Using a rectangle to create a search region on an image - c#

I have an Image viewer that displays an image. I want to draw a rectangle using the mouse over the image and get the x and y coordinates of the rectangle (X1, X2, Y1, and Y2). I will use these coordinates to create a search region and find the max and min values in an array that have the exact number of pixels as the image in both axes.
Can anyone guide me to a direction to start please?

You should use a canvas to display the image and draw a rectangle over it.
Example:
MainWindow.xaml:
<Window x:Class="CanvasRectangleSample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow">
<Grid>
<Canvas x:Name="SampleImageCanvas"
MouseMove="SampleImageCanvas_MouseMove"
MouseDown="SampleImageCanvas_MouseDown"
Width="512" Height="389">
<Canvas.Background>
<!--Here you set the image to display -> You probably want to bind it to something. -->
<ImageBrush x:Name="SampleImage" Stretch="Uniform" ImageSource="C:\Users\Public\Pictures\Sample Pictures\Koala.jpg">
</ImageBrush>
</Canvas.Background>
<!-- Here you draw whatever you want on the canvas. -->
<!-- You'll probably want to bind its width and height to something too. -->
<Rectangle x:Name="ROI" Stroke="#FFF1133E" Width="50" Height="50"/>
</Canvas>
</Grid>
</Window>
MainWindow.xaml.cs:
using System.Windows;
using System.Windows.Input;
using System.Windows.Controls;
namespace CanvasRectangleSample
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
this.DataContext = this;
InitializeComponent();
}
// Handling the redrawing of the rectangle according to mouse location
private void SampleImageCanvas_MouseMove(object sender, MouseEventArgs e)
{
//get mouse location relative to the canvas
Point pt = e.MouseDevice.GetPosition(sender as Canvas);
//here you set the rectangle loction relative to the canvas
Canvas.SetLeft(ROI, pt.X - (int)(ROI.Width / 2));
Canvas.SetTop(ROI, pt.Y - (int)(ROI.Height / 2));
}
private void SampleImageCanvas_MouseDown(object sender, MouseButtonEventArgs e)
{
//Here you should handle saving the rectangle location
//don't forget to calculate the proportion between Canvas's size and real Image's size.
}
}
}
If you want you can limit the rectangle relocation to the canvas area with an if expression checking if the canvas area containes the mouse locaion

Thanks for the pointers and help:
Here is my finished code and it works. You place the mouse anywhere on the canvas hold mouse down and drag to create the rectangle. It could use some more improvement to drag and create the rectangle in any direction.
XAML:
<Canvas Name="ImageCanvas"
MouseMove="ImageCanvas_MouseMove"
MouseDown="ImageCanvas_MouseDown"
Height="240" Width="320"
HorizontalAlignment="Left"
Margin="87,514,0,0" VerticalAlignment="Top" MouseLeftButtonUp="ImageCanvas_MouseLeftButtonUp">
<Canvas.Background>
<ImageBrush x:Name="Image" Stretch="Uniform" ImageSource="C:\image.bmp">
</ImageBrush>
</Canvas.Background>
<Rectangle x:Name="ROI" Stroke="#FFF1133E" Width="20" Height="20" Canvas.Left="155" Canvas.Top="115" />
</Canvas>
Code:
double topLeftX = 0;
double topLeftY = 0;
double bottomRightX = 0;
double bottomrigthY = 0;
bool setRect = false;
private void ImageCanvas_MouseDown(object sender, MouseButtonEventArgs e)
{
topLeftY = topLeftX = bottomrigthY = bottomRightX = 0;
setRect = true;
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
topLeftX = pt.X; topLeftY = pt.Y;
}
private void ImageCanvas_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
if (setRect == true)
{
//get mouse location relative to the canvas
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
Canvas.SetLeft(ROI, topLeftX);
Canvas.SetTop(ROI, topLeftY);
ROI.Width = System.Math.Abs((int)(pt.X - topLeftX));
ROI.Height = System.Math.Abs((int)(pt.Y - topLeftY));
commandReturnTB.Text = (Convert.ToString(pt.X) + "," + Convert.ToString(pt.Y))+"\n";
}
}
private void ImageCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
System.Windows.Point pt = e.MouseDevice.GetPosition(sender as Canvas);
bottomRightX = pt.X;
bottomrigthY = pt.Y;
ROI.Width = System.Math.Abs((int)(bottomRightX - topLeftX));
ROI.Height = System.Math.Abs((int)(bottomrigthY - topLeftY));
Canvas.SetLeft(ROI, topLeftX);
Canvas.SetTop(ROI, topLeftY);
setRect = false;
commandReturnTB.Text = topLeftX + "," + topLeftY + "--" + bottomRightX + "," + bottomrigthY;
}

