Questions on delegate functions in C#? - c#

I'm learning about C# and one of the areas that interested me were delegate functions. The following code uses them to apply a function to each number in a range [start, limit[ before it is summed. This is a fairly simple example for clarity.
// function passing a delegate function
public override void solveProblem() {
int squareOfSum = (int) Math.Pow(Library.Math.sumRange(1, 101), 2);
int sumOfSquares = Library.Math.sumRange(1, 101, new Func<double, double, double>(Math.Pow), 2);
this.solution = (squareOfSum - sumOfSquares).ToString();
}
// function that accepts / uses delegate function
static public int sumRange(int start, int limit, Delegate operation, params object[] args) {
int sum = 0;
for (int current = start; current < limit; current++) {
// add the current number in the range as an arguement
object[] newArgs = new object[args.Length + 1];
newArgs[0] = current;
args.CopyTo(newArgs, 1);
// sum the result of the operation (delegate function)
sum += Convert.ToInt32(operation.DynamicInvoke(newArgs));
}
return sum;
}
The specific questions I have are:
Is it possible to use dynamic delegate functions (that accept a variable length list of parameters with unkown types) but force the delegate function to return a specific type? With non-dynamic delegate functions you set a return type, but also have to set the number of parameters and their types.
How much slower is using DynamicInvoke than using a non-dynamic delegate function?
What is the best way to handle parameters than what I currently do (which is accept a list of other parameters and prepend any parameters the function that uses the delegate needs to add in)?
Do I need to declare 'new Func(Math.Pow)' to pass in the power function, or is there a way to just pass Math.Pow (and have the return type and parameters be passed implicitly)?
I've looked at the C# docs and this StackOverflow question to learn how to use delegate functions, I just want to learn more about them.
Thanks!
jtfairbank

Is it possible to use dynamic delegate functions (that accept a
variable length list of parameters with unkown types) but force the
delegate function to return a specific type? With non-dynamic delegate
functions you set a return type, but also have to set the number of
parameters and their types.
You don't "force" the function to return something. The function returns something or it doesn't return something. The function "forces" you to accept something :-) (or to ignore it)
You can call a dynamic delegate through the DynamicInvoke and then cast the return value to what you know your delegate returns (or you keep it as an object). I say "what you know your delegate returns" but the reality is a little more complex: for Value Types you have to cast the return value to precisely the type used as return value or you'll get InvalidCastException. For reference types you can use an interface or a base class of the object returned (with some exceptions for Nullable types)
How much slower is using DynamicInvoke than using a non-dynamic delegate function?
I've tested a void Do() method (the most simple method possible, with no boxing for parameters) and the time difference was demential. Let's say 400x :-) On http://ideone.com/f34cj it's between 70x and 150x.
Do I need to declare 'new Func(Math.Pow)' to pass in the power function, or is there a way to just pass Math.Pow (and have the return type and parameters be passed implicitly)?
Creating a new Func/Action delegate is the right path.
In general the right solution is not what you are doing. The right solution is do as LINQ does. For example:
int pow = 2;
Func<int, int> myFunc = p => (int)Math.Pow(p, pow);
var listOfNumbers = Enumerable.Range(1, 100);
var result = listOfNumbers.Sum(p => myFunc(p));
Now, you have a delegate (myFunc) that takes a number and returns the square of that number (and note that through "closures" it closes around pow) (if you don't know what a closure is, try putting that word in google with the words lambda function). A list of numbers as an IEnumerable<int> and you do the sum of these numbers "converted" by myFunc.

Read on LINQ - usage of IEnumerable produces much more compact code.
I.e. combination of Enumrable.Range ( http://msdn.microsoft.com/en-us/library/system.linq.enumerable.range.aspx ) and Enumerable.Aggregate ( http://msdn.microsoft.com/en-us/library/bb548651.aspx ) is exactly what you trying to achieve:
var sum = Enumerable.Range(start,limit).Aggregate((s, cur)=> s+cur);
var sumSq = Enumerable.Range(start,limit).Aggregate((s, cur)=> s+ cur * cur);

