Dynamically add a Property to a System.object? - c#

I got a list of different objects that I defined in different classes and I'd like to add a string property "Name" to all these objects. Is that possible ?
I don't have that much code to provide as my classes are very simple/classic ones.
Thanks in advance for any help !
(edit : I don't want to inherit from an abstract class that adds this property ! In fact, I don't want to modify at all my class that define my object. That's what i call "Dynamically" in the title.
What I want is something like :
myObject.AddProperty(string, "Name");
or
myObject.AddAttribute(string, "Name");
(I don't know how it is exactly called)
and then I can do :
myObject.Name = "blaaa";

Create an abstract class that all of your other classes could inherit:
public abstract class MyBaseClass
{
public string MyCommonString { get; set; }
}
public class Foo : MyBaseClass
{
public MyBaseClass() { }
}
//Create instance of foo
Foo myFoo = new Foo();
//MyCommonString is accessible since you inherited from base
string commonString = myFoo.MyCommonString;
EDIT (per new requirement)
Since you don't want to touch the original classes in the DLL, I'd take this [similar] approach:
public abstract class MyBaseClass
{
public string MyCommonString { get; set; }
}
//This class definition lives in the DLL and remains untouched
public class Foo
{
public Foo() { }
}
//This partial class definition lives in [insert new project name here]
public partial class Foo : MyBaseClass
{
public Foo () { }
}
Notice that Foo is now a partial class. You're not touching the existing class definition in the DLL, you're extending it.
EDIT (per newer new requirement)
Given your requirements (no editing of original class), what you're asking is not possible.

What you can do is to hard code a Hashtable named CustomProperties
Now you can fill this Hashtable with custom properties
Something like that:
MyClass myClass = new MyClass();
myClass.SetProperty("abc", 123);
myClass.SetProperty("bcd", "bla");
myClass.SetProperty("cde", DateTime.Now);
MessageBox.Show(myClass.GetProperty("abc").ToString());
class MyClass
{
private Hashtable MyProperties { get; set; }
public MyClass()
{
MyProperties = new Hashtable();
}
public object GetProperty(string name)
{
return MyProperties.Contains(name) ? MyProperties[name] : null;
}
public void SetProperty(string name, object value)
{
if (MyProperties.Contains(name))
MyProperties[name] = value;
else
MyProperties.Add(name, value);
}
}

You want to use the new C# 4.0 dynamic keyword:
dynamic obj = new System.Dynamic.ExpandoObject();
obj.Value = 10;
var action = new Action<string>((l) => Console.WriteLine(l));
obj.WriteNow = action;
obj.WriteNow(obj.Value.ToString());
You can not do this with object, but the ExpandoObject will do just fine.
But... overuse dynamic typing and you'll find yourself in a maintenance nightmare in the near future.

Related

C# callback for when a class with attribute got instantiated

Is there something like a callback for when when a class Foo with a specific attribute got instantiated?
A little like this pseudo code:
void OnObjectWithAttributeInstantiated(Type attributeType, object o) {
// o is the object with the attribute
}
So i was trying to create an attribute AutoStore. Imagine the following:
Given a class Foo with that tag:
[AutoStore]
public class Foo { ... }
Then (somewhere else in the code, no matter where) you instantiate that class
Foo f = new Foo()
I now want, that this object f will be automatically added to a list of objects (e.g. in a static class or something)
If there is no such way, do you have some ideas how to do a work-around?
Edit
I dont want to use a superclass which does that for purposes of clean code
Best regards Briskled
I don't think you can do that. Because attributes are there for you to discover at runtime. But a possible solution might be to create a factory to wrap the whole thing, like -
public class Factory
{
public static T Instantiate<T>() where T : class
{
// instantiate your type
T instant = Activator.CreateInstance<T>();
// check if the attribute is present
if (typeof(T).GetCustomAttribute(typeof(AutoStore), false) != null)
{
Container.List.Add(instant);
}
return instant;
}
}
public static class Container
{
public static List<object> List { get; set; } = new List<object>();
}
and then you can use it like -
Foo foo = Factory.Instantiate<Foo>();
foo.Bar = "Some Bar";

Can I create an instance of a derived class based on a certain property defined in my abstract base class?

