Fields read from/written by several threads, Interlocked vs. volatile - c#

There are a fair share of questions about Interlocked vs. volatile here on SO, I understand and know the concepts of volatile (no re-ordering, always reading from memory, etc.) and I am aware of how Interlocked works in that it performs an atomic operation.
But my question is this: Assume I have a field that is read from several threads, which is some reference type, say: public Object MyObject;. I know that if I do a compare exchange on it, like this: Interlocked.CompareExchange(ref MyObject, newValue, oldValue) that interlocked guarantees to only write newValue to the memory location that ref MyObject refers to, if ref MyObject and oldValue currently refer to the same object.
But what about reading? Does Interlocked guarantee that any threads reading MyObject after the CompareExchange operation succeeded will instantly get the new value, or do I have to mark MyObject as volatile to ensure this?
The reason I'm wondering is that I've implemented a lock-free linked list which updates the "head" node inside itself constantly when you prepend an element to it, like this:
[System.Diagnostics.DebuggerDisplay("Length={Length}")]
public class LinkedList<T>
{
LList<T>.Cell head;
// ....
public void Prepend(T item)
{
LList<T>.Cell oldHead;
LList<T>.Cell newHead;
do
{
oldHead = head;
newHead = LList<T>.Cons(item, oldHead);
} while (!Object.ReferenceEquals(Interlocked.CompareExchange(ref head, newHead, oldHead), oldHead));
}
// ....
}
Now after Prepend succeeds, are the threads reading head guaranteed to get the latest version, even though it's not marked as volatile?
I have been doing some empirical tests, and it seems to be working fine, and I have searched here on SO but not found a definitive answer (a bunch of different questions and comments/answer in them all say conflicting things).

Does Interlocked guarantee that any threads reading MyObject after the CompareExchange operation succeeded will instantly get the new value, or do I have to mark MyObject as volatile to ensure this?
Yes, subsequent reads on the same thread will get the new value.
Your loop unrolls to this:
oldHead = head;
newHead = ... ;
Interlocked.CompareExchange(ref head, newHead, oldHead) // full fence
oldHead = head; // this read cannot move before the fence
EDIT:
Normal caching can happen on other threads. Consider:
var copy = head;
while ( copy == head )
{
}
If you run that on another thread, the complier can cache the value of head and never see the update.

Your code should work fine. Though it is not clearly documented the Interlocked.CompareExchange method will produce a full-fence barrier. I suppose you could make one small change and omit the Object.ReferenceEquals call in favor of relying on the != operator which would perform reference equality by default.
For what it is worth the documentation for the InterlockedCompareExchange Win API call is much better.
This function generates a full memory barrier (or fence) to ensure
that memory operations are completed in order.
It is a shame the same level documenation does not exist on the .NET BCL counterpart Interlocked.CompareExchange because it is very likely they map to the exact same underlying mechanisms for the CAS.
Now after Prepend succeeds, are the threads reading head guaranteed to
get the latest version, even though it's not marked as volatile?
No, not necessarily. If those threads do not generate an acquire-fence barrier then there is no guarantee that they will read the latest value. Make sure that you perform a volatile read upon any use of head. You have already ensured that in Prepend with the Interlocked.CompareExchange call. Sure, that code may go through the loop once with an stale value of head, but the next iteration will be refreshed due to the Interlocked operation.
So if the context of your question was in regards to other threads who are also executing Prepend then nothing more needs to be done.
But if the context of your question was in regards to other threads executing another method on LinkedList then make sure you use Thread.VolatileRead or Interlocked.CompareExchange where appropriate.
Side note...there may be a micro-optimization that could be performed on the following code.
newHead = LList<T>.Cons(item, oldHead);
The only problem I see with this is that memory is allocated on every iteration of the loop. During periods of high contention the loop may spin around several times before it finally succeeds. You could probably lift this line outside of the loop as long as you reassign the linked reference to oldHead on every iteration (so that you get the fresh read). This way memory is only allocated once.

