Need to access static property of class without adding a DLL dependency - c#

I have a class inside a DLL (Database.dll) which has a static property:
public class Database
{
public static int[] ReleasedDatabaseVersions
{
get { return new int[] { 5, 6, 7, 8 }; }
}
}
I have created a standalone executable (ValidateInstall.exe) which needs to access ReleasedDatabaseVersions in the Database class.
However, I want ValidateInstall.exe to be entirely independent of Database.dll (i.e. I want to be able to run it on a PC without this DLL installed).
In C++ inlining would make this very easy. Is this possible in C#?
I don't want to repeat this data in my executable as this would be a maintenance headache.

You could use ILMerge post-build to embed the assembly holding the Database class into your exe:
ILMerge is a utility that can be used to merge multiple .NET
assemblies into a single assembly.
The ILMerge page also links to an article by Jeffrey Richter, detailing how to achieve something similar without using ILMerge.

The only cases I know of where items from some project B are inlined into some other project A are consts and enums. It seems to me that the .NET-ish way of solving your problem is to factor ReleasedDatabaseVersions out into a third project. This third project would then be referenced by both ValidateInstall.exe and Database.dll

You can add the source code for the Database class as a link to your standalone project so both projects share a single source code file.
When using "Add Existing Item..." choose "Add as Link" rather than the standard Add.

Adding the reference and including the references to the built executable would be a way to ensure that the program runs on systems which don't have the DLL installed by including it in the build.
I can't really think of any way to distribute this application without actually duplicating the DLL or the Static content

Take a look at using DllImport attribute:
http://msdn.microsoft.com/en-us/library/aa984739(v=VS.71).aspx
UPDATED
If you don't want to use this method of late binding, there is always the Assembly class.
Assembly a = Assembly.LoadFrom("Database.dll"); // This will throw an error that you can catch if the file does not exist.
Database d = a.CreateInstance("Database") as Database;
Now, I am not sure if the reflection will bring in all of the functions or not. I have not used this method before, so I couldn't give you a correct solution.

Related

How to create a dll that includes all the others?

At the moment of creating a project of type "Library of Classes, usually one can generate a dll when compiling, but how could I generate a dll without losing others that I already have included?
I explain with an example: It turns out that Nuget downloaded an S22.Imap dll with the one I worked with, later I generated the dll in the traditional way that I explained in the beginning, but when I wanted to work with dll in another computer, I got errors that were not I found functions that contained the S22.IMAP dll. So to solve this problem, I had to copy the dll of my project, S22.IMAP in an additional way in a specific path of the other computer.
My question is:
How could you generate a dll that includes the ones included in the project you were working with?
All the referred 3rd party dlls (S22.Imap.dll in your example) will be copied to the output folder together with your own dll file (let's say a.dll) when you build your project. That means you should always copy them together (S22 + a.dll) to the place you want to refer them, on another computer/folder/place.
If you really want to make them only one file (although it is not recommended), you can set the S22 one as some "nested resource". Then you will get only one a.dll file and the S22 one is inside the a.dll. See below page for some reference:
Embedding one dll inside another as an embedded resource and then calling it from my code
AND, ILMerge is some tool that can help you do so.
In general, you don't. A DLL is a dynamic linked library, and you would normally only combine static libraries during a build. Here is an answer on the difference between static and dynamic linking.
Typically you would include all the DLLs you need in the installer package. If you use Visual Studio to create the installer, it can detect the dependencies for you. When you run the installer, all of the necessary DLLs are deployed. Nearly all commercial .NET software follows this pattern.
It is possible to merge an assembly into another assembly using a tool called ILMerge. This would be a very unusual thing to do, and could cause issues with intellectual property and code signing, so it is not recommended.

How to deploy a DLL that is constantly changing?