Basically I have an abstract class with we'll say two properties, one being abstract and some derived classes.
public abstract class BaseClass {
public string ID { get; set; }
public abstract string Name { get; };
}
public class Class1 : BaseClass { // id would be 1
public string Name { get { return "Class1 Name"; }
}
public class Class2 : BaseClass {
public string Name { get { return "Class2 Name"; }
}
public class Class3 : BaseClass {
public string Name { get { return "Class3 Name"; }
}
Then I have a method in my data layer that returns basically a list of ID's for the base class. What I'm asking is if I can create a new instance of the DerivedClass based on what these ID's are without if or switch statements? So...
List<BaseClass> list = new List<BaseClass>();
string id = dataReader["ID"].ToString(); // say this id = 1
list.Add(new BaseClass { ID = id }); // this would be "Class1 Name" and the Class would be Class1
I know I can't create a new instance of an abstract class so the 'new BaseClass()' doesn't work, but that's the only way I know how to explain it. I've looked into making a copy or clone with Reflection, but not sure if it's actually going to do what I want. This very well might not be possible, but figured I'd ask.
How about:
switch(id) {
case "1": list.Add(new Class1());
break;
...
}
You could also use:
list.Add((BaseClass)Activator.CreateInstance("AssemblyName", "Class"+id));
see also How do I instantiate a class given its string name?
Create a dictionary that contains the types associated with their ids (which its value will be in the string property you will depend on):
Dictionary<string, Type> dictOfTypes = new Dictionary<string, Type>();
dictOfTypes.Add("1", typeof(Class1));
Then depending on the id you have you can get the item from the Dictionary and then create the instance:
string id = "1";
Type classType = dictOfTypes[id];
var instance = Activator.CreateInstance(classType);

Casting to a generic interface [duplicate]

