In caught exception -> e.Data.Clear(); // what is this supposed to do? - c#

I've seen something like this too many times:
try
{
//something
}
catch (FileNotFoundException e)
{
e.Data.Clear(); // <- WTF?
}
and as far as I know this is useless voodoo, but please correct me if I'm wrong.

Exceptions in .Net allow you to associate arbitrary data with them by putting it into the Data member of Exception. It's essentially a weakly typed dictionary which makes minimal checks to ensure the stored information is serializable.
This particular function is simply clearing out all of the custom associated data. Why is a bit of a mystery since the developer left no comments.
As to whether or not this is useless. In all likely hood yes. The one specific case where this could be useful is if the creator of the FileNotFoundException both added an object reference to the Data bag and is itself holding onto a reference of the FileNotFoundException instance. In that specific case calling Clear could prevent a memory leak by removing a reference to an object which should be short lived. I find it very unlikely that this is the case though. My instinct would be to file a bug / delete it .

Related

try-catch instead of if in edge cases

Would it be a good idea to replace the if statements with try-catch in the following usecases (performance and readability wise?):
Example 1
public static void AddInitializable(GameObject initializable)
{
if(!HasInstance)
{ // this should only happen if I have forgotten to instantiate the GameManager manually
Debug.LogWarning("GameManager not found.");
return;
}
instance.initializables.Add(initializable);
initializable.SetActive(false);
}
public static void AddInitializable2(GameObject initializable)
{
try
{
instance.initializables.Add(initializable);
initializable.SetActive(false);
}
catch
{
Debug.LogWarning("GameManager not found.");
}
}
Example 2
public static void Init(int v)
{
if(!HasInstance)
{// this should happen only once
instance = this;
}
instance.alj = v;
}
public static void Init2(int v)
{
try
{
instance.alj = v;
}
catch
{
instance = this;
Init(v);
}
}
Edit:
Question 2: How many Exceptions can I get to be still performance positive?
It depends.
Try-blocks are generally cheap, so when the exception is not thrown, that would be an acceptable solution. But: In your case, if the condition is not satisfied (meaning the thing was not initialized before that method was called), this is a programming error, not something that should ever happen in the finished program. It is perfectly valid that such errors crash the program. Makes spotting the bugs and fixing them much easier in development, and avoids that you silently hide it (in example 1, you silently don't do anything, which might cause confusing behavior later).
So: If it would be a programming error, don't use an exception handler, nor a test (except maybe an Assert). Just let the program crash (with a NullReferenceException in this case).
I would agree with PMF: Depends!
On your specific use case and in specific whether something is your fault or something you can't control / predict.
So in general I'd say there are three ways of how to handle stuff that isn't behaving as expected
A) let throw an exception to indicate that this is really bad and there is no way to recover => and most probably crash your app
This usually makes totally sense on development time because while debugging you explicitly want your app to crash so you can find and fix the issue.
This should be happening for everything where the cause is basically something that you messed up and can be fixed by you. (In your case instance not initialized correctly)
B) return something e.g. false to indicate that something went bad but allow this to be handled by the code and e.g. try something else.
In my eyes this should be the preferred way of dealing with stuff you can't control yourself like e.g. user input and other unpredictable conditions like internet connectivity etc.
C) Just ignore it and do nothing at all.
Depends of course on what exactly you are doing but this should actually happen almost never. For a User this can be extremely frustrating and also for you as developer it makes debugging hard to impossible!
In combination with B of course this is valid since something else will already have delt with the issue.
And to add just in general unless you work on some core / reused library I would actually never throw exceptions myself except you are re-throwing caught ones to add additional debugging information. This basically falls under "you can't control" how others will use your library -> this basically from your perspective falls under user input ;)
Now all three options can be achieved by try - catch or if checks internally of course and it depends on your specific case which way you want to go.
