Binding properties of multiple tree views to the same ViewModel - c#

I am working on a MVVM implementation, where i'll spawn multiple views (side by side) each containing a tree control.
each of the views will have a similar tree, with a copy of [almost] all the same items.
I would like to synchronize the IsExpanded property on all the view/TreeView's..
meaning, if i collapse one node, i would like all of them to collapse (and some goes for column widths etc).
One way to do this, would be to bind all views to the same viewmodel, and have a DependencyProperty on that ViewModel, and set up the binding as Two Way on each view. However, i need each view to be bound to a separate viewmodel so that it can display unique values. I just need to synchronize a few properties of the tree, such as IsExpanded and Width.
What would be the best approach here?

You can use Prism and EventAggregator service from it to exchange data between view models.

There's no reason you can't have different collections within a single ViewModel, if that is the best design option. Especially if your multiple Trees / Collections are filtered from some 'complete set'; it might actually make more sense.
Just add multiple collections to your ViewModel, and bind to them.
public class MyViewModel : INotifyPropertyChanged
{
public ObservableCollection<MyItem> FirstTreeCollection
{
get
{
// whatever you need to do here
}
}
public ObservableCollection<MyItem> SecondTreeCollection
{
get { /* etc */ }
set { /* etc */ }
}
// etc
public bool Collapsed
{
get;
set;
}
}
and your Views should bind accordingly
// in your first view that contains a tree
<UserControl x:Class="View1" ...>
<TreeView Name="FirstTree"
ItemsSource={Binding FirstTreeCollection}
Collapsed={Binding Collapsed} ... >
// & in your second view that contains a tree
<UserControl x:Class="View2" ...>
<TreeView Name="SecondTree"
ItemsSource={Binding SecondTreeCollection}
Collapsed={Binding Collapsed} ... >
To clarify, I'm suggesting that you use a single ViewModel for all of these Tree-containing Views.

The ViewModel won't need a DependencyPropery--it will just need to expose a property that implements INotifyPropertyChanged.
The two ViewModels will need to have some way of sharing state, and exposing a property that represents that state. How you share the state depends heavily on how your ViewModels are instantiated (and probably other factors). For example, if your two VMs are being instantiated by some parent object, the parent may create one instance and pass it to both VMs in their constructors.

If you display the treeview's using xaml, you can bind every treeview to the first treeview spawned.
For example you can use some binding like this:
<TreeView Name="FirstTreeView" />
<TreeView Name="SecondTree"
IsExpended = {Binding Path=IsExpanded, ElementName=FirstTreeView, Mode=TwoWay}/>

Related

How to bind mdiContainer children to viewModel property?