Related

WPF mapping border to Bitmapimage (Not a duplicate)

I post this before and it was remove for being a duplicate. It is not. My problem is different then what that other people is doing. He is not doing zoom nor pan, and does not have a boarder.
I am using Stretch="Fill" to place my entire picture in the borders of an Image box. I am using a Border so that I can do Zoom and Pan. I am using the Canvas to draw rectangles around giving click areas. I want to map the left mouse click coordinates of the Canvas with zoom and pan back to the original image. here is my XAML code :
`
<Border x:Name="VideoPlayerBorder" ClipToBounds="True" Background="Gray" >
<Canvas x:Name="CanvasGridScreen" MouseLeftButtonDown="VideoPlayerSource_OnMouseLeftButtonDown" >
<Image x:Name="VideoPlayerSource" Opacity="1" RenderTransformOrigin="0.5,0.5" MouseLeftButtonUp="VideoPlayerSource_OnMouseLeftButtonUp" MouseWheel="VideoPlayerSource_OnMouseWheel" MouseMove="VideoPlayerSource_OnMouseMove" Width="{Binding Path=ActualWidth, ElementName=CanvasGridScreen}" Height="{Binding Path=ActualHeight, ElementName=CanvasGridScreen}" Stretch="Fill" >
</Image>
</Canvas>
`
here is my C# code:
`private void VideoPlayerSource_OnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
VideoPlayerSource.CaptureMouse();
var tt = (TranslateTransform)((TransformGroup)VideoPlayerSource.RenderTransform).Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(VideoPlayerBorder);
origin = new Point(tt.X, tt.Y);
_stIR = start;
_stIR2 = start;
addRemoveItems(sender, e);
}
private void addRemoveItems(object sender, MouseButtonEventArgs e)
{
// this is the event that will check if we clicked on a rectangle or if we clicked on the canvas
// if we clicked on a rectangle then it will do the following
if (e.OriginalSource is Rectangle)
{
// if the click source is a rectangle then we will create a new rectangle
// and link it to the rectangle that sent the click event
Rectangle activeRec = (Rectangle)e.OriginalSource; // create the link between the sender rectangle
CanvasGridScreen.Children.Remove(activeRec); // find the rectangle and remove it from the canvas
}
// if we clicked on the canvas then we do the following
else
{
// generate a random colour and save it inside the custom brush variable
Custombrush = new SolidColorBrush(Color.FromRgb((byte)r.Next(1, 255),
(byte)r.Next(1, 255), (byte)r.Next(1, 233)));
// create a re rectangle and give it the following properties
// height and width 50 pixels
// border thickness 3 pixels, fill colour set to the custom brush created above
// border colour set to black
Rectangle newRec = new Rectangle
{
Width = 50,
Height = 50,
StrokeThickness = 3,
Fill = Custombrush,
Stroke = Brushes.Black
};
// once the rectangle is set we need to give a X and Y position for the new object
// we will calculate the mouse click location and add it there
Canvas.SetLeft(newRec, Mouse.GetPosition(CanvasGridScreen).X); // set the left position of rectangle to mouse X
Canvas.SetTop(newRec, Mouse.GetPosition(CanvasGridScreen).Y); // set the top position of rectangle to mouse Y
CanvasGridScreen.Children.Add(newRec); // add the new rectangle to the canvas
}
}
private void VideoPlayerSource_OnMouseWheel(object sender, MouseWheelEventArgs e)
{
TransformGroup transformGroup = (TransformGroup)VideoPlayerSource.RenderTransform;
ScaleTransform transform = (ScaleTransform)transformGroup.Children[0];
double zoom = e.Delta > 0 ? .2 : -.2;
double transformScaleX = Math.Round((transform.ScaleX + zoom), 2);
double transformScaleY = Math.Round((transform.ScaleY + zoom), 2);
if (transformScaleX <= 8.2 && transformScaleX >= 1)
{
transform.ScaleX = Math.Round(transform.ScaleX + zoom, 2);
transform.ScaleY = Math.Round(transform.ScaleY + zoom, 2);
zoomFactor2 = zoomFactor2 + zoom;
zoomFactor = zoomFactor2;
}
}
void PanMethod(MouseEventArgs e)
{
var tt = (TranslateTransform)((TransformGroup)VideoPlayerSource.RenderTransform).Children.First(tr => tr is TranslateTransform);
Vector v = start - e.GetPosition(VideoPlayerBorder);
if (zoomFactor > 1.0)
{
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
}
is there a function that would give me this information ? is there a way of using TransformGroup or ScaleTransform to return the actual location in the picture that was clicked? again the Image with possible zoom and/or pan
Check out: https://learn.microsoft.com/en-us/dotnet/api/system.windows.media.visual.transformtovisual
The right way to translate coordinates back to the original pre-transforms control is to use the TransformToVisual helper. It's probably a good idea to do that regardless since transforms could be applied higher up in the stack.
In your case you want to call:
GeneralTransform transform = CanvasGridScreen.TransformToVisual(VideoPlayerSource);
Point normalizedPoint = transform.Transform(new Point(0, 0));

C# WPF - Virtual joystick using polar coordinates

I am trying to make a virtual joystick that a user can move around with the mouse in WPF in C#. I am trying to use the polar coordinate system because I want the knob of the joystick to remain in the circle.
I am getting some really weird behavior - if anybody has experience with this sort of thing any tips would be nice. Thank you
EDIT: I got it working. I posted the updated code below. It is by no means a good/professional solution to this but it works. So I hope if somebody in the future is trying to do this same task it may help. I tried to add some comments to explain what was going on. Here you go!
NOTE: If you are trying to use this for your program make note that there are two hardcoded values you must change. The first is the x_starting/y_starting. Thats where your virtual joystick knob should reset to. And next is the radius when calculating the max possible value. Make sure it is half the width of the background joystick.
The code:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication4
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
double radius;
bool captured = false;
double x_shape, x_canvas, y_shape, y_canvas; //Canvas is used to keep track of where the joystick is on screen,
// shape is used for where the knob is.
UIElement source = null;
double y_starting = 180; //The starting X and Y position for the Knob. (CHANGE TO WHERE UR CANVAS.TOP/CANVAS.LEFT IS FOR THE KNOB)
double x_starting = 105;
private void Ellipse_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
string objname = ((Ellipse)sender).Name;
if (objname == "Knob")
{
source = (UIElement)sender;
Mouse.Capture(source);
captured = true;
x_shape = Canvas.GetLeft(reference);
x_canvas = e.GetPosition(Knob).X;
y_shape = Canvas.GetTop(reference);
y_canvas = e.GetPosition(Knob).Y;
}
}
private void Ellipse_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
string objname = ((Ellipse)sender).Name;
Mouse.Capture(null);
captured = false;
if (objname == "Knob") {
// x_shape = x_starting;
// y_shape = y_starting;
Canvas.SetLeft(source, x_starting);
Canvas.SetTop(source, y_starting); //Reset to our starting values
XTextBlock.Text = x_starting.ToString();
YTextBlock.Text = y_starting.ToString();
}
}
private void Ellipse_MouseMove(object sender, MouseEventArgs e)
{
double x = e.GetPosition(reference).X; //Getting mouse pos relative to the center of your joystick (I have an empty textblock there called reference)
double y = e.GetPosition(reference).Y;
double r = Math.Sqrt((x * x) + (y * y)); //Calculate radius..
XMousePos.Text = x.ToString();
YMousePos.Text = y.ToString();
string objname = ((Ellipse)sender).Name;
double theta = Math.Atan2(y, x); //Calculate theta..
Theta.Text = theta.ToString();
double x1 = (r * Math.Cos(theta)); //This converts polar coordinates to cartesian plane coordinates.
double y1 = (r * Math.Sin(theta));
XPolPos.Text = x1.ToString();
YPolPos.Text = y1.ToString();
double xmax = (62.5 * Math.Cos(theta)); //Calculate a max so that your knob stays within the circle. The radius value should be half the width of the
double ymax = (62.5 * Math.Sin(theta)); // background of your joystick.
X2PolPos.Text = xmax.ToString();
Y2PolPos.Text = ymax.ToString();
if (objname == "Knob") {
if (captured)
{
if ((((x1 > 0) && (x1 < xmax)) || ((x1 <= 0) && (x1 > xmax))) && (((y1 > 0) && (y1 < ymax)) || ((y1 <= 0) && (y1 > ymax)))) //Seems like bad way to do it. But this is how i check to see if knob is in bounds.
{
x = e.GetPosition(reference).X; //Get the values and calculate it again.
y = e.GetPosition(reference).Y;
r = Math.Sqrt((x * x) + (y * y));
theta = Math.Atan2(y, x);
x1 = (r * Math.Cos(theta));
y1 = (r * Math.Sin(theta));
x_shape += x1 - x_canvas; //Changing our values and moving the knob.
Canvas.SetLeft(source, x_shape);
x_canvas = x1;
y_shape += y1 - y_canvas;
Canvas.SetTop(source, y_shape);
y_canvas = y1;
XTextBlock.Text = x_shape.ToString();
YTextBlock.Text = y_shape.ToString();
}
}
}
}
}
}
And the XAML just in case:
<Window x:Class="WpfApplication4.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" MouseMove="Window_MouseMove" KeyDown="Window_KeyDown">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<StackPanel Orientation="Vertical">
<TextBlock Text="KNOB POSITION"/>
<TextBlock Name="XTextBlock"/>
<TextBlock Name="YTextBlock"/>
<TextBlock Text="MOUSE POSITION"/>
<TextBlock Name="XMousePos"/>
<TextBlock Name="YMousePos"/>
<TextBlock Text="POLAR COORDINATES"/>
<TextBlock Name="XPolPos"/>
<TextBlock Name="YPolPos"/>
</StackPanel>
<Canvas Name="LayoutRoot" Grid.Column="1">
<Ellipse Fill="#FFF4F4F5" Name ="Joystick" Height="125" Canvas.Left="51" Stroke="Black" Canvas.Top="128" Width="125" MouseLeftButtonDown="Ellipse_MouseLeftButtonDown" MouseLeftButtonUp="Ellipse_MouseLeftButtonUp" MouseMove="Ellipse_MouseMove"/>
<Ellipse Fill="#FFF4F4F5" Name="Knob" Height="15" Canvas.Left="105" Stroke="Black" Canvas.Top="180" Width="15" MouseLeftButtonDown="Ellipse_MouseLeftButtonDown" MouseLeftButtonUp="Ellipse_MouseLeftButtonUp" MouseMove="Ellipse_MouseMove"/>
</Canvas>
</Grid>
When we're talking about joystick the polar coordinate system does not seems to be helpful.
What we need is X and Y offset in range [-1; 1]. We can easily evaluate it knowing Field (big) Radius, Filed Center point and Mouse coordinates.
Here is how it works (remove all events except Ellipse_MouseMove). Member m_vtJoystickPos holds selected Joystick position.
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
UpdateKnobPosition();
}
/// <summary>
/// Current joystick position
/// </summary>
Vector m_vtJoystickPos = new Vector();
private void Ellipse_MouseMove(object sender, MouseEventArgs e)
{
double fJoystickRadius = Joystick.Height * 0.5;
//Make coords related to the center
Vector vtJoystickPos = e.GetPosition(Joystick) -
new Point(fJoystickRadius, fJoystickRadius);
//Normalize coords
vtJoystickPos /= fJoystickRadius;
//Limit R [0; 1]
if (vtJoystickPos.Length > 1.0)
vtJoystickPos.Normalize();
XMousePos.Text = vtJoystickPos.X.ToString();
YMousePos.Text = vtJoystickPos.Y.ToString();
//Polar coord system
double fTheta = Math.Atan2(vtJoystickPos.Y, vtJoystickPos.X);
XPolPos.Text = fTheta.ToString(); //Angle
YPolPos.Text = vtJoystickPos.Length.ToString(); //Radius
if (e.LeftButton == MouseButtonState.Pressed)
{
m_vtJoystickPos = vtJoystickPos;
UpdateKnobPosition();
}
}
void UpdateKnobPosition()
{
double fJoystickRadius = Joystick.Height * 0.5;
double fKnobRadius = Knob.Width * 0.5;
Canvas.SetLeft(Knob, Canvas.GetLeft(Joystick) +
m_vtJoystickPos.X * fJoystickRadius + fJoystickRadius - fKnobRadius);
Canvas.SetTop(Knob, Canvas.GetTop(Joystick) +
m_vtJoystickPos.Y * fJoystickRadius + fJoystickRadius - fKnobRadius);
}
}
I've also included Polar CS evaluation (commented). BTW Polar CS is (R, Angle).
XAML:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<StackPanel Orientation="Vertical">
<TextBlock Text="KNOB POSITION"/>
<TextBlock Name="XTextBlock"/>
<TextBlock Name="YTextBlock"/>
<TextBlock Text="MOUSE POSITION"/>
<TextBlock Name="XMousePos"/>
<TextBlock Name="YMousePos"/>
<TextBlock Text="POLAR COORDINATES"/>
<TextBlock Name="XPolPos"/>
<TextBlock Name="YPolPos"/>
</StackPanel>
<Canvas Name="LayoutRoot" Grid.Column="1">
<Ellipse Fill="#FFF4F4F5" Name ="Joystick" Height="125" Canvas.Left="51" Stroke="Black" Canvas.Top="127" Width="125" MouseMove="Ellipse_MouseMove"/>
<Ellipse Fill="#FFF4F4F5" Name="Knob" Height="16" Canvas.Left="106" Stroke="Black" Canvas.Top="182" Width="15" MouseMove="Ellipse_MouseMove"/>
</Canvas>
</Grid>
</Window>

Touch on screen in windows phone 8.1 RT

I am building an application to find dead pixels on the screen and I get a big problem that I can not solve by myself. My code uses to draw a rectangle on the screen at the point that user touch on.
My XAML code:
<Grid x:Name="mainGrid" Background="Gray">
<Canvas x:Name="myCanvas" Background="Purple" PointerMoved="digitizerGrid_PointerMoved" PointerReleased="digitizerGrid_PointerReleased">
<Grid x:Name="digitizerGrid" Visibility="Visible"/>
</Canvas>
</Grid>
and my c# code to handle event:
private void digitizerGrid_PointerMoved(object sender, PointerRoutedEventArgs e)
{
PointerPoint pt = e.GetCurrentPoint(myCanvas);
Point currentContactPt = pt.Position;
double x2 = currentContactPt.X;
double y2 = currentContactPt.Y;
Rectangle rect = new Rectangle()
{
Width = 50,
Height = 50,
StrokeThickness = 20.0,
Fill = new SolidColorBrush(Colors.Green)
};
Canvas.SetLeft(rect, x2);
Canvas.SetTop(rect, y2);
myCanvas.Children.Add(rect);
}
When I touch and fill all the screen like this:
I get the wrong result image below with black pixel blocks:
So I can not detect where is dead pixels. What I was wrong?
Thank in advance!

Image control and Image resizing when Stretch is set to Uniform

I have this peculiar problem. I am having a user control . I am making an app for Windows 8.1 where I would choose an image from my Picture gallery. The image would open in my app with Stretch is Uniform and Horizontal And vertical alignment to center.
My user control will appear where I tap on the image. Now the problem is , when the image Stretch was none , I was able to magnify the correct region (around my click) , but now when I make it Stretch to Uniform and Set the horizontal and vertical Alignment to Center , I am getting other pixel information in my user control.
I want to know how to fix it.Any how , the images can be of 2*Full HD also or they can be HD or even less.
Secondly , I want to know the boundaries of the image . With boundaries I want to say that , my user control shouldnt go above the boundaries of the image .
How to implement that. If my code is needed , I would paste it , If required.
Have this video for reference . This is what I have to develop ! I have the user control ready and I am getting exact pixels for Stretch=NONE , and no Horizontal And Vertical Alignment set.
This is my code for my app
I believe the issue is with how you use the control, rather than the image. If you avoid doing the bitmap cropping and replacing, it would speed up dramatically and likely work for all stretch types.
I've modified the source to show this - removing the Cropping completely. If you need cropping for other reasons, you should consider using the unsafe keyword (and property setting to allow) in order to dramatically speed up its use.
Also, to avoid the lagging/jumping upward, I added IsHitTestVisible="False" so that your delta wouldn't be interrupted by hovering over your image.
I see you have the 45-degree code already - since it wasn't in your source, I only added an example of 90 degree rotation when you get to the sides - so you can see how to set a RenderTransformOrigin point.
MainPage.xaml:
<Page x:Name="page1"
x:Class="controlMagnifier.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:controlMagnifier"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid x:Name="ParentGrid" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" PointerReleased="ParentGrid_OnPointerReleased" >
<Canvas x:Name="InkPresenter" Height="auto" Width="auto">
<Image Stretch="Uniform" x:Name="image2" >
<Image.Source >
<BitmapImage UriSource="/Assets/wallpaper.jpg" />
</Image.Source>
</Image>
</Canvas>
<local:MagnifierUsercontrol x:Name="MagnifyTip" Visibility="Collapsed" ManipulationMode="All"
IsHitTestVisible="False" Height="227" Width="171"
VerticalContentAlignment="Bottom" HorizontalContentAlignment="Center">
</local:MagnifierUsercontrol>
</Grid>
</Page>
MainPage.xaml.cs:
using System;
using Windows.Foundation;
using Windows.Storage;
using Windows.UI.Input;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
namespace controlMagnifier
{
public sealed partial class MainPage : Page
{
public const int XAxis = 200;
public const int YAxis = 435;
private readonly RotateTransform myRotateTransform = new RotateTransform {CenterX = 0.5, CenterY = 1};
private readonly ScaleTransform myScaleTransform = new ScaleTransform {ScaleX = 1, ScaleY = 1};
private readonly TransformGroup myTransformGroup = new TransformGroup();
private readonly TranslateTransform myTranslateTransform = new TranslateTransform();
public WriteableBitmap CurrentBitmapObj, CurrentCroppedImage = null;
public Point currentContactPt, GridPoint;
public Thickness margin;
public PointerPoint pt;
public double xValue, yValue;
public MainPage()
{
InitializeComponent();
ParentGrid.Holding += Grid_Holding;
image2.PointerMoved += InkCanvas_PointerMoved;
image2.PointerReleased += ParentGrid_OnPointerReleased;
margin = MagnifyTip.Margin;
image2.CacheMode = new BitmapCache();
myTransformGroup.Children.Add(myScaleTransform);
myTransformGroup.Children.Add(myRotateTransform);
myTransformGroup.Children.Add(myTranslateTransform);
MagnifyTip.RenderTransformOrigin = new Point(0.5, 1);
MagnifyTip.RenderTransform = myTransformGroup;
}
private void Grid_Holding(object sender, HoldingRoutedEventArgs e)
{
try
{
GridPoint = e.GetPosition(image2);
myTranslateTransform.X = xValue - XAxis;
myTranslateTransform.Y = yValue - YAxis;
MagnifyTip.RenderTransform = myTransformGroup;
MagnifyTip.Visibility = Visibility.Visible;
}
catch (Exception)
{
throw;
}
}
private void InkCanvas_PointerMoved(object sender, PointerRoutedEventArgs e)
{
try
{
pt = e.GetCurrentPoint(image2);
currentContactPt = pt.Position;
xValue = currentContactPt.X;
yValue = currentContactPt.Y;
if (xValue > 300)
{
myRotateTransform.Angle = -90;
}
else if (xValue < 100)
{
myRotateTransform.Angle = 90;
}
else
{
myRotateTransform.Angle = 0;
}
MagnifyTip.RenderTransform = myRotateTransform;
myTranslateTransform.X = xValue - XAxis;
myTranslateTransform.Y = yValue - YAxis;
MagnifyTip.RenderTransform = myTransformGroup;
}
catch (Exception)
{
throw;
}
finally
{
e.Handled = true;
}
}
private async void StoreCrrentImage()
{
try
{
var storageFile =
await
StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/wallpaper.jpg",
UriKind.RelativeOrAbsolute));
using (
var fileStream =
await storageFile.OpenAsync(FileAccessMode.Read))
{
var bitmapImage = new BitmapImage();
await bitmapImage.SetSourceAsync(fileStream);
var writeableBitmap =
new WriteableBitmap(bitmapImage.PixelWidth, bitmapImage.PixelHeight);
fileStream.Seek(0);
await writeableBitmap.SetSourceAsync(fileStream);
CurrentBitmapObj = writeableBitmap;
writeableBitmap.Invalidate();
}
}
catch (Exception)
{
// Graphics g=new Graphics();
throw;
}
finally
{
}
}
private void ParentGrid_OnPointerReleased(object sender, PointerRoutedEventArgs e)
{
MagnifyTip.Visibility = Visibility.Collapsed;
}
}
}
MagnifierUsercontrol.xaml:
<UserControl
x:Class="controlMagnifier.MagnifierUsercontrol"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:controlMagnifier"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" Height="227" Width="171">
<Canvas x:Name="controlCanvas" x:FieldModifier="public" Height="Auto" Width="Auto" >
<Grid Height="227" Width="171" HorizontalAlignment="Center" Canvas.Left="0" Canvas.Top="0">
<Border x:FieldModifier="public" x:Name="imgBorder" Width="150" CornerRadius="50,50,50,50" Margin="13,25,13,97">
<Border.Background>
<ImageBrush x:FieldModifier="public" x:Name="image1" />
</Border.Background>
</Border>
<TextBlock x:Name="txtreading" Height="30" Width="80" Margin="0,-145,0,0" FontWeight="Bold" Foreground="Red" FontSize="20" Text="ABC" TextAlignment="Center" />
<!--<Image Height="120" Width="150" Margin="0,-50,0,0" Source="Assets/SmallLogo.scale-100.png" ></Image>-->
<Path x:Name="MagnifyTip" Data="M25.533,0C15.457,0,7.262,8.199,7.262,18.271c0,9.461,13.676,19.698,17.63,32.338 c0.085,0.273,0.34,0.459,0.626,0.457c0.287-0.004,0.538-0.192,0.619-0.467c3.836-12.951,17.666-22.856,17.667-32.33 C43.803,8.199,35.607,0,25.533,0z M25.533,32.131c-7.9,0-14.328-6.429-14.328-14.328c0-7.9,6.428-14.328,14.328-14.328 c7.898,0,14.327,6.428,14.327,14.328C39.86,25.702,33.431,32.131,25.533,32.131z" Fill="#FFF4F4F5" Stretch="Fill" Stroke="Black" UseLayoutRounding="False" Height="227" Width="171" />
</Grid>
</Canvas>
</UserControl>
Let me know if this helps or if there is further toward your specific question.

