Accessing C# library from VC++ code - c#

I have windows form application written in VC ++ . I want to change the button click in this app (WInform app in VC++) to hit a function written in C#.
What are the possible ways to do this.

Calling a C# assembly without compiling with C++/CLI is tricky. some of the ideas I've had:
a) Create a mixed-assembly wrapper dll (mixed assemblies contain both native code and managed code). Add a reference to your C# assembly, then create functions in your dll that call the C# code via C++/CLI, then define dll entrypoints ( __declspec(dllexport) ) for those functions. You can now link against the dll as it will provide a native interface that C++ can understand, while internally that dll can call your C# code.
( Afterthought: You can probably compile this to a .lib, that would be easier than a dll.)
Walkthrough: Creating and Using a Static Library
b) Use Mono to call the C# assembly. Mono has a C API which you can use to load and use managed assemblies without using c++/CLI. This is what I would do if C++/CLI is not an option.
Embedding Mono
c) If your function has a relatively simple input/output signature (no large objects, etc) you might consider compiling your C# function into an executable and use standard input/output to call the function. You'll have to carry input arguments and the output as text, though. Then make C++ start the executable and pass some input to it, and read the output.

Related

Merge Win32 c++ dll with managed c++ dll

I have a c++ project compiled with /clr support(e.g. wrapper.dll). This project(wrapper.dll) is a wrapper between .Net enviroment and unmaged dll(e.g. noCode.dll), which inherits from. I dont have access to code of inherited dll(noCode.dll), but I can link it to my wraper (by noCode.lib and noCode.h files).
When I want to use my wraper(wrapper.dll) in c# project I reference it and have to copy my unmanaged dll(noCode.dll) to location of c# project execution.
Is it possible to merge c++ unmamaged dll(noCode.dll) to managed dll(wrapper.dll) to allow to use only one file by reference(noCodeWrapper.dll) in c# projects?
It is not possible to link DLL files together.
But you can add that nocode.LIB to your DLL and then you don't need [DllImport]. Since you have LIB and H files, you can call the "nocode" functions directly from your managed C++ code.
If you had access to noCode.dll source code you could integrate it with wrapper.dll. Otherwise merging DLL binaries is not a task that could give predictable results.

A procedure imported by {dll} could not be loaded

I have several Unmanaged C++ written lib files which I need to link to Managed C++ dll.
Then I need to invoke functions of this Managed C++ from C# application.
First step is OK - Managed C++ dll is created, I can see with ildasm that it exports functions I need. However when I try to call this function from my C#-written test app it says:
An unhandled exception of type 'System.IO.FileLoadException' occurred in Unknown Module.
A procedure imported by {MyManagedCPP.dll} could not be loaded.
This message goes from VS2010.
I made simple experiment - removed dependencies from all lib files in Managed C++ dll and rebuild it.
With this change it is OK - app starts, I can call functions of Managed C++ dll from C# test app.
Is it not possible by design to call managed c++ functions when dll has static linkage with lib files? Technical restriction? Or there is some workaround?
Thanks
You no doubt have an implicit dependency on a native DLL. It isn't clear from the question what DLL that might be. It could be msvcrxx.dll for example, a runtime support library for native C++ code. Which would be rather bad, you don't want to mix CRT versions. Such a missing DLL otherwise prevents the C++/CLI assembly from getting loaded, producing the FileLoadException.
If you have no idea what that DLL might be then you could use SysInternals' ProcMon utility. The trace will show you the program searching for the DLL and not finding it. If it is msvcrxx.dll then be sure to rebuild the .lib files using the same compiler version you used to build the C++/CLI assembly. If it is something else then make sure you copy that DLL to the build directory.

