C# Compile-Time code generation to remove boilerplate [duplicate] - c#

When I build my c# solution the .tt files will not create the .cs file outputs. But if I right click the .tt files one at a time in solution explorer and select "Run Custom Tool" the .cs is generated, so the build tool setting is correct. What do I do to get the overall solution build to force the custom tool to run on the .tt files?

Paul, you can also generate code at build time with TextTransform.exe or Elton Stoneman's MSBuild task. Just keep in mind that behavior of the built-in directives, like assembly and include is different when T4 runs in Visual Studio vs. the command-line host.

Answering my own question, they are supposed to be generated at design time as per this discussion:
https://web.archive.org/web/20081227142303/http://www.olegsych.com/2008/02/t4-template-directive/

In Visual Studio 2017 (probably next versions too), you should add this in Pre-build event:
"$(DevEnvDir)TextTransform.exe" -out "$(ProjectDir)YourTemplate.cs" "$(ProjectDir)YourTemplate.tt"
p.s. The only solution that worked for me.
p.s.s. Change path to your template if it's located not in root project directory.

In Visual Studio 2013, I was able to get the .tt files to regenerate their targets by just adding these lines to the .csproj file:
<PropertyGroup>
<!-- Get the Visual Studio version – defaults to 10: -->
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
<!-- Keep the next element all on one line: -->
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
</PropertyGroup>
<!-- To enable build tasks on your development computer, install Modeling SDK for Visual Studio. https://www.microsoft.com/en-us/download/details.aspx?id=40754 -->
<Import Project="$(VSToolsPath)\TextTemplating\Microsoft.TextTemplating.targets" />
<!-- Run the Transform task at the start of every build -->
<PropertyGroup>
<TransformOnBuild>true</TransformOnBuild>
</PropertyGroup>
<!-- Overwrite files that are read-only, for example because they are not checked out -->
<PropertyGroup>
<OverwriteReadOnlyOutputFiles>true</OverwriteReadOnlyOutputFiles>
</PropertyGroup>
<!-- Transform every template every time -->
<PropertyGroup>
<TransformOutOfDateOnly>false</TransformOutOfDateOnly>
</PropertyGroup>
However, for this to work, you'll need to have installed the Modeling SDK for Visual Studio. I found all of this information, along with a more complete description of the options available, on this page: Code Generation in a Build Process.

Related

How does Visual Studio determine whether it has to start MSBuild or not?

