SerialPort.GetPortNames() is wrong - c#

If a detach a serial device which is still being used by windows, SerialPort.GetPortNames() will return that same detached device as actually still being attached. I also can't close the serial port without an unhandeled exception error stating that the port does not exist (which is true).
I can confirm that the device map for SERIALCOMM in the registry is not being updated either, which is where SerialPort.GetPortNames() gets the port names I presume. The hardware manager detects the right COMM ports.
Is there a way around this? Can I simply delete the SERIALCOMM registry entry?
I looked at this potential workaround, but I think that will just let me catch the exception.

I'm not an expert but my experience is that as long as you have any (SW-)object connected to the com-port it will be visible.
When I tested this some years ago I got the same result and not until I did lose my SerialPort object the port disappeared from the GetPortNames list (and presumable also the registry).
I think this is the way Windows handles this driver. If a serial port gets unplugged while in use in SW the system continues to have a place-holder for the serial port until it is released by SW.
In my SW I solved this by having a timeout for the function I needed (the other end could stop working as well) and before every new start of program-loop (normally once every 5min-1h) I just released the COM-port and reconnected to it, if reconnect failed the port was detected as lost...
Hope this helps you.

Related

btframework how to pair & bond with encryption (Bluetooth LE noob question)

I am having trouble trying to pair & bond a Bluetooth LE device using btframework (www.btframework.com), specifically the Nonin Wristox 3150 BLE
The documentation for the device states...
The 3150 BLE uses the Just Works
pairing method with bonding support. Upon successful pairing, the collector should initiate bonding, and the 3150 BLE will save the long term bonding key associated with the collector. The 3150 BLE requires the
collector to be bonded in order to encrypt the connection. When bonding is complete, the collector should
encrypt the connection.
I'm trying to work out what I should be doing to get connected. I've actually managed to get it connected once, which is how I've done all my development, but what I've done does not seem to have worked when I try it again. Using the BTFramework demo application, their "GattClient" - I can discover my device no problem, but when I click on "Connect", it connects to the device with a 0 error code (indicates success) , but the device disconnects a second later. I'm guessing this is because I haven't done all the pairing above.
So I've used their "Bluetooth Manager" to try pairing. I set the MITM to "ProtectionRequiredBonding", IOCap to "DisplayOnly" and BLE Protection to "Encryption", and click "Pair".
This actually worked once - I was paired, and then I was able to use the GattClient to Connect and get the services, characteristics and see the characteristic changes.
However I haven't been able to repeat the exercise. When I use Windows to remove the device, I'm back to the previous state where I can connect but get disconnected by the device, and I tried the above again. It doesn't seem to work now though. I usually get error 0x005105C (device not found) when I try to connect now. In the Window settings devices page, the status seems to change between "Connected" and "Paired" at random, and sometimes the device itself just starts reporting a connection error. (The device is not very forthcoming about what's causing the error). It always reports the pairing itself to be a success though
There is also this:
If the encryption process fails, it is likely that either the collector or 3150 BLE has deleted its bond key. When this occurs, the 3150 BLE will delete its bond key if present. It is recommended that the collector also delete its bond key if present.
Is this something I need to be doing? How is this done with btframework?
It appeared becasue your device has random MAC which changes each time you connect.disconnect.
So the correct sequence is:
Discover device.
Pair with it.
Connect.
Do what you need.
Disconnect.
Unpair (through your code, not through Windows device manager.)
If need connect to it once again go to step 1 so the device will be found with new MAC.
Should you have any questions it faster to get answered if you contact us by e-mail (support#btframework.com).
Just to follow up on this, it turned out to be a quirk specific to my device. It only allows pairing for the first 2 minutes after putting in you're batteries. If I remove the batteries and put them back in, I can pair with the device.

