Build or Rebuild on the build server (CI server) - c#

I am running TeamCity to build a .NET project (several projects to be more exact).
Should i be using Rebuild target or Build target?
I would like to minimize the build time, while not producing any newer versions of projects that haven't changed.
Is this safe practice to use "Build" target? what if the previous project outputs were erased? how do i verify that i can be doing this safely?

You should use rebuild if you need to rebuild all the projects, for instance in order to get coherent timestamps or version numbers (though usually, a change in a linked AssemblyInfo.cs will trigger a build as well.)
Build is completely safe even if the build output from a previous build is gone, or even if the build happens to be done on a new build agent which has no build output. In that case, all necessary projects will be built.
However, you might have custom MSBuild steps in your sln/csproj files that depends on a (Re)build, in which case you need to be more careful, but other than that, go for Build if you want to.

You should always perform rebuild operations on Continuous Integration servers.
Contrary to what you may read, it is possible to have leakage from a prior build into the current one. The leakage is almost never the result of failing to compile source code to binaries, but depending on which tool you're using to perform the build, there may be non-code files that don't get copied over because they already exist in the output directory, or deleted files that aren't removed from it.
For similar reasons, if you can afford the cost of execution time, you should also always clean the source tree before the build. Either destroy it and check out a clean copy, or revert any changes and delete any files not under source control. If you don't do this on every build, at least do it on "idle time" builds (e.g., overnight or weekend builds), and on the builds you intend to actually deliver to customers or deploy into production (and ideally into QA).

Build produces everything needed to run the project, keeping non-changed assemblies. Rebuild forces a complete build of any assembly involved. Unless for specific circumstances (version number, dependent process on something), it is safe to use build to minize time spent.

You should use Build to build your project incrementally. It is completely safe.

Related

Visual Studio Versioning

We have a solution with multiple projects that all spit out exe files. We have a shared VersionAssemblyInfo.cs that has the following...
[assembly: AssemblyVersion("0.5.*")]
This works fine and all exe's are versioned with the correct major, minor and build number. However the Revision is always different. Now i understand why this is, but is there a way to get the final revision to always be the same if the solution is built in one go? I would still like to take advantage of the automatic incrementation. So i don't really want to have to hardcode it and change it all the time.
To keep the final revision stay the same, you just need to set clean build as false in Get sources build step and queue the build with private agent.
Then the revision always with the same value for different times of build.

Does build in visual studio/c# , rebuild it's dependencies? Why do I need to use clean sometimes?

I understand that build will compile and create an assembly that then will be executed. What I'm not clear on is why sometimes, even though I'm referencing say some web page logic, if altered, I will still need to rebuild the entire solution for the changes to appear. Why isn't building the main application project, that references the target project, not receiving the new changes when I execute it?
Also as a second question, why do I need to clean and build my solution sometimes?
Thanks, I know this is rather vague...
The clean functionality in VS doesn't really do what it is usually needed for. It should delete the intermediary files and folders. In my opinion it should also clean out the temp files for ASP.NET applications ... but it doesn't do that either.
A rebuild is often needed because of linkage to other DLL's. A build will only update the applications and dependent references that VS can detect. Often you will get manifest mismatches when VS doesn't detect the changes accordingly. Then you need to do a rebuild to resolve the issue.
Often times (especially in ASP.NET applications) you will get build time errors that are incorrect or link time errors. Emptying out the ASP.NET temp folder resolves those errors.
I've yet to get a clean process to ever solve my problems. Good luck.

Continuous integration and software versioning

I like the idea of automatically versioning my builds but I'm not sure what the right way is to get the AssemblyInfo.cs change back into source control (or should it not go into source control?). Is this something the CI server should be committing automatically for each build?
Using Bamboo at the moment.
We are using Teamcity as our CI server, and it comes with a feature called AssemblyInfo patcher
What this does, is temporarily add the teamcity build number in Assemblyinfo.cs, build generate the artifact and then revert the change. This way the generated artifact has the same version as the build number.
Source control can have the assemblyinfo.cs version entry as the current revision the developers are working on, with '*' as the build number. This can be updated after every release.
Edit 1:
Since you are using Bamboo, here is a link that describes one way of setting the build number in the generated artifact in bamboo, without having to check-in the AssemblyInfo.cs.
I'm sort of confused by your question. If you want the changes to persist you'll have to commit AssemblyInfo.cs after it gets edited by the build job. However, most build systems attempting to solve these problems do not persist the changes. They simply check out the file and edit the local version before kicking off the build task.