I've done a lot of MSBuild customization for my C++ projects in the past. The Input and Output attributes of a MSBuild target are used to determine whether the target has to be executed or not. Additionally Visual Studio uses the .tlog files (located in the intermediate directory) to determine whether MSBuild has to be invoked at all.
Now I'm working on a C# project. I wrote a simple MSBuild target which copies a file to the output directory:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="CopyMyFile" BeforeTargets="AfterBuild" Inputs="$(ProjectDir)File.dat" Outputs="$(TargetDir)FileRenamed.dat">
<Copy SourceFiles="$(ProjectDir)File.dat" DestinationFiles="$(TargetDir)FileRenamed.dat" OverwriteReadOnlyFiles="true">
</Copy>
</Target>
</Project>
The target works as expected if the build is invoked through MSBuild.exe. The file is copied if the target file does not exist or the source file has been modified.
If I invoke the build inside Visual Studio it does not work as expected. Visual Studio does not invoke MSBuild if I delete the file from the output directory. On the other hand MSBuild is invoked every time I build the project after modifiying the source file even if there are no other changes made.
It seems that Visual Studio just compares every file from a project to the output files (.exe, .dll or .pdb). If any file in the project is newer than the output files, MSBuild is invoked. In my case MSBuild does not update the .exe file, so MSBuild is invoked again and again.
In a C++ project this behaviour is controlled by the .tlog files. Is there anything similar in a C# project?
Thanks a lot!
The answer might be no, nothing similar to the tlog mechanism. I am not 100% sure though, also because it's strange you cannot do something quite basic as this as that would mean MS basically ditched the tracker stuff for C# (and similar) projects but didn't replace it with something which can be hooked into by users.
Using procmon you can see VS getting timestamps of output and input files, but nowhere I found a way to interfere with what it treats as input and output files. It looks like VS gets a list of everything included directly in the project file (i.e. Reference/Content/Compile/.. item groups of what is shown in VS), not what is listed in Taget's Inputs/Outputs, and at the start of a build compares timstamps for just those items. If everything (well, everything as far as VS is considered) is up to date no msbuild process is launched for the build.
There is a workaround, though not super nice: if you add a 'dummy' Content item (e.g. Right-click project->Add New Item->Text File) and set it to always be copied (Right-clik text file just added->Properties->Copy to Output Directory->Copy always) then VS will always start a build and hence check your target's Inputs vs the Outputs and run if if you deleted FileRenamed.dat.
It looks like this is just poorly documented. This site shows you can easily hook up a command line tool, while lifting on the incremental features of tlog files.
To make sure the information doesn't get lost, I'll just copy over their use case, but looking at that, I think it's easy to transform into your needs. Every occurrence of dcx can be replaced by e.g. data
1. Create a definition .xml file
Define an ItemType
Link a ContentType to the ItemType
Hook up a FileExtension
<?xml version="1.0" encoding="utf-8"?>
<ProjectSchemaDefinitions xmlns="http://schemas.microsoft.com/build/2009/properties">
<!-- Associate DXCShader item type with .hlsl files -->
<ItemType Name="DXCShader" DisplayName="DXC Shader" />
<ContentType Name="DXCShader" ItemType="DXCShader" DisplayName="DXC Shader" />
<FileExtension Name=".hlsl" ContentType="DXCShader" />
</ProjectSchemaDefinitions>
2. Create a .targets file
Include the .xml definitions file
Create a Target that depends on one of your build hooks (here: ClCompile)
Create an ItemGroup in your Target that will serve as the argument to your CustomBuild. Message, Command, AdditionalInputs and Output are meta-attributes that are relevant.
Invoke CustomBuild with MinimalRebuildFromTracking="true" and a TrackerLogDirectory to contain the tlog files. This part is the magic ingredient that makes MSBuild skip the build if your dependencies are up-to-date.
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<!-- Include definitions from dxc.xml, which defines the DXCShader item. -->
<PropertyPageSchema Include="$(MSBuildThisFileDirectory)dxc.xml" />
<!-- Hook up DXCShader items to be built by the DXC target. -->
<AvailableItemName Include="DXCShader">
<Targets>DXC</Targets>
</AvailableItemName>
</ItemGroup>
<Target
Name="DXC"
Condition="'#(DXCShader)' != ''"
BeforeTargets="ClCompile">
<Message Importance="High" Text="Building shaders!!!" />
<!-- Find all shader headers (.hlsli files) -->
<ItemGroup>
<ShaderHeader Include="*.hlsli" />
</ItemGroup>
<PropertyGroup>
<ShaderHeaders>#(ShaderHeader)</ShaderHeaders>
</PropertyGroup>
<!-- Setup metadata for custom build tool -->
<ItemGroup>
<DXCShader>
<Message>%(Filename)%(Extension)</Message>
<Command>
"$(WDKBinRoot)\x86\dxc.exe" -T vs_6_0 -E vs_main %(Identity) -Fh %(Filename).vs.h -Vn %(Filename)_vs
"$(WDKBinRoot)\x86\dxc.exe" -T ps_6_0 -E ps_main %(Identity) -Fh %(Filename).ps.h -Vn %(Filename)_ps
</Command>
<AdditionalInputs>$(ShaderHeaders)</AdditionalInputs>
<Outputs>%(Filename).vs.h;%(Filename).ps.h</Outputs>
</DXCShader>
</ItemGroup>
<!-- Compile by forwarding to the Custom Build Tool infrastructure,
so it will take care of .tlogs and error/warning parsing -->
<CustomBuild
Sources="#(DXCShader)"
MinimalRebuildFromTracking="true"
TrackerLogDirectory="$(TLogLocation)"
ErrorListRegex="(?'FILENAME'.+):(?'LINE'\d+):(?'COLUMN'\d+): (?'CATEGORY'error|warning): (?'TEXT'.*)" />
</Target>
</Project>