Related

c# dynamic as delegate parameter

Heyo,
i'm currently working on a school assignment and we should use delegate's.
So I got a delegate:
public delegate AVLNode Insert(AVLNode node, dynamic key);
And I got two different Insert Methods, the one takes a node and a string and the other one should take a node and a float as a paramter.
The problem I face now is that the delegate doesn't accept these method's because they don't match.
How can I fix tis issue without declaring the string and the int parameter as a dynamic? Sorry if my problem isn't described well, first time describing any coding problem.
Like I already said, I want a delegate with a dynamic as the parameter while both methods which will be used with the delegate have either a string or a int as the parameter.
Out of curiosity, why do you want a dynamic parameter for your key over an object which is also accepting of every type? You can then use pattern matching to ensure they are either a float or a string since you can't overload delegates. Making something dynamic also involves a lot of type checking during runtime. Why a delegate for an insert method? Do you want users to write their own insert method into a collection I assume is managed by a class? That makes no guarantee the insert delegate will insert successfully.
Generally, you mostly see delegates being used as guaranteed signatures that fulfill an operation that the user defines. For example: TimerCallback being a delegate for what happens every time a timer ticks, SpanAction<T, TArg> for letting users work with a given span and state object, custom events letting users create their own operations when something occurs, etc.
Anyways, wherever you're using your delegate, you want to make sure it is either a string or a float/int (you used both float and int seemingly interchangeably in your description). You can use this example to check for both types:
public static void Main()
{
var dyn = func(); // Returns dynamic, unknown type
if (dyn is string s)
Console.WriteLine($"string: {s}");
else if (dyn is int i)
Console.WriteLine($"int: {i}");
else if (dyn is float f) Console.WriteLine($"float: {f}");
}
Or you can use regular if statements:
public static void Main()
{
var dyn = func(); // Returns dynamic, unknown type
switch (dyn)
{
case string s:
Console.WriteLine($"string: {s}");
break;
case int i:
Console.WriteLine($"int: {i}");
break;
case float f:
Console.WriteLine($"float: {f}");
break;
}
}
But seriously, I cannot stress this enough: everything you want can very likely just be done with the object type!!! While both object and dynamic types allow for any object, dynamic allows for even specified derived types to be reassigned to any other type! For example:
public static void Main()
{
var dyn = GetDynamicInt(); // dynamic int
var n = GetInt(); // not dynamic int
dyn = Random.Shared.NextDouble(); // Now it's not an int but do you know that? Will you know that?
n = Random.Shared.NextDouble(); // Guaranteed type, this throws
}

How can I parse a string that represents a chain of generic methods?