I have created several small applications that use my own DLL. The problem is, this DLL is constantly changing. My current solution to this problem is that I have a Setup project in the class library solution that creates and registers the DLL. In all my applications I then have to open the solution and re-reference the newly created/registered DLL. Then I have to re-compile their setup projects, uninstall the old applications, and then re-install the new application.
There has to be a better way and I'm just not sure because I'm fairly new to all this. I have looked into ClickOnce but I don't think that will solve my issue as I cannot publish a class library. I have looked into checking version numbers but I must be doing something wrong because it doesn't work either.
I understand that once a DLL is created and being used in an application it should essentially not be touched. I do not have that option in this situation. It is constantly updated. Done.
So, is there a better way? A point in the direction of a guide or related question/answer/forum would be greatly appreciated.
Edit: The DLL is not constantly changing during runtime but it is constantly evolving to allow more functionality and detail within the other applications. Also, one big thing I guess I should have mentioned is the Public interface is constantly chaning - usually adding new methods.
Make sure the references to your DLL specify SpecificVersion=false. Then just deploy each new version into the GAC and that should do the trick.
Eventually, you can also manually force versions using Binding Redirection.
A solution you can try is to use a single solution for your project and reference the project wherever it needs to go.
Check out NuGet
You could set up an internal Nuget repository (really just a folder that stores nupkg files.) Then when you build a new DLL, you can update the apps as needed in studio. This would ensure it had the latest version. They shouldn't need a redployment unless there are bugs in the DLL that you're fixing.
One solution is as follows:
Physically separate the interface from the implementation. e.g. AssemblyA is the interface, the application (AssemblyB say) knows only the interface at compile time. The implementation (AssemblyC) also knows/references AssemblyA of course. The point being that AssemblyB does not reference AssemblyC. This will require you to use an IoC container (like MS Unity 2.0 but there are many others) in order to resolve and instantiate your concretes at runtime.
Write an update process that finds the new AssemblyC.dll, replaces the local copy and uses reflection along with the IoCContainer to 'load' the new implementation at what ever interval you require, typically app start up.
The above relies on your interface being stable. If it isn't, you may be able to write a (more) stable Facade.

How do I compile C# code as a library instead of an executable?

I have a C# console application in Visual Studio 2010. It has a Main() method as well as a bunch of utility classes. I'd like those utility classes to be available to other solutions. From reading online it seems that I need to compile it as a Class Library (DLL). So here's what I did:
Went in Visual Studio to "Project > [ProjectName] Properties > Application" and changed "Output type" from "Console Application" to "Class Library"
Rebuilt; ProjectName.dll was created in bin/Debug.
Created a new Console Application
Solution Explorer > Add Reference > browse to ProjectName.DLL, select it.
However, neither IntelliSense nor the Object Browser could find the classes inside that DLL.
I tried recompiling several different Console Applications as Class Libraries and got the same result. I also noticed that it works if I initially create the solution as a Class Library, but not if I convert it to one later.
Any tips?
You do not need to build it as a dll. VS 2010 (and IIRC 2008) allow referencing exe assemblies. All you need is for they relevant types to be declared public - top-level classes defualt to internal if you don't add a specifier.
You can switch output type to Class library in project properties as well - then you will have an output as dll instead exe file
What I've always done (since this is what you do with C++ static libraries, which is what I normally use - though I think it has some advantages for C# too) is add the class library's project to the solution, then add a reference to it in the project (or projects) that uses it.
When you go to add a reference, the list of potential references includes items from the solution, so it should be fairly obvious what to do. You should then get intellisense for your library.
One advantage of doing things this way is that if you need to edit files in the library project, it's very straightforward because they are close to hand, and the project then gets rebuilt automatically when you compile the solution.
Make sure that the classes in your dll project are public.
At first, from the point of view of managed libraries it does not matter what kind of Output type is your managed library. I mean that you can successfully reference ConsoleApplication1.exe from ConsoleApplication2.exe project (so you have no reason to convert ConsoleApplication1.exe to ConsoleApplication1.dll).
At second, I've tried to reproduce your situation, but... without effect. My VS displays types/methods from ConsoleApplication1.dll. One reason I can suppose is that you have forgotten to set visibility modifier (public keyword) for your utility classes.

