I'm working on a TCP socket related application, where an object I've created refers to a System.Net.Sockets.Socket object. That latter object seems to become null and in order to understand why, I would like to check if my own object gets re-created. For that, I thought of the simplest possible approach by checking the memory address of this. However, when adding this to the watch-window I get following error message:
Name Value
&this error CS0211: Cannot take the address of the given expression
As it seems to be impossible to check the memory address of an object in C#, how can I verify that I'm dealing with the same or another object when debugging my code?
In C#, objects are moved during garbage collection. You can't simply take the address of it, because the address changed when the GC heap is compacted.
Dealing with pointers in C# requires unsafe code and you leave the terrain of safe code, basically making it as unsafe as C++.
You can use a debugger like windbg, which displays the memory addresses of objects - but they will still change when GC moves them around.
If you want to see if a new instance of your class gets created, why not set a breakpoint in the constructor?
I am convinced with #thomas answer above.
you can add a unique identifier (such as a GUID) property to your object and use that to determine if you have the same object.
you could override the Equals method to compare two objects if they same as below.
public class MyClass
{
public Guid Id { get; } = Guid.NewGuid();
public override bool Equals(object obj)
{
return obj is MyClass second && this.Id == second.Id;
}
}
As already explained, addresses of objects are not a viable means of reasoning about objects in garbage-collected virtual machines like DotNet. In DotNet you may get the chance to observe the address of an object if you use the fixed keyword, unsafe blocks, or GCHandle.Alloc(), but these are all very hacky and they keep objects fixed in memory so they cannot be garbage collected, which is something that you absolutely do not want. The moment you unfix an object, then its address is free to change, so you cannot keep track of it.
Luckily, you do not need any of that!
You don't need addresses, because all you want is a mnemonic for each object, for the purpose of identifying it during troubleshooting. For this, you have the following options:
Create a singleton which issues unique ids, and in the constructor of each object invoke this singleton to obtain a unique id, store the id with the object, and include the id in the ToString() method of the object, or in whatever other method you might be using for debug display.
Use the System.Runtime.Serialization.ObjectIDGenerator class, which does more or less what the singleton id generator would do, but in a more advanced, and possibly easier to use way. (I have no personal experience using it, so I cannot give any more advice about it.)
Use the System.Runtime.CompilerServices.RuntimeHelpers.GetHashCode( object ) method, which returns what is known in other circles as The Identity Hash-Code of an Object. It is guaranteed to remain unchanged throughout the lifetime of the object, but it is not guaranteed to be unique among all objects. However, since it is 32-bits long, it will be a cold day in hell before another object gets issued the same hash code by coincidence, so it will serve all your troubleshooting purposes just fine.
Do yourself a favor and display the Identity Hash Code of your objects in hexadecimal; the number will be shorter, and will have a wider variety of digits than decimal, so it will be easier to retain in short-term memory while troubleshooting.
I'm implementing a piece of sensitive software and I can see a possible "failure point"/"security leak" IF in the future someone sticks a public set on a specific property.
Besides the obvious //Do not make this property set operator public because of XYZ are there other safeguards I can put in place to prevent such misguided change?
I don't know your exact design but as I understand from the comments, you're using property to return a resource that needs to be discarded properly with using. If somebody else sets the property the handle to the IDispoable is lost, so it's up to the GC's mercy to dispose it.
Don't use properties to return IDisposable's (or any other resource type hat needs to be explicitly disposed). Use a method instead. That way, the object reference wouldn't be cached in the class, but in the caller. So, caller would be responsible of disposing it. This prevents adding any other code to change the instance in your class, because caching isn't done there anymore.
You can only direct developers to the right direction with a design that describes its intent clearly.
What does this refer to inside of a using block in C#?
this inside of a using block refers to the same thing as this outside of a using block: the current instance of the class.
A using block should be used with all classes that implement the IDisposable interface. It's an implementation detail of the class if it wraps managed and/or unmanaged resources.
1 - this always refers to the object scope you are currently in for example
void myFunc(int sameName)
{
this.sameName += sameName;
}
in this case this.sameName refers to the classes variable called sameName while the one without the this qualifier refers to the local variables (use in case you have local/globals with the same name or for clarity).
2 - Unmanaged resources are sockets, httpservers, connections, filebuffers, etc.... Anything that is IDisposable (that isn't automatically GC'ed like persistent connections or some GUI elements like Modeless forms etc...)
3 - technically yes, if you don't explicity call File.Close() or place it within a using statement then the changes you made to the file may not get flushed back to disc so if you have a file buffer open you should always call Close() on it.
EDIT: You can ignore 2 and 3 since he removed them from the question but I'll leave them here just in case
Will calling close on my WCF service kill all resources or set them up for GC or should I set it to null also?
Firstly, WCF proxies are IDisposable, so you can kind of use using:
using(var proxy = new MyProxy()) { // see below - not quite enough
// use proxy
}
Unfortunately, WCF also has a buggy Dispose() implementation that regularly throws exceptions. However, here's a really cool trick to get it to work correctly. I also blogged about this myself, but I think the first link is a lot better.
So: use IDisposable and using, but use it with caution (in this case).