In my app I need to parse a string like this, ".Add(20).Subtract(10).Add(2)" in a generic way into a series of method calls. In code I will supply the user with a value of T, and then expect the user to type an expression of the above format to calculate a new T from the expression. In the above example, I show the user an int and they typed the above string.
I need to aggregate any number of these chained string-representation of method calls into one cache-able property (delegate? Func<T,T>?) so that whenever a new value of T comes along it can be passed through the cached expression.
I initially thought there would be a way to aggregate these like a functional-programming pipeline, the outcome being a Func<T,T> that could represent the pipeline of methods. I'm guaranteed to know typeof(T) beforehand.
I'm hitting issues. Here's where I'm at:
I can regex the string with
\.(?<expName>[A-Z,a-z]+)\((?<expValue>[^)]+)\)
To get these matches:
expName
expValue
"Add"
"20"
"Subtract"
"10"
"Add"
"2"
I was expecting to use a TypeConverter to parse all expValue matches but I realized that given an arbitrary method T Foo(object arg) the arg can be any type to be determined by the specific method. The only guarantee is that a T input should always result in a T output.
We already know what type T is so we can theoretically map typeof(T) to a set of strings representing method names. I tried creating Dictionaries like this:
public static readonly Dictionary<string, Func<double, double, double>> DoubleMethods = new Dictionary<string, Func<double, double, double>>()
{
{"Add",(d,v)=>d+v },
{"Subtract",(d,v)=>d-v },
{"Multiply",(d,v)=>d*v },
{"Divide",(d,v)=>d/v }
};
public static Dictionary<string, Func<T, T, T>> TypeMethods<T>(Type t)
{
if(t.GetType() == typeof(double)) { return DoubleMethods; }
}
This won't compile, as I can't mix generics like this.
How do I create a linking structure that maps strings of predefined method names to a method, and then pass it the arg?
I also see that I will incur a bunch of boxing/unboxing penalties for arguments that happen to be primitive types, as in the example int.Add(int addedVal) method.
I believe I'm delving into parser/lexer territory without much familiarity.
Can you give an example of some code to point me in the right direction?
I'm not sure I see the need for the generics part:
var ops = "Add(20).Subtract(10).Divide(2).Multiply(5)";//25
var res = ops
.Split("().".ToCharArray(), StringSplitOptions.RemoveEmptyEntries)
.Chunk(2)
.Aggregate(0.0,(r,arr)=> r = DoubleMethods[arr[0]](r, double.Parse(arr[1])));
All those inputs parse as double, so let's just break the input string into chunks of 2 after splitting on the punctuation:
Add 20
Subtract 10
Divide 2
Multiply 5
Then run an agg op where we start from 0 (I wanted to start from 20 actually so that is what the add 20 is for)
The agg op looks up the method to call in the dictionary using the first element of the chunk
DoubleMethods[arr[0]]
And calls it passing in the current accumulator value r and the double parsing of the second element of the chunk:
(r, double.Parse(arr[1]))
and store the result into the accumulator for passing into the next op
I commented "do it in decimal" because it doesn't have floating point imprecision, but I used double just because your code did; you could swap to using decimal if you like, main point being that I can't see why you're worried about generics when decimal/double can store values one would encounter in ints too.
//basevalue is the value of the code your applying the change to.
soo... lets pretend the class is called number
Number ect = new Number(startingAmount)
in number we would have startingAmount = this.baseValue
public static T add(T baseValue, T change){
return baseValue+change;
}
public static T subtract(T baseValue, T change){
return baseValue-change;
}
public static T multiply(T baseValue, T change){
return baseValue*change;
}
public static T divide(T baseValue, T change){
return baseValue/change;
}
This should work... At least I hope it does
Here is a video on generics https://www.youtube.com/watch?v=K1iu1kXkVoA&t=1s
Java == c# so everything should be almost exactly the same

How can I use System.Func?

I have trouble using System.Func.
public Func<int> OnCreated=new Func<int>(int ASD){ Debug.Log (ASD); };
Is this the proper way to use it? I want to make a dynamic function that can be called. Also can the System.Func be serialized via XML?
Maybe you're looking for Action<> instead?
Action<int> myAction = myIntParam => Debug.Log(myIntParam);
myAction(myInteger);
If you want to take an input parameter, and return something, you should use Func<>
Func<int, int> myFunc = myIntParam => {
Debug.Log(myIntParam);
return 5;
};
int five = myFunc(myInteger);
Also, if you want to serialize/deserialize, you need to take it one step further. Namely, by def Func does not really have any meaningful information for it to be serialized, you should wrap it in Expression. You can get started by googling for "C# serialize expression", eg: https://expressiontree.codeplex.com
Just like any other thing in .NET Func is an Object. Func is an object of type Delegate.You can serialize/deserialize any serializable object. Func returns a value and can take up to 16 parameters.
The way you would use it is like this :
Func<int> w = new Func<int>(() => { return 1; });
You should first be familiar with the use of delegates. Check this : when & why to use delegates?
P.S Serializing delegates is a risky thing to do since they are pointers to functions that are inside your program.|
You can check how you can do the serialization over here : Could we save delegates in a file (C#)

Why can't an anonymous method be assigned to var?