I have the following classes
public abstract class BaseViewPresenter { }
public abstract class BaseView<T> : UserControl
where T : BaseViewPresenter { }
public class LoginPresenter : BaseViewPresenter { }
public partial class LoginView : BaseView<LoginPresenter> { }
I have a method that looks like this (simplified)
public BaseView<BaseViewPresenter> Resolve(BaseViewPresenter model)
{
var type = model.GetType();
var viewType = _dataTemplates[type];
// Correctly creates BaseView object
var control = Activator.CreateInstance(viewType);
// Fails to cast as BaseView<BaseViewPresenter> so returns null
return control as BaseView<BaseViewPresenter>;
}
When I call this using an instances of LoginPresenter
var login = new LoginPresenter();
var ctl = Resolve(login);
The line Activator.CreateInstance(viewType) correctly resolves into a new instances of my LoginView, however control as BaseView<BaseViewPresenter> can't do the cast correctly so returns null.
Is there a way to correctly cast the control into BaseView<BaseViewPresenter> without using specific type generics?
Since LoginView inherits from BaseView<LoginPresenter>, and LoginPresenter inherits from BaseViewPresenter, I would assume there's a way to convert LoginView to BaseView<BaseViewPresenter>.
I am stuck with using .Net 3.5
This is a very frequently asked question. Let's rename your types:
abstract class Fruit { } // was BaseViewPresenter
abstract class FruitBowl<T> where T : Fruit // was BaseView
class Apple : Fruit { } // was LoginPresenter
class BowlOfApples : FruitBowl<Apple> { } // was LoginView
Your question now is:
I have a BowlOfApples, which inherits from FruitBowl<Apple>. Why can I not use it as a FruitBowl<Fruit>? An apple is a fruit, so a bowl of apples is a bowl of fruit.
No, it isn't. You can put a banana in a bowl of fruit, but you can't put a banana in a bowl of apples, and therefore a bowl of apples is not a bowl of fruit. (And by similar argument, a bowl of fruit is not a bowl of apples either.) Since the operations you can legally perform on the two types are different, they cannot be compatible.
Here is a photo of StackOverflow legend Jon Skeet demonstrating this fact:
The feature you want is called generic contravariance, and it is supported only on interfaces and delegate types when the compiler can prove that the variance is safe, and when the varying type is a reference type. For example, you can use an IEnumerable<Apple> in a context where IEnumerable<Fruit> is needed because the compiler can verify that there is no way that you can put a Banana into a sequence of fruit.
Do a search on "C# covariance and contravariance" on this site or on the web and you'll find many more details about how this feature works. In particular, my series of articles on how we designed and implemented this feature in C# 4 starts here: http://blogs.msdn.com/b/ericlippert/archive/2007/10/16/covariance-and-contravariance-in-c-part-one.aspx
I accepted Eric's answer since it provides a great explanation of why what I wanted wasn't possible, but I also thought I'd share my solution in case anyone else runs into this same problem.
I removed the generic type parameter from my original BaseView class, and created a 2nd version of the BaseView class that included the generic type parameter and specifics for it.
The first version is used by my .Resolve() method or other code that doesn't care about the specific types, and the second version is used by any code that does care, such as the implentation of a BaseView
Here's an example of how my code ended up looking
// base classes
public abstract class BaseViewPresenter { }
public abstract class BaseView : UserControl
{
public BaseViewPresenter Presenter { get; set; }
}
public abstract class BaseView<T> : BaseView
where T : BaseViewPresenter
{
public new T Presenter
{
get { return base.Presenter as T; }
set { base.Presenter = value; }
}
}
// specific classes
public class LoginPresenter : BaseViewPresenter { }
public partial class LoginView : BaseView<LoginPresenter>
{
// Can now call things like Presenter.LoginPresenterMethod()
}
// updated .Resolve method used for obtaining UI object
public BaseView Resolve(BaseViewPresenter presenter)
{
var type = model.GetType();
var viewType = _dataTemplates[type];
BaseView view = Activator.CreateInstance(viewType) as BaseView;
view.Presenter = presenter;
return view;
}
You're expecting to treat the type as being covariant with respect to the generic argument. Classes can never be covariant; you'd need to use an interface rather than (or in addition to) an abstract class to make it covariant with respect to T. You'd also need to be using C# 4.0.
My usual solution to this problem is to create an intermediary class that has access to the type-parametric class's methods through delegates. Fields can also be accessed through getters/setters.
The general pattern goes:
public abstract class Super {}
public abstract class MyAbstractType<T> where T : Super {
public MyGeneralType AsGeneralType() {
return MyGeneralType.Create(this);
}
// Depending on the context, an implicit cast operator might make things
// look nicer, though it might be too subtle to some tastes.
public static implicit operator MyGeneralType(MyAbstractType<T> t) {
return MyGeneralType.Create(t);
}
public int field;
public void MyMethod1() {}
public void MyMethod2(int argument) {}
public abstract bool MyMethod3(string argument);
}
public delegate T Getter<T>();
public delegate void Setter<T>(T value);
public delegate void MyMethod1Del();
public delegate void MyMethod2Del(int argument);