I am using CodePlex wpfmdi container for my WPF application.
I need to bind MdiContainer's children to a viewModel property.
<mdi:MdiContainer Name="Container" Grid.Row="1" Background="GhostWhite" Children="{Binding Path=Container}"/>
If I do this I am getting this error:
Object of type 'System.Windows.Data.Binding' cannot be converted to type 'System.Collections.ObjectModel.ObservableCollection`1[WPF.MDI.MdiChild]'
This is what the Children property in MdiContainer looks like:
public ObservableCollection<MdiChild> Children { get; set; }
What am I doing wrong?
The Children property is not exposed as a dependency property, which means you cannot bind it. Furthermore, it is initialized once in the constructor of the MdiContainer type and then a handler is added to the CollectionChanged event of the underlying ObservableCollection<MdiChild>. It is never updated or removed.
Therefore, although the Children property has a setter, it will break the control if you use it to set a different collection. This also implies that you cannot simply create attached properties to expose a bindable Children dependency property.
Apart from that, MdiChild is a Control, so it actually contradicts the purpose of your view model. If you expose a collection of user interface controls from your view model this conflicts with the MVVM pattern. View models should not have any knowledge about the view. However, the MDI controls do not seem to follow the usual WPF practices for custom controls, so there is not much room for improvement here, data templating is not supported, the MdiContainer is a UserControl and there are very limited dependency properties.
If you really want to continue working with this control with your current approach, you could:
Create a custom attached behavior to synchronize your view model collection with the Children collection of the MdiContainer and vice-versa, see XAML behaviors in WPF.
Use the Loaded event to assign the Children collection to your view model property.
<mdi:MdiContainer Name="Container" Grid.Row="1" Background="GhostWhite" Loaded="MdiContainer_OnLoaded">
private void MdiContainer_OnLoaded(object sender, RoutedEventArgs e)
{
var mdiContainer = (MdiContainer)sender;
var dataContext = (Main)mdiContainer.DataContext;
if (dataContext == null)
return;
dataContext.Children = mdiContainer.Children;
}
Use an EventTrigger on the Loaded event with a custom trigger action that sets the Children collection. This is just a different variant of the previous approach that does not require code-behind.
The new XAML behaviors for WPF package, which replaces the legacy Blend behaviors from the System.Windows.Interactivity namespace already includes such a trigger action. Install the Microsoft.Xaml.Behaviors.Wpf NuGet package and use this:
<mdi:MdiContainer Name="Container" Grid.Row="1" Background="GhostWhite">
<behaviors:Interaction.Triggers>
<behaviors:EventTrigger EventName="Loaded">
<behaviors:ChangePropertyAction TargetObject="{Binding DataContext, ElementName=Container}"
PropertyName="Children"
Value="{Binding Children, ElementName=Container}"/>
</behaviors:EventTrigger>
</behaviors:Interaction.Triggers>
</mdi:MdiContainer>
Note that with these approaches, you either synchronize to your own collection or you work directly with the collection of the MdiContainer that you passed to your view model. These are only workarounds. If you would want to implement this in a clean and MVVM compliant way, I think you would need to extend or fix the control itself, which is rather costly and not recommendable, since it seems to be dead anyway.

Creating new UIElements via commands

Is there a simple way to do this?
My problem is mostly that the user triggers the element creation via a context menu on on control, and then wants to create a copy, or a new element nearby and the like.
I cannot seem to find a way to pass the appropriate information to the Execute function.
I know about CommandParameter but my gut feeling is to pass the entirety of the source control (or its parent in the case of the right click menu) and that seems wrong.
What is the idiomatic way to do this?
What level of duplication are you talking about?
The easiest case:
1) IEumerable<object> in your ViewModel, with different ViewModels(IFunnyControlViewModel, ISadCotrolViewModel), etc..
2) Create ItemsControl in View and bind against that collection. You can use DataTemplates to "map" different viewmodel to different view control.
3) Receive ViewModel Execute() with underlying ViewModel, just "re-add" it to the collection, thus "referencing" the same object, if you want to keep them synchroized, or clone it.
public YourViewModel {
public IEnumerable<YourBaseControlViewModel> Controls {get; set;}
public YourViewModel()
{
Controls = new List<YourBaseControlViewModel();
Controls.Add(new YourFunnyControlViewModel());
}
// Called from View by Command.
public void DuplicateControl(YourBaseControlViewModel Control)
{
// either duplicate it using cloning, or add the same reference.
Controls.Add(Control);
}
}
And within ItemsControl, something like:
<ItemsControl ItemsSource="{Binding Controls}">
<ItemsControl.Resources>
<DataTemplate x:Type="{x:Type blah:YourFunnyControlViewModel}">
custom stuff here
</DataTemplate>
</ItemsControl.Resources>
</ItemsControl>

