Why isn't the BeginGetResponse callback being called? - c#

Here's my code:
namespace RequestApi
{
public partial class MainPage : PhoneApplicationPage
{
private BackgroundWorker bw;
private string ans;
private JObject ansJson;
private static ManualResetEvent allDone = new ManualResetEvent(false);
// Constructor
public MainPage()
{
InitializeComponent();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
string url = "http://192.168.0.43:8182/Account/SignIn";
CreateRequest(url);
userId.Text = ansJson.Value<int>("user_id").ToString();
}
private void CreateRequest(string url)
{
Debug.WriteLine("CreateRequest");
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(url);
req.ContentType = "application/json";
req.Method = "POST";
req.BeginGetRequestStream(new AsyncCallback(RequestCallback), req);
allDone.WaitOne();
}
private void RequestCallback(IAsyncResult aresult)
{
Debug.WriteLine("RequestCallback");
HttpWebRequest req = (HttpWebRequest)aresult.AsyncState;
Stream postStream = req.EndGetRequestStream(aresult);
string obj = "{ 'username': 'test_2#aragast.com', 'password': 'a123456' }";
JObject json = JObject.Parse(obj);
string s = JsonConvert.SerializeObject(json);
byte[] postdata = System.Text.Encoding.Unicode.GetBytes(s);
postStream.Write(postdata, 0, postdata.Length);
postStream.Close();
req.BeginGetResponse(new AsyncCallback(ResponseCallback), req);
}
private void ResponseCallback(IAsyncResult aresult)
{
Debug.WriteLine("ResponseCallback");
HttpWebRequest req = (HttpWebRequest)aresult.AsyncState;
HttpWebResponse resp = (HttpWebResponse)req.EndGetResponse(aresult);
StreamReader reader = new StreamReader(resp.GetResponseStream());
string response = reader.ReadToEnd();
Debug.WriteLine(response);
JObject responseJson = JObject.Parse(response);
ansJson = responseJson;
Debug.WriteLine("ansJson from responseCallback {0}", ansJson);
reader.Close();
resp.Close();
allDone.Set();
}
}
}
When I debug application it entered CreateRequest then it enter RequestCallback, but then it stop and never enter ResponseCallback instead it tryis userId.Text to assign asnJson value which is null, because it doesn't enter ResponseCallback. When I do wrong, and why it never enter ResponseCallback?

Your ManualResetEvent is created with true as the argument, so it's already signalled to start with. That means the allDone.Wait() call will immediately continue... so CreateRequest will finish, and you'll immediately try to use the asnJson variable, which as you've said is null. That will kill the application, I suspect - so you never get a chance to get a response.
Now, the solution to this is not to change the ManualResetEvent constructor - you shouldn't be waiting like that in the UI thread anyway! You'll block it, and you've removed the whole point of Windows Phone 7 making everything asynchronous to start with.
Instead, your callbacks should use the dispatcher to call back into the UI thread when they've finished. Note that you should also have robust error handling in case anything goes wrong with the request.

Not exactly related to answering the question, but an answer block seems to be the only place to fit the recommendation I'm about to make... You should have appropriate resource protection around your streams by employing using blocks as such:
Original code:
Stream postStream = req.EndGetRequestStream(aresult);
string obj = "{ 'username': 'test_2#aragast.com', 'password': 'a123456' }";
JObject json = JObject.Parse(obj);
string s = JsonConvert.SerializeObject(json);
byte[] postdata = System.Text.Encoding.Unicode.GetBytes(s);
postStream.Write(postdata, 0, postdata.Length);
postStream.Close();
New code (also make sure your encoding is correct for the request: is your web service really expecting UTF-16? It's more common that web servers use UTF-8 (Encoding.UTF8)) :
using (Stream postStream = req.EndGetRequestStream(aresult))
{
string obj = "{ 'username': 'test_2#aragast.com', 'password': 'a123456' }";
JObject json = JObject.Parse(obj);
string s = JsonConvert.SerializeObject(json);
byte[] postdata = System.Text.Encoding.Unicode.GetBytes(s);
postStream.Write(postdata, 0, postdata.Length);
}
Original code:
HttpWebResponse resp = (HttpWebResponse)req.EndGetResponse(aresult);
StreamReader reader = new StreamReader(resp.GetResponseStream());
string response = reader.ReadToEnd();
Debug.WriteLine(response);
JObject responseJson = JObject.Parse(response);
ansJson = responseJson;
Debug.WriteLine("ansJson from responseCallback {0}", ansJson);
reader.Close();
resp.Close();
New code:
using (HttpWebResponse resp = (HttpWebResponse)req.EndGetResponse(aresult))
using (StreamReader reader = new StreamReader(resp.GetResponseStream()))
{
string response = reader.ReadToEnd();
Debug.WriteLine(response);
JObject responseJson = JObject.Parse(response);
ansJson = responseJson;
Debug.WriteLine("ansJson from responseCallback {0}", ansJson);
}
I would also recommend surrounding your req and resp operations with try..catch blocks to allow something to process exceptional conditions -- otherwise it will bubble up to the AppDomain's exception handler (can also be hooked by the UnhandledException event).

