Given that i have a uint value of 2402914, and i would like to grab the leftmost 17 bits, where is the fault in my logic by doing this code:
int testop = 0;
byte[] myArray = BitConverter.GetBytes(2402914);
fixed (byte* p = &myArray[0])
{
testop = *p >> 15;
}
my expected output is
50516.
You might want to get your expectations to match reality. A right-shift is equivalent to dividing by 2. You are effectively dividing by 2 fifteen times, which is the same as saying you are dividing by 2^15 = 32768. Note that 2402914 / 32768 = 73 (truncating the remainder).
Therefore, I would expect the result to be 73, not 50516.
In fact,
2402914_10 = 0000 0000 0010 0100 1010 1010 0110 0010_2
So that the left-most seventeen bits are
0000 0000 0010 0100 1
Note that
0000 0000 0010 0100 1 = 1 * 1 + 0 * 2 + 0 * 4 + 1 * 8 + 0 * 16 + 0 * 32 + 1 * 64
= 73
Note that you can obtain this result more simply with
int testop = 2402914 >> 15;
*p just gives you the first byte; it is equivalent to p[0]. You'll have to use shifting and ORing to combine bits from the first three bytes (or the last three bytes, depending on endianness...)
If this code is not a simplified version of something more complicated and you're actually trying to just extract the leftmost 17 bits from an int, this should do:
int testop = (someInt >> 15) & 0x1ffff;
(Edit: Added & 0x1ffff to make it work for negative integers too; thanks to #James.)
Wow, this has been a really fun puzzle to figure out. Not the programming part, but trying to figure out where you got the number 50516 and what you are trying to do with your code. It looks like you are taking the 16 least significant bits and ROTATING them LEFT 9 bits.
2402914: 0000 0000 0010 0100 1010 1010 0110 0010
left 9: 0100 1001 0101 0100 1100 010
match: ^^^^ ^^^
>>50516: 1100 0101 0101 0100
match: ^ ^^^^ ^^^^
right 7: 1 0101 0100 110 0010
int value2 = value & 0xffff;
int rotate9left = ((value2 << 9) & 0xffff) | ((value2) >> (16 - 9));
I don't know why you are using a byte array, but it seems like you think your fixed() statement is looping through the array, which it is not. Your statement in the fixed block is taking the byte value at myArray[0] and SHIFTing it right 15 bits (shifting fills with 0s as opposed to rotating which wraps the front bits around to the back). Any thing over 8 would give you zero.
From what I understand, you can apply the bit-shift operator directly to the int datatype, rather than going through the trouble of the unsafe code.
For example:
2402914 >> 15 = 73
This ties to the result predicted by Jason.
Further, I note that
2402914 >> 5 = 75091
and 2402914 >> 6 = 37545
This suggests that your required result cannot be achieved by any similar right shift.
Related
I am having a question, I need to convert to two u short numbers lets say 1 and 2 to 1 byte. someting like
0 0 1 0 values of 2 and 0 0 0 1 value of 1
so in result i get a byte with value 00100001, Is it possible, I am not a master low level coder.
This should work:
(byte)(((value1 & 0xF)<<4) | (value2 & 0xF))
I am not a master low level coder.
Well, now is the time to become one!
Edit: this answer was made before the question was clear enough to understand exactly what was required. See other answers.
Use a 'bit mask' on the two numbers, then bitwise-OR them together.
I can't quite tell how you exactly want it, but let's say you wanted the first 4 bits of the first ushort, then the last 4 bits of the second ushort. To note: ushort is 16 bits wide.
ushort u1 = 44828; //10101111 00011100 in binary
ushort u2 = 65384; //11111111 01101000 in binary
int u1_first4bits = (u1 & 0xF000) >> 8;
The 'mask' is 0xF000. It masks over u1:
44828 1010 1111 0001 1100
0xF000 1111 0000 0000 0000
bitwise-AND 1010 0000 0000 0000
The problem is, this new number is still 16 bits long
- we must shift it by 8 bits with >> 8 to make it
0000 0000 1010 0000
Then another mask operation on the second number:
int u2_last4bits = u2 & 0x000F;
Illustrated:
65384 1111 1111 0110 1000
0x000F 0000 0000 0000 1111
bitwise-AND 0000 0000 0000 1000
Here, we did not need to shift the bits, as they are already where we want them.
Then we bitwise-OR them together:
byte b1 = (byte)(u1_first4bits | u2_last4bits);
//b1 is now 10101000 which is 168
Illustrated:
u1_first4bits 0000 0000 1010 0000
u2_last4bits 0000 0000 0000 1000
bitwise-OR 0000 0000 1010 1000
Notice that u1_first4bits and u2_first4bits needed to be of type int - this is because C# bitwise operations return int. To create our byte b1, we had to cast the bitwase-OR operation to a byte.
Assuming, you want to take the 2 ushorts (16 bit each) and convert them to a 32 bit representation (integer), you can use the "BitArray" Class, fill it with a 4 byte array, and convert it to an integer.