To use (DataContext) or not to use

I've got a dilemma regarding the DataContext. Let's inspect the following piece of XAML:
<Window xmlns:my="clr-namespace:MyNamespace.Controls"
... >
...
<my:MyControl Name="{Binding Prop1}" Value="{Binding Prop2}" />
</Window>
Obviously, the Window's code-behind contains something like:
DataContext = someViewModel;
Author's intentions are clear - he wants to bind MyControl's Name and Value to Window's DataContext's Prop1 and Prop2. And this will of course work. Unless. (dramatic pause)
Unless MyControl is a composite UserControl, which also wants to take advantage of short notation of bindings and sets its DataContext to its own viewmodel. Because then it will become clear, that the bindings in Window's XAML actually bind to MyControl's DataContext (previously inherited from Window's one) and now they will stop working (or worse, will keep working if MyControl's viewmodel actually contains properties named Prop1 and Prop21).
In this particular case solution is to bind in Window's code explicitly:
<Window x:Name="rootControl"
xmlns:my="clr-namespace:MyNamespace.Controls"
... >
...
<my:MyControl Name="{Binding ElementName=rootControl, Path=DataContext.Prop1}"
Value="{Binding ElementName=rootControl, Path=DataContext.Prop2}" />
</Window>
TL;DR If we're using short notation of bindings (when binding to DataContext) we may encounter quite tough to nail bugs resulting from bindings suddenly pointing to wrong DataContext.
My question is: how to use short binding notation without risk, that I'll bind to wrong DataContext? Of course I may use the short notation when I'm sure, that I'll be using inherited DataContext and long notation when I'm sure, that control will modify its DataContext. But that "I'm sure" will work only until first mistake, which will consume another hour of debugging.
Maybe I'm not following some MVVM rule? E.g. for example DataContext should be set only once on the top level and all composited controls should bind to something else?
1 I've gone through that, actually. The Window's DataContext contained a property named (say) Prop and the control replaced its DataContext with a class, which also contained a property Prop and everything worked fine. Problem appeared when I tried to use (unconsciously) the same pattern with non-matching property names.
By request:
Fragment of MyControl's code:
public string Name
{
get { return (string)GetValue(NameProperty); }
set { SetValue(NameProperty, value); }
}
// Using a DependencyProperty as the backing store for Name. This enables animation, styling, binding, etc...
public static readonly DependencyProperty NameProperty =
DependencyProperty.Register("Name", typeof(string), typeof(MyControl), new PropertyMetadata(null));
public int Value
{
get { return (int)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
// Using a DependencyProperty as the backing store for MyProperty. This enables animation, styling, binding, etc...
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value", typeof(int), typeof(MyControl), new PropertyMetadata(0));
Window's viewmodel:
public class WindowViewmodel : INotifyPropertyChanged
{
// (...)
public string Prop1
{
get
{
return prop1;
}
set
{
prop1 = value;
OnPropertyChanged("Prop1");
}
}
public int Prop2
{
get
{
return prop2;
}
set
{
prop2 = value;
OnPropertyChanged("Prop2");
}
}
public event PropertyChangedEventHandler PropertyChanged;
}
Now assume, that on changing of Name and Value dependency properties, MyControl generates some viewmodel and executes the code:
model = new MyControlViewModel(Name, Value);
this.DataContext = model;
And internal MyControl controls bind to this DataContext.
From now on, the original Name and Value bindings will no longer work.
Unless MyControl is a composite UserControl, which also wants to take advantage of short notation of bindings and sets its DataContext to its own viewmodel.
And that's where I stopped reading. This is, imho, a MVVM anti-pattern.
The reason for this is twofold. First, you screw with anybody who is using the control. "Hey," you say, "you can't bind your stinky VM to my beautiful UI. You have to use MY custom VM!" But what if your VM is hard to use, lacks logic or features needed by the overall application? What happens when, to use your UI, we have to translate our VM/models back and forth with your VM? Pain in the butt.
