Cross-thread operation not valid: Asynchronous delegates error - c#

I've been trying to learn delegates.I just created a button,label and checkbox. If I click checkbox, the time format changes. If i click the button , i print the date accordingly. However when trying to use asynchromous delegate i.e., to use another thread, i am stuck with an error
public delegate void AsyncDelegate(bool seconds);
public partial class Form1 : Form
{
AsyncDelegate ad;
TimeZ t = new TimeZ();
public Form1()
{
InitializeComponent();
}
private void btn_async_Click(object sender, EventArgs e)
{
ad = new AsyncDelegate(t.GetTime);
AsyncCallback acb = new AsyncCallback(CB);
if (chk_sec.Checked)
{
ad.BeginInvoke(true, acb, null);
}
else
ad.BeginInvoke(false, acb, null);
}
public void CB(IAsyncResult ar)
{
t.Tim = ar.ToString();
ad.EndInvoke(ar);
lbl_time.Text = t.Tim;
}
and in another class library i get Timez used above. I add a reference of it in the project
public class TimeZ
{
private string tim;
public string Tim
{
get
{
return tim;
}
set
{
tim = value;
}
}
public string GetTime(bool seconds)
{
if (seconds)
{
return DateTime.Now.ToLongTimeString();
}
else
return DateTime.Now.ToShortTimeString();
}
}
However i get this error when i run the program:
Cross-thread operation not valid: Control 'lbl_time' accessed from a thread other than
the thread it was created on.
Can u help me out on how to solve this?

You cannot access forms and controls properties and methods from a thread that is not the form thread.
In windows, each window is bound to the thread that created it.
You can do that only with Control.BeginInvoke or the more useful System.Threading.SynchronizationContext class.
See http://msdn.microsoft.com/it-it/library/system.threading.synchronizationcontext(v=vs.95).aspx
See http://msdn.microsoft.com/it-it/library/0b1bf3y3(v=vs.80).aspx
It means, you have to post through synchronization context for example another async delegate in form thread.
public partial class Form1 : Form
{
AsyncDelegate ad;
TimeZ t = new TimeZ();
// Our synchronization context
SynchronizationContext syncContext;
public Form1()
{
InitializeComponent();
// Initialize the synchronization context field
syncContext = SynchronizationContext.Current;
}
private void btn_async_Click(object sender, EventArgs e)
{
ad = new AsyncDelegate(t.GetTime);
AsyncCallback acb = new AsyncCallback(CB);
if (chk_sec.Checked)
{
ad.BeginInvoke(true, acb, null);
}
else
{
ad.BeginInvoke(false, acb, null);
}
}
public void CB(IAsyncResult ar)
{
// this will be executed in another thread
t.Tim = ar.ToString(); // ar.ToString()???? this will not give you the time for sure! why?
ad.EndInvoke(ar);
syncContext.Post(delegate(object state)
{
// This will be executed again in form thread
lbl_time.Text = t.Tim;
}, null);
}
I don't know why you need an asynchronous callback to print time however :) really don't know why, thinking it is just some test code.

Related

Accessing controls in Form from a derived BackgroundWorker class results in cross-thread error

