A way to call method once - c#

I have the following, I want to move the setting of webDB and item outside of the following public string method which is an example how would I go about doing this.
public string Width
{
get
{
if (webDB != null)
{
webDB = Sitecore.Configuration.Factory.GetDatabase("web");
Sitecore.Data.Items.Item item = webDB.Items[StartItem];
if (item != null)
{
Sitecore.Data.Fields.Field field = item.Parent.Fields["Identity_Page_Width"];
if (!String.IsNullOrEmpty(field.Value))
{
return field.Value;
}
else
{
return "964"; // returns default pixel width if Identity_Page_Width is not defined, or is null
}
}
else
{
return "964"; // If item is not found return default width.
}
}
else
{
return "964";
}
}
}
This is how I have attempted to separate it:
public void GetConfiguration()
{
if (webDB != null)
{
webDB = Sitecore.Configuration.Factory.GetDatabase("web");
if (item != null)
{
item = webDB.Items[StartItem];
}
}
}
but I get stuck with trying to run the method within the code I get method must have a return type.
I then want to run this GetConfiguration only ONCE within the class somewhere so all methods don't need to contact the database and items data more then they have to.
I could do MyClass class = New MyClass; Class.GetConfiguration(); but I don't want future coders to have to know this needs to be instantiated every time to continue. I would rather remove that dependency.

If webDB being instantiated is critical for most/all functionality of the class, consider initializing it in the instance constructor (if non-static), or a static constructor (if static)
Otherwise, I would create a
private InitializeWebDB(){if(webDB == null){...}}
which you can call within your class when needed.
Further, on properties which require access to this, I would use methods instead such as:
public String GetWidth(){InitializeDB(); ...}
which implies more logic/overhead than a simple property field return.

Your code can be improved in a few ways. But to answer your question -
Why not use a static c'tor? This way you ensure it only runs once
public class SomeClass
{
static SomeClass()
{
if (webDB != null)
// etc. etc.
}
... // other code
}

Making the webDB variable static would impose that it will only be null in your first Property call.
private static <whatevertype> webDB;
private static <whatevertype> item;
public void GetConfiguration()
{
if (webDB == null)
{
webDB = Sitecore.Configuration.Factory.GetDatabase("web");
if (item != null)
item = webDB.Items[StartItem];
}
}

Related

How do I bind to a list of string I've created?

I have created a list within this class called myVar...
class FailedIgnoredRetrieved
{
public static async Task FailedIgnoredRetrievedAndShow(ListView commentLabel)
{
void AllEventsComment(string comment)
{
if (commentLabel != null)
{
commentLabel.ItemsSource += comment; //+ "\n";
}
}
AllEventsComment("...");
var api = new ApiClient();
var retrieved = ApiToken.Load();
if (retrieved == null)
{
AllEventsComment("Failed, not signed in");
App.SwitchIcon(NotifyIcons.GreyIcon);
}
else
{
var result = await api.GetAllEventsAsync(retrieved.Token);
if (result.IsSuccessful)
{
List<string> myVar = new List<string>();
void AddToList(string v)
{
myVar.Add(v);
}
foreach (var eventsText in result.Events)
if (eventsText.EventStatus == 1)
{
AddToList($"Red {eventsText.CheckId}");
}
else if (eventsText.EventStatus == 0)
{
AddToList($"Orange {eventsText.CheckId}");
}
}
}
}
}
}
I now want to use myVar List in FailedIgnoredWindow.xaml.cs to bind to for a ListView in FailedIgnoredWindow.xaml I'm struggling to understand how to set it as the ListView.ItemSource = i.e. how do I access the list in the other class?
public partial class FailedIgnoredWindow : Window
{
public FailedIgnoredWindow()
{
InitializeComponent();
FailedIgnoredDialogue.ItemsSource =
}
private async void AllEvents_Click(object sender, RoutedEventArgs e)
{
AllEventsWindow win2 = new AllEventsWindow();
this.Visibility = Visibility.Hidden;
win2.WindowStartupLocation = 0;
//win2.Left = 0;
//win2.Top = 0;
win2.Show();
await AllEventsRetrieved.AllEventsRetrievedAndShowCount(win2.AllEventsDialogue);
}
}
I've tried to create a seperate class with the properties but I'm struggling to fully understand what I need to do.
myVar is declared inside the méthod so it will only be accessible inside this method.
If you want to access it from outside, you should make it a public property of the class FailedIgnoredRetrieved (note that in this case if you want to modify the property from the method FailedIgnoredRetrievedAndShow you will have to make it not static)
Another way would be to have the method return the list so you get it as result (the declaration would become Task<List<string>>FailedIgnoredRetrievedAndShow(... ).
There seems to be quite a bit of confusion in your code so I would recommend reading a tutorial about the scope of variable you can start here
You should also check this answer about the access modifiers here
I would also recommend staying away from local functions (functions inside functions) at the beginning as I think it adds to the confusion.
Let me know if it makes more sense after reading the links in my answer

