Edit the display name of enumeration members in a PropertyGrid - c#

I have a property grid that I am using for users to be able to configure objects for any plugin that is written to be used in my application. I would like to be able to tell developers writing plugins to use the ComponentModel Attributes for their members like so:
[CategoryAttribute("On Screen Display Settings"),
DescriptionAttribute("Whether or not to show the session timer."),
DisplayName("Show Session Timer")]
public bool ShowTimer
{
get;
set;
}
This works great. Now I would like for the members of an enumeration to be able to be edited as well. i.e.
public enum Resolution_ : byte
{
DCIF,
CIF,
QCIF,
[DisplayName("4CIF")]
CIF4,
[DisplayName("2CIF")]
CIF2
}
So that they are displayed in the PropertyGrid's list like so:
DCIF
CIF
QCIF
CIF4
CIF2
Along with any Descriptions and Display names they may have with them.
It seems that I can only do this with properties, events, and methods. Does anyone know how I can do this for an enumeration?

You will have to make an EnumConverter class and decorate your property with a TypeConverter attribute in order to do this.
See this Using PropertyGrid in .NET, it's a fun example:
Imagine that you want more than two items in list. The boolean type is not enough; you need to set Description attributes with a name for every element in enum.
enum DrinkDoses {
[Description("Half of litre")]
litre,
[Description("One litre")]
oneLitre,
[Description("Two litres")]
twoLitre,
[Description("Three litres")]
threeLitres,
[Description("Four litres")]
fourLitres,
[Description("Death dose, five litres")]
fiveLitres
}
In another class you need to utilize the type EnumConverter.
class DrinkDosesConverter : EnumConverter {
private Type enumType;
public DrinkDosesConverter(Type type) : base(type) {
enumType = type;
}
public override bool CanConvertTo(ITypeDescriptorContext context, Type destType) {
return destType == typeof(string);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture,
object value, Type destType) {
FieldInfo fi = enumType.GetField(Enum.GetName(enumType, value));
DescriptionAttribute dna = (DescriptionAttribute)Attribute.GetCustomAttribute(fi,
typeof(DescriptionAttribute));
if (dna != null)
return dna.Description;
else
return value.ToString();
}
public override bool CanConvertFrom(ITypeDescriptorContext context, Type srcType) {
return srcType == typeof(string);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture,
object value) {
foreach (FieldInfo fi in enumType.GetFields()) {
DescriptionAttribute dna = (DescriptionAttribute)Attribute.GetCustomAttribute(fi,
typeof(DescriptionAttribute));
if ((dna != null) && ((string)value == dna.Description))
return Enum.Parse(enumType, fi.Name);
}
return Enum.Parse(enumType, (string)value);
}
}
Third, you need set the attribute TypeConverter for displaying the property.
class DrinkerDoses {
DrinkDoses doses;
[DisplayName("Doses")]
[Description("Drinker doses")]
[Category("Alcoholics drinking")]
[TypeConverter(typeof(DrinkDosesConverter))]
public DrinkDoses Doses {
get { return doses; }
set { doses = value; }
}
int dataInt;
public int DataInt {
get { return dataInt; }
set { dataInt = value; }
}
}

You can attach a custom TypeConverter implementation to the property whose type is your enumeration and override the GetStandardValuesSupported and GetStandardValues to return a custom list of items to show in the drop-down list in the PropertyGrid. You can then override ConvertFrom/ConvertTo methods to handle converting values to/from your enumeration type.
You may also want to override GetStandardValuesExclusive and have it return "true" so the user can't type anything into the property value.
So, something like this:
public class MyTypeConverter : TypeConverter
{
//Override GetStandardValuesExclusive,
//GetStandardValues and GetStandardValuesSupported
}
public class SomeClass
{
[TypeConverter(typeof(MyTypeConverter))]
public Resolution SomePropertry
{
...
}
}
In your implementation of GetStandardValues/ConvertFrom/ConvertTo you could then use Reflection to pull out the DisplayNameAttribute (or DescriptionAttribute, which may be more suited to this task) attributes of the various enum members to show that text instead of hard-coding the list of items to show.

The answer I gave here Has a working example of this. Here is the specific code from that example that you want:
/// <summary>
/// This attribute is used to represent a string value
/// for a value in an enum.
/// </summary>
public class StringValueAttribute : Attribute {
#region Properties
/// <summary>
/// Holds the stringvalue for a value in an enum.
/// </summary>
public string StringValue { get; protected set; }
#endregion
#region Constructor
/// <summary>
/// Constructor used to init a StringValue Attribute
/// </summary>
/// <param name="value"></param>
public StringValueAttribute(string value) {
this.StringValue = value;
}
#endregion
}
public static class MyExtension
{
public static string GetStringValue(this Enum value)
{
// Get the type
Type type = value.GetType();
// Get fieldinfo for this type
FieldInfo fieldInfo = type.GetField(value.ToString());
// Get the stringvalue attributes
StringValueAttribute[] attribs = fieldInfo.GetCustomAttributes(
typeof(StringValueAttribute), false) as StringValueAttribute[];
// Return the first if there was a match.
return attribs.Length > 0 ? attribs[0].StringValue : null;
}
public static String[] GetEnumNames(Type t)
{
Array enumValueArray= Enum.GetValues(t);
string[] enumStrings = new String[enumValueArray.Length];
for(int i = 0; i< enumValueArray.Length; ++i)
{
enumStrings[i] = GetStringValue((test)enumValueArray.GetValue(i));
}
return enumStrings;
}
}
enum test
{
[StringValue("test ONE")]
test1,
[StringValue("test TWO")]
test2
}

This also seems to work:
[AttributeUsage(AttributeTargets.Field)]
public class EnumDisplayNameAttribute : System.ComponentModel.DisplayNameAttribute
{
public EnumDisplayNameAttribute(string data) : base(data) { }
}
public enum Resolution_ : byte
{
DCIF,
CIF,
QCIF,
[EnumDisplayName("4CIF")]
CIF4,
[EnumDisplayName("2CIF")]
CIF2
}
Components looking for a DisplayName attribute via Reflection will find one, and as far as I can tell this works. Is there a reason why this might be a bad idea?

Related

Add properties at runtime

I have a class which the programmer can use to dynamically add new properties. For that it implements the ICustomTypeDescriptor to be able to override GetProperties() method.
public class DynamicProperty
{
public object Value { get; set; }
public Type Type { get; set; }
public string Name { get; set; }
public Collection<Attribute> Attributes { get; set; }
}
public class DynamicClass : ICustomTypeDescriptor
{
// Collection to code add dynamic properties
public KeyedCollection<string, DynamicProperty> Properties
{
get;
private set;
}
// ICustomTypeDescriptor implementation
PropertyDescriptorCollection ICustomTypeDescriptor.GetProperties()
{
// Properties founded within instance
PropertyInfo[] instanceProps = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
// Fill property collection with founded properties
PropertyDescriptorCollection propsCollection =
new PropertyDescriptorCollection(instanceProps.Cast<PropertyDescriptor>().ToArray());
// Fill property collection with dynamic properties (Properties)
foreach (var prop in Properties)
{
// HOW TO?
}
return propsCollection;
}
}
Is it possible to iterate over the Properties list to add each property to PropertyDescriptorCollection?
Basically I want the programmer to be able to add a DynamicProperty to a collection which will be handled by GetProperties. Something like:
new DynamicClass()
{
Properties = {
new DynamicProperty() {
Name = "StringProp",
Type = System.String,
Value = "My string here"
},
new DynamicProperty() {
Name = "IntProp",
Type = System.Int32,
Value = 10
}
}
}
Now those Properties would be setted to instance properties whenever GetPropertiesis called. Am I thinking this the right way?
You are already creating a collection like this:
PropertyDescriptorCollection propsCollection =
new PropertyDescriptorCollection(instanceProps.Cast<PropertyDescriptor>().ToArray());
But the collection you are creating only has the existing properties, not your new properties.
You need to supply a single array concatenated from the existing properties and your new properties.
Something like this:
instanceProps.Cast<PropertyDescriptor>().Concat(customProperties).ToArray()
Next problem: you need customProperties which is a collection of PropertyDescriptor. Unfortunately PropertyDescriptor is an abstract class so you don't have an easy way to create one.
We can fix this though, just define your own CustomPropertyDescriptor class by deriving from PropertyDescriptor and implementing all the abstract methods.
Something like this:
public class CustomPropertyDescriptor : PropertyDescriptor
{
private Type propertyType;
private Type componentType;
public CustomPropertyDescriptor(string propertyName, Type propertyType, Type componentType)
: base(propertyName, new Attribute[] { })
{
this.propertyType = propertyType;
this.componentType = componentType;
}
public override bool CanResetValue(object component) { return true; }
public override Type ComponentType { get { return componentType; } }
public override object GetValue(object component) { return 0; /* your code here to get a value */; }
public override bool IsReadOnly { get { return false; } }
public override Type PropertyType { get { return propertyType; } }
public override void ResetValue(object component) { SetValue(component, null); }
public override void SetValue(object component, object value) { /* your code here to set a value */; }
public override bool ShouldSerializeValue(object component) { return true; }
}
I haven't filled in the calls to get and set your properties; those calls depend on how you've implemented the dynamic properties under the hood.
Then you need to create an array of CustomPropertyDescriptor filled in with information appropriate to your dynamic properties, and concatenate it to the basic properties as I described initially.
The PropertyDescriptor not only describes your properties, it also enables client to actually get and set the values of those properties. And that's the whole point, isn't it!

