Will object with reference kept be disposed? - c#

May I know if the "objectToBeDisposed" will be disposed if its reference are kept by the "useDisposableObject"?
using(IDisposable objectToBeDisposed = new ObjectImplementedIDisposable ()){
ChildObject useDisposableObject = new ChildObject(objectToBeDisposed);
.... doing stuff with useDisposableObject;
}

Yes, in your example it will be disposed, because the using block explicitly calls the Dispose() method when leaving that block.
As an aside the referencing object is within the using block scope and will go out of scope at the end of the using block, which will avoid the potential issue of accessing a disposed object if the referencing object tried to use it once it was disposed.
Update thanks to #dlev

Disposal, finalization and memory deallocation are 3 totally different things in the .NET world.
Disposal is only an "application logic" thing, it is implemented through the disposable pattern.
If you implement the interface IDisposable, your object can be used with the using keyword.
The using keyword will translate in a simple way:
using (IDisposable xxx = new MyObject())
{
....
}
means
{
IDisposable xxx = new MyObject();
try
{
....
}
finally
{
if (xxx != null)
xxx.Dispose();
}
}
There is no other magic in this. That's all.
Object finalization is instead called by garbage collector when the objects should be freed.
The time when it happens and the order between destructors is unpredictable.
class myclass { ~myclass() { this code will be called by garbage collector, i cannot call it } }
The syntax is very similar to C++ destructors but the meaning is a lot different.
And then memory deallocation.
Memory deallocation is not connected to object disposal!
You can keep forever a reference to a disposed object. Disposal is just something related to application logic.
Destructors can also be cancelled or called more than once by garbage collector (see GC.ReRegisterForFinalize and GC.SuppressFinalize).
The presence of a destructor in a class slow down a lot the garbage collector, and inside destructor, you can do almost nothing except releasing unmanaged resources.
Disposal instead as I said is an application thing, is just a method, and is not related to garbage collector.

"Disposing" an object has nothing to do with which references are kept around. IDisposable itself is just an interface, nothing more.
When a class implements that interface, a user of the class can call a public void Dispose() method on the object. When the user of the class places an instance of the class in a using block, the Dispose() method will automatically get called. When an Enumerator class implements IDisposable and is used in a foreach loop, it will also have Dispose() called on it.
This has absolutely nothing to do with which references are kept around, or the automatic garbage collection system.
However, IDisposable also has a design "contract" that goes with it. This contract is a pattern that classes that implement IDisposable must follow to have correct program behavior.
The contract is that once you've called Dispose(), you should never call any property or method on the object again, otherwise you should expect an ObjectDisposedException to be thrown. The only thing that is allowed to be called on that object after that point is Dispose() again, or the object finalizer (via garbage collection).
Because of this, people will sometimes set an reference to an IDisposable class to null after they have disposed it, so they don't accidentally call methods on the already-disposed object. If you placed the reference in a using block, you don't have to worry about this; The compiler won't even let you touch the reference again. If you try, you will get an error and your program will fail to compile.
This contract is not built into the language or CLR itself - it must manually be adhered to by the implementer of a class.

Yes, it will be. I might be wrong, but I don't think #John Weldon's explanation is not accurate though. You can only call using on an IDisposable implementing class, and when the using exits, it will call Dispose() on the object.
The part where I don't agree is the 'because the referencing object is within the using block scope and will go out of scope at the end of the using block' part. The objects declared in scope will not always be disposed of when the using exits. If you take this example
JustAClass myInstance = new JustAClass();
using ( MyDisposableClass theUsingInstance = new MyDisposableClass() )
{
AnotherClass innerInstance = new AnotherClass();
myInstance.ItsOtherClass = innerInstance;
myInstance.ItsWhatever = theUsingInstance;
}
At the end of this code, myInstance.ItsOtherClass is not null. innerInstance has been created in the using section and won't be garbage collected since there is still a referenced. However, the object refered by myInstance.ItsWhatever has been disposed of, since it's the using target.

