Convert .lib and .h files to .NET - c#

A brokerage firm has an API built around C++ provided as a library and header files for users to consume(orders, prices, news..etc), long story short, I only have practical knowledge of C# and would like to make use of some wrapping technologies to make use of the .lib and .h files provided by converting them into managed DLLs. Is there a way of doing this without getting involved in much C++ coding/wrapping?

You can use C++/CLI. Try to starts from here.
Basically I would create a C++/CLI wrapper in order to expose a wise set of functionality to c#.
Anyway, it is not an easy task.
An alternative is to write in pure c++ some extern "C" entry point to the library and access that api using P/Invoke.

Related

VBA runtime error 453 with declare statement [duplicate]

In VS C/C++ you could use extern "C" __declspec(dllexport) -function declaration-.
How do I accomplish this in a C# dll? Is there C# code equivalent to the above code?
Edit: More info
I am trying to create an add in for Notepad++ and I want to use C#, but the common way I've seen so far is to use legacy C++ code with the above call to export a few of the functions that Notepad++ expects to import and call. There is an example app using C#, but this still requires a loader DLL, which I assume from the comments/answers below is the only way for C#.
Unmanaged Exports =>
https://sites.google.com/site/robertgiesecke/Home/uploads/unmanagedexports
DLLExport => https://github.com/3F/DllExport
How does it work?
Create a new classlibrary or proceed with an existing one.
Then add the UnmanagedExports Nuget package.
This is pretty much all setup that is required.
Now you can write any kind of static method, decorate it with [DllExport] and use it from native code.
It works just like DllImport, so you can customize the marshalling of parameters/result with MarshalAsAttribute.
During compilation, my task will modify the IL to add the required exports...
I've seen people do this before, but it required ildasm, adding the MSIL .export directive, and then reassembling. A program named dll_tool can do these steps for you.
If you want to build a mixed-mode DLL with both native and managed exports, you should be using C++/CLI, which is specially designed for this purpose.
Yes, it is possible to export functions from a C# dll in much the same way that C++ does it! You need a little help from an add-in Unmanaged Exports (DllExport for .Net) that facilitates this process, or from a similar method such as Exporting functions in C#/VB.NET to native code.
Please see Code to Export C# DLL to Metatrader Build 600+ for a working example using Robert Giesecke's C# Project Template for Unmanaged Exports to export a C# dll to a legacy application (Metatrader) that has a great deal of similarity to C++.
Additionally, you might find Native and .NET Interopability interesting though it is mostly geared toward accessing native code from within .NET rather than the other way around.
No, you cannot do that in the same sense as you do in C and C++.
But you can create COM API to achieve that which then you can use in C and C++ code.
See these articles
C# Classes as COM Objects
Calling Managed .NET C# COM Objects from Unmanaged C++ Code
COM Interop Part 1: C# Client Tutorial

Writing DLL for C# and C++ Applications

I need to write a couple DLLs that will both be accessed from a C# application and a C++ application. Initially, I was thinking that I could save time/effort by writing the DLLs in C# and linking to them from the C# and C++ applications. Is this approach wise, or should the DLLs be written using C++?
My advice would be to implement the code where you are most comfortable, but don't forget the interop requirement as you go. Know upfront what your interface is and what glue is required in the end product. Write the interface and test the interop before you fill out the implementation.
If the complexity of your requirement makes comfort level irrelevant, I would write it in C++ in such a way that you can access via P/Invoke.
One important factor is are you using C++/CLI or native C++. It's a lot easier to interop between C++/CLI and C#, in either direction.
I suggest you write your DLLs in C++, expose their public classes to COM using ATL or similar, then have tlbimp generate a thin C# wrapper around the COM interfaces.
If the DLL is to be used in other .Net applications, then you are pretty safe writing it in C# or C++, whichever you are more comfortable in.
If the DLL is to be used elsewhere, you will find it easier to write it in C++.

Should I use Managed C++ or C# for my application?