Some thoughts of mine on this
Readability wise I would prefer the if already alone because it makes clear exactly which condition is checked. When I see a try - catch I don't know exactly at which point which exact exception might be thrown on first glance.
Thus using try - catch as a replacement for if just obscures what exactly is failing and makes debugging hard to impossible
Exceptions are quite expensive! So performance wise I would say use if wherever possible.
There are cases though - and in my opinion these are the only ones where try - catch would be allowed - where you use a library and there simply is no way to prevent an exception.
Example: FileIO
the file you want to access does not exist
-> You don't need try - catch for this (in my eyes it would be the lazy way). This is something you can and should actually check first if(!File.Exists(...)) so your program can correctly deal with it and handle that case (e.g. you might want to tell the user instead of simply crash or doing nothing).
The file is currently opened by another program so you can't write to it.
-> There is no way to find this out beforehand. You will get an exception and can't avoid it. Here you want to try - catch in order to still allow your code to deal with such case (as before e.g. tell the user instead of simply crash).
But then how you actually deal with them again depends:
If you e.g. use some hardcoded paths and these files definitely should be there -> Exception because it means you as developer messed something up.
If the path comes from user input -> Catch because this is something you as developer can't control but don't just want your app to crash, rather show a hint to the user that he messed it up.
Now in your use case the Example 1 both of your solutions seem pretty bad to me. You go with the last option C and just ignore the call - a user won't see the warning and also a developer might just not note / ignore it.
You definitely want to get an Exception here if this means that your app will not behave correctly and not catch it at all!
In general there is no need for a special bool flag. I would rather go with
if(instance == null)
{
Debug.LogError(...);
return;
}
Because this is most probably a more severe error not only a warning so it at least gains visibility.
In your Example 2 you actually have kind of a lazy initialization anyway so either way the call itself is basically valid.
In such case though again this is something you can easily check and I would not wait for an exception (especially not simply any) because I already know that there definitely will be one at least once.
In my opinion this should rather be
if(instance == null)
{
// I have put `???` because, well, in a "static" method there is no "this" so
// I wonder where the instance should come from in that case ;)
instance = ???;
}
instance.alj = v;
So you're kind of along the right lines here.
Unless you are in dire need of increasing performance, don't try to optimize, and if you do need to optimize, make sure you're doing it right (exceptions are more expensive that if statements, especially if you know they're going to happen)
The first example you've given, I can kind of get behind. You're making the assumption that something was initialized, and if it turns out it wasn't, throw an error. You're logging it, it's ok, you initialize it and you'll probably never have to worry about that exception again.
The second example you've given is a big no no. You should not use exceptions to fall into other logic in your application. Instead, in the Init() method, just always have the line 'instance = this', don't do the if statement. Once you know it's initialized, there should never be a reason for it to throw an exception when used.
Of course, don't go crazy with this, exceptions should only be used for exceptional circumstances. If you write your code and are thinking 'Hmm, so it could be either A scenario or B scenario, and in B scenario I want this to happen, so I'll throw an exception' that's completely the wrong line of thinking. Instead it should be 'Hmm, so all this will happen, but just in case something breaks, I'll put it in a try catch and log it, as who knows, I'm not infallible'
You can see how I've applied the above logic to your two examples,
To my point of view, this is not a good idea.
We usually use try catch when we know what kind of exceptions will appear in the context, and hence a catch without exception type is not a good practice. Moreover, try catch is not expensive only if the exception rarely happens.
In your scenario, since you already know the only problem is that the property HasInstance may be false, you could directly check it with if statement. Using try catch seems more like a cost here, although it works. This seems like you are expecting an error, and you just ignore that error because its message does not matter.
Besides, I see you are using Unity and are creating a singleton GameManager, and actually I think the singleton pattern here might not be quite correct.
For example, if you use the code like this, actually there is virtually no possibility it does not have an instance if you treat your scene and gameobjects properly :)
Exceptions are there when an "impossible" state occurs in your interfaces (Not the keyword - just the word), if you have to try - catch inside your business logic, your design is compromised.