Serial Port Disconnect with exception: system.invalidoperationexception in system.dll [duplicate]

I got a little problem with a USB Barcode Scanner.
I am using the Scanner with the "SerialPort" class:
this._barcodeScanner = new SerialPort(comPort, 9600, Parity.None, 8, StopBits.One) { Handshake = Handshake.None, ReadTimeout = 500, WriteTimeout = 500 };
this._barcodeScanner.Open();
this._barcodeScanner.DataReceived += BarcodeScannerCallback;
If I unplug the USB Device while it´s opened via the "SerialPort" class, I can´t close the software properly and the virtual port stays open for all eternity or till I reboot the whole computer.
So my question is, is there any way to close the virtual port after I unplugged the device via C# code?
Greetings
[edit #1]
Alrighty, some more code:
This way I am checking every 10 seconds if the device is plugged in:
private bool CheckUsbDeviceAvailability()
{
ManagementObjectSearcher searcher = new ManagementObjectSearcher("root\\WMI",
"SELECT * FROM MSSerial_PortName WHERE PortName = '" + this.PortName + "'");
if (searcher.Get().Count > 0)
return true;
return false;
}
Thats the Callback-Event of the Serial Port:
void BarcodeScannerCallback(object sender, SerialDataReceivedEventArgs e)
{
Thread.Sleep(500);
string data = this._barcodeScanner.ReadExisting().Replace(Convert.ToChar(2), Convert.ToChar(32)).Trim();
if (data.StartsWith("AX"))
{
string[] arrData = data.Split('\n');
this._barcodeScanner.StopAvailabilityThread();
Barcode code = new Barcode(arrData[0].Replace("\r", ""));
if (CheckIfBarcodeExists(code))
this.UpdateBarcodeNode(code);
else
this.CreateBarcodeNode(code);
BarcodeScannerCallbackEvent(sender, e, code);
this._barcodeScanner.StartAvailabilityThread();
}
this._barcodeScanner.ComDevicePluggedIn = ScannerDevice.ComAvailabilityState.Available;
}
if it doesnt answer anymore it will fire the "DeviceNotAvailableEvent()":
void BarcodeScannerDeviceNotAvailableEvent()
{
this._barcodeScanner.Close();
this._barcodeScanner.Dispose();
}
I have overriden the Dispose Event of the "SerialPort" class so that it´s going to abort the Thread:
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
this._deviceAvailableThread.Abort();
}
base.Dispose(isDisposing);
}
Serial ports date from the stone age of computing. That's where you plugged in your ASR-33 teletype to start typing in your Fortran program. The electrical interface is very simple. So is the Windows API to use a serial port from your own code. Practically any runtime environment supports them.
USB has replaced serial port hardware completely. It has a much more advanced logical interface to the machine, supporting many different type of devices. And it supports Plug and Play, allowing the operating system to detect when a device is attached or removed as well as automatically installing the device driver, etcetera.
This flexibility comes at a price however, a USB device always needs a device driver to become usable. Device drivers are not created equal. Different drivers require different ways to talk to the device. Usually done through DeviceIoControl() or Read/WriteFile() but those are very opaque API functions. In the early days of USB, device manufacturers would supply a DLL that provided a rich API to hide the implementation details.
That did not work so well, manufacturers are not very good at writing good APIs and they sure don't like to support them. So a good solution would be to support a standard API, one that's available on any machine, supported by any runtime, documented and maintained by somebody else. Like the serial port API.
That did not work so well, manufacturers are not very good at writing device drivers that emulate serial ports. The biggest hang-up with the API is that it doesn't have any support for Plug and Play. The core support for it is missing, after all serial port hardware doesn't have the logical interface to support it. There is some support for detecting that a device is attached through the DTR hardware handshake line, but no support whatsoever for detecting that the port is no longer there.
Detaching the USB device is the problem. In an ideal world, the emulator built into the device driver would simply pretend that the serial port is still there until the last handle on the device is closed. That would be the logical implementation, given that there's no way to trigger a Plug and Play event. For some strange reason that seems to be difficult to implement. Most USB drivers take the crummy shortcut, they simply make the device disappear even while it is in use.
This plays havoc on any user mode code that uses the device. Which is typically written to assume it is a real serial port and real serial ports don't suddenly disappear. At least not without drawing a bright blue spark. What goes wrong is pretty unpredictable because it depends on how the driver responds to requests on a device that's no longer there. An uncatchable exception in a worker thread started by SerialPort was a common mishap. Sounds like your driver really gets it wrong, it generates an error return code on the MJ_CLOSE driver request. Which is kind of a logical thing to do for a driver, after all the device isn't there anymore, but quite unsolvable from your end. You have a handle and you can't close it. That's up a creek with no paddle.
Every major release of .NET had a small patch to the SerialPort classes to try to minimize the misery a bit. But there's a limited amount that Microsoft can do, catching all errors and pretending they didn't happen ultimately leads to class that provides no good diagnostic anymore, even with a good driver.
So practical approaches are:
always use the Remove Hardware Safely tray icon in Windows
use the latest version of .NET
contact the vendor and ask for a driver update
ditch vendors that supply lousy drivers
tell your users that, just because it is the only thing you can do with a USB device, that unplugging it doesn't solve any problems
make closing the port easy and accessible in your UI
glue the USB connector to the port so it can't be removed
The 5th bullet is also what gets programmers in trouble. Writing serial port code isn't easy, it is heavily asynchronous and the threadpool thread that runs the DataReceived event is difficult to deal with. When you can't diagnose the software problem you tend to blame the hardware. There's very little you can do with the hardware but unplug it. Bad Idea. Now you have two problems.
This Problem Exists in .Net 2 , 3 , 3.5 you can use framework 4 (problem does not exist in .net 4)