Custom attribute on property - Getting type and value of attributed property

I have the following custom attribute, which can be applied on properties:
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
public class IdentifierAttribute : Attribute
{
}
For example:
public class MyClass
{
[Identifier()]
public string Name { get; set; }
public int SomeNumber { get; set; }
public string SomeOtherProperty { get; set; }
}
There will also be other classes, to which the Identifier attribute could be added to properties of different type:
public class MyOtherClass
{
public string Name { get; set; }
[Identifier()]
public int SomeNumber { get; set; }
public string SomeOtherProperty { get; set; }
}
I then need to be able to get this information in my consuming class.
For example:
public class TestClass<T>
{
public void GetIDForPassedInObject(T obj)
{
var type = obj.GetType();
//type.GetCustomAttributes(true)???
}
}
What's the best way of going about this?
I need to get the type of the [Identifier()] field (int, string, etc...) and the actual value, obviously based on the type.
Something like the following,, this will use only the first property it comes accross that has the attribute, of course you could place it on more than one..
public object GetIDForPassedInObject(T obj)
{
var prop = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance)
.FirstOrDefault(p => p.GetCustomAttributes(typeof(IdentifierAttribute), false).Count() ==1);
object ret = prop !=null ? prop.GetValue(obj, null) : null;
return ret;
}
public class TestClass<T>
{
public void GetIDForPassedInObject(T obj)
{
PropertyInfo[] properties =
obj.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
PropertyInfo IdProperty = (from PropertyInfo property in properties
where property.GetCustomAttributes(typeof(Identifier), true).Length > 0
select property).First();
if(null == IdProperty)
throw new ArgumentException("obj does not have Identifier.");
Object propValue = IdProperty.GetValue(entity, null)
}
}
A bit late but here is something I did for enums (could be any object also) and getting the description attribute value using an extension (this could be a generic for any attribute):
public enum TransactionTypeEnum
{
[Description("Text here!")]
DROP = 1,
[Description("More text here!")]
PICKUP = 2,
...
}
Getting the value:
var code = TransactionTypeEnum.DROP.ToCode();
Extension supporting all my enums:
public static string ToCode(this TransactionTypeEnum val)
{
return GetCode(val);
}
public static string ToCode(this DockStatusEnum val)
{
return GetCode(val);
}
public static string ToCode(this TrailerStatusEnum val)
{
return GetCode(val);
}
public static string ToCode(this DockTrailerStatusEnum val)
{
return GetCode(val);
}
public static string ToCode(this EncodingType val)
{
return GetCode(val);
}
private static string GetCode(object val)
{
var attributes = (DescriptionAttribute[])val.GetType().GetField(val.ToString()).GetCustomAttributes(typeof(DescriptionAttribute), false);
return attributes.Length > 0 ? attributes[0].Description : string.Empty;
}
Here is a more real-word example. We use an extension method and check if a property contains a FieldMetaDataAttribute (a custom attribute in my source code base)
with valid Major and MinorVersion. What is of general interest is the part where we use the parent class type and GetProperties and retrieve the ProperyInfo and then use GetCustomAttribute to retrieve a attribute FieldMetaDataAttribute in this special case. Use this code for inspiration how to do more generic way of retrieving a custom attribute. This can of course be polished to make a general method to retrieve a given attribute of any property of a class instance.
/// <summary>
/// Executes the action if not the field is deprecated
/// </summary>
/// <typeparam name="TProperty"></typeparam>
/// <typeparam name="TForm"></typeparam>
/// <param name="form"></param>
/// <param name="memberExpression"></param>
/// <param name="actionToPerform"></param>
/// <returns>True if the action was performed</returns>
public static bool ExecuteActionIfNotDeprecated<TForm, TProperty>(this TForm form, Expression<Func<TForm, TProperty>> memberExpression, Action actionToPerform)
{
var memberExpressionConverted = memberExpression.Body as MemberExpression;
if (memberExpressionConverted == null)
return false;
string memberName = memberExpressionConverted.Member.Name;
PropertyInfo matchingProperty = typeof(TForm).GetProperties(BindingFlags.Public | BindingFlags.Instance)
.FirstOrDefault(p => p.Name == memberName);
if (matchingProperty == null)
return false; //should not occur
var fieldMeta = matchingProperty.GetCustomAttribute(typeof(FieldMetadataAttribute), true) as FieldMetadataAttribute;
if (fieldMeta == null)
{
actionToPerform();
return true;
}
var formConverted = form as FormDataContract;
if (formConverted == null)
return false;
if (fieldMeta.DeprecatedFromMajorVersion > 0 && formConverted.MajorVersion > fieldMeta.DeprecatedFromMajorVersion)
{
//major version of formConverted is deprecated for this field - do not execute action
return false;
}
if (fieldMeta.DeprecatedFromMinorVersion > 0 && fieldMeta.DeprecatedFromMajorVersion > 0
&& formConverted.MinorVersion >= fieldMeta.DeprecatedFromMinorVersion
&& formConverted.MajorVersion >= fieldMeta.DeprecatedFromMajorVersion)
return false; //the field is expired - do not invoke action
actionToPerform();
return true;
}

