How can I get in c# the CPU frequency (example : 2Ghz) ?
It's simple but I don't find it in the environnement variables.
Thanks :)
var searcher = new ManagementObjectSearcher(
"select MaxClockSpeed from Win32_Processor");
foreach (var item in searcher.Get())
{
var clockSpeed = (uint)item["MaxClockSpeed"];
}
if you wish to get other fields look at class Win32_processor
Try this code
using System.Management;
uint currentsp , Maxsp;
public void CPUSpeed()
{
using(ManagementObject Mo = new ManagementObject("Win32_Processor.DeviceID='CPU0'"))
{
currentsp = (uint)(Mo["CurrentClockSpeed"]);
Maxsp = (uint)(Mo["MaxClockSpeed"]);
}
}
If you want to get the turbo speed, you can make use of the "% Processor Performance" performance counter and multiply it with the WMI "MaxClockSpeed" as follows:
private string GetCPUInfo()
{
PerformanceCounter cpuCounter = new PerformanceCounter("Processor Information", "% Processor Performance", "_Total");
double cpuValue = cpuCounter.NextValue();
Thread loop = new Thread(() => InfiniteLoop());
loop.Start();
Thread.Sleep(1000);
cpuValue = cpuCounter.NextValue();
loop.Abort();
foreach (ManagementObject obj in new ManagementObjectSearcher("SELECT *, Name FROM Win32_Processor").Get())
{
double maxSpeed = Convert.ToDouble(obj["MaxClockSpeed"]) / 1000;
double turboSpeed = maxSpeed * cpuValue / 100;
return string.Format("{0} Running at {1:0.00}Ghz, Turbo Speed: {2:0.00}Ghz", obj["Name"], maxSpeed, turboSpeed);
}
return string.Empty;
}
The InfiniteLoop method is simply an integer that gets 1 added and subtracted:
private void InfiniteLoop()
{
int i = 0;
while (true)
i = i + 1 - 1;
}
The InfiniteLoop method is just added to give the CPU something to do and turbo in the process. The loop is allowed to run for a second before the next value is taken and the loop aborted.
One could take the information out of the registry, but dunno if it works on Windows XP or older (mine is Windows 7).
HKEY_LOCAL_MACHINE/HARDWARE/DESCRIPTION/CentralProcessor/0/ProcessorName
reads like
Intel(R) Core(TM)2 Quad CPU Q6600 # 2.40GHz
for me.
Something like this code could retrieve the information (not tested):
RegistryKey processor_name = Registry.LocalMachine.OpenSubKey(#"Hardware\Description\System\CentralProcessor\0", RegistryKeyPermissionCheck.ReadSubTree);
if (processor_name != null)
{
if (processor_name.GetValue("ProcessorNameString") != null)
{
string value = processor_name.GetValue("ProcessorNameString");
string freq = value.Split('#')[1];
...
}
}
(source: here)
You can get it via WMI, but it's quite slow so if you're going to be getting it on more than one occasion I'd suggest you cache it - something like:
namespace Helpers
{
using System.Management;
public static class HardwareHelpers
{
private static uint? maxCpuSpeed = null;
public static uint MaxCpuSpeed
{
get
{
return maxCpuSpeed.HasValue ? maxCpuSpeed.Value : (maxCpuSpeed = GetMaxCpuSpeed()).Value;
}
}
private static uint GetMaxCpuSpeed()
{
using (var managementObject = new ManagementObject("Win32_Processor.DeviceID='CPU0'"))
{
var sp = (uint)(managementObject["MaxClockSpeed"]);
return sp;
}
}
}
}
Related
The existing question suggests CurrentClockSpeed, but in my system, it just returns the same value as MaxClockSpeed. The code below prints out the same two values over and over again.
Task.Run(() =>
{
ManagementObject Mo = new ManagementObject("Win32_Processor.DeviceID='CPU0'");
while (true)
{
Debug.WriteLine("Max=" + Mo["MaxClockSpeed"] + ", Current=" + Mo["CurrentClockSpeed"]);
System.Threading.Thread.Sleep(1000);
}
Mo.Dispose(); //return and such later in the code
});
But all other applications like Task Manager, CPU-Z, Hardware Info, etc, show variable clock speed. That is, if I run a process that uses 100% of the CPU, the speed goes up, and if I terminate that process, it goes down. How can I get THAT value?