Related

How to properly dispose locally created object in another method?

So I have a class which implements IDisposable, and I have several methods (in another class) which follow the pattern below:
public void SomeMethod()
{
DisposableObject disposableObject = new DisposableObject();
// Do some stuff with the object
SomeOtherMethod(disposableObject);
disposableObject.Dispose();
}
While all of these methods do different things, they all call SomeOtherMethod at the end, which does a few more things with the disposable object before it's no longer needed.
When I move disposableObject.Dispose(); into SomeOtherMethod, Visual Studio gives me a message saying:
"Use recommended dispose pattern to ensure that object created by 'new DisposableObject()' is disposed on all paths: using statement/declaration or try/finally"
This message appears regardless of whether or not I pass the disposable object to SomeOtherMethod using the ref keyword.
My question is, will that object be disposed as long as SomeOtherMethod calls Dispose() on it? I'm assuming it will, and Visual Studio continues to send the message simply because it isn't "aware" of what's happening to that object in subsequent methods, but I'd love to get some confirmation on that!
It may be disposed or may be not, depends on the fact whether the execution will reach the Dispose invocation or not and that's because an exception can be thrown before the Dispose is called. Using try finally construction explicitly or implicitly by using keyword ensures that it will be called for any scenario and that's why VS gives you the warning.
will that object be disposed
Sorry, but that’s a meaningless question. The CLR does not keep track of whether an object has had its “dispose” method called or not (see Will the Garbage Collector call IDisposable.Dispose for me? )
As a general rule, it is always much nicer (readable/ maintainable / less-bug-prone / etc) that a method that creates an issue should also be the one that cleans up after itself. As you’ve just found, this pattern also allows automated checking by the compiler - and again, it is also a good rule to ensure that your code compiles cleanly without errors OR WARNINGS.
In this case, the warning is giving you a couple of ways to implement this cleanly; personally, I would prefer the “using” clause (so avoiding having to have an explicit call to “dispose”) like :
public void SomeMethod()
{
using (DisposableObject disposableObject = new DisposableObject() )
{
// Do some stuff with the object
SomeOtherMethod(disposableObject);
}
}
No matter where one call the Dispose(), it is called.
Not using the language keyword using for the disposable pattern, therefore moving the dispose in another method, is an anti-pattern, therefore it is a bad practice and a source of potential problems.
You can only remove the warning by adding the warning number in the project build settings.
The method Dispose() doesn't destroy the object.
The dispose pattern is only for freeing unmanaged resources like windows handle and shared memories.
After a call to Dispose() you still have the object and so the reference to the object that remains referenced in the managed memory.
Dispose() is made to be called once time at the end of object usage and no more.
The compiler send you a warning because you break the standard behavior of the pattern usage that is to use the using keyword.
And breaking standards can be source of problems.
The using of disposable objects standard is made to avoid bugs by letting the compiler generates the try { ... } finally { Dispose() } block to be sure that Dispose() is correctly called in the right place to avoid mistakes.
So avoid calling the Dispose() directly.
Unless you are sure of what you do, prefer using:
public void SomeMethod()
{
using ( DisposableObject disposableObject = new DisposableObject() )
{
// Do some stuff with the object
SomeOtherMethod(disposableObject);
}
}
And your code may be robust.