My C# and DLL Data Woes

I'm trying to see if it is possible to pull data from a DLL. I did some research and found that you can store application resources within a DLL. What I couldn't find, was the information to tell me how to do that. There is a MS article that explains how to access resources within a satellite DLL, but I honestly don't know if that is what I'm looking for. http://msdn.microsoft.com/en-us/library/ms165653.aspx I did try some of the codes involved, but there are some "FileNotFoundExceptions" going on.
The rest of the DLL information is showing up: classes, objects, etc. I just added the DLL as a resource in my Visual Studio Project and added it with "using". I just don't know how to get at the meat of it, if it is possible.
If dlls are .net, you can use reflection.
Using System.Reflection;
....
Assembly A= Assembly.LoadFrom(YouDllFileName);
string[] STA;
STA= A.GetManifestResourceNames();
// STA contains all the resource names in the dll
...
// to extract them
Stream str= A.GetManifestResourceStream(STA[I]);
// then, you can make that stream became a file if you wish
You can also extract a .net assembly resources by using ildasm
I'm not totally sure what you might be running into based on your description, but a couple of general pointers...
If what you are trying to find is files you've added to the project you do this:
Right click on the resource in solution explorer, hit properties and set the "Build Action" to "Embedded Resource".
For strings and icons, add a .resx file to the project and insert them in there. If that's what you're doing and still running into issues, check the Build Action.
There is two types of dll.
Managed dll - dll that writen on any .net language (like csharp)
The link that you provide is working with managed dlls.
Unmanaged dll - classic c/cpp dll.
in this case you need to link between managed (your code) and unmanaged.
To find what the type of your dll, you need to add this dll as reference.
In visual studio open project, right click on references(in Solution Explorer).
Then "add reference"->browse-> add your dll.
Then at references, you can see your dll.
Right click on him, and add view in Object Browse.
If you see something like class "c" inside namespace "b", you working with managed dll.
In Object Browser you can learn a lot about your dll (maybe this is more important, than just extract resources)
At this point you can do the way that "Daniel Dolz" answer to you.
Since you say you are able to add the DLL in a using directive you can probably use the methods that the DLL exposes. If you do not have the documentation for the DLL then you may just have to try using the object browser to see what it has to offer.
assume:
using MyDll;
you should them be able to call the methods like this:
string x = MyDll.SomeType.GetValue();
is that what you were asking?

The .NET equivalent of static libraries?

I'm building a tool in managed code (mostly C++/CLI) in two versions, a 'normal user' version and a 'pro' version.
The fact that the core code is identical between the two versions has caused me a little trouble as I want to package the resulting tool as a single assembly (DLL) and I don't want to have to include the .cpp files for the common code in the projects of the two versions of the tools. I'd rather have a project for the common code and a project for each version of the tool and have each version of the tools project depend on the common code and link it in as desired.
In unmanaged C++ I'd do this by placing the common code in a static library and linking both versions of the tool to it. I don't seem to be able to get this to work in C++/CLI. It seems that I'm forced to build the common code into a DLL assembly and that results in more DLL's than I'd like.
So, in summary, I can't work out how to build the common code in one project and link it with each of the final product projects to produce two single DLL assemblies that both include the common code.
I'm probably doing something wrong but I tried to work out how to do this using netmodules and whatever and I just couldn't get it to work. In the end the only way I got it working was to tell the linker to link the build products of the common code assembly rather than the results which works but is a bit of a hack IMHO.
Anyway, does anyone have any suggestions for how I SHOULD be solving this problem?
Edited: I guess I should have mentioned the fact that the assemblies generated are not 100% managed code, they contain a mix of managed and unmanaged code as is, probably, quite common with assemblies produced with C++/CLI...
If you are annoyed at all the DLLs, download ILMerge. I use this to bundle together multiple DLL's into an easy-to-use .EXE for my clients.
If I'm understanding this correctly, you have a solution which contains two projects. One project for the "normal" user and one project for the "pro" user. Visual Studio allows you to add a "link" to another file source from another project. If your "pro" version has the real core code file, and in your "normal" version you add existing -> find the file in the "pro" project, and click the down arrow by the Add button and select "Add as Link". Now you have single file that is literally the same between two projects.
As said, ILmerge is one way. Personally, if you're bundling some exe with a lot of DLLs, I favor Netz.
You could use modules. You can link them into an assembly using the assembly linker, al.exe.
That's the downside of the .Net compilation process, you can't have things like static libraries and the header files that hold them together, everything is held in one big dll file and the only way to share information is to either build a common dll and reference it from other assemblies or to duplicate the code in each dll (possibly by copying/linking .cs files between projects).
Note that the 2nd way will declare different types, even though they have the same name. This will bite you on the ass with stuff like remoting (or anything that requires casting to specific shared interfaces between processes).
Remotesoft Salamander will hook you up. It's basically a native compiler and linker.
When using mono (or cygwin is an option) mkbundle may also be a valid choice.

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