All Visual Studio 2013 builds are now failing

Every single project I open in Visual Studio 2013 is now all of a sudden giving me the following error:
EverySingleProject.csproj : error : The default XML namespace of the project must be the MSBuild XML namespace. If the project is authored in the MSBuild 2003 format, please add xmlns="http://schemas.microsoft.com/developer/msbuild/2003" to the element. If the project has been authored in the old 1.0 or 1.2 format, please convert it to MSBuild 2003 format. C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets
This is in the file:
Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"
Why is this failing?
You also get this error if you try and open a VS 2017 RC 'simplified' .NET Core csproj file in an earlier version of Visual Studio.
These new project files look like this:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp1.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETCore.App" Version="1.0.1" />
</ItemGroup>
</Project>
(From: https://blogs.msdn.microsoft.com/dotnet/2016/12/12/updating-visual-studio-2017-rc-net-core-tooling-improvements/)
You'll need to use a recent version of VS 2017 to open them.
I've had this like 2 days ago.
This saved me.
Hope this helps.
EDIT:
Fortunately the solution is simple:
In Windows Explorer navigate to the project
Right Click on the .cproj file, select Properties, and un-check the "Read Only" checkbox
Open up the .cproj file in Notepad
On line 2 change xmlns="http://schemas.microsoft.com/developer/msbuild/2008" to
xmlns="http://schemas.microsoft.com/developer/msbuild/2003" (notice
this only difference is we changed 2008 to 2003)
Save your changes
In Visual Studio right click on the (currently unavailable) project and select "Reload Project"
The project will now load normally and you can get on with your life
Turns out one of my files in the MSBuild folder got corrupted.
This file: Microsoft.Common.CurrentVersion.targets
And another one of the files needed had vanished into the aether.
This file: Microsoft.CSharp.CurrentVersion.targets
Neither of which were replaced, or fixed, during a repair and then a complete reinstall of Visual Studio.
I ended up copying the files across from another installation and now everything is back to normal.
Fixed it by adding:
<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
in the .csproj file.
I had this as well. The project was probably (undocumented!) a VS 2017 project and I was using VS 2013.
What I did was:
Create a new VS 2013 web application project,
Copy and paste all the rest of the original project files into the new project folder,
Open the new project and include all the necessary original project files,
Mess about with references, etc for a while until all the compile errors disappear,
Run, test, tweak.
Really not ideal, but it was the quickest solution for a small demo project. Not sure how you'd go with a large solution. Maybe someone will build a converter sometime. Maybe Microsoft could do that. [Chuckles to self.]
Removing the corresponding *.csproj.user file helped for the same symptoms.