If you had to decide between C# and Managed C++, which would you choose and why?
Are there benefits of Managed C++ over C#? Which language do you prefer? What decisions would you make under what circumstances?
I would use managed C++ if I:
Needed to integrate with existing C/C++ code
Needed to port existing C/C++ code to .net
Needed to use .NET objects from C++
Needed to expose .NET object over COM in a more complex way than what .net makes easy
Needed to access hardware directly
Needed to call lots of unmanaged APIs
And already had some skills in C++, as the above tasks will need a experienced C++ programmer. Most of the time I would only consider managed C++ if the company already had a C++ code base, otherwise who is going to maintain the managed C++ code.
In other cases I would always choose C#. Even if I choose managed C++ for part of the system, I would try to write as much of the system as possible in C#.
Think of manage C++ as a bridge building kit for going between the
unmanaged world of C/C++ and the
managed world of .NET.
If you only need to call a few simple APIs from C#, then see pinvoke.net and this overview to find how to call them from C#, as a few lines of complex pinvoke code (prebuilt bridge) in C# is normally better then introducing C++ to a project that is not already using it.
what is the benefit of managed C++
over C#?
C++.net is useful for interacting with C++ and C code (that is, calling external C or C++ libraries, providing callback functions to external modules written in C or C++ and so on.
what language of both would you
prefer?
I would prefer C# for all situations except the one described above (interacting with C and C++).
C# is easier to write, simpler, and geared specifically to use the .NET platform. C++ can do it also, but it has all the complexity of the C++ language plus the extensions needed to use the .NET platform.
Unless you need to interact with native C++ or C code, you're better off using C# in most cases (that is, if you're coding for the .NET platform).
Normally I prefer C++, but when needing to code for .NET, it doesn't beat C#.
Managed C++ is good for interop with C++: for example, if you have a .NET application and your assembly has to interact with a native interface that comes as C++ .lib files (which I had more than once), or with a nice C++ API.
Example: Rithmic (not that you ever heard of them) until recently ONLY supported a C++ API. If you try to access them from C# - good luck ;) Managed C++ allows me to access their API and expose nice .NET objects.
Basically interop. Managed C++ REALLY shines in interop with low level C / C++ API's.
I used managed C++ when I needed to build up new NET component with much ofC++ unmanaged code inside.
I did a specific class used to Marshall some objects forward and back from old C++ code.
I've encountered a problem which was transparent in managed C++, but made a big headache in C# - I had to send a callback function to a C++ unmanaged library, that defined this callback as __cdecl. In C#, the default calling convention is __stdcall, and it is pretty compilcated to move a C# delegate from __stdcall to __cdecl (Actually it requires either a 'shim' unmanaged DLL to do so or using some reflection classes).
In C++, (C++.Net as well), it is just a simple attribute.
I haven't personally written, or read for that matter, too many lines of code in managed C++, but from what I have seen it looks too convoluted and patchy. That said, you might want to use managed C++ if you are really good in C++, and when learning the idioms and patterns of a new language would be too much of a risk.
Use C# if you are quite competent in it. If you are only getting started with C++ and C#, I think, C# is the easier route to take.
I would prefer C#, or specifically .NET, over C++ because of the extensive .NET standard library.

how to use C dll headers library in c#

I am very new to C#, and i am trying to use a help package for my project.
The package is written in c and has
1) /bin/ several .dll files
2) /include/ has a header file
3) /lib/msvc/ .lib file
my question is how can i use those files in my C# WPF project?
i know there is no "#include" in C#, and the .dll can not be imported by adding to the project's reference. so how can i do it in C#?
Thanks
You need to add a series of C# Platform Invocation method definitions. This tells C# how to call into the .dll, and use the C API directly.
The header and library files are completely unused.
Just adding to the answers, you may want to take a look in this blog post. It has a link to a Visual Studio addin that can generate P/Invoke signatures from your headers.
Best
You might find managed C++ useful. You can write a managed C++ library that uses the header files and the .lib directly, and wraps them with a set of .NET classes to be used by C#.
You need to use pInvoke
http://msdn.microsoft.com/en-us/library/aa288468%28VS.71%29.aspx
There are a lot of ways to do this "interop" - I once did a talk called "head spinning interop". The key is the structure of your native DLL. Since you say it's in C, the chances are it's in perfect shape to be used with PInvoke, which works best with C functions or C-style functions in C++. The other answers have excellent pointers to the syntax and some help to get your function (and the parameters it takes) declared on the C# side.
The other two main options are a C++/CLI wrapper, a good choice when the functions take a lot of complicated types, or COM, which would almost certainly require you to change the native code so is not a good fit in this situation.

how to import a header file into a C# project which imports a C++ dll

The header file used by the C++ dll contains a few user defined type definitions and function declarations.I have browsed many sites and all the posters say that its not possible to import header file into C#.I would like to know if there is any way to import header file into C# code as it is required to declare the functions of the imported dll in the C# application class.
Thanks
This is more or less a duplicate of Importing a C++ dll in C# however that question has some poor "information lite" answers.
Unfortunately there is no short answer to this, however you do have several options.
Wrap your C++ class in a managed C++
class. Then your C# project just
references the managed C++ project,
and everything works.
Like 1, create a managed C++ class,
but create a facade. This a
simplified interface to your class
exposing only the functionality you
need.
The other approach is to use PInvoke
to call the methods on the class.
You'd need to built a C#
representation of the class for the
pinvoke calls. This can be
problematic and involves a lot of
trial and error if you don't know
what you're doing.
All of the above involve learning some technologies that will be new to you (manged C++ or the intracies of PInvoke). Unfortunatly there's no other way.
If you can I'd go with 2.
Have you considered bridging this gap with a C++/CLI project? If you write all your wrapper library and interoperability code in a C++/CLI project you can easily define managed types that expose the defines in C/C++ header files.
When I have submbled upon the same problem - given .h and .lib files intended for C/C++ use, I have written a wrapper for it in C++ with managed extensions. It is really quite simple. Your C++ assembly will play neatly in your Visual Studio solution and you'll be able to single step right from C# into managed C++ into unmanaged C++ and back again light as a breeze! :-)

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