So I am coding a small program that takes a users input ie their name and compares what they type to a list of bitmap images that represent the alphabet and are named accordingly ie "A.bmp","B.bmp" and so on. To do the comparison I decided to use a Data Dictionary to hold the image's name and the image itself so that when it found a match to the character of the string it sends the relevant image back to be stored in an bitmap array.
However when i run my "Process" class that does the comparison I get an Index out of bounds exception even though i have my 2 for loops set to stop when they reach the end of their respective data arrays.
I get the error on this line:
pics.Add(namesAndImages[namesAndImages.Keys.ElementAt(i)]);
I have all the images referenced in the solution resources so i dont know if its not actually adding them using the resource manager or if ive missed something.
This is my code for my process class
private void Process()
{
fullName = lblFirst.Text.ToString() + lblLast.Text.ToString();
var nameString = fullName.ToCharArray();
List<System.Drawing.Bitmap> pics = new List<Bitmap>();
Boolean converted = false;
int i, x;
var namesAndImages = new Dictionary<String, Bitmap>();
var resourcesSet = Properties.Resources.ResourceManager.GetResourceSet(System.Globalization.CultureInfo.CurrentCulture, true, true);
foreach (System.Collections.DictionaryEntry myResource in resourcesSet)
{
if (myResource.Value is Bitmap) //is this resource is associated with an image
{
String resName = myResource.Key.ToString(); //get resource's name
Bitmap resImage = myResource.Value as Bitmap; //get the Image itself
namesAndImages.Add(resName, resImage);
}
}
while (converted == false)
{
for (x = 0; x <= nameString.Length; x++)
{
for (i = 0; i < namesAndImages.Count; i++)
{
if (nameString[x].Equals(namesAndImages.Keys.ElementAt(i)))
{
pics.Add(namesAndImages[namesAndImages.Keys.ElementAt(i)]);
}
}
}
converted = true;
}
String[] imageData = new String[pics.Count];
for (int y = 0; y <= pics.Count; y++)
{
imageData[y] = ConvertImage(pics[y]);
}
output = CombineBitmap(imageData);
}
the combine bitmap class is one that i found that stitches multiple bitmaps together into one single bitmap.
I am guessing this is the line that causes the exception :
for (x = 0; x <= nameString.Length; x++)
it should be
for (x = 0; x < nameString.Length; x++)
You are trying to access one character beyond the length of the string.
Similarly here :
for (int y = 0; y <= pics.Count; y++)
change
for (x = 0; x <= nameString.Length; x++)
to
for (x = 0; x < nameString.Length; x++)
and
for (int y = 0; y <= pics.Count; y++)
to
for (int y = 0; y < pics.Count; y++)
I have this code to read a 1x3 matrix (1 5 9) from a text file and make a 3x3 matrix out of it.
The output matrix should be:
1 0 0
0 5 0
0 0 9
using a loop (and conditions - if needed). The closest I got is:
1 0 0
5 0 0
9 0 0.
Here's my code:
for (int x = 0; x <= 2; x++)
{
for (int y = 0; y <= 2; y++)
{
sw.Write("{0} ", matrix[x, y]);
sw.WriteLine();
}
}
sw.WriteLine();
sw.Close();
Here is how I think you can do it.
Let's consider matrixA the original matrix and matrixB the final matrix.
Here is the logic
//Convert 1x3 into 3x3
for (int x = 0; x <= 2; x++)
{
matrixB[x,x]=matrixA[x];
}
//Display Matrix
for (int x = 0; x <= 2; x++)
{
for (int y = 0; y <= 2; y++)
{
sw.Write("{0} ", matrix[x, y]);
sw.WriteLine();
}
}
sw.WriteLine();
sw.Close();
Here is a solution using Linq. Make sure you add System.Linq to your using clause. I did see that you want to use loops. I'll leave this here anyway for reference as a more idiomatic way of expressing the solution.
var matrix1 = new int[] {1,5,9};
var matrix3 = matrix1.Select ((v, i) => {
var n = new int[matrix1.Length];
n [i] = v;
return n;
});
foreach (var v in matrix3)
Console.WriteLine ("{0} {1} {2}", v[0],v[1],v[2]);
Currently working on writing a Conways life in C# for class. I've been taking small steps to get a hang out the language and game programming in general and have hit a snag in printing my 2D char array. Currently I'm using GetLength - 1 to not go over the bound but it fails to print out the last chars in the array.