Determine if MSBuild CoreCompile will run and call custom target

This seems like an obvious thing to want to do but I have pulled most of my hair out trying to find any examples on the web or do it myself.
I have a c# solution with 19 projects and a Jenkins build server running a build script to drive MSBuild. MSBuild will of course determine what does and does not need to be compiled based on inputs versus outputs.
I am trying to create a custom target to conditionally update the AssemblyInfo.cs of those projects MSBuild is going to compile to increment the file versions. Of course I want to leave the projects not being compiled alone.
I know how to inject a target prior to the CoreBuild that runs every time so if there is some variable I can test to see if a compile will occur that can work. I also know how to determine if a compile ran and therefore conditionally do some post processing which is possible but not ideal.
How can I tweak my build process to achieve this?
Since it seems there's no straight answer to the question, does anyone know how to perform the same logic as MSBuild to determine what projects require a rebuild?
In the end the solution was a combination of Sayed Ibrahim Hashimi's blog entry and information from the MSDN Forum entry 'Execute target when (core)compile will execute'.
I basically took Sayed's injection method to get my target to run 'extend-corecompile.proj' on all projects without having to edit each proj file but replaced it's contents with an override for 'CoreCompileDependsOn' that points to a custom target that adopts the same inputs and outputs as the 'CoreCompile' target. The end result is a target that only runs when 'CoreCompile' will run while being centrally managed in the build script.
Thanks to all for their input and here is the skeleton code I used in 'extend-corecompile.proj':
<!--The following property group adds our custom post-target to the post compile call list -->
<PropertyGroup>
<TargetsTriggeredByCompilation>
$(TargetsTriggeredByCompilation);
CustomPostTarget
</TargetsTriggeredByCompilation>
</PropertyGroup>
<!--The following property group adds our custom pre-target to CoreCompileDependsOn to ensure it is called before CoreCompile -->
<PropertyGroup>
<CoreCompileDependsOn>
$(CoreCompileDependsOn);
CustomPreTarget
</CoreCompileDependsOn>
</PropertyGroup>
<!-- The following custom pre-target has the same inputs and outputs as CoreCompile so that it will only run when CoreCompile runs.
Because we have injected this file and Targets are resolved in sequence we know this Target will fire before CoreCompile.-->
<Target Name="CustomPreTarget"
Inputs="$(MSBuildAllProjects);
#(Compile);
#(_CoreCompileResourceInputs);
$(ApplicationIcon);
$(AssemblyOriginatorKeyFile);
#(ReferencePath);
#(CompiledLicenseFile);
#(EmbeddedDocumentation);
$(Win32Resource);
$(Win32Manifest);
#(CustomAdditionalCompileInputs)"
Outputs="#(DocFileItem);
#(IntermediateAssembly);
#(_DebugSymbolsIntermediatePath);
$(NonExistentFile);
#(CustomAdditionalCompileOutputs)">
<!--Do pre-compilation processing here-->
</Target>
<!--This target will be called by CoreCompile-->
<Target Name="CustomPostTarget" >
<!--Do post-compilation processing here-->
</Target>
Not sure what will happen if CoreCompile fails, does it still call our target? I guess in time we'll find out :)
I just blogged the answer to this at http://sedodream.com/2012/07/28/MSBuildHowToExecuteATargetAfterCoreCompilePart2.aspx but I've pasted the solution for you below.
A couple of months ago I wrote a blog post MSBuild how to execute a target after CoreCompile in which I describe how you can execute a target if the CoreCompile target is executed, if CoreCompile is skipped then so will your other target. The draw back of the approach that I outlined in my previous post was that it required you to edit your .csproj/.vbproj/etc file itself. So if you had a scenario where you were building multiple projects then you would have to edit all of the project files. In this post I’ll describe how you can perform the same customization without having to edit the project file itself.
Before we get to the solution for this particular case let me describe an extensibility hook that the C# and VB projects have. Most of the logic for building C# and VB projects is captured in the MSBuild targets file at C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets. If you take a look in that file you will notice at the top an import looking like the one below.
<Import Project="$(CustomBeforeMicrosoftCommonTargets)" Condition="'$(CustomBeforeMicrosoftCommonTargets)' != '' and Exists('$(CustomBeforeMicrosoftCommonTargets)')"/>
