How to use a Provider in Ninject - c#

I have the following code
public class Something {
[Inject]
public Configuration config {get;set;} //singleton
[Inject]
public Provider<WindowHandler> windowsProvider { get; set; } //NOT singleton
public void Search(string text) {
WindowHandler handler = windowsProvider.Create(xxxxxx);
//use the new handler that was created
}
}
but it seems the Provider takes an IContext where I put xxxxxx. Shouldn't the IContext from when I bootstrapped and created Something.cs from the kernel be used. Where is the no parameter Create method on the Provider??? (I am coming from Guice land point of view where it would be coded like above).
so the question is How do I do this correctly?
thanks,
Dean

It seems you are trying to use a provider as a factory in your code.
A provider in Ninject terms is a factory that is given to Ninject to create specially created objects. Therefore it gets the resolving context which can be used to create different instances depending where the instance in injected into.
public class FooProvider : Provider<IFoo>
{
public override IFoo CreateInstance(IContext ctx)
{
// add here your special IFoo creation code
return new Foo();
}
}
kernel.Bind<IFoo>().ToProvider<FooProvider>();
What you want is a factory in your coder that creates an instance of WindowHandler. Therefore create an interface to create the instance like this:
public interface IWindowHandlerFactory
{
WindowHandler Create();
}
Bind<IWindowHandlerFactory>().ToFactory();
Alternatively you can inject Func<WindowHandler> without adding a configuration. But this is less meaningful in my opinion.
NOTE: All this requires Ninject.Extensions.Factory available as prerelease 3.0.0-rc2 from Nuget.
See also: http://www.planetgeek.ch/2011/12/31/ninject-extensions-factory-introduction/

Well, my final solution was to cheat in ninject 2.0 with the following code...
var windowFactory = kernel.Get<IEWindowFactory>();
var tabFactory = kernel.Get<IETabFactory>();
windowFactory.Kernel = kernel;
tabFactory.Kernel = kernel;
and in the bindings list I have
Bind<IEWindowFactory>().ToSelf().InSingletonScope();
Bind<IETabFactory>().ToSelf().InSingletonScope();
and after that I just start my app
var main = kernel.Get<MainForm>();
main.Start();
and of course the factories are injected where I need them in the heirarchy of that MainForm.
so I manually put the kernel when starting up and then when I bootstrap my app, naturally these factories are fields in classes with [Ninject] annotation and so they can create objects. not the cleanest until we get 3.0, but it works(and I hate the extra factory classes I have to write code for but oh well).

Related

In the Unity dependency injection framework, is there an equivalent to running BuildUp with InjectionConstructors?

One thing I've always wanted in an DI framework is the ability to use injection constructors with objects that interact with the framework only to consume services. For instance:
public class ServiceClass : IServiceInterface
{
public string Name { get; set; }
}
public class ConsumerClass // explicitly implements no interfaces
{
private readonly IServiceInterface service;
public IServiceInterface Service { get { return service; } }
[InjectionConstructor]
public ConsumerClass(IServiceInterface service)
{
this.service = service;
}
}
static void Main()
{
IUnityContainer container;
// blah blah DI setup stuff
container.RegisterType<IServiceInterface, ServiceClass>();
// Key point here!
container.Instantiate<ConsumerClass>();
// Alternatively:
container.Instantiate(typeof(ConsumerClass));
}
IUnityContainer's BuildUp() method sort of does this, but it requires that you have an instance to pass in, and I can't do this if I want to use injection constructors.
Moreover, I could use:
container.RegisterType(typeof(ConsumerClass),
new InjectionConstructor(container.Resolve<IServiceClass>()));
However, this is a lot of code to be writing--especially for classes that could have several parameters in the constructor--and seems to remove the utility of the container in the first place.
There's also:
container.RegisterType<ConsumerClass, ConsumerClass>();
However with this one, I don't actually want to register the type--I just want it to be created with its dependencies filled via the InjectionConstructor.
So in summary: I want to use injection constructors and I want Unity to do the mapping of registered services for me, and if possible I would like to keep my consumers out of the container. Is there a way to do this that I've missed?
As you have discovered, the .BuildUp method only works on existing instances, to create new instances using Unity you want to use the .Resolve methods, these will create the instance injecting any dependencies as and when required.
For your example use var consumer = container.Resolve<ConsumerClass>() and all of the dependencies will be injected. You do not require any registration for ConsumerClass because it is a concrete type which Unity is able to handle implicitly.