Setting a field usually makes no difference. There are a few edge-cases (such as variables captured by multiple delegates, static fields, long-life objects, etc), but in general leave it alone. In particular, do not do this, as this can theoretically extend the life:
if(field != null) field = null; // BAD
This is not so much a WCF question as a .NET question; see also
Setting Objects to Null/Nothing after use in .NET
Is disposing this object, enough? or do i need to do more?
In the Dispose(bool) method implementation, Shouldn't one set members to null?
You only need to set a variable to null if it's going to be reachable for a long time afterwards. Say, a field on a long-lived object, or a static field. This holds in general, not just for WCF.
Should you set all the objects to null (Nothing in VB.NET) once you have finished with them?
I understand that in .NET it is essential to dispose of any instances of objects that implement the IDisposable interface to release some resources although the object can still be something after it is disposed (hence the isDisposed property in forms), so I assume it can still reside in memory or at least in part?
I also know that when an object goes out of scope it is then marked for collection ready for the next pass of the garbage collector (although this may take time).
So with this in mind will setting it to null speed up the system releasing the memory as it does not have to work out that it is no longer in scope and are they any bad side effects?
MSDN articles never do this in examples and currently I do this as I cannot
see the harm. However I have come across a mixture of opinions so any comments are useful.
Karl is absolutely correct, there is no need to set objects to null after use. If an object implements IDisposable, just make sure you call IDisposable.Dispose() when you're done with that object (wrapped in a try..finally, or, a using() block). But even if you don't remember to call Dispose(), the finaliser method on the object should be calling Dispose() for you.
I thought this was a good treatment:
Digging into IDisposable
and this
Understanding IDisposable
There isn't any point in trying to second guess the GC and its management strategies because it's self tuning and opaque. There was a good discussion about the inner workings with Jeffrey Richter on Dot Net Rocks here: Jeffrey Richter on the Windows Memory Model and
Richters book CLR via C# chapter 20 has a great treatment:
Another reason to avoid setting objects to null when you are done with them is that it can actually keep them alive for longer.
e.g.
void foo()
{
var someType = new SomeType();
someType.DoSomething();
// someType is now eligible for garbage collection
// ... rest of method not using 'someType' ...
}
will allow the object referred by someType to be GC'd after the call to "DoSomething" but
void foo()
{
var someType = new SomeType();
someType.DoSomething();
// someType is NOT eligible for garbage collection yet
// because that variable is used at the end of the method
// ... rest of method not using 'someType' ...
someType = null;
}
may sometimes keep the object alive until the end of the method. The JIT will usually optimized away the assignment to null, so both bits of code end up being the same.
No don't null objects. You can check out https://web.archive.org/web/20160325050833/http://codebetter.com/karlseguin/2008/04/28/foundations-of-programming-pt-7-back-to-basics-memory/ for more information, but setting things to null won't do anything, except dirty your code.
Also:
using(SomeObject object = new SomeObject())
{
// do stuff with the object
}
// the object will be disposed of
In general, there's no need to null objects after use, but in some cases I find it's a good practice.
If an object implements IDisposable and is stored in a field, I think it's good to null it, just to avoid using the disposed object. The bugs of the following sort can be painful:
this.myField.Dispose();
// ... at some later time
this.myField.DoSomething();
It's good to null the field after disposing it, and get a NullPtrEx right at the line where the field is used again. Otherwise, you might run into some cryptic bug down the line (depending on exactly what DoSomething does).
Chances are that your code is not structured tightly enough if you feel the need to null variables.
There are a number of ways to limit the scope of a variable:
As mentioned by Steve Tranby
using(SomeObject object = new SomeObject())
{
// do stuff with the object
}
// the object will be disposed of
Similarly, you can simply use curly brackets:
{
// Declare the variable and use it
SomeObject object = new SomeObject()
}
// The variable is no longer available
I find that using curly brackets without any "heading" to really clean out the code and help make it more understandable.
In general no need to set to null. But suppose you have a Reset functionality in your class.
Then you might do, because you do not want to call dispose twice, since some of the Dispose may not be implemented correctly and throw System.ObjectDisposed exception.
private void Reset()
{
if(_dataset != null)
{
_dataset.Dispose();
_dataset = null;
}
//..More such member variables like oracle connection etc. _oraConnection
}
The only time you should set a variable to null is when the variable does not go out of scope and you no longer need the data associated with it. Otherwise there is no need.
this kind of "there is no need to set objects to null after use" is not entirely accurate. There are times you need to NULL the variable after disposing it.
Yes, you should ALWAYS call .Dispose() or .Close() on anything that has it when you are done. Be it file handles, database connections or disposable objects.
Separate from that is the very practical pattern of LazyLoad.
Say I have and instantiated ObjA of class A. Class A has a public property called PropB of class B.
Internally, PropB uses the private variable of _B and defaults to null. When PropB.Get() is used, it checks to see if _PropB is null and if it is, opens the resources needed to instantiate a B into _PropB. It then returns _PropB.
To my experience, this is a really useful trick.
Where the need to null comes in is if you reset or change A in some way that the contents of _PropB were the child of the previous values of A, you will need to Dispose AND null out _PropB so LazyLoad can reset to fetch the right value IF the code requires it.