Second is that your custom control is UI. Its logic is UI logic, and so it is unnecessary to use a view model. It is better to expose DependencyProperties on your control and update your UI as necessary. That way anybody can bind to your UI and use it with any model or view model.
You can solve your problems by simply not using what you call a 'composite control. While I understand that you want to encapsulate some functionality in the associated view model, you don't need to set the view model to the UserControl.DataContext internally.
What I mean by this is that you can have a view model for any or all of your UserControls, but they're data classes, not UI classes, so keep them out of the view code. If you use this method of adding DataTemplates into Resources, then you won't need to set any DataContext properties at all:
<DataTemplate DataType="{x:Type ViewModels:YourUserControlViewModel}">
<Views:YourUserControl />
</DataTemplate>
The final difference is that you should add your view model for your UserControls as properties in a parent view model. This way, you still have no duplicated code (except maybe just a property declaration) and more importantly, you have no Binding problems from mixing DataContext values.
UPDATE >>>
When using this DataTemplate method of hooking up views and view models, you can display your view by Binding your view model property to the Content property of a ContentControl like this:
<ContentControl Content="{Binding YourViewModelProperty}" />
At run time, this ContentControl will be rendered as whatever view or UserControl that you defined in the DataTemplate of the relevant type for that property. Note that you shouldn't set the x:Key of the DataTemplate, otherwise you'd also need to set the ContentControl.ContentTemplate property and that can limit the possibilities afforded by this method.
For example, without setting the x:Key property on your DataTemplates, you could have a property of a base type and by setting it to different sub class, you can have different views for each from the one ContentControl. That is the basis of all of my views... I have one property of a base class view model data bound like this example and to change views, I just change the property to a new view model that is derived from the base class.
UPDATE 2 >>>
Here's the thing... you shouldn't have any 'proxy' object in your UserControls doing anything... it should all be done through properties. So just declare a DependencyProperty of the type of that object and supply it from the view model through data Binding. Doing it this way means that it will be easy to test the functionality of that class, whereas testing code behind views is not.
And finally, yes, it's perfectly fine doing this in MVVM:
<Controls:SomeUserControl DataContext="{Binding SomeViewModelProperty}" />
The overriding goal of MVVM is just to provide separation between the UI code and the view model code, so that we can easily test what's in the view models. That is why we try to remove as much functionality code from the views as possible.
within a usercontrol you should never set the datacontext to "this" or a new viewmodel. a developer/user of your MyUsercontrol expect that the datacontext inherit from top to bottom (from mainwindow to your myusercontrol).
your usercontrol xaml should use element binding
MyUserControl.xaml
<UserControl x:Name="uc">
<TextBlock Text="{Binding ElementName=uc, Path=Name}"/>
<TextBlock Text="{Binding ElementName=uc, Path=Value}"/>
this means your following code will work now in every situation
<Window xmlns:my="clr-namespace:MyNamespace.Controls">
<my:MyControl Name="{Binding Prop1}" Value="{Binding Prop2}" />
</Window>
the property Prop1 from Datacontext mainwindow is bound to the DP Name from your MyUsercontrol and the Textblock.Text within your MyUsercontrol is bound to the DP Name.
I've never met such a problem. It seems to be a little bit theoretical to me but maybe because of my approach to working with DataContext in WPF.
I minimize the explicit use DataContext property. I set it manually only for windows.
I have one dedicated method which is responsible for displaying new windows and it is the only one place where the DataContext property is set explicitly.
DataContext property for Windows is set to root ViewModel which contains child ViewModels, which contain...
I allow WPF to select which View should be used to display given a ViewModel by using DataTemplate
In my application I have a single ResourceDictionary which contains mappings between all ViewModels and Views.