This statement will import a file (located at the value for CustomBeforeMicrosoftCommonTargets) if the property is not empty and the file exists. The default value for CustomBeforeMicrosoftCommonTargets is C:\Program Files (x86)\MSBuild\v4.0\Custom.Before.Microsoft.Common.targets. So if you drop an MSBuild file at that location it will modify the build process for every C#/VB project built on that machine. Alternatively if you do not want (or cannot due to ACLs) then you can drop the file somewhere else and then specify its location by overriding the CustomBeforeMicrosoftCommonTargets property. This is the approach that I will take here. I have created a sample solution which consists of two projects ProjA and ProjB. I also have a build script, build.proj, to automate the build for this. Below is the entire contents of build.proj.
build.proj
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<FileToInject Condition=" '$(FileToInject)'=='' ">$(MSBuildThisFileDirectory)extend-corecompile.proj</FileToInject>
</PropertyGroup>
<ItemGroup>
<ProjectsToBuild Include="ProjA\ProjA.csproj"/>
<ProjectsToBuild Include="ProjB\ProjB.csproj"/>
</ItemGroup>
<Target Name="Build">
<MSBuild Projects="#(ProjectsToBuild)"
Properties="CustomBeforeMicrosoftCommonTargets=$(FileToInject)" />
</Target>
<Target Name="Clean">
<MSBuild Projects="#(ProjectsToBuild)" Targets="Clean"/>
</Target>
<Target Name="Rebuild" DependsOnTargets="Clean;Build"/>
</Project>
In the Build target above I use the MSBuild task to build both ProjA and ProjB. As you can see I am passing the property CustomBeforeMicrosoftCommonTargets=$(FileToInject) which points to extend-corecompile.proj. By passing this property when ProjA, and ProjB, is built it will automatically import the extend-corecompile.proj file for the build process. You can see the contents of extend-corecompile.proj below.
extend-corecompile.proj
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<TargetsTriggeredByCompilation>
$(TargetsTriggeredByCompilation);
MyCustomTarget
</TargetsTriggeredByCompilation>
</PropertyGroup>
<Target Name="MyCustomTarget">
<Message Text="MyCustomTarget called" Importance ="high"/>
</Target>
</Project>
This project file uses the technique outlined in my previous blog post to execute the MyCustomTarget only if CoreCompile is executed.
Note: You can get the latest version of this sample at https://github.com/sayedihashimi/sayed-samples/tree/master/ExtBuildMultiple.
Alternately, you can use a single auto-generated VersionInfo.cs file that is referenced by all of the projects. To use this technique, strip out the version, company info, etc. attributes from your projects' AssemblyInfo.cs file (yes, this is a pain, but you only have to do this once), and have a batch command spit out a VersionInfo.cs file based on a template. To reference the common file in Visual Studio, you choose Add Existing Item from the project context menu, and after you've navigated to the VersionInfo.cs file in the file browser, click the drop-down arrow next to Add and select Add as Link.
Below is an example of one I use. This script is checked into our SCC system and is executed at the beginning of the build, supplying %BUILD_NUMBER% to the script.
SET BUILD=%1
#echo using System.Reflection; > "%~p0Version.cs"
#echo [assembly: AssemblyCompany("MyCompany, Inc.")] >> "%~p0Version.cs"
#echo [assembly: AssemblyProduct("MyProduct")] >> "%~p0Version.cs"
#echo [assembly: AssemblyCopyright("Copyright © 2012 MyCompany, Inc.")] >> "%~p0Version.cs"
#echo [assembly: AssemblyTrademark("")]#echo [assembly: AssemblyVersion("1.0.%BUILD%.0")] >> "%~p0Version.cs"
#echo [assembly: AssemblyFileVersion("1.0.%BUILD%.0")] >> "%~p0Version.cs"
#echo ^<Include xmlns="http://schemas.microsoft.com/wix/2006/wi"^> > "%~p0Version.wxi"
#echo ^<?define VersionBuild="%BUILD%"?^> >> "%~p0Version.wxi"
#echo ^</Include^> >> "%~p0\Version.wxi"
Even if you got the list of projects needing compilation, if you update the assemblyinfo.cs of one of them, it may induce a change that triggers a compilation of another project.
So, simpliest way is to generate all AssemblyInfo.cs files according to source control revision number. You could even get latest revision number for each project directory, effectively knowing when was the "last" modification on this project.
See this question : How can I change AssemblyProduct, AssemblyTitle using MSBuild?
According to your comment, have you looked into the BeforeBuild and AfterBuild targets (at the end of your csproj file) :
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>