How do I wire an IoC Container to pass a value to a factory method to resolve?

Background / Goal
We have several "client sites" on our web app that users can switch between
We do a lot of wiring up of objects based on factories that take in the client site ID and create an instance
I would like to inject these dependencies into the classes instead
I also want to make sure I can pass in my own implementations to the constructor for the purposes of unit testing.
We have initially elected to use StructureMap 3.x to do so, but are open to alternatives if they can help us solve this scenario gracefully.
Question
In instances where I require a different dependency based on a client site ID that I'll only get at run-time, what is the appropriate way to set up an IoC container and the appropriate way to request the object from it in order to make it as painless as possible?
Am I thinking about this wrong and unintentionally creating some sort of anti-pattern?
Example Code
Normally we're doing something like the following coming in:
public class MyService
{ DependentObject _dependentObject;
public MyService(int clientSiteID)
{
// ...
_dependentObject = new dependentObjectFactory(clientSiteID).GetDependentObject();
}
public void DoAThing()
{
//...
_dependentObject.DoSomething();
}
}
What I'd like to do:
public class MyService
{ DependentObject _dependentObject;
public MyService(int clientSiteID)
{
// ...
_dependentObject = MyTypeResolver.GetWIthClientContext<IDependentObject>(clientSiteID);
}
public MyService(int clientSiteID, IDependentObject dependentObject)
{
// ...
_dependentObject = dependentObject;
}
public void DoAThing()
{
//...
_dependentObject.DoSomething();
}
}
I would set up the IoC container in such a way that I can use my MyTypeResolver to pass in the clientSiteID, and have the container call my DependentObjectFactory and return the correct object result.
I'm new to IoC containers, and while I'm trying to plow through the literature, I have the feeling it may be easier than I'm making it so I'm asking here.
Probably the simplest way to do this is to use an Abstract Factory. Most IOC frameworks can auto-create them for you, but here's how you can do it manually (I always prefer to do it manually first so I know it works, and then you can check out how the framework can help you automagic it)
Now one thing to mention - I would recommend a slight readjustment of how the final solution works, but I'll go into that once I have shown how it can currently work. Example below assumes Ninject and please excuse any typos, etc.
First create an interface for your dependency
public interface IDependentObject
{
void DoSomething();
}
Then declare empty marker interfaces for each specific implementation of IDependentObject
public interface INormalDependentObject:IDependentObject{};
public interface ISpecialDependentObject:IDependentObject{}
and implement them:
public class NormalDependentObject:INormalDependentObject
{
readonly int _clientID;
public DependentObject(int clientID)
{
_clientID=clientID;
}
public void DoSomething(){//do something}
}
public class DependentObject:ISpecialDependentObject
{
readonly int _clientID;
public DependentObject(int clientID)
{
_clientID=clientID;
}
public void DoSomething(){//do something really special}
}
and of course as you mentioned you may have many more implementations of IDependentObject.
There may be a more elegant way of allowing your IOC framework to resolve at runtime without having to declare the marker interfaces; but for now I find it useful to use them as it makes the binding declarations easy to read :)
Next, declare an interface and implementation of an IDependentObjectFactory:
public interface IDependentObjectFactory
{
IDependentObject GetDependenObject(int clientID);
}
public class DependentObjectFactory: IDependentObjectFactory
{
readonly _kernel kernel;
public DependentObjectFactory(IKernel kernel)
{
_kernel=kernel;
}
public IDependentObject GetDependenObject(int clientID)
{
//use whatever logic here to decide what specific IDependentObject you need to use.
if (clientID==100)
{
return _kernel.Get<ISpecialDependantObject>(
new ConstructorArgument("clientID", clientID));
}
else
{
return _kernel.Get<INormalDependentObject>(
new ConstructorArgument("clientID", clientID));
}
}
}
Wire these up in your Composition Root:
_kernel.Bind<INormalDependentObject>().To<NormalDependentObject>();
_kernel.Bind<ISpecialDependentObject>().To<SpecialDependentObject>();
_kernel.Bind<IDependentObjectFactory>().To<DependentObjectFactory>();
and finally inject your factory into the service class:
public class MyService
{
IDependentObject _dependentObject;
readonly IDependentObjectFactory _factory;
//in general, when using DI, you should only have a single constructor on your injectable classes. Otherwise, you are at the mercy of the framework as to which signature it will pick if there is ever any ambiguity; most all of the common frameworks will make different decisions!
public MyService(IDependentObjectFactory factory)
{
_factory=factory;
}
public void DoAThing(int clientID)
{
var dependent _factory.GetDependentObject(clientID);
dependent.DoSomething();
}
}
Suggested changes
One immediate change from your structure above is that I have left clientID out of the service constructor and moved it to a method argument of DoAThing; this is because it makes a bit more sense to me that the Service itself would be stateless; of course depending on your scenario, you may want to not do that.
I mentioned that I had a slight adjustment to suggest , and it's this; the solution above depends (no pun!) on implementations of IDependentObject having a constructor with this signature:
public SomeDependency(int clientID)
If they don't have that signature then the factory won't work; personally I don't like my DI to have to know anything about constructor params because it takes you out of purely dealing with interfaces and forcing you to implement specific ctor signatures on your concrete classes.
It also means that you can't reliably make your IDependentObjects be part of the whole DI process (i.e whereby they themselves have dependency graphs that you want the framework to resolve) because of the forced ctor signature.
For that reason I'd recommend that IDependentObject.DoSomething() itself be changed to DoSomething(int clientID) so that you can elide the new ConstructorArgument part of the factory code; this means that your IDependentObject s can now all have totally different ctor signatures, meaning they can have different dependencies if needs be. Of course this is just my opinion, and you will know what works best in your specific scenario.
Hope that helps.