public delegate bool MyMethod3Del(string argument);
public class MyGeneralType {
public Getter<int> FieldGetter;
public Setter<int> FieldSetter;
public MyMethod1Del MyMethod1;
public MyMethod2Del MyMethod2;
public MyMethod3Del MyMethod3;
public static MyGeneralType Create<T>(MyAbstractType<T> t) where T : Super {
var g = new MyGeneralType();
g.FieldGetter = delegate { return t.field; };
g.FieldSetter = value => { t.field = value; };
g.MyMethod1 = t.MyMethod1;
g.MyMethod2 = t.MyMethod2;
g.MyMethod3 = t.MyMethod3;
return g;
}
public int field {
get { return FieldGetter(); }
set { FieldSetter(value); }
}
}
The above exemplifies getting all the methods and fields but normally I only need a few of them. This is a general solution to the problem and one could feasibly write a tool to generate these intermediary classes automatically, which I might at some point.
Try it here: https://dotnetfiddle.net/tLkmgR
Note that this is enough for all my cases, but you can be extra hacky with this:
public abstract class MyAbstractType<T> where T : Super {
// ... Same everything else ...
// data fields must become abstract getters/setters, unfortunate
public abstract int field {
get;
set;
}
public static implicit operator MyAbstractType<Super>(MyAbstractType<T> t) {
return MyGeneralType.Create(t);
}
}
public class MyGeneralType : MyAbstractType<Super> {
// ... same constructors and setter/getter
// fields but only keep method fields
// that contain the method references for
// implementations of abstract classes,
// and rename them not to clash with the
// actual method names ...
public MyMethod3Del myMethod3Ref;
// Implement abstract methods by calling the corresponding
// method references.
public override bool MyMethod3(string argument) {
return myMethod3Ref(argument);
}
// Same getters/setters but with override keyword
public override int field {
get { return FieldGetter(); }
set { FieldSetter(value); }
}
}
And there you go, now you can literally cast a MyAbstractType<Sub> where Sub : Super to a MyAbstractType<Super>, although it's no longer the same object anymore, but it does retain the same methods and data, it's sort of a complex pointer.
public class Sub : Super {}
public class MySubType : MyAbstractType<Sub> {
public int _field;
public override int field {
get { return _field; }
set { _field = value; }
}
public override bool MyMethod3(string argument) {
Console.WriteLine("hello " + argument);
return argument == "world";
}
}
public class MainClass {
public static void Main() {
MyAbstractType<Sub> sub = new MyAbstractType<Sub>();
MyAbstractType<Super> super = sub;
super.MyMethod3("hello"); // calls sub.MyMethod3();
super.field = 10; // sets sub.field
}
}
This isn't as good in my opinion, the other version of MyGeneralType is a more straighforward layer over the concrete types, plus it doesn't require rewriting the data fields, but it does actually answer the question, technically. Try it here: https://dotnetfiddle.net/S3r3ke
Example
Using these abstract classes:
public abstract class Animal {
public string name;
public Animal(string name) {
this.name = name;
}
public abstract string Sound();
}
public abstract class AnimalHouse<T> where T : Animal {
List<T> animals;
public AnimalHouse(T[] animals) {
this.animals = animals.ToList();
}
public static implicit operator GeneralAnimalHouse(AnimalHouse<T> house) {
return GeneralAnimalHouse.Create(house);
}
public List<string> HouseSounds() {
return animals.Select(animal => animal.Sound()).ToList();
}
}
We make this "general" variant:
public delegate List<string> HouseSoundsDel();
public class GeneralAnimalHouse {
public HouseSoundsDel HouseSounds;
public static GeneralAnimalHouse Create<T>(AnimalHouse<T> house) where T : Animal {
var general = new GeneralAnimalHouse();
general.HouseSounds = house.HouseSounds;
return general;
}
}
And finally with these inheritors:
public class Dog : Animal {
public Dog(string name) : base(name) {}
public override string Sound() {
return name + ": woof";
}
}
public class Cat : Animal {
public Cat(string name) : base(name) {}
public override string Sound() {
return name + ": meow";
}
}
public class DogHouse : AnimalHouse<Dog> {
public DogHouse(params Dog[] dogs) : base(dogs) {}
}
public class CatHouse : AnimalHouse<Cat> {
public CatHouse(params Cat[] cats) : base(cats) {}
}
We use it like this:
public class AnimalCity {
List<GeneralAnimalHouse> houses;
public AnimalCity(params GeneralAnimalHouse[] houses) {
this.houses = houses.ToList();
}
public List<string> CitySounds() {
var random = new Random();
return houses.SelectMany(house => house.HouseSounds())
.OrderBy(x => random.Next())
.ToList();
}
}
public class MainClass {
public static void Main() {
var fluffy = new Cat("Fluffy");
var miu = new Cat("Miu");
var snuffles = new Cat("Snuffles");
var snoopy = new Dog("Snoopy");
var marley = new Dog("Marley");
var megan = new Dog("Megan");
var catHouse = new CatHouse(fluffy, miu, snuffles);
var dogHouse = new DogHouse(snoopy, marley, megan);
var animalCity = new AnimalCity(catHouse, dogHouse);
foreach (var sound in animalCity.CitySounds()) {
Console.WriteLine(sound);
}
}
}
Output:
Miu: meow
Snoopy: woof
Snuffles: meow
Fluffy: meow
Marley: woof
Megan: woof
Notes:
I added names so it's clear that the method references carry their owner's data with them, for those unfamiliar with delegates.
The required using statements for this code are System, System.Collections.Generic, and System.Linq.
You can try it here: https://dotnetfiddle.net/6qkHL3#
A version that makes GeneralAnimalHouse a subclass of AnimalHouse<Animal> can be found here: https://dotnetfiddle.net/XS0ljg

