Specify properties from baseform towards inherited ones - c#

I have a c# winform that is a template for all the forms in my project.
My problem is how do I setup some properties for the controls that will be added in the inherited forms from the baseform.
For example I want all the textboxes that will be in the forms to have a specific color, or call an extension method.
Right now I tried the simple idea that popped out:
foreach (Control c in Controls)
{
if(c is ComboBox)
{
//do something
}
if(c is TextBox)
{
//do something
}
}
I put this code in the base form load event, but with no luck. I tried changing the modifiers from the inherited form to protected, but with no luck.
Is there any solution to this problem? Or I am obliged to put this code in all of my forms that inherit baseForm?

Custom Controls are the solution to the problem you have at hand. Simply extend existing Controls to have attributes of your desire and then you could these controls in all of your Forms.

You're beginning to think along the right lines, but you're not quite there yet. The solution to this problem is definitely object-oriented inheritance, but you must be careful not to violate other important principles of OOP, namely encapsulation.
To put things a different way, the form should not be required to "know" about the properties of the controls that it contains. It shouldn't know or care that it contains a ComboBox or a TextBox or a ListView.
Instead, you should subclass each of the child controls that you want to modify, and set their default properties there. Then, you would just add an instance of your custom subclassed control to your form, rather than the built-in control.
So, for example, your custom TextBox class might look like this:
public class CustomTextBox : TextBox // inherit from TextBox
{
public CustomTextBox()
{
// default constructor
}
// other logic...
}

Related

Accessing ParentForm from child and ensuring the child is added

I have code that dynamically loads (and destroys) user controls of different types onto a form as they are needed. The user control uses properties from its parent to load certain values into controls such as textboxes and check boxes. The issue is that in the line:
activeControl = new userControl1(params...);
my constructor is obviously going to try loading fields that don't exist yet (they belong to the parent form) since it hasn't been added to the parent form until after userControl1 is created.
I tried solving this using the ParentChanged event of the user control so it waits until its parent is set before loading fields. The problem here is when I destroy userControl1 and create a userControl2, the parent changes and it tries to load the fields from the null ParentForm (the exact problem I had originally.
Is there a preferred way to tackle this? Clearly, I could just add something like
if(this.ParentForm == null) { return; }
to the ParentChanged event or something along those lines. But this feels neither elegant nor safe. Am I overlooking some event or preferred way to accomplish this?
While it is not necessarily bad to check for null references and divert the code accordingly (e.g. not try to reference a missing object), the better approach here is to decouple your UserControl classes from their parents.
That is, these UserControl classes should not have any awareness of their parent form types at all. To do otherwise is to negate one of the major benefits of OOP: code reuse. With your current design, even if you get it to work without crashing, you can't ever use these UserControl objects except in the context of this specific parent form type.
You may think today that that's okay, that you'll never want to use them in any other context. But the future is hard to predict. You may decide, for example, that you want a variation on the parent form that should still use these same UserControl objects.
What you should be doing is exposing the UserControl state via public properties, and then allow the parent form to initialize those as necessary.
Here's a very simple example (I'm omitting the Designer-created codeā€¦I assume that you can infer from the field names what I mean):
partial class UserControl1 : UserControl
{
/* ... */
public bool IsMyFlagChecked
{
get { return checkBox1.Checked; }
set { checkBox1.Checked = value; }
}
/* ... */
}
partial class ParentForm : Form
{
/* ... */
private void SomeMethodThatAddsUserControl1()
{
UserControl1 uc1 = new UserControl1;
uc1.IsMyFlagChecked =
this.SomeParentFormPropertyUserControl1UsedToReferenceDirectly;
// other initialization for uc1...
Controls.Add(uc1);
}
/* ... */
}
(Note that without a good, minimal, complete code example that illustrates your question, I can't provide a more detailed code example than the above. If this doesn't seem to address your question, please edit it so that it provides more detail, including a better code example).

what's the easiest way to change the style of multiple forms on an application?

Other than creating a custom button, and a custom textbox, and a custom label, etc, and then using those controls across all the forms of the application, and then changing the default colors and fonts of those controls as needed, is there an easy way to implement this kind of css-like functionality on an existing application that contains several forms?
By the way, I know that I could just programatically open each *.Designer.cs file and then search/replace instances of "System.Windows.Forms.[Control]" with "My.Namespace.My[Control]", but I'm not sure how that would work in cases where the code sets the controls' fonts and colors and similar properties. Would it then just be a matter of making sure that the custom controls override all the relevant getter methods?
Windows Forms does not provide any kind of skinning.
An easy workaround could be to write some kind of extension method on the Form class:
public static void ApplySkin(this Form form, Skin skin)
{
foreach (Control ctrl in form.Controls)
{
if (ctrl is TextBox)
{
TextBox textBox = (TextBox)ctrl;
textBox.BackColor = skin.BackColor;
textBox.ForeColor = skin.ForeColor;
textBox.Font = skin.Font;
...
}
else if (ctrl is ComboBox)
{
ComboBox comboBox = (ComboBox)ctrl;
comboBox.BackColor = skin.BackColor;
comboBox.ForeColor = skin.ForeColor;
comboBox.Font = skin.Font;
...
}
else if (ctrl is ...)
}
}
About the Designer.cs files - you should probably avoid changing their code at all. They are used by the designer and are seperated for a reason.
If you do want to change stuff, in the Form CTOR, after calling InitializeComponent(), simply call your own function with whatever changes you would like (changing attribute values such as colors, delegates etc...)
If you want several forms to have the same style (or functionality), just put this method in a different class and have all the forms use the same method by sending themselves as parameters.
Now ofcourse the method won't know which controls are on which forms so you can use Controls.Find (one of Form methods) to locate controls by name. Just make sure that the controls in your form are named correctly using the same conventions (for example, all list boxes will be named listBoxX where X is the number...).

How can I easily keep consistent UI settings in C# Winform application?

I have a lot of different UserControls and would like to maintain consistent UI settings (mainly colors and fonts). My first try was this:
public class UISettings
{
//...
public void SetupUserControl(ref UserControl ctrl)
{
ctrl.BackColor = this.BackColor;
}
}
to be called in every control like this:
settings.SetupUserControl(ref this);
As this is read-only it cannot be passed by ref argument so this does not work. What are other options to keep consistent UI without manually changing properties for every item?
Inheritance! If you have a form or control that will constantly be using the same styles and you want to set that as your base, just create your own user controls that inherit from a form/control. By default all of your forms will inherit from "Form". Instead of inheriting from the default form, create a new user control that inherits from Form, and then have that as your base class.
CustomForm : Form // Your custom form.
Form1 : CustomForm // Inherit from it.
...the same works for components. If you want a button to have the same styles across the board, create a user control and have it inherit from the button control -- then use the custom control.
Whenever you want to make a change to your base styles, or any settings, simply change your custom controls settings -- your new forms/controls will automatically be updated!
Do the same thing. Don't pass it by ref. UserControl is a reference object already, so there's no need to pass it into your method using the ref keyword.
You may also want to consider a recursive method that will find all the UserControls on the form and pass it into your method.
How about a base class which provides such settings?
Two answers:
You don't need ref, controls are objects are reference types. Just drop it.
Create a Base UserControl and derive your controls form that base. You can still do that, just edit the class definitions of the controls. For new controls you can follow the Wizard.
A tip: setup the styling in the baseControl. Then make sure the derived controls don't override, the best way to do that is scanning the *.Designer.cs files and remove all settings that you know should come from the base.