Ways to setup a Ninject singleton

I have a class (MyFacade) that I injected parameter(s) with Ninject:
class MyFacade
{
IDemoInterface demo;
public MyFacade(IDemoInterface demo)
{
this.demo = demo;
}
public void MyMethod()
{
Console.WriteLine(demo.GetInfo());
}
}
Of course, I have to setup the Ninject to inject the appropiate implementation of my parameter (IDemoInterface)
I know, I can instantiate MyFacade object by doing kernel.Get<MyFacade>(); without setting anything else. Currently my facade doesn't have an interface (because it is my only implementation, maybe I will add its interface for standard proposes)
if I want to make this facade singlenton, I know two ways: create a empty constructor and pass a parameter by doing this kernel.Get<IDemoInterface>(); or by setup Ninject like: kernel.Bind<MyFacade>().To<MyFacade>().InSingletonScope();
The second one look a better approach, but do you know any other way to setup it in a singleton way?
When setting up your bindings, you need to bind your dependencies. It is always better to setup your dependencies in your bindings, as opposed to doing a kernel.Get<T>() in a constructor. You are using IOC, so leverage the framework you are using to do the injection for you.
In your second example binding, what you are missing is binding in your IDemoInterface. Your bindings should look like this:
//bind the dependency to the implementation.
kernel.Bind<IDemoInterface>().To<DemoInterface>();
//since you bound your dependency, ninject should now have
// all the dependencies required to instantiate your `MyFacade` object.
kernel.Bind<MyFacade>().To<MyFacade>().InSingletonScope();
If you do not want the container to manage the lifecycle of your singleton by using InSingletonScope(), but still wants it to get injected, I can think of 2 ways to go about it. Choose which one suits better to your needs. Consider the following ISingleton (name your interface) implementation:
public class ConcreteSingleton : ISingleton
{
private static readonly Lazy<ConcreteSingleton> _instance = new Lazy<ConcreteSingleton>(() => new ConcreteSingleton());
private ConcreteSingleton() { }
public static ConcreteSingleton Instance
{
get
{
return _instance.Value;
}
}
}
Alter the singleton class to have a GetInstance(...) method
In this method (my preferred approach), you won't be calling kernel.Inject(instance) each time, only for the first time the singleton is initialized. Adding the following method to your ConcreteSingleton class:
public static ConcreteSingleton GetInstance(IKernel kernelForInjection)
{
if (_instance.IsValueCreated == false)
{
kernelForInjection.Inject(_instance.Value);
}
return _instance.Value;
}
And using this binding:
kernel.Bind<ISingleton>().ToMethod(c => ConcreteSingleton.GetInstance(c.Kernel));
Will achieve the desired behavior of not having a public constructor but enabling your facade to be efficiently injected.
Perform injection each time the ISingleton instance is requested
If by any reason you are not allowed to modify your ConcreteSingleton: This approach will wrap the singleton creation in a provider to efficiently inject the instance only for the first time it is created. It is important to note that the provider itself must be registered as a singleton.
internal class ConcreteSingletonProvider : Provider<ISingleton>
{
public IKernel Kernel { get; set; }
//Just a wrapper
private readonly Lazy<ISingleton> _lazy = new Lazy<ISingleton>(() => ConcreteSingleton.Instance);
public ConcreteSingletonProvider(IKernel kernel)
{
Kernel = kernel;
}
protected override ISingleton CreateInstance(IContext context)
{
if (_lazy.IsValueCreated == false)
{
Kernel.Inject(ConcreteSingleton.Instance);
}
return _lazy.Value;
}
}
And your bindings should be like this:
kernel.Bind<ISingleton>().ToProvider<ConcreteSingletonProvider>();
kernel.Bind<ConcreteSingletonProvider>().ToSelf().InSingletonScope();
This gist has a complete working sample for the above approach.
Hope that helps!