C# Serial Port Check if Device is Connected

I've been working with the SerialPort class a lot lately. Currently I'm trying to figure out the proper way to check if a device is connected to the comm port my application uses. Is there any proper way to check if a device is connected to the comm port? My current method is as follows:
while (isReading == true)
{
try
{
received += serialPort.ReadExisting();
if (received.Contains('>'))
isReading = false;
}
catch (Exception e)
{
}
if (tick == 10000)
if (received == "")
{
Console.WriteLine("No Data Received. Device isn't connected.");
isReading = false;
}
tick++;
}
Console.WriteLine(received);
It works but I feel it's a little hacky and unreliable. I can keep it if need be but I'd like it if there's a proper alternative to doing this.
Edit: I actually have to set the tick value to about 10,000 to ensure it's reliable. Otherwise I fail to receive data on occasion. Even setting it to 1000 or 5000 is unreliable. Even then, it's not guaranteed to be reliable across multiple machines.
I too need to work with serial ports, and believe me they are a pain.
My method to check if a device is connected usually revolves around issuing a polling command.
While you method may work, I cant help but be reluctant to use a while loop when an event will suffice.
The .NET serial port class offers some useful events:
Serial.DataReceived Serial.ErrorReceived and Serial.Write
Usually I would issue a polling command at a specified interval to ensure the device is connected.
When the device responds it will fire the DataReceived event, and you can deal with the response accordingly (along with any other neccessary data). This can be used in conjunction with a simple Timer or incremented variable to time the response. Note you will need to set the ReadTimeout and WriteTimeout value appropriately. This, along with the ReadExisting and/or ReadLine method may be of use in your DataReceived event handler.
So, to summarize, (in pseudo code)
Send Polling command, Start Timer
Timer to CountDown for a specified time
If Timer fires, then assume no response
If DataRecieved fires (and expected response) assume connection
(of course handle any specific Exceptions (e.g TimeOutException, InvalidOperationException)
Unfortunately with serial ports, there's no proper way to determine if a certain device is connected. You could write a magic message that only your device would respond correctly to, but as described in this answer, this method could cause problems for other connected devices.
Ultimately, you just have to depend on the user selecting the correct port.
Also, if you happen to lose connection to the device, you would only know when you fail to read/write to it. In this case, just throw a LostConnection event.
I would agree that is a hacky because any device could be connected and sending '>'; but that doesn't mean its your device.
Instead, be dynamic and use something like SerialPort.GetPortNames and WMI Queries to interrogate the devices plugged into the COM ports.
You could use this example as a starting point.
After reading documentation and examples, you should be able to create a list of all device information that registers drivers on the computer and their connected COM port.
Edit:
Since the device doesn't register itself, consider looking at the product drivers for Visual Studio that might make your job a lot easier.