In this case, you would likely gain both extendability, and readability, if you implement the slightly miss-named null-object pattern. (Should be called default object pattern)
And simply never be able to pass a null'ed interface to the method.
So:
public interface IGameObject {
void Activate(instance initializable);
}
public class GameObjectDefault : IGameObject {
public void Activate(instance initializable){
--Does nothing on purpose
}
}
public class GameObjectReal : IGameObject {
private Instance _instance;
public GameObjectReal(Instance instance)
{
_instance = instance;
}
public void Activate(IGameObject initializable) {
_instance.initializables.Add(initializable);
--Do whatever you need to do to the object
}
}
This is pseudo, because I can't see your whole system.
But this way, if you initialize all game objects as DefaultGameObjects, your activate or any other method, will just do nothing.
Now, there is no reason to check for null.
And no reason to do a try catch. Your impossible state, is now, literally, impossible.

Try-Catch or Result object for making rest requests?

We have two versions of a wrapper method/class for making rest requests and converting them to objects in our project. This wrapper method handles various things like preventing us from going over limits among other things.
The first version uses a result object and never throws exceptions like so:
var result = JsonPost1<CustomObject>("/resource");
if(result.data != null)
{
CustomObject obj = result.data;
//Do logic with object here
}
else if(result.statusCode == HttpStatus.NotFound)
{
//Handle issue.
}
The second one uses a custom exception instead and returns the object directly:
try
{
CustomObject obj = JsonPost2("/resource");
//Do logic with object here
}
catch(CustomNotFoundException e)
{
// Handle issue
}
In at least 99% of requests the exception will not be hit. Which method is generally a better approach and why? Or is there a better approach than either of these?
IMHO - Exceptions should only be used for exceptional things.
Do not use exceptions for things you can check in code.
However, this does not mean that your wrapper class should handle any possible response from the service - Only the common ones.
Ideally, if your service has a unified API (meaning all possible responses share at least some of their properties (like Status and ErrorDescription), you would want to handle that in your wrapper class. Anything that is used only in a specific type of response should be handled after you get the data from the wrapper class.
Update
Microsoft's Best practices for exceptions page states:
The method to choose depends on how often you expect the event to occur.
Use exception handling if the event doesn't occur very often, that is, if the event is truly exceptional and indicates an error (such as an unexpected end-of-file). When you use exception handling, less code is executed in normal conditions.
Check for error conditions in code if the event happens routinely and could be considered part of normal execution. When you check for common error conditions, less code is executed because you avoid exceptions.
(emphasis mine)
This might be interpreted as the first option you've shown, if the fact that the data was not found is not considered an error (as the specific business logic dictates).
However, it might also be interpreted as the second option you've shown - since the catch clause will only be activated in 1% of the cases.
I still stand by my original answer, though. If the fact that the data was not found is not an error, it should be handled with a condition and not with a try...catch.

Useless Exceptions (NullReferenceException, KeyNotFoundException)

I find the C# exceptions very annoying, because they provide so less information. What is the reason for this?
NullReferenceException or KeyNotFoundExceptions are hard to debug and sometimes you donĀ“t get a linenumber in the stacktrace. Why can the exception itself not provide more informations?
For example:
private Dictionary<string, object> Properties = null;
public void Process(string key)
{
var item = this.Properties[key];
....
}
When "Properties"is null I get a NullReferenceException:
"System.NullReferenceException: Object reference not set to an instance to an object"
Why I do not get:
"System.NullReferenceException: Object reference 'Properties' not set to an instance to an object"
This would be more usefull and the CLR does know, which reference is null.
The same when I pass a non existent key e.g. Process("dummy"):
"System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary"
Why I do not get:
"System.Collections.Generic.KeyNotFoundException: The key 'dummy' was not present in the dictionary"
The CLR knows, which key was passed and not found.