With Unity how do I inject a named dependency into a constructor?

I have the IRespository registered twice (with names) in the following code:
// Setup the Client Repository
IOC.Container.RegisterType<ClientEntities>(new InjectionConstructor());
IOC.Container.RegisterType<IRepository, GenericRepository>
("Client", new InjectionConstructor(typeof(ClientEntities)));
// Setup the Customer Repository
IOC.Container.RegisterType<CustomerEntities>(new InjectionConstructor());
IOC.Container.RegisterType<IRepository, GenericRepository>
("Customer", new InjectionConstructor(typeof(CustomerEntities)));
IOC.Container.RegisterType<IClientModel, ClientModel>();
IOC.Container.RegisterType<ICustomerModel, CustomerModel>();
But then when I want to resolve this (to use the IRepository) I have to do a manual resolve like this:
public ClientModel(IUnityContainer container)
{
this.dataAccess = container.Resolve<IRepository>(Client);
.....
}
What I would like to do is to have it resolved in the constructor (just like IUnityContainer). I need some way to say which named type to resolve to.
Something like this: (NOTE: Not real code)
public ClientModel([NamedDependancy("Client")] IRepository dataAccess)
{
this.dataAccess = dataAccess;
.....
}
Is there a way to make my fake code work?
You can configure dependencies with or without names in the API, attributes, or via the config file. You didn't mention XML above, so I'll assume you're using the API.
To tell the container to resolve a named dependency, you'll need to use an InjectionParameter object. For your ClientModel example, do this:
container.RegisterType<IClientModel, ClientModel>(
new InjectionConstructor( // Explicitly specify a constructor
new ResolvedParameter<IRepository>("Client") // Resolve parameter of type IRepository using name "Client"
)
);
This tells the container "When resolving ClientModel, call the constructor that takes a single IRepository parameter. When resolving that parameter, resolve with the name 'Client' in addition to the type."
If you wanted to use attributes, your example almost works, you just need to change the attribute name:
public ClientModel([Dependency("Client")] IRepository dataAccess)
{
this.dataAccess = dataAccess;
.....
}
This is a very late response but the question still shows up in Google.
So anyways, 5 years later...
I have a pretty simple approach. Usually when you need to use "named dependency" it's because you're trying to implement some kind of strategy pattern. In that case, I simply create a level of indirection between Unity and the rest of my code called the StrategyResolver to not be directly depending on Unity.
public class StrategyResolver : IStrategyResolver
{
private IUnityContainer container;
public StrategyResolver(IUnityContainer unityContainer)
{
this.container = unityContainer;
}
public T Resolve<T>(string namedStrategy)
{
return this.container.Resolve<T>(namedStrategy);
}
}
Usage:
public class SomeClass: ISomeInterface
{
private IStrategyResolver strategyResolver;
public SomeClass(IStrategyResolver stratResolver)
{
this.strategyResolver = stratResolver;
}
public void Process(SomeDto dto)
{
IActionHandler actionHanlder = this.strategyResolver.Resolve<IActionHandler>(dto.SomeProperty);
actionHanlder.Handle(dto);
}
}
Registration:
container.RegisterType<IActionHandler, ActionOne>("One");
container.RegisterType<IActionHandler, ActionTwo>("Two");
container.RegisterType<IStrategyResolver, StrategyResolver>();