I'm working on writing a class which is derived from the System.ComponentModel.BackgroundWorker class. The reason I am doing so in my project is that I need a lot of information to be returned in different types of status update events, depending on which event is raised. When attempting to update any of the controls the main form from any of my update events, I am getting the following error:
System.InvalidOperationException: 'Cross-thread operation not valid:
Control '' accessed from a thread other than the thread it was created
on.'
The first control that I am attempting to update is a ToolStripStatusLabel, which does not have an .Invoke() method. I have created minimally verifiable example below. To recreate the error, simply create a new Windows Forms App (.NET Framework) project targeted to .NET 4.8 and copy paste the following code into the Form1.cs file:
using System;
using System.ComponentModel;
using System.Windows.Forms;
namespace WindowsFormsApp1
{
public partial class Form1 : Form
{
private StatusStrip statusStrip1;
private ToolStripStatusLabel toolStripStatusLabel1;
private ToolStripProgressBar toolStripProgressBar1;
private Button button1;
private MyBGW myBGW;
public Form1()
{
InitializeComponent();
this.statusStrip1 = new StatusStrip();
this.toolStripStatusLabel1 = new ToolStripStatusLabel() { Text = "Starting Text" };
this.toolStripProgressBar1 = new ToolStripProgressBar();
this.button1 = new Button();
this.myBGW = new MyBGW();
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {this.toolStripStatusLabel1, this.toolStripProgressBar1});
this.Controls.Add(this.statusStrip1);
this.Controls.Add(this.button1);
this.button1.Click += Button1_Click;
this.myBGW.OnMyBGW_StatusChanged += MyBGW_OnMyBGW_StatusChanged;
}
private void Button1_Click(object sender, EventArgs e) { myBGW.RunWorkerAsync(); }
private void MyBGW_OnMyBGW_StatusChanged(object sender, MyBGW.MyBGW_StatusChanged_EventArgs e)
{
// The following two lines will throw the cross-threading exception
this.toolStripStatusLabel1.Text = e.StatusText;
if (e.PBarStyle != MyBGW.pBarStyles.NoChange) { this.toolStripProgressBar1.Style = (ProgressBarStyle)e.PBarStyle; }
}
}
public class MyBGW : BackgroundWorker
{
public enum pBarStyles { Block = 0, Continuous = 1, Marquee = 2, NoChange = -1 }
public delegate void MyBGW_StatusChanged_EventHandler(object sender, MyBGW_StatusChanged_EventArgs e);
public event MyBGW_StatusChanged_EventHandler OnMyBGW_StatusChanged;
public class MyBGW_StatusChanged_EventArgs : EventArgs
{
public string StatusText;
public pBarStyles PBarStyle;
public MyBGW_StatusChanged_EventArgs(string statusText, pBarStyles pBarStyle)
{
this.StatusText = statusText; this.PBarStyle = pBarStyle;
}
}
public new void RunWorkerAsync() { base.RunWorkerAsync(); }
private void myBGW_DoWork(object sender, DoWorkEventArgs e)
{
OnMyBGW_StatusChanged(this, new MyBGW_StatusChanged_EventArgs(DateTime.Now.ToString(), pBarStyles.Marquee));
System.Threading.Thread.Sleep(10000);
OnMyBGW_StatusChanged(this, new MyBGW_StatusChanged_EventArgs("Done", pBarStyles.Continuous));
}
public MyBGW() { base.DoWork += new DoWorkEventHandler(this.myBGW_DoWork); }
}
}
My best guess is that I am raising or consuming the event incorrectly which is causing the code to still be run on the worker thread instead of the main/UI thread, but I'm coming up short in my research on what I'm missing.
EDIT: this question is not related to Cross-thread operation not valid: Control accessed from a thread other than the thread it was created on as it is not directly relying on a BackgroundWorker but is rather attempting to add additional events to a derived class, of which the addition of those events are causing the Cross-Thread exception. Also, the answer does not apply as the control attempting to be updated does not have the .Invoke method as the solution to that question stated.
The problem for this question is in relation to how the event was being raised, which was incorrectly, causing the consumption of that event to be on the wrong thread and raising the cross-thread exception.
The BackgroundWorker.DoWork event handler is supposed to do background work, and it's not intended for interacting with the UI. This handler is invoked on a ThreadPool thread, and interacting with UI components from any thread other than the UI thread is not allowed. The BackgroundWorker class offers two events that are raised on the UI thread¹, the ProgressChanged and the RunWorkerCompleted. You could take advantage of this, by invoking your StatusChanged event on the ProgressChanged event handler (or overriding the OnProgressChanged method), and passing your StatusChangedEventArgs as an argument of the ReportProgress method:
public class MyBGW : BackgroundWorker
{
public enum BarStyles { Block = 0, Continuous = 1, Marquee = 2, NoChange = -1 }
public delegate void StatusChangedEventHandler(object sender,
StatusChangedEventArgs e);
public event StatusChangedEventHandler StatusChanged;
public MyBGW() { this.WorkerReportsProgress = true; }
public class StatusChangedEventArgs : EventArgs
{
public string StatusText;
public BarStyles PBarStyle;
public StatusChangedEventArgs(string statusText, BarStyles pBarStyle)
{
this.StatusText = statusText; this.PBarStyle = pBarStyle;
}
}
protected override void OnDoWork(DoWorkEventArgs e)
{
this.ReportProgress(-1,
new StatusChangedEventArgs(DateTime.Now.ToString(), BarStyles.Marquee));
base.OnDoWork(e);
this.ReportProgress(-1,
new StatusChangedEventArgs("Done", BarStyles.Continuous));
}
protected override void OnProgressChanged(ProgressChangedEventArgs e)
{
if (e.ProgressPercentage == -1 && e.UserState is StatusChangedEventArgs args)
StatusChanged?.Invoke(this, args);
else
base.OnProgressChanged(e);
}
}
¹ To be precise, the ProgressChanged and RunWorkerCompleted events are raised on the SynchronizationContext.Current which is captured when the BackgroundWorker.RunWorkerAsync is invoked.
Because toolStripStatusLabel1 And toolStripProgressBar1 runs inside a thread other than the main thread, it needs to be Invoke. And since ToolStripStatusLabel And ToolStripProgressBar itself does not have an Invoke method, we use its parent Invoke method.
change MyBGW_OnMyBGW_StatusChanged to :
private void MyBGW_OnMyBGW_StatusChanged(object sender, MyBGW.MyBGW_StatusChanged_EventArgs e)
{
InvokeIfRequired(this, ()=>
{
this.toolStripStatusLabel1.Text = e.StatusText;
});
if (e.PBarStyle != MyBGW.pBarStyles.NoChange)
{
InvokeIfRequired(this, () =>
{
this.toolStripProgressBar1.Style = (ProgressBarStyle)e.PBarStyle;
});
}
}
add InvokeIfRequired method
public void InvokeIfRequired(Control control, MethodInvoker action)
{
if (control.InvokeRequired)
control.Invoke(action);
else
action();
}
As mjwills has stated in the comments of the question, I was not raising the event properly, which was causing the event to be consumed on the same worker thread. After looking at the link for the .NET source code of the BackgroundWorker class, I can see that there is a bit of code, AsyncOperation.Post() that has the method protected virtual void OnStatusChangedin the code below raised in the main thread rather than the worker thread.
public class MyBGW : BackgroundWorker
{
public enum pBarStyles { Block = 0, Continuous = 1, Marquee = 2, NoChange = -1 }
private static readonly object statusChangedKey = new object();
private AsyncOperation asyncOperation = null;
public MyBGW() { base.DoWork += new DoWorkEventHandler(this.myBGW_DoWork); }
public delegate void StatusChanged_EventHandler(object sender, StatusChanged_EventArgs e);
public event StatusChanged_EventHandler StatusChanged
{
add { this.Events.AddHandler(statusChangedKey, value); }
remove { this.Events.RemoveHandler(statusChangedKey, value); }
}
protected virtual void OnStatusChanged(StatusChanged_EventArgs e) { ((StatusChanged_EventHandler)Events[statusChangedKey])?.Invoke(this, e); }
private void StatusReporter(object arg) { OnStatusChanged((StatusChanged_EventArgs)arg); }
public void UpdateStatus(StatusChanged_EventArgs e) { asyncOperation.Post(new System.Threading.SendOrPostCallback(StatusReporter), e); }
public class StatusChanged_EventArgs : EventArgs
{
public string StatusText;
public pBarStyles PBarStyle;
public StatusChanged_EventArgs(string statusText, pBarStyles pBarStyle)
{
this.StatusText = statusText; this.PBarStyle = pBarStyle;
}
}
public new void RunWorkerAsync() { asyncOperation = AsyncOperationManager.CreateOperation(null); base.RunWorkerAsync(); }
private void myBGW_DoWork(object sender, DoWorkEventArgs e)
{
UpdateStatus(new StatusChanged_EventArgs(DateTime.Now.ToString(), pBarStyles.Marquee));
System.Threading.Thread.Sleep(3000);
UpdateStatus(new StatusChanged_EventArgs("Done", pBarStyles.Continuous));
}
}
I don't fully understand the how and why, but it works. Hopefully someone can comment below with a better explanation.

