.net Share configuration data between two programs? - c#

I was using Application Settings (as part of Visual Studio) but can't seem to get the other app using the settings from the original app.
Can someone help with storing a few string variables between two apps in .net c#?
EDIT: seems I need to add a reference to my first app from the second app to access the Properties.Default settings - how do I do this?

if you want to share a config between to projects you can just add the file from the other project 'as a link': Right click on the project >> select 'Add existing file' >> navigate to the app.config file >> click the dropdown next to the add button and select add as a link.
or
if you want to share a config between two apps this is the method
I would have a shared assembly, which contains your settings class. You can then serialize/deserialize this class to a common place on the hard drive:
[XmlRoot()]
public class Settings
{
private static Settings instance = new Settings();
private Settings() {}
/// <summary>
/// Access the Singleton instance
/// </summary>
[XmlElement]
public static Settings Instance
{
get
{
return instance;
}
}
/// <summary>
/// Gets or sets the height.
/// </summary>
/// <value>The height.</value>
[XmlAttribute]
public int Height { get; set; }
/// <summary>
/// Main window status (Maximized or not)
/// </summary>
[XmlAttribute]
public FormWindowState WindowState
{
get;
set;
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="Settings"/> is offline.
/// </summary>
/// <value><c>true</c> if offline; otherwise, <c>false</c>.</value>
[XmlAttribute]
public bool IsSomething
{
get;
set;
}
/// <summary>
/// Save setting into file
/// </summary>
public static void Serialize()
{
// Create the directory
if (!Directory.Exists(AppTmpFolder))
{
Directory.CreateDirectory(AppTmpFolder);
}
using (TextWriter writer = new StreamWriter(SettingsFilePath))
{
XmlSerializer serializer = new XmlSerializer(typeof(Settings));
serializer.Serialize(writer, Settings.Instance);
}
}
/// <summary>
/// Load setting from file
/// </summary>
public static void Deserialize()
{
if (!File.Exists(SettingsFilePath))
{
// Can't find saved settings, using default vales
SetDefaults();
return;
}
try
{
using (XmlReader reader = XmlReader.Create(SettingsFilePath))
{
XmlSerializer serializer = new XmlSerializer(typeof(Settings));
if (serializer.CanDeserialize(reader))
{
Settings.instance = serializer.Deserialize(reader) as Settings;
}
}
}
catch (System.Exception)
{
// Failed to load some data, leave the settings to default
SetDefaults();
}
}
}
Your xml file will then look like this:
<?xml version="1.0" encoding="utf-8"?>
<Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Height="738" WindowState="Maximized" IsSomething="false" >
</Settings>

If you want the same user to use the same settings for both apps OR you want all users to share the same settings, you have a couple of choices besides the standard appsettings:
1) Store the data in the registry. You could either make the settings user specific or global to the machine.
2) Store a structured file, such as an XML file, containing the settings in one of the standard directories: Environment.SpecialFolder.CommonApplicationData for all users or Environment.SpecialFolder.ApplicationData for a single user. This would be the approach I would use.

Related

Should Controllers read custom app settings from web.config?