Disposable wrapped in a using statement, object is added to list but can still be accessed via the list from outside of the using statement. why? [duplicate]

Is it legal to call a method on disposed object? If yes, why?
In the following demo program, I've a disposable class A (which implements IDisposable interface).As far as I know, if I pass disposable object to using() construct, then Dispose() method gets called automatically at the closing bracket:
A a = new A();
using (a)
{
//...
}//<--------- a.Dispose() gets called here!
//here the object is supposed to be disposed,
//and shouldn't be used, as far as I understand.
If that is correct, then please explain the output of this program:
public class A : IDisposable
{
int i = 100;
public void Dispose()
{
Console.WriteLine("Dispose() called");
}
public void f()
{
Console.WriteLine("{0}", i); i *= 2;
}
}
public class Test
{
public static void Main()
{
A a = new A();
Console.WriteLine("Before using()");
a.f();
using ( a)
{
Console.WriteLine("Inside using()");
a.f();
}
Console.WriteLine("After using()");
a.f();
}
}
Output (ideone):
Before using()
100
Inside using()
200
Dispose() called
After using()
400
How can I call f() on the disposed object a? Is this allowed? If yes, then why? If no, then why the above program doesn't give exception at runtime?
I know that the popular construct of using using is this:
using (A a = new A())
{
//working with a
}
But I'm just experimenting, that is why I wrote it differently.
Disposed doesn't mean gone. Disposed only means that any unmanaged resource (like a file, connection of any kind, ...) has been released. While this usually means that the object doesn't provide any useful functionality, there might still be methods that don't depend on that unmanaged resource and still work as usual.
The Disposing mechanism exist as .net (and inheritly, C#.net) is a garbage-collected environment, meaning you aren't responsable for memory management. However, the garbage collector can't decide if an unmanaged resource has been finished using, thus you need to do this yourself.
If you want methods to throw an exception after the object has been diposed, you'll need a boolean to capture the dispose status, and once the object is disposed, you throw the exception:
public class A : IDisposable
{
int i = 100;
bool disposed = false;
public void Dispose()
{
disposed = true;
Console.WriteLine("Dispose() called");
}
public void f()
{
if(disposed)
throw new ObjectDisposedException();
Console.WriteLine("{0}", i); i *= 2;
}
}
The exception is not thrown because you have not designed the methods to throw ObjectDisposedException after Dispose has been called.
The clr does not automagically know that it should throw ObjectDisposedException once Dispose is called. It's your responsibility to throw an exception if Dispose has released any resources needed for successful execution of your methods.
A typical Dispose() implementation only calls Dispose() on any objects that it stores in its fields that are disposable. Which in turn release unmanaged resources. If you implement IDisposable and not actually do anything, like you did in your snippet, then the object state doesn't change at all. Nothing can go wrong. Don't mix up disposal with finalization.
The purpose of IDisposable is to allow an object to fix the state of any outside entities which have, for its benefit, been put into a state that is less than ideal for other purposes. For example, an Io.Ports.SerialPort object might have changed the state of a serial port from "available for any application that wants it" to "only usable by one particular Io.Ports.SerialPort object"; the primary purpose of SerialPort.Dispose is to restore the state of the serial port to "available for any application".
Of course, once an object that implements IDisposable has reset entities that had been maintaining a certain state for its benefit, it will no longer have the benefit of those entities' maintained state. For example, once the state of the serial port has been set to "available for any application", the data streams with which it had been associated can no longer be used to send and receive data. If an object could function normally without outside entities being put into a special state for its benefit, there would be no reason to leave outside entities in a special state in the first place.
Generally, after IDisposable.Dispose has been called on an object, the object should not be expected to be capable of doing much. Attempting to use most methods on such an object would indicate a bug; if a method can't reasonably be expected to work, the proper way to indicate that is via ObjectDisposedException.
Microsoft suggests that nearly all methods on an object which implements IDisposable should throw ObjectDisposedException if they are used on an object which has been disposed. I would suggest that such advice is overbroad. It is often very useful for devices to expose methods or properties to find out what happened while the object was alive. Although one could give a communications class a Close method as well as a Dispose method, and only allow one to query things like NumberOfPacketsExchanged after a close but not after a Dispose, but that seems excessively complicated. Reading properties related to things that happened before an object was Disposed seems a perfectly reasonable pattern.
Calling Dispose() doesn't set the object reference to null, and your custom disposable class doesn't contain any logic to throw an exception if its functions are accessed after Dispose() has been called so it is of course legal.
In the real world, Dispose() releases unmanaged resources and those resources will be unavailable thereafter, and/or the class author has it throw ObjectDisposedException if you try to use the object after calling Dispose(). Typically a class-level boolean would be set to true within the body of Dispose() and that value checked in the other members of the class before they do any work, with the exception being thrown if the bool is true.
A disposer in C# is not the same as a destructor in C++. A disposer is used to release managed (or unmanaged) resources while the object remains valid.
Exceptions are thrown depending on the implementation of the class. If f() does not require the use of your already disposed objects, then it doesn't necessarily need to throw an exception.

