Problems with Streamwriter - c#

I know it sounds really stupid, but I have a really easy application that saves some data from some users on a database, and then I want to write all the data on a .txt file.
The code is as follows:
List<MIEMBRO> listaMiembros = bd.MIEMBRO.ToList<MIEMBRO>();
fic.WriteLine("PARTICIPACIONES GRATUITAS MIEMBROS: ");
mi = new Miembro();
foreach (MIEMBRO_GRATIS m in listaMiembroGratis)
{
mi.setNomMiembro(m.nomMiembro);
mi.setNumRifa(m.numRifa.ToString());
fic.WriteLine(mi.ToString());
}
fic.WriteLine();
As you see, really easy code. The thing is: I show the information on a datagrid and I know there are lots of more members, but it stops writing in some point.
Is there any number of lines or characters to write on the streamwriter?? Why I can't write all the members, only part of them???

fic is probably not being flushed by the time you are looking at the output file; if you instantiate it as the argument for a using block, it will be flushed, closed, and disposed of when you are done.
Also, in case you are flushing properly (but it is not being flushed by the time you are checking the file), you could flush at the end of each iteration:
foreach (MIEMBRO_GRATIS m in listaMiembroGratis)
{
mi.setNomMiembro(m.nomMiembro);
mi.setNumRifa(m.numRifa.ToString());
fic.WriteLine(mi.ToString());
fic.Flush();
}
This will decrease performance slightly, but it will at least give you an opportunity to see which record is failing to write (if, indeed, an exception is being thrown).

Is there any number of lines or characters to write on the
streamwriter??
No, there isn't.
As you see, really easy code. The thing is: I show the information on
a datagrid and I know there are lots of more members, but it stops
writing in some point
My guess is that your code is throwing an exception and you aren't catching it. I would look at the implementation of setNomMiembro, setNumRifa and ToString in Miembro; which, by the way, in the case of setNomMiembro and setNumRifa should probably be implemented as properties ({get;set;}) and not as methods.
For example, calling ToString in numRifa would throw a null pointer exception if numRifa is null.

Related

How to know if a file system is read only (.NET Standard)?

I have a function that reads a file and if it doesn't exist it creates and fills it. However this is in a .NET Standard Library and is called from an AWS Lambda function which gives back the following error:
"Read-only file system"
How can I determine that the file system is read only in code so I can skip the file creation and when its the case?
EDIT: My question is different than Is there a way to check if a file is in use. That question is asking about trying to read a file before it is saved. I am asking how to know if the file system wouldn't allow me to save a file (due to restrictions in the file system)
Generally, for nearly everything to do with file systems, the trick is to remember they are volatile, and therefore the answer is to just try whatever you want to do and handle the exception if it fails.
To understand what I mean by, "volatile", let's say you have some magic Path.IsReadOnlyFileSystem() method that does exactly what you want. So you want to run some code like this:
if (!Path.IsReadOnlyFileSystem(fileIWantToCreate))
{
using(var sw = new StreamWriter(fileIWantToCreate))
{
//fill file here
}
}
But then something happens in your AWS cloud forcing the service to go into read-only mode. And it happens right here:
if (!Path.IsReadOnlyFileSystem(fileIWantToCreate))
{
/* <==== AWS goes read-only here ====> */
using(var sw = new StreamWriter(fileIWantToCreate))
Your magic method did it's job perfectly. At the moment you called the method, the file system still allowed writes. Unfortunately, a volatile file system means you can't trust operations from one moment to the next (and a non-volatile file system wouldn't be much good to you for saving data). So you might be tempted to go for a pattern like this:
try
{
if (!Path.IsReadOnlyFileSystem(fileIWantToCreate))
{
using(var sw = new StreamWriter(fileIWantToCreate))
{
//fill file here
}
}
}
catch( )
{
// handle the exception here
}
And now it's clear you have to handle the exception anyway. The if() condition doesn't really gain anything in terms of actual functionality. All it really does is add complexity to your code.
Even so, there's a tendency to believe keeping the if() condition gains a performance benefit by saving an exception handler and saving a disk access. This belief is flawed.
The if() condition actually adds disk access when it checks the file system status. Moreover, this cost is added on every execution. Keeping the if() condition does save the exception handler, but only on occasions where the initial access fails. Admittedly, unrolling the stack to handle an exception is among the most expensive operations you can do in all of computer science. This is the "why" behind the "don't use exceptions for normal control flow" mantra. However, disk access is one of the few things that is far and away worse for performance.
In summary, we have an exception handler stack unwind sometimes vs an extra disk access every time. From a performance standpoint it's clear you're better off without the if() condition at all. We don't need the if() condition for correctness reasons, and we don't want it for performance reasons.... remind me again why we have it? The better pattern skips that block completely, like this:
try
{
using(var sw = new StreamWriter(fileIWantToCreate))
{
//fill file here
}
}
catch( )
{
// handle the exception here
}
Thus the magic IsReadOnlyFileSystem() method is not needed or even helpful.
This isn't to say that method doesn't exist (I don't think it's part of .Net Standard, but depending on your platform there's likely a lower-level construct you can call into). It's just that it's not a particularly good idea.