In my mvc application during certain times of the year we want to show one of two links. Basically I have to switch the link when I get a call from management. So, I thought instead of having to recompile the app I would add a custom app setting to the web.config file. Then I created a wrapper so that it is strongly typed. Now, my problem is I don't know where to execute the logic. Should add a property to my view model and set it in the controller based on the configuration setting value? Or should I read it directly in my View and toggle between the two links? I'm pretty sure this only belongs in the view or the controller, and not the service layer, since it is used specifically for UI stuff.
Details.cshtml //current code
#if(Search.App.ParcelDetailDisplayMode == Search.App.DisplayMode.Tax ){
<a id="tax-link" href="#taxlink" title="View Tax Bill on Tax Collectors Website">Tax Bill</a>
}
else if(Search.App.ParcelDetailDisplayMode == Search.App.DisplayMode.Trim ){
<a id="trim-link" href="#trimlink" title="View your TRIM notice online">Trim Notice</a>
}
web.config
<add key="ParcelDetailDisplayMode" value="Tax"/>
config wrapper
namespace Search
{
/// <summary>
/// The app.
/// </summary>
public static class App
{
/// <summary>
/// Gets the tax bill link.
/// </summary>
public static string TaxBillLink
{
get
{
return ConfigurationManager.AppSettings["TaxBillLink"];
}
}
/// <summary>
/// Gets the trim notice link.
/// </summary>
public static string TrimNoticeLink
{
get
{
return ConfigurationManager.AppSettings["TrimLink"];
}
}
/// <summary>
/// Gets the map link.
/// </summary>
public static string MapLink
{
get
{
return ConfigurationManager.AppSettings["MapLink"];
}
}
/// <summary>
/// Gets the update address link.
/// </summary>
public static string UpdateAddressLink
{
get
{
return ConfigurationManager.AppSettings["UpdateAddressLink"];
}
}
/// <summary>
/// Gets the release name.
/// </summary>
public static string ReleaseName
{
get
{
return ConfigurationManager.AppSettings["ReleaseName"];
}
}
/// <summary>
/// Gets the parcel detail display mode.
/// </summary>
public static DisplayMode ParcelDetailDisplayMode
{
get
{
var r = DisplayMode.Tax;
DisplayMode.TryParse(ConfigurationManager.AppSettings["ParcelDetailDisplayMode"], out r);
return r;
}
}
/// <summary>
/// The display mode.
/// </summary>
public enum DisplayMode
{
/// <summary>
/// The trim.
/// </summary>
Trim,
/// <summary>
/// The tax.
/// </summary>
Tax
}
}
}
I would say it does not really matter. Adding it as a property of your model feels to give a little bit more separation.
What does matter though is that your wrapper is static. This will make it really difficult to mock it for the purpose of unit testing (or any other purpose)
There should be no logic in the controller.
Read this for example: Where should I put my controller business logic in MVC3
or this one: https://softwareengineering.stackexchange.com/questions/165444/where-to-put-business-logic-in-mvc-design
I know it's tempting but the less logic you put there the best you will find yourself in the future.
the answer in my opinion is:
You should read your property in a business layer benhead the controller and pass it all the way up to the view in a model object.
I agree with Maurizio in general that all business logic should be in some service/business logic layer. However in this case since you're only fetching a value from web.config whether, in your controller action, you do:
var someValue = App.TaxBillLink;
or you do:
var someValue = _linkService.GetTodaysLink();
really doesn't matter much unless there is some sort of logic there that needs to be unit tested.

Save Settings Or Data C#

Im new to stackoverflow but thought I should give its a try...
So what I'm trying to do is to save variables in a file which other programs can access... For example, I have a set-up application that takes care of all the setup data (ex. database information, strings, numbers, or booleans). What I thought was to save them to a file like Properties file or text file where another program could read them and modify that settings file. Could anyone please point me off in a proper direction?
Thanks
waco001
If you are working with C#, I would suggesting putting all your settings in a separate class and then use XmlSerialization to save it, that way you'll have functionality working with minimal amount of code, and you'll have your data saved in format easy to read by other applications.
There are multiple samples available how to do it, for example:
http://www.jonasjohn.de/snippets/csharp/xmlserializer-example.htm
Try to use App.config supported in visual studio project.
Create a settings class and serialize/deserialize it, also if you encapsulate your configuration in a different object this have the added benefit of managing it using a property gird, I usually do this with my configuration files, this is a little example:
using System;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace Generate.Test
{
/// <summary>
/// The configuration class.
/// </summary>
[Serializable, XmlRoot("generate-configuration")]
public class Configuration : ISerializable
{
#region Fields
private string inputPath = string.Empty;
private string outputPath = string.Empty;
private int maxCount = 0;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="Configuration" /> class.
/// </summary>
public Configuration()
{
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the output path.
/// </summary>
/// <value>
/// The output path.
/// </value>
[XmlElement("output-path")]
public string OutputPath
{
get { return this.outputPath; }
set { this.outputPath = value; }
}
/// <summary>
/// Gets or sets the input path.
/// </summary>
/// <value>
/// The input path.
/// </value>
[XmlElement("input-path")]
public string InputPath
{
get { return this.inputPath; }
set { this.inputPath = value; }
}
/// <summary>
/// Gets or sets the max count.
/// </summary>
/// <value>
/// The max count.
/// </value>
[XmlElement("max-count")]
public int MaxCount
{
get { return this.maxCount; }
set { this.maxCount = value; }
}
#endregion
#region ISerializable Members
/// <summary>
/// Gets the object data.
/// </summary>
/// <param name="info">The info.</param>
/// <param name="context">The context.</param>
/// <exception cref="System.ArgumentNullException">thrown when the info parameter is empty.</exception>
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
if (info == null)
throw new System.ArgumentNullException("info");
info.AddValue("output-path", this.OutputPath);
info.AddValue("input-path", this.InputPath);
info.AddValue("max-count", this.MaxCount);
}
#endregion
}
}
So to deserialize (_configurationPath is the path of the xml where the config is stored):
if (File.Exists(_configurationPath))
{
try
{
XmlSerializer serializer = new XmlSerializer(typeof(Configuration));
Stream stream = new FileStream(_configurationPath, FileMode.Open, FileAccess.Read);
Configuration config = (Configuration)serializer.Deserialize(stream);
_inputPath = config.InputPath;
_outputPath = config.OutputPath;
_maxCount = config.MaxCount;
}
catch (Exception exception)
{
Console.WriteLine("Error cargando el archivo de configuraciĆ³n '{0}':\n{1}", _configurationPath, exception);
}
}
And to serialize:
Configuration configuration = new Configuration(); // Create the object
// Set the values
configuration.InputPath = #".\input";
configuration.OutputPath = #".\output";
configuration.MaxCount = 1000;
// Serialize
XmlSerializer serializer = new XmlSerializer(typeof(Configuration));
Stream stream = new FileStream(_configurationPath, FileMode.Open, FileAccess.Write);
serializer.Serialize(stream, configuration);
Hope it helps.
The typical method would be to create an XmlDocument, fill it with aptly named nodes and attributes and write it out via Save(). This has the advantage, that most other environments are able to read XML and parse it.
Another "lingua franca" is JSON, which can easily be written via JSON.NET and is "understood" by most other environments.
If all you want is share data between applications, you should look into WCF.
Or you can use existing .NET API for XML to both create and parse data. Then use system IO to store it into hard drive.