What my initial file looks like
+*++
++*+
****
After its read into placed into Char (i believe)
*
*
****
What ends up printed
*
**
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
namespace ConwaysLife
{
class Program
{
static char[,] universe;
static void bigBang(int h, int w, List<string> grid)
{
universe = new char[h,w];
int row = 0;
foreach (string line in grid)
{
for (int i = 0; i < line.Length; i++)
{
if (line.ToCharArray()[i] == '*')
{
universe[row, i] = '*';
}
}
row++;
}
}
//How I'm attempting to print out my 2D char array
static void offspring()
{
StringBuilder cellLine = new StringBuilder();
for (int y = 0; y < universe.GetLength(1)-1; y++)
{
for (int x = 0; x < universe.GetLength(0)-1; x++)
{
Console.Write(universe[y, x]);
}
Console.WriteLine();
}
//pause
Console.ReadLine();
}
static void Main(string[] args)
{
List<string> tempLine = new List<string>();
//Console.WriteLine("File Path?");
int width = 0;
int height = 0;
//read file into List
using (StreamReader r = new StreamReader("life.txt"))
{
while (r.Peek() >= 0)
{
tempLine.Add(r.ReadLine());
//compare current width to new width
if (tempLine[height].Length >= width) { width = tempLine[height].Length; }
//increase height when going to next row
height++;
}
bigBang(height, width, tempLine);
}
offspring();
}
}
}
Update Offspring()
static void offspring()
{
StringBuilder cellLine = new StringBuilder();
for (int x = 0; x <= universe.GetLength(1); x++)
{
for (int y = 0; y <= universe.GetLength(0); y++)
{
Console.Write(universe[x, y]);
}
Console.WriteLine();
}
//pause
Console.ReadLine();
}
You have an off-by-one error in your offspring function. Note that you're doing it correctly in the bigBang function.
You are looping while x < GetLength()-1. You just need x < GetLength(), because that excludes the case when x == GetLength().
An analagous loop:
for (i = 0; i < 4; i++)
Console.WriteLine(i);
Output:
0
1
2
3
I'm not familiar with the game principles, but there's a problem in your offspring method.
y < universe.GetLength(1)-1
This translates to y < 3 - 1 or y < 2, making your iteration go from y = 0 to 1.
To fix, simply remove the two occurences of -1.
for (int y = 0; y < universe.GetLength(1); y++)
{
for (int x = 0; x < universe.GetLength(0); x++)
{
In addition, you have your indices reversed when you access universe.
Console.Write(universe[y, x]);
There you're using the y variable to access the row, and x for the column. The inverse should be done like this:
Console.Write(universe[x, y]);
Giving a final output of
++*
*+*
+**
++*
While I'll delve deeper as to why it wasn't working as I expected it to I simply passed the sizes of the array when I created it to my offspring() and used those values when printing. Once that small change was the done the output came out as expected.
*
*
****
Hi i just write function in C# that generate coordinate for cube but the problem i want just
generate the coordinate of cube sides not in the depth !!!
static class Util
{
public static List<string> GenerateCubeCoord(double bc,int nt,double stp)
{
List<string> list = new List<string>();
double CoorBase = bc;
int n = nt;
double step = stp;
int id = 1;
for (int x = 0; x < n; x++)
{
for (int y = 0; y < n; y++)
{
for (int z = 0; z < n; z++)
{
list.Add(string.Format("GRID {0} {1}.0 {2}.0 {3}.0 \n",
id, step * x + CoorBase, step * y + CoorBase, step * z + CoorBase));
id++;
}
}
}
return list;
}
}
I wat to generate all this coordinate not the corner coordinates of cube , in the image one
side of may cube
Without changing your code too much (assuming you meant all corner points, it's a little unclear):
for (int x = 0; x <= n; x += n)
for (int y = 0; y <= n; y += n)
for (int z = 0; z <= n; z += n)
Console.WriteLine("{0} {1} {2}", x, y, z);
A little cleaner using LINQ:
int n = 6;
var coords = from x in new[] { 0, n }
from y in new[] { 0, n }
from z in new[] { 0, n }
select new { x, y, z };
foreach(var coord in coords)
Console.WriteLine("{0} {1} {2}", coord.x, coord.y, coord.z);
Edit after updated question:
If you just want the coordinates of the sides, the allowed values for one coordinate (x,y or z) are either 0 or n-1:
var coords = from x in new[] { 0, n-1 }
from y in Enumerable.Range(0, n)
from z in Enumerable.Range(0, n)
select new { x, y, z };
Rinse and repeat for the other two and you have the set of coordinates for all 6 sides.