User interaction in non-UI thread?

in my WPF - C# application, I have a time consuming function, which I execute with a BackgroundWorker. The job of this function is to add given data from a file into a database. Now and then, I need some user feedback, for example the data is already in the store and I want to ask the user, whether he wants to merge the data or create a new object or skip the data completely. Much like the dialog windows shows, if I try to copy a file to a location, where a file with the same name already exists.
The problem is, that I cannot call a GUI-window from a non GUI-thread. How could I implement this behavior?
Thanks in advance,
Frank
You could work with EventWaitHandle ou AutoResetEvent, then whenever you want to prompt the user, you could the signal UI, and then wait for the responde. The information about the file could be stored on a variable.
If possible... my suggestion is to architect your long running task into atomic operations. Then you can create a queue of items accessible by both your background thread and UI thread.
public class WorkItem<T>
{
public T Data { get; set; }
public Func<bool> Validate { get; set; }
public Func<T, bool> Action { get; set; }
}
You can use something like this class. It uses a queue to manage the execution of your work items, and an observable collection to signal the UI:
public class TaskRunner<T>
{
private readonly Queue<WorkItem<T>> _queue;
public ObservableCollection<WorkItem<T>> NeedsAttention { get; private set; }
public bool WorkRemaining
{
get { return NeedsAttention.Count > 0 && _queue.Count > 0; }
}
public TaskRunner(IEnumerable<WorkItem<T>> items)
{
_queue = new Queue<WorkItem<T>>(items);
NeedsAttention = new ObservableCollection<WorkItem<T>>();
}
public event EventHandler WorkCompleted;
public void LongRunningTask()
{
while (WorkRemaining)
{
if (_queue.Any())
{
var workItem = _queue.Dequeue();
if (workItem.Validate())
{
workItem.Action(workItem.Data);
}
else
{
NeedsAttention.Add(workItem);
}
}
else
{
Thread.Sleep(500); // check if the queue has items every 500ms
}
}
var completedEvent = WorkCompleted;
if (completedEvent != null)
{
completedEvent(this, EventArgs.Empty);
}
}
public void Queue(WorkItem<T> item)
{
// TODO remove the item from the NeedsAttention collection
_queue.Enqueue(item);
}
}
Your UI codebehind could look something like
public class TaskRunnerPage : Page
{
private TaskRunner<XElement> _taskrunner;
public void DoWork()
{
var work = Enumerable.Empty<WorkItem<XElement>>(); // TODO create your workItems
_taskrunner = new TaskRunner<XElement>(work);
_taskrunner.NeedsAttention.CollectionChanged += OnItemNeedsAttention;
Task.Run(() => _taskrunner.LongRunningTask()); // run this on a non-UI thread
}
private void OnItemNeedsAttention(object sender, NotifyCollectionChangedEventArgs e)
{
// e.NewItems contains items that need attention.
foreach (var item in e.NewItems)
{
var workItem = (WorkItem<XElement>) item;
// do something with workItem
PromptUser();
}
}
/// <summary>
/// TODO Use this callback from your UI
/// </summary>
private void OnUserAction()
{
// TODO create a new workItem with your changed parameters
var workItem = new WorkItem<XElement>();
_taskrunner.Queue(workItem);
}
}
This code is untested! But the basic principle should work for you.
Specifically to your case
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(1000);
var a = Test1("a");
Thread.Sleep(1000);
var b = (string)Invoke(new Func<string>(() => Test2("b")));
MessageBox.Show(a + b);
}
private string Test1(string text)
{
if (this.InvokeRequired)
return (string)this.Invoke(new Func<string>(() => Test1(text)));
else
{
MessageBox.Show(text);
return "test1";
}
}
private string Test2(string text)
{
MessageBox.Show(text);
return "test2";
}
Test2 is a normal method which you have to invoke from background worker. Test1 can be called directly and uses safe pattern to invoke itself.
MessageBox.Show is similar to yourForm.ShowDialog (both are modal), you pass parameters to it (text) and you return value (can be a value of property of yourForm which is set when form is closed). I am using string, but it can be any data type obviously.
From the input of the answers here, I came to the following solution:
(Mis)Using the ReportProgress-method of the Backgroundworker in Combination with a EventWaitHandle. If I want to interact with the user, I call the ReportProgress-method and setting the background process on wait. In the Handler for the ReportProgress event I do the interaction and when finished, I release the EventWaitHandle.
BackgroundWorker bgw;
public MainWindow()
{
InitializeComponent();
bgw = new BackgroundWorker();
bgw.DoWork += new DoWorkEventHandler(bgw_DoWork);
bgw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bgw_RunWorkerCompleted);
bgw.WorkerReportsProgress = true;
bgw.ProgressChanged += new ProgressChangedEventHandler(bgw_ProgressChanged);
}
// Starting the time consuming operation
private void Button_Click(object sender, RoutedEventArgs e)
{
bgw.RunWorkerAsync();
}
// using the ProgressChanged-Handler to execute the user interaction
void bgw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
UserStateData usd = e.UserState as UserStateData;
// UserStateData.Message is used to see **who** called the method
if (usd.Message == "X")
{
// do the user interaction here
UserInteraction wnd = new UserInteraction();
wnd.ShowDialog();
// A global variable to carry the information and the EventWaitHandle
Controller.instance.TWS.Message = wnd.TextBox_Message.Text;
Controller.instance.TWS.Background.Set();
}
}
void bgw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MessageBox.Show(e.Result.ToString());
}
// our time consuming operation
void bgw_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(2000);
// need 4 userinteraction: raise the ReportProgress event and Wait
bgw.ReportProgress(0, new UserStateData() { Message = "X", Data = "Test" });
Controller.instance.TWS.Background.WaitOne();
// The WaitHandle was released, the needed information should be written to global variable
string first = Controller.instance.TWS.Message.ToString();
// ... and again
Thread.Sleep(2000);
bgw.ReportProgress(0, new UserStateData() { Message = "X", Data = "Test" });
Controller.instance.TWS.Background.WaitOne();
e.Result = first + Controller.instance.TWS.Message;
}
I hope I did not overlooked some critical issues. I'm not so familar with multithreading - maybe there should be some lock(object) somewhere?