I mean, for example, the value in the "Speed" section of the screenshot I found in Google Search. Not the "Maximum speed" value that never changes.
If you mean CPU current usage processes
use this function in seperate thread :
private void get_cpuUsage()
{
try
{
string processname = System.Reflection.Assembly.GetExecutingAssembly().GetName().Name;
var perfCounter = new PerformanceCounter("Process", "% Processor Time", processname);
int coreCount = 0;
foreach (var item in new System.Management.ManagementObjectSearcher("Select * from Win32_Processor").Get())
{
coreCount += int.Parse(item["NumberOfCores"].ToString());
}
while (true)
{
Thread.Sleep(500);
double perfVal = perfCounter.NextValue() / Environment.ProcessorCount;
int cpu = (int)Math.Round(perfVal, 0);// /
double cpuvalue = Math.Round(perfVal, 1);
Invoke((MethodInvoker)delegate
{
cpu_bar.Text = cpuvalue.ToString(); // diaplay current % processes
});
}
}
catch(Exception ex)
{
messagebox.show(ex.message);
}
}
How can I get in c# the CPU frequency (example : 2Ghz) ?
It's simple but I don't find it in the environnement variables.
Thanks :)
var searcher = new ManagementObjectSearcher(
"select MaxClockSpeed from Win32_Processor");
foreach (var item in searcher.Get())
{
var clockSpeed = (uint)item["MaxClockSpeed"];
}
if you wish to get other fields look at class Win32_processor
Try this code
using System.Management;
uint currentsp , Maxsp;
public void CPUSpeed()
{
using(ManagementObject Mo = new ManagementObject("Win32_Processor.DeviceID='CPU0'"))
{
currentsp = (uint)(Mo["CurrentClockSpeed"]);
Maxsp = (uint)(Mo["MaxClockSpeed"]);
}
}
If you want to get the turbo speed, you can make use of the "% Processor Performance" performance counter and multiply it with the WMI "MaxClockSpeed" as follows:
private string GetCPUInfo()
{
PerformanceCounter cpuCounter = new PerformanceCounter("Processor Information", "% Processor Performance", "_Total");
double cpuValue = cpuCounter.NextValue();
Thread loop = new Thread(() => InfiniteLoop());
loop.Start();
Thread.Sleep(1000);
cpuValue = cpuCounter.NextValue();
loop.Abort();
foreach (ManagementObject obj in new ManagementObjectSearcher("SELECT *, Name FROM Win32_Processor").Get())
{
double maxSpeed = Convert.ToDouble(obj["MaxClockSpeed"]) / 1000;
double turboSpeed = maxSpeed * cpuValue / 100;
return string.Format("{0} Running at {1:0.00}Ghz, Turbo Speed: {2:0.00}Ghz", obj["Name"], maxSpeed, turboSpeed);
}
return string.Empty;
}
The InfiniteLoop method is simply an integer that gets 1 added and subtracted:
private void InfiniteLoop()
{
int i = 0;
while (true)
i = i + 1 - 1;
}
The InfiniteLoop method is just added to give the CPU something to do and turbo in the process. The loop is allowed to run for a second before the next value is taken and the loop aborted.
One could take the information out of the registry, but dunno if it works on Windows XP or older (mine is Windows 7).
HKEY_LOCAL_MACHINE/HARDWARE/DESCRIPTION/CentralProcessor/0/ProcessorName
reads like
Intel(R) Core(TM)2 Quad CPU Q6600 # 2.40GHz
for me.
Something like this code could retrieve the information (not tested):
RegistryKey processor_name = Registry.LocalMachine.OpenSubKey(#"Hardware\Description\System\CentralProcessor\0", RegistryKeyPermissionCheck.ReadSubTree);
if (processor_name != null)
{
if (processor_name.GetValue("ProcessorNameString") != null)
{
string value = processor_name.GetValue("ProcessorNameString");
string freq = value.Split('#')[1];
...