Edit:
With above solution there are overlaps between the different sides (the edge points), so you'd have to use the union of all 3 collections. A better solution is to query for all coordinates in one go:
var coords = from x in Enumerable.Range(0, n)
from y in Enumerable.Range(0, n)
from z in Enumerable.Range(0, n)
where ( x == 0 || x==n-1 || y == 0 || y== n-1 || z == 0 || z== n-1)
select new { x, y, z };
Please see my own answer, I think I did it!
Hi,
An example question for a programming contest was to write a program that finds out how much polyominos are possible with a given number of stones.
So for two stones (n = 2) there is only one polyominos:
XX
You might think this is a second solution:
X
X
But it isn't. The polyominos are not unique if you can rotate them.
So, for 4 stones (n = 4), there are 7 solutions:
X
X XX X X X X
X X XX X XX XX XX
X X X XX X X XX
The application has to be able to find the solution for 1 <= n <=10
PS: Using the list of polyominos on Wikipedia isn't allowed ;)
EDIT: Of course the question is: How to do this in Java, C/C++, C#
I started this project in Java. But then I had to admit I didn't know how to build polyominos using an efficient algorithm.
This is what I had so far:
import java.util.ArrayList;
import java.util.List;
public class Main
{
private int countPolyminos(int n)
{
hashes.clear();
count = 0;
boolean[][] matrix = new boolean[n][n];
createPolyominos(matrix, n);
return count;
}
private List<Integer> hashes = new ArrayList<Integer>();
private int count;
private void createPolyominos(boolean[][] matrix, int n)
{
if (n == 0)
{
boolean[][] cropped = cropMatrix(matrix);
int hash = hashMatrixOrientationIndependent(matrix);
if (!hashes.contains(hash))
{
count++;
hashes.add(hash);
}
return;
}
// Here is the real trouble!!
// Then here something like; createPolyominos(matrix, n-1);
// But, we need to keep in mind that the polyominos can have ramifications
}
public boolean[][] copy(boolean[][] matrix)
{
boolean[][] b = new boolean[matrix.length][matrix[0].length];
for (int i = 0; i < matrix.length; ++i)
{
System.arraycopy(matrix[i], 0, b, 0, matrix[i].length);
}
return b;
}
public boolean[][] cropMatrix(boolean[][] matrix)
{
int l = 0, t = 0, r = 0, b = 0;
// Left
left: for (int x = 0; x < matrix.length; ++x)
{
for (int y = 0; y < matrix[x].length; ++y)
{
if (matrix[x][y])
{
break left;
}
}
l++;
}
// Right
right: for (int x = matrix.length - 1; x >= 0; --x)
{
for (int y = 0; y < matrix[x].length; ++y)
{
if (matrix[x][y])
{
break right;
}
}
r++;
}
// Top
top: for (int y = 0; y < matrix[0].length; ++y)
{
for (int x = 0; x < matrix.length; ++x)
{
if (matrix[x][y])
{
break top;
}
}
t++;
}
// Bottom
bottom: for (int y = matrix[0].length; y >= 0; --y)
{
for (int x = 0; x < matrix.length; ++x)
{
if (matrix[x][y])
{
break bottom;
}
}
b++;
}
// Perform the real crop
boolean[][] cropped = new boolean[matrix.length - l - r][matrix[0].length - t - b];
for (int x = l; x < matrix.length - r; ++x)
{
System.arraycopy(matrix[x - l], t, cropped, 0, matrix[x].length - t - b);
}
return cropped;
}
public int hashMatrix(boolean[][] matrix)
{
int hash = 0;
for (int x = 0; x < matrix.length; ++x)
{
for (int y = 0; y < matrix[x].length; ++y)
{
hash += matrix[x][y] ? (((x + 7) << 4) * ((y + 3) << 6) * 31) : ((((x+5) << 9) * (((y + x) + 18) << 7) * 53));
}
}
return hash;
}
public int hashMatrixOrientationIndependent(boolean[][] matrix)
{
int hash = 0;
hash += hashMatrix(matrix);
for (int i = 0; i < 3; ++i)
{
matrix = rotateMatrixLeft(matrix);
hash += hashMatrix(matrix);
}
return hash;
}
public boolean[][] rotateMatrixRight(boolean[][] matrix)
{
/* W and H are already swapped */
int w = matrix.length;
int h = matrix[0].length;
boolean[][] ret = new boolean[h][w];
for (int i = 0; i < h; ++i)
{
for (int j = 0; j < w; ++j)
{
ret[i][j] = matrix[w - j - 1][i];
}
}
return ret;
}
public boolean[][] rotateMatrixLeft(boolean[][] matrix)
{
/* W and H are already swapped */
int w = matrix.length;
int h = matrix[0].length;
boolean[][] ret = new boolean[h][w];
for (int i = 0; i < h; ++i)
{
for (int j = 0; j < w; ++j)
{
ret[i][j] = matrix[j][h - i - 1];
}
}
return ret;
}
}
There are only 4,461 polynominoes of size 10, so we can just enumerate them all.