Related

"Stream not Writable" error when using StreamWriter in loop

I'm trying to write a tool in C# to help QA some network issues, and am running into a problem. The program is supposed to send a query in JSON format to the server every second.
Currently, it works once, but on the second attempt to send the query, I get an exception because the
"Stream was not writable."
Here's my code:
public partial class Form1 : Form
{
Timer timer1;
String query;
String result;
HttpWebRequest request;
StreamWriter writeData;
StreamReader readData;
HttpWebResponse response;
public Form1()
{
InitializeComponent();
timer1 = new Timer();
timer1.Tick += new EventHandler(timer1_Tick);
timer1.Interval = 1000;
File.Delete(AppDomain.CurrentDomain.BaseDirectory + "log.txt");
logOutput.ReadOnly = true;
request = (HttpWebRequest)WebRequest.Create("a URL goes here");
request.ContentType = "application/json";
request.Method = "POST";
query = "{some json stuff goes here}";
}
private void startButton_Click(object sender, EventArgs e)
{
if (!timer1.Enabled)
{
timer1.Start();
startButton.Text = "Stop";
}
else
{
timer1.Stop();
startButton.Text = "Start";
}
}
private void timer1_Tick(object sender, EventArgs e)
{
writeData = new StreamWriter(request.GetRequestStream());
writeData.Write(query);
writeData.Flush();
writeData.Close();
response = (HttpWebResponse)request.GetResponse();
readData = new StreamReader(response.GetResponseStream());
result = readData.ReadToEnd();
logOutput.Text = result;
File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", result + "\r\n");
}
}
}
Anyone know what I'm doing wrong?
First off, Stop with the global variables. Move the streamwriter, streamreader, httpwebresponse etc into the actual tick method.
Anything that implements IDisposable, which most of that stuff does, should be very local variables that aren't hanging around and are wrapped up in using clauses.
Basically your request object is closed out once your method has finished.
Something like this will work a LOT better:
private void timer1_Tick( object sender, EventArgs e ) {
HttpWebRequest request = (HttpWebRequest)WebRequest.Create("a URL goes here");
request.ContentType = "application/json";
request.Method = "POST";
String query = "{some json stuff goes here}";
String result = String.Empty;
using ( StreamWriter writeData = new StreamWriter(request.GetRequestStream()) ) {
writeData.Write(query);
writeData.Flush();
using ( HttpWebResponse response = (HttpWebResponse)request.GetResponse() ) {
using ( StreamReader readData = new StreamReader(response.GetResponseStream()) ) {
result = readData.ReadToEnd();
}
}
}
logOutput.Text = result;
File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", result + "\r\n");
}
}
So I presume it's the writeData.Write(query) that's throwing? request.GetRequestStream() should only be writeable until the request is actually sent, which I believe is done when you call request.GetResponse(). So it works on the first tick, but then sends the request and can't write the second time.
Are you trying to send the request multiple times? You would need to reinitialize the request object.
Similar issue causes if you do not reinitialize the request. As mentioned by ryachza i have pushed request initialization inside loop and it worked for me.
foreach (String item in DATA)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(URL);
request.Method = "POST";
request.ContentType = "application/json";
using (Stream webStream = request.GetRequestStream())
using (StreamWriter requestWriter = new StreamWriter(webStream, System.Text.Encoding.ASCII))
{
JavaScriptSerializer json_serializer = new JavaScriptSerializer();
Object routes_list =
json_serializer.DeserializeObject(item);
requestWriter.Write(item);
}
WebResponse webResponse = request.GetResponse();
using (Stream webStream = webResponse.GetResponseStream() ?? Stream.Null)
using (StreamReader responseReader = new StreamReader(webStream))
{
response.Add(responseReader.ReadToEnd());
}
}