Calling C# from C

Has anyone worked on calling a C# module from C module. I tried searching on internet but didn't find good examples. Though lot of sites say something like using COM interop but couldn't find a proper example or article explaining it though.
If someone can help me on this, it would be great
Thanks,
Sveerap
There is more than just COM interop if you want to call into managed code from C or C++. The are also the following lesser known methods (taken from MSDN FAQ):
How do I call a .NET assembly from native Visual C++?
There are basically four methods to
call .NET assembly from native VC++ code:
CLR Hosting API: Native VC++ module calls CLR Hosting APIs to host CLR, load and call the .NET assembly (sample code: CppHostCLR).
COM Interop: If the .NET assembly can be exposed as a COM component, native VC++ module can call into the .NET assembly through .NET – COM interop (sample code: CppCOMClient).
Reverse PInvoke: The managed code calls native code passing a delegate that the native code can call back (sample code: CSPInvokeDll).
C++/CLI: If the module containing native VC++ code is allowed to enable CLR, the native VC++ code can call
.NET assembly directly (sample code: Consuming C# Library in native C or C++ using C++/CLI)
Here is a solution. The solution allows calling a C# function from C by decorating your function with [DllExport] attribute (opposite of P/Invoke DllImport).
https://sites.google.com/site/robertgiesecke/Home/uploads/unmanagedexports
C# code
class Test
{
[DllExport("add", CallingConvention = CallingConvention.StdCall)]
public static int Add(int left, int right)
{
return left + right;
}
}
C code
int main()
{
int z = add(5,10);
printf("The solution is found!!! Z is %i",z);
return 0;
}
As #iceflow19 commented below:
The author of the link provides a CLR IL preprocessor as an added step during compilation. Since assemblies use the same binary container format (DLL) on windows, if you manually add the .Net functions offsets in IL to the vtable (the dll's list of exports), Windows is smart enough to invoke the CLR to run that code when called from C. However there is overhead. It's an unadvertised feature. This is how mixed managed libraries in C++/CLI work. To use it just add it through Nuget. The extra target added in your MSBuild project file will provide for the IL preprocessing step
You could expose your C# module as COM:
http://www.codeproject.com/KB/cs/ManagedCOM.aspx
Best method of calling managed code(c#) from unmanaged C++
http://www.codeproject.com/KB/COM/cominterop.aspx
There is also the option of building native libraries from C# code using CoreRT and call them from C.
Here is an example.
Edit: CoreRT has moved to runtimelab feature NativeAOT. Updated link.

Adding C++ DLL's to a C# project

I'm trying to use the lame_enc.dll file from LAME in a C# project, but adding the thing seems impossible.
I keep getting an error that says that a reference could not be added and to please check if the is accessible, a valid assembly or COM component.
I have no C++ experience, though I would like to use the functionality. Right now I'm using Process from the .NET framework to call lame.exe and do stuff, but I'd like to know if there's another way.
You can only add managed assemblies as a reference to a managed project. What I normally do in this situation is to add it as ressource instead with "copy local" settings. That way the DLL is tied to and deployed with your project. I then use DllImport to manually get the APIs I need from that DLL.
You have to use P/Invoke to call unmanaged APIs from managed code.
To use an unmanaged dll (native C++) in C#, you have to use DllImport, not adding a reference to the project in visual studio (and that is why you get an error).
Here is the documentation of DllImport from the MSDN.
You will need to use PInvoke to call functions in your native lame dll. However, you will only be able to call functions that have been exported as "C" style.
You can use a tool like "PInvoke Interop Assistant" that will help you when working out the PInvoke call signatures to make calls from C# to your native dll:
http://clrinterop.codeplex.com/releases/view/14120

dll export/import problem in visual studio 2010

I am wrote a visual c++ win32 console app, and i wrote it and tested it in
win32 console project
. then i switch to
win32 project
and imported all the source files and created a dll for it. by mark the class i want to export as
#define DllExport __declspec( dllexport )
class DllExport theClass {
}
it works and the dll is generated. then i created a another c# project and want to add the dll to the project. by reference->add reference-> browser. then i select that dll.
then it is gives me an error
a reference to the '''''''.dll could
not be added. please make sure that
the file is accessible, and that is a
valid assembly or com component.
anyone knows where i did wrong to generate/import the dll?
thanks
The Add Reference dialog can only work for DLLs that contain metadata (managed code) or a type library (a COM server). Your DLL doesn't fit that bill, you can only use the [DllImport] attribute in C# code to use the P/Invoke marshaller to call an unmanaged DLL entrypoint.
That can not be a native C++ class, like you are trying to do, there is no reliable mechanism for managed code to allocate unmanaged memory and call the constructor (and destructor) of a native C++ class. Short from the difficulty of finding the constructor and destructor code, there is no way for the P/Invoke marshaller to know the size of the object. The C++ language doesn't generate the metadata necessary to know this required information.
If you want to pursue P/Invoke then write an plain global function, decorated with extern "C", __declspec(dllexport) and (optionally) __stdcall.
If you want to export a C++ class then the only avenue is using the C++/CLI language and write a "ref class" wrapper for the native C++ class.
Or you could write a COM coclass, the universal glue in Windows. Very well supported by .NET, probably not something you want to pursue if you never wrote COM code before. ATL is the best way to get one going.

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