Database not showing up in Visual Studio

I'm developing an application using C# in Visual Studio. This is my first C# application which will use a local database and I am therefore unsure exactly how this is done.
I have been following this article from codeguru.
I have declared my entities, all of which are currently just inheriting from this:
public class Reference
{
/// <summary>
/// ID of the reference.
/// </summary>
public int Id { get; set; }
/// <summary>
/// Reference to the element in theTVDB.
/// </summary>
public int TheTVDBId { get; set; }
/// <summary>
/// Whether or not the reference has been marked as watched.
/// </summary>
public bool IsWatched { get; set; }
}
I have also declared my DbContext as the following:
public class Library : DbContext
{
/// <summary>
/// Constructor using the base constructor.
/// This constructor names the database "Library".
/// </summary>
public Library() : base("Library")
{
}
/// <summary>
/// Set of TVSeriesReferences stored in the database.
/// </summary>
public DbSet<TVSeriesReference> TVSeriesReferences { get; set; }
/// <summary>
/// Set of SeasonReferences stored in the database.
/// </summary>
public DbSet<SeasonReference> SeasonReferences { get; set; }
/// <summary>
/// Set of EpisodeReferences stored in the database.
/// </summary>
public DbSet<EpisodeReference> EpisodeReferences { get; set; }
}
I am trying to store entities in the database doing the following:
Library db = new Library();
TVSeriesReference reference1 = new TVSeriesReference();
reference1.TheTVDBId = 1234;
reference1.IsWatched = true;
db.TVSeriesReferences.Add(reference1);
TVSeriesReference reference2 = new TVSeriesReference();
reference2.TheTVDBId = 8000;
db.TVSeriesReferences.Add(reference2);
int i = db.SaveChanges();
All of this seems to work. At least, I get no errors and i is 2 on every run.
The problem is that the database (which is named "Library") does not show up anywhere. Actually, I don't even have that "Object Explorer" view and I can't seem to find it.
As the database doesn't show up, I am unsure whether or not this is working and if my data is actually stored.
Does anyone know what I am doing wrong or if I am missing something?
I seem to have solved this problem.
I did the following:
In the Server Explorer, I right clicked the Data Connections, chose "Add Connection..." and created a Microsoft SQL Server. I set the server name to .\SQLEXPRESS and the database name to Library.
I then added the following to app.config:
It seems to work now.
<connectionStrings>
<add name="Library"
providerName="System.Data.SqlClient"
connectionString="Data Source=.\SQLEXPRESS;Database=Library;Trusted_Connection=true;" />
</connectionStrings>