Best practice for null testing [duplicate]

To avoid all standard-answers I could have Googled on, I will provide an example you all can attack at will.
C# and Java (and too many others) have with plenty of types some of ‘overflow’ behaviour I don’t like at all (e.g type.MaxValue + type.SmallestValue == type.MinValue for example : int.MaxValue + 1 == int.MinValue).
But, seen my vicious nature, I’ll add some insult to this injury by expanding this behaviour to, let’s say an Overridden DateTime type. (I know DateTime is sealed in .NET, but for the sake of this example, I’m using a pseudo language that is exactly like C#, except for the fact that DateTime isn’t sealed).
The overridden Add method:
/// <summary>
/// Increments this date with a timespan, but loops when
/// the maximum value for datetime is exceeded.
/// </summary>
/// <param name="ts">The timespan to (try to) add</param>
/// <returns>The Date, incremented with the given timespan.
/// If DateTime.MaxValue is exceeded, the sum wil 'overflow' and
/// continue from DateTime.MinValue.
/// </returns>
public DateTime override Add(TimeSpan ts)
{
try
{
return base.Add(ts);
}
catch (ArgumentOutOfRangeException nb)
{
// calculate how much the MaxValue is exceeded
// regular program flow
TimeSpan saldo = ts - (base.MaxValue - this);
return DateTime.MinValue.Add(saldo)
}
catch(Exception anyOther)
{
// 'real' exception handling.
}
}
Of course an if could solve this just as easy, but the fact remains that I just fail to see why you couldn’t use exceptions (logically that is, I can see that when performance is an issue that in certain cases exceptions should be avoided).
I think in many cases they are more clear than if-structures and don’t break any contract the method is making.
IMHO the “Never use them for regular program flow” reaction everybody seems to have is not that well underbuild as the strength of that reaction can justify.
Or am I mistaken?
I've read other posts, dealing with all kind of special cases, but my point is there's nothing wrong with it if you are both:
Clear
Honour the contract of your method
Shoot me.
Have you ever tried to debug a program raising five exceptions per second in the normal course of operation ?
I have.
The program was quite complex (it was a distributed calculation server), and a slight modification at one side of the program could easily break something in a totally different place.
I wish I could just have launched the program and wait for exceptions to occur, but there were around 200 exceptions during the start-up in the normal course of operations
My point : if you use exceptions for normal situations, how do you locate unusual (ie exceptional) situations ?
Of course, there are other strong reasons not to use exceptions too much, especially performance-wise
Exceptions are basically non-local goto statements with all the consequences of the latter. Using exceptions for flow control violates a principle of least astonishment, make programs hard to read (remember that programs are written for programmers first).
Moreover, this is not what compiler vendors expect. They expect exceptions to be thrown rarely, and they usually let the throw code be quite inefficient. Throwing exceptions is one of the most expensive operations in .NET.
However, some languages (notably Python) use exceptions as flow-control constructs. For example, iterators raise a StopIteration exception if there are no further items. Even standard language constructs (such as for) rely on this.
My rule of thumb is:
If you can do anything to recover from an error, catch exceptions
If the error is a very common one (eg. user tried to log in with the wrong password), use returnvalues
If you can't do anything to recover from an error, leave it uncaught (Or catch it in your main-catcher to do some semi-graceful shutdown of the application)
The problem I see with exceptions is from a purely syntax point of view (I'm pretty sure the perfomance overhead is minimal). I don't like try-blocks all over the place.
Take this example:
try
{
DoSomeMethod(); //Can throw Exception1
DoSomeOtherMethod(); //Can throw Exception1 and Exception2
}
catch(Exception1)
{
//Okay something messed up, but is it SomeMethod or SomeOtherMethod?
}
.. Another example could be when you need to assign something to a handle using a factory, and that factory could throw an exception:
Class1 myInstance;
try
{
myInstance = Class1Factory.Build();
}
catch(SomeException)
{
// Couldn't instantiate class, do something else..
}
myInstance.BestMethodEver(); // Will throw a compile-time error, saying that myInstance is uninitalized, which it potentially is.. :(
Soo, personally, I think you should keep exceptions for rare error-conditions (out of memory etc.) and use returnvalues (valueclasses, structs or enums) to do your error checking instead.
Hope I understood your question correct :)
A first reaction to a lot of answers :
you're writing for the programmers and the principle of least astonishment
Of course! But an if just isnot more clear all the time.
It shouldn't be astonishing eg : divide (1/x) catch (divisionByZero) is more clear than any if to me (at Conrad and others) . The fact this kind of programming isn't expected is purely conventional, and indeed, still relevant. Maybe in my example an if would be clearer.
But DivisionByZero and FileNotFound for that matter are clearer than ifs.
Of course if it's less performant and needed a zillion time per sec, you should of course avoid it, but still i haven't read any good reason to avoid the overal design.
As far as the principle of least astonishment goes : there's a danger of circular reasoning here : suppose a whole community uses a bad design, this design will become expected! Therefore the principle cannot be a grail and should be concidered carefully.
exceptions for normal situations, how do you locate unusual (ie exceptional) situations ?
In many reactions sth. like this shines trough. Just catch them, no? Your method should be clear, well documented, and hounouring it's contract. I don't get that question I must admit.
Debugging on all exceptions : the same, that's just done sometimes because the design not to use exceptions is common. My question was : why is it common in the first place?
Before exceptions, in C, there were setjmp and longjmp that could be used to accomplish a similar unrolling of the stack frame.
Then the same construct was given a name: "Exception". And most of the answers rely on the meaning of this name to argue about its usage, claiming that exceptions are intended to be used in exceptional conditions. That was never the intent in the original longjmp. There were just situations where you needed to break control flow across many stack frames.
Exceptions are slightly more general in that you can use them within the same stack frame too. This raises analogies with goto that I believe are wrong. Gotos are a tightly coupled pair (and so are setjmp and longjmp). Exceptions follow a loosely coupled publish/subscribe that is much cleaner! Therefore using them within the same stack frame is hardly the same thing as using gotos.
The third source of confusion relates to whether they are checked or unchecked exceptions. Of course, unchecked exceptions seem particularly awful to use for control flow and perhaps a lot of other things.
Checked exceptions however are great for control flow, once you get over all the Victorian hangups and live a little.
My favorite usage is a sequence of throw new Success() in a long fragment of code that tries one thing after the other until it finds what it is looking for. Each thing -- each piece of logic -- may have arbritrary nesting so break's are out as also any kind of condition tests. The if-else pattern is brittle. If I edit out an else or mess up the syntax in some other way, then there is a hairy bug.
Using throw new Success() linearizes the code flow. I use locally defined Success classes -- checked of course -- so that if I forget to catch it the code won't compile. And I don't catch another method's Successes.
Sometimes my code checks for one thing after the other and only succeeds if everything is OK. In this case I have a similar linearization using throw new Failure().
Using a separate function messes with the natural level of compartmentalization. So the return solution is not optimal. I prefer to have a page or two of code in one place for cognitive reasons. I don't believe in ultra-finely divided code.
What JVMs or compilers do is less relevant to me unless there is a hotspot. I cannot believe there is any fundamental reason for compilers to not detect locally thrown and caught Exceptions and simply treat them as very efficient gotos at the machine code level.
As far as using them across functions for control flow -- i. e. for common cases rather than exceptional ones -- I cannot see how they would be less efficient than multiple break, condition tests, returns to wade through three stack frames as opposed to just restore the stack pointer.
I personally do not use the pattern across stack frames and I can see how it would require design sophistication to do so elegantly. But used sparingly it should be fine.
Lastly, regarding surprising virgin programmers, it is not a compelling reason. If you gently introduce them to the practice, they will learn to love it. I remember C++ used to surprise and scare the heck out of C programmers.
The standard anwser is that exceptions are not regular and should be used in exceptional cases.
One reason, which is important to me, is that when I read a try-catch control structure in a software I maintain or debug, I try to find out why the original coder used an exception handling instead of an if-else structure. And I expect to find a good answer.
Remember that you write code not only for the computer but also for other coders. There is a semantic associated to an exception handler that you cannot throw away just because the machine doesn't mind.
Josh Bloch deals with this topic extensively in Effective Java. His suggestions are illuminating and should apply to .NET as well (except for the details).
In particular, exceptions should be used for exceptional circumstances. The reasons for this are usability-related, mainly. For a given method to be maximally usable, its input and output conditions should be maximally constrained.
For example, the second method is easier to use than the first:
/**
* Adds two positive numbers.
*
* #param addend1 greater than zero
* #param addend2 greater than zero
* #throws AdditionException if addend1 or addend2 is less than or equal to zero
*/
int addPositiveNumbers(int addend1, int addend2) throws AdditionException{
if( addend1 <= 0 ){
throw new AdditionException("addend1 is <= 0");
}
else if( addend2 <= 0 ){
throw new AdditionException("addend2 is <= 0");
}
return addend1 + addend2;
}
/**
* Adds two positive numbers.
*
* #param addend1 greater than zero
* #param addend2 greater than zero
*/
public int addPositiveNumbers(int addend1, int addend2) {
if( addend1 <= 0 ){
throw new IllegalArgumentException("addend1 is <= 0");
}
else if( addend2 <= 0 ){
throw new IllegalArgumentException("addend2 is <= 0");
}
return addend1 + addend2;
}
In either case, you need to check to make sure that the caller is using your API appropriately. But in the second case, you require it (implicitly). The soft Exceptions will still be thrown if the user didn't read the javadoc, but:
You don't need to document it.
You don't need to test for it (depending upon how aggresive your
unit testing strategy is).
You don't require the caller to handle three use cases.
The ground-level point is that Exceptions should not be used as return codes, largely because you've complicated not only YOUR API, but the caller's API as well.
Doing the right thing comes at a cost, of course. The cost is that everyone needs to understand that they need to read and follow the documentation. Hopefully that is the case anyway.
How about performance? While load testing a .NET web app we topped out at 100 simulated users per web server until we fixed a commonly-occuring exception and that number increased to 500 users.
I think that you can use Exceptions for flow control. There is, however, a flipside of this technique. Creating Exceptions is a costly thing, because they have to create a stack trace. So if you want to use Exceptions more often than for just signalling an exceptional situation you have to make sure that building the stack traces doesn't negatively influence your performance.
The best way to cut down the cost of creating exceptions is to override the fillInStackTrace() method like this:
public Throwable fillInStackTrace() { return this; }
Such an exception will have no stacktraces filled in.
Here are best practices I described in my blog post:
Throw an exception to state an unexpected situation in your software.
Use return values for input validation.
If you know how to deal with exceptions a library throws, catch them at the lowest level possible.
If you have an unexpected exception, discard current operation completely. Don’t pretend you know how to deal with them.
I don't really see how you're controlling program flow in the code you cited. You'll never see another exception besides the ArgumentOutOfRange exception. (So your second catch clause will never be hit). All you're doing is using an extremely costly throw to mimic an if statement.
Also you aren't performing the more sinister of operations where you just throw an exception purely for it to be caught somewhere else to perform flow control. You're actually handling an exceptional case.
Apart from the reasons stated, one reason not to use exceptions for flow control is that it can greatly complicate the debugging process.
For example, when I'm trying to track down a bug in VS I'll typically turn on "break on all exceptions". If you're using exceptions for flow control then I'm going to be breaking in the debugger on a regular basis and will have to keep ignoring these non-exceptional exceptions until I get to the real problem. This is likely to drive someone mad!!
Lets assume you have a method that does some calculations. There are many input parameters it has to validate, then to return a number greater then 0.
Using return values to signal validation error, it's simple: if method returned a number lesser then 0, an error occured. How to tell then which parameter didn't validate?
I remember from my C days a lot of functions returned error codes like this:
-1 - x lesser then MinX
-2 - x greater then MaxX
-3 - y lesser then MinY
etc.
Is it really less readable then throwing and catching an exception?
Because the code is hard to read, you may have troubles debugging it, you will introduce new bugs when fixing bugs after a long time, it is more expensive in terms of resources and time, and it annoys you if you are debugging your code and the debugger halts on the occurence of every exception ;)
If you are using exception handlers for control flow, you are being too general and lazy. As someone else mentioned, you know something happened if you are handling processing in the handler, but what exactly? Essentially you are using the exception for an else statement, if you are using it for control flow.
If you don't know what possible state could occur, then you can use an exception handler for unexpected states, for example when you have to use a third-party library, or you have to catch everything in the UI to show a nice error message and log the exception.
However, if you do know what might go wrong, and you don't put an if statement or something to check for it, then you are just being lazy. Allowing the exception handler to be the catch-all for stuff you know could happen is lazy, and it will come back to haunt you later, because you will be trying to fix a situation in your exception handler based on a possibly false assumption.
If you put logic in your exception handler to determine what exactly happened, then you would be quite stupid for not putting that logic inside the try block.
Exception handlers are the last resort, for when you run out of ideas/ways to stop something from going wrong, or things are beyond your ability to control. Like, the server is down and times out and you can't prevent that exception from being thrown.
Finally, having all the checks done up front shows what you know or expect will occur and makes it explicit. Code should be clear in intent. What would you rather read?
You can use a hammer's claw to turn a screw, just like you can use exceptions for control flow. That doesn't mean it is the intended usage of the feature. The if statement expresses conditions, whose intended usage is controlling flow.
If you are using a feature in an unintended way while choosing to not use the feature designed for that purpose, there will be an associated cost. In this case, clarity and performance suffer for no real added value. What does using exceptions buy you over the widely-accepted if statement?
Said another way: just because you can doesn't mean you should.
As others have mentioned numerously, the principle of least astonishment will forbid that you use exceptions excessively for control flow only purposes. On the other hand, no rule is 100% correct, and there are always those cases where an exception is "just the right tool" - much like goto itself, by the way, which ships in the form of break and continue in languages like Java, which are often the perfect way to jump out of heavily nested loops, which aren't always avoidable.
The following blog post explains a rather complex but also rather interesting use-case for a non-local ControlFlowException:
http://blog.jooq.org/2013/04/28/rare-uses-of-a-controlflowexception
It explains how inside of jOOQ (a SQL abstraction library for Java), such exceptions are occasionally used to abort the SQL rendering process early when some "rare" condition is met.
Examples of such conditions are:
Too many bind values are encountered. Some databases do not support arbitrary numbers of bind values in their SQL statements (SQLite: 999, Ingres 10.1.0: 1024, Sybase ASE 15.5: 2000, SQL Server 2008: 2100). In those cases, jOOQ aborts the SQL rendering phase and re-renders the SQL statement with inlined bind values. Example:
// Pseudo-code attaching a "handler" that will
// abort query rendering once the maximum number
// of bind values was exceeded:
context.attachBindValueCounter();
String sql;
try {
// In most cases, this will succeed:
sql = query.render();
}
catch (ReRenderWithInlinedVariables e) {
sql = query.renderWithInlinedBindValues();
}
If we explicitly extracted the bind values from the query AST to count them every time, we'd waste valuable CPU cycles for those 99.9% of the queries that don't suffer from this problem.
Some logic is available only indirectly via an API that we want to execute only "partially". The UpdatableRecord.store() method generates an INSERT or UPDATE statement, depending on the Record's internal flags. From the "outside", we don't know what kind of logic is contained in store() (e.g. optimistic locking, event listener handling, etc.) so we don't want to repeat that logic when we store several records in a batch statement, where we'd like to have store() only generate the SQL statement, not actually execute it. Example:
// Pseudo-code attaching a "handler" that will
// prevent query execution and throw exceptions
// instead:
context.attachQueryCollector();
// Collect the SQL for every store operation
for (int i = 0; i < records.length; i++) {
try {
records[i].store();
}
// The attached handler will result in this
// exception being thrown rather than actually
// storing records to the database
catch (QueryCollectorException e) {
// The exception is thrown after the rendered
// SQL statement is available
queries.add(e.query());
}
}
If we had externalised the store() logic into "re-usable" API that can be customised to optionally not execute the SQL, we'd be looking into creating a rather hard to maintain, hardly re-usable API.
Conclusion
In essence, our usage of these non-local gotos is just along the lines of what [Mason Wheeler][5] said in his answer:
"I just encountered a situation that I cannot deal with properly at this point, because I don't have enough context to handle it, but the routine that called me (or something further up the call stack) ought to know how to handle it."
Both usages of ControlFlowExceptions were rather easy to implement compared to their alternatives, allowing us to reuse a wide range of logic without refactoring it out of the relevant internals.
But the feeling of this being a bit of a surprise to future maintainers remains. The code feels rather delicate and while it was the right choice in this case, we'd always prefer not to use exceptions for local control flow, where it is easy to avoid using ordinary branching through if - else.
Typically there is nothing wrong, per se, with handling an exception at a low level. An exception IS a valid message that provides a lot of detail for why an operation cannot be performed. And if you can handle it, you ought to.
In general if you know there is a high probability of failure that you can check for... you should do the check... i.e. if(obj != null) obj.method()
In your case, i'm not familiar enough with the C# library to know if date time has an easy way to check whether a timestamp is out of bounds. If it does, just call if(.isvalid(ts))
otherwise your code is basically fine.
So, basically it comes down to whichever way creates cleaner code... if the operation to guard against an expected exception is more complex than just handling the exception; than you have my permission to handle the exception instead of creating complex guards everywhere.
You might be interested in having a look at Common Lisp's condition system which is a sort of generalization of exceptions done right. Because you can unwind the stack or not in a controlled way, you get "restarts" as well, which are extremely handy.
This doesn't have anything much to do with best practices in other languages, but it shows you what can be done with some design thought in (roughly) the direction you are thinking of.
Of course there are still performance considerations if you're bouncing up and down the stack like a yo-yo, but it's a much more general idea than "oh crap, lets bail" kind of approach that most catch/throw exception systems embody.
I don't think there is anything wrong with using Exceptions for flow-control. Exceptions are somewhat similar to continuations and in statically typed languages, Exceptions are more powerful than continuations, so, if you need continuations but your language doesn't have them, you can use Exceptions to implement them.
Well, actually, if you need continuations and your language doesn't have them, you chose the wrong language and you should rather be using a different one. But sometimes you don't have a choice: client-side web programming is the prime example – there's just no way to get around JavaScript.
An example: Microsoft Volta is a project to allow writing web applications in straight-forward .NET, and let the framework take care of figuring out which bits need to run where. One consequence of this is that Volta needs to be able to compile CIL to JavaScript, so that you can run code on the client. However, there is a problem: .NET has multithreading, JavaScript doesn't. So, Volta implements continuations in JavaScript using JavaScript Exceptions, then implements .NET Threads using those continuations. That way, Volta applications that use threads can be compiled to run in an unmodified browser – no Silverlight needed.
But you won't always know what happens in the Method/s that you call. You won't know exactly where the exception was thrown. Without examining the exception object in greater detail....
I feel that there is nothing wrong with your example. On the contrary, it would be a sin to ignore the exception thrown by the called function.
In the JVM, throwing an exception is not that expensive, only creating the exception with new xyzException(...), because the latter involves a stack walk. So if you have some exceptions created in advance, you may throw them many times without costs. Of course, this way you can't pass data along with the exception, but I think that is a bad thing to do anyway.
There are a few general mechanisms via which a language could allow for a method to exit without returning a value and unwind to the next "catch" block:
Have the method examine the stack frame to determine the call site, and use the metadata for the call site to find either information about a try block within the calling method, or the location where the calling method stored the address of its caller; in the latter situation, examine metadata for the caller's caller to determine in the same fashion as the immediate caller, repeating until one finds a try block or the stack is empty. This approach adds very little overhead to the no-exception case (it does preclude some optimizations) but is expensive when an exception occurs.
Have the method return a "hidden" flag which distinguishes a normal return from an exception, and have the caller check that flag and branch to an "exception" routine if it's set. This routine adds 1-2 instructions to the no-exception case, but relatively little overhead when an exception occurs.
Have the caller place exception-handling information or code at a fixed address relative to the stacked return address. For example, with the ARM, instead of using the instruction "BL subroutine", one could use the sequence:
adr lr,next_instr
b subroutine
b handle_exception
next_instr:
To exit normally, the subroutine would simply do bx lr or pop {pc}; in case of an abnormal exit, the subroutine would either subtract 4 from LR before performing the return or use sub lr,#4,pc (depending upon the ARM variation, execution mode, etc.) This approach will malfunction very badly if the caller is not designed to accommodate it.
A language or framework which uses checked exceptions might benefit from having those handled with a mechanism like #2 or #3 above, while unchecked exceptions are handled using #1. Although the implementation of checked exceptions in Java is rather nuisancesome, they would not be a bad concept if there were a means by which a call site could say, essentially, "This method is declared as throwing XX, but I don't expect it ever to do so; if it does, rethrow as an "unchecked" exception. In a framework where checked exceptions were handled in such fashion, they could be an effective means of flow control for things like parsing methods which in some contexts may have a high likelihood of failure, but where failure should return fundamentally different information than success. I'm unaware of any frameworks that use such a pattern, however. Instead, the more common pattern is to use the first approach above (minimal cost for the no-exception case, but high cost when exceptions are thrown) for all exceptions.
One aesthetic reason:
A try always comes with a catch, whereas an if doesn't have to come with an else.
if (PerformCheckSucceeded())
DoSomething();
With try/catch, it becomes much more verbose.
try
{
PerformCheckSucceeded();
DoSomething();
}
catch
{
}
That's 6 lines of code too many.

Read a value multiple times or store as a variable first time round?

Basically, is it better practice to store a value into a variable at the first run through, or to continually use the value? The code will explain it better:
TextWriter tw = null;
if (!File.Exists(ConfigurationManager.AppSettings["LoggingFile"]))
{
// ...
tw = File.CreateText(ConfigurationManager.AppSettings["LoggingFile"]);
}
or
TextWriter tw = null;
string logFile = ConfigurationManager.AppSettings["LoggingFile"].ToString();
if (!File.Exists(logFile))
{
// ...
tw = File.CreateText(logFile);
}
Clarity is important, and DRY (don't repeat yourself) is important. This is a micro-abstraction - hiding a small, but still significant, piece of functionality behind a variable. The performance is negligible, but the positive impact of clarity can't be understated. Use a well-named variable to hold the value once it's been acquired.
the 2nd solution is better for me because :
the dictionary lookup has a cost
it's more readable
Or you can have a singleton object with it's private constructor that populates once all configuration data you need.
Second one would be the best choice.
Imagine this next situation. Settings are updated by other threads and during some of them, since setting value isn't locked, changes to another value.
In the first situation, your execution can fail, or it'll be executed fine, but code was checking for a file of some name, and later saves whatever to a file that's not the one checked before. This is too bad, isn't it?
Another benefit is you're not retrieving the value twice. You get once, and you use wherever your code needs to read the whole setting.
I'm pretty sure, the second one is more readable. But if you talk about performance - do not optimize on early stages and without profiler.
I must agree with the others. Readability and DRY is important and the cost of the variable is very low considering that often you will have just Objects and not really store the thing multiple times.
There might be exceptions with special or large objects. You must keep in mind the question if the value you cache might change in between and if you would like or not (most times the second!) to know the new value within your code! In your example, think what might happen when ConfigurationManager.AppSettings["LoggingFile"] changes between the two calls (due to accessor logic or thread or always reading the value from a file from disk).
Resumee: About 99% you will want the second method / the cache!
IMO that would depend on what you are trying to cache. Caching a setting from App.conig might not be as benefiial (apart from code readability) as caching the results of a web service call over a GPRS connection.

which is a better practice at exception handling?

if I have a specific exception that I expect when it is going to occur;
and to handle it for example I chose to display an error message upon its occurance, which would be better to do, and why?
Explanatory code:
try
{
string result = dictionary[key];
}
catch (KeyNotFoundException e)
{
//display error
}
or:
if(!dictionary.ContainsKey(key))
{
//display error
}
Generally, exceptions are used to indicate exceptional conditions - something that would not normally occur, but your program still needs to handle gracefully (eg a file being inaccessible or readonly, a network connection going down). Normal control flow, like checking for a value in a dictionary, should not use exceptions if there is an equivalent function that has the same effect without using exceptions.
Having extra try/catch statements in the code also makes it less readable, and having exception handlers around a block of code puts certain limitations on the CLR that can cause worse performance.
In your example, if it is expected that the dictionary will have a certain key value, I would do something like
string result;
if (!dictionary.TryGetValue(key, out result)
{
// display error
return; // or throw a specific exception if it really is a fatal error
}
// continue normal processing
This is a lot clearer than just having an exception handler round an element access
Neither.
The second option is better than the first. As you expect this to happen normally, it's better to avoid the exception. Exceptions should preferrably only be used for exceptional situations, i.e. something that you can't easily predict and test for.
The best option however is the TryGetValue method, as it does both check and fetch:
if (dictionary.TryGetValue(key, out result)) {
// use the result
} else {
// display error
}
The second approuch is better. Exception throwing can be very expensive.
The second approach is probably better. Remember that exceptions are used for exceptional circumstances. Use this principle to guide your decision:
If you require that the key exists in the dictionary as an application invariant, then assume that it is there and deal with the exception if it isn't there.
If your application code doesn't require that the entry exist in the dictionary, then call ContainsKey() first.
My guess is that the latter is probably the correct course of action.
Disclaimer: I generally eschew the advice that performance should be the primary consideration here. Only let performance impact your decision once you have proven that you have a bottleneck! Anything before that is premature optimization and will lead to unnecessarily complication application code.
The second approach is better for at least 3 reasons:
1) It is clearer. As a reader of your code, I expect an exception to indicate that something has gone wrong, even if it's handled.
2) When debugging with Visual Studio it's common to break on all exceptions, that makes it mildly annoying to deal with code which always throws an exception.
3) The second version is faster, but the effect is very small unless you are throwing many exceptions a second in a time-critical piece of code.
The second approach is better because throwing and hanlding exception has its performance hit. Throw rates above 100 per second are likely to noticeably impact the perfor-
mance of most applications. Consider Exceptions and Performance.
Exception handling is most useful when you need to provide an easy way out of a difficult situation - it can greatly simplify the code and decrease the potential for corner-case bugs.
It offers little advantage in very simple situations like this, and due to its performance penalty should not be used in such cases.
It all depends on what you're application is doing and what the specific code is doing.
As thecoop says exceptions should be used for exceptional conditions. As an illustration take writing to a file. If checking for the existence of the file would slow your application down and/or the absence of the file is a serious problem then allow the exception to occur and trap that. If it's not so critical or recreating the file isn't a problem then do the file existence check first.
I've seen it argued that all error handling should be done via exceptions (most recently in Clean Code by Robert Martin) but I don't agree.
It depends greatly on what the dictionary is meant to do. If there is a high chance that the key will not be found because of program design, then you should do the trygetvalue. However, if the design of your program is such that not finding the key is an exceptional event, you should use the exception handler method.
Just a reminder. It is not an exception.
An exception is something sounds like "no /etc on my UNIX machine".
If you get wrong sense, you'll write wrong code shown as above.

Try-catch every line of code without individual try-catch blocks

I do not currently have this issue, but you never know, and thought experiments are always fun.
Ignoring the obvious problems that you would have to have with your architecture to even be attempting this, let's assume that you had some horribly-written code of someone else's design, and you needed to do a bunch of wide and varied operations in the same code block, e.g.:
WidgetMaker.SetAlignment(57);
contactForm["Title"] = txtTitle.Text;
Casserole.Season(true, false);
((RecordKeeper)Session["CasseroleTracker"]).Seasoned = true;
Multiplied by a hundred. Some of these might work, others might go badly wrong. What you need is the C# equivalent of "on error resume next", otherwise you're going to end up copying and pasting try-catches around the many lines of code.
How would you attempt to tackle this problem?
public delegate void VoidDelegate();
public static class Utils
{
public static void Try(VoidDelegate v) {
try {
v();
}
catch {}
}
}
Utils.Try( () => WidgetMaker.SetAlignment(57) );
Utils.Try( () => contactForm["Title"] = txtTitle.Text );
Utils.Try( () => Casserole.Season(true, false) );
Utils.Try( () => ((RecordKeeper)Session["CasseroleTracker"]).Seasoned = true );
Refactor into individual, well-named methods:
AdjustFormWidgets();
SetContactTitle(txtTitle.Text);
SeasonCasserole();
Each of those is protected appropriately.
I would say do nothing.
Yup thats right, do NOTHING.
You have clearly identified two things to me:
You know the architecture is borked.
There is a ton of this crap.
I say:
Do nothing.
Add a global error handler to send you an email every time it goes boom.
Wait until something falls over (or fails a test)
Correct that (Refactoring as necessary within the scope of the page).
Repeat every time a problem occurs.
You will have this cleared up in no time if it is that bad. Yeah I know it sounds sucky and you may be pulling your hair out with bugfixes to begin with, but it will allow you to fix the needy/buggy code before the (large) amount of code that may actually be working no matter how crappy it looks.
Once you start winning the war, you will have a better handle on the code (due to all your refactoring) you will have a better idea for a winning design for it..
Trying to wrap all of it in bubble wrap is probably going to take just a long to do and you will still not be any closer to fixing the problems.
It's pretty obvious that you'd write the code in VB.NET, which actually does have On Error Resume Next, and export it in a DLL to C#. Anything else is just being a glutton
for punishment.
Fail Fast
To elaborate, I guess I am questioning the question. If an exception is thrown, why would you want your code to simply continue as if nothing has happened? Either you expect exceptions in certain situations, in which case you write a try-catch block around that code and handle them, or there is an unexpected error, in which case you should prefer your application to abort, or retry, or fail. Not carry on like a wounded zombie moaning 'brains'.
This is one of the things that having a preprocessor is useful for. You could define a macro that swallows exceptions, then with a quick script add that macro to all lines.
So, if this were C++, you could do something like this:
#define ATTEMPT(x) try { x; } catch (...) { }
// ...
ATTEMPT(WidgetMaker.SetAlignment(57));
ATTEMPT(contactForm["Title"] = txtTitle.Text);
ATTEMPT(Casserole.Season(true, false));
ATTEMPT(((RecordKeeper)Session["CasseroleTracker"]).Seasoned = true);
Unfortunately, not many languages seem to include a preprocessor like C/C++ did.
You could create your own preprocessor and add it as a pre-build step. If you felt like completely automating it you could probably write a preprocessor that would take the actual code file and add the try/catch stuff in on its own (so you don't have to add those ATTEMPT() blocks to the code manually). Making sure it only modified the lines it's supposed to could be difficult though (have to skip variable declarations, loop constructs, etc to that you don't break the build).
However, I think these are horrible ideas and should never be done, but the question was asked. :)
Really, you shouldn't ever do this. You need to find what's causing the error and fix it. Swallowing/ignoring errors is a bad thing to do, so I think the correct answer here is "Fix the bug, don't ignore it!". :)
On Error Resume Next is a really bad idea in the C# world. Nor would adding the equivalent to On Error Resume Next actually help you. All it would do is leave you in a bad state which could cause more subtle errors, data loss and possibly data corruption.
But to give the questioner his due, you could add a global handler and check the TargetSite to see which method borked. Then you could at least know what line it borked on. The next part would be to try and figure out how to set the "next statement" the same way the debugger does it. Hopefully your stack won't have unwound at this point or you can re-create it, but it's certainly worth a shot. However, given this approach the code would have to run in Debug mode every time so that you would have your debug symbols included.
As someone mentioned, VB allows this. How about doing it the same way in C#? Enter trusty reflector:
This:
Sub Main()
On Error Resume Next
Dim i As Integer = 0
Dim y As Integer = CInt(5 / i)
End Sub
Translates into this:
public static void Main()
{
// This item is obfuscated and can not be translated.
int VB$ResumeTarget;
try
{
int VB$CurrentStatement;
Label_0001:
ProjectData.ClearProjectError();
int VB$ActiveHandler = -2;
Label_0009:
VB$CurrentStatement = 2;
int i = 0;
Label_000E:
VB$CurrentStatement = 3;
int y = (int) Math.Round((double) (5.0 / ((double) i)));
goto Label_008F;
Label_0029:
VB$ResumeTarget = 0;
switch ((VB$ResumeTarget + 1))
{
case 1:
goto Label_0001;
case 2:
goto Label_0009;
case 3:
goto Label_000E;
case 4:
goto Label_008F;
default:
goto Label_0084;
}
Label_0049:
VB$ResumeTarget = VB$CurrentStatement;
switch (((VB$ActiveHandler > -2) ? VB$ActiveHandler : 1))
{
case 0:
goto Label_0084;
case 1:
goto Label_0029;
}
}
catch (object obj1) when (?)
{
ProjectData.SetProjectError((Exception) obj1);
goto Label_0049;
}
Label_0084:
throw ProjectData.CreateProjectError(-2146828237);
Label_008F:
if (VB$ResumeTarget != 0)
{
ProjectData.ClearProjectError();
}
}
Rewrite the code. Try to find sets of statements which logically depend on each other, so that if one fails then the next ones make no sense, and hive them off into their own functions and put try-catches round them, if you want to ignore the result of that and continue.
This may help you in identifing the pieces that have the most problems.
# JB King
Thanks for reminding me. The Logging application block has a Instrumentation Event that can be used to trace events, you can find more info on the MS Enterprise library docs.
Using (New InstEvent)
<series of statements>
End Using
All of the steps in this using will be traced to a log file, and you can parse that out to see where the log breaks (ex is thrown) and id the high offenders.
Refactoring is really your best bet, but if you have a lot, this may help you pinpoint the worst offenders.
You could use goto, but it's still messy.
I've actually wanted a sort of single statement try-catch for a while. It would be helpful in certain cases, like adding logging code or something that you don't want to interrupt the main program flow if it fails.
I suspect something could be done with some of the features associated with linq, but don't really have time to look into it at the moment. If you could just find a way to wrap a statement as an anonymous function, then use another one to call that within a try-catch block it would work... but not sure if that's possible just yet.
If you can get the compiler to give you an expression tree for this code, then you could modify that expression tree by replacing each statement with a new try-catch block that wraps the original statement. This isn't as far-fetched as it sounds; for LINQ, C# acquired the ability to capture lambda expressions as expression trees that can be manipulated in user code at runtime.
This approach is not possible today with .NET 3.5 -- if for no other reason than the lack of a "try" statement in System.Linq.Expressions. However, it may very well be viable in a future version of C# once the merge of the DLR and LINQ expression trees is complete.
Why not use the reflection in c#? You could create a class that reflects on the code and use line #s as the hint for what to put in each individual try/catch block. This has a few advantages:
Its slightly less ugly as it doesn't really you require mangle your source code and you can use it only during debug modes.
You learn something interesting about c# while implementing it.
I however would recommend against any of this, unless of course you are taking over maintance of someelses work and you need to get a handle on the exceptions so you can fix them. Might be fun to write though.
Fun question; very terrible.
It'd be nice if you could use a macro. But this is blasted C#, so you might solve it with some preprocessor work or some external tool to wrap your lines in individual try-catch blocks. Not sure if you meant you didn't want to manually wrap them or that you wanted to avoid try-catch entirely.
Messing around with this, I tried labeling every line and jumping back from a single catch, without much luck. However, Christopher uncovered the correct way to do this. There's some interesting additional discussion of this at Dot Net Thoughts and at Mike Stall's .NET Blog.
EDIT: Of course. The try-catch / switch-goto solution listed won't actually compile since the try labels are out-of-scope in catch. Anyone know what's missing to make something like this compile?
You could automate this with a compiler preprocess step or maybe hack up Mike Stall's Inline IL tool to inject some error-ignorance.
(Orion Adrian's answer about examining the Exception and trying to set the next instruction is interesting too.)
All in all, it seems like an interesting and instructive exercise. Of course, you'd have to decide at what point the effort to simulate ON ERROR RESUME NEXT outweighs the effort to fix the code. :-)
Catch the errors in the UnhandledException Event of the application. That way, unhandled execptions can even be logged as to the sender and whatever other information the developer would reasonable.
Unfortunately you are probably out of luck. On Error Resume Next is a legacy option that is generally heavily discouraged, and does not have an equivalent to my knowledge in C#.
I would recommend leaving the code in VB (It sounds like that was the source, given your specific request for OnError ResumeNext) and interfacing with or from a C# dll or exe that implements whatever new code you need. Then preform refactoring to cause the code to be safe, and convert this safe code to C# as you do this.
You could look at integrating the Enterprise Library's Exception Handling component for one idea of how to handle unhandled exceptions.
If this is for ASP.Net applications, there is a function in the Global.asax called, "Application_Error" that gets called in most cases with catastrophic failure being the other case usually.
Ignoring all the reasons you'd want to avoid doing this.......
If it were simply a need to keep # of lines down, you could try something like:
int totalMethodCount = xxx;
for(int counter = 0; counter < totalMethodCount; counter++) {
try {
if (counter == 0) WidgetMaker.SetAlignment(57);
if (counter == 1) contactForm["Title"] = txtTitle.Text;
if (counter == 2) Casserole.Season(true, false);
if (counter == 3) ((RecordKeeper)Session["CasseroleTracker"]).Seasoned = true;
} catch (Exception ex) {
// log here
}
}
However, you'd have to keep an eye on variable scope if you try to reuse any of the results of the calls.
Hilite each line, one at a time, 'Surround with' try/catch. That avoids the copying pasting you mentioned

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