Connection between 2 computers via dial up modem without internet in c#

Hi Is there any way to connecting to computers via Dial Modem without internet?
Like windows Hyper terminal.
making connection sending files between computers.
Just Connection Between two Computers Directly and sending FIle.
Yes.
Assuming the modems are connected via a serial port (or emulate being connected via a serial port): you'll need one modem set up (learn your AT commands!) to listen for and answer incoming calls, and the other to dial the first.
You can then treat the pair as a rather long serial link.
However getting everything to work reliably is more of an art than a science, and something that is so rarely done today that much of it is forgotten. The last time I worked with modems in this way was more than fifteen years ago.
The way we used to do it back in the olden days was with a null-modem cable. We even used to do "networked" gaming that way, back in the day.
This is bascially an RS-232 cable with the receive and transmit pins crosswired. I still see some adapters around, so it shouldn't be too tough to get hold of one.
Much later some people created SLIP (Serial Line IP) to enable a serial line to act as a carrier for the entire TCP/IP stack. A bit later PPP was introduced as an improvement. I think SLIP is still available for most platforms, and PPP exists on every platform that can do dial-up internet.
So if the question basically boils down to wanting to network two computers via PPP without going through somebody else's dial-up server (like Earthlink), what you need is to install a PPP server on one of the two machines. They come with most Linux distros. For Windows you will have to go look. I'd help, but my corporate blocker is being overexuberant again.
Someone has written an XModem implementation in C# here: http://trackday.cc/b2evo/blog2.php/2007/08/02/net-xmodem It may help with what you're after.
One thing that's not clear from your question is whether you are attempting to directly connect two machines in the same physical location with a cable, or if you are attempting to dial in to one from the other over a PSTN.
If they are in the same place, eliminate the modem from the equation. This reduces complexity significantly.
If they are in separate locations (ie, dialing over an honest-to-God dial-up connection), there is some code here that might help you. The article talks about a Bluetooth or GPRS modem, but the core of it is about sending AT commands which can be used to talk to any AT-command set-compatible device. It might get you going in the right direction.
Update
See http://msdn2.microsoft.com/en-us/system.io.ports.serialport(VS.80).aspx
Since a modem should be attached to a COM port (COM1-COM12) even it is an internal modem, you should be able to use the .NET framework's SerialPort class to open the port, send AT commands, etc. Once you have an open connection, you could use the XModem library to transfer files, or straight serial for regular communications.
Do you need an IP stack, or are you happy with a straight serial protocol?
You can quite easily setup dial-up network connections within Windows that require the use of a modem (its under the option for setting up a VPN, but you can set it for just a dial up).
So I would assume that you can then map a network location to it for use by your C# code.
As already stated at least one of the modems must be on and listening for a connection.
* edit *
I believe that the following code will trigger a dial-up connection that has been placed within Network Connections
System.Diagnostics.ProcessStartInfo procStartInfo = new System.Diagnostics.ProcessStartInfo(#"c:\Local Area Connection 2 - Shortcut");
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo = procStartInfo;
proc.Start();
For link placed at c:\ drive and named "Local Area Connection 2 - Shortcut"
You could then ping the destination to see if its connected.
Ultimately though I think that your best solution may be to use RAS.
Have a look here at Codeplex: DotRAS
You can then use the following code:
RasDialer dialer = new RasDialer();
bool connected = false;
foreach (RasConnection connection in dialer.GetActiveConnections())
{
if (connection.EntryName == "MyFriendsPC")
{
connected = true;
break;
}
}
if (!connected) {
dialer.EntryName = "MyFriendsPC";
dialer.Dial();
// If you need to provide credentials, use the Dial(NetworkCredential) overload that's available.
}
This example assumes you already have an entry named MyFriendsPC in the default phone book. If you do not and need to create this connection programmatically, you can use the RasPhoneBook component for that.
RasPhoneBook pbk = new RasPhoneBook();
pbk.Open(); // This will open the phone book in the All Users profile.
RasEntry entry = new RasEntry("MyFriendsPC");
If you'd rather use the default settings for the connection you can use one of the static methods on the RasEntry class, or manually configured the connection here.
pbk.Entries.Add(entry);
Once the entry has been added to the collection, it will immediately be added into the phone book.
I recently wanted to connect a dial-up POS terminal to an analog modem. This is not difficult, but you need to introduce a 9-volt battery and a 200mA resistor in parallel for the modems to connect. https://www.youtube.com/watch?v=luarFqislIc describes the approach (skip to 11:30 to see the circuit). Without the battery and resistor to provide the loop current (about 18mA), the modems will not negotiate a connection (you'll hear the modem after entering ATA to answer, but you won't hear the final part of the modem negotiation). With the loop current, the modems will connect. The video even shows ZModem being used to transfer a file from one PC to the other.
One final item not mentioned in the video is with this circuit, there is no dial tone. To get around this, enable blind dialing (ATX1) on the calling modem. Also, since there are no rings with this approach, setting the receiving modem to auto-answer (ATS0=1) won't work. You have to enter ATA on the receiving modem to answer.