I have the following code:
Func<string, bool> comparer = delegate(string value) {
return value != "0";
};
However, the following does not compile:
var comparer = delegate(string value) {
return value != "0";
};
Why can't the compiler figure out it is a Func<string, bool>? It takes one string parameter, and returns a boolean. Instead, it gives me the error:
Cannot assign anonymous method to an
implicitly-typed local variable.
I have one guess and that is if the var version compiled, it would lack consistency if I had the following:
var comparer = delegate(string arg1, string arg2, string arg3, string arg4, string arg5) {
return false;
};
The above wouldn't make sense since Func<> allows only up to 4 arguments (in .NET 3.5, which is what I am using). Perhaps someone could clarify the problem. Thanks.
UPDATE: This answer was written over ten years ago and should be considered to be of historical interest; in C# 10 the compiler will infer some delegate types.
Others have already pointed out that there are infinitely many possible delegate types that you could have meant; what is so special about Func that it deserves to be the default instead of Predicate or Action or any other possibility? And, for lambdas, why is it obvious that the intention is to choose the delegate form, rather than the expression tree form?
But we could say that Func is special, and that the inferred type of a lambda or anonymous method is Func of something. We'd still have all kinds of problems. What types would you like to be inferred for the following cases?
var x1 = (ref int y)=>123;
There is no Func<T> type that takes a ref anything.
var x2 = y=>123;
We don't know the type of the formal parameter, though we do know the return. (Or do we? Is the return int? long? short? byte?)
var x3 = (int y)=>null;
We don't know the return type, but it can't be void. The return type could be any reference type or any nullable value type.
var x4 = (int y)=>{ throw new Exception(); }
Again, we don't know the return type, and this time it can be void.
var x5 = (int y)=> q += y;
Is that intended to be a void-returning statement lambda or something that returns the value that was assigned to q? Both are legal; which should we choose?
Now, you might say, well, just don't support any of those features. Just support "normal" cases where the types can be worked out. That doesn't help. How does that make my life easier? If the feature works sometimes and fails sometimes then I still have to write the code to detect all of those failure situations and give a meaningful error message for each. We still have to specify all that behaviour, document it, write tests for it, and so on. This is a very expensive feature that saves the user maybe half a dozen keystrokes. We have better ways to add value to the language than spending a lot of time writing test cases for a feature that doesn't work half the time and doesn't provide hardly any benefit in cases where it does work.
The situation where it is actually useful is:
var xAnon = (int y)=>new { Y = y };
because there is no "speakable" type for that thing. But we have this problem all the time, and we just use method type inference to deduce the type:
Func<A, R> WorkItOut<A, R>(Func<A, R> f) { return f; }
...
var xAnon = WorkItOut((int y)=>new { Y = y });
and now method type inference works out what the func type is.
Only Eric Lippert knows for sure, but I think it's because the signature of the delegate type doesn't uniquely determine the type.
Consider your example:
var comparer = delegate(string value) { return value != "0"; };
Here are two possible inferences for what the var should be:
Predicate<string> comparer = delegate(string value) { return value != "0"; }; // okay
Func<string, bool> comparer = delegate(string value) { return value != "0"; }; // also okay
Which one should the compiler infer? There's no good reason to choose one or the other. And although a Predicate<T> is functionally equivalent to a Func<T, bool>, they are still different types at the level of the .NET type system. The compiler therefore cannot unambiguously resolve the delegate type, and must fail the type inference.