}
}
(source: here)
You can get it via WMI, but it's quite slow so if you're going to be getting it on more than one occasion I'd suggest you cache it - something like:
namespace Helpers
{
using System.Management;
public static class HardwareHelpers
{
private static uint? maxCpuSpeed = null;
public static uint MaxCpuSpeed
{
get
{
return maxCpuSpeed.HasValue ? maxCpuSpeed.Value : (maxCpuSpeed = GetMaxCpuSpeed()).Value;
}
}
private static uint GetMaxCpuSpeed()
{
using (var managementObject = new ManagementObject("Win32_Processor.DeviceID='CPU0'"))
{
var sp = (uint)(managementObject["MaxClockSpeed"]);
return sp;
}
}
}
}
I am looking to create an external application that monitors the 'FPS' of a DirectX application (like FRAPS without the recording). I have read several Microsoft articles on performance measuring tools - but I am looking to get the feedback (and experience) of the community.
My question: what is the best method for obtaining the FPS of a DirectX application?
Windows has some Event Tracing for Windows providers related to DirectX profiling. The most intresting ones are Microsoft-Windows-D3D9 and Microsoft-Windows-DXGI, which allow tracing of the frame presentation events. The simplest way to calculate FPS is to count the number of PresentStart events withing a time interval and divide that by the length of the interval.
To work with ETW in C#, install Microsoft.Diagnostics.Tracing.TraceEvent package.
The following code sample displays FPS of running processes:
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Threading;
using Microsoft.Diagnostics.Tracing.Session;
namespace ConsoleApp1
{
//helper class to store frame timestamps
public class TimestampCollection
{
const int MAXNUM = 1000;
public string Name { get; set; }
List<long> timestamps = new List<long>(MAXNUM + 1);
object sync = new object();
//add value to the collection
public void Add(long timestamp)
{
lock (sync)
{
timestamps.Add(timestamp);
if (timestamps.Count > MAXNUM) timestamps.RemoveAt(0);
}
}
//get the number of timestamps withing interval
public int QueryCount(long from, long to)
{
int c = 0;
lock (sync)
{
foreach (var ts in timestamps)
{
if (ts >= from && ts <= to) c++;
}
}
return c;
}
}
class Program
{
//event codes (https://github.com/GameTechDev/PresentMon/blob/40ee99f437bc1061a27a2fc16a8993ee8ce4ebb5/PresentData/PresentMonTraceConsumer.cpp)
public const int EventID_D3D9PresentStart = 1;
public const int EventID_DxgiPresentStart = 42;
//ETW provider codes
public static readonly Guid DXGI_provider = Guid.Parse("{CA11C036-0102-4A2D-A6AD-F03CFED5D3C9}");
public static readonly Guid D3D9_provider = Guid.Parse("{783ACA0A-790E-4D7F-8451-AA850511C6B9}");
static TraceEventSession m_EtwSession;
static Dictionary<int, TimestampCollection> frames = new Dictionary<int, TimestampCollection>();
static Stopwatch watch = null;
static object sync = new object();
static void EtwThreadProc()
{
//start tracing
m_EtwSession.Source.Process();
}
static void OutputThreadProc()
{
//console output loop
while (true)
{
long t1, t2;
long dt = 2000;
Console.Clear();
Console.WriteLine(DateTime.Now.ToString() + "." + DateTime.Now.Millisecond.ToString());
Console.WriteLine();
lock (sync)
{
t2 = watch.ElapsedMilliseconds;
t1 = t2 - dt;
foreach (var x in frames.Values)
{
Console.Write(x.Name + ": ");
//get the number of frames
int count = x.QueryCount(t1, t2);
//calculate FPS
Console.WriteLine("{0} FPS", (double)count / dt * 1000.0);
}
}
Console.WriteLine();
Console.WriteLine("Press any key to stop tracing...");
Thread.Sleep(1000);
}
}
public static void Main(string[] argv)
{
//create ETW session and register providers
m_EtwSession = new TraceEventSession("mysess");
m_EtwSession.StopOnDispose = true;
m_EtwSession.EnableProvider("Microsoft-Windows-D3D9");
m_EtwSession.EnableProvider("Microsoft-Windows-DXGI");
//handle event
m_EtwSession.Source.AllEvents += data =>
{
//filter out frame presentation events