Abstract factory method with fixed type parameter

Is there a neat way to specify that a class must contain a factory method that returns the same kind of object as the class that overrides the abstract method? (Edit: Or as Johnathon Sullinger more eloquently puts it, [...] have a base class enforce a child class to implement a method that returns an instance of the child class itself, and not allow returning an instance of any other Type that inherits from the base class.)
For example, if I've got two classes, SimpleFoo : BaseFoo and FancyFoo : BaseFoo, can I define an abstract factory method public TFoo WithSomeProp(SomeProp prop) where TFoo is a type parameter that is somehow fixed by the abstract method definition to the particular class that overrides it?
I had hopes of compile-time guarantees that either
a concrete WithSomeProp method definition in SomeFoo : BaseFoo will only be able to produce SomeFoos. If static abstract method definitions were legal, perhaps the following (pseudo-syntax) method extension best expresses this need:
public static abstract TFoo WithSomeProp<TFoo>(this TFoo source, SomeProp prop)
where TFoo : BaseFoo;
I don't think this is possible in C#.
or at least some way to parameterize the return type in an abstract method, e.g.
public abstract TFoo WithSomeProp<TFoo>(SomeProp prop)
where TFoo : BaseFoo;
This wouldn't prevent FancyFoo.WithSomeProp from returning SimpleFoos, but ok.
This abstract method itself seems to work, but my concrete definition then fails:
public override SimpleFoo WithSomeProp(SomeProp prop)
{
return new SimpleFoo(this.SomeOtherProp, ..., prop);
}
with the warning
no suitable method found to override
It appears to me that specifying type parameters in an abstract method does not allow fixing them in the overrides of those definitions, but rather it specifies that "A method with a type parameter should exist".
For now I simply have public abstract BaseFoo WithSomeProp(SomeProp prop);.
It sounds like what you want to do, is have a base class enforce a child class to implement a method that returns an instance of the child class itself, and not allow returning an instance of any other Type that inherits from the base class. Unfortunately, to the best of my knowledge, that is not something you can do.
You can however force the child-class to specify what it's Type is to the base class, so that the base class can then enforce that the return value must be the Type specified by the child-class.
For instance, given a base class called BaseFactory, and BaseFactory<T>, we can create an abstract class that requires children to specify to the parent, what type the creation method returns. We include a BaseFactory class so we can constrain T to only being children classes of BaseFactory.
EDIT
I'll leave the original answer below in the event that it helps, but after some thought, I think I've got a better solution for you.
You'll still need the base class to take a generic argument that defines what the child Type is. The difference now however is that the base class has a static creation method instead of instance methods. You can use this creation method to create a new instance of the child class, and optionally invoke a callback for configuring the property values on the new instance before you return it.
public abstract class BaseFactory { }
public abstract class BaseFactory<TImpl> : BaseFactory where TImpl : BaseFactory, new()
{
public static TImpl Create(Action<TImpl> itemConfiguration = null)
{
var child = new TImpl();
itemConfiguration?.Invoke(child);
return child;
}
}
You then just create your children classes normally, without worrying about overriding any methods.
public class Foo : BaseFactory<Foo>
{
public bool IsCompleted { get; set; }
public int Percentage { get; set; }
public string Data { get; set; }
}
public class Bar : BaseFactory<Bar>
{
public string Username { get; set; }
}
Then you would use the factory as-such.
class Program
{
static void Main(string[] args)
{
// Both work
Bar bar1 = Bar.Create();
Foo foo1 = Foo.Create();
// Won't compile because of different Types.
Bar bar2 = Foo.Create();
// Allows for configuring the properties