Data bind enum properties to grid and display description

This is a similar question to How to bind a custom Enum description to a DataGrid, but in my case I have multiple properties.
public enum ExpectationResult
{
[Description("-")]
NoExpectation,
[Description("Passed")]
Pass,
[Description("FAILED")]
Fail
}
public class TestResult
{
public string TestDescription { get; set; }
public ExpectationResult RequiredExpectationResult { get; set; }
public ExpectationResult NonRequiredExpectationResult { get; set; }
}
I'm binding a BindingList<TestResult> to a WinForms DataGridView (actually a DevExpress.XtraGrid.GridControl, but a generic solution would be more widely applicable). I want the descriptions to appear rather than the enum names. How can I accomplish this? (There are no constraints on the class/enum/attributes; I can change them at will.)
A TypeConverter will usually do the job; here's some code that works for DataGridView - just add in your code to read the descriptions (via reflection etc - I've just used a string prefix for now to show the custom code working).
Note you would probably want to override ConvertFrom too. The converter can be specified at the type or the property level (in case you only want it to apply for some properties), and can also be applied at runtime if the enum isn't under your control.
using System.ComponentModel;
using System.Windows.Forms;
[TypeConverter(typeof(ExpectationResultConverter))]
public enum ExpectationResult
{
[Description("-")]
NoExpectation,
[Description("Passed")]
Pass,
[Description("FAILED")]
Fail
}
class ExpectationResultConverter : EnumConverter
{
public ExpectationResultConverter()
: base(
typeof(ExpectationResult))
{ }
public override object ConvertTo(ITypeDescriptorContext context,
System.Globalization.CultureInfo culture, object value,
System.Type destinationType)
{
if (destinationType == typeof(string))
{
return "abc " + value.ToString(); // your code here
}
return base.ConvertTo(context, culture, value, destinationType);
}
}
public class TestResult
{
public string TestDescription { get; set; }
public ExpectationResult RequiredExpectationResult { get; set; }
public ExpectationResult NonRequiredExpectationResult { get; set; }
static void Main()
{
BindingList<TestResult> list = new BindingList<TestResult>();
DataGridView grid = new DataGridView();
grid.DataSource = list;
Form form = new Form();
grid.Dock = DockStyle.Fill;
form.Controls.Add(grid);
Application.Run(form);
}
}
I'm not sure how much this helps, but I use an extension method on Enum that looks like this:
/// <summary>
/// Returns the value of the description attribute attached to an enum value.
/// </summary>
/// <param name="en"></param>
/// <returns>The text from the System.ComponentModel.DescriptionAttribute associated with the enumeration value.</returns>
/// <remarks>
/// To use this, create an enum and mark its members with a [Description("My Descr")] attribute.
/// Then when you call this extension method, you will receive "My Descr".
/// </remarks>
/// <example><code>
/// enum MyEnum {
/// [Description("Some Descriptive Text")]
/// EnumVal1,
///
/// [Description("Some More Descriptive Text")]
/// EnumVal2
/// }
///
/// static void Main(string[] args) {
/// Console.PrintLine( MyEnum.EnumVal1.GetDescription() );
/// }
/// </code>
///
/// This will result in the output "Some Descriptive Text".
/// </example>
public static string GetDescription(this Enum en)
{
var type = en.GetType();
var memInfo = type.GetMember(en.ToString());
if (memInfo != null && memInfo.Length > 0)
{
var attrs = memInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attrs != null && attrs.Length > 0)
return ((DescriptionAttribute)attrs[0]).Description;
}
return en.ToString();
}
You could use a custom property getter on your object to return the name:
public class TestResult
{
public string TestDescription { get; set; }
public ExpectationResult RequiredExpectationResult { get; set; }
public ExpectationResult NonRequiredExpectationResult { get; set; }
/* *** added these new property getters *** */
public string RequiredExpectationResultDescr { get { return this.RequiredExpectationResult.GetDescription(); } }
public string NonRequiredExpectationResultDescr { get { return this.NonRequiredExpectationResult.GetDescription(); } }
}
Then bind your grid to the "RequiredExpectationResultDescr" and "NonRequiredExpectationResultDescr" properties.
That might be a little over-complicated, but its the 1st thing I came up with :)
Based on the two other answers, I have put together a class that can generically convert between an arbitrary enum and a string using a Description attribute on each enum value.
This uses System.ComponentModel for the definition of DescriptionAttribute, and only supports conversion between T and String.
public class EnumDescriptionConverter<T> : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
return (sourceType == typeof(T) || sourceType == typeof(string));
}
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
return (destinationType == typeof(T) || destinationType == typeof(string));
}
public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)
{
Type typeFrom = context.Instance.GetType();
if (typeFrom == typeof(string))
{
return (object)GetValue((string)context.Instance);
}
else if (typeFrom is T)
{
return (object)GetDescription((T)context.Instance);
}
else
{
throw new ArgumentException("Type converting from not supported: " + typeFrom.FullName);
}
}
public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType)
{
Type typeFrom = value.GetType();
if (typeFrom == typeof(string) && destinationType == typeof(T))
{
return (object)GetValue((string)value);
}
else if (typeFrom == typeof(T) && destinationType == typeof(string))
{
return (object)GetDescription((T)value);
}
else
{
throw new ArgumentException("Type converting from not supported: " + typeFrom.FullName);
}
}
public string GetDescription(T en)
{
var type = en.GetType();
var memInfo = type.GetMember(en.ToString());
if (memInfo != null && memInfo.Length > 0)
{
var attrs = memInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attrs != null && attrs.Length > 0)
return ((DescriptionAttribute)attrs[0]).Description;
}
return en.ToString();
}
public T GetValue(string description)
{
foreach (T val in Enum.GetValues(typeof(T)))
{
string currDescription = GetDescription(val);
if (currDescription == description)
{
return val;
}
}
throw new ArgumentOutOfRangeException("description", "Argument description must match a Description attribute on an enum value of " + typeof(T).FullName);
}
}

.Net Property Grid. Is there a way to let the Grid manipulate object in different way

As I understood , The property grid is given an object which it can manipulate by extracting its Properties using reflections.
My problem is that I have a set of Parameters that is determined during run-time , thus I can't staticly compose a class with properties to represent this set.
I have two idea in mind to solve this problem but both are complex and will probably consume lot of time , infact i will say they are not practical under my time constraints. One is to use Reflection Emit in order to define a class dynamically and the other is to dynamiclly build a C# source file and then compile it using CodeDom.
Can Property grid behave in a different manner( other then extracting the Properties of an object using reflections ) that can suite my problem?
If no do you know any other control that can do the job for me?
I want to say that the reason I went to the property grid from the begining was its ability to provide realy nice Data Retrieval UI for common types.For color you autometically get a palette , For dataTime you automatically have a nice calender. I would like to get those things automatically , If possible.
Yes, PropertyGrid can display things other than just the compile-time properties, by using any of TypeConverter, ICustomTypeDescriptor or TypeDescriptionProvider to provide runtime pseudo-properties. Can you give an example of what your parameters look like? I should be able to provide an example...
here's a basic example (everything is string, etc) based on an earlier reply (related but different):
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
class PropertyBagPropertyDescriptor : PropertyDescriptor {
public PropertyBagPropertyDescriptor(string name) : base(name, null) { }
public override object GetValue(object component) {
return ((PropertyBag)component)[Name];
}
public override void SetValue(object component, object value) {
((PropertyBag)component)[Name] = (string)value;
}
public override void ResetValue(object component) {
((PropertyBag)component)[Name] = null;
}
public override bool CanResetValue(object component) {
return true;
}
public override bool ShouldSerializeValue(object component)
{ // *** this controls whether it appears bold or not; you could compare
// *** to a default value, or the last saved value...
return ((PropertyBag)component)[Name] != null;
}
public override Type PropertyType {
get { return typeof(string); }
}
public override bool IsReadOnly {
get { return false; }
}
public override Type ComponentType {
get { return typeof(PropertyBag); }
}
}
[TypeConverter(typeof(PropertyBagConverter))]
class PropertyBag {
public string[] GetKeys() {
string[] keys = new string[values.Keys.Count];
values.Keys.CopyTo(keys, 0);
Array.Sort(keys);
return keys;
}
private readonly Dictionary<string, string> values
= new Dictionary<string, string>();
public string this[string key] {
get {
string value;
values.TryGetValue(key, out value);
return value;
}
set {
if (value == null) values.Remove(key);
else values[key] = value;
}
}
}
// has the job of (among other things) providing properties to the PropertyGrid
class PropertyBagConverter : TypeConverter {
public override bool GetPropertiesSupported(ITypeDescriptorContext context) {
return true; // are we providing custom properties from here?
}
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext context, object value, System.Attribute[] attributes) {
// get the pseudo-properties
PropertyBag bag = (PropertyBag)value;
string[] keys = bag.GetKeys();
PropertyDescriptor[] props = Array.ConvertAll(
keys, key => new PropertyBagPropertyDescriptor(key));
return new PropertyDescriptorCollection(props, true);
}
}
static class Program {
[STAThread]
static void Main() { // demo form app
PropertyBag bag = new PropertyBag();
bag["abc"] = "def";
bag["ghi"] = "jkl";
bag["mno"] = "pqr";
Application.EnableVisualStyles();
Application.Run(
new Form {
Controls = { new PropertyGrid {
Dock = DockStyle.Fill,
SelectedObject = bag
}}
});
}
}