Related

Variable freshness guarantee in .NET (volatile vs. volatile read)

I have read many contradicting information (msdn, SO etc.) about volatile and VoletileRead (ReadAcquireFence).
I understand the memory access reordering restriction implication of those - what I'm still completely confused about is the freshness guarantee - which is very important for me.
msdn doc for volatile mentions:
(...) This ensures that the most up-to-date value is present in the field at all times.
msdn doc for volatile fields mentions:
A read of a volatile field is called a volatile read. A volatile read has "acquire semantics"; that is, it is guaranteed to occur prior to any references to memory that occur after it in the instruction sequence.
.NET code for VolatileRead is:
public static int VolatileRead(ref int address)
{
int ret = address;
MemoryBarrier(); // Call MemoryBarrier to ensure the proper semantic in a portable way.
return ret;
}
According to msdn MemoryBarrier doc Memory barrier prevents reordering. However this doesn't seem to have any implications on freshness - correct?
How then one can get freshness guarantee?
And is there difference between marking field volatile and accessing it with VolatileRead and VolatileWrite semantic? I'm currently doing the later in my performance critical code that needs to guarantee freshness, however readers sometimes get stale value. I'm wondering if marking the state volatile will make situation different.
EDIT1:
What I'm trying to achieve - get the guarantee that reader threads will get as recent value of shared variable (written by multiple writers) as possible - ideally no older than what is the cost of context switch or other operations that may postpone the immediate write of state.
If volatile or higher level construct (e.g. lock) have this guarantee (do they?) than how do they achieve this?
EDIT2:
The very condensed question should have been - how do I get guarantee of as fresh value during reads as possible? Ideally without locking (as exclusive access is not needed and there is potential for high contention).
From what I learned here I'm wondering if this might be the solution (solving(?) line is marked with comment):
private SharedState _sharedState;
private SpinLock _spinLock = new SpinLock(false);
public void Update(SharedState newValue)
{
bool lockTaken = false;
_spinLock.Enter(ref lockTaken);
_sharedState = newValue;
if (lockTaken)
{
_spinLock.Exit();
}
}
public SharedState GetFreshSharedState
{
get
{
Thread.MemoryBarrier(); // <---- This is added to give readers freshness guarantee
var value = _sharedState;
Thread.MemoryBarrier();
return value;
}
}
The MemoryBarrier call was added to make sure both - reads and writes - are wrapped by full fences (same as lock code - as indicated here http://www.albahari.com/threading/part4.aspx#_The_volatile_keyword 'Memory barriers and locking' section)
Does this look correct or is it flawed?
EDIT3:
Thanks to very interesting discussions here I learned quite a few things and I actually was able to distill to the simplified unambiguous question that I have about this topic. It's quite different from the original one so I rather posted a new one here: Memory barrier vs Interlocked impact on memory caches coherency timing
I think this is a good question. But, it is also difficult to answer. I am not sure I can give you a definitive answer to your questions. It is not your fault really. It is just that the subject matter is complex and really requires knowing details that might not be feasible to enumerate. Honestly, it really seems like you have educated yourself on the subject quite well already. I have spent a lot of time studying the subject myself and I still do not fully understand everything. Nevertheless, I will still attempt an some semblance of an answer here anyway.
So what does it mean for a thread to read a fresh value anyway? Does it mean the value returned by the read is guaranteed to be no older than 100ms, 50ms, or 1ms? Or does it mean the value is the absolute latest? Or does it mean that if two reads occur back-to-back then the second is guaranteed to get a newer value assuming the memory address changed after the first read? Or does it mean something else altogether?
I think you are going to have a hard time getting your readers to work correctly if you are thinking about things in terms of time intervals. Instead think of things in terms of what happens when you chain reads together. To illustrate my point consider how you would implement an interlocked-like operation using arbitrarily complex logic.
public static T InterlockedOperation<T>(ref T location, T operand)
{
T initial, computed;
do
{
initial = location;
computed = op(initial, operand); // where op is replaced with a specific implementation
}
while (Interlocked.CompareExchange(ref location, computed, initial) != initial);
return computed;
}
In the code above we can create any interlocked-like operation if we exploit the fact that the second read of location via Interlocked.CompareExchange will be guaranteed to return a newer value if the memory address received a write after the first read. This is because the Interlocked.CompareExchange method generates a memory barrier. If the value has changed between reads then the code spins around the loop repeatedly until location stops changing. This pattern does not require that the code use the latest or freshest value; just a newer value. The distinction is crucial.1
A lot of lock free code I have seen works on this principal. That is the operations are usually wrapped into loops such that the operation is continually retried until it succeeds. It does not assume that the first attempt is using the latest value. Nor does it assume every use of the value be the latest. It only assumes that the value is newer after each read.
Try to rethink how your readers should behave. Try to make them more agnostic about the age of the value. If that is simply not possible and all writes must be captured and processed then you may be forced into a more deterministic approach like placing all writes into a queue and having the readers dequeue them one-by-one. I am sure the ConcurrentQueue class would help in that situation.
If you can reduce the meaning of "fresh" to only "newer" then placing a call to Thread.MemoryBarrier after each read, using Volatile.Read, using the volatile keyword, etc. will absolutely guarantee that one read in a sequence will return a newer value than a previous read.
1The ABA problem opens up a new can of worms.
A memory barrier does provide this guarantee. We can derive the "freshness" property that you are looking for from the reording properties that a barrier guarantees.
By freshness you probably mean that a read returns the value of the most recent write.
Let's say we have these operations, each on a different thread:
x = 1
x = 2
print(x)
How could we possibly print a value other than 2? Without volatile the read can move one slot upwards and return 1. Volatile prevents reorderings, though. The write cannot move backwards in time.
In short, volatile guarantees you to see the most recent value.
Strictly speaking I'd need to differentiate between volatile and a memory barrier here. The latter one is a stronger guarantee. I have simplified this discussion because volatile is implemented using memory barriers, at least on x86/x64.