Implementing a safe access container

Assume I have some class that represents a container. That container holds some public properties with get and set modifiers.
What I want is to implement some mechanism that will enable access and disable access to these properties reference at runtime.
For example, when some boolean flag is true, you can access these properties. That means that:
SomeClass.Property1;
Will not generate an exception and will return the object.
However, when it is false, the above line of code will throw an exception.
It is of course possible to be done when using some boolean key, and checking it at the gateway to every property.
My question is, is it possible to implement such mechanism that will enfoce these limitations for all the properties in the class, without the need to assert these conditions within every access to these properties.
Thanks for helping.
It looks like null object pattern might helps.
Simple code that shows how it can be used in your case. Not exactly the same as you want but it doesn't need to assert conditions with every access to object's properties and methods.
Entities:
abstract class AbstractEntity
{
public abstract void DoSomething();
public abstract void DoSomethingElse();
public abstract int Property { get; set; }
}
class RealEntity : AbstractEntity
{
public override void DoSomething()
{
Console.WriteLine("Something");
}
public override void DoSomethingElse()
{
Console.WriteLine("Something else");
}
public override int Property { get; set; }
}
class NullEntity : AbstractEntity
{
public override void DoSomething()
{
// do nothing or throw exception
}
public override void DoSomethingElse()
{
// do nothing or throw exception
}
public override int Property
{
get { throw new Exception(); }
set { throw new Exception(); }
}
}
Simple example of AccessContainer:
class AccessContainer
{
private RealEntity _entity = new RealEntity();
private NullEntity _nullEntity = new NullEntity();
private bool _access = true;
public AbstractEntity Entity
{
get => _access ? (AbstractEntity) _entity : (AbstractEntity) _nullEntity;
}
public void OpenAccess()
{
_access = true;
}
public void DenyAccess()
{
_access = false;
}
}
Usage:
var container = new AccessContainer();
container.Entity.DoSomething(); // prints something
var prop = container.Entity.Property; // access to property
container.DenyAccess();
container.Entity.DoSomething(); // do nothing
container.OpenAccess();
container.Entity.DoSomething(); // prints something again
container.DenyAccess();
var prop2 = container.Entity.Property; // exception
What you are asking for doesn't natively exist, you're going to have to write some sort of wrapping functionality to test whether accessibility is granted.
public interface IAccessOwner {
bool Accessible { get; }
}
[DebuggerDisplay("Accessible: {Accessible,nq} - Value: {ToString()}")]
[DebuggerTypeProxy(typeof(RestrictedObject<>.DebuggerProxy))]
public class RestrictedObject<T> {
private readonly IAccessOwner _owner;
private T _value;
public RestrictedObject(IAccessOwner owner, T initialValue)
: this(owner) {
_value = initialValue;
}
public RestrictedObject(IAccessOwner owner) {
_owner = owner ?? throw new ArgumentNullException(nameof(owner));
}
public T Value {
get {
ThrowIfInaccessible();
return _value;
}
set {
ThrowIfInaccessible();
_value = value;
}
}
public bool Accessible => _owner.Accessible;
public override string ToString() {
if (!Accessible)
return "<Inaccessible>"; // ToString should never throw
if (_value is { } val)
return val.ToString();
return "<null>";
}
private void ThrowIfInaccessible() {
if(!Accessible)
throw new InvalidOperationException("Not accessible!");
}
// explicit operator to cast directly to value
public static explicit operator T(RestrictedObject<T> ro) {
ro.ThrowIfInaccessible();