Eric Lippert has an old post about it where he says
And in fact the C# 2.0 specification
calls this out. Method group
expressions and anonymous method
expressions are typeless expressions
in C# 2.0, and lambda expressions join
them in C# 3.0. Therefore it is
illegal for them to appear "naked" on
the right hand side of an implicit
declaration.
Different delegates are considered different types. e.g., Action is different than MethodInvoker, and an instance of Action can't be assigned to a variable of type MethodInvoker.
So, given an anonymous delegate (or lambda) like () => {}, is it an Action or a MethodInvoker? The compiler can't tell.
Similarly, if I declare a delegate type taking a string argument and returning a bool, how would the compiler know you really wanted a Func<string, bool> instead of my delegate type? It can't infer the delegate type.
The following points are from the MSDN regarding Implicitly Typed Local Variables:
var can only be used when a local variable is declared and initialized in the same statement; the variable cannot be initialized to null, or to a method group or an anonymous function.
The var keyword instructs the compiler to infer the type of the variable from the expression on the right side of the initialization statement.
It is important to understand that the var keyword does not mean "variant" and does not indicate that the variable is loosely typed, or late-bound. It just means that the compiler determines and assigns the most appropriate type.
MSDN Reference: Implicitly Typed Local Variables
Considering the following regarding Anonymous Methods:
Anonymous methods enable you to omit the parameter list.
MSDN Reference: Anonymous Methods
I would suspect that since the anonymous method may actually have different method signatures, the compiler is unable to properly infer what the most appropriate type to assign would be.
My post doesn't answer the actual question, but it does answer the underlying question of :
"How do I avoid having to type out some fugly type like Func<string, string, int, CustomInputType, bool, ReturnType>?" [1]
Being the lazy/hacky programmer that I am, I experimented with using Func<dynamic, object> - which takes a single input parameter and returns an object.
For multiple arguments, you can use it like so:
dynamic myParams = new ExpandoObject();
myParams.arg0 = "whatever";
myParams.arg1 = 3;
Func<dynamic, object> y = (dynObj) =>
{
return dynObj.arg0.ToUpper() + (dynObj.arg1 * 45); //screw type casting, amirite?
};
Console.WriteLine(y(myParams));
Tip: You can use Action<dynamic> if you don't need to return an object.
Yeah I know it probably goes against your programming principles, but this makes sense to me and probably some Python coders.
I'm pretty novice at delegates... just wanted to share what I learned.
[1] This assumes that you aren't calling a method that requires a predefined Func as a parameter, in which case, you'll have to type that fugly string :/
Other answers were correct at the time they were written, but starting from C# 10.0 (from 2021), the compiler can infer a suitable delegate type (like some Func<...>, Action<...> or generated delegate type) in such cases.
See C# 10 Features - Lambda improvements.
var comparer = delegate(string value) {
return value != "0";
}; // OK in C# 10.0, picks 'Func<string, bool>' in this case
Of course the more usual syntax is to us =>, so:
var comparer = (string value) => {
return value != "0";
}; // OK in C# 10.0, picks 'Func<string, bool>' in this case
How is about that?
var item = new
{
toolisn = 100,
LangId = "ENG",
toolPath = (Func<int, string, string>) delegate(int toolisn, string LangId)
{
var path = "/Content/Tool_" + toolisn + "_" + LangId + "/story.html";
return File.Exists(Server.MapPath(path)) ? "<a style=\"vertical-align:super\" href=\"" + path + "\" target=\"_blank\">execute example</a> " : "";
}
};
string result = item.toolPath(item.toolisn, item.LangId);