I try to debug such errors (which illegal keys are passed) in an productive environment
and made the code more robust like:
private Dictionary<string, object> Properties = null;
public void Process(string key)
{
if (this.Properties != null)
{
if (this.Properties.ContainsKey(key))
{
var item = this.Properties[key];
...
}
else
{
throw new KeyNotFoundException(string.Format("The key '{0}' was not found.", key));
}
}
else
{
throw new NullReferenceException(string.Format("The object 'Properties' is null."));
}
}
But why I have to do this, normally the CLR could tell me what was going wrong in detail. I cannot wrap all codepieces like this to get more informations when an exception happens.
For your KeyNotFoundExceptions, you can create your own dictionary class that throws more meaningful messages (I recommend you try to extend KeyNotFoundException and throw that), or you can use TryGetValue and throw a meaningful exception.
The NullReferenceException one, however, is much more complicated: you assume that the CLR knows that the thing is called Properties, but it's not so simple: consider this.GetSomething(abc).DoSomething(), where GetSomething(abc) returns null. What is the object that's null? It doesn't have a name. And sometimes, especially in Release-optimized code, names for variables or other things that might be null are generated.
You should be debugging with test cases, Asserts, breakpoints, and other debug-mode code, not expecting that you can always get a good enough exception message to debug production code. E.g. even if you know that the key "dummy" was passed in, you might not have enough information to know why that key was bad, or was passed in.
Question: Why do exceptions provide less information than available?
Answer: Possible performance issues.
To produce a nice KeyNotFoundException, you need to call ToString(). This can take considerable time. For example, if I create Dictionary<StringBuilder, int>, failing to find a key would cause a (possibly huge) new memory block to be allocated and filled with data (in .NET 4.5 implementation). Furthermore, this can cause exception message to contain a few megabytes of text.
Question: Why not make exception messages more detailed in Debug mode?
Answer: Inconsistency is bad.
It is extremely difficult to fix bugs which can only be reproduced in Release mode. Getting string representation of keys only in Debug mode will cause diferent behavior:
ToString can throw exceptions.
Lazy programmers can preform checks on exception messages.
Question: But there are suggestions on UserVoice to improve the messages.
Answer: If you like them, vote for them.
I guess that meaningful NullReferenceException in a.b.c.d.e.f.g.h() chain is not top priority. It is annoying, but it has an easy workaround. If you think it is one of the most important problems, then go vote for it. But you may look around and find more interesting stuff to vote for.
In general, code which throws an exception doesn't know what's going to be done with the message. Conceptually, it might have been possible for an exception to include both Message and a DeveloperPrivateMessage properties, and specify that exceptions should refrain from placing in Message any information which could compromise security if revealed to the general public, and code receiving exceptions should refrain from persisting DeveloperPrivateMessage in any fashion which would expose it to untrusted personnel, but that would have complicated things. Instead, code that throws exceptions is expected to simply refrain from including any confidential data. Since dictionaries have no way of knowing whether keys might be used to store confidential data, that implies that keys should not be included in exception messages.
As for NullReferenceException, that's generally caught by a trap handler which may be able to determine that code was trying to execute a mov eax,[esi+8] when the ESI register was zero, but the trap handler would have no way of knowing where the value in ESI came from. If one says meh = Foo.Bar.Boom, and the Bar property returns null only after modifying Foo so that the next call won't return null, then by the time the system tries to access null.Boom, Foo.Bar won't be null. The best the system could do would be to say that "member Bar of some object was null", but that may not be very helpful.
Then you should add special handling to get this information. Remember everything comes at some cost. The more bloated you make exception handling (that shouldn't occur in the first place) - the larger the framework would have to be for every single case like this.
You really should consider these "Last chance exceptions" since you should never see them if coded correctly. Between the exception message and the stack trace that is provided - that should be enough information for your.
The responsibility of checking for null or if the key is missing is on you, the developer. The reason for this is optimization; if the default exceptions were more detailed like you would like, then the compiler would not be able to optimize as efficiently.