return ro.Value;
}
private sealed class DebuggerProxy {
public bool Accessible { get; }
public T Value { get; }
public DebuggerProxy(RestrictedObject<T> ro) {
bool acc = Accessible = ro.Accessible;
if (acc)
Value = ro._value;
}
}
}
You can then use properties of this type in your class:
public class MyClass : IAccessOwner {
private readonly RestrictedObject<int> _prop1;
private readonly RestrictedObject<string> _prop2;
public MyClass(int someVal) {
_prop1 = new RestrictedObject<int>(this, someVal);
_prop2 = new RestrictedObject<string>(this);
Accessible = true;
}
public bool Accessible { get; private set; }
// you determine how you want to toggle the above property.
// Exposing it publicly defeats the purpose of all of this,
// but for demo purposes only:
public void DenyAccess() {
Accessible = false;
}
public void AllowAccess() {
Accessible = true;
}
// these properties will throw exceptions if the owner
// (this object) is not currently accessible.
public int Prop1 {
get => _prop1.Value;
set => _prop1.Value = value;
}
public string Prop2 {
get => _prop2.Value;
set => _prop2.Value = value;
}
// alternatively return the wrapper itself
// allowing you to control the accessibility
// even after returning the object
public RestrictedObject<string> AltProp2 => _prop2;
}
You would then use it like the following (obviously exceptions will halt the execution, handling has been elided):
var mc = new MyClass(3);
Console.WriteLine(mc.Prop1); // prints 3
Console.WriteLine(mc.Prop2); // prints null
var temp = mc.AltProp2; // use the wrapper directly
mc.Prop2 = "Hello";
Console.WriteLine(mc.Prop2); // prints Hello
Console.WriteLine(temp.Value); // prints Hello
Console.WriteLine((string)temp); // explicit operator, prints Hello
mc.DenyAccess();
mc.Prop1 = 33; // throws!
Console.WriteLine(mc.Prop1); // throws!
Console.WriteLine(mc.Prop2); // throws!
Console.WriteLine(temp.Value); // throws!
Console.WriteLine((string)temp); // explicit operator, throws!
Console.WriteLine(temp); // prints "<Inaccessible>"
mc.AllowAccess();
string temp3 = (string)temp; // "Hello", explicit operator works again
mc.Prop1 = 22; // as do our setters
mc.Prop2 = "Goodbye";
if (temp.Accessible) {
Console.WriteLine(temp); // "Goodbye"
}
The only thing that won't throw an exception is the override of ToString on the RestrictedObject type itself since you should never throw from ToString. Instead we just return <Inaccessible>.
We've also changed how the RestrictedObject<T> is displayed in a debugger via the DebuggerTypeProxyAttribute. If someone tries to inspect the object's properties they will see the Accessible property and only if true will the wrapped object's Value appear. Otherwise, default(T) will be displayed (null for reference types, 0 for integral types and false for bool). Furthermore, through use of the DebuggerDisplayAttribute we've customized the display of the collapsed version of our object such that it shows the Accessible property alongside our customized ToString.
Note that this still has the drawback that if someone retrieves the inner/wrapped object and accessibility has later been denied, they still have the object. There's nothing you are going to be able to do to really guard against that case. You must also realize (and accept) that anyone using reflection could alter or access the state of the object if they really wanted to.
I will also note that this violates normal C# practices, which typically dictate that properties should not throw exceptions. Microsoft's own guidelines say as much, though they use the term "Avoid" rather than "Do Not". The framework itself is guilty of violating this "rule". If you're going to violate the principle of least surprise, at the very least have the courtesy to document this behavior for consumers of your API.