What is the difference between lambdas and delegates in the .NET Framework?

I get asked this question a lot and I thought I'd solicit some input on how to best describe the difference.
They are actually two very different things. "Delegate" is actually the name for a variable that holds a reference to a method or a lambda, and a lambda is a method without a permanent name.
Lambdas are very much like other methods, except for a couple subtle differences.
A normal method is defined in a "statement" and tied to a permanent name, whereas a lambda is defined "on the fly" in an "expression" and has no permanent name.
Some lambdas can be used with .NET expression trees, whereas methods cannot.
A delegate is defined like this:
delegate Int32 BinaryIntOp(Int32 x, Int32 y);
A variable of type BinaryIntOp can have either a method or a labmda assigned to it, as long as the signature is the same: two Int32 arguments, and an Int32 return.
A lambda might be defined like this:
BinaryIntOp sumOfSquares = (a, b) => a*a + b*b;
Another thing to note is that although the generic Func and Action types are often considered "lambda types", they are just like any other delegates. The nice thing about them is that they essentially define a name for any type of delegate you might need (up to 4 parameters, though you can certainly add more of your own). So if you are using a wide variety of delegate types, but none more than once, you can avoid cluttering your code with delegate declarations by using Func and Action.
Here is an illustration of how Func and Action are "not just for lambdas":
Int32 DiffOfSquares(Int32 x, Int32 y)
{
return x*x - y*y;
}
Func<Int32, Int32, Int32> funcPtr = DiffOfSquares;
Another useful thing to know is that delegate types (not methods themselves) with the same signature but different names will not be implicitly casted to each other. This includes the Func and Action delegates. However if the signature is identical, you can explicitly cast between them.
Going the extra mile.... In C# functions are flexible, with the use of lambdas and delegates. But C# does not have "first-class functions". You can use a function's name assigned to a delegate variable to essentially create an object representing that function. But it's really a compiler trick. If you start a statement by writing the function name followed by a dot (i.e. try to do member access on the function itself) you'll find there are no members there to reference. Not even the ones from Object. This prevents the programmer from doing useful (and potentially dangerous of course) things such as adding extension methods that can be called on any function. The best you can do is extend the Delegate class itself, which is surely also useful, but not quite as much.
Update: Also see Karg's answer illustrating the difference between anonymous delegates vs. methods & lambdas.
Update 2: James Hart makes an important, though very technical, note that lambdas and delegates are not .NET entities (i.e. the CLR has no concept of a delegate or lambda), but rather they are framework and language constructs.
The question is a little ambiguous, which explains the wide disparity in answers you're getting.
You actually asked what the difference is between lambdas and delegates in the .NET framework; that might be one of a number of things. Are you asking:
What is the difference between lambda expressions and anonymous delegates in the C# (or VB.NET) language?
What is the difference between System.Linq.Expressions.LambdaExpression objects and System.Delegate objects in .NET 3.5?
Or something somewhere between or around those extremes?
Some people seem to be trying to give you the answer to the question 'what is the difference between C# Lambda expressions and .NET System.Delegate?', which doesn't make a whole lot of sense.
The .NET framework does not in itself understand the concepts of anonymous delegates, lambda expressions, or closures - those are all things defined by language specifications. Think about how the C# compiler translates the definition of an anonymous method into a method on a generated class with member variables to hold closure state; to .NET, there's nothing anonymous about the delegate; it's just anonymous to the C# programmer writing it. That's equally true of a lambda expression assigned to a delegate type.
What .NET DOES understand is the idea of a delegate - a type that describes a method signature, instances of which represent either bound calls to specific methods on specific objects, or unbound calls to a particular method on a particular type that can be invoked against any object of that type, where said method adheres to the said signature. Such types all inherit from System.Delegate.
.NET 3.5 also introduces the System.Linq.Expressions namespace, which contains classes for describing code expressions - and which can also therefore represent bound or unbound calls to methods on particular types or objects. LambdaExpression instances can then be compiled into actual delegates (whereby a dynamic method based on the structure of the expression is codegenned, and a delegate pointer to it is returned).
In C# you can produce instances of System.Expressions.Expression types by assigning a lambda expression to a variable of said type, which will produce the appropriate code to construct the expression at runtime.
Of course, if you were asking what the difference is between lambda expressions and anonymous methods in C#, after all, then all this is pretty much irelevant, and in that case the primary difference is brevity, which leans towards anonymous delegates when you don't care about parameters and don't plan on returning a value, and towards lambdas when you want type inferenced parameters and return types.