It's a trade-off. Adding null checks can be annoying, but it's how the language is designed.

Does throwing exception at the end of constructor damage the object?

I'm working on a software communicating with external device. The device requires a set of initialization values (calibrationData). Those calibration data differ from piece to piece of this equipment. In first versions the calibrationData can be selected by user and thus the user may by accident load calibrationData obtained on different piece. The device would work, but will measure incorrectly.
I have
public Instrument(CalibrationData calibration)
{
_camera = new Camera();
_driver = new Driver();
if (_camera.GetUniqueId() != calibration.GetCameraUniqueId())
throw new WrongCalibrationException("Calibration file was obtained on different equipment.");
//Don't write anything here. Exception has to be the last code in the constructor.
}
and then somewhere else
try
{
instrument = new Instrument(calibration);
}
catch (WrongCalibrationException e)
{
MessageBox.Show("You tried to load calibration obtained on different device.");
}
I'm not able to check the ID before I'm connected to the device.
This question comprises out of two in fact.
Is my solution correct? I want to test usage of proper calibration automatically and not rely on the programmer using use my code to call another method (Something like Instrument.AreYouProperlyCalibrated())
Is the object constructed properly when the exception is thrown at the end of constructor? I'm a bit afraid that C# is doing some mumbo jumbo after the construcor finishes and that this might be different in case the ctor threw an exception.
Thanks
The instance already fully exists before the constructor begins (indeed, you can even completely bypass all constructors and still get a valid instance) - it just means that any initialization code that didn't execute won't have executed.
For example, while it isn't a good idea, you can pass the object instance out of the type during the constructor, i.e.
_camera.HereIsMe(this);
or
SomeExternalObject.Track(this);
so nothing too terrible will happen, since as far as the runtime is concerned this object exists like normal, and must be handled properly. However, in some cases it is cleaner to use a factory:
public static YourType Create(args) {
// TODO: perform enough work to validate
return new YourType(validated args);
}
But to reiterate; if there is a problem, then throwing from the constructor is not unexpected and is not harmful.
It's a matter of preference. For example, DateTime throws an exception in its constructor. If you'd rather not, you could use a static method like Build(Calibration calibration). A good practice is to use XML comments to let users of your type know that the constructor throws an exception in an <exception> tag.
You can throw exceptions from wherever you want in your code.
If your constructor has a throw somewhere, and that throw occurs, the object won't be created or, to be more correct, it will be created but your code execution flow will follow the exception, so you won't be in the code branch where the object was being created, so it's like it was not created at all for what concerns you.
So I'd say your approach, considering only the code you posted, is ok. Obviously there could be other problems related to things that could be in the Camera and Driver constructors (stuff not disposed, etc) but that's another matter.
it's a contentious subject, but at the end of the day it is perfectly valid to throw exceptions in constructors. here are some links that discuss and validate the practice:
Throwing ArgumentNullException in constructor?
http://bytes.com/topic/c-sharp/answers/518251-throwing-exception-constructor
http://blog.aggregatedintelligence.com/2009/04/can-constructors-throw-exceptions.html
I would like to add to Marc's answer by pointing out that the Camera and Driver objects should be getting injected into the class. See this (one of MANY) article(s) on implementing Dependency Injection in C#
Hopefully I won't get flogged for this being an opinion. ;)

Is it ok to catch all exception types if you rethrow them wrapped another exception?

I know you're not suppose to write code that caches all exception types like this.
try
{
//code that can throw an exception
}
catch
{
//what? I don't see no
}
Instead you're suppose to do something more like the code below allowing any other exception that you didn't expect to bubble up.
try
{
//code that can throw an exception
}
catch(TypeAException)
{
//TypeA specific code
}
catch(TypeBException)
{
//TypeB specific code
}
But is it ok to catch all exception types if you are wrapping them with another exception?