ReSharper - Include external source files in code inspection

Background:
We're using a 3rd party tool in our .NET C# solution. This tool has it's own syntax and integrates with Visual Studio. When we use this tool we write its markup within Visual Studio and then when we build the solution the custom tool runs and generates a .cs file based on the markup we have written.
This generated source file contains a version number which is causing problems when we check these in to version control (Endless conflicts). Our understanding is that it's considered best practice not to check in generated source files.
So we excluded the generated .cs files from SVN and then the next issue we ran in to was that the Visual Studio solution referenced these files, so when TeamCity (Our continuous build/integration software) went to build the solution it would fail straight away as it couldn't find these files.
We then removed these from the solution as well as excluding them from SVN, this fixed the original issue, we're no longer checking in generated code and it builds fine in TeamCity (As the files are re-generated with every build).
We now have a new problem - As the generated files are no longer included in the solution, intellisense and code inspection fails as the generated classes cannot be found. The solution builds just fine (As again the code is re-generated during the build).
Question
Is there a way to tell ReSharper to include generated .cs files in its code inspection? These files are external to the solution but they are in the obj directory.
Cheers,
Tyler
We had a similar problem and couldn't come up with a good solution so I wrote a ReSharper extension to include external code:
https://resharper-plugins.jetbrains.com/packages/ReSharper.ExternalCode
As mentioned in my comment, one workaround is to keep the generated files in the solution (but not in source control), while adding a pre-build step to create empty .cs files (if the real generated file isn't present) so that the file is always available during a build.
In my projects, I use the following MSBuild targets to generate empty files by using the Touch task. You may need to make some modifications - in my case, the target files are actually defined within a project not at the solution level; and the build action for the files is set to "None" which is important to understand how these targets work.
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<!--
Creates empty 'dummy' files for any files that are specified but do not exist.
To be processed, the following must be true:
1. The file is included in an ItemGroup called CanCreateDummy, e.g.
<ItemGroup>
<CanCreateDummy Include="SomeFile.cs" />
</ItemGroup>
If you want to specify a CanCreateDummy file in the .csproj file, you would
modify the above slightly as follows to prevent it appearing twice:
<ItemGroup>
<CanCreateDummy Include="SomeFile.cs">
<Visible>false</Visible>
</CanCreateDummy>
</ItemGroup>
2. The file is included in the ItemGroup called None. This is normally performed
by adding the file to the project in the usual way through Visual Studio, and
then setting the file's Build Action property to None.
-->
<Target
Name="CreateDummyFiles"
AfterTargets="BeforeBuild"
>
<!--
This voodoo creates the intersection of 2 lists - #(CanCreateDummy) and #(None)
(this latter item is defined in the project file). We want to create a filtered
list of all items that are in both these lists, which is called _ProjectDummyFiles.
See http://blogs.msdn.com/b/msbuild/archive/2006/05/30/610494.aspx for how the
Condition voodoo works.
-->
<CreateItem Include="#(CanCreateDummy)" Condition="'%(Identity)' != '' and '#(None)' != ''" >
<Output TaskParameter="Include" ItemName="_ProjectDummyFiles"/>
</CreateItem>
<Message
Text="Creating dummy settings file #(_ProjectDummyFiles)"
Condition=" !Exists('%(_ProjectDummyFiles.FullPath)')"
/>
<Touch
AlwaysCreate="true"
Files="#(_ProjectDummyFiles)"
Condition=" !Exists('%(_ProjectDummyFiles.FullPath)')"
/>
</Target>
</Project>
Hope this helps
Rich