WPF: MVVM Create custom dependency property for devExpress Controls

I know you can create custom controls and dependency property for wpf controls like expained here http://msdn.microsoft.com/en-us/library/ms753358.aspx, I want to know if you can create custom dependency property in the same way for devExpress Controls ? and how ?
There is no way to bind multiple items in comboxBoxEdit control. I want to create a dependency property called SelectedItems on ComboBoxEdit.
I already created a custom property on normal ComboBox called SelectedEnumeration which binds directy to the enums and gets the value. No need to use ObjectDataProvider.
There is no way to bind multiple items in comboxBoxEdit control.
Wrong. Check DevExpress.Xpf.Editors.CheckedComboBoxStyleSettings
Basically, you can bind ComboBoxEdit.EditValue to a collection, which gets populated with the selected items.
<dxe:ComboBoxEdit ItemsSource="{Binding MyItems}"
EditValue="{Binding SelectedItems}">
<dxe:ComboBoxEdit.StyleSettings>
<dxe:CheckedComboBoxStyleSettings />
</dxe:ComboBoxEdit.StyleSettings>
</dxe:ComboBoxEdit>
ViewModel:
public class SomeViewModel
{
public ObservableCollection<MyClass> MyItems {get;set;}
public ObservableCollection<MyClass> SelectedItems {get;set;}
}
I already created a custom property on normal ComboBox called
SelectedEnumeration which binds directy to the enums and gets the
value. No need to use ObjectDataProvider.
You're putting too much responsibility on the UI, where it does not belong. Create a proper ViewModel and have your data processed by the ViewModel in such a way that it facilitates regular DataBinding to the UI. Don't resort to reflection and other types of uneeded hacks in order to put logic in the wrong layer.