How can I do both zoom and rotate on an inkcanvas?

Using the following XAML:
<Grid x:Name="grid" Background="LightBlue" ClipToBounds="True">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Viewbox x:Name="imgViewbox" >
<InkCanvas Grid.Row="0" Name="inkCanvas" Background="Red" >
<Image Source="Images/pic.png" HorizontalAlignment="Left" x:Name="imgObject" VerticalAlignment="Top" />
<Label>Testing</Label>
</InkCanvas>
</Viewbox>
</Grid>
I am trying to rotate around the center of the image and also use the wheel mouse to zoom. I have set up this transform group and event:
public MainWindow() {
InitializeComponent();
DataContext = new MainWindowViewModel();
transformGroup = new TransformGroup();
scaleTransform = new ScaleTransform();
rotateTransform = new RotateTransform();
translateTransform = new TranslateTransform();
transformGroup.Children.Add(rotateTransform);
transformGroup.Children.Add(scaleTransform);
transformGroup.Children.Add(translateTransform);
imgViewbox.RenderTransform = transformGroup;
imgViewbox.MouseWheel += ImageViewboxMouseWheel;
}
Rotate is simple:
void Rotate(object sender, RoutedEventArgs e) {
//imgViewbox.RenderTransformOrigin = new Point(0.5,0.5);
rotateTransform.Angle += 90;
}
but zoom is doing all sorts of weird stuff jumping around the screen. The code for zoom is here:
void ImageViewboxMouseWheel(object sender, MouseWheelEventArgs e) {
//imgViewbox.RenderTransformOrigin = new Point(0, 0);
double zoomFactor = DefaultZoomFactor;
if (e.Delta <= 0) zoomFactor = 1.0 / DefaultZoomFactor;
// DoZoom requires both the logical and physical location of the mouse pointer
var physicalPoint = e.GetPosition(imgViewbox);
if (transformGroup.Inverse != null) {
DoZoom(zoomFactor, transformGroup.Inverse.Transform(physicalPoint), physicalPoint);
}
else {
throw new ArgumentException("Missing Inverse");
}
//Set the center point of the ScaleTransform object to the cursor location.
scaleTransform.CenterX = e.GetPosition(imgViewbox).X;
scaleTransform.CenterY = e.GetPosition(imgViewbox).Y;
Debug.WriteLine(string.Format("IVMW Center {0},{1}", scaleTransform.CenterX, scaleTransform.CenterY));
}
public void DoZoom(double deltaZoom, Point mousePosition, Point physicalPosition) {
double currentZoom = scaleTransform.ScaleX;
currentZoom *= deltaZoom;
translateTransform.X = -1*(mousePosition.X*currentZoom - physicalPosition.X);
translateTransform.Y = -1*(mousePosition.X*currentZoom - physicalPosition.Y);
scaleTransform.ScaleX = currentZoom;
scaleTransform.ScaleY = currentZoom;
}
I have removed as much as I can, animations and such. Hopefully leaving only the key parts. I believe that the major problem is the scaleTransform.Center[X|Y] as the numbers that are being returned are all over the quadrant even when I try to click exactly in the same location. The RenderTransformOrigin doesn't seem to make any difference with the Center position but I am aware that I need it to rotate around center.
What am I doing wrong?
You need to offset the jump you get from changing the ScaleTranform's CenterX/Y in the TranslateTransform, here is a snippet from a pan & zoom control i wrote:
private void This_MouseWheel(object sender, MouseWheelEventArgs e)
{
if (IsZoomEnabled)
{
Point cursorPos = e.GetPosition(this);
Point newCenter = _scaleT.Inverse.Transform(_translateT.Inverse.Transform(cursorPos));
Point oldCenter = new Point(_scaleT.CenterX, _scaleT.CenterY);
Vector oldToNewCenter = newCenter - oldCenter;
_scaleT.CenterX = newCenter.X;
_scaleT.CenterY = newCenter.Y;
_translateT.X += oldToNewCenter.X * (_scaleT.ScaleX - 1.0);
_translateT.Y += oldToNewCenter.Y * (_scaleT.ScaleY - 1.0);
...
Hopefully you can adapt this to your code. Where the new center is calculated you might need to take your RotateTransform into account.

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