Start with a single stone. To expand it by one stone, try add the new stone in at all empty cells that neighbour an existing stone. Do this recursively until reaching the desired size.
To avoid duplicates, keep a hash table of all polynominoes of each size we've already enumerated. When we put together a new polynomino, we check that its not already in the hash table. We also need to check its 3 rotations (and possibly its mirror image). While duplicate checking at the final size is the only strictly necessary check, checking at each step prunes recursive branches that will yield a new polynomino.
Here's some pseudo-code:
polynomino = array of n hashtables
function find_polynominoes(n, base):
if base.size == n:
return
for stone in base:
for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
new_stone.x = stone.x + dx
new_stone.y = stone.y + dy
if new_stone not in base:
new_polynomino = base + new_stone
is_new = true
for rotation in [0, 90, 180, 270]:
if new_polynomino.rotate(rotation) in polynomino[new_polynomino.size]:
is_new = false
break
if is_new:
polynomino[new_polynomino.size].add(new_polynomino)
Just solved this as well in java. Since all here appear to have performance issues. I give you mine as well.
Board reprsentation:
2 arrays of integers. 1 for the rows and 1 for the columns.
Rotation: column[i]=row[size-(i+1)], row[i] = reverse(column[i]) where reverse is the bits reversed according to the size (for size = 4 and first 2 bits are taken: rev(1100) = 0011)
Shifting block: row[i-1] = row[i], col[i]<<=1
Check if bit is set: (row[r] & (1<<c)) > 0
Board uniqueness: The board is unique when the array row is unique.
Board hash: Hashcode of the array row
..
So this makes all operations fast. Many of them would have been O(sizeĀ²) in the 2D array representation instead of now O(size).
Algorithm:
Start with the block of size 1
For each size start from the blocks with 1 stone less.
If it's possible to add the stone. Check if it was already added to the set.
If it's not yet added. Add it to the solution of this size.
add the block to the set and all its rotations. (3 rotations, 4 in total)
Important, after each rotation shift the block as left/top as possible.
+Special cases: do the same logic for the next 2 cases
shift block one to the right and add stone in first column
shift block one to the bottom and add stone in first row
Performance:
N=5 , time: 3ms
N=10, time: 58ms
N=11, time: 166ms
N=12, time: 538ms
N=13, time: 2893ms
N=14, time:17266ms
N=15, NA (out of heapspace)
Code:
https://github.com/Samjayyy/logicpuzzles/tree/master/polyominos
The most naive solution is to start with a single X, and for each iteration, build the list of unique possible next-states. From that list, build the list of unique states by adding another X. Continue this until the iteration you desire.
I'm not sure if this runs in reasonable time for N=10, however. It might, depending on your requirements.
I think I did it!
EDIT: I'm using the SHA-256 algorithm to hash them, now it works correct.