if (((int)data.ID == EventID_D3D9PresentStart && data.ProviderGuid == D3D9_provider) ||
((int)data.ID == EventID_DxgiPresentStart && data.ProviderGuid == DXGI_provider))
{
int pid = data.ProcessID;
long t;
lock (sync)
{
t = watch.ElapsedMilliseconds;
//if process is not yet in Dictionary, add it
if (!frames.ContainsKey(pid))
{
frames[pid] = new TimestampCollection();
string name = "";
var proc = Process.GetProcessById(pid);
if (proc != null)
{
using (proc)
{
name = proc.ProcessName;
}
}
else name = pid.ToString();
frames[pid].Name = name;
}
//store frame timestamp in collection
frames[pid].Add(t);
}
}
};
watch = new Stopwatch();
watch.Start();
Thread thETW = new Thread(EtwThreadProc);
thETW.IsBackground = true;
thETW.Start();
Thread thOutput = new Thread(OutputThreadProc);
thOutput.IsBackground = true;
thOutput.Start();
Console.ReadKey();
m_EtwSession.Dispose();
}
}
}
Based on the source code of PresentMon project.
Fraps inserts a DLL into every running application and hooks specific DX calls to figure out the framerate and capture video, pretty sure that you'll have to do something similar. After a bit of poking around I found a Github project that does some basic DX hooking for doing captures and overlays, so that might be a good spot to start out with. Though I've not used it personally so I can't totally vouch for the quality.
http://spazzarama.com/2011/03/14/c-screen-capture-and-overlays-for-direct3d-9-10-and-11-using-api-hooks/
Building on https://stackoverflow.com/a/54625953/12047161:
I had more success not using the stopwatch as the event triggers seems to be asynchronous with the actual frames. I kept getting batches of 20-50 frames all at once, making the estimated FPS fluctuate between 50 and 250% of the actual value.
Instead i used TimeStampRelativeMSec
//handle event
m_EtwSession.Source.AllEvents += data =>
{
//filter out frame presentation events
if((int) data.ID == EventID_DxgiPresentStart && data.ProviderGuid == DXGI_provider)
{
int pid = data.ProcessID;
long t;
t = watch.ElapsedMilliseconds;
//if process is not yet in Dictionary, add it
if (!frames.ContainsKey(pid))
{
frames[pid] = new TimestampCollection();
string name = "";
var proc = Process.GetProcessById(pid);
if (proc != null)
{
using (proc)
{
name = proc.ProcessName;
}
}
else name = pid.ToString();
frames[pid].Name = name;
}
frames[pid].Add((long)data.TimeStampRelativeMSec);
}
};
property from the TraceEvent class, and calculate FPS by rounding the average time between an arbitrary number of past entries:
public double GetFrameTime(int count)
{
double returnValue = 0;
int listCount = timestamps.Count;
if(listCount > count)
{
for(int i = 1; i <= count; i++)
{
returnValue += timestamps[listCount - i] - timestamps[listCount - (i + 1)];
}
returnValue /= count;
}
return returnValue;
}
This method gave me far more accurate (Compared to, as available, in-game counters) of several different games i've tried.
I am a beginner in c# and .net.
My intention as a unix guy is to provide a service for the windows team collecting performance data from windows servers and recoding them in graphite (via StatsD).
I found a source code which seems to do exactly that except that it uses a wrong interface (wrong level of abstraction) it seems. e.g. the labels are translated in localized windows versions (which is insane) and that makes the use of this service infeasible.
Using wmi performance counters seems to be the way to go, but I would like to query efficiently and found that using a refresher object for this is the recommended solution however I do not know how to do that.
Somehow related I found an answer for querying the values once which I include here as a reference.
The question is:
How do I use a refresher object for querying disk statistics as seen on the previous link every 5 seconds?
(for bonus points) How do I integrate, what changes should I make to the service mentioned before to collect data via wmi instead of performance counters?