Bringing C# application under assembly version and using it to create patches and manage them

We have a C# desktop application which we run for clients on various servers on a software as a service model. We are still on dot net framework 2.
The software has a architecture in which we have an independent application to catch external data thrown by some server. Then an application to make calculations based on it. Also one more application on which the client sees the output. The link between the 3 applications is another application which communicates with the DB.
The 4 solutions are on a SVN for sourcecontrol. But the release management is still manual and the patches are made manually by checking the log and including the dlls, pdbs, xml. etc for the projects for which the code has changed.
There is no assembly versioning implemented and the patch or release management is just done in the dark.
I want to know what is the industry practice for generating automatic patches from the code. Also I want a patch for each revision in the SVN. Also is assembly versioning helpful in this?
I have read much about continuous integration but it fails because we do not have unit tests and other fancy code to moniter the correctness of code.
The only thing at this time I would be interested is to implement a way to make patches which can be applied and removed easily. Also I want to know a way to determine the way we can monitor which release is at which level(or what patches have been applied) by some automated way rather than maintaining a log manually.
We use a build script which creates a SvnVersion.cs file containing the last commited revision. This file is placed in the root of the solution, and then added to all projects in the solution (but added as a link, not copied).
The template for the file (SvnVersion.Template.cs) looks like this:
using System.Reflection;
[assembly: AssemblyVersion("1.0.0.$WCREV$")]
[assembly: AssemblyFileVersion("1.0.0.$WCREV$")]
And we simply use TortoiseSVN to fill these placeholders in a batch script:
type "%TRUNKPATH%SvnVersion.Template.cs" > "%TRUNKPATH%\SvnVersion.tmp"
SubWcRev "%TRUNKPATH%\" "%TRUNKPATH%SvnVersion.tmp" "%TRUNKPATH%SvnVersion.cs" -f
IF ERRORLEVEL 1 GOTO ERROR
DEL "%TRUNKPATH%SvnVersion.tmp"
If you don't use TortoiseSVN, there are other ways to get this info in the file.
You will also need to remove this same information from your AssemblyInfo.cs files or you'll get a compile error. Also, to speed up Debug builds, this is only executed in Release builds (and in Debug builds only if the file doesn't initially exists, like after a fresh checkout).