Bar bar3 = Bar.Create(instanceBar => instanceBar.Username = "Jane Done");
Foo foo2 = Foo.Create(instanceFoo =>
{
instanceFoo.IsCompleted = true;
instanceFoo.Percentage = 100;
instanceFoo.Data = "My work here is done.";
});
}
Original Answer
The BaseFactory<T> will be reponsible for creating a new instance of TImpl and giving it back.
public abstract class BaseFactory { }
public abstract class BaseFactory<TImpl> : BaseFactory where TImpl : BaseFactory
{
public abstract TImpl WithSomeProp();
}
Now, your child class can be created, and inherit from BaseFactory<T>, telling the base class that T represents itself. This means the child can only ever return itself.
public class Foo : BaseFactory<Foo>
{
public override Foo WithSomeProp()
{
return new Foo();
}
}
public class Bar : BaseFactory<Bar>
{
public override Bar WithSomeProp()
{
return new Bar();
}
}
Then you would use it like:
class Program
{
static void Main(string[] args)
{
var obj1 = new Bar();
// Works
Bar obj2 = obj1.WithSomeProp();
// Won't compile because obj1 returns Bar.
Foo obj3 = obj1.WithSomeProp();
}
}
If you really want to make sure that the generic specified is the same as the owning Type, you could instead make WithSomeProp a protected method, so that children classes can only see it. Then, you create a public method on the base class that can do type checking.
public abstract class BaseFactory { }
public abstract class BaseFactory<TImpl> : BaseFactory where TImpl : BaseFactory
{
protected abstract TImpl WithSomeProp();
public TImpl Create()
{
Type myType = this.GetType();
if (typeof(TImpl) != myType)
{
throw new InvalidOperationException($"{myType.Name} can not create instances of itself because the generic argument it provided to the factory is of a different Type.");
}
return this.WithSomeProp();
}
}
public class Foo : BaseFactory<Foo>
{
protected override Foo WithSomeProp()
{
return new Foo();
}
}
public class Bar : BaseFactory<Bar>
{
protected override Bar WithSomeProp()
{
return new Bar();
}
}
class Program
{
static void Main(string[] args)
{
var obj1 = new Bar();
// Works
Bar obj2 = obj1.Create();
// Won't compile because obj1 returns Bar.
Foo obj3 = obj1.Create();
}
}
Now, if you create a child class that passes a different Type as T, the base class will catch it and throw an exception.
// Throws exception when BaseFactory.Create() is called, even though this compiles fine.
public class Bar : BaseFactory<Foo>
{
protected override Foo WithSomeProp()
{
return new Foo();
}
}
Not sure if this gets you what you wanted at least, but I think this will probably be the closest thing you can get.
Inspired by Johnathon Sullinger's fine answer, here is the code I ended with. (I added a theme.)
I passed the type parameter T along with the class definition and constrained that T : Base<T>.
BaseHyperLink.cs:
public abstract class BaseHyperLink<THyperLink> : Entity<int>
where THyperLink : BaseHyperLink<THyperLink>
{
protected BaseHyperLink(int? id, Uri hyperLink, ContentType contentType, DocumentType documentType)
: base(id)
{
this.HyperLink = hyperLink;
this.ContentType = contentType;
this.DocumentType = documentType;
}
public Uri HyperLink { get; }
public ContentType ContentType { get; }
public DocumentType DocumentType { get; }
public abstract THyperLink WithContentType(ContentType contentType);
}
SharedHyperLink.cs:
public sealed class SharedHyperLink : BaseHyperLink<SharedHyperLink>
{
public SharedHyperLink(int? id, Uri hyperLink, ContentType contentType, DocumentType documentType)
: base(id, hyperLink, contentType, documentType)
{
}
public override SharedHyperLink WithContentType(ContentType contentType)
{
return new SharedHyperLink(this.Id, contentType, this.DocumentType);
}
}
MarkedHyperLink.cs:
public sealed class MarkedHyperLink : BaseHyperLink<MarkedHyperLink>
{
public MarkedHyperLink(int? id, Uri hyperLink, ContentType contentType, DocumentType documentType, Mark mark)
: base(id, hyperLink, contentType, documentType)
{
this.Mark = mark;
}
public Mark Mark { get; }
public override MarkedHyperLink WithContentType(ContentType contentType)
{
return new MarkedHyperLink(this.Id, contentType, this.DocumentType, this.Mark);
}
}