c# ascii protocol problem

i have a program that send ASCII commands to a device via a serial port. The program is a demo and doesn't do what i want.
I am just trying to get the device to respond in c# and I'm not getting anything back.
all the serial port settings are correct.
I am sending exactly the same message as the demo software.
//e.g message <STX>ABC<EOT>
byte[] msg = new byte[5];
msg[0] = 0x02;
msg[1] = 0x41;
msg[2] = 0x42;
msg[3] = 0x43;
msg[4] = 0x04;
comport.write(msg, 0,msg.length)
the device is a monitor. The code was only an example. there isn't a heartbeat just a response for a correct message sent or a error message. the settings are standard 9600-8-N-1. "paperclip between pins 2 and 3 (TX and RX)." yeah i know the cable works because its the same one used with the product software that works. and im getting back what i send. I have used a virtual com program and everything seems alright. "6 bytes but initializing only the first 5. " sorry typo.
the SerialPort.DtrEnable and RtsEnable properties to true. are on by default in c#. i have tried the hyper terminal and am not getting a response with that either. I have sent \r and \n with no luck.
This C# Tutorial on Serial Port Communication should be able to help. I'm not sure if there is an appropriatei intrinsic caste between Hex and Byte through assignment in C#. That may be the source of your problem.
Device Heartbeat
Does the device send a DC2 or DLE response (heartbeat)? If so, try opening a COM port in Hyperterminal using basic 9600-8-N-1 settings and see if you get anything. Is there any STX, SYN, ETX commands sent back when you try to send a command? I'm not sure on the command-set implementation for the hardware you are trying to communicate with.
Checking COM Port Operation
Have you checked if your COM port is working properly? You can create a loopback by inserting a paperclip between pins 2 and 3 (TX and RX). This will loopback your COM port and in Hyper terminal you can open that COM port and type. The characters will echo back.
You can also use a piece of software called com0com to create virtual COM ports to test what you are sending before you actually send it.
It provides pairs of virtual COM ports that are linked via a nullmodem connetion. You can then use your favorite terminal application or whatever you like to send data to one COM port and recieve from the other one
Without anymore specific information, we'll be grasping at straws.
You're allocating and sending 6 bytes but initializing only the first 5.
Also, according to what you write, you're doing everything correctly, exactly as the demo program. Right? Then I can see only one solution: The device is pulling your leg!
Seriously: If one program works and your doesn't, there MUST be some difference.
By far the most common mistake is forgetting to turn on the hardware handshake signals. The device won't send anything if it thinks the host is turned off. Make sure you set the SerialPort.DtrEnable and RtsEnable properties to true.
As mentioned before, fix the array size. Although it probably won't help, the STX character ensures that junk is thrown away.
Check if basic hardware is okay with the Windows Hyperterminal applet. You can send the message you are trying to transmit by typing Ctrl+B, ABC, Ctrl+D
As others have suggested, it is good idea to check what is being sent and received with some kind of terminal software. I have had success with "realterm"-- it has nice displays of ascii or binary/hex views.
Since you are working with ASCII, another issue might be that you are not sending the correct line-terminating character. Some devices expect \r and others \n. Make sure you are setting that correctly.
the device is a monitor. The code was only an example.
there isn't a heartbeat just a response for a correct message sent or a error message.
the settings are standard 9600-8-N-1.
"paperclip between pins 2 and 3 (TX and RX)." yeah i know the cable works because its the same one used with the product software that works. and im getting back what i send. I have used a virtual com program and everything seems alright.
"6 bytes but initializing only the first 5. " sorry typo.
the SerialPort.DtrEnable and RtsEnable properties to true. are on by default in c#.
i have tried the hyper terminal and am not getting a response with that either.
I have sent \r and \n with no luck.

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