Getting data back from an HttpWebRequest.BeginGetResponse callback

I am writing a Windows Phone 8 app that is supposed to send an GET+POST request to a server and parse the answer.
The code I am using to send the request and to get a response back is the following (it is written in a separate static class):
// server to POST to
string url = "http://myserver.com/?page=hello&param2=val2";
// HTTP web request
var httpWebRequest = (HttpWebRequest)WebRequest.Create(url);
httpWebRequest.ContentType = "application/x-www-form-urlencoded";
httpWebRequest.Method = "POST";
// Write the request Asynchronously
using (var stream = await Task.Factory.FromAsync<Stream>(httpWebRequest.BeginGetRequestStream,
httpWebRequest.EndGetRequestStream, null))
{
// Create the post data
string postData = "pseudo=pseudo&titre=test&texte=\"Contenu du message\"";
byte[] byteArray = Encoding.UTF8.GetBytes(postData);
// Write the bytes to the stream
await stream.WriteAsync(byteArray, 0, byteArray.Length);
stream.Close();
IAsyncResult ar = httpWebRequest.BeginGetResponse(new AsyncCallback(GetResponsetStreamCallback), httpWebRequest);
}
}
private static void GetResponsetStreamCallback(IAsyncResult callbackResult)
{
HttpWebRequest request = (HttpWebRequest)callbackResult.AsyncState;
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(callbackResult);
using (StreamReader httpWebStreamReader = new StreamReader(response.GetResponseStream()))
{
string result = httpWebStreamReader.ReadToEnd();
//For debug: show results
System.Diagnostics.Debug.WriteLine(result);
}
My problem is : I have no idea how to get this answer (the string result) back in my behind-code in my app (or any other method in my app to be honest).
How could I do that?
You can try the following code,
string url = "http://myserver.com/?page=hello&param2=val2";
// HTTP web request
var httpWebRequest = (HttpWebRequest)WebRequest.Create(url);
httpWebRequest.ContentType = "application/x-www-form-urlencoded";
httpWebRequest.Method = "POST";
httpWebRequest.BeginGetRequestStream(new AsyncCallback(GetRequestStreamCallback), webRequest);
}
private void GetRequestStreamCallback(IAsyncResult asynchronousResult)
{
HttpWebRequest webRequest = (HttpWebRequest)asynchronousResult.AsyncState;
using (var postStream = webRequest.EndGetRequestStream(asynchronousResult))
{
//send yoour data here
}
webRequest.BeginGetResponse(new AsyncCallback(GetResponseCallback), webRequest);
}
void GetResponseCallback(IAsyncResult asynchronousResult)
{
try
{
HttpWebRequest myrequest = (HttpWebRequest)asynchronousResult.AsyncState;
using (HttpWebResponse response = (HttpWebResponse)myrequest.EndGetResponse(asynchronousResult))
{
System.IO.Stream responseStream = response.GetResponseStream();
using (var reader = new System.IO.StreamReader(responseStream))
{
data = reader.ReadToEnd();
}
responseStream.Close();
}
}
catch (Exception e)
{
//Handle Exception
}
else
throw;
}
}
public static string GetPageAsString(Uri address)
{
string result = "";
// Create the web request
HttpWebRequest request = WebRequest.Create(address) as HttpWebRequest;
// Get response
using (HttpWebResponse response = request.GetResponse() as HttpWebResponse)
{
// Get the response stream
StreamReader reader = new StreamReader(response.GetResponseStream(), Constants.EncodingType);
// Read the whole contents and return as a string
result = reader.ReadToEnd();
}
return result;
}
Does it have to be a static class? Because if you have a new webrequest object for each request, then each response will come back into it's own object.v
You need to put the result somewhere that you can access it from the place you want to use it.
e.g. if you put it into another public static variable member then you can read it off where you need to. But you probably need to signal the UI to action it, or bind it to the UI.
If you use a static place to store it, then you will only have one active at a time. Unless you add it to a static list of items or results that you are working with
See also: http://blogs.msdn.com/b/devfish/archive/2011/04/07/httpwebrequest-fundamentals-windows-phone-services-consumption-part-2.aspx
You can: make a global variable in App.xaml.cs:
public string result;
In code use it as
(App.Current as App).result = httpWebStreamReader.ReadToEnd();
If you will need to get notified in your current active page when the result is updated - use delegates after you get the response which will signal to your page.