Simple destructor issue (IDisposable interface)

I am a beginner in C#, I don't know why this isn't working, I just want to set this object to null by calling Dispose() method.
Why this is not possible?
class MyClass:IDisposable
{
public void Dispose()
{
this = null;
}
}
The purpose of the Dispose method isn't to clean up that class, but to clean up the disposable dependencies that the class is holding on to so that it can be disposed of normally by the garbage collector.
I'd suggest reading up more on the Dispose pattern and how to implement it in C#.
A bit of pedantry: The Dispose method is not a destructor, nor is it a finalizer.
Your question really seems to boild down to 'How do I delete stuff in C#'. The short answer is you can't, that's the job of the Garbage Collector System.GC. The IDisposable inerface is used to ensure that imporant resources that don't belong to .Net (like files, or network/database connections, but not a .Net class), are cleaned up on demand.
The IDisposable interface is important because it allows you to use the using pattern. That is, if your class implements IDisposable it can be used in a using block. Consider for instance:
class MyClass : IDisposable {
public void Dispose() { }
}
this class can now be used like this:
using (MyClass instance = new MyClass())
{
} // instance.Dispose() is called here at the end of the block.
The point of the using block is that when the block ends, it the compiler will throw in a call to Dispose() which you can use to get rid of important resources like files and database connections. For example, all of the Stream classes, like FileStream and what not implement IDisposable because it's a bad idea to leave a file open. Instead, you wrap all of your access in a using block, and then you are guaranteed that FileStream.Dispose will close the file out. Consider:
using (FileStream myFile = File.OpenRead("..."))
{
// Read the content of the file.
} // The file is guaranteed to be closed here. Cool!
This is much neater than doing something like this:
FileStream stream = File.OpenRead(" ... ");
stream.Close(); // Yes, you closed it manually, but it's error prone. What if you forget to do this?
Now what you're thinking of is a term called "Finalization", that is when the class is actually destroyed. This happens when the garbage collector (the System.GC class) actually destroys objects and cleans up their memory. Consider:
public class MyClass {
// This method, the 'Finalizer' will be called when the class is destroyed.
// The 'finalizer' is essentially just the name of the class with a '~' in front.
~MyClass() {
Console.WriteLine("Destroyed!");
}
}
public class Program {
public static void Main() {
MyClass referenceHeld = new MyClass(); // Reference held
new MyClass(); // No reference held on this class
WeakReference sameAsNoReference = new WeakReference(new MyClass()); // Equivalent to no reference.
System.GC.Collect(); // Force the garbage collector to collect
Console.ReadLine();
}
}
In short, the Garbage collector is the part of the runtime that cleans up stuff that isn't being used. What does it mean to not be used? It means that there are no references attached to the object. For example, if you run the program above, you'll notice that the word "Destroyed" gets printed on the screen twice. That's because two of the instances of MyClass created in the Main function are not pointed to by reference (A WeakReference is essentially the same thing as no reference). When we call GC.Collect() the garbage collector runs and cleans up the references.
That said, you should NOT call GC.Collect on your own. You can, for experimentation and education of course, but most people will tell you that the garbage collector does a fine job of keeping things clean on it's own. It doesn't make sense to have a bunch of GC.Collect scattered throughout your code, because that's the whole point of having a Garbage collector - to not have to worry about cleaning things up yourself.
So in short, you really can't destroy objects on your own, unless you call GC.Collect() (which you shouldn't do). The IDisposable interface allows you to work with the using pattern, ensuring that important resources are released (This is not the same thing as destroying the object though! All IDisposable does is ensure that Dispose() is called when the using block exits so you can clean up important stuff, but the object is still alive - an important distinction).
A class cannot make itself null because it has no control of who is referencing it.
For example, if you have a variable with an object in your code, that object cannot make itself null in YOUR code, it can only set it's OWN members to null.
In addition to this, think of a case where multiple classes reference the same object, where would he be null?
This is the kind of things the containing class should do.
The simple answer is that the "this" keyword is read only and can't be set.
A longer more fundamental answer is that you can't set objects themselves to null in c#, however you can set the reference to an object to null. When you set an object's reference to null and nothing else references that object, that is when the object is in a state to be garbage collected. (This is a simplification of what actually occurs.)
For example:
Object oTest = new Object;
oTest = null;
In the example above the object still exists after its reference oTest has been set to null. Its simply waiting for the garbage collector to come around and delete it.
So in your code it looks like your trying to set all of your references to your object equal to null, even if that may not be what your intending. This can't be done from the object itself. You need to make sure that all of the reference to your object are manually set to null or they are guaranteed to leave scope in your program.
null (C# Reference)
this (C# Reference)
You cannot modify your this pointer. In your example, your Dispose method doesn't need to do anything, so could be omitted altogether (along with updating the class to no longer implement IDisposable)
Dispose pattern is only needed when you use non-CLR resources, like graphics contexts or low level io. There are edge cases when you need to free up resources now, but as you say you are a beginner you really should not bother (yet).
Setting this to nil does not help. Consider this
MyClass sample = new MyClass();
sample.Dispose();
// at this point, sample still has a value
When you want to get rid of an object in C#, all you need is to let all the references go out of scope, or set them to nil. (Multiple variables can refer to the same instance). The runtime will free the object (and its subobjects) automatically because nobody is using it anymore.
Roughly speaking, you can think of them as pointers (technically they are not, but we are trying to explain the principle here)