Here are the results:
numberOfStones -> numberOfPolyominos
1 -> 1
2 -> 1
3 -> 2
4 -> 7
5 -> 18
6 -> 60
7 -> 196
8 -> 704
9 -> 2500
10 -> terminated
Here is the code (Java):
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.List;
/* VPW Template */
public class Main
{
/**
* #param args
*/
public static void main(String[] args) throws IOException
{
new Main().start();
}
public void start() throws IOException
{
/* Read the stuff */
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String[] input = new String[Integer.parseInt(br.readLine())];
for (int i = 0; i < input.length; ++i)
{
input[i] = br.readLine();
}
/* Process each line */
for (int i = 0; i < input.length; ++i)
{
processLine(input[i]);
}
}
public void processLine(String line)
{
int n = Integer.parseInt(line);
System.out.println(countPolyminos(n));
}
private int countPolyminos(int n)
{
hashes.clear();
count = 0;
boolean[][] matrix = new boolean[n][n];
matrix[n / 2][n / 2] = true;
createPolyominos(matrix, n - 1);
return count;
}
private List<BigInteger> hashes = new ArrayList<BigInteger>();
private int count;
private void createPolyominos(boolean[][] matrix, int n)
{
if (n == 0)
{
boolean[][] cropped = cropMatrix(matrix);
BigInteger hash = hashMatrixOrientationIndependent(cropped);
if (!hashes.contains(hash))
{
// System.out.println(count + " Found!");
// printMatrix(cropped);
// System.out.println();
count++;
hashes.add(hash);
}
return;
}
for (int x = 0; x < matrix.length; ++x)
{
for (int y = 0; y < matrix[x].length; ++y)
{
if (matrix[x][y])
{
if (x > 0 && !matrix[x - 1][y])
{
boolean[][] clone = copy(matrix);
clone[x - 1][y] = true;
createPolyominos(clone, n - 1);
}
if (x < matrix.length - 1 && !matrix[x + 1][y])
{
boolean[][] clone = copy(matrix);
clone[x + 1][y] = true;
createPolyominos(clone, n - 1);
}
if (y > 0 && !matrix[x][y - 1])
{
boolean[][] clone = copy(matrix);
clone[x][y - 1] = true;
createPolyominos(clone, n - 1);
}
if (y < matrix[x].length - 1 && !matrix[x][y + 1])
{
boolean[][] clone = copy(matrix);
clone[x][y + 1] = true;
createPolyominos(clone, n - 1);
}
}
}
}
}
public boolean[][] copy(boolean[][] matrix)
{
boolean[][] b = new boolean[matrix.length][matrix[0].length];
for (int i = 0; i < matrix.length; ++i)
{
System.arraycopy(matrix[i], 0, b[i], 0, matrix[i].length);
}
return b;
}
public void printMatrix(boolean[][] matrix)
{
for (int y = 0; y < matrix.length; ++y)
{
for (int x = 0; x < matrix[y].length; ++x)
{
System.out.print((matrix[y][x] ? 'X' : ' '));
}
System.out.println();
}
}
public boolean[][] cropMatrix(boolean[][] matrix)
{
int l = 0, t = 0, r = 0, b = 0;
// Left
left: for (int x = 0; x < matrix.length; ++x)
{
for (int y = 0; y < matrix[x].length; ++y)
{
if (matrix[x][y])
{
break left;
}
}
l++;
}
// Right
right: for (int x = matrix.length - 1; x >= 0; --x)
{
for (int y = 0; y < matrix[x].length; ++y)
{
if (matrix[x][y])
{
break right;
}
}
r++;
}
// Top
top: for (int y = 0; y < matrix[0].length; ++y)
{
for (int x = 0; x < matrix.length; ++x)
{
if (matrix[x][y])
{
break top;
}
}
t++;
}
// Bottom
bottom: for (int y = matrix[0].length - 1; y >= 0; --y)
{
for (int x = 0; x < matrix.length; ++x)
{
if (matrix[x][y])
{
break bottom;
}
}
b++;
}
// Perform the real crop
boolean[][] cropped = new boolean[matrix.length - l - r][matrix[0].length - t - b];
for (int x = l; x < matrix.length - r; ++x)
{
System.arraycopy(matrix[x], t, cropped[x - l], 0, matrix[x].length - t - b);