String representation of an Enum

I have the following enumeration:
public enum AuthenticationMethod
{
FORMS = 1,
WINDOWSAUTHENTICATION = 2,
SINGLESIGNON = 3
}
The problem however is that I need the word "FORMS" when I ask for AuthenticationMethod.FORMS and not the id 1.
I have found the following solution for this problem (link):
First I need to create a custom attribute called "StringValue":
public class StringValue : System.Attribute
{
private readonly string _value;
public StringValue(string value)
{
_value = value;
}
public string Value
{
get { return _value; }
}
}
Then I can add this attribute to my enumerator:
public enum AuthenticationMethod
{
[StringValue("FORMS")]
FORMS = 1,
[StringValue("WINDOWS")]
WINDOWSAUTHENTICATION = 2,
[StringValue("SSO")]
SINGLESIGNON = 3
}
And of course I need something to retrieve that StringValue:
public static class StringEnum
{
public static string GetStringValue(Enum value)
{
string output = null;
Type type = value.GetType();
//Check first in our cached results...
//Look for our 'StringValueAttribute'
//in the field's custom attributes
FieldInfo fi = type.GetField(value.ToString());
StringValue[] attrs =
fi.GetCustomAttributes(typeof(StringValue),
false) as StringValue[];
if (attrs.Length > 0)
{
output = attrs[0].Value;
}
return output;
}
}
Good now I've got the tools to get a string value for an enumerator.
I can then use it like this:
string valueOfAuthenticationMethod = StringEnum.GetStringValue(AuthenticationMethod.FORMS);
Okay now all of these work like a charm but I find it a whole lot of work. I was wondering if there is a better solution for this.
I also tried something with a dictionary and static properties but that wasn't better either.
Try type-safe-enum pattern.
public sealed class AuthenticationMethod {
private readonly String name;
private readonly int value;
public static readonly AuthenticationMethod FORMS = new AuthenticationMethod (1, "FORMS");
public static readonly AuthenticationMethod WINDOWSAUTHENTICATION = new AuthenticationMethod (2, "WINDOWS");
public static readonly AuthenticationMethod SINGLESIGNON = new AuthenticationMethod (3, "SSN");
private AuthenticationMethod(int value, String name){
this.name = name;
this.value = value;
}
public override String ToString(){
return name;
}
}
Update
Explicit (or implicit) type conversion can be done by
adding static field with mapping
private static readonly Dictionary<string, AuthenticationMethod> instance = new Dictionary<string,AuthenticationMethod>();
n.b. In order that the initialisation of the the "enum member" fields doesn't throw a NullReferenceException when calling the instance constructor, be sure to put the Dictionary field before the "enum member" fields in your class. This is because static field initialisers are called in declaration order, and before the static constructor, creating the weird and necessary but confusing situation that the instance constructor can be called before all static fields have been initialised, and before the static constructor is called.
filling this mapping in instance constructor
instance[name] = this;
and adding user-defined type conversion operator
public static explicit operator AuthenticationMethod(string str)
{
AuthenticationMethod result;
if (instance.TryGetValue(str, out result))
return result;
else
throw new InvalidCastException();
}
Use method
Enum.GetName(Type MyEnumType, object enumvariable)
as in (Assume Shipper is a defined Enum)
Shipper x = Shipper.FederalExpress;
string s = Enum.GetName(typeof(Shipper), x);
There are a bunch of other static methods on the Enum class worth investigating too...
You can reference the name rather than the value by using ToString()
Console.WriteLine("Auth method: {0}", AuthenticationMethod.Forms.ToString());
The documentation is here:
http://msdn.microsoft.com/en-us/library/16c1xs4z.aspx
...and if you name your enums in Pascal Case (as I do - such as ThisIsMyEnumValue = 1 etc.) then you could use a very simple regex to print the friendly form:
static string ToFriendlyCase(this string EnumString)
{
return Regex.Replace(EnumString, "(?!^)([A-Z])", " $1");
}
which can easily be called from any string:
Console.WriteLine("ConvertMyCrazyPascalCaseSentenceToFriendlyCase".ToFriendlyCase());
Outputs:
Convert My Crazy Pascal Case Sentence To Friendly Case
That saves running all the way around the houses creating custom attributes and attaching them to your enums or using lookup tables to marry an enum value with a friendly string and best of all it's self managing and can be used on any Pascal Case string which is infinitely more reusable. Of course, it doesn't allow you to have a different friendly name than your enum which your solution does provide.
I do like your original solution though for more complex scenarios though. You could take your solution one step further and make your GetStringValue an extension method of your enum and then you wouldn't need to reference it like StringEnum.GetStringValue...
public static string GetStringValue(this AuthenticationMethod value)
{
string output = null;
Type type = value.GetType();
FieldInfo fi = type.GetField(value.ToString());
StringValue[] attrs = fi.GetCustomAttributes(typeof(StringValue), false) as StringValue[];
if (attrs.Length > 0)
output = attrs[0].Value;
return output;
}
You could then access it easily straight from your enum instance:
Console.WriteLine(AuthenticationMethod.SSO.GetStringValue());
Unfortunately reflection to get attributes on enums is quite slow:
See this question: Anyone know a quick way to get to custom attributes on an enum value?
The .ToString() is quite slow on enums too.
You can write extension methods for enums though:
public static string GetName( this MyEnum input ) {
switch ( input ) {
case MyEnum.WINDOWSAUTHENTICATION:
return "Windows";
//and so on
}
}
This isn't great, but will be quick and not require the reflection for attributes or field name.
C#6 Update
If you can use C#6 then the new nameof operator works for enums, so nameof(MyEnum.WINDOWSAUTHENTICATION) will be converted to "WINDOWSAUTHENTICATION" at compile time, making it the quickest way to get enum names.
Note that this will convert the explicit enum to an inlined constant, so it doesn't work for enums that you have in a variable. So:
nameof(AuthenticationMethod.FORMS) == "FORMS"
But...
var myMethod = AuthenticationMethod.FORMS;
nameof(myMethod) == "myMethod"
I use an extension method:
public static class AttributesHelperExtension
{
public static string ToDescription(this Enum value)
{
var da = (DescriptionAttribute[])(value.GetType().GetField(value.ToString())).GetCustomAttributes(typeof(DescriptionAttribute), false);
return da.Length > 0 ? da[0].Description : value.ToString();
}
}
Now decorate the enum with:
public enum AuthenticationMethod
{
[Description("FORMS")]
FORMS = 1,
[Description("WINDOWSAUTHENTICATION")]
WINDOWSAUTHENTICATION = 2,
[Description("SINGLESIGNON ")]
SINGLESIGNON = 3
}
When you call
AuthenticationMethod.FORMS.ToDescription() you will get "FORMS".
Just use the ToString() method
public enum any{Tomato=0,Melon,Watermelon}
To reference the string Tomato, just use
any.Tomato.ToString();
Very simple solution to this with .Net 4.0 and above. No other code is needed.
public enum MyStatus
{
Active = 1,
Archived = 2
}
To get the string about just use:
MyStatus.Active.ToString("f");
or
MyStatus.Archived.ToString("f");`
The value will be "Active" or "Archived".
To see the different string formats (the "f" from above) when calling Enum.ToString see this Enumeration Format Strings page
I use the Description attribute from the System.ComponentModel namespace. Simply decorate the enum and then use this code to retrieve it:
public static string GetDescription<T>(this object enumerationValue)
where T : struct
{
Type type = enumerationValue.GetType();
if (!type.IsEnum)
{
throw new ArgumentException("EnumerationValue must be of Enum type", "enumerationValue");
}
//Tries to find a DescriptionAttribute for a potential friendly name
//for the enum
MemberInfo[] memberInfo = type.GetMember(enumerationValue.ToString());
if (memberInfo != null && memberInfo.Length > 0)
{
object[] attrs = memberInfo[0].GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attrs != null && attrs.Length > 0)
{
//Pull out the description value
return ((DescriptionAttribute)attrs[0]).Description;
}
}
//If we have no description attribute, just return the ToString of the enum
return enumerationValue.ToString();
}
As an example:
public enum Cycle : int
{
[Description("Daily Cycle")]
Daily = 1,
Weekly,
Monthly
}
This code nicely caters for enums where you don't need a "Friendly name" and will return just the .ToString() of the enum.
I really like Jakub Šturc's answer, but it's shortcoming is that you cannot use it with a switch-case statement. Here's a slightly modified version of his answer that can be used with a switch statement:
public sealed class AuthenticationMethod
{
#region This code never needs to change.
private readonly string _name;
public readonly Values Value;
private AuthenticationMethod(Values value, String name){
this._name = name;
this.Value = value;
}
public override String ToString(){
return _name;
}
#endregion
public enum Values
{
Forms = 1,
Windows = 2,
SSN = 3
}
public static readonly AuthenticationMethod FORMS = new AuthenticationMethod (Values.Forms, "FORMS");
public static readonly AuthenticationMethod WINDOWSAUTHENTICATION = new AuthenticationMethod (Values.Windows, "WINDOWS");
public static readonly AuthenticationMethod SINGLESIGNON = new AuthenticationMethod (Values.SSN, "SSN");
}
So you get all of the benefits of Jakub Šturc's answer, plus we can use it with a switch statement like so:
var authenticationMethodVariable = AuthenticationMethod.FORMS; // Set the "enum" value we want to use.
var methodName = authenticationMethodVariable.ToString(); // Get the user-friendly "name" of the "enum" value.
// Perform logic based on which "enum" value was chosen.
switch (authenticationMethodVariable.Value)
{
case authenticationMethodVariable.Values.Forms: // Do something
break;
case authenticationMethodVariable.Values.Windows: // Do something
break;
case authenticationMethodVariable.Values.SSN: // Do something
break;
}
I use a combination of several of the suggestions above, combined with some caching. Now, I got the idea from some code that I found somewhere on the net, but I can neither remember where I got it or find it. So if anyone ever finds something that looks similar please comment with the attribution.
Anyway, the usage involves the type converters, so if you are binding to the UI it 'just works'. You can extended with Jakub's pattern for quick code lookup by initializing from the type converter into the static methods.
The base usage would look like this
[TypeConverter(typeof(CustomEnumTypeConverter<MyEnum>))]
public enum MyEnum
{
// The custom type converter will use the description attribute
[Description("A custom description")]
ValueWithCustomDescription,
// This will be exposed exactly.
Exact
}
The code for the custom enum type converter follows:
public class CustomEnumTypeConverter<T> : EnumConverter
where T : struct
{
private static readonly Dictionary<T,string> s_toString =
new Dictionary<T, string>();
private static readonly Dictionary<string, T> s_toValue =
new Dictionary<string, T>();
private static bool s_isInitialized;
static CustomEnumTypeConverter()
{
System.Diagnostics.Debug.Assert(typeof(T).IsEnum,
"The custom enum class must be used with an enum type.");
}
public CustomEnumTypeConverter() : base(typeof(T))
{
if (!s_isInitialized)
{
Initialize();
s_isInitialized = true;
}
}
protected void Initialize()
{
foreach (T item in Enum.GetValues(typeof(T)))
{
string description = GetDescription(item);
s_toString[item] = description;
s_toValue[description] = item;
}
}
private static string GetDescription(T optionValue)
{
var optionDescription = optionValue.ToString();
var optionInfo = typeof(T).GetField(optionDescription);
if (Attribute.IsDefined(optionInfo, typeof(DescriptionAttribute)))
{
var attribute =
(DescriptionAttribute)Attribute.
GetCustomAttribute(optionInfo, typeof(DescriptionAttribute));
return attribute.Description;
}
return optionDescription;
}
public override object ConvertTo(ITypeDescriptorContext context,
System.Globalization.CultureInfo culture,
object value, Type destinationType)
{
var optionValue = (T)value;
if (destinationType == typeof(string) &&
s_toString.ContainsKey(optionValue))
{
return s_toString[optionValue];
}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object ConvertFrom(ITypeDescriptorContext context,
System.Globalization.CultureInfo culture, object value)
{
var stringValue = value as string;
if (!string.IsNullOrEmpty(stringValue) && s_toValue.ContainsKey(stringValue))
{
return s_toValue[stringValue];
}
return base.ConvertFrom(context, culture, value);
}
}
}
In your question you never said that you actually need the numeric value of the enum anywhere.
If you do not and just need an enum of type string (which is not an integral type so can not be a base of enum) here is a way:
static class AuthenticationMethod
{
public static readonly string
FORMS = "Forms",
WINDOWSAUTHENTICATION = "WindowsAuthentication";
}
you can use the same syntax as enum to reference it
if (bla == AuthenticationMethod.FORMS)
It will be a bit slower than with numeric values (comparing strings instead of numbers) but on the plus side it is not using reflection (slow) to access the string.
Update: Visiting this page, 8 years later, after not touching C# for a long while, looks like my answer is no longer the best solution. I really like the converter solution tied with attribute-functions.
If you are reading this, please make sure you also check out other answers. (hint: they are above this one)
As most of you, I really liked the selected answer by Jakub Šturc, but I also really hate to copy-paste code, and try to do it as little as I can.
So I decided I wanted an EnumBase class from which most of the functionality is inherited/built-in, leaving me to focus on the content instead of behavior.
The main problem with this approach is based on the fact that although Enum values are type-safe instances, the interaction is with the Static implementation of the Enum Class type.
So with a little help of generics magic, I think I finally got the correct mix.
Hope someone finds this as useful as I did.
I'll start with Jakub's example, but using inheritance and generics:
public sealed class AuthenticationMethod : EnumBase<AuthenticationMethod, int>
{
public static readonly AuthenticationMethod FORMS =
new AuthenticationMethod(1, "FORMS");
public static readonly AuthenticationMethod WINDOWSAUTHENTICATION =
new AuthenticationMethod(2, "WINDOWS");
public static readonly AuthenticationMethod SINGLESIGNON =
new AuthenticationMethod(3, "SSN");
private AuthenticationMethod(int Value, String Name)
: base( Value, Name ) { }
public new static IEnumerable<AuthenticationMethod> All
{ get { return EnumBase<AuthenticationMethod, int>.All; } }
public static explicit operator AuthenticationMethod(string str)
{ return Parse(str); }
}
And here is the base class:
using System;
using System.Collections.Generic;
using System.Linq; // for the .AsEnumerable() method call
// E is the derived type-safe-enum class
// - this allows all static members to be truly unique to the specific
// derived class
public class EnumBase<E, T> where E: EnumBase<E, T>
{
#region Instance code
public T Value { get; private set; }
public string Name { get; private set; }
protected EnumBase(T EnumValue, string Name)
{
Value = EnumValue;
this.Name = Name;
mapping.Add(Name, this);
}
public override string ToString() { return Name; }
#endregion
#region Static tools
static private readonly Dictionary<string, EnumBase<E, T>> mapping;
static EnumBase() { mapping = new Dictionary<string, EnumBase<E, T>>(); }
protected static E Parse(string name)
{
EnumBase<E, T> result;
if (mapping.TryGetValue(name, out result))
{
return (E)result;
}
throw new InvalidCastException();
}
// This is protected to force the child class to expose it's own static
// method.
// By recreating this static method at the derived class, static
// initialization will be explicit, promising the mapping dictionary
// will never be empty when this method is called.
protected static IEnumerable<E> All
{ get { return mapping.Values.AsEnumerable().Cast<E>(); } }
#endregion
}
How I solved this as an extension method:
using System.ComponentModel;
public static string GetDescription(this Enum value)
{
var descriptionAttribute = (DescriptionAttribute)value.GetType()
.GetField(value.ToString())
.GetCustomAttributes(false)
.Where(a => a is DescriptionAttribute)
.FirstOrDefault();
return descriptionAttribute != null ? descriptionAttribute.Description : value.ToString();
}
Enum:
public enum OrderType
{
None = 0,
[Description("New Card")]
NewCard = 1,
[Description("Reload")]
Refill = 2
}
Usage (where o.OrderType is a property with the same name as the enum):
o.OrderType.GetDescription()
Which gives me a string of "New Card" or "Reload" instead of the actual enum value NewCard and Refill.
If you've come here looking to implement a simple "Enum" but whose values are strings instead of ints, here is the simplest solution:
public sealed class MetricValueList
{
public static readonly string Brand = "A4082457-D467-E111-98DC-0026B9010912";
public static readonly string Name = "B5B5E167-D467-E111-98DC-0026B9010912";
}
Implementation:
var someStringVariable = MetricValueList.Brand;
I agree with Keith, but I can't vote up (yet).
I use a static method and swith statement to return exactly what I want. In the database I store tinyint and my code only uses the actual enum, so the strings are for UI requirements. After numerous testing this resulted in the best performance and most control over the output.
public static string ToSimpleString(this enum)
{
switch (enum)
{
case ComplexForms:
return "ComplexForms";
break;
}
}
public static string ToFormattedString(this enum)
{
switch (enum)
{
case ComplexForms:
return "Complex Forms";
break;
}
}
However, by some accounts, this leads to a possible maintenance nightmare and some code smell. I try to keep an eye for enums that are long and a lot of enums, or those that change frequently. Otherwise, this has been a great solution for me.
When I'm confronted with this problem, there are a couple of questions that I try to find the answers to first:
Are the names of my enum values sufficiently friendly for the purpose, or do I need to provide friendlier ones?
Do I need to round-trip? That is, will I need to take text values and parse them into enum values?
Is this something I need to do for many enums in my project, or just one?
What kind of UI elements will I be presenting this information in - in particular, will I be binding to the UI, or using property sheets?
Does this need to be localizable?
The simplest way to do this is with Enum.GetValue (and support round-tripping using Enum.Parse). It's also often worth building a TypeConverter, as Steve Mitcham suggests, to support UI binding. (It's not necessary to build a TypeConverter when you're using property sheets, which is one of the nice things about property sheets. Though lord knows they have their own issues.)
In general, if the answers to the above questions suggest that's not going to work, my next step is to create and populate a static Dictionary<MyEnum, string>, or possibly a Dictionary<Type, Dictionary<int, string>>. I tend to skip the intermediate decorate-the-code-with-attributes step because what's usually coming down the pike next is the need to change the friendly values after deployment (often, but not always, because of localization).
I created a base class for creating string-valued enums in .NET. It is just one C# file that you can copy & paste into your projects, or install via NuGet package named StringEnum. GitHub Repo
Intellisense will suggest the enum name if the class is annotated with the xml comment <completitionlist>. (Works in both C# and VB)
Usage similar to a regular enum:
///<completionlist cref="HexColor"/>
class HexColor : StringEnum<HexColor>
{
public static readonly HexColor Blue = Create("#FF0000");
public static readonly HexColor Green = Create("#00FF00");
public static readonly HexColor Red = Create("#000FF");
}
// Static Parse Method
HexColor.Parse("#FF0000") // => HexColor.Red
HexColor.Parse("#ff0000", caseSensitive: false) // => HexColor.Red
HexColor.Parse("invalid") // => throws InvalidOperationException
// Static TryParse method.
HexColor.TryParse("#FF0000") // => HexColor.Red
HexColor.TryParse("#ff0000", caseSensitive: false) // => HexColor.Red
HexColor.TryParse("invalid") // => null
// Parse and TryParse returns the preexistent instances
object.ReferenceEquals(HexColor.Parse("#FF0000"), HexColor.Red) // => true
// Conversion from your `StringEnum` to `string`
string myString1 = HexColor.Red.ToString(); // => "#FF0000"
string myString2 = HexColor.Red; // => "#FF0000" (implicit cast)
Instalation:
Paste the following StringEnum base class to your project. (latest version)
Or install StringEnum NuGet package, which is based on .Net Standard 1.0 so it runs on .Net Core >= 1.0, .Net Framework >= 4.5, Mono >= 4.6, etc.
/// <summary>
/// Base class for creating string-valued enums in .NET.<br/>
/// Provides static Parse() and TryParse() methods and implicit cast to string.
/// </summary>
/// <example>
/// <code>
/// class Color : StringEnum <Color>
/// {
/// public static readonly Color Blue = Create("Blue");
/// public static readonly Color Red = Create("Red");
/// public static readonly Color Green = Create("Green");
/// }
/// </code>
/// </example>
/// <typeparam name="T">The string-valued enum type. (i.e. class Color : StringEnum<Color>)</typeparam>
public abstract class StringEnum<T> : IEquatable<T> where T : StringEnum<T>, new()
{
protected string Value;
private static Dictionary<string, T> valueDict = new Dictionary<string, T>();
protected static T Create(string value)
{
if (value == null)
return null; // the null-valued instance is null.
var result = new T() { Value = value };
valueDict.Add(value, result);
return result;
}
public static implicit operator string(StringEnum<T> enumValue) => enumValue.Value;
public override string ToString() => Value;
public static bool operator !=(StringEnum<T> o1, StringEnum<T> o2) => o1?.Value != o2?.Value;
public static bool operator ==(StringEnum<T> o1, StringEnum<T> o2) => o1?.Value == o2?.Value;
public override bool Equals(object other) => this.Value.Equals((other as T)?.Value ?? (other as string));
bool IEquatable<T>.Equals(T other) => this.Value.Equals(other.Value);
public override int GetHashCode() => Value.GetHashCode();
/// <summary>
/// Parse the <paramref name="value"/> specified and returns a valid <typeparamref name="T"/> or else throws InvalidOperationException.
/// </summary>
/// <param name="value">The string value representad by an instance of <typeparamref name="T"/>. Matches by string value, not by the member name.</param>
/// <param name="caseSensitive">If true, the strings must match case and takes O(log n). False allows different case but is little bit slower (O(n))</param>
public static T Parse(string value, bool caseSensitive = true)
{
var result = TryParse(value, caseSensitive);
if (result == null)
throw new InvalidOperationException((value == null ? "null" : $"'{value}'") + $" is not a valid {typeof(T).Name}");
return result;
}
/// <summary>
/// Parse the <paramref name="value"/> specified and returns a valid <typeparamref name="T"/> or else returns null.
/// </summary>
/// <param name="value">The string value representad by an instance of <typeparamref name="T"/>. Matches by string value, not by the member name.</param>
/// <param name="caseSensitive">If true, the strings must match case. False allows different case but is slower: O(n)</param>
public static T TryParse(string value, bool caseSensitive = true)
{
if (value == null) return null;
if (valueDict.Count == 0) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(typeof(T).TypeHandle); // force static fields initialization
if (caseSensitive)
{
if (valueDict.TryGetValue(value, out T item))
return item;
else
return null;
}
else
{
// slower O(n) case insensitive search
return valueDict.FirstOrDefault(f => f.Key.Equals(value, StringComparison.OrdinalIgnoreCase)).Value;
// Why Ordinal? => https://esmithy.net/2007/10/15/why-stringcomparisonordinal-is-usually-the-right-choice/
}
}
}
I wanted to post this as a comment to the post quoted below but couldn't because I don't have enough rep. The code contained an error and I wanted to point this out to individuals trying to use this solution:
[TypeConverter(typeof(CustomEnumTypeConverter(typeof(MyEnum))]
public enum MyEnum
{
// The custom type converter will use the description attribute
[Description("A custom description")]
ValueWithCustomDescription,
// This will be exposed exactly.
Exact
}
should be
[TypeConverter(typeof(CustomEnumTypeConverter<MyEnum>))]
public enum MyEnum
{
// The custom type converter will use the description attribute
[Description("A custom description")]
ValueWithCustomDescription,
// This will be exposed exactly.
Exact
}
My variant
public struct Colors
{
private String current;
private static string red = "#ff0000";
private static string green = "#00ff00";
private static string blue = "#0000ff";
private static IList<String> possibleColors;
public static Colors Red { get { return (Colors) red; } }
public static Colors Green { get { return (Colors) green; } }
public static Colors Blue { get { return (Colors) blue; } }
static Colors()
{
possibleColors = new List<string>() {red, green, blue};
}
public static explicit operator String(Colors value)
{
return value.current;
}
public static explicit operator Colors(String value)
{
if (!possibleColors.Contains(value))
{
throw new InvalidCastException();
}
Colors color = new Colors();
color.current = value;
return color;
}
public static bool operator ==(Colors left, Colors right)
{
return left.current == right.current;
}
public static bool operator !=(Colors left, Colors right)
{
return left.current != right.current;
}
public bool Equals(Colors other)
{
return Equals(other.current, current);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (obj.GetType() != typeof(Colors)) return false;
return Equals((Colors)obj);
}
public override int GetHashCode()
{
return (current != null ? current.GetHashCode() : 0);
}
public override string ToString()
{
return current;
}
}
Code looks a bit ugly, but usages of this struct are pretty presentative.
Colors color1 = Colors.Red;
Console.WriteLine(color1); // #ff0000
Colors color2 = (Colors) "#00ff00";
Console.WriteLine(color2); // #00ff00
// Colors color3 = "#0000ff"; // Compilation error
// String color4 = Colors.Red; // Compilation error
Colors color5 = (Colors)"#ff0000";
Console.WriteLine(color1 == color5); // True
Colors color6 = (Colors)"#00ff00";
Console.WriteLine(color1 == color6); // False
Also, I think, if a lot of such enums required, code generation (e.g. T4) might be used.
Option 1:
public sealed class FormsAuth
{
public override string ToString{return "Forms Authtentication";}
}
public sealed class WindowsAuth
{
public override string ToString{return "Windows Authtentication";}
}
public sealed class SsoAuth
{
public override string ToString{return "SSO";}
}
and then
object auth = new SsoAuth(); //or whatever
//...
//...
// blablabla
DoSomethingWithTheAuth(auth.ToString());
Option 2:
public enum AuthenticationMethod
{
FORMS = 1,
WINDOWSAUTHENTICATION = 2,
SINGLESIGNON = 3
}
public class MyClass
{
private Dictionary<AuthenticationMethod, String> map = new Dictionary<AuthenticationMethod, String>();
public MyClass()
{
map.Add(AuthenticationMethod.FORMS,"Forms Authentication");
map.Add(AuthenticationMethod.WINDOWSAUTHENTICATION ,"Windows Authentication");
map.Add(AuthenticationMethod.SINGLESIGNON ,"SSo Authentication");
}
}
If you think about the problem we're trying to solve, it's not an enum we need at all. We need an object that allows a certain number of values to be associated with eachother; in other words, to define a class.
Jakub Šturc's type-safe enum pattern is the best option I see here.
Look at it:
It has a private constructor so only the class itself can define the allowed values.
It is a sealed class so values can't be modifed through inheritence.
It is type-safe, allowing your methods to require only that type.
There is no reflection performance hit incurred by accessing the values.
And lastly, it can be modified to associate more than two fields together, for example a Name, Description, and a numeric Value.
for me, the pragmatic approach is class inside class, sample:
public class MSEModel
{
class WITS
{
public const string DATE = "5005";
public const string TIME = "5006";
public const string MD = "5008";
public const string ROP = "5075";
public const string WOB = "5073";
public const string RPM = "7001";
...
}
Here is yet another way to accomplish the task of associating strings with enums:
struct DATABASE {
public enum enums {NOTCONNECTED, CONNECTED, ERROR}
static List<string> strings =
new List<string>() {"Not Connected", "Connected", "Error"};
public string GetString(DATABASE.enums value) {
return strings[(int)value];
}
}
This method is called like this:
public FormMain() {
DATABASE dbEnum;
string enumName = dbEnum.GetString(DATABASE.enums.NOTCONNECTED);
}
You can group related enums in their own struct. Since this method uses the enum type, you can use Intellisense to display the list of enums when making the GetString() call.
You can optionally use the new operator on the DATABASE struct. Not using it means the strings List is not allocated until the first GetString() call is made.
A lot of great answers here but in my case did not solve what I wanted out of an "string enum", which was:
Usable in a switch statement e.g switch(myEnum)
Can be used in function parameters e.g. foo(myEnum type)
Can be referenced e.g. myEnum.FirstElement
I can use strings e.g. foo("FirstElement") == foo(myEnum.FirstElement)
1,2 & 4 can actually be solved with a C# Typedef of a string (since strings are switchable in c#)
3 can be solved by static const strings. So if you have the same needs, this is the simplest approach:
public sealed class Types
{
private readonly String name;
private Types(String name)
{
this.name = name;
}
public override String ToString()
{
return name;
}
public static implicit operator Types(string str)
{
return new Types(str);
}
public static implicit operator string(Types str)
{
return str.ToString();
}
#region enum
public const string DataType = "Data";
public const string ImageType = "Image";
public const string Folder = "Folder";
#endregion
}
This allows for example:
public TypeArgs(Types SelectedType)
{
Types SelectedType = SelectedType
}
and
public TypeObject CreateType(Types type)
{
switch (type)
{
case Types.ImageType:
//
break;
case Types.DataType:
//
break;
}
}
Where CreateType can be called with a string or a type. However the downside is that any string is automatically a valid enum, this could be modified but then it would require some kind of init function...or possibly make they explicit cast internal?
Now if an int value was important to you (perhaps for comparison speed), you could use some ideas from Jakub Šturc fantastic answer and do something a bit crazy, this is my stab at it:
public sealed class Types
{
private static readonly Dictionary<string, Types> strInstance = new Dictionary<string, Types>();
private static readonly Dictionary<int, Types> intInstance = new Dictionary<int, Types>();
private readonly String name;
private static int layerTypeCount = 0;
private int value;
private Types(String name)
{
this.name = name;
value = layerTypeCount++;
strInstance[name] = this;
intInstance[value] = this;
}
public override String ToString()
{
return name;
}
public static implicit operator Types(int val)
{
Types result;
if (intInstance.TryGetValue(val, out result))
return result;
else
throw new InvalidCastException();
}
public static implicit operator Types(string str)
{
Types result;
if (strInstance.TryGetValue(str, out result))
{
return result;
}
else
{
result = new Types(str);
return result;
}
}
public static implicit operator string(Types str)
{
return str.ToString();
}
public static bool operator ==(Types a, Types b)
{
return a.value == b.value;
}
public static bool operator !=(Types a, Types b)
{
return a.value != b.value;
}
#region enum
public const string DataType = "Data";
public const string ImageType = "Image";
#endregion
}
but of course "Types bob = 4;" would be meaningless unless you had initialized them first which would sort of defeat the point...
But in theory TypeA == TypeB would be quicker...
If I'm understanding you correctly, you can simply use .ToString() to retrieve the name of the enum from the value (Assuming it's already cast as the Enum);
If you had the naked int (lets say from a database or something) you can first cast it to the enum.
Both methods below will get you the enum name.
AuthenticationMethod myCurrentSetting = AuthenticationMethod.FORMS;
Console.WriteLine(myCurrentSetting); // Prints: FORMS
string name = Enum.GetNames(typeof(AuthenticationMethod))[(int)myCurrentSetting-1];
Console.WriteLine(name); // Prints: FORMS
Keep in mind though, the second technique assumes you are using ints and your index is 1 based (not 0 based). The function GetNames also is quite heavy by comparison, you are generating a whole array each time it's called.
As you can see in the first technique, .ToString() is actually called implicitly.
Both of these are already mentioned in the answers of course, I'm just trying to clarify the differences between them.
old post but...
The answer to this may actually be very simple. Use Enum.ToString() function
There are 6 overloads of this function, you can use Enum.Tostring("F") or Enum.ToString() to return the string value. No need to bother with anything else. Here is a working Demo
Note that this solution may not work for all compilers (this demo does not work as expected) but at least it works for the latest compiler.
based on the MSDN: http://msdn.microsoft.com/en-us/library/cc138362.aspx
foreach (string str in Enum.GetNames(typeof(enumHeaderField)))
{
Debug.WriteLine(str);
}
str will be the names of the fields
Well, after reading all of the above I feel that the guys have over complicated the issue of transforming enumerators into strings.
I liked the idea of having attributes over enumerated fields but i think that attributes are mainly used for Meta-data, but in your case i think that all you need is some sort of localization.
public enum Color
{ Red = 1, Green = 2, Blue = 3}
public static EnumUtils
{
public static string GetEnumResourceString(object enumValue)
{
Type enumType = enumValue.GetType();
string value = Enum.GetName(enumValue.GetType(), enumValue);
string resourceKey = String.Format("{0}_{1}", enumType.Name, value);
string result = Resources.Enums.ResourceManager.GetString(resourceKey);
if (string.IsNullOrEmpty(result))
{
result = String.Format("{0}", value);
}
return result;
}
}
Now if we try to call the above method we can call it this way
public void Foo()
{
var col = Color.Red;
Console.WriteLine (EnumUtils.GetEnumResourceString (col));
}
All you need to do is just create a resource file containing all the enumerator values and the corresponding strings
Resource Name Resource Value
Color_Red My String Color in Red
Color_Blue Blueeey
Color_Green Hulk Color
What is actually very nice about that is that it will be very helpful if you need your application to be localized, since all you need to do is just create another resource file with your new language! and Voe-la!
When I am in a situation like that I propose the solution below.
And as a consuming class you could have
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MyApp.Dictionaries
{
class Greek
{
public static readonly string Alpha = "Alpha";
public static readonly string Beta = "Beta";
public static readonly string Gamma = "Gamma";
public static readonly string Delta = "Delta";
private static readonly BiDictionary<int, string> Dictionary = new BiDictionary<int, string>();
static Greek() {
Dictionary.Add(1, Alpha);
Dictionary.Add(2, Beta);
Dictionary.Add(3, Gamma);
Dictionary.Add(4, Delta);
}
public static string getById(int id){
return Dictionary.GetByFirst(id);
}
public static int getByValue(string value)
{
return Dictionary.GetBySecond(value);
}
}
}
And using a bidirectional dictionary:
Based on this (https://stackoverflow.com/a/255638/986160) assuming that the keys will be associated with single values in the dictionary and similar to (https://stackoverflow.com/a/255630/986160) but a bit more elegant. This dictionary is also enumerable and you can go back and forth from ints to strings. Also you don't have to have any string in your codebase with the exception of this class.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace MyApp.Dictionaries
{
class BiDictionary<TFirst, TSecond> : IEnumerable
{
IDictionary<TFirst, TSecond> firstToSecond = new Dictionary<TFirst, TSecond>();
IDictionary<TSecond, TFirst> secondToFirst = new Dictionary<TSecond, TFirst>();
public void Add(TFirst first, TSecond second)
{
firstToSecond.Add(first, second);
secondToFirst.Add(second, first);
}
public TSecond this[TFirst first]
{
get { return GetByFirst(first); }
}
public TFirst this[TSecond second]
{
get { return GetBySecond(second); }
}
public TSecond GetByFirst(TFirst first)
{
return firstToSecond[first];
}
public TFirst GetBySecond(TSecond second)
{
return secondToFirst[second];
}
public IEnumerator GetEnumerator()
{
return GetFirstEnumerator();
}
public IEnumerator GetFirstEnumerator()
{
return firstToSecond.GetEnumerator();
}
public IEnumerator GetSecondEnumerator()
{
return secondToFirst.GetEnumerator();
}
}
}
For larger string enum sets, the listed examples can become tiresome. If you want a list of status codes, or a list of other string based enums, an attribute system is annoying to use, and a static class with instances of itself is annoying to configure. For my own solution, I make use of T4 templating to make it easier to have string-backed enums. The result comes out similar to how the HttpMethod class works.
You can use it like this:
string statusCode = ResponseStatusCode.SUCCESS; // Automatically converts to string when needed
ResponseStatusCode codeByValueOf = ResponseStatusCode.ValueOf(statusCode); // Returns null if not found
// Implements TypeConverter so you can use it with string conversion methods.
var converter = System.ComponentModel.TypeDescriptor.GetConverter(typeof(ResponseStatusCode));
ResponseStatusCode code = (ResponseStatusCode) converter.ConvertFromInvariantString(statusCode);
// You can get a full list of the values
bool canIterateOverValues = ResponseStatusCode.Values.Any();
// Comparisons are by value of the "Name" property. Not by memory pointer location.
bool implementsByValueEqualsEqualsOperator = "SUCCESS" == ResponseStatusCode.SUCCESS;
You start out with a Enum.tt file.
<## include file="StringEnum.ttinclude" #>
<#+
public static class Configuration
{
public static readonly string Namespace = "YourName.Space";
public static readonly string EnumName = "ResponseStatusCode";
public static readonly bool IncludeComments = true;
public static readonly object Nodes = new
{
SUCCESS = "The response was successful.",
NON_SUCCESS = "The request was not successful.",