Thanks
Here is what I use for gathering information about disk usage via WMI in C#:
private List<DiskInfo> GetDiskInfo()
{
List<DiskInfo> disks = new List<DiskInfo>();
SelectQuery query = new SelectQuery("SELECT Size, FreeSpace, Name, FileSystem FROM Win32_LogicalDisk WHERE DriveType = 3");
ManagementObjectSearcher moSearcher = new ManagementObjectSearcher(scope, query);
ManagementObjectCollection collection = moSearcher.Get();
foreach (ManagementObject res in collection)
{
float size = Convert.ToSingle(res["Size"]) / 1024f;
float usedSpace = size - (Convert.ToSingle(res["FreeSpace"]) / 1024f);
DiskInfo di = new DiskInfo();
di.Name = res["Name"].ToString();
di.Size = ConvertVal(size);
di.UsedSpace = ConvertVal(usedSpace);
if (size > 0)
{
di.PercentUsed = ((usedSpace / size) * 100).ToString("N0");
}
else
{
di.PercentUsed = "0";
}
if (res["FileSystem"] != null)
{
di.FileSystem = res["FileSystem"].ToString();
disks.Add(di);
}
}
return disks;
}
// handles returning the correct units
private string ConvertVal(float value)
{
float K = value;
float M = value / 1024f;
float G = M / 1024f;
float T = G / 1024f;
string unit = "KB";
float val = K;
if (K >= 1024)
{
unit = "MB";
val = M;
}
if (M >= 1024)
{
unit = "GB";
val = G;
}
if (G >= 1024)
{
unit = "TB";
val = T;
}
return val.ToString("N2") + unit;
}
I primarily use the code above in conjunction with a full ComputerInfo class that I can call from jQuery AJAX every few seconds on an ASP.NET MVC service that returns JSON to the browser and I construct the page on the fly with the data provided.
Here's my DiskInfo class for making data easier to display:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ComputerInfo.Models
{
public class DiskInfo
{
public string Name { get; set; }
public string Size { get; set; }
public string UsedSpace { get; set; }
public string PercentUsed { get; set; }
public string FileSystem { get; set; }
}
}
I hope this helps. Let me know if you need anything else in the answer.
I want to get the overall total CPU usage for an application in C#. I've found many ways to dig into the properties of processes, but I only want the CPU usage of the processes, and the total CPU like you get in the TaskManager.
How do I do that?
You can use the PerformanceCounter class from System.Diagnostics.
Initialize like this:
PerformanceCounter cpuCounter;
PerformanceCounter ramCounter;
cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
ramCounter = new PerformanceCounter("Memory", "Available MBytes");
Consume like this:
public string getCurrentCpuUsage(){
return cpuCounter.NextValue()+"%";
}
public string getAvailableRAM(){
return ramCounter.NextValue()+"MB";
}
A little more than was requsted but I use the extra timer code to track and alert if CPU usage is 90% or higher for a sustained period of 1 minute or longer.
public class Form1
{
int totalHits = 0;
public object getCPUCounter()
{
PerformanceCounter cpuCounter = new PerformanceCounter();
cpuCounter.CategoryName = "Processor";
cpuCounter.CounterName = "% Processor Time";
cpuCounter.InstanceName = "_Total";
// will always start at 0
dynamic firstValue = cpuCounter.NextValue();
System.Threading.Thread.Sleep(1000);
// now matches task manager reading
dynamic secondValue = cpuCounter.NextValue();
return secondValue;
}
private void Timer1_Tick(Object sender, EventArgs e)
{
int cpuPercent = (int)getCPUCounter();
if (cpuPercent >= 90)
{
totalHits = totalHits + 1;
if (totalHits == 60)
{
Interaction.MsgBox("ALERT 90% usage for 1 minute");
totalHits = 0;
}
}
else
{
totalHits = 0;
}
Label1.Text = cpuPercent + " % CPU";
//Label2.Text = getRAMCounter() + " RAM Free";
Label3.Text = totalHits + " seconds over 20% usage";
}
}
After spending some time reading over a couple different threads that seemed pretty complicated I came up with this. I needed it for an 8 core machine where I wanted to monitor SQL server. For the code below then I passed in "sqlservr" as appName.