ViewModels that talk to each other without a Framework

Introduction
I have an application that imports lab instrument data while it is running. This data is imported and then displayed in a ListView at an interval set by the end-user as per his or her testing requirements. When a value of interest appears in this ListView that they watch, they then press a Start button and the application begins performing calculations on that datum and subsequent data until a Stop button is pressed. So on the left side of the screen is a View for displaying the imported data and on the right side is another View for watching the values and statistics as they are calculated and displayed.
The Current Code
The View that displays the ListView where data is imported to is the ImportProcessView.xaml and it sets its DataContext to the ImportProcessViewModel.cs. The VM I've just introduced has a property ObservableCollection<IrData> that the ListView, I've also just described, binds to. Now to the interesting part...
The ImportProcessView has a ContentControl that sets it's content dynamically a UserControl representing the controls and fields specific to the type of Phase that is chosen by the end-user.
<StackPanel Background="White" Margin="5">
<ContentControl Content="{Binding CurrentPhaseView}"/>
</StackPanel>
There are three PhaseViews, each in its own User Control and each sets it's DataContext to the ImportProcessViewModel. As a result I am getting some severe VM bloat to the tune of 2000 lines. Ridiculous. I know. The reason for the bloat is because the ImporProcessViewModel is maintaining state through properties for each of the three PhaseViews and not only that but contains methods for performing calculations whose data is stored and displayed in these "PhaseViews".
What I am trying to achieve
Obviously before the ImportProcessViewModel becomes more unwieldy, I need to break it up so that each PhaseView has its own ViewModel, but also such that each ViewModel maintains a relationship back to the ImportProcessViewModel for sake of the dependency imposed by the ObservableCollection of IrData.
R&D
I've done my research on ViewModels communicating with each other, but most of the results involve applications that were written with a specific MVVM framework. I am not using a framework, and at this point in the project it would be too late to refactor it to start using one.
I did, however, find this article and the answer offered by 'hbarck' suggests something simple like composition to achieve the result I want, but since I don't have much experience with DataTemplates I don't understand what is meant when he/she suggests exposing "the UserControl's ViewModel as a property on the main ViewModel, and bind a ContentControl to this property, which would then instantiate the View (i.e. the UserControl) through a DataTemplate"
Specifically, I don't understand what is meant by "bind a ContentControl to this property which would then instantiate the View through a DataTemplate".
Can someone clarify by way of an code example what is meant by instantiating a view through a DataTemplate in the context of this example?
Additionally, is this a good approach (as suggested by 'hbarck')?
As one can see, I am already setting the Content property of a ContentControl to the Phase View that is to be instantiated. I just don't know know what involving a DataTemplate would look like.
I don't understand what is meant when he/she suggests exposing "the
UserControl's ViewModel as a property on the main ViewModel, and bind
a ContentControl to this property, which would then instantiate the
View (i.e. the UserControl) through a DataTemplate"
A DataTemplate allows you to specify a relationship between a view (such as a user control) and a view model.
<DataTemplate DataType="{x:Type myApp:MyViewModel}">
<myApp:MyUserControl />
</DataTemplate>
This tells a ContentPresenter to display MyUserControl whenever its content property is set to an instance of MyViewModel. The view model will be used as the user controls DataContext. Typically, the DataTemplate is added to your application resources.
What the author of that answer is saying is that you could have a viewModel that has a property of another viewModel type which is bound to the Content property of the ContentPresenter.
<ContentPresenter Content="{Binding ParentViewModel.ChildViewModelProperty}"/>
Providing you have a DataTemplate that specifies a relationship between your ChildViewModel and your user control, WPF will automatically load the user control into your view.
This answer I provided to another question might also provide you with some help.
I need to break it up so that each PhaseView has its own ViewModel,
but also such that each ViewModel maintains a relationship back to the
ImportProcessViewModel.
This will allow you to break your viewModels into smaller, more manageable viewModels that look after themselves. This will leave you with the problem of communicating between the viewModels.
If you nest your viewModels as suggested, then your child viewModels could expose events that the parent viewModel can bind to so it is notified when something changes. Something like this:
public class ParentViewModel // Derive from some viewModel base that implements INPC
{
public ParentViewModel()
{
childViewModel = new ChildViewModel();
childViewModel.SomeEvent += someEventHandler;
// Don't forget to un-subscribe from the event at some point...
}
private void SomeEventHandler(object sender, MyArgs args)
{
// Update your calculations from here...
}
}
This is simple and doesn't require any additional frameworks. Some might argue against this method but it is a valid solution that works. The downside is that the viewModels have to know about each others existence in order to subscribe to the events so can end up being tightly-coupled. You can use standard object-oriented design principles to get around this though (I.E. derive your child viewModel from an interface so that the parent only knows about the interface and not the implementation).
If you really want to go for loosely-coupled communication then you need to use some sort of event aggregation or message bus system. This is similar to the above method except there is an object that sits between the view models and acts as a mediator so that the viewModels do not have to know of each others existence. My answer here provides some more information.
There are pre-existing solutions available but this would involve taking on an additional framework. I would advise using Josh Smiths MVVM foundation as it is very simple and you would only need to use a single class anyway.
While Benjamin's answer is really elaborate and very helpful, I'd like to clarify how what I wrote in the other post would apply to your problem:
You'd have three different PhaseViewModel-Classes for your different phases, probably derived from one common base class, let's say PhaseVMBase.
Instead of a CurrentPhaseView property, you'd probably have a CurrentPhaseVM property. This would be of type Object or PhaseVMBase, and return one of the three PhaseViewModel classes, depending on what the user chose in the main ViewModel.
PhaseVMBase would have an UpdateData method, which would be called by the main ViewModel whenever it received new data that should be processed by the phase view. The main ViewModel would call this method on whatever happened to be the CurrentPhaseVM at the moment. The PhaseViewModels would implement INotifyPropertyChanged, so that changes as a result of UpdateData would be visible to bound controls.
Your DataTemplates would be declared in the resources of the main view, e.g. the main window,
like this:
<DataTemplate DataType="{x:Type my:Phase1VM}">
<my:Phase1View/>
</DataTemplate>
<DataTemplate DataType="{x:Type my:Phase2VM}">
<my:Phase2View/>
</DataTemplate>
<DataTemplate DataType="{x:Type my:Phase3VM}">
<my:Phase3View/>
</DataTemplate>
Notice that there is no x:Key, only the DataType value. If declared like this, WPF would choose the appropriate DataTemplate when asked to display an object of type Phase1VM, Phase2VM or Phase3VM, respectively. Phase1View, Phase2View and Phase3View would be UserControls which would know how to display the different ViewModels. They wouldn't instantiate their ViewModels themselves, but expect that their DataContext is set to an instance of their respective ViewModel from outside.
Under the assumption that the ContentControl which should show the phase view is declared in the main view, and that the DataContext there would be the main ViewModel, you'd declare the ContentControl like this:
<ContentControl Content="{Binding CurrentPhaseVM}"/>
Depending on the actual type of CurrentPhaseVM, this will choose one of the three DataTemplates, and display the appropriate UserControl. The UserControl's DataContext would automatically be the ContentControl's Content, since that would the object which caused the DataTemplate to be chosen.
EDIT: Lists and code formatting don't go together, it seems...

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