And lambda expressions support expression generation.
One difference is that an anonymous delegate can omit parameters while a lambda must match the exact signature. Given:
public delegate string TestDelegate(int i);
public void Test(TestDelegate d)
{}
you can call it in the following four ways (note that the second line has an anonymous delegate that does not have any parameters):
Test(delegate(int i) { return String.Empty; });
Test(delegate { return String.Empty; });
Test(i => String.Empty);
Test(D);
private string D(int i)
{
return String.Empty;
}
You cannot pass in a lambda expression that has no parameters or a method that has no parameters. These are not allowed:
Test(() => String.Empty); //Not allowed, lambda must match signature
Test(D2); //Not allowed, method must match signature
private string D2()
{
return String.Empty;
}
Delegates are equivalent to function pointers/method pointers/callbacks (take your pick), and lambdas are pretty much simplified anonymous functions. At least that's what I tell people.
A delegate is a function signature; something like
delegate string MyDelegate(int param1);
The delegate does not implement a body.
The lambda is a function call that matches the signature of the delegate. For the above delegate, you might use any of;
(int i) => i.ToString();
(int i) => "ignored i";
(int i) => "Step " + i.ToString() + " of 10";
The Delegate type is badly named, though; creating an object of type Delegate actually creates a variable which can hold functions -- be they lambdas, static methods, or class methods.
I don't have a ton of experience with this, but the way I would describe it is that a delegate is a wrapper around any function, whereas a lambda expression is itself an anonymous function.
A delegate is always just basically a function pointer. A lambda can turn into a delegate, but it can also turn into a LINQ expression tree. For instance,
Func<int, int> f = x => x + 1;
Expression<Func<int, int>> exprTree = x => x + 1;
The first line produces a delegate, while the second produces an expression tree.
Short version:
A delegate is a type that represents references to methods. C# lambda expression is a syntax to create delegates or expression trees.
Kinda long version:
Delegate is not "the name for a variable" as it's said in the accepted answer.
A delegate is a type (literally a type, if you inspect IL, it's a class) that represents references to methods (learn.microsoft.com).
This type could be initiated to associate its instance with any method with a compatible signature and return type.
namespace System
{
// define a type
public delegate TResult Func<in T, out TResult>(T arg);
}
// method with the compatible signature
public static bool IsPositive(int int32)
{
return int32 > 0;
}
// initiated and associate
Func<int, bool> isPositive = new Func<int, bool>(IsPositive);
C# 2.0 introduced a syntactic sugar, anonymous method, enabling methods to be defined inline.
Func<int, bool> isPositive = delegate(int int32)
{
return int32 > 0;
};
In C# 3.0+, the above anonymous method’s inline definition can be further simplified with lambda expression
Func<int, bool> isPositive = (int int32) =>
{
return int32 > 0;
};
C# lambda expression is a syntax to create delegates or expression trees. I believe expression trees are not the topic of this question (Jamie King about expression trees).
More could be found here.
lambdas are simply syntactic sugar on a delegate. The compiler ends up converting lambdas into delegates.
These are the same, I believe:
Delegate delegate = x => "hi!";
Delegate delegate = delegate(object x) { return "hi";};
A delegate is a reference to a method with a particular parameter list and return type. It may or may not include an object.
A lambda-expression is a form of anonymous function.
A delegate is a Queue of function pointers, invoking a delegate may invoke multiple methods. A lambda is essentially an anonymous method declaration which may be interpreted by the compiler differently, depending on what context it is used as.
You can get a delegate that points to the lambda expression as a method by casting it into a delegate, or if passing it in as a parameter to a method that expects a specific delegate type the compiler will cast it for you. Using it inside of a LINQ statement, the lambda will be translated by the compiler into an expression tree instead of simply a delegate.
The difference really is that a lambda is a terse way to define a method inside of another expression, while a delegate is an actual object type.
It is pretty clear the question was meant to be "what's the difference between lambdas and anonymous delegates?" Out of all the answers here only one person got it right - the main difference is that lambdas can be used to create expression trees as well as delegates.
You can read more on MSDN: http://msdn.microsoft.com/en-us/library/bb397687.aspx
Delegates are really just structural typing for functions. You could do the same thing with nominal typing and implementing an anonymous class that implements an interface or abstract class, but that ends up being a lot of code when only one function is needed.
Lambda comes from the idea of lambda calculus of Alonzo Church in the 1930s. It is an anonymous way of creating functions. They become especially useful for composing functions
So while some might say lambda is syntactic sugar for delegates, I would says delegates are a bridge for easing people into lambdas in c#.
Some basic here.
"Delegate" is actually the name for a variable that holds a reference to a method or a lambda