When does the Dispose Method get called? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
IDisposable Question
I have written a class and implemented the IDisposable interface.
I implemetned the Dispose method and put a Code Break in the method.
My assumption is it would have been called when the Class went out of scope due to C# Garabage collection.
I want the dispose method to close an unmanaged resource. I thought it would be more elegant than just calling the method LogOff() instead getting it called whenever the method went out of scope?
But it doesn't seem to get called or stop at the code break.
You need to explicitly call Dispose on any objects that implement IDisposable. If you use the using() {} code construct the compiler will automatically call Dispose at the end of the using block.
A good pattern is to also track via a private boolean field whether dispose has been called or not, and if not call it from the objects finalizer (and also call GC.SuppressFinalize() from your Dispose method assuming that you handle all finalization tasks from there also).
You should consider wrapping your interaction with your IDisposable class in a using statement. Doing so will allow you to specify when your object goes out of scope, and ensures the Dispose() method gets called.
For the correct syntax, see the example from the referenced MSDN article:
using System;
class C : IDisposable
{
public void UseLimitedResource()
{
Console.WriteLine("Using limited resource...");
}
void IDisposable.Dispose()
{
Console.WriteLine("Disposing limited resource.");
}
}
class Program
{
static void Main()
{
using (C c = new C())
{
c.UseLimitedResource();
}
Console.WriteLine("Now outside using statement.");
Console.ReadLine();
}
}
Short answer: Dispose() is called when you call it.
Long answer: take a look at using block. This is a syntax sugar that meant to be used together with IDisposable interface for pretty and safely disposing code, and is roughly equivalent to
Foo foo = new Foo();
try
{
// your code that uses foo
}
finally
{
foo.Dispose();
}
In other words foo is guaranteed to be disposed upon leaving using() scope.
Garbage collection does not happen immediately after a variable goes out of scope. The GC runs periodically and .NET has different "levels" of Garbage collection. Different levels get collected more frequently. If you want your object's dispose method to be called immediately, you should use a using statement
using (MyClass object = new MyClass())
{
//ensures Dipose is called, even if exceptions are thrown
}
My assumption is it would have been called when the Class went out of scope due to C# Garabage collection.
That's now how garbage collection works. There's two things going on here:
Garbage collection - this cleans up objects at some time after there's no longer any references left to them. This implies that the objects have gone out of scope (if they are locals), but notably GC doesn't say when this cleanup happens - it usually happens lazily when the system decides it needs to run a collection to free up more memory. The method that is called to clean up resources in this case is the finalizer, which in C# has the form ~Classname().
IDisposable: the problem with GC is that you have no control over when the finalizer is called, so IDisposable was introduced as a pattern to be used when you need resources to be cleaned up at a specific time and don't want to wait for a collect to happen. It's up to the caller code to call Dispose() as appropriate, there's no GC support. C# does have the using(){} syntax, which simplifies this, and calls Dispose() automatically at the end of the using block.