}
return cropped;
}
public BigInteger hashMatrix(boolean[][] matrix)
{
try
{
MessageDigest md = MessageDigest.getInstance("SHA-256");
md.update((byte) matrix.length);
md.update((byte) matrix[0].length);
for (int x = 0; x < matrix.length; ++x)
{
for (int y = 0; y < matrix[x].length; ++y)
{
if (matrix[x][y])
{
md.update((byte) x);
} else
{
md.update((byte) y);
}
}
}
return new BigInteger(1, md.digest());
} catch (NoSuchAlgorithmException e)
{
System.exit(1);
return null;
}
}
public BigInteger hashMatrixOrientationIndependent(boolean[][] matrix)
{
BigInteger hash = hashMatrix(matrix);
for (int i = 0; i < 3; ++i)
{
matrix = rotateMatrixLeft(matrix);
hash = hash.add(hashMatrix(matrix));
}
return hash;
}
public boolean[][] rotateMatrixRight(boolean[][] matrix)
{
/* W and H are already swapped */
int w = matrix.length;
int h = matrix[0].length;
boolean[][] ret = new boolean[h][w];
for (int i = 0; i < h; ++i)
{
for (int j = 0; j < w; ++j)
{
ret[i][j] = matrix[w - j - 1][i];
}
}
return ret;
}
public boolean[][] rotateMatrixLeft(boolean[][] matrix)
{
/* W and H are already swapped */
int w = matrix.length;
int h = matrix[0].length;
boolean[][] ret = new boolean[h][w];
for (int i = 0; i < h; ++i)
{
for (int j = 0; j < w; ++j)
{
ret[i][j] = matrix[j][h - i - 1];
}
}
return ret;
}
Here's my solution in Java to the same problem. I can confirm Martijn's numbers (see below). I've also added in the rough time it takes to compute the results (mid-2012 Macbook Retina Core i7). I suppose substantial performance improvements could be achieved via parallelization.
numberOfStones -> numberOfPolyominos
1 -> 1
2 -> 1
3 -> 2
4 -> 7
5 -> 18
6 -> 60
7 -> 196
8 -> 704 (3 seconds)
9 -> 2500 (46 seconds)
10 -> 9189 (~14 minutes)
.
/*
* This class is a solution to the Tetris unique shapes problem.
* That is, the game of Tetris has 7 unique shapes. These 7 shapes
* are all the possible unique combinations of any 4 adjoining blocks
* (i.e. ignoring rotations).
*
* How many unique shapes are possible with, say, 7 or n blocks?
*
* The solution uses recursive back-tracking to construct all the possible
* shapes. It uses a HashMap to store unique shapes and to ignore rotations.
* It also uses a temporary HashMap so that the program does not needlessly
* waste time checking the same path multiple times.
*
* Even so, this is an exponential run-time solution, with n=10 taking a few
* minutes to complete.
*/
package com.glugabytes.gbjutils;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
public class TetrisBlocks {
private HashMap uShapes;
private HashMap tempShapes;
/* Get a map of unique shapes for n squares. The keys are string-representations
* of each shape, and values are corresponding boolean[][] arrays.
* #param squares - number of blocks to use for shapes, e.g. n=4 has 7 unique shapes
*/
public Map getUniqueShapes(int squares) {
uShapes = new HashMap();
tempShapes = new HashMap();
boolean[][] data = new boolean[squares*2+1][squares*2+1];
data[squares][squares] = true;
make(squares, data, 1); //start the process with a single square in the center of a boolean[][] matrix
return uShapes;
}
/* Recursivelly keep adding blocks to the data array until number of blocks(squares) = required size (e.g. n=4)
* Make sure to eliminate rotations. Also make sure not to enter infinite backtracking loops, and also not
* needlessly recompute the same path multiple times.