Setting Control properties from separate thread/class

I've searched and can't find a solution that helps me get text from a thread running in a separate class, back to a listbox on the form that created the thread.
Basically I have a class that holds a "test", it is called in it's own thread from a test window. What I want to be able to do is add text to a listbox on the main form to let the user know what is going on with a test. All the examples I can find on Invoke show how to do it within the same class.
Where I start the thread:
PermeabilityTest Run_Test = new PermeabilityTest();
public Thread WorkerThread;
private void button2_Click(object sender, EventArgs e)
{
//enable timer for test duration display
timer1.Enabled = true;
//create and start new thread.
WorkerThread = new Thread(Run_Test.RunTest);
WorkerThread.Start();
}
Here is my class that actually does the work, where I need to get text back to a listbox on a separate form from.
public class PermeabilityTest
{
//volatile alerts the compiler that it will be used across threads.
private volatile bool aborted;
public void RequestStop()
{
//handle saving data file here as well.
aborted = true;
}
public void RunTest()
{
//reference the comms class so we can communicate with the machine
PMI_Software.COMMS COM = new COMMS();
//some test stuffs here
int x = 0;
while( x < 100 && !aborted)
{
System.Diagnostics.Debug.Write("Well here it is, running it's own thread." + Environment.NewLine);
COM.Pause(1);
}
}
}
I would appreciate any one who could help me understand how to get some text back to a listbox on the same form that has the button which starts the thread.
Option 1: (Preffered) Add an event on PermeabilityTest and register on that event in your main form.
Then modify the content of your List box from within your main form.
Example:
Your main form:
PermeabilityTest Run_Test = new PermeabilityTest();
public Thread WorkerThread;
public form1()
{
// Register on the Progress event
Run_Test.Progress += Run_Test_Progress;
}
void Run_Test_Progress(string message)
{
if(listBox.InvokeRequired)
{
// Running on a different thread than the one created the control
Delegate d = new ProgressEventHandler(Run_Test_Progress);
listBox.Invoke(d, message);
}
else
{
// Running on the same thread which created the control
listBox.Items.Add(message);
}
}
private void button2_Click(object sender, EventArgs e)
{
//enable timer for test duration display
timer1.Enabled = true;
//create and start new thread.
WorkerThread = new Thread(Run_Test.RunTest);
WorkerThread.Start();
}
new Delegate:
public delegate void ProgressEventHandler(string message);
Modified PermeabilityTest class:
public class PermeabilityTest
{
//volatile alerts the compiler that it will be used across threads.
private volatile bool aborted;
public event ProgressEventHandler Progress;
public void RequestStop()
{
//handle saving data file here as well.
aborted = true;
}
public void RunTest()
{
//reference the comms class so we can communicate with the machine
PMI_Software.COMMS COM = new COMMS();
//some test stuffs here
int x = 0;
while (x < 100 && !aborted)
{
// Report on progress
if(Progress != null)
{
Progress("This message will appear in ListBox");
}
System.Diagnostics.Debug.Write("Well here it is, running it's own thread." + Environment.NewLine);
COM.Pause(1);
}
}
}
Option 2:
You could make PermeabilityTest an inner class of your main form, and by doing so, allow it to access private members of your main form.
Then you need to pass a reference of your main form to the constructor of PermeabilityTest and keep it as a member.
Option 3:
pass your list box to the constructor of PermeabilityTest
Don't forget to use Invoke on your control since you are running from a different thread.

How to invoke a control within a class

I have a windows form with a button.
I click the button and it starts a method in a separate class. I start this method in a separate thread.
When this class.method finishes it raises an event back to the windows form class.
When this happens I start another method in that separate class that tells a system.windows.form timer (declared in that class) to be enabled and thus start processing.
But the timer does not start (I did put a break point inside the 'tick' event).
I am assuming that it is because I declared the timer outside of the calling thread right at the start of my code.
Normally, I would use this to invoke a method on the same thread...
this.invoke(mydelegatename, any pars);
But, 'this' cannot be called with an class because unassumingly it is related to the UI thread.
I know this all looks bad architecture and I can easily solve this problem by moving the timer to the UI thread (windows form class).
But, I have forgotten how I did this many years ago and it really is an attempt to encapsulate my code.
Can anyone enlighten me pls?
Thanks
The Code:
[windows class]
_webSync = new WebSync(Shared.ClientID);
_webSync.evBeginSync += new WebSync.delBeginSync(_webSync_evBeginSync);
Thread _thSync = new Thread(_webSync.PreConnect);
_thSync.Start();
private void _webSync_evBeginSync()
{
_webSync.Connect();
}
[WebSync class]
private System.Windows.Forms.Timer _tmrManifestHandler = new System.Windows.Forms.Timer();
public WebSyn()
{
_tmrManifestHandler.Tick += new EventHandler(_tmrManifestHandler_Tick);
_tmrManifestHandler.Interval = 100;
_tmrManifestHandler.Enabled = false;
}
public delegate void delBeginSync();
public event delBeginSync evBeginSync;
public void PreConnect()
{
while (true)
{
if (some condition met)
{
evBeginSync();
return ;
}
}
}
public void Connect()
{
_tmrManifestHandler.Enabled = true;
_tmrManifestHandler.Start();
}
private void _tmrManifestHandler_Tick(object sender, EventArgs e)
{
//NOT BEING 'HIT'
}
You have to call _tmrManifestHandler.Start(); enabling is not enough.
Using a System.Windows.Forms.Timer on another thread will not work.
for more info look here.
Use a System.Timers.Timer instead, be carefull of CrossThreadExceptions if you are using accessing UI elements.
public class WebSync
{
private System.Timers.Timer _tmrManifestHandler = new System.Timers.Timer();
public WebSync(object id)
{
_tmrManifestHandler.Elapsed += new System.Timers.ElapsedEventHandler(_tmrManifestHandler_Tick);
_tmrManifestHandler.Interval = 100;
_tmrManifestHandler.Enabled = false;
}
public delegate void delBeginSync();
public event delBeginSync evBeginSync;
public void PreConnect()
{
while (true)
{
if (true /* just for testing*/)
{
evBeginSync();
return;
}
}
}
public void Connect()
{
_tmrManifestHandler.Enabled = true;
_tmrManifestHandler.Start();
}
private void _tmrManifestHandler_Tick(object sender, EventArgs e)
{
//NOT BEING 'HIT'
}
}