Update a specific column of a List <T>

First they forgive me for my English since it is not my native language.
I have a method which receives a generic list List<T>. what I want is to foreach through the whole list and be able to update a column called Eliminated of each class T and which is of the boolean type, is it possible to do? can anybody help me.
This is what I have so far:
// Delete (Change status delete = true)
public void Delete<T>(List<T> data)
{
if (data != null)
{
data.ForEach(x =>
{
...
});
}
}
Thanks in advance!
Instead of T i would use an interface, because otherwise in the foreach you cannot access the property Eliminated.
Here the interface:
interface IExample {
bool IsEliminated { get; set; }
}
and here the method with the ForEach loop.
public void Delete<T>(List<T> data) where T : IExample
{
if (data != null)
{
data.ForEach(x =>
{
x.Eliminated = true;
});
}
}
If you want a generic method to update a list of any type, you could do something like this:
public void Update<T>(List<T> data, Action<T> func)
{
if (data == null)
throw new ArgumentNullException(nameof(data));
data.ForEach(func);
}
Note I've change the null check to throw if you pass in a null list. You could just return here instead, this way eliminates some nesting.
This allows you to pass in an action that you apply to every item in a collection. You would use it like this:
var data = new List<YourClass> = GetData();
Update(data, item => item.Eliminated = true);
Your T has no property called Eliminated. Your compiler cannot guarantee that any T you will ever use with this method will have that member, so you are not allowed to compile it that way.
You could put a constraint on your T that allows the compiler to make sure the property exists:
public interface Eliminatable
{
bool Eliminated { get; set; }
}
public void Delete<T>(List<T> data) where T : Eliminatable
{
if (data != null)
{
data.ForEach(x => { x.Eliminated = true; });
}
}
Or (and some may say this is a hack) you can just trust your users that they will in fact pass something as T that confirms to your pattern:
public void Delete<T>(List<T> data)
{
if (data != null)
{
data.ForEach(x => { dynamic d = x; d.Eliminated = true; });
}
}
Now this will fail if the property is not there. At runtime. Not nice. But it "works".

Strange control flow

I'm working on a framework in C# that will depend on pluggable components implemented as classes inheriting a base class. In order to make the components as simple as possible, I am working on some weird control flow.
The base class includes a static method RunStep(parameter). This method is called a number of times by the inheriting class, and each time it is called a condition is checked. If this condition happens to be false, I want the calling method to stop and return. A simplified working version of the code would be:
Base class:
class MyBase
{
private static object RunStep(string parameter)
{
if(SomeFunction(parameter))
return SomeOtherFunction(parameter);
else
return null;
}
}
Inheriting class:
class MyInheritor
{
public void Run()
{
object result = RunStep("mystring1");
if(null != result)
{
//perform some logic on result
result = RunStep("mystring2");
if(null != result){
//perform some different logic on result
RunStep("mystring3");
}
}
}
}
What I am wondering is whether it is possible to do something in the base class so that I can simplify the inheriting class to this:
class MyInheritor2
{
public void Run()
{
object result = RunStep("mystring1");
//perform some logic on result
result = RunStep("mystring2");
//perform some different logic on result
result = RunStep("mystring3");
}
}
}
I would put the parameters in a list and loop over them, but there is logic that needs to happen after each call to the RunStep method, and the logic is different each time. This takes a loop off the table. Also note that the logic between the RunStep calls accesses properties on result, so it crashes without the null checks.
It may seem like a trivial thing, but there may be thousands of these Inheriting classes and simplifying them is a big deal.
Let the base class to control the execution flow:
class Base
{
private readonly List<Tuple<string, Action>> steps = new List<Tuple<string, Action>>();
protected void RegisterStep(string parameter, Action someLogic)
{
steps.Add(Tuple.Create(parameter, someLogic));
}
protected void Run()
{
foreach (var step in steps)
{
var result = RunStep(step.Item1);
if (result == null)
{
break;
}
// perform some logic
step.Item2();
}
}
private object RunStep(string parameter)
{
// some implementation
return null;
}
}
class Derived : Base
{
public Derived()
{
RegisterStep("1", () => { });
RegisterStep("2", () => { });
RegisterStep("3", () => { });
// etc
}
}
There's no way to make a function call exit the calling function except for throwing an Exception, which you shouldn't do.
What you can do to make your code cleaner is to invert the cases.
object result = RunStep("mystring1");
if (result == null) return;
result = RunStep("mystring2");
if (result == null) return;
result = RunStep("mystring3");
if (result == null) return;

Determining if a method calls a method in another assembly containing a new statement and vice-versa