*/
private void make(int squares, boolean[][] data, int size) {
if(size == squares) { //used the required number of squares
//get a trimmed version of the array
boolean[][] trimmed = trimArray(data);
if(!isRotation(trimmed)) { //if a unique piece, add it to unique map
uShapes.put(arrayToString(trimmed), trimmed);
}
} else {
//go through the grid 1 element at a time and add a block next to an existing block
//do this for all possible combinations
for(int iX = 0; iX < data.length; iX++) {
for(int iY = 0; iY < data.length; iY++) {
if(data[iX][iY] == true) { //only add a block next to an existing block
if(data[iX+1][iY] != true) { //if no existing block to the right, add one and recuse
data[iX+1][iY] = true;
if(!isTempRotation(data)) { //only recurse if we haven't already been on this path before
make(squares, data, size+1);
tempShapes.put(arrayToString(data), data); //store this path so we don't repeat it later
}
data[iX+1][iY] = false;
}
if(data[iX-1][iY] != true) { //repeat by adding a block on the left
data[iX-1][iY] = true;
if(!isTempRotation(data)) {
make(squares, data, size+1);
tempShapes.put(arrayToString(data), data);
}
data[iX-1][iY] = false;
}
if(data[iX][iY+1] != true) { //repeat by adding a block down
data[iX][iY+1] = true;
if(!isTempRotation(data)) {
make(squares, data, size+1);
tempShapes.put(arrayToString(data), data);
}
data[iX][iY+1] = false;
}
if(data[iX][iY-1] != true) { //repeat by adding a block up
data[iX][iY-1] = true;
if(!isTempRotation(data)) {
make(squares, data, size+1);
tempShapes.put(arrayToString(data), data);
}
data[iX][iY-1] = false;
}
}
}
}
}
}
/**
* This function basically removes all rows and columns that have no 'true' flags,
* leaving only the portion of the array that contains useful data.
*
* #param data
* #return
*/
private boolean[][] trimArray(boolean[][] data) {
int maxX = 0;
int maxY = 0;
int firstX = data.length;
int firstY = data.length;
for(int iX = 0; iX < data.length; iX++) {
for (int iY = 0; iY < data.length; iY++) {
if(data[iX][iY]) {
if(iY < firstY) firstY = iY;
if(iY > maxY) maxY = iY;
}
}
}
for(int iY = 0; iY < data.length; iY++) {
for (int iX = 0; iX < data.length; iX++) {
if(data[iX][iY]) {
if(iX < firstX) firstX = iX;
if(iX > maxX) maxX = iX;
}
}
}
boolean[][] trimmed = new boolean[maxX-firstX+1][maxY-firstY+1];
for(int iX = firstX; iX <= maxX; iX++) {
for(int iY = firstY; iY <= maxY; iY++) {
trimmed[iX-firstX][iY-firstY] = data[iX][iY];
}
}
return trimmed;
}
/**
* Return a string representation of the 2D array.
*
* #param data
* #return
*/
private String arrayToString(boolean[][] data) {
StringBuilder sb = new StringBuilder();
for(int iX = 0; iX < data.length; iX++) {
for(int iY = 0; iY < data[0].length; iY++) {
sb.append(data[iX][iY] ? '#' : ' ');
}
sb.append('\n');
}
return sb.toString();
}
/**
* Rotate an array clockwise by 90 degrees.
* #param data
* #return
*/
public boolean[][] rotate90(boolean[][] data) {
boolean[][] rotated = new boolean[data[0].length][data.length];
for(int iX = 0; iX < data.length; iX++) {
for(int iY = 0; iY < data[0].length; iY++) {
rotated[iY][iX] = data[data.length - iX - 1][iY];
}
}
return rotated;
}
/**
* Checks to see if two 2d boolean arrays are the same
* #param a
* #param b
* #return
*/
public boolean equal(boolean[][] a, boolean[][] b) {
if(a.length != b.length || a[0].length != b[0].length) {
return false;
} else {
for(int iX = 0; iX < a.length; iX++) {
for(int iY = 0; iY < a[0].length; iY++) {
if(a[iX][iY] != b[iX][iY]) {
return false;
}
}
}
}
return true;
}
public boolean isRotation(boolean[][] data) {
//check to see if it's a rotation of a shape that we already have
data = rotate90(data); //+90*
String str = arrayToString(data);
if(!uShapes.containsKey(str)) {
data = rotate90(data); //180*
str = arrayToString(data);
if(!uShapes.containsKey(str)) {
data = rotate90(data); //270*
str = arrayToString(data);
if(!uShapes.containsKey(str)) {
return false;
}
}
}
return true;
}
public boolean isTempRotation(boolean[][] data) {
//check to see if it's a rotation of a shape that we already have
data = rotate90(data); //+90*
String str = arrayToString(data);
if(!tempShapes.containsKey(str)) {
data = rotate90(data); //180*
str = arrayToString(data);
if(!tempShapes.containsKey(str)) {
data = rotate90(data); //270*
str = arrayToString(data);
if(!tempShapes.containsKey(str)) {
return false;
}
}
}
return true;
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
TetrisBlocks tetris = new TetrisBlocks();
long start = System.currentTimeMillis();
Map shapes = tetris.getUniqueShapes(8);
long end = System.currentTimeMillis();
Iterator it = shapes.keySet().iterator();
while(it.hasNext()) {
String shape = (String)it.next();
System.out.println(shape);
}
System.out.println("Unique Shapes: " + shapes.size());
System.out.println("Time: " + (end-start));
}
}
Here's some python that computes the answer. Seems to agree with Wikipedia. It isn't terribly fast because it uses lots of array searches instead of hash tables, but it still takes only a minute or so to complete.