Do I need to implement a dispose or finalize in my objects?

For too long I let the garbage collector do its magic, removing all responsibilities from my self.
Sadly it never turned into an issue... So I never gave a second thought to the subject.
Now when I think about it I don't really understand what the "dispose" function really does and how and when it should be implemented.
The same question for finalize...
And a last question...
I have a class pictureManipulation : when I need to save/resize/change format ... I start a new instance of that class use its objects and... well let the garbage collection kill the instance
class student
{
public void displayStudentPic()
{
PictureManipulation pm = new PictureManipulation();
this.studentPic = pm.loadStudentImage(id);
}
}
Class Test
{
student a = new Student();
a.displayStudentPic();
// Now the function execution is ended... does the pm object is dead? Will the GC will kill it?
}
Regarding your class Student
Do I need a Dispose() ?
Assuming the Picture class is IDisposable: Yes. Because a Student object 'owns' the studentPic and that makes it responsible for cleaning it up. A minimal implementation:
class Student : IDisposable
{
private PictureClass studentPic;
public void Dispose()
{
if (studentPic != null)
studentPic.Dispose();
}
...
}
And you now use a Student object like:
void Test
{
using (Student a = new Student())
{
a.displayStudentPic();
} // auto Dispose by using()
}
If you can't/don't use a using(){} block, simply call a.Dispose(); when you're done with it.
But please note that the (far) better design here would be to avoid keeping a picture object inside your Student object. That sets off a whole chain of responsibilities.
Do I need a Finalizer?
No. Because when a Student object is being collected, its studentPic object is guaranteed to be collected in the same run. A Finalizer (destructor) would be pointless but still expensive.
You only need to implement the Dispose method if your type holds some unmanaged resources like DB connections, file handles, etc. or if some of the objects that are held by your type implement the IDisposable interface. Here is a few points you should consider when implementing the standard Dispose pattern:
if your object doesn’t hold any IDisposable objects or unmanaged resources (DB connection, for example) then you don’t need to implement the IDisposable or finalizer at all
if your object holds references to IDisposable objects, then call Dispose() on these objects in the Dispose method
if your object doesn’t hold any unmanaged resources then don’t implement a finalizer, the Garbage Collector won’t attempt to finalize your object (which has a performance hit) unless you have implemented a finalizer.
if your object holds unmanaged resources, clean them up in the finalizer without re-writing any of the cleanup code in the Dispose(bool) method already.
You need to take care about object disposal if it holds resources other than just memory held by the object itself.
For instance, if your object abstracts a file, you must be in control when the file is released, or, you will mess things up very bad: your app finished using it and it will still be locked, until GC disposes your object.
To know how to do it properly, read manuals about dispose and finalize as well as the using(){} clause.

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