If you only do _PropB.Dispose() and shortly after expect the null check for LazyLoad to succeed, it won't be null, and you'll be looking at stale data. In effect, you must null it after Dispose() just to be sure.
I sure wish it were otherwise, but I've got code right now exhibiting this behavior after a Dispose() on a _PropB and outside of the calling function that did the Dispose (and thus almost out of scope), the private prop still isn't null, and the stale data is still there.
Eventually, the disposed property will null out, but that's been non-deterministic from my perspective.
The core reason, as dbkk alludes is that the parent container (ObjA with PropB) is keeping the instance of _PropB in scope, despite the Dispose().
Stephen Cleary explains very well in this post: Should I Set Variables to Null to Assist Garbage Collection?
Says:
The Short Answer, for the Impatient
Yes, if the variable is a static field, or if you are writing an enumerable method (using yield return) or an asynchronous method (using async and await). Otherwise, no.
This means that in regular methods (non-enumerable and non-asynchronous), you do not set local variables, method parameters, or instance fields to null.
(Even if you’re implementing IDisposable.Dispose, you still should not set variables to null).
The important thing that we should consider is Static Fields.
Static fields are always root objects, so they are always considered “alive” by the garbage collector. If a static field references an object that is no longer needed, it should be set to null so that the garbage collector will treat it as eligible for collection.
Setting static fields to null is meaningless if the entire process is shutting down. The entire heap is about to be garbage collected at that point, including all the root objects.
Conclusion:
Static fields; that’s about it. Anything else is a waste of time.
There are some cases where it makes sense to null references. For instance, when you're writing a collection--like a priority queue--and by your contract, you shouldn't be keeping those objects alive for the client after the client has removed them from the queue.
But this sort of thing only matters in long lived collections. If the queue's not going to survive the end of the function it was created in, then it matters a whole lot less.
On a whole, you really shouldn't bother. Let the compiler and GC do their jobs so you can do yours.
Take a look at this article as well: http://www.codeproject.com/KB/cs/idisposable.aspx
For the most part, setting an object to null has no effect. The only time you should be sure to do so is if you are working with a "large object", which is one larger than 84K in size (such as bitmaps).
I believe by design of the GC implementors, you can't speed up GC with nullification. I'm sure they'd prefer you not worry yourself with how/when GC runs -- treat it like this ubiquitous Being protecting and watching over and out for you...(bows head down, raises fist to the sky)...
Personally, I often explicitly set variables to null when I'm done with them as a form of self documentation. I don't declare, use, then set to null later -- I null immediately after they're no longer needed. I'm saying, explicitly, "I'm officially done with you...be gone..."
Is nullifying necessary in a GC'd language? No. Is it helpful for the GC? Maybe yes, maybe no, don't know for certain, by design I really can't control it, and regardless of today's answer with this version or that, future GC implementations could change the answer beyond my control. Plus if/when nulling is optimized out it's little more than a fancy comment if you will.
I figure if it makes my intent clearer to the next poor fool who follows in my footsteps, and if it "might" potentially help GC sometimes, then it's worth it to me. Mostly it makes me feel tidy and clear, and Mongo likes to feel tidy and clear. :)
I look at it like this: Programming languages exist to let people give other people an idea of intent and a compiler a job request of what to do -- the compiler converts that request into a different language (sometimes several) for a CPU -- the CPU(s) could give a hoot what language you used, your tab settings, comments, stylistic emphases, variable names, etc. -- a CPU's all about the bit stream that tells it what registers and opcodes and memory locations to twiddle. Many things written in code don't convert into what's consumed by the CPU in the sequence we specified. Our C, C++, C#, Lisp, Babel, assembler or whatever is theory rather than reality, written as a statement of work. What you see is not what you get, yes, even in assembler language.
I do understand the mindset of "unnecessary things" (like blank lines) "are nothing but noise and clutter up code." That was me earlier in my career; I totally get that. At this juncture I lean toward that which makes code clearer. It's not like I'm adding even 50 lines of "noise" to my programs -- it's a few lines here or there.
There are exceptions to any rule. In scenarios with volatile memory, static memory, race conditions, singletons, usage of "stale" data and all that kind of rot, that's different: you NEED to manage your own memory, locking and nullifying as apropos because the memory is not part of the GC'd Universe -- hopefully everyone understands that. The rest of the time with GC'd languages it's a matter of style rather than necessity or a guaranteed performance boost.
At the end of the day make sure you understand what is eligible for GC and what's not; lock, dispose, and nullify appropriately; wax on, wax off; breathe in, breathe out; and for everything else I say: If it feels good, do it. Your mileage may vary...as it should...
I think setting something back to null is messy. Imagine a scenario where the item being set to now is exposed say via property. Now is somehow some piece of code accidentally uses this property after the item is disposed you will get a null reference exception which requires some investigation to figure out exactly what is going on.
I believe framework disposables will allows throw ObjectDisposedException which is more meaningful. Not setting these back to null would be better then for that reason.
Some object suppose the .dispose() method which forces the resource to be removed from memory.