Generating an Xml Serialization assembly as part of my build

This code produces a FileNotFoundException, but ultimately runs without issue:
void ReadXml()
{
XmlSerializer serializer = new XmlSerializer(typeof(MyClass));
//...
}
Here is the exception:
A first chance exception of type 'System.IO.FileNotFoundException' occurred in mscorlib.dll
Additional information: Could not load file or assembly 'MyAssembly.XmlSerializers, Version=1.4.3190.15950, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
It appears that the framework automatically generates the serialization assembly if it isn't found. I can generate it manually using sgen.exe, which alleviates the exception.
How do I get visual studio to generate the XML Serialization assembly automatically?
Update: The Generate Serialization Assembly: On setting doesn't appear to do anything.
As Martin has explained in his answer, turning on generation of the serialization assembly through the project properties is not enough because the SGen task is adding the /proxytypes switch to the sgen.exe command line.
Microsoft has a documented MSBuild property which allows you to disable the /proxytypes switch and causes the SGen Task to generate the serialization assemblies even if there are no proxy types in the assembly.
SGenUseProxyTypes
A boolean value that indicates whether proxy types
should be generated by SGen.exe. The SGen target uses this property to
set the UseProxyTypes flag. This property defaults to true, and there
is no UI to change this. To generate the serialization assembly for
non-webservice types, add this property to the project file and set it
to false before importing the Microsoft.Common.Targets or the
C#/VB.targets
As the documentation suggests you must modify your project file by hand, but you can add the SGenUseProxyTypes property to your configuration to enable generation. Your project files configuration would end up looking something like this:
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<!-- Snip... -->
<GenerateSerializationAssemblies>On</GenerateSerializationAssemblies>
<SGenUseProxyTypes>false</SGenUseProxyTypes>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<!-- Snip... -->
<GenerateSerializationAssemblies>On</GenerateSerializationAssemblies>
<SGenUseProxyTypes>false</SGenUseProxyTypes>
</PropertyGroup>
This is how I managed to do it by modifying the MSBUILD script in my .CSPROJ file:
First, open your .CSPROJ file as a file rather than as a project. Scroll to the bottom of the file until you find this commented out code, just before the close of the Project tag:
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
Now we just insert our own AfterBuild target to delete any existing XmlSerializer and SGen our own, like so:
<Target Name="AfterBuild" DependsOnTargets="AssignTargetPaths;Compile;ResolveKeySource" Inputs="$(MSBuildAllProjects);#(IntermediateAssembly)" Outputs="$(OutputPath)$(_SGenDllName)">
<!-- Delete the file because I can't figure out how to force the SGen task. -->
<Delete
Files="$(TargetDir)$(TargetName).XmlSerializers.dll"
ContinueOnError="true" />
<SGen
BuildAssemblyName="$(TargetFileName)"
BuildAssemblyPath="$(OutputPath)"
References="#(ReferencePath)"
ShouldGenerateSerializer="true"
UseProxyTypes="false"
KeyContainer="$(KeyContainerName)"
KeyFile="$(KeyOriginatorFile)"
DelaySign="$(DelaySign)"
ToolPath="$(TargetFrameworkSDKToolsDirectory)"
Platform="$(Platform)">
<Output
TaskParameter="SerializationAssembly"
ItemName="SerializationAssembly" />
</SGen>
</Target>
That works for me.
The other answers to this question have already mentioned the Project Properties->Build->Generate Serialization Assemblies setting but by default this will only generate the assembly if there are "XML Web service proxy types" in the project.
The best way to understand the exact behaviour of Visual Studio is to to examine the GenerateSerializationAssemblies target within the C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727**Microsoft.Common.targets** file.
You can check the result of this build task from the Visual Studio Output window and select Build from the Show output from: drop down box. You should see something along the lines of
C:\Program Files\Microsoft Visual Studio 8\SDK\v2.0\bin\sgen.exe /assembly:D:\Temp\LibraryA\obj\Debug\LibraryA.dll /proxytypes /reference:.. /compiler:/delaysign-
LibraryA -> D:\Temp\LibraryA\bin\Debug\LibraryA.dll
The key point here is the /proxytypes switch. You can read about the various switches for the XML Serializer Generator Tool (Sgen.exe)
If you are familiar with MSBuild you could customise the GenerateSerializationAssemblies target so that SGen task has an attribute of UseProxyTypes="false" instead of true but
then you need to take on board all of the associated responsibility of customising the Visual Studio / MSBuild system. Alternatively you could just extend your build process to call SGen manually without the /proxytypes switch.
If you read the documentation for SGen they are fairly clear that Microsoft wanted to limit the use of this facility. Given the amount of noise on this topic, it's pretty clear that Microsoft did not do a great job with documenting the Visual Studio experience. There is even a Connect Feedback item for this issue and the response is not great.
creating a new sgen task definition breaks a fly on the wheel. just set the needed variables to make the task work as intended. Anyway the microsoft documentation lacks some important info.
Steps to pre-generate serialization assemblies
(with parts from http://msdn.microsoft.com/en-us/library/ff798449.aspx)