Consider this Save() method below I am writing as part of a Catalog class. Is there anything wrong with me catching all exception types and returning a single custom CatalogIOException with the original exception as the inner exception?
Basically I don't want any calling code to have to know anything about all the specific exceptions that could be thrown inside of the Save() method. They only need to know if they tried to save a read only catalog (CatalogReadOnlyException), the catalog could not be serialized (CatalogSerializationException), or if there was some problem writing to the file (CatalogIOException).
Is this a good or bad way to handle exceptions?
/// <summary>
/// Saves the catalog
/// </summary>
/// <exception cref="CatalogReadOnlyException"></exception>
/// <exception cref="CatalogIOException"></exception>
/// <exception cref="CatalogSerializingExeption"></exception>
public void Save()
{
if (!this.ReadOnly)
{
try
{
System.Xml.Serialization.XmlSerializer serializer = new XmlSerializer(typeof(Catalog));
this._catfileStream.SetLength(0); //clears the file stream
serializer.Serialize(this._catfileStream, this);
}
catch (InvalidOperationException exp)
{
throw new CatalogSerializationException("There was a problem serializing the catalog", exp);
}
catch (Exception exp)
{
throw new CatalogIOException("There was a problem accessing the catalog file", exp);
}
}
else
{
throw new CatalogReadOnlyException();
}
}
Update 1
Thanks for all the responses so far. It sounds like the consensus is I shouldn't be doing this, and I should only be catching exceptions if I actually have something to do with them. In the case of this Save() method there really isn't any exception that may be thrown that I want to handle in the Save() method itself. Mostly I just want to notify the user why they were not able to save.
I think my real problem is I'm using exceptions as a way to notify the user of problems, and I'm letting this inform how I am creating and handling exceptions a little too much. So instead should it sounds like it would be better to not catch any exceptions and let the UI layer figure out how to notify the user, and or crash. Is this correct? Consider the Save Menu event handler below.
private void saveCatalogToolStripMenuItem_Click(object sender, EventArgs e)
{
//Check if the catalog is read only
if (this.Catalog.ReadOnly)
{
MessageBox.Show("The currently opened catalog is readonly and can not be saved");
return;
}
//attempts to save
try
{
//Save method doesn't catch anything it can't deal with directly
this.Catalog.Save();
}
catch (System.IO.FileNotFoundException)
{
MessageBox.Show("The catalog file could not be found");
}
catch (InvalidOperationException exp)
{
MessageBox.Show("There was a problem serializing the catalog for saving: " + exp.Message);
}
catch (System.IO.IOException exp)
{
MessageBox.Show("There was a problem accessing the catalog file: " + exp.Message);
}
catch (Exception exp)
{
MessageBox.Show("There was a problem saving the catalog:" + exp.Message);
}
}
Update 2
One more thing. Would the answer change at all if the Save() method was part of a public API vs internal code? For example if it was part of a public API then I'd have to figure out and document all the possible exceptions that Save() may throw. This would be a lot easier if knew that Save() could only possibly throw one of my three custom exceptions.
Also if Save() was part of a public API wouldn't security also be a concern? Maybe I would want to let the consumer of the API know that the save wasn't successful, but I don't want expose anything about how Save() works by letting them get at the exceptions that may have been generated.
Doing a generic catch-all and rethrowing as a new type of exception does not really solve your problem and does not give you anything.
What you really need to do is to catch the exceptions that you can handle and then handle them (at the appropriate level - this is where rethrowing may be useful). All other exceptions either need to be logged so you can debug why they happened, or shouldn't be happening in the first place (for example - make sure you validate user input, etc.). If you catch all exceptions, you'll never really know why you're getting the exceptions you're getting and, thus, cannot fix them.
Updated Response
In response to the update of your question (particularly in how you want to handle the save case), my question to you would be - why are you using exceptions as a means of determine the path your program takes? For example, let's take the "FileNotFoundException." Obviously that can happen at times. But, instead of letting a problem happen and notifying the user about it, before saving (or doing whatever) with the file, why not check first that the file can be found. You still get the same effect, but you aren't using exceptions to control program flow.