container.RegisterType<ISomeInterface, SomeClass>();
Now, the nice thing about this is that I will never have to touch the StrategyResolver ever again when adding new strategies in the future.
It's very simple. Very clean and I kept the dependency on Unity to a strict minimum. The only time I would have touch the StrategyResolver is if I decide to change container technology which is very unlikely to happen.
Hope this helps!
Edit: I don't really like the accepted answer because when you use the Dependency attribute in your service's constructor you actually have a hard dependency on Unity. The Dependency attribute is part of the Unity library. At that point you might as well pass an IUnityContainer dependency everywhere.
I prefer having my service classes depend on objects that I completely own instead of having a hard dependency on an external library all over the place. Also using Dependency attribute makes the constructors signatures less clean and simple.
Furthermore, this technique allows to resolve named dependencies at runtime without having to hardcode the named dependencies in the constructor, in the application configuration file or use InjectionParameter which are all methods that require to know what named dependency to use at design time.
Edit (2016-09-19):
For those that might wonder, the container will know to pass itself when you are requesting IUnityContainer as dependency, as shown in the StrategyResolver constructor signature.
Edit (2018-10-20):
Here's another way, simply using a factory:
public class SomeStrategyFactory : ISomeStrategyFactory
{
private IStrategy _stratA;
private IStrategy _stratB;
public SomeFactory(IStrategyA stratA, IStrategyB stratB)
{
_stratA = stratA;
_stratB = stratB;
}
public IStrategy GetStrategy(string namedStrategy){
if (namedStrategy == "A") return _stratA;
if (namedStrategy == "B") return _stratB;
}
}
public interface IStrategy {
void Execute();
}
public interface IStrategyA : IStrategy {}
public interface IStrategyB : IStrategy {}
public class StrategyA : IStrategyA {
public void Execute(){}
}
public class StrategyB : IStrategyB {
public void Execute() {}
}
Usage:
public class SomeClass : ISomeClass
{
public SomeClass(ISomeStrategyFactory strategyFactory){
IStrategy strat = strategyFactory.GetStrategy("HelloStrategy");
strat.Execute();
}
}
Registration:
container.RegisterType<ISomeStrategyFactory, SomeStrategyFactory>();
container.RegisterType<IStrategyA, StrategyA>();
container.RegisterType<IStrategyB, StrategyB>();
container.RegisterType<ISomeClass, SomeClass>();
This 2nd suggestion is the same thing but using the factory design pattern.
Hope this helps!
You should be able to use ParameterOverrides
var repository = IOC.Container.Resolve<IRepository>("Client");
var clientModel = IOC.Container.Resolve<ClientModel>(new ParameterOverrides<ClientModel> { {"dataAccess", repository } } );
edit:
I'm not sure why you're passing around the UnityContainer - personally, we inject our dependencies into the constructor themselves (which is "normal" from what I've seen). But regardless, you can specify a name in your RegisterType and Resolve methods.
IOC.Container.RegisterType<IRepository, GenericRepository>("Client");
IOC.Container.Resolve<IRepository>("Client");
and it will give you the type you registered for that name.
Don't do this - just create a class ClientRepository : GenericRepository { } and utilise the Type system.