Asynchronously using HttpWebRequest without blocking UI thread

I am trying to use HttpWebRequest and HttpWebResonse asynchronously in a WinForms application without blocking my UI thread.
I saw this similar SO Question which explains how to do it. However, I am not 100% sure the accepted answer is the correct way to do it. The accepted answer is using BeginGetResponse.
According to the MSDN documentation:
The BeginGetResponse method requires some synchronous setup tasks to
complete (DNS resolution, proxy detection, and TCP socket connection,
for example) before this method becomes asynchronous. As a result,
this method should never be called on a user interface (UI) thread
because it might take some time, typically several seconds.
Can someone please provide me with the correct way to do this. Here is my C# function that I'm trying to make work "properly" without blocking my UI thread:
private IDictionary<string, object> CreateWebRequest(string endPoint, string method, string data, bool addAuthHeader)
{
var req = (HttpWebRequest)WebRequest.Create(endPoint);
req.Method = method;
if (addAuthHeader)
{
req.Headers.Add(HttpRequestHeader.Authorization, "Bearer " + _accessToken.AccessToken);
}
if (!string.IsNullOrEmpty(data))
{
var utfenc = new UTF8Encoding();
byte[] buffer = utfenc.GetBytes(data);
req.ContentLength = buffer.Length;
req.ContentType = "application/x-www-form-urlencoded";
using (Stream strm = req.GetRequestStream())
{
strm.Write(buffer, 0, buffer.Length);
strm.Close();
}
}
HttpWebResponse response = null;
try
{
response = (HttpWebResponse)req.GetResponse();
}
catch (WebException e)
{
if (_accessToken == null)
{
throw;
}
var responseError = (HttpWebResponse)e.Response;
if (responseError.StatusCode == HttpStatusCode.Unauthorized)
{
var stackTrace = new StackTrace();
var q = stackTrace.GetFrame(1).GetMethod().Name;
RefreshAccessCode();
req = (HttpWebRequest)WebRequest.Create(endPoint);
req.Method = method;
if (addAuthHeader)
{
req.Headers.Add(HttpRequestHeader.Authorization, "Bearer " + _accessToken.AccessToken);
}
response = (HttpWebResponse)req.GetResponse();
}
}
string jsonResponse = null;
if (response != null)
using (Stream stream = response.GetResponseStream())
{
if (stream != null)
{
using (var reader = new StreamReader(stream))
{
jsonResponse = reader.ReadToEnd();
}
}
}
return DeserializeResponse(jsonResponse);
}
If you're open to something besides WebRequest, I'm a fan of System.Net.WebClient. It uses System.Threading.Tasks instead of BeginGetResponse() and EndGetResonse().
public async Task<Dictionary<string, object>> CreateWebRequest(string endPoint, string method, string data, bool addAuthHeader)
{
WebClient client = new WebClient();
if (addAuthHeader)
{
client.Headers.Add(HttpRequestHeader.Authorization, "Bearer " + _accessToken.AccessToken);
}
byte[] buffer = null;
if (!string.IsNullOrEmpty(data))
{
var utfenc = new UTF8Encoding();
buffer = utfenc.GetBytes(data);
}
else
{
buffer = new byte[0];
}
return await client.UploadDataTaskAsync(endPoint, method, buffer)
.ContinueWith((bytes) =>
{
string jsonResponse = null;
using (var reader = new StreamReader(new MemoryStream(bytes)))
{
jsonResponse = reader.ReadToEnd();
}
return DeserializeResponse(jsonResponse);
});
}
}
To use your existing code, just add a method that is intended to execute on the UI thread, and create your web request on a separate thread. When the web request is complete you call the final method on the UI thread. So, a simple version would be:
//do some stuff that wont block the ui thread here
ThreadPool.QueueUserWorkItem((o) =>
{
IDictionary<string, object> result =
CreateWebRequest("lalala", "lol", "butts", true);
BeginInvoke(OnAsyncWebRequestComplete, result);
}, null);
private void OnAsyncWebRequestComplete(IDictionary<string, object> result)
{
//do some stuff on the UI thread here
}