RESOURCE_IS_DISCONTINUED = "The resource requested has been discontinued and can no longer be accessed."
};
}
#>
Then, you add in your StringEnum.ttinclude file.
<## template debug="false" hostspecific="false" language="C#" #>
<## assembly name="System.Core" #>
<## import namespace="System" #>
<## import namespace="System.Linq" #>
<## import namespace="System.Text" #>
<## import namespace="System.Reflection" #>
<## import namespace="System.Collections.Generic" #>
<## output extension=".cs" #>
<## CleanupBehavior processor="T4VSHost" CleanupAfterProcessingtemplate="true" #>
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
namespace <#= Configuration.Namespace #>
{
/// <summary>
/// TypeConverter implementations allow you to use features like string.ToNullable(T).
/// </summary>
public class <#= Configuration.EnumName #>TypeConverter : TypeConverter
{
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
var casted = value as string;
if (casted != null)
{
var result = <#= Configuration.EnumName #>.ValueOf(casted);
if (result != null)
{
return result;
}
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
var casted = value as <#= Configuration.EnumName #>;
if (casted != null && destinationType == typeof(string))
{
return casted.ToString();
}
return base.ConvertTo(context, culture, value, destinationType);
}
}
[TypeConverter(typeof(<#= Configuration.EnumName #>TypeConverter))]
public class <#= Configuration.EnumName #> : IEquatable<<#= Configuration.EnumName #>>
{
//---------------------------------------------------------------------------------------------------
// V A L U E S _ L I S T
//---------------------------------------------------------------------------------------------------
<# Write(Helpers.PrintEnumProperties(Configuration.Nodes)); #>
private static List<<#= Configuration.EnumName #>> _list { get; set; } = null;
public static List<<#= Configuration.EnumName #>> ToList()
{
if (_list == null)
{
_list = typeof(<#= Configuration.EnumName #>).GetFields().Where(x => x.IsStatic && x.IsPublic && x.FieldType == typeof(<#= Configuration.EnumName #>))
.Select(x => x.GetValue(null)).OfType<<#= Configuration.EnumName #>>().ToList();
}
return _list;
}
public static List<<#= Configuration.EnumName #>> Values()
{
return ToList();
}
/// <summary>
/// Returns the enum value based on the matching Name of the enum. Case-insensitive search.
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static <#= Configuration.EnumName #> ValueOf(string key)
{
return ToList().FirstOrDefault(x => string.Compare(x.Name, key, true) == 0);
}
//---------------------------------------------------------------------------------------------------
// I N S T A N C E _ D E F I N I T I O N
//---------------------------------------------------------------------------------------------------
public string Name { get; private set; }
public string Description { get; private set; }
public override string ToString() { return this.Name; }
/// <summary>
/// Implcitly converts to string.
/// </summary>
/// <param name="d"></param>
public static implicit operator string(<#= Configuration.EnumName #> d)
{
return d.ToString();
}
/// <summary>
/// Compares based on the == method. Handles nulls gracefully.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static bool operator !=(<#= Configuration.EnumName #> a, <#= Configuration.EnumName #> b)
{
return !(a == b);
}
/// <summary>
/// Compares based on the .Equals method. Handles nulls gracefully.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static bool operator ==(<#= Configuration.EnumName #> a, <#= Configuration.EnumName #> b)
{
return a?.ToString() == b?.ToString();
}
/// <summary>
/// Compares based on the .ToString() method
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public override bool Equals(object o)
{
return this.ToString() == o?.ToString();
}
/// <summary>
/// Compares based on the .ToString() method
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public bool Equals(<#= Configuration.EnumName #> other)
{
return this.ToString() == other?.ToString();
}
/// <summary>
/// Compares based on the .Name property
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
return this.Name.GetHashCode();
}
}
}
<#+
public static class Helpers
{
public static string PrintEnumProperties(object nodes)
{
string o = "";
Type nodesTp = Configuration.Nodes.GetType();
PropertyInfo[] props = nodesTp.GetProperties().OrderBy(p => p.Name).ToArray();
for(int i = 0; i < props.Length; i++)
{
var prop = props[i];
if (Configuration.IncludeComments)
{
o += "\r\n\r\n";
o += "\r\n ///<summary>";
o += "\r\n /// "+Helpers.PrintPropertyValue(prop, Configuration.Nodes);
o += "\r\n ///</summary>";
}
o += "\r\n public static readonly "+Configuration.EnumName+" "+prop.Name+ " = new "+Configuration.EnumName+"(){ Name = \""+prop.Name+"\", Description = "+Helpers.PrintPropertyValue(prop, Configuration.Nodes)+ "};";
}
o += "\r\n\r\n";
return o;
}
private static Dictionary<string, string> GetValuesMap()
{
Type nodesTp = Configuration.Nodes.GetType();
PropertyInfo[] props= nodesTp.GetProperties();
var dic = new Dictionary<string,string>();
for(int i = 0; i < props.Length; i++)
{
var prop = nodesTp.GetProperties()[i];
dic[prop.Name] = prop.GetValue(Configuration.Nodes).ToString();
}
return dic;
}
public static string PrintMasterValuesMap(object nodes)
{
Type nodesTp = Configuration.Nodes.GetType();
PropertyInfo[] props= nodesTp.GetProperties();
string o = " private static readonly Dictionary<string, string> ValuesMap = new Dictionary<string, string>()\r\n {";
for(int i = 0; i < props.Length; i++)
{
var prop = nodesTp.GetProperties()[i];
o += "\r\n { \""+prop.Name+"\", "+(Helpers.PrintPropertyValue(prop,Configuration.Nodes)+" },");
}
o += ("\r\n };\r\n");
return o;
}
public static string PrintPropertyValue(PropertyInfo prop, object objInstance)
{
switch(prop.PropertyType.ToString()){
case "System.Double":
return prop.GetValue(objInstance).ToString()+"D";
case "System.Float":
return prop.GetValue(objInstance).ToString()+"F";
case "System.Decimal":
return prop.GetValue(objInstance).ToString()+"M";
case "System.Long":
return prop.GetValue(objInstance).ToString()+"L";
case "System.Boolean":
case "System.Int16":
case "System.Int32":
return prop.GetValue(objInstance).ToString().ToLowerInvariant();
case "System.String":
return "\""+prop.GetValue(objInstance)+"\"";
}
return prop.GetValue(objInstance).ToString();
}
public static string _ (int numSpaces)
{
string o = "";
for(int i = 0; i < numSpaces; i++){
o += " ";
}
return o;
}
}
#>
Finally, you recompile your Enum.tt file and the output looks like this:
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Linq;
using System.Collections.Generic;
namespace YourName.Space
{
public class ResponseStatusCode
{
//---------------------------------------------------------------------------------------------------
// V A L U E S _ L I S T
//---------------------------------------------------------------------------------------------------
///<summary>
/// "The response was successful."
///</summary>
public static readonly ResponseStatusCode SUCCESS = new ResponseStatusCode(){ Name = "SUCCESS", Description = "The response was successful."};
///<summary>
/// "The request was not successful."
///</summary>
public static readonly ResponseStatusCode NON_SUCCESS = new ResponseStatusCode(){ Name = "NON_SUCCESS", Description = "The request was not successful."};
///<summary>
/// "The resource requested has been discontinued and can no longer be accessed."
///</summary>
public static readonly ResponseStatusCode RESOURCE_IS_DISCONTINUED = new ResponseStatusCode(){ Name = "RESOURCE_IS_DISCONTINUED", Description = "The resource requested has been discontinued and can no longer be accessed."};
private static List<ResponseStatusCode> _list { get; set; } = null;
public static List<ResponseStatusCode> ToList()
{
if (_list == null)
{
_list = typeof(ResponseStatusCode).GetFields().Where(x => x.IsStatic && x.IsPublic && x.FieldType == typeof(ResponseStatusCode))
.Select(x => x.GetValue(null)).OfType<ResponseStatusCode>().ToList();
}
return _list;
}
public static List<ResponseStatusCode> Values()
{
return ToList();
}
/// <summary>
/// Returns the enum value based on the matching Name of the enum. Case-insensitive search.
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public static ResponseStatusCode ValueOf(string key)
{
return ToList().FirstOrDefault(x => string.Compare(x.Name, key, true) == 0);
}
//---------------------------------------------------------------------------------------------------
// I N S T A N C E _ D E F I N I T I O N
//---------------------------------------------------------------------------------------------------
public string Name { get; set; }
public string Description { get; set; }
public override string ToString() { return this.Name; }
/// <summary>
/// Implcitly converts to string.
/// </summary>
/// <param name="d"></param>
public static implicit operator string(ResponseStatusCode d)
{
return d.ToString();
}
/// <summary>
/// Compares based on the == method. Handles nulls gracefully.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static bool operator !=(ResponseStatusCode a, ResponseStatusCode b)
{
return !(a == b);
}
/// <summary>
/// Compares based on the .Equals method. Handles nulls gracefully.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static bool operator ==(ResponseStatusCode a, ResponseStatusCode b)
{
return a?.ToString() == b?.ToString();
}
/// <summary>
/// Compares based on the .ToString() method
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public override bool Equals(object o)
{
return this.ToString() == o?.ToString();
}
/// <summary>
/// Compares based on the .Name property
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
return this.Name.GetHashCode();
}
}
}

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