Dependency injection with multiple repositories

I have a wcf service and on the client i have:
var service = new ServiceReference1.CACSServiceClient()
The actual service code is:
public CACSService() : this(new UserRepository(), new BusinessRepository()) { }
public CACSService(IUserRepository Repository, IBusinessRepository businessRepository)
{
_IRepository = Repository;
_IBusinessRepository = businessRepository;
}
So, all this works fine, but i don't like how i am newing up all the repositories at the same time because the client code might not need to new up the UserRepository and only interested in newing up the BusinessRepository. So, is there a way to pass in something to this code:
var service = new ServiceReference1.CACSServiceClient()
to tell it which repository to new up based on the code that is calling the service or any other advice i need to go about when designing the repositories for my entity framework. Thankx
The beauty of pure DI is that you shouldn't worry about the lifetimes of your dependencies, because these are managed for you by whoever supply them (a DI Container, or some other code you wrote yourself).
(As an aside, you should get rid of your current Bastard Injection constructors. Throw away the parameterless constructor and keep the one that explicitly advertises its dependencies.)
Keep your constructor like this, and use _IRepository and _IBusinessRepository as needed:
public CACSService(IUserRepository Repository, IBusinessRepository businessRepository)
{
_IRepository = Repository;
_IBusinessRepository = businessRepository;
}
If you worry that one of these repositories are not going to be needed at run-time, you can inject a lazy-loading implementation of, say, IUserRepsository instead of the real one you originally had in mind.
Let's assume that IUserRepository looks like this:
public interface IUserRepository
{
IUser SelectUser(int userId);
}
You can now implement a lazy-loading implementation like this:
public class LazyUserRepository : IUserRepository
{
private IUserRepository uRep;
public IUser SelectUser(int userId)
{
if (this.uRep == null)
{
this.uRep = new UserRepository();
}
return this.uRep.SelectUser(userId);
}
}
When you create CACService, you can do so by injecting LazyUserRepository into it, which ensures that the real UserRepository is only going to be initialized if it's needed.
The beauty of this approach is that you don't have to do this until you need it. Often, this really won't be necessary so it's nice to be able to defer such optimizations until they are actually necessary.
I first described the technique of Lazy Dependencies here and here.
Instead of instantiating ("newing up") the repositories on construction, you could lazy load them in their properties. This would allow you to keep your second constructor, but have your first constructor do nothing.
The user could then assign these, as needed, otherwise.
For example:
public class CACSService
{
public CACSService() {}
public CACSService(IUserRepository Repository, IBusinessRepository businessRepository)
{
_IRepository = Repository;
_IBusinessRepository = businessRepository;
}
private IUserRepository _IRepository;
public IUserRepository Repository
{
get {
if (this._IRepository == null)
this._IRepository = new UserRepository();
return this._IRepository;
}
}
// Add same for IBusinessRepository
}
Do your repositories have object-level state? Probably not, so create them as singletons and have a DI container provide them to CACService.
Otherwise, are they actually expensive to create? If not, creating a new one per request has negligible cost compared to the RPC and database operations.
Using the Ninject dependency injection container, your CACService might look like the following. Other DI containers have equally succinct mechanisms of doing this.
public class CACSService
{
public CACService
{
// need to do this since WCF creates us
KernelContainer.Inject( this );
}
[Inject]
public IUserRepository Repository
{ set; get; }
[Inject]
public IBusinessRepository BusinessRepository
{ set; get; }
}
And during your application startup, you would tell Ninject about these types.
Bind<IUserRepository>().To<UserRepository>().InSingletonScope();
Bind<IBusinessRepository>().To<BusinessRepository>().InSingletonScope();
Preface: This is a general guide to dependency inversion. If you need the default constructor to do the work (e.g. if it is new'ed up by reflection or something else), then it'll be harder to do this cleanly.
If you want to make your application configurable, it means being able to vary how your object graph is constructed. In really simple terms, if you want to vary an implementation of something (e.g. sometimes you want an instance of UserRepository, other times you want an instance of MemoryUserRepository), then the type that uses the implementation (CACService in this case) should not be charged with newing it up. Each use of new binds you to a specific implementation. Misko has written some nice articles about this point.
The dependency inversion principle is often called "parametrise from above", as each concrete type receives its (already instantiated) dependencies from the caller.
To put this into practice, move the object creation code out of the CACService's parameterless constructor and put it in a factory, instead.
You can then choose to wire up things differently based on things like:
reading in a configuration file
passing in arguments to the factory
creating a different type of factory
Separating types into two categories (types that create things and types that do things) is a powerful technique.
E.g. here's one relatively simple way of doing it using a factory interface -- we simply new up whichever factory is appropriate for our needs and call its Create method. We use a Dependency Injection container (Autofac) to do this stuff at work, but it may be overkill for your needs.
public interface ICACServiceFactory
{
CACService Create();
}
// A factory responsible for creating a 'real' version
public class RemoteCACServiceFactory : ICACServiceFactory
{
public CACService Create()
{
return new CACService(new UserRepository(), new BusinessRepository());
}
}
// Returns a service configuration for local runs & unit testing
public class LocalCACServiceFactory : ICACServiceFactory
{
public CACService Create()
{
return new CACService(
new MemoryUserRepository(),
new MemoryBusinessRepository());
}
}

Categories

Resources