#!/usr/bin/python
# compute the canonical representation of polyomino p.
# (minimum x and y coordinate is zero, sorted)
def canonical(p):
mx = min(map(lambda v: v[0], p))
my = min(map(lambda v: v[1], p))
return sorted(map(lambda v: (v[0]-mx, v[1]-my), p))
# rotate p 90 degrees
def rotate(p):
return canonical(map(lambda v: (v[1], -v[0]), p))
# add one tile to p
def expand(p):
result = []
for (x,y) in p:
for (dx,dy) in ((-1,0),(1,0),(0,-1),(0,1)):
if p.count((x+dx,y+dy)) == 0:
result.append(canonical(p + [(x+dx,y+dy)]))
return result
polyominos = [[(0,0)]]
for i in xrange(1,10):
new_polyominos = []
for p in polyominos:
for q in expand(p):
dup = 0
for r in xrange(4):
if new_polyominos.count(q) != 0:
dup = 1
break
q = rotate(q)
if not dup: new_polyominos.append(q)
polyominos = new_polyominos
print i+1, len(polyominos)
Here is my full Python solution inspired by #marcog's answer. It prints the number of polyominos of sizes 2..10 in about 2s on my laptop.
The algorithm is straightforward:
Size 1: start with one square
Size n + 1: take all pieces of size n and try adding a single square to all possible adjacent positions. This way you find all possible new pieces of size n + 1. Skip duplicates.
The main speedup came from hashing pieces to quickly check if we've already seen a piece.
import itertools
from collections import defaultdict
n = 10
print("Number of Tetris pieces up to size", n)
# Times:
# n is number of blocks
# - Python O(exp(n)^2): 10 blocks 2.5m
# - Python O(exp(n)): 10 blocks 2.5s, 11 blocks 10.9s, 12 block 33s, 13 blocks 141s (800MB memory)
smallest_piece = [(0, 0)] # We represent a piece as a list of block positions
pieces_of_size = {
1: [smallest_piece],
}
# Returns a list of all possible pieces made by adding one block to given piece
def possible_expansions(piece):
# No flatMap in Python 2/3:
# https://stackoverflow.com/questions/21418764/flatmap-or-bind-in-python-3
positions = set(itertools.chain.from_iterable(
[(x - 1, y), (x + 1, y), (x, y - 1), (x, y + 1)] for (x, y) in piece
))
# Time complexity O(n^2) can be improved
# For each valid position, append to piece
expansions = []
for p in positions:
if not p in piece:
expansions.append(piece + [p])
return expansions
def rotate_90_cw(piece):
return [(y, -x) for (x, y) in piece]
def canonical(piece):
min_x = min(x for (x, y) in piece)
min_y = min(y for (x, y) in piece)
res = sorted((x - min_x, y - min_y) for (x, y) in piece)
return res
def hash_piece(piece):
return hash(tuple(piece))
def expand_pieces(pieces):
expanded = []
#[
# 332322396: [[(1,0), (0,-1)], [...]],
# 323200700000: [[(1,0), (0,-2)]]
#]
# Multimap because two different pieces can happen to have the same hash
expanded_hashes = defaultdict(list)
for piece in pieces:
for e in possible_expansions(piece):
exp = canonical(e)
is_new = True
if exp in expanded_hashes[hash_piece(exp)]:
is_new = False
for rotation in range(3):
exp = canonical(rotate_90_cw(exp))
if exp in expanded_hashes[hash_piece(exp)]:
is_new = False
if is_new:
expanded.append(exp)
expanded_hashes[hash_piece(exp)].append(exp)
return expanded
for i in range(2, n + 1):
pieces_of_size[i] = expand_pieces(pieces_of_size[i - 1])
print("Pieces with {} blocks: {}".format(i, len(pieces_of_size[i])))