A radio box is automatically checked when the program runs - but it shouldn't be - c#

I'm writing an application in C# using Visual Studio 2010. All of a sudden the strangest thing has started happening, though.
I have two radio boxes at the top of the window, both are set to Checked = False. I have searched everywhere in the code, I see no reason why it would be anything but False.
Now, the first of these two boxes (called Radio1 and Radio2 respectively) has started being automatically checked when the application is executed. This causes a problem since there is an event associated with the boxes being checked, and now this event runs every time the program is opened (resulting in some serious issues).
Has anybody got any ideas why this box is automatically being checked? As I mentioned, I have looked everywhere through the code just in case I had a Radio1.Checked = true; dