MissingMethodException - Caliburn - c#

I have created a program that uses plugins using Caliburn and .NET 4.
When creating an instance of the plugin, a container, window manager, and a view-model factory is injected using caliburn's abilities.
However, when a code containing usage of one of the injected properties is run, I get a
MissingMethodException
. It is driving me crazy.
Also, if the plugin instance has dependencies that need to be satisfied (like IContainer, and IWindowManager) which are registered by default in Caliburn, it fails to create it with the message that no such components were found in the IoC container.
In debug mode I checked and everything is registered so I don't know what to do.
What do you think could be the problem?

Regarding the MissingMethodException, make sure the signature in the XAML matches the method's.
For example, this in the XAML:
<DockPanel cal:Message.Attach=" [Event KeyDown] = [Action KeyDown($eventArgs)]">
Matches this method:
public void KeyDown(KeyEventArgs args)
{
//stuff
}
If you remove the $eventArgs bit you will get an exception.

Related

Winforms IOC Container - Composition Root

I've recently been dabbling a bit with IOC Containers (LightInject in my case).
I've been reading that you should only need to use the container ONCE, on startup, and no where else. This is what I'm struggling to understand. If I can only reference the container in a bootstrap/startup method, how is it possible to resolve what I need, elswhere in the project, or at runtime if the class depends on user input.
So In my Traditional Windows Forms App, on Form Load Say, I would Bootstrap Lightinject as per the below code. It's only an arbitrary example, it's more the premise I need to get my head around.
I might be missing something here entirely, or just not getting it. But how am i supposed to resolve dependancies, If i can't use/not supposed to reference or use Container.GetInstance/Resolve/{Choose IOC Syntax Here}, and only in the composition root.
For Instance, Say I have two buttons and a TextBox on my form. The first button gets me an ILoader (below code), and the second button loads up a file viewer (ILoader, below code), whose file name is what is entered into the textbox on the winform.
Without An IOC Container I would do the following (let's just assume its put in the click event)
Button 1 Click Event :
ISplitText MyStringFunc = new WhateverImplementsIt();
Button 2 (gets the file reader based on textbox input)
ILoader MyLoader = new FileReaderImplementation(TextBox1.Text);
Using LightInject, I'm surely compelled to do the following:
Button1 Click:
ISplitText Splitter = Container.GetInstance<ISplitText>();
Button 2 Click
var LoaderFunc = Container.GetInstance<Func<string, ILoader>>();
ILoader l2 = LoaderFunc(TextBox1.Text);
Am I Incorrect? In A large project I would have Container.GetInstance, peppered all over the place, in the main form file and elsewhere surely, so how can i only reference the container in ONLY 1 spot, in the form of bootstrap, am i missing a magic piece of the puzzle?
In all the sample apps I have seen it's all done in one simple console app, in the Main function. All these apps follow the format of:
Container = new Container();
Container.Register<IFoo,Foo>();
Container.Register<IBar,Bar();
var Resolved = Container.GetInstance<IFoo>();
Well, I understand all that, and it's extremely simple. It's once you start adding a bit of complexity to the app itself, I'm lost as to how to get the instances without making the Container itself public, or static, or accessible in some way,shape or form and then calling Container.GetInstance in a million places (which apparently, is a big no no). PLEASE HELP!
Cheers,
Chud
PS - I am not concerned about "abstracting the container" itself. so would prefer to only focus on increasing my understanding of the above.
public class BootStrapIOC
{
public ServiceContainer Container;
public BootStrapIOC(ServiceContainer container)
{
Container = container;
}
public void Start()
{
Container.Register<ISplitText, StringUtil>();
Container.Register<string, ILoader>((factory, value) => new FileViewByFileName(value));
}
}
//HUH? How can i NOT use the container??, in this case in the button_click
ILoader Loader = Container.GetInstance<Func<string, ILoader>>();
ILoader l2 = Loader(TextBox1.Text);
ISplitText Splitter = Container.GetInstance<ISplitText>();
EDIT #1
OK, so, after re-reading the comments and looking at a few more examples on the interweb, I think I may finally understand it. The issue was (I think) is that i wasn't thinking "higher level" enough. I was trying to resolve my dependancies in my winforms application, AFTER the form had already been constructed,and in the form itself. When in reality, it's too late by then. I wasn't viewing the "form itself" as just another object, which needed it's dependencies injected into it.
So I bootstrap now in my Program.cs:
static class Program
{
private static ServiceContainer Container;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Container = new ServiceContainer();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
BootStrapIOC Strap = new BootStrapIOC(Container);
Strap.Start();
//This magic line resolves EVERYTHING for me required by the Form
var form = Container.GetInstance<Form1>();
Application.Run(form);
//Application.Run(new Form1());
}
}
My question now is, Is my line of thinking now correct in terms of winforms. It seems to make more sense, changing my approach to "higher up" the chain and resolving from Program.cs??
Secondly, And I'm not sure if this calls for a new question altogether, please advise as I am an SO noob.
How would I setup a factory to return the correct instance of an object? One of the original comments indicated that that would be a usage in this scenario. Let's use a contrived example.
Where I needed an object, but don't know which object until run time/user input.
My Idea:
BootStrap
Container.Register();
Factory Interface and Implementation:
Let's put some optional parameters in also, as I want to know if this is the correct/best way to do it?
public interface IFileViewerFactory
{
ILoader GetFileViewer(string FileName, string Directory = null, bool CreatingDirectory = false);
}
public class FileViewerFactory:IFileViewerFactory
{
public FileViewerFactory() { }
public ILoader GetFileViewer(string FileName, string Directory = null, bool CreatingDirectory = false)
{
if (CreatingDirectory == false)
{
if (Directory == null)
return new FileViewByFileName(FileName);
else
return new FileViewByDirectoryName(Directory, FileName);
}
else
return new FileViewByDirectoryNameCreateDirectoryOptional(Directory, FileName, CreatingDirectory);
}
}
Form:
public IFileViewerFactory FileViewerFactory { get; set; }
Button Click:
ILoader FileLoader = FileViewerFactory.GetFileViewer(TxtBoxFileName.Text);
Or:
ILoader FileLoader = FileViewerFacotry.GetFileViewer(TxtBoxFileName.Text,TxtBoxDirectory.Text);
So to finish off, my questions are:
Is my new way of "higher level" thinking, and bootstrapping from Program.cs now correct
How Can I handle optional parameters in LightInject
Is How I have setup my factory the correct way to do it?
Let's forget about the Fugliness of the factory and just try to work on the mechanics of the questions :)
I know it's a bit late to answer a question that is over a year old but let me try.
The issue here is that you don't want your container to go out anywhere else than your Composition Root. In a complex solution consisting of mutliple assembiles, this means the container itself is only referenced by the topmost assembly (where the Composition Root is).
But the application stack is usually complex, you possibly have multiple assembiles and still, your depencencies should be resolves across the application.
Historically, one of the possible approaches was the Service Locator pattern. The locator goes down to the very bottom of the stack and from there, it offers a service that resolves dependencies. Thus, it's available anywhere up the stack.
This approach has two drawbacks, first is that your container is referenced at the very bottom of the stack and even if you circuvment this you still have your locator referenced everywhere. The latter could be painful in a large app as you possibly have some standalone assembiles that you don't want to be forced to reference your locator (or anything else).
The ultimate solution is called the Local Factory (aka Dependency Resolver) and it takes care of creating just few of its dependand services. The trick is then to have multiple local factories across your app.
A typical setup is like this. Suppose there's an assembly, call it A, that the client will use to obtain an instance of IServiceA. The assembly contains only the two:
interface (obligation) of the service - IServiceA
the local factory clients will use to obtain instances of the service
And that's all, no other references, no containers. There's even no implementation at this point yet. The trick here is to make the factory open for the actual provider - in a sense that the factory doesn't even yet know how to create instances - it's the Composition Root that will tell it.
// Assembly A
public interface IServiceA
{
...
}
public class ServiceAFactory
{
private static Func<IServiceA> _provider;
public static void SetProvider( Func<IServiceA> provider )
{
_provider = provider;
}
public IServiceA Create()
{
return _provider();
}
}
the provider here has a functional contract but it could also be expressed as an interface
And that's all, although there's no implementation in the factory at the moment, the client code is suddenly very stable:
// client code to obtain IServiceA
var serviceA = new ServiceAFactory().Create();
Note again how self-contained this assembly A is. It has no other references, still, it offers a clean way to obtain instances of your service. Other assemblies can reference this assembly with no other additional references.
Then comes the Composition Root.
At the very top of your stack, your main assembly references the assembly A and some other assembly, let's call it AImpl that contains a possible implementation of the service interface.
technically the implementation of the service could be in the very same assembly the interface is but it only makes things easier
The Composition Root creates the provider of the factory by delegating a factory method down the stack, to the assembly A
// Composition Root in the top level module
// Both assemblies
// * A that contains IServiceA
// * AImpl that contains an implementation, ServiceAImpl
// are referenced here
public void CompositionRoot()
{
ServiceAFactory.SetProvider( () =>
{
return new ServiceAImpl();
} );
}
From now on, the provider is set up and all the client code down the stack that uses the factory, can succesfully obtain instances.
The Composition Root provides all other implementations of other local factories, as well. There are multiple setups then in the Composition Root:
SomeLocalFactoryFromAssemblyA.SetProvider( ... );
AnotherLocalFactoryFromAssemblyB.SetProvider( .... );
...
Where is your container then?
Well, the container is just one possible implementation of the provider. It only helps rather than spoils. Note however that you don't even have to use it, it's a choice rather than obligation.
public void CompositionRoot()
{
var container = new MyFavouriteContainer();
container.Register<IServiceA, ServiceAImpl>(); // create my registrations
ServiceAFactory.SetProvider( () =>
{
// this advanced provider uses the container
// this means the implementation, the ServiceAImpl,
// can have possible further dependencies that will be
// resolved by the container
container.Resolve<IServiceA>();
} );
}
This is the most clean setup I am aware of. It has all desired features:
it separates concerns in a clean way
the client doesn't really need any other dependencies than the service contract and the factory
the client doesn't even know there is or will be a container, in fact the client doesn't care
in a test environment, providers can easily be setup without any container, to provide static mocks of your services
the Composition Root is a real composer here - it's the only place in your code where the three: interfaces, implementations and the container, meet together

How to Access ninject .Net Container across Application

I am trying to implement a simple application with the MVVM pattern using Dependency Injection With ninject.
The recommended way of using DI is to resolve all dependencies at just one point:
App()
{
kernel = new StandardKernel();
kernel.Bind<IService>().To<DefaultService>();
kernel.Bind<IMainWindow>().To<MainWindow>();
// Register all other dependencies here
// resolve all dependencies.
MainWindow mw = kernel.Get<IMainWindow>();
}
This is a very ideal scenario where all dependencies get resolved by just one call to the kernel and the kernel is not needed any more in the application.
However the problem is that there are "Views" in my application that need to be resolved e.g in the MainViewModel by just knowing the type of some specific UserControl that is only known at runtime.
The easiest way and at the same time worse (not recommended) is to pass the container as injected parameter in the constructor and then simply call:
void resolveByType(Type viewType)
{
// Container was injected in this class (Dirty!!!).
Container.Get(viewType)
}
This works fine but I am wondering if there is a better way to achieve the same behaviour?

Bootstrapper design pattern using Caliburn.Micro MVVM framework with IoC-container

The WPF application uses Caliburn.Micro as MVVM framework. CM has it's built in IoC-Container named SimpleContainer, I replaced it with Castle.Windsor container. (But container type does not matter here I guess.) CM uses a Bootstrapper.Configure() method where container can be configured. After that Bootstrapper.OnStartup() method starts application displaying a View for root ViewModel. So container configures before first View appears. In my case container configuration a pretty complex and may cause errors. For example I want to deserialize some XML files from app directory to objects and register them as components in container. So I want to get a SplashScreen to see container configuring progress, and then if all OK, splash disappears, container resolves root item and application starts as expected. If not - problem shown on splashscreen. I can't get in mind how to get a SplashScreenView (binded to SplashScreenViewModel) before I get a configured container. So application divides on "before" and "after" container. How can that issue can be solved? Is there any patterns? Is it OK to partly configure container in Configure and partly somewhere else, after it Resolved some components? Or maybe there is a practic to use container instance "inside" components resolved by another container instance? Thanks.
public class CastleModernUIBootstrapper : BootstrapperBase
{
private WindsorContainer _container;
public CastleModernUIBootstrapper()
{
Initialize();
}
protected override void Configure()
{
_container = new WindsorContainer();
// here components are registered.
// I want perform complex container configuration here,
// but I can't vizualize what happens here.
_container.Register(Component.For<LoadingSplashScreenViewModel>());
// ...
}
// ...
protected override void OnStartup(object sender, StartupEventArgs e)
{
// after we resolving first element from container
DisplayRootViewFor<LoadingSplashScreenViewModel>();
}
}
WPF has a built-in (as in I don't know how it works) Splash Screen. Just use "Add new item" on your project. It does work with Caliburn.
It's only a simple bitmap, but it takes care of the appearance. You can handle your errors as normal data.
You don't want your Splash window to be the Root View anyway.

Any downfall (or better alternative) to run initialization code (HTTPHandler - URL association) using a static constructor?

Summary :
I have a DLL that hosts a class library. The library is used by an ASP.NET website. I need some code (initialization) to be run when the library is used. I have placed the code on the static constructor of one of the classes, which most likely will be used. It runs right now, but I was wondering
is there a better place to put this code? Some sort of DLL init
method?
are there any downfalls? If the class is never used, will the code
run anyways?
Details:
I have a DLL that hosts a class library that implements ECommerce to be used on ASP.NET websites. It contains controls and logic objects specific to my client. As part of it, it contains an HTTPhandler that handles AJAX calls to the library. The url that is associated with the Handler has to be registered. I have done this on the static constructor of one of the classes.
using System.Web.Routing;
class CMyClass {
static CMyClass() {
RouteTable.Routes.Insert(0, new Route("myapi/{*pathinfo}", new CMyHTTPHandlerRouter()));
}
}
This works right now. The site that uses the DLL does not have to register the route, which is very convenient. I was wondering, though:
is there a better place to register routes from a DLL? Or a better
way to associate a handler with a URL, directly from the DLL, so it
is always registered when the DLL is used.
are there any downfalls? If CMyClass is never used, will the code run anyways?
I can answer your second question: the static constructor will only run if you somehow interact with CMyClass. In other words, it's run on demand, not eagerly when you e.g. access the DLL.
Routes are to be construed as "application code". Meaning once it is "compiled" you cannot make changes to it. This is by design. Application_Start is the place where routes are normally registered.
I would normally abide by this convention. But my reusable logic (i.e. inside any publicly exposed method in the dll) should ensure that the routes are registered, else throw up an error. This is how the end developers know that they aren't using your component right. And if "it" knows the routes are registered it can safely go and execute the actual stuff.
I'd use a static boolean variable to accomplish that.
public class MyMvcSolution
{
public static bool Registered {get; set; }
static MyMvcSolution(){ Registered = false; }
public static void DoSomethingImportant()
{
if(Registered)
{
//do important stuff
}
else
throw new InvalidOperationException("Whoa, routes are not registered!");
}
//this should be called in the Application_Start
public static void Init()
{
RouteTable.Routes.Insert(0, new Route("myapi/{*pathinfo}", new CMyHTTPHandlerRouter()));
Registered = true;
}
}
I believe the above solution will kind of do.
There is an alternative strategy. We want to add routes "dynamically". This talks about forcing the BuildManager to register routes you mention is a .cs file. This file isn't "compiled" as part of the application; there will be a *.cs file in your application somewhere. You will make an assembly out of it on-the-fly, and from that force the buildmanager to register. There is also a mechanism to "edit" the routes once that file changes too. I'll leave it to you to explore this. Deep but interesting stuff.

Unity - resolving without resolve()

I would like to just markup a property with an attribute [DoInjection] and have unity do the injection. I don't want to have to use prop = Unity.Resolve(type). Thats a pain and messy. Does unity provide attributes to do this or do I have to build my own?
Edit: register in App.Main
ISessionFactory sf = new SessionFactory();
container.RegisterType<IRepository, CustomerRepository>(new InjectionConstructor(sf.CurrentUoW));
container.RegisterInstance<IUnitOfWork>(sf.CurrentUoW);
Using [Dependancy] on IUnitOfWork propery in ClassX other class but it's always null. Do I need to build ClassX instance using Unity to get this to work? It looks like I do have to. I don't like that.
Unity has a DependencyAttribute you can use for this:
public class MyObject
{
private SomeOtherObject _dependentObject;
[Dependency]
public SomeOtherObject DependentObject
{
get { return _dependentObject; }
set { _dependentObject = value; }
}
}
http://msdn.microsoft.com/en-us/library/ff650198.aspx
Based on your question, it sounds like you might be trying to use Unity in the wrong spot and your design sense was telling you it didn't feel right. You should only see Unity where you bootstrap your application. That's your Main method in a console app or Global.asax in a web or wcf app. The idea is to keep relying on dependencies all the way up the chain until you get to where you bootstrap and resolve just that one top level object using your IoC container. In a console app, I do this:
class Program
{
static void Main(string[] args)
{
using (var container = new UnityContainer())
{
container
.AddExtension(new ConfigureForConsole(args))
.Resolve<MyApplication>()
.Execute();
}
}
}
http://www.agileatwork.com/console-application-with-ioc/
In this case, MyApplication is my top level object (it doesn't need to be an interface here). The ConfigureForConsole is just a one-off custom container extension that has all the RegisterType lines in there. Alternatively you could initialize the container from App.Config here. The idea though is that your Main method has almost nothing in it. Another benefit of this approach is that it makes your code more portable. I find that console apps usually turn into windows services and keeping things clean here makes that transition pretty painless.

Categories

Resources