How to get the name of class where an object is initialized c#

I have a few classes. Lets say:
public class A
{
public void SomeAction()
{
Debug.Write("I was declared in class: and my name is:");
}
}
And
public class B
{
public static A myClass = new A();
}
public class C
{
public static A myClass = new A();
}
public class D
{
public static A myClass = new A();
}
What I want "SomeAction" in class A to do is to print out which class it was initialized in.
So that for example in another class I called C.myClass.SomeAction(); it would print out "I was declared in class C my name is myClass"
I hope this makes sense.
The reasons im doing this is for debugging within automated testing. I understand its not the best way to do things but its a requirement of the business.
This requirement can be satisfied without inheritance or passing the object; we can get the name of the class that calls the constructor from within the body of the constructor by examining the stack.
public class A
{
private string _createdBy;
public void SomeAction()
{
Console.WriteLine("I was declared in class [{0}]", _createdBy);
}
public A()
{
var stackFrame = new StackFrame(1);
var method = stackFrame.GetMethod();
_createdBy = method.DeclaringType.Name;
}
}
In terms of performance, I am assuming that you are not creating many instances of these objects. You could also predicate this on whether you are doing a DEBUG build or on some other setting, so that this stuff is skipped entirely in your production executables.
Since you only reference an instance of class A in your other classes, I think there is no other way then setting a reference to the type which created class A, like eddie_cat already mentioned. You could do something like this:
public class B
{
public static A myClass = new A(typeof(B));
}
And then your class A would look like:
public class A
{
// store the parent type
private Type mParentClass;
// provide parent type during construction of A
public A(Type parentClass)
{
mParentClass = parentClass;
}
// note that method cannot be static anymore, since every instance of A might
// have a different parent
public void SomeAction()
{
// access field where parent type is stored.
Debug.Write("I was declared in class: {0} and my name is:",mParentClass.Name);
}
}
I think you have two choices. Either set a property in A, or inherit from A. Personally, I prefer inheriting from A, because then A could just use GetType().
public class A
{
public void SomeMethod()
{
Debug.Write(string.Format("I was declared in class: {0}",this.GetType()));
}
}
public class B : A
{
}
var instanceOfB = new B();
instanceOfB.SomeMethod();

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