I want to write a rule that will fail if an object allocation is made within any method called by a method marked with a particular attribute.
I've got this working so far, by iterating up all methods calling my method to check using CallGraph.CallersFor(), to see if any of those parent methods have the attribute.
This works for checking parent methods within the same assembly as the method to be checked, however reading online, it appears that at one time CallGraph.CallersFor() did look at all assemblies, however now it does not.
Question: Is there a way of getting a list of methods that call a given method, including those in a different assembly?
Alternative Answer: If the above is not possible, how do i loop through every method that is called by a given method, including those in a different assembly.
Example:
-----In Assembly A
public class ClassA
{
public MethodA()
{
MethodB();
}
public MethodB()
{
object o = new object(); // Allocation i want to break the rule
// Currently my rule walks up the call tree,
// checking for a calling method with the NoAllocationsAllowed attribute.
// Problem is, because of the different assemblies,
// it can't go from ClassA.MethodA to ClassB.MethodB.
}
}
----In Assembly B
public var ClassAInstance = new ClassA();
public class ClassB
{
[NoAllocationsAllowed] // Attribute that kicks off the rule-checking.
public MethodA()
{
MethodB();
}
public MethodB()
{
ClassAInstance.MethodA();
}
}
I don't really mind where the rule reports the error, at this stage getting the error is enough.
I got round this issue by adding all referenced dlls in my FxCop project, and using the code below, which builds a call tree manually (it also adds calls for derived classes to work round another problem i encountered, here.
public class CallGraphBuilder : BinaryReadOnlyVisitor
{
public Dictionary<TypeNode, List<TypeNode>> ChildTypes;
public Dictionary<Method, List<Method>> CallersOfMethod;
private Method _CurrentMethod;
public CallGraphBuilder()
: base()
{
CallersOfMethod = new Dictionary<Method, List<Method>>();
ChildTypes = new Dictionary<TypeNode, List<TypeNode>>();
}
public override void VisitMethod(Method method)
{
_CurrentMethod = method;
base.VisitMethod(method);
}
public void CreateTypesTree(AssemblyNode Assy)
{
foreach (var Type in Assy.Types)
{
if (Type.FullName != "System.Object")
{
TypeNode BaseType = Type.BaseType;
if (BaseType != null && BaseType.FullName != "System.Object")
{
if (!ChildTypes.ContainsKey(BaseType))
ChildTypes.Add(BaseType, new List<TypeNode>());
if (!ChildTypes[BaseType].Contains(Type))
ChildTypes[BaseType].Add(Type);
}
}
}
}
public override void VisitMethodCall(MethodCall call)
{
Method CalledMethod = (call.Callee as MemberBinding).BoundMember as Method;
AddCallerOfMethod(CalledMethod, _CurrentMethod);
Queue<Method> MethodsToCheck = new Queue<Method>();
MethodsToCheck.Enqueue(CalledMethod);
while (MethodsToCheck.Count != 0)
{
Method CurrentMethod = MethodsToCheck.Dequeue();
if (ChildTypes.ContainsKey(CurrentMethod.DeclaringType))
{
foreach (var DerivedType in ChildTypes[CurrentMethod.DeclaringType])
{
var DerivedCalledMethod = DerivedType.Members.OfType<Method>().Where(M => MethodHidesMethod(M, CurrentMethod)).SingleOrDefault();
if (DerivedCalledMethod != null)
{
AddCallerOfMethod(DerivedCalledMethod, CurrentMethod);
MethodsToCheck.Enqueue(DerivedCalledMethod);
}
}
}
}
base.VisitMethodCall(call);
}
private void AddCallerOfMethod(Method CalledMethod, Method CallingMethod)
{
if (!CallersOfMethod.ContainsKey(CalledMethod))
CallersOfMethod.Add(CalledMethod, new List<Method>());
if (!CallersOfMethod[CalledMethod].Contains(CallingMethod))
CallersOfMethod[CalledMethod].Add(CallingMethod);
}
private bool MethodHidesMethod(Method ChildMethod, Method BaseMethod)
{
while (ChildMethod != null)
{
if (ChildMethod == BaseMethod)
return true;
ChildMethod = ChildMethod.OverriddenMethod ?? ChildMethod.HiddenMethod;
}
return false;
}
}
Did you give it a try in this way,
StackTrace stackTrace = new StackTrace();
MethodBase methodBase = stackTrace.GetFrame(1).GetMethod();
object [] items = methodBase.GetCustomAttributes(typeof (NoAllocationsAllowed));
if(items.Length > 0)
//do whatever you want!

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