WebRequest on windows phone 7

I have the following class (I take it from an example on the net, the only thing I've modified is that I use an IP address and port instead of a domain name):
public class ConnectionManager
{
private static ManualResetEvent allDone = new ManualResetEvent(false);
private string message = "foobar";
public Action MessageSent;
public Action<string> MessageReceived;
public void SendMessage()
{
// Create a new HttpWebRequest object.
HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://10.1.91.48:3330/");
request.ContentType = "application/json; charset=utf-8";
request.Accept = "application/json";
// Set the Method property to 'POST' to post data to the URI.
request.Method = "POST";
// start the asynchronous operation
request.BeginGetRequestStream(new AsyncCallback(GetRequestStreamCallback), request);
MessageSent();
// Keep the main thread from continuing while the asynchronous
// operation completes. A real world application
// could do something useful such as updating its user interface.
allDone.WaitOne();
}
private void GetRequestStreamCallback(IAsyncResult asynchronousResult)
{
HttpWebRequest request = (HttpWebRequest)asynchronousResult.AsyncState;
// End the operation
Stream postStream = request.EndGetRequestStream(asynchronousResult);
// Convert the string into a byte array.
byte[] byteArray = Encoding.UTF8.GetBytes(message);
// Write to the request stream.
postStream.Write(byteArray, 0, byteArray.Length);
postStream.Close();
// Start the asynchronous operation to get the response
request.BeginGetResponse(new AsyncCallback(GetResponseCallback), request);
}
private void GetResponseCallback(IAsyncResult asynchronousResult)
{
HttpWebRequest request = (HttpWebRequest)asynchronousResult.AsyncState;
// End the operation
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(asynchronousResult);
Stream streamResponse = response.GetResponseStream();
StreamReader streamRead = new StreamReader(streamResponse);
string responseString = streamRead.ReadToEnd();
Console.WriteLine(responseString);
// Close the stream object
streamResponse.Close();
streamRead.Close();
// Release the HttpWebResponse
response.Close();
allDone.Set();
MessageReceived(responseString);
}
}
The code above fails to send the message. If I step, when I'm inside GetRequestStreamCallback I can see inside IAsyncResult the following error:
AsyncWaitHandle = 'asynchronousResult.AsyncWaitHandle' threw an
exception of type 'System.NotSupportedException'
What am I doing wrong? How can I fix this code?
While it's probably not the solution to your problem, you need to get into the habit of placing your IDisposable objects into using blocks, to ensure they get cleaned up even if exceptions happen:
private void GetRequestStreamCallback(IAsyncResult asynchronousResult)
{
HttpWebRequest request = (HttpWebRequest)asynchronousResult.AsyncState;
// End the operation
using (Stream postStream = request.EndGetRequestStream(asynchronousResult))
{
byte[] byteArray = Encoding.UTF8.GetBytes(message);
// Write to the request stream.
postStream.Write(byteArray, 0, byteArray.Length);
postStream.Close();
}
// Start the asynchronous operation to get the response
request.BeginGetResponse(new AsyncCallback(GetResponseCallback), request);
}
private void GetResponseCallback(IAsyncResult asynchronousResult)
{
HttpWebRequest request = (HttpWebRequest)asynchronousResult.AsyncState;
// End the operation
string responseString;
using (HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(asynchronousResult))
{
using (Stream streamResponse = response.GetResponseStream())
{
using (StreamReader streamRead = new StreamReader(streamResponse))
{
responseString = streamRead.ReadToEnd();
Console.WriteLine(responseString);
}
}
}
allDone.Set();
MessageReceived(responseString);
}
As an alternative you could be using RestSharp.
http://restsharp.org/
It makes this sort of thing a lot more trivial. You have to make some slight changes to get it to work on the Windows Phone though:
http://www.tonicodes.net/blog/async-and-restsharp-for-windows-phone-7/
Nothing too crazy.
I ended up using WebClient:
WebClient wc = new WebClient();
wc.DownloadStringCompleted += ReadServerResponse;
wc.DownloadStringAsync(new Uri(url));

How do I actually get the response of an async web request from outside the method?