Winform & user control - C#

I have a Form and a UserControl. The UserControl has a menu, and the form has a tabstrip (General, Food, Vitamins etc).
In the UserControl, I have the following code: (Form name is frmForm, the tab names in the form are tabGeneral,tabFood, tabVitamins)
frmForm fm=new frmForm();
fm.tabMain.Selected=tabVitamins;
I call these line from the UserControl to capture the tab to get selected on the form, but it does not select the vitamins tab.
Where am I going wrong? I have access specifier as Protected Internal for tabs in the form.
Please advice.
Thanks,
Karthick
When you write new frmForm(), you're creating a completely new instance of frmForm, which is then discarded.
To get the frmForm instance that holds your control, call the FindForm() method and cast to frmForm.
For example:
frmForm myForm = FindForm() as frmForm;
if(myForm != null)
myForm.tabMain.SelectedTab = myForm.tabVitamins;
If the control is on some other form, this code won't do anything.
By the way, Hungarian notation is frowned upon in .Net.
Your form should probably be named something like MainForm.
SLaks has correctly pointed out your fundamental error, and given you a valid example of a way, via a call to the method 'FindForm, to get the Form the UserControl is sited on.
It may be valuable to you to keep in mind that a UserControl (and all Controls) also has a 'Parent property, but, of course, a UserControl could be placed inside another Control on a Form (like your UserControl could be inside a Panel on the Form) : in that case the UserControl's Parent would be the control it's inside on the Form (like, a Panel), not the Form itself, but 'FindForm will do the right thing to get you the Form it's on.
However you are calling a Method every time you use 'FindForm, and "best practice" suggests that what you want to do is to "inject" a reference to the Form into the UserControl at run-time so that it can always access its Form property easily, without calling a 'Method.
In your example, on a practical level, this (calling the Method) may make almost no difference in performance, but, imho, as you get to a place with WinForms and .NET where you might have a UserControl that will need access to its Parent Form very frequently, this will pay off, and it's a better way to structure your code in the long run, for maintenance.
Wes showed you one way you can "embed" (inject) the UserControl's hosting Form : using an overloaded constructor for the UserControl. But that requires you to modify the Designer.cs file in standard WinForms, and I strongly advise you against that, even though it will work. Particularly if you are just "getting your feet on the ground" in .NET, I strongly advise you against modifying it, or anything having to do with the Form's constructor and its internal call to : InitializeComponent();
Also, as you progress with WinForms you are going to meet many situations where you are going to want instances of "objects" (a Control, a Form, an instance of a Class) to contain references to other instances of "objects.
If you can understand and use one simple use of "injection" here, you are going to make progress to make yourself ready to handle more complex .Net programming in the future.
Another way is to put a Public Property in the UserControl that can be set in code from the MainForm. In the UserControl something like :
private frmForm ParentForm;
public frmForm UCParentForm
{
set { ParentForm = value; }
}
So then in your main form's code, perhaps in the Load event like this :
private void frmForm_Load(object sender, EventArgs e)
{
TheUserControl.UCParentForm = this;
}
or when you need to, you set the UserControl's 'ParentForm property once. So you have eliminated using the method 'FindForm().
In this case, if you only want access to a specific control on the UserControl's Parent Form, like a TabControl, you might consider that you want to make the Property you set of type TabControl, rather than Form : the same coding technique shown above can be used in the UserControl :
private TabControl mainFormTabControl;
public TabControl MainFormTabControl
{
set { mainFormTabControl = value; }
}
imho, it is when you are creating UserControls dynamically at run-time, using an overloaded constructor, as Wes suggests, is the best strategy. And using overloaded constructors has many, many others uses in .NET that you'll get into.
good luck !
You should not be creating a new frmForm() inside the user control. You could pass a reference to the frmForm to the user control.
In your user control constructor try something like this.
private frmForm fm;
public YourUserControl(frmForm fm)
{
this.fm = fm;
}
Then you could use.
fm.tabMain.Selected=tabVitamins;
Does that help?

Should I Refactor This Code?

I am working on modifying a control on a existing site. All controls from the site inherit form a base class. I have a requirement to hide several links on the master page so I wrote this method on my control:
private void HideCartLink (bool visible)
{
Control control1 = Page.Master.FindControl( "link1" );
control1.Visible = visible;
Control control2 = Page.Master.FindControl( "link2" );
control2.Visible = visible;
}
I then moved on to another control and I had to do the same thing. So I refactored my code and modified my base class with this:
public void HideMasterPageControl (string controlName, bool visible)
{
Control control = Page.Master.FindControl( controlName );
control.Visible = visible;
}
and added this method on my controls:
void CartLinkVisible(bool visible)
{
////hide cart link
HideMasterPageControl("link1", visible);
HideMasterPageControl("link2", visible);
}
Now I moved on to a third control and realized I have to do the same thing.
Should I refactor my code one more time so that my base class has a method that knows specifically which links to hide? Or should I leave my base class generic and let my controls decided what to hide?
I am not sure what the rule is here...
If I'm honest, I'd be more inclined to turn this upside-down. I'd have something that added the buttons/links as necessary, based on the criteria of the page. This would then give you something more like a toolbar, and in fact you could make it configurable (or based on user privileges) which buttons/links appear on each page.
This saves you from the awkward position of working out on what basis to hide things that may or may not even be there.
Of course, assuming you can't do this, you're probably making the best of a bad job to be honest. Don't worry too much further about the about the final implementation. With only a few controls you're okay and would be making it worse by over-complicating it.
You might want to consider the Visitor pattern, though. This would mean you implement a class that "visits" all the links on a given control and goes to configuration to look up whether they should be hidden or not. This would save you hardcoding the control names for the links, and allow the method to be in a base class that has no idea what actual controls there are.
I'd have a generic base method that would call a virtual method to get a list of links to hide and cycle through them. The base implementation of the second method would contain the list of most commonly hidden links. Each control I'd just overwrite the method to add or modify that list.
Though, I have to agree with Neil, it seems better if you flip the logic and decide which links need to be included vs. which need to be excluded.

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