private static void RunTest(string appName)
{
bool done = false;
PerformanceCounter total_cpu = new PerformanceCounter("Process", "% Processor Time", "_Total");
PerformanceCounter process_cpu = new PerformanceCounter("Process", "% Processor Time", appName);
while (!done)
{
float t = total_cpu.NextValue();
float p = process_cpu.NextValue();
Console.WriteLine(String.Format("_Total = {0} App = {1} {2}%\n", t, p, p / t * 100));
System.Threading.Thread.Sleep(1000);
}
}
It seems to correctly measure the % of CPU being used by SQL on my 8 core server.
It's OK, I got it! Thanks for your help!
Here is the code to do it:
private void button1_Click(object sender, EventArgs e)
{
selectedServer = "JS000943";
listBox1.Items.Add(GetProcessorIdleTime(selectedServer).ToString());
}
private static int GetProcessorIdleTime(string selectedServer)
{
try
{
var searcher = new
ManagementObjectSearcher
(#"\\"+ selectedServer +#"\root\CIMV2",
"SELECT * FROM Win32_PerfFormattedData_PerfOS_Processor WHERE Name=\"_Total\"");
ManagementObjectCollection collection = searcher.Get();
ManagementObject queryObj = collection.Cast<ManagementObject>().First();
return Convert.ToInt32(queryObj["PercentIdleTime"]);
}
catch (ManagementException e)
{
MessageBox.Show("An error occurred while querying for WMI data: " + e.Message);
}
return -1;
}
You can use WMI to get CPU percentage information. You can even log into a remote computer if you have the correct permissions. Look at http://www.csharphelp.com/archives2/archive334.html to get an idea of what you can accomplish.
Also helpful might be the MSDN reference for the Win32_Process namespace.
See also a CodeProject example How To: (Almost) Everything In WMI via C#.
CMS has it right, but also if you use the server explorer in visual studio and play around with the performance counter tab then you can figure out how to get lots of useful metrics.
This class automatically polls the counter every 1 seconds and is also thread safe:
public class ProcessorUsage
{
const float sampleFrequencyMillis = 1000;
protected object syncLock = new object();
protected PerformanceCounter counter;
protected float lastSample;
protected DateTime lastSampleTime;
/// <summary>
///
/// </summary>
public ProcessorUsage()
{
this.counter = new PerformanceCounter("Processor", "% Processor Time", "_Total", true);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public float GetCurrentValue()
{
if ((DateTime.UtcNow - lastSampleTime).TotalMilliseconds > sampleFrequencyMillis)
{
lock (syncLock)
{
if ((DateTime.UtcNow - lastSampleTime).TotalMilliseconds > sampleFrequencyMillis)
{
lastSample = counter.NextValue();
lastSampleTime = DateTime.UtcNow;
}
}
}
return lastSample;
}
}
For those who still could not get the total CPU usage figure which matches Task Manager, you should use this statement:
new PerformanceCounter("Processor Information", "% Processor Utility", "_Total");
This seems to work for me, an example for waiting until the processor reaches a certain percentage
var cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
int usage = (int) cpuCounter.NextValue();
while (usage == 0 || usage > 80)
{
Thread.Sleep(250);
usage = (int)cpuCounter.NextValue();
}
I did not like having to add in the 1 second stall to all of the PerformanceCounter solutions. Instead I chose to use a WMI solution. The reason the 1 second wait/stall exists is to allow the reading to be accurate when using a PerformanceCounter. However if you calling this method often and refreshing this information, I'd advise not to constantly have to incur that delay... even if thinking of doing an async process to get it.
I started with the snippet from here Returning CPU usage in WMI using C# and added a full explanation of the solution on my blog post below:
Get CPU Usage Across All Cores In C# Using WMI
public int GetCpuUsage()
{
var cpuCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total", Environment.MachineName);
cpuCounter.NextValue();
System.Threading.Thread.Sleep(1000); //This avoid that answer always 0
return (int)cpuCounter.NextValue();
}
Original information in this link https://gavindraper.com/2011/03/01/retrieving-accurate-cpu-usage-in-c/