I'm a little confused. I'm trying to post to my web service in an async manner, ideally I want to start the request, show a loading spinner on the UI and then when the async request finishes process the response and either show an error if there is one, or do another operation with the result.
Here is my code, I call the request here and pass some data in.
private void SignInExecute()
{
if (Username == null || Password == null)
{
LoginOutput = "Please provide a username or password.";
}
else
{
this.webService.SendLoginRequest("http://localhost:3000/client_sessions", "username=" + Username + "&password=" + Password);
}
}
And here is the actual web request code:
public void SendLoginRequest(string url, string postdata)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Method = "POST";
request.ContentType = "application/x-www-form-urlencoded";
request.Accept = "application/json";
byte[] byteArray = Encoding.UTF8.GetBytes(postdata);
request.CookieContainer = new CookieContainer();
request.ContentLength = byteArray.Length;
Stream dataStream = request.GetRequestStream();
dataStream.Write(byteArray, 0, byteArray.Length);
dataStream.Close();
((HttpWebRequest)request).KeepAlive = false;
request.BeginGetResponse(new AsyncCallback(GetLoginResponseCallback), request);
}
private static void GetLoginResponseCallback(IAsyncResult asynchronousResult)
{
HttpWebRequest request = (HttpWebRequest)asynchronousResult.AsyncState;
// End the operation
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(asynchronousResult);
Stream streamResponse = response.GetResponseStream();
StreamReader streamRead = new StreamReader(streamResponse);
string responseString = streamRead.ReadToEnd();
Console.WriteLine(responseString);
// Close the stream object
streamResponse.Close();
streamRead.Close();
response.Close();
}
So to sum up. I want to be able to return the response back to the object which originally gave the call for the web request to start. Any help?
You need to tell the BeginGetResponse to go back to the same context in which it was called via SynchronizationContext.Current. Something like this (the code does not have proper error checking, so you should think about that properly) (Also, Platinum Azure is correct that you should use a using to let your streams close properly (and guaranteed):
In your SendLoginRequest:
//Box your object state with the current thread context
object[] boxedItems = new []{request, SynchronizationContext.Current};
request.BeginGetResponse(new AsyncCallback(GetLoginResponseCallback),
boxedItems);
The getresponse code:
private static void GetLoginResponseCallback(IAsyncResult asynchronousResult)
{
//MY UPDATE
//Unbox your object state with the current thread context
object[] boxedItems = asynchronousResult.AsyncState as object[];
HttpWebRequest request = boxedItems[0] as HttpWebRequest;
SynchronizationContext context = boxedItems[1] as SynchronizationContext;
// End the operation
using(HttpWebResponse response =
(HttpWebResponse)request.EndGetResponse(asynchronousResult))
{
using(Stream streamResponse = response.GetResponseStream())
{
using(StreamReader streamRead = new StreamReader(streamResponse))
{
string responseString = streamRead.ReadToEnd();
Console.WriteLine(responseString);
//MY UPDATE
//Make an asynchronous call back onto the main UI thread
//(context.Send for a synchronous call)
//Pass responseString as your method parameter
//If you have more than one object, you will have to box again
context.Post(UIMethodToCall, responseString);
}
}
}
}
To implement your UI processing
public static void UIMethodCall(object ObjectState)
{
String response = ObjectState as String;
label1.Text = String.Format("Output: {0}", response);
//Or whatever you need to do in the UI...
}
Now, I would test this out first, though. My understanding of Microsoft's implementation of event driven async was that the response was context-aware, and knew which context to return to. So, before jumping to the assumption that you are not on the same context, test it out by trying to update the UI (this will cause a thread context exception if you are not on the calling (UI) thread)

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