I hope this all makes sense. Let me know if you have any additional questions.
When you re-throw with the original exception as inner exception, you lose the original stack trace, which is valuable debugging information.
I will sometimes do what you are suggesting, but I always log the original exception first to preserve the stack trace.
I don't see a problem with what you are doing. The reason for wrapping exceptions in a custom exception types is to create an abstraction between layers of code -- to translate lower-level errors into a higher-level context. Doing this relieves the calling code from having to know too much the implementation details of what Save does.
Your update #1 is an example of the calling code having to know way too much about the implementation details of Save(). In response to your second update, I agree 100%
PS
I'm not saying to do this in every scenario where you encounter exceptions. Only when the benefit outweighs the cost (usually at module boundaries).
Example scenarios for when this is especially useful: you are wrapping a 3rd party library, you don't yet know all the underlying exceptions that might be thrown, you don't have the source code or any documentation, and so on.
Also, he is wrapping the underlying exception and no information is lost. The exception can still be logged appropriately (though you'll need to recursion your way through the InnerExceptions).
I favor wrapping exceptions, from the standpoint that a custom exception hierarchy can divide exceptions into much more useful classifications than the default hierarchy. Suppose one tries to open a document and gets an ArgumentException or an InvalidOperationException. Does the type of the exception really contain any useful information whatsoever? Suppose, however, one instead got a CodecNotFoundException, a PrerenderFingFailureException, or a FontLoadFailureException. One can imagine the system catching some of those exceptions and attempting to do something about it (e.g. allow the user to search for a CODEC, retry rendering with lower-resolution settings, or allow substitution of fonts after warning the user). Much more useful than the default exceptions, many of which say nothing about what's really wrong or what can be done about it.
From a hierarchical standpoint, what's really needed is a means of distinguishing exceptions which indicate that the method throwing the exception was unable to perform its task, but the system state is similar to what it was before the method was started, and those which indicate that the system state is corrupt in a fashion beyond that implied by the method's failure. The normal exception hierarchy is completely useless for that; if one wraps exceptions one may be able to improve the situation slightly (though not as well as if the hierarchy were better designed to start with). An exception which forces a transaction to be unwound is not nearly as bad as one which occurs while committing or unwinding a transaction. In the former case, the state of the system is known; in the latter case, it isn't.
While one should probably avoid catching certain really bad exceptions (StackOverflowException, OutOfMemoryException, ThreadAbortException) I'm not sure it really matters. If the system is going to crash and burn, it's going to do so whether one catches the exception or not. In vb.net, it may be worthwhile to "Catch Ex As Exception When IsNotHorribleException(Ex)" but C# has no such construct, nor even a way to exclude certain exceptions from being caught.
Parting note: in some cases, one operation may generate multiple exceptions that are worthy of logging. Only by wrapping exceptions in a custom exception which holds a list of other exceptions can that really be accomplished.
I don't think its a good idea.
You should only add you own type of exception, if you have anything to add.
And furthermore, you should only catch exceptions that you expect, and that you are able to handle - all other exceptions should be allowed to bubble up.
As a developer I must say, I get angry if you try to "hide" exceptions from me, by swallowing or wrapping them.
For some more info on why catch(exception) is bad check out this article: http://blogs.msdn.com/clrteam/archive/2009/02/19/why-catch-exception-empty-catch-is-bad.aspx
Essentially catching 'Exception' is like saying 'if anything goes wrong I dont care carry on' and catching 'Exception' and wrapping it is like saying 'if anything goes wrong treat them as if they all went wrong for the exact same reason'.
This cannot be correct either you handle it because you semi-expected it or you totally don't think it should ever happen EVER (or didn't know it would). In this case you'd want some kind of app level logging to point you to an issue that you had never expected - not just a one size fits all solution.