WinForms strings in resource files, wired up in designer

I'm trying to localise a WinForms app for multiple languages. I'm trying to find a way to set my form labels/buttons text properties to read from the resources file in the designer (rather than having to maintain a chunk of code that sets them programatically).
I've found I can set form.Localizable=true, but then the resources are read from a file alongside the form, but many of mine are shared across multiple forms.
Is there any way to set a label's text in the designer, to a value stored in a project-level resx file?
I think I found a way to do this!
First in your Resources.resx set the Access Modifier to Public.
After that in the designer generated code (Form.Designer.cs) you can write this to the appropriate control:
this.<control>.Text = Properties.Resources.<stringname>
for example:
this.footerLabel.Text = Properties.Resources.footerString;
ps.:I don't know how ethical this solution is, but it works!
To answer the question, no.
But IMO, this should not be done anyways if the text will be static.
Have a read at my answers on localization and resources:
Resource string location
Globalize an existing Windows Forms application
Using .resx files for global application messages
Easy enough to implement, by the way, this can be done for any type of control you like to bind to a resource, or any other class. I do this for static classes like my application settings as well.
Entering code like this:
textBox2.DataBindings.Add("Text", source, "<className>.<PropertyName>");
is not giving me a "good feeling", never mind the spelling
Here is a litle sample of the above label that provides a dropdown on the resources of a application.
First the control, contains 1 new property named ResourceName
the magic comes from the editor, this one is specified in the annotation above the property and is called ResourceDropDownListPropertyEditor
[Editor(typeof(ResourceDropDownListPropertyEditor), typeof(System.Drawing.Design.UITypeEditor))]
The code for the label class:
/// <summary>
/// Label bound to resource
/// </summary>
/// <remarks>
/// The bitmap does not appear in the Toolbox for autogenerated controls and components.
/// https://learn.microsoft.com/en-us/dotnet/framework/winforms/controls/how-to-provide-a-toolbox-bitmap-for-a-control</remarks>
/// <seealso cref="System.Windows.Forms.Label" />
[ToolboxBitmap(typeof(Label))]
public partial class ResourceLabel : Label
{
/// <summary>
/// backing field for the resource key property
/// </summary>
private string mResourceName;
[Browsable(true)]
[DefaultValue("")]
[SettingsBindable(true)]
[Editor(typeof(ResourceDropDownListPropertyEditor), typeof(System.Drawing.Design.UITypeEditor))]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Description("Select the resource key that you would like to bind the text to.")]
public string ResourceName
{
get { return mResourceName; }
set
{
mResourceName = value;
if (!string.IsNullOrEmpty(mResourceName))
{
base.Text = Properties.Resources.ResourceManager.GetString(mResourceName);
}
}
}
/// <summary>
/// Designer helper method: https://msdn.microsoft.com/en-us/library/ms973818.aspx
/// </summary>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
private bool ShouldSerializeResourceName()
{
return !string.IsNullOrEmpty(ResourceName);
}
/// <summary>
/// Will be default text if no resource is available
/// </summary>
[Description("default text if no resource is assigned or key is available in the runtime language")]
public override string Text
{
get { return base.Text; }
set
{
// Set is done by resource name.
}
}
}
Here is the class used for the drop down:
/// <summary>
/// used for editor definition on those properties that should be able
/// to select a resource
/// </summary>
/// <seealso cref="System.Drawing.Design.UITypeEditor" />
class ResourceDropDownListPropertyEditor : UITypeEditor
{
IWindowsFormsEditorService _service;
/// <summary>
/// Gets the editing style of the <see cref="EditValue"/> method.
/// </summary>
/// <param name="context">An ITypeDescriptorContext that can be used to gain additional context information.</param>
/// <returns>Returns the DropDown style, since this editor uses a drop down list.</returns>
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
// We're using a drop down style UITypeEditor.
return UITypeEditorEditStyle.DropDown;
}
/// <summary>
/// Displays a list of available values for the specified component than sets the value.
/// </summary>
/// <param name="context">An ITypeDescriptorContext that can be used to gain additional context information.</param>
/// <param name="provider">A service provider object through which editing services may be obtained.</param>
/// <param name="value">An instance of the value being edited.</param>
/// <returns>The new value of the object. If the value of the object hasn't changed, this method should return the same object it was passed.</returns>
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
if (provider != null)
{
// This service is in charge of popping our ListBox.
_service = ((IWindowsFormsEditorService)provider.GetService(typeof(IWindowsFormsEditorService)));
if (_service != null)
{
var items = typeof(Properties.Resources).GetProperties()
.Where(p => p.PropertyType == typeof(string))
.Select(s => s.Name)
.OrderBy(o => o);
var list = new ListBox();
list.Click += ListBox_Click;
foreach (string item in items)
{
list.Items.Add(item);
}
if (value != null)
{
list.SelectedValue = value;
}
// Drop the list control.
_service.DropDownControl(list);
if (list.SelectedItem != null && list.SelectedIndices.Count == 1)
{
list.SelectedItem = list.SelectedItem.ToString();
value = list.SelectedItem.ToString();
}
list.Click -= ListBox_Click;
}
}
return value;
}
private void ListBox_Click(object sender, System.EventArgs e)
{
if (_service != null)
_service.CloseDropDown();
}
}
In the end what you get will look like this at design-time:
The resource names are created when you drop the control on your form, changes are not seen till you re-compile and close/open the form or drop a new label on the form.
The only way I can think of would be to create a custom control that would add a property for the resource name. When the property is set, grab the value from the project resource file and set the text property with it. You will want to make sure that Text doesn't get serialized or it might overwrite the value set by ResourceName.
public class ResourceLabel
: Label
{
private string mResourceName;
public string ResourceName
{
get { return mResourceName; }
set
{
mResourceName = value;
if (!string.IsNullOrEmpty(mResourceName))
base.Text = Properties.Resources.ResourceManager.GetString(mResourceName);
}
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public override string Text
{
get { return base.Text; }
set
{
// Set is done by resource name.
}
}
}
I have just been looking at this very thing.
If you own the control, ie it is your own custom control, you can use CodeDOM
Read this article for some background and download this example to see how it's done.
In our app we need to replace placeholders with "DisplayText" form the database.
So we have Text properties like "Order {Product}" and we want to replace with GetDisplayText("Order {Product}")`.
So in order to do this I have added the following code:
statements.OfType<CodeAssignStatement>()
.Where(s => s.Left is CodePropertyReferenceExpression && ((CodePropertyReferenceExpression)s.Left).PropertyName == "Text")
.ToList().ForEach(s =>
{
s.Right = new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeTypeReferenceExpression("Core.DisplayText"), "GetDisplayText"),
s.Right);
});
However I am still experimenting with it and I haven't created a working solution yet... But it may help you.
:-)