The following example will produce:
00000000 00000010 00000000 00000001
which is
131073
as integer.
ushort x1 = 1;
ushort x2 = 2;
//get the bytes of the ushorts. 2 byte per number.
byte[] b1 = System.BitConverter.GetBytes(x1);
byte[] b2 = System.BitConverter.GetBytes(x2);
//Combine the two arrays to one array of length 4.
byte[] result = new Byte[4];
result[0] = b1[0];
result[1] = b1[1];
result[2] = b2[0];
result[3] = b2[1];
//fill the bitArray.
BitArray br = new BitArray(result);
//test output.
int c = 0;
for (int i = br.Length -1; i >= 0; i--){
Console.Write(br.Get(i)? "1":"0");
if (++c == 8)
{
Console.Write(" ");
c = 0;
}
}
//convert to int and output.
int[] array = new int[1];
br.CopyTo(array, 0);
Console.WriteLine();
Console.Write(array[0]);
Console.ReadLine();
Of course you can alter this example and throw away 1 Byte per ushort. But this wouldn't be a correct "conversion" then.
This question already has answers here:
No overflow exception for int in C#?
(6 answers)
Closed 6 years ago.
We have an instance where a value being assigned to an integer is larger than the int max value (2,147,483,647). It doesn't throw an error, it just assigns a smaller number to the integer. How is this number calculated?
This has been fixed by changing the int to a long but I'm interested as to how the smaller value is being calculated and assigned to the int.
int contains a 32-bit number which means, it has 32 binary digits of 0 or 1 (first digit means plus for 0 and minus for 1), for example:
1 in decimal == 0000 0000 0000 0000 0000 0000 0000 0001 as int32 binary
2 147 483 647 == 0111 1111 1111 1111 1111 1111 1111 1111
So, if you'll increment int.MaxValue, you will get next result:
2 147 483 648 == 1000 0000 0000 0000 0000 0000 0000 0000
In two's complement representation this binary number equals to int.MinValue or -2 147 483 648
int.MaxValue: 2,147,483,647
The logic in loops is keeping track of the lowest number found. You can use int.MaxValue to start the value really high, and then any lower number will be valid.
Sample code:
using System;
class Program
{
static void Main()
{
int[] integerArray = new int[]
{
10000,
600,
1,
5,
7,
3,
1492
};
// This will track the lowest number found
int lowestFound = int.MaxValue;
foreach (int i in integerArray)
{
// By using int.MaxValue as the initial value,
// this check will usually succeed.
if (lowestFound > i)
{
lowestFound = i;
Console.WriteLine(lowestFound);
}
}
}
}
Output
10000
600
1
Well I want to generate pseudo-random bits for a mathematical problem. The Bit size is user fed. But unlike normal problems there's a small twist here. The mathematical problem also gives valid results if the bits begin with 0's and literally match the size input by user.
Example: For User Input 4, all the following are valid outputs:
-> 0000
-> 0001
-> 1000
-> 0100
etc.
I am using this function to generate the numbers now:
int randomChoice = choice.Next(1 << (input - 1), (1 << input) - 1);
bitSize = randomChoice;
Is there any other way of random bit generation that may begin with 0's as long as it follows the literal bit length in C# without going into complex array manipulation?
The following line:
int randomChoice = choice.Next(1 << (input - 1), (1 << input) - 1)
for input = 4 is equivalent to:
int randomChoice = choice.Next(8, 15);
Which will per MSDN documentation pick one of the following values: 8, 9, 10, 11, 12, 13, 14 - randomly. Notice that the value 15 will not be picked as the documentation states clearly that the lower bound (8) is )inclusive_ while the upper bound (15) is exclusive.
Those values in binary are:
8 : 1000
9 : 1001
10: 1010
11: 1011
12: 1100
13: 1101
14: 1110
I believe what #Jon Skeet was saying is that you are generating random numbers that always have the MSB (left-most bit) set. And are thus missing out on all values that fit in 4 bits that would start with 0 (have the MSB unset).
I would also point out that you should probably include value 15 here, since that also fits in the 4 bits. So, with the two modifications, the line of code should read:
int randomChoice = choice.Next(0, (1 << input));
That would generate all values from 0 to 15, inclusive:
0 : 0000
1 : 0001
2 : 0010
3 : 0011
...
13: 1101
14: 1110
15: 1111
Is that what you're looking for?
In your previous question, you accepted an answer that improved your original code. Problem was, your code was wrong to begin with. You want only a single random bit. You'll need to do it like this instead:
int maxBit = AskUserForMaxBit();
int randomBit = choice.Next(1, maxBit+1);
int randomValue = 1 << (randomBit - 1);
return Convert.ToString(randomValue, 2);
How to remove the leftmost bit?
I have a hexadecimal value BF
Its binary representation is 1011 1111
How can I remove the first bit, which is 1, and then it will become 0111 1110?
How to add "0" also to its last part?
To set bit N of variable x to 0
x &= ~(1 << N);
How it works: The expression 1 << N is one bit shifted N times to the left. For N = 7, this would be
1000 0000
The bitwise NOT operator ~ inverts this to
0111 1111
Then the result is bitwise ANDed with x, giving:
xxxx xxxx
0111 1111
--------- [AND]
0xxx xxxx
Result: bit 7 (zero-based count starting from the LSB) is turned off, all others retain their previous values.