My own rule of thumb is to catch and wrap Exception only if I have some useful context I can add, like the file name I was trying to access, or the connection string, etc. If an InvalidOperationException pops up in your UI with no other information attached, you're going to have a hell of a time tracking down the bug.
I catch specific exception types only if the context or message I want to add can be made more useful for that exception compared to what I would say for Exception generally.
Otherwise, I let the exception bubble up to another method that might have something useful to add. What I don't want to do is tie myself in knots trying to catch and declare and handle every possible exception type, especially since you never know when the runtime might throw a sneaky ThreadAbortException or OutOfMemoryException.
So, in your example, I would do something like this:
try
{
System.Xml.Serialization.XmlSerializer serializer =
new XmlSerializer(typeof(Catalog));
this._catfileStream.SetLength(0); //clears the file stream
serializer.Serialize(this._catfileStream, this);
}
// catch (InvalidOperationException exp)
// Don't catch this because I have nothing specific to add that
// I wouldn't also say for all exceptions.
catch (Exception exp)
{
throw new CatalogIOException(
string.Format("There was a problem accessing catalog file '{0}'. ({1})",
_catfileStream.Name, exp.Message), exp);
}
Consider adding the inner exception's message to your wrapper exception so that if a user just sends you a screenshot of the error dialog, you at least have all the messages, not just the top one; and if you can, write the whole ex.ToString() to a log file somewhere.
In this particular case exceptions should be rare enough that wrapping it shouldn't be a useful thing and will likely just get in the way of error handling down the line. There are plenty of examples within the .Net framework where a specific exception that I can handle is wrapped in a more general one and it makes it much more difficult (though not impossible) for me to handle the specific case.
I have written an article on this very topic before. In it I reiterate the importance of capturing as much data about the exception as is possible. Here's the URL to the article:
http://it.toolbox.com/blogs/paytonbyrd/improve-exception-handling-with-reflection-and-generics-8718
What benefit does the user get from being told "There was a problem serializing the catalog"? I suppose your problem domain might be an extraordinary case, but every group of users I've ever programmed for would respond the same way when reading that message: "The program blew up. Something about the catalog."
I don't mean to be condescending towards my users; I'm not. It's just that generally speaking my users have better things to do with their attention than squander it constructing a fine-grained mental model of what's going on inside my software. There have been times when my users have had to build that kind of an understanding in order to use a program I've written, and I can tell you that the experience was not salutary for them or for me.
I think your time would be much better spent on figuring out how to reliably log exceptions and relevant application state in a form that you can access when your users tell you that something broke than in coming up with an elaborate structure for producing error messages that people are unlikely to understand.
To answer this question, you need to understand why catching System.Exception is a bad idea, and understand your own motivations for doing what your propose.
It's a bad idea because it makes the statement that anything that could have gone wrong is okay, and that the application is in a good state to keep running afterwards. That's a very bold statement to make.
So the question is: Is what you are proposing equivalent to catching System.Exception? Does it give the consumer of your API any more knowledge to make a better judgement? Does it simply encourage them to catch YourWrappedException, which is then the moral equivalent of catching System.Exception, except for not triggering FXCop warnings?
In most cases, if you know there's a rule against doing something, and want to know if something similar is "okay", you should start with understanding the rationale for the original rule.
This is a standard practice in .NET and how exceptions should be handled, especially for exceptions that are recoverable from.
Edit: I really have no idea why I'm being downvoted perhaps I read more into the authors intent than everyone else. But the way I read the code the fact he is wrapping those exceptions into his custom exception implies that the consumer of this method is equiped to handle those exceptions and that it is a responsibility of the consumer to deal with the error processing.
Not a single person that DV'd actually left any form of actual dispute. I stand by my answer that this is perfectly acceptable because the consumer should be aware of the potential exceptions this could throw and be equipped to handle them which is shown by the explicit wrapping of the exception. This also preserves the original exception so the stack trace is available and underlying exception accessible.

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