How to update textboxes in main thread from another thread?

How you update textboxes and labels in the main thread from a new thread running a different class.
MainForm.cs (Main thread)
public partial class MainForm : Form
{
public MainForm()
{
Test t = new Test();
Thread testThread = new Thread(new ThreadStart(t.HelloWorld));
testThread.IsBackground = true;
testThread.Start();
}
private void UpdateTextBox(string text)
{
textBox1.AppendText(text + "\r\n");
}
}
public class Test
{
public void HelloWorld()
{
MainForm.UpdateTextBox("Hello World");
// How do I execute this on the main thread ???
}
}
I have looked at the examples on here but cant seem to get it right. Please could someone give some good links.
I have started again fresh so I don't mess up my code. If anyone would like to put up a working example with my example that would be great.
Also if I had to update multiple objects like textboxes and labels etc (not all at the same time) what would be the best way to go about it, having a method for each textbox or is there a way to do this with one method?
Invoke or BeginInvoke, e.g.
Invoke((MethodInvoker)delegate {
MainForm.UpdateTextBox("Hello World");
});
#tiptopjones I guess you're asking also how to get a reference to the form. You could make your HelloWorld method take an object parameter, use the ParameterizedThreadStart delegate, and then pass a reference to the form as a parameter to the Thread.Start method. But I would suggest reading about anonymous methods which makes it a lot easier and keeps everything strongly typed.
public class MainForm : Form {
public MainForm() {
Test t = new Test();
Thread testThread = new Thread((ThreadStart)delegate { t.HelloWorld(this); });
testThread.IsBackground = true;
testThread.Start();
}
public void UpdateTextBox(string text) {
Invoke((MethodInvoker)delegate {
textBox1.AppendText(text + "\r\n");
});
}
}
public class Test {
public void HelloWorld(MainForm form) {
form.UpdateTextBox("Hello World");
}
}
When you get comfortable with that you could read up on lambda expressions and do it like:
Thread testThread = new Thread(() => t.HelloWorld(this));
You can call the BeginInvoke method, which will queue a delegate to be executed asynchronously on the UI thread.
If you need the background thread to wait until the function finishes on the UI thread, you can call Invoke instead.
Note that you will need a reference to the instance of your form; you should probably pass that to the Test constructor and store it in a private field.
The BackgroundWorker component will do all of this automatically using the ReportProgress method; you should consider using it.
The prefered way in WinForms is to use the SynchronizationContext
public partial class MainForm : Form
{
SynchronizationContext ctx;
public MainForm()
{
ctx = SynchronizationContext.Current;
Test t = new Test();
Thread testThread = new Thread(new ThreadStart(t.HelloWorld));
testThread.IsBackground = true;
testThread.Start();
}
private void UpdateTextBox(string text)
{
ctx.Send(delegate(object state)
{
textBox1.AppendText(text + "\r\n");
},null);
}
}
public class Test
{
public void HelloWorld()
{
MainForm.UpdateTextBox("Hello World");
// How do I excute this on the main thread ???
}
}

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