Visual Studio Long wait before Starting to build

We have a moderately sized solution, with about 20 projects. In one of them I have my business entities. On compiling any project, visual studio waits and hangs about one and a half minutes on this BusinessEntities project.
I tried our solution in SharpDevelop and it compiles our complete solution, in 18 seconds. Similar timing with MSBuild.
My guess is that VS is trying to find out if the project needs a compile, but this process is about 15 times slower than actually performing the compile!!
I can't switch to the great sharpdevelop, it lacks some small, but essential requirements for our debugging scenarios.
Can I prevent VS from checking this project, And have it compile the projects without such a check, just like sharpdevelop?
I already know about unchecking projects in configuration management to prevent building some projects, but my developers will forget they need to compile this project after updating to latest sources and they face problems that seem strange to them.
Edit: Interesting results of an investigation: The delay happens to one of the projects only. In configuration manager I unchecked all projects, then compiled each of them individually. All projects compile in a few seconds!! The point is this: if that special project is built directly, compiles in a few seconds, if it is being built (or skipped, because it is up-to-date) as a result of building another project that depends on it, VS hangs for about a minute and half, and then decides to compile it (or skip it). My conclusion: Visual studio is checking to know if any files are changed, but for some reasons, for this special project it is extremely inefficient!!
I'd go to Tools -> Options -> Projects and Solutions -> Build and Run and then change the "MSBuild project build [output|build log] verbosity" to Diagnostic. At that level it will include timings which should help you track down the issue.
We had the same problem with an ASP.NET MVC web project running in Visual Studio 2013. We build the project and nothing happens for about a minute or so and then the output window shows that we are compiling.
Here's what fixed it... open the .csproj file in a text editor and set MvcBuildViews to false:
<MvcBuildViews>false</MvcBuildViews>
I had to use sysinternals process monitor to figure this out but it's clearly the cause for my situation. The site compiles in less than 5 seconds now and previously took over a minute. During that minute the Asp.net compilation process was putting files and directories into the Temporary Asp.net Files folder.
Warning: If you set this, you'll no longer precompile your views so you will lose the ability to see syntax errors in your views at build time.
There is the possibility that you are suffering from VS inspecting other freshly built assemblies for the benefit of the currently compiling project.
When an assembly is built, VS will inspect the references of the target assembly, which if they are feshly built or new versions, may include actually loading them in a .Net domain, which bears all the burdens of loading an assembly as though you were going to run it. The build can get progressively slower as it rebuilds more and more projects. When one assembly becomes newer the others do a lot more work. This is one possible explanation for why building by itself, versus already built, versus building clean, all have seemingly relevantly differing results. Its really tht the others changed and not about the one being compiled.
VS will 'mark down' the last 'internal' build number of the referenced assembly and look to see if the referenced assembly actually changed as it rolls through its build process. If its not differnt, a ton of work gets skipped. And yes, there are internal assembly build numbers that you dont control. This is probalby not in any way due to the actual c# compiler or its work or anything post-compile, but pre-compile steps necessary for the most general cases.
There are several reference oriented settings you can play with, and depending on your dev, test, or deployments needs, the functional differences may be irrelevant, however may profoundly impact how VS behaves and how long it takes during build.
Go to the references of one of the projects in Solution Explorer:
1) click on a reference
2) open the properties pane if its not (not the Property Pages or the Property Manager)
3) look at 'Copy Local', 'Embed Interop Types', 'Reference Output Assembly'; those may be very applicable and probably something good to know about regardless. I strongly suggest looking up what they do on MSDN. 'Reference Output Assembly' may or may not show in the list.
4) unload the project, and edit the .proj file in VS as text. look for the assembly reference in the XML and look for 'Private'. This means whether the assembly referenced is to be treated as though its going to be a private assembly from the referencing assemblies perspective, vs a shared one. Which is sort of a wordy way of saying, will that assembly be deployed as a unit with the other assemblies together. This is very important toward unburdening things. Background: http://msdn.microsoft.com/en-us/magazine/cc164080.aspx
So the basic idea here is that you want to configure all of these to be the least expensive, both during build and after deployment. If you are building them together, then for example you probably really don't need 'Copy Local'. Id hate to say more about how you should configure them without knowing more about your needs, but its a very fine thing to go read a few good paragraphs about each. This gets very tricky however, because you also influence whether VS will use the the stale old one when resolving before the referenced one is rebuilt. As a further example explaiing that its good to go read about these, Copy Local can use the local copy, even though its stale, so having this set can be double bad. Just remember the goal at the moment is to lower the burden of VS loading newly built assemblies jsut to compile the others.
Lastly, for now, I can easily say that hanging for only 1.5 mins is getting off very lucky. There are people with much much worse build times due to things like this ;)
Some troubleshooting idea's that have not been mentioned:
Clean solution?
Delete Obj and Bin folders plus the .suo file? FYI, neither Clean nor Rebuild will delete non-build files, eg files copied during a pre-build command.
Turn off VS scanning outside files. Options > tools > environment > document > detect when file is changed outside the environment?
Rollback SVN history to confirm when it started to occur? What changed? If the project file on day 1 takes the same time, recreate the project, add all the files and build.
Otherwise could you please run Process Monitor and let us know what Visual Studio is doing in the prep-build stage?
Sounds silly, but remove all breakpoints first. It sped up my pre-build checks massively - still don't know why though.
Based on the (limited) information provided one possibility is that there could be a pre-build action specified in the project file that is slow to compile.
Try disabling platform verification task as described here.
If your individual projects are compiling correctly then all you can do is change order of compilation by setting dependent projects explicitly in configuration.
Try to visualize your project dependency hierarchy and set dependent projects. For example, if your business entities project is referenced in each project, then in configuration of each project, this project must be selected as dependent.
When an explicit build order is not set, visual studio is analyzing projects to create an order of building project. Setting explicit dependent projects wiki make visual studio skip this step and use the order provided by you.
With such an extreme delay on a single project and no other avenue seeming to provide a reason I would attempt to build that specific project while running procmon from sysinternals and filter out all the success messages. You could probably also narrow it down to just the file system actions as well. From your description I might guess that the files are being locked by an external source like the event collection or workflow management process services.
Other things to consider would be whether or not this is a totally clean build machine or if it has been used to perhaps test the builds as well? If so, is there a chance that someone mapped an IIS application path to the project directly or registered it as a service location?
If you run procmon and see no obvious locks or conflicts I would create a totally new solution and project and copy the files over to see if that project also has the same delay. If it does have the same delay I would create a sample project of the same type but generic data (essentially empty) and see if that too is slow. If the new project with the same files builds fine you can then diff the directories to see what the variance is that causes the problem (perhaps a config or project setting).
For me, thoroughly disabling code analyzers helped per instructions here:
https://learn.microsoft.com/en-us/visualstudio/code-quality/disable-code-analysis?view=vs-2019#net-framework-projects.
I thought my code analyzers were already off, but adding the extra xml helped.
Thanks Kaleb's for the suggestion to set "MSBuild project build [output|build log] verbosity" to Diagnostic. The first message took more than 10 seconds to display:
Property reassignment: $(Features)=";flow-analysis;flow-analysis" (previous value: ";flow-analysis") at C:\myProjectDirectory\packages\Microsoft.NetFramework.Analyzers.2.9.3\build\Microsoft.NetFramework.Analyzers.props (32,5)
Which led me to the code analyzers.
Just in case someone else trips into this issue:
In my case the delay was being caused by an invalid path entry in "additional include directories" that referred to a non accessible UNC location.
Once this was corrected, the delay disappeared.

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