Where to places fences/memory barriers to guarantee a fresh read/committed writes?

Like many other people, I've always been confused by volatile reads/writes and fences. So now I'm trying to fully understand what these do.
So, a volatile read is supposed to (1) exhibit acquire-semantics and (2) guarantee that the value read is fresh, i.e., it is not a cached value. Let's focus on (2).
Now, I've read that, if you want to perform a volatile read, you should introduce an acquire fence (or a full fence) after the read, like this:
int local = shared;
Thread.MemoryBarrier();
How exactly does this prevent the read operation from using a previously cached value?
According to the definition of a fence (no read/stores are allowed to be moved above/below the fence), I would insert the fence before the read, preventing the read from crossing the fence and being moved backwards in time (aka, being cached).
How does preventing the read from being moved forwards in time (or subsequent instructions from being moved backwards in time) guarantee a volatile (fresh) read? How does it help?
Similarly, I believe that a volatile write should introduce a fence after the write operation, preventing the processor from moving the write forward in time (aka, delaying the write). I believe this would make the processor flush the write to the main memory.
But to my surprise, the C# implementation introduces the fence before the write!
[MethodImplAttribute(MethodImplOptions.NoInlining)] // disable optimizations
public static void VolatileWrite(ref int address, int value)
{
MemoryBarrier(); // Call MemoryBarrier to ensure the proper semantic in a portable way.
address = value;
}
Update
According to this example, apparently taken from "C# 4 in a Nutshell", fence 2 , placed after a write is supposed to force the write to be flushed to main memory immediately, and fence 3, placed before a read, is supposed to guarantee a fresh read:
class Foo{
int _answer;
bool complete;
void A(){
_answer = 123;
Thread.MemoryBarrier(); // Barrier 1
_complete = true;
Thread.MemoryBarrier(); // Barrier 2
}
void B(){
Thread.MemoryBarrier(); // Barrier 3;
if(_complete){
Thread.MemoryBarrier(); // Barrier 4;
Console.WriteLine(_answer);
}
}
}
The ideas in this book (and my own personal beliefs) seem to contradict the ideas behind C#'s VolatileRead and VolatileWrite implementations.
How exactly does this prevent the read operation from using a
previously cached value?
It does no such thing. A volatile read does not guarantee that the latest value will be returned. In plain English all it really means is that the next read will return a newer value and nothing more.
How does preventing the read from being moved forwards in time (or
subsequent instructions from being moved backwards in time) guarantee
a volatile (fresh) read? How does it help?
Be careful with the terminology here. Volatile is not synonymous with fresh. As I already mentioned above its real usefulness lies in how two or more volatile reads are chained together. The next read in a sequence of volatile reads will absolutely return a newer value than the previous read of the same address. Lock-free code should be written with this premise in mind. That is, the code should be structured to work on the principal of dealing with a newer value and not the latest value. This is why most lock-free code spins in a loop until it can verify that the operation completely successfully.
The ideas in this book (and my own personal beliefs) seem to
contradict the ideas behind C#'s VolatileRead and VolatileWrite
implementations.
Not really. Remember volatile != fresh. Yes, if you want a "fresh" read then you need to place an acquire-fence before the read. But, that is not the same as doing a volatile read. What I am saying is that if the implementation of VolatileRead had the call to Thread.MemoryBarrier before the read instruction then it would not actually produce a volatile read. If would produce fresh a read though.
The important thing to understand is that volatile does not only mean "cannot cache value", but also gives important visibility guarantees (to be exact, it's entirely possible to have a volatile write that only goes to cache; depends solely on the hardware and its used cache coherency protocols)
A volatile read gives acquire semantics, while a volatile write has release semantics. An acquire fence means that you cannot reorder reads or writes before the fence, while a release fence means you cannot move them after the fence. The linked answer in the comments explains that actually quite nicely.
Now the question is, if we don't have any memory barrier before the load how is it guaranteed that we'll see the newest value? The answer to that is: Because we also put memory barriers after each volatile write to guarantee that.
Doug Lea wrote a great summary on which barriers exist, what they do and where to put them for volatile reads/writes for the JMM as a help for compiler writers, but the text is also quite useful for other people. Volatile reads and writes give the same guarantees in both Java and the CLR so that's generally applicable.
Source - scroll down to the "Memory Barriers" section (I'd copy the interesting parts, but the formatting doesn't survive it..)

Is lock or volatile required when worker threads write non-competitively to local or class variables?

For the case below, when there is no competition for writes between the worker threads, are locks or volatile still required? Any difference in the answer if "Peek" access is not required at "G".
class A
{
Object _o; // need volatile (position A)?
Int _i; // need volatile (position B)?
Method()
{
Object o;
Int i;
Task [] task = new Task[2]
{
Task.Factory.StartNew(() => {
_o = f1(); // use lock() (position C)?
o = f2(); // use lock() (position D)?
}
Task.Factory.StartNew(() => {
_i = g1(); // use lock() (position E)?
i = g2(); // use lock() (position F)?
}
}
// "Peek" at _o, _i, o, i (position G)?
Task.WaitAll(tasks);
// Use _o, _i, o, i (position H)?
}
The safe thing to do is to not do this in the first place. Don't write a value on one thread and read the value on another thread in the first place. Make a Task<object> and a Task<int> that return the values to the thread that needs them, rather than making tasks that modify variables across threads.
If you are hell bent on writing to variables across threads then you need to guarantee two things. First, that the jitter does not choose optimizations that would cause reads and writes to be moved around in time, and second, that a memory barrier is introduced. The memory barrier limits the processor from moving reads and writes around in time in certain ways.
As Brian Gideon notes in his answer, you get a memory barrier from the WaitAll, but I do not recall offhand if that is a documented guarantee or just an implementation detail.
As I said, I would not do this in the first place. If I were forced to, I would at least make the variables I was writing to marked as volatile.
Writes to reference types (i.e. Object) and word-sized value types (i.e. int in a 32 bit system) are atomic. This means that when you peek at the values (position 6) you can be sure that you either get the old value or the new value, but not something else (if you had a type such as a large struct it could be spliced, and you could read the value when it was half way through being written). You don't need a lock or volatile, so long as you're willing to accept the potential risk of reading stale values.
Note that because there is no memory barrier introduced at this point (a lock or use of volatile both add one) it's possible that the variable has been updated in the other thread, but the current thread isn't observing that change; it can be reading a "stale" value for (potentially) quite some time after it has been changed in the other thread. The use of volatile will ensure that the current thread can observe changes to the variable sooner.
You can be sure that you'll have the appropriate value after the call to WaitAll, even without a lock or volatile.
Also note that while you can be sure the reference to the reference type is written atomically, your program makes no guarantee about the observed order of any changes to the actual object that the reference refers to. Even if, from the point of view of the background thread, the object is initialized before it is assigned to the instance field, it may not happen in that order. The other thread can therefore observe the write of the reference tot he object but then follow that reference and find an object in an initialize, or partially initialized, state. Introducing a memory barrier (i.e. through the use of a volatile variable can potentially allow you to prevent the runtime from making such re-orderings, thus ensuring that doesn't happen. This is why it's better to just not do this in the first place and to just have the two tasks return the results that they generate rather than manipulating a closed over variable.
WaitAll will introduce a memory barrier, in addition to ensuring that the two tasks are actually finished, which means that you know that the variables are up-to-date and will not have the old stale values.
At position G you may observe the values _o and _i may retain their initialized values null and 0 respectively or they may contain the values written by the tasks. It is unpredictable at this position.
However, at position H you force the issue in two different ways. First, you have guaranteed that both tasks finished and thus the writes are completed. Second, Task.WaitAll will generate a memory barrier which will guarantee that the main thread will observe the new values published by the tasks.
So, in this particular example an explicit lock or memory barrier generator (volatile) is not technically required.

Reordering of operations around volatile

I'm currently looking at a copy-on-write set implementation and want to confirm it's thread safe. I'm fairly sure the only way it might not be is if the compiler is allowed to reorder statements within certain methods. For example, the Remove method looks like:
public bool Remove(T item)
{
var newHashSet = new HashSet<T>(hashSet);
var removed = newHashSet.Remove(item);
hashSet = newHashSet;
return removed;
}
Where hashSet is defined as
private volatile HashSet<T> hashSet;
So my question is, given that hashSet is volatile does it mean that the Remove on the new set happens before the write to the member variable? If not, then other threads may see the set before the remove has occurred.
I haven't actually seen any issues with this in production, but I just want to confirm it is guaranteed to be safe.
UPDATE
To be more specific, there's another method to get an IEnumerator:
public IEnumerator<T> GetEnumerator()
{
return hashSet.GetEnumerator();
}
So the more specific question is: is there a guarantee that the returned IEnumerator will never throw a ConcurrentModificationException from a remove?
UPDATE 2
Sorry, the answers are all addressing the thread safety from multiple writers. Good points are raised, but that's not what I'm trying to find out here. I'd like to know if the compiler is allowed to re-order the operations in Remove to something like this:
var newHashSet = new HashSet<T>(hashSet);
hashSet = newHashSet; // swapped
var removed = newHashSet.Remove(item); // swapped
return removed;
If this was possible, it would mean that a thread could call GetEnumerator after hashSet had been assigned, but before item was removed, which could lead to the collection being modified during enumeration.
Joe Duffy has a blog article that states:
Volatile on loads means ACQUIRE, no more, no less. (There are
additional compiler optimization restrictions, of course, like not
allowing hoisting outside of loops, but let’s focus on the MM aspects
for now.) The standard definition of ACQUIRE is that subsequent
memory operations may not move before the ACQUIRE instruction; e.g.
given { ld.acq X, ld Y }, the ld Y cannot occur before ld.acq X.
However, previous memory operations can certainly move after it; e.g.
given { ld X, ld.acq Y }, the ld.acq Y can indeed occur before the ld
X. The only processor Microsoft .NET code currently runs on for which
this actually occurs is IA64, but this is a notable area where CLR’s
MM is weaker than most machines. Next, all stores on .NET are RELEASE
(regardless of volatile, i.e. volatile is a no-op in terms of jitted
code). The standard definition of RELEASE is that previous memory
operations may not move after a RELEASE operation; e.g. given { st X,
st.rel Y }, the st.rel Y cannot occur before st X. However,
subsequent memory operations can indeed move before it; e.g. given {
st.rel X, ld Y }, the ld Y can move before st.rel X.
The way I read this is that the call to newHashSet.Remove requires a ld newHashSet and the write to hashSet requires a st.rel newHashSet. From the above definition of RELEASE no loads can move after the store RELEASE, so the statements cannot be reordered! Could someone confirm please confirm my interpretation is correct?
Consider using Interlocked.Exchange - it will guarantee ordering, or Interlocked.CompareExchange which as side benifit will let you detect (and potentially recover from) simultaneous writes to collection. Clearly it adds some additional level of synchronization so it is different from your current code, but easier to reason about.
public bool Remove(T item)
{
var old = hashSet;
var newHashSet = new HashSet<T>(old);
var removed = newHashSet.Remove(item);
var current = Interlocked.CompareExchange(ref hashSet, newHashSet, old);
if (current != old)
{
// failed... throw or retry...
}
return removed;
}
And I think you'll still need volatile hashSet in this case.
EDITED:
Thanks for clarifying the presence of an external lock for calls to Remove (and other collection mutations).
Because of RELEASE semantics you will not end up storing a new value to hashSet until after the value to the variable removed has been assigned (because st removed can't be moved after st.rel hashSet).
Therefore, the 'snapshot' behaviour of GetEnumerator will work as intended, at least with respect to Remove and other mutators implemented in a similar fashion.
I can't speak for C#, but in C volatile in principle indicates and only indicates that the content of the variable could change at any time. It offers no constraints regarding compiler or CPU re-ordering. All you get is that the compiler/CPU will always read the value from memory, rather than trusting a cached version.
I believe however in recent MSVC (and so quite possibly C#), reading a volatile acts as a memoy barrier for loads and writing acts as a memory barrier for stores, e.g. the CPU will stall till all loads have completed and no loads may escape this by being re-ordered below the volatile read (although later independent loads may still move up above the memory barrier); and the CPU will stall till are stores have completed and no stores may escape this by being re-ordered below the volatile write (although later independent writes may still move up above the memory barrier).
When only a single thread is writing a given variable (but many are reading), only memory barriers are required for correct operation. When multiple threads may write to a given variable, atomic operations have to be used as CPU design is such that there is basically a race condition on write, such that a write can be lost.

When implementing a thread safe queue or list, is it required to lock before returning Count?

When implementing a thread safe list or queue; does it require to lock on the List.Count property before returning the Count i.e:
//...
public int Count
{
lock (_syncObject)
{
return _list.Count;
}
}
//...
Is it necessary to do a lock because of the original _list.Count variable maybe not a volatile variable?
Yes, that is necessary, but mostly irrelevant. Without the lock you could be reading stale values or even, depending on the inner working and the type of _list.Count, introduce errors.
But note that using that Count property is problematic, any calling code cannot really rely on it:
if (myStore.Count > 0) // this Count's getter locks internally
{
var item = myStore.Dequeue(); // not safe, myStore could be empty
}
So you should aim for a design where checking the Count and acting on it are combined:
ItemType GetNullOrFirst()
{
lock (_syncObject)
{
if (_list.Count > 0)
{
....
}
}
}
Additional:
is it nessesary to do a lock because of the original _list.Count variable maybe not a volatile variable?
The _list.Count is not a variable but a property. It cannot be marked volatile. Whether it is thread-safe depends on the getter code of the property, but it will usually be safe. But unreliable.
It depends.
Now, theoretically, because the underlying value is not threadsafe, just about anything could go wrong because of something the implementation does. In practice though, it's a read from a variable of 32-bits and so guaranteed to be atomic. Hence it might be stale, but it will be a real stale value rather than garbage caused by reading half a value before a change and the other half after it.
So the question is, does staleness matter? Possibly it doesn't. The more you can put up with staleness the better for performance (because the more you can put up with it the less you need to do to ensure you don't have anything stale). E.g. if you were putting the count out to the UI and the collection was changing rapidly, then just the time it takes for the person to read the number and process it in their own brain is going to be enough to make it obsolete anyway, and hence stale.
If however, you needed it to ensure an operation was reasonable before it was attempted, then that staleness is going to cause problems.
However, that staleness is going to happen anyway, because in between your locked (and guaranteed to be fresh) read and the operation happening, there's the opportunity for the collection to change, so you've got a race condition even when locking.
Hence, if freshness is important, you are going to have to lock at a higher level. With this being the case, the lower-level lock is just a waste. Hence you can probably do without it at that point.
The important thing here is that even with a class that is threadsafe in every regard, the best that can guarantee is that each operation will be fresh (though even that may not be guaranteed; indeed when there are more than one core involved "fresh" begins to become meaningless as changes that are near to truly simultaneous can happen) and that each operation won't put the object into an invalid safe. It is still possible to write non-threadsafe code with threadsafe objects (indeed very many non-threadsafe objects are composed of ints, strings and bools or objects that are in turn composed of them, and each of those is threadsafe in and of itself).
One thing that can be useful with mutable classes intended for multithreaded use are synchronised "Try" methods. E.g. to use a List as a stack we need the following operations:
See if the list is empty, reporting failure if it is.
Obtain the "top" value.
Remove the top value.
Even if we synchronise each of those individually, the code doing so won't be threadsafe as something can happen between each step. However, we can provide a Pop() method that does each three in one synchronised method. Analogous approaches are also useful with lock-free classes (where different techniques are used to ensure the method either succeeds or fails completely, and without damage to the object).
No, you don't need to lock, but the caller should otherwise something like this might happen
count is n
thread asks for count
Count returns n
another thread dequeues
count is n - 1
thread asking for count sees count is n when count is actually n - 1

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