In Visual Studio 2010, in Solution Explorer, right-click the project for which you want to generate serialization assemblies, and then click Unload Project.
In Solution Explorer, right-click the project for which you want to generate serialization assemblies, and then click Edit .csproj.
In the .csproj file, immediately after the <TargetFrameworkVersion>v?.?</TargetFrameworkVersion> element, add the following elements:
<SGenUseProxyTypes>false</SGenUseProxyTypes>
<SGenPlatformTarget>$(Platform)</SGenPlatformTarget>
In the .csproj file, in each platform configuration
e.g. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
add the following line:
<GenerateSerializationAssemblies>On</GenerateSerializationAssemblies>
Save and close the .csproj file.
In Solution Explorer, right-click the project you just edited, and then click Reload Project.
This procedure generates an additional assembly named .xmlSerializers.dll in your output folder. You will need to deploy this assembly with your solution.
Explanation
SGen by default only for proxy types generates for “Any CPU”. This happens if you don't set the according variables in your project file.
SGenPlatformTarget is required to match your PlatformTarget. I tend to think this is a bug in the project template. Why should the sgen target platform differ from your project's? If it does you will get a runtime exception
0x80131040: The located assembly's manifest definition does not match the assembly reference
You can locate the msbuild task definition by analyzing your project file:
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
where MSBuildToolsPath depends on your <TargetFrameworkVersion> http://msdn.microsoft.com/en-us/library/bb397428.aspx
Look inside the SGen task definition for TargetFrameworkVersion 4.0 from
Windows installation path\Microsoft.NET\Framework\v4.0.30319\Microsoft.CSharp.targets
to see the undocumented variables like $(SGenPlatformTarget) you are free to set in your project file
<Target
Name="GenerateSerializationAssemblies"
Condition="'$(_SGenGenerateSerializationAssembliesConfig)' == 'On' or ('#(WebReferenceUrl)'!='' and '$(_SGenGenerateSerializationAssembliesConfig)' == 'Auto')"
DependsOnTargets="AssignTargetPaths;Compile;ResolveKeySource"
Inputs="$(MSBuildAllProjects);#(IntermediateAssembly)"
Outputs="$(IntermediateOutputPath)$(_SGenDllName)">
<SGen
BuildAssemblyName="$(TargetFileName)"
BuildAssemblyPath="$(IntermediateOutputPath)"
References="#(ReferencePath)"
ShouldGenerateSerializer="$(SGenShouldGenerateSerializer)"
UseProxyTypes="$(SGenUseProxyTypes)"
KeyContainer="$(KeyContainerName)"
KeyFile="$(KeyOriginatorFile)"
DelaySign="$(DelaySign)"
ToolPath="$(SGenToolPath)"
SdkToolsPath="$(TargetFrameworkSDKToolsDirectory)"
EnvironmentVariables="$(SGenEnvironment)"
SerializationAssembly="$(IntermediateOutputPath)$(_SGenDllName)"
Platform="$(SGenPlatformTarget)"
Types="$(SGenSerializationTypes)">
<Output TaskParameter="SerializationAssembly" ItemName="SerializationAssembly"/>
</SGen>
</Target>
In case someone else runs into this problem suddenly after everything was working fine before: For me it had to do with the "Enable Just My Code (Managed Only)" checkbox being unchecked in the options menu (Options -> Debugging) (which was automatically switched off after installing .NET Reflector).
EDIT:
Which is to say, of course, that this exception was happening before, but when "enable just my code" is off, the debugging assistant (if enabled), will stop at this point when thrown.
I'm a little late to the party, but I found the previous answer difficult to work with. Specifically Visual Studio would crash whenever I tried to view the properties of my project. I figure this was due to the fact that it no longer understood how to read the csproj file. That said...
Add the following to your post-build event command line:
"C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\NETFX 4.0 Tools\sgen.exe" "$(TargetPath)" /force
This will leverage sgen.exe directly to rebuild the Xml Serialization assembly every time you build your project for Debug or Release.
Look in the properties on the solution. On the build tab at the bottom there is a dropdown called "Generate Serialization assembly"
A slightly different solution from the one provided by brain backup could be to directly specify the platform target right where you have to use it like so:
<!-- Check the platform target value and if present use that for a correct *.XmlSerializer.dll platform setup (default is MSIL)-->
<PropertyGroup Condition=" '$(PlatformTarget)'=='' ">
<SGenPlatform>$(Platform)</SGenPlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(PlatformTarget)'!='' ">
<SGenPlatform>$(PlatformTarget)</SGenPlatform>
</PropertyGroup>
<!-- Delete the file because I can't figure out how to force the SGen task. -->
<Delete Files="$(TargetDir)$(TargetName).XmlSerializers.dll" ContinueOnError="true" />
<SGen
BuildAssemblyName="$(TargetFileName)"
BuildAssemblyPath="$(OutputPath)"
References="#(ReferencePath)"
ShouldGenerateSerializer="true"
UseProxyTypes="false"
KeyContainer="$(KeyContainerName)"
KeyFile="$(KeyOriginatorFile)"
DelaySign="$(DelaySign)"
ToolPath="$(SGenToolPath)"
SdkToolsPath="$(TargetFrameworkSDKToolsDirectory)"
EnvironmentVariables="$(SGenEnvironment)"
Platform="$(SGenPlatform)">
<Output TaskParameter="SerializationAssembly" ItemName="SerializationAssembly" />
</SGen>
For anyone interested in doing so for .NET Core - please refer to this MS article: https://learn.microsoft.com/en-us/dotnet/core/additional-tools/xml-serializer-generator
Basically, you just need to add one nuget package to your project.

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