This is a anonymous method -
(string testString) => { Console.WriteLine(testString); };
As anonymous method do not have any name we need a delegate in which we can assign both of these method or expression. For Ex.
delegate void PrintTestString(string testString); // declare a delegate
PrintTestString print = (string testString) => { Console.WriteLine(testString); };
print();
Same with the lambda expression. Usually we need delegate to use them
s => s.Age > someValue && s.Age < someValue // will return true/false
We can use a func delegate to use this expression.
Func< Student,bool> checkStudentAge = s => s.Age > someValue && s.Age < someValue ;
bool result = checkStudentAge ( Student Object);
Lambdas are simplified versions of delegates. They have some of the the properties of a closure like anonymous delegates, but also allow you to use implied typing. A lambda like this:
something.Sort((x, y) => return x.CompareTo(y));
is a lot more concise than what you can do with a delegate:
something.Sort(sortMethod);
...
private int sortMethod(SomeType one, SomeType two)
{
one.CompareTo(two)
}
Heres an example I put up awhile on my lame blog. Say you wanted to update a label from a worker thread. I've got 4 examples of how to update that label from 1 to 50 using delegates, anon delegates and 2 types of lambdas.
private void button2_Click(object sender, EventArgs e)
{
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += new DoWorkEventHandler(worker_DoWork);
worker.RunWorkerAsync();
}
private delegate void UpdateProgDelegate(int count);
private void UpdateText(int count)
{
if (this.lblTest.InvokeRequired)
{
UpdateProgDelegate updateCallBack = new UpdateProgDelegate(UpdateText);
this.Invoke(updateCallBack, new object[] { count });
}
else
{
lblTest.Text = count.ToString();
}
}
void worker_DoWork(object sender, DoWorkEventArgs e)
{
/* Old Skool delegate usage. See above for delegate and method definitions */
for (int i = 0; i < 50; i++)
{
UpdateText(i);
Thread.Sleep(50);
}
// Anonymous Method
for (int i = 0; i < 50; i++)
{
lblTest.Invoke((MethodInvoker)(delegate()
{
lblTest.Text = i.ToString();
}));
Thread.Sleep(50);
}
/* Lambda using the new Func delegate. This lets us take in an int and
* return a string. The last parameter is the return type. so
* So Func<int, string, double> would take in an int and a string
* and return a double. count is our int parameter.*/
Func<int, string> UpdateProgress = (count) => lblTest.Text = count.ToString();
for (int i = 0; i < 50; i++)
{
lblTest.Invoke(UpdateProgress, i);
Thread.Sleep(50);
}
/* Finally we have a totally inline Lambda using the Action delegate
* Action is more or less the same as Func but it returns void. We could
* use it with parameters if we wanted to like this:
* Action<string> UpdateProgress = (count) => lblT…*/
for (int i = 0; i < 50; i++)
{
lblTest.Invoke((Action)(() => lblTest.Text = i.ToString()));
Thread.Sleep(50);
}
}
I assume that your question concerns c# and not .NET, because of the ambiguity of your question, as .NET does not get alone - that is, without c# - comprehension of delegates and lambda expressions.
A (normal, in opposition to so called generic delegates, cf later) delegate should be seen as a kind of c++ typedef of a function pointer type, for instance in c++ :
R (*thefunctionpointer) ( T ) ;
typedef's the type thefunctionpointer which is the type of pointers to a function taking an object of type T and returning an object of type R. You would use it like this :
thefunctionpointer = &thefunction ;
R r = (*thefunctionpointer) ( t ) ; // where t is of type T
where thefunction would be a function taking a T and returning an R.
In c# you would go for
delegate R thedelegate( T t ) ; // and yes, here the identifier t is needed
and you would use it like this :
thedelegate thedel = thefunction ;
R r = thedel ( t ) ; // where t is of type T
where thefunction would be a function taking a T and returning an R. This is for delegates, so called normal delegates.
Now, you also have generic delegates in c#, which are delegates that are generic, i.e. that are "templated" so to speak, using thereby a c++ expression. They are defined like this :
public delegate TResult Func<in T, out TResult>(T arg);
And you can used them like this :
Func<double, double> thefunctor = thefunction2; // call it a functor because it is
// really as a functor that you should
// "see" it
double y = thefunctor(2.0);
where thefunction2 is a function taking as argument and returning a double.
Now imagine that instead of thefunction2 I would like to use a "function" that is nowhere defined for now, by a statement, and that I will never use later. Then c# allows us to use the expression of this function. By expression I mean the "mathematical" (or functional, to stick to programs) expression of it, for instance : to a double x I will associate the double x*x. In maths you write this using the "\mapsto" latex symbol. In c# the functional notation has been borrowed : =>. For instance :
Func<double, double> thefunctor = ( (double x) => x * x ); // outer brackets are not
// mandatory
(double x) => x * x is an expression. It is not a type, whereas delegates (generic or not) are.
Morality ? At end, what is a delegate (resp. generic delegate), if not a function pointer type (resp. wrapped+smart+generic function pointer type), huh ? Something else ! See this and that.
Well, the really oversimplified version is that a lambda is just shorthand for an anonymous function. A delegate can do a lot more than just anonymous functions: things like events, asynchronous calls, and multiple method chains.

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