To set bit N of variable x to 1
x |= 1 << N;
How it works: this time we take the shifted bit and bitwise OR it with x, giving:
xxxx xxxx
1000 0000
--------- [OR]
1xxx xxxx
Result: Bit 7 is turned on, all others retain their previous values.
Finding highest order bit set to 1:
If you don't know which is the highest bit set to 1 you can find out on the fly. There are many ways of doing this; a reasonable approach is
int x = 0xbf;
int highestSetBit = -1; // assume that to begin with, x is all zeroes
while (x != 0) {
++highestSetBit;
x >>= 1;
}
At the end of the loop, highestSetBit will be 7 as expected.
See it in action.
int i=0xbf;
int j=(i<<1) & 0xff;
or you could do:
(i*2) && 0xff
if you'd rather not do bit twiddling. >>1 is the equivalent of /2, and <<1 is the equivalent of *2.
Is there any difference between Arithmetic + and bitwise OR. In what way this is differing.
uint a = 10;
uint b = 20;
uint arithmeticresult = a + b;
uint bitwiseOR = a | b;
Both the results are 30.
Edit : Small changes to hide my stupidity.
(10 | 20) == 10 + 20 only because the 1-bits do not appear in the same digit.
1010 = 10
or 10100 = 20
————————
11110 = 30
However,
11 = 3 11 = 3
or 110 = 6 + 110 = 6
—————— ——¹——————
111 = 7 1001 = 9
# ^ ^
# (1|1==1) (1+1=2)
Counterexample:
2 + 2 == 42 | 2 == 2
Bitwise OR means, for each bit position in both numbers, if one or two bits are on, then the result bit is on. Example:
0b01101001
|
0b01011001
=
0b01111001
(0b is a prefix for binary literals supported in some programming languages)
At the bit level, addition is similar to bitwise OR, except that it carries:
0b01101001
+
0b01011001
=
0b11000010
In your case, 10+20 and 10|20 happen to be the same because 10 (0b1010) and 20 (0b10100) have no 1s in common, meaning no carry happens in addition.
Try setting a = 230 and b = 120. And you'll observer the difference in results.
The reason is very simple. In the arithmentic addition operation the bit-wise add operation may generate carry bit which is added in the next bit-wise addition on the bit-pair available on the subsequent position. But in case of bit wise OR it just performs ORing which never generates a carry bit.
The fact that you're getting same result in your case is that the
numbers co-incidentally don't generate any
carry-bit during addition.
Bit-wise arithmetic Addition
alt text http://www.is.wayne.edu/drbowen/casw01/AnimAdd.gif
Bitwise OR goes through every bit of two digits and applies the following truth table:
A B | A|B
0 0 | 0
0 1 | 1
1 0 | 1
1 1 | 1
Meanwhile the arithmetic + operator actually goes through every bit applying the following table (where c is the carry-in, a and b are the bits of your number, s is the sum and c' is the carry out):
C A B | S C'
0 0 0 | 0 0
0 0 1 | 1 0
0 1 0 | 1 0
0 1 1 | 0 1
1 0 0 | 1 0
1 0 1 | 0 1
1 1 0 | 0 1
1 1 1 | 1 1
For obvious reasons, the carry-in starts-off being 0.
As you can see, sum is actually a lot more complicated. As a side effect of this, though, there as an easy trick you can do to detect overflow when adding positive signed numbers. More specifically, we expect that a+b >= a|b if that fails then you have an overflow!
The case when the two numbers will be the same is when every time a bit in one of the two numbers is set, the corresponding bit int he second number is NOT set. That is to say that you have three possible states: either both bits aren't set, the bit is set in A but not B, or the bit is set in B but not A. In that case the arithmetic + and the bit-wise or would produce the same result... as would the bitwise xor for that matter.
Using arithmetic operations to manipulate bitmasks can produce unexpected results and even overflow. For instance, turning on the n-th bit of a bitmask if it is already on will turn off the n-th bit and turn on the n+1-th bit. This will cause overflow if there are only n-bits.
Example of turning on bit 2:
Arithmetic ADD Bitwise OR
0101 0101
+ 0100 | 0100
---- ----
1001 0101 //expected result: 0101
Like-wise, using arithmetic subtract to turn off the n-th bit will fail if the n-th bit was not already on.
Example of turning off bit 2:
Arithmetic SUB Bitwise AND~
0001 0001
- 0100 &~ 0100
---- ----
0001 0001
+ 1100 & 1011
---- ----
1101 0001 //expected result: 0001
So bitwise operators are safer than arithmetic operators when you are working with bitmasks.
The following bitwise operations have analogous arithmetic operations:
Bitwise Arithmetic
Check n-th bit x & (1 << n) !(x - (1 << n))
Turn on n-th bit x |= (1 << n) x += (1 << n)
Turn off n-th bit x &= ~(1 << n) x -= (1 << n)
Try a = 1 and b = 1 ;)
+ and | have different when two bits at the same positions are 1
00000010
OR
00000010
Result
00000010
VS
00000010
+
00000010
Result
00000100