Techniques for sharing a config between two apps?

My app is split up into a configuration tool which writes the configuration and a viewer which just reads and uses settings from the configuration.
What techniques for storing the properties would would be recommended in this scenario? Would XML for the different categories be a good idea?
The apps are developing in C#, on .NET 3.5 and using WinForms.
I would have a shared assembly, which contains your settings class. You can then serialize/deserialize this class to a common place on the hard drive:
[XmlRoot()]
public class Settings
{
private static Settings instance = new Settings();
private Settings() {}
/// <summary>
/// Access the Singleton instance
/// </summary>
[XmlElement]
public static Settings Instance
{
get
{
return instance;
}
}
/// <summary>
/// Gets or sets the height.
/// </summary>
/// <value>The height.</value>
[XmlAttribute]
public int Height { get; set; }
/// <summary>
/// Main window status (Maximized or not)
/// </summary>
[XmlAttribute]
public FormWindowState WindowState
{
get;
set;
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="Settings"/> is offline.
/// </summary>
/// <value><c>true</c> if offline; otherwise, <c>false</c>.</value>
[XmlAttribute]
public bool IsSomething
{
get;
set;
}
/// <summary>
/// Save setting into file
/// </summary>
public static void Serialize()
{
// Create the directory
if (!Directory.Exists(AppTmpFolder))
{
Directory.CreateDirectory(AppTmpFolder);
}
using (TextWriter writer = new StreamWriter(SettingsFilePath))
{
XmlSerializer serializer = new XmlSerializer(typeof(Settings));
serializer.Serialize(writer, Settings.Instance);
}
}
/// <summary>
/// Load setting from file
/// </summary>
public static void Deserialize()
{
if (!File.Exists(SettingsFilePath))
{
// Can't find saved settings, using default vales
SetDefaults();
return;
}
try
{
using (XmlReader reader = XmlReader.Create(SettingsFilePath))
{
XmlSerializer serializer = new XmlSerializer(typeof(Settings));
if (serializer.CanDeserialize(reader))
{
Settings.instance = serializer.Deserialize(reader) as Settings;
}
}
}
catch (System.Exception)
{
// Failed to load some data, leave the settings to default
SetDefaults();
}
}
}
Your xml file will then look like this:
<?xml version="1.0" encoding="utf-8"?>
<Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Height="738" WindowState="Maximized" IsSomething="false" >
</Settings>
XML would seem the ideal choice for this.
In WinForms user settings are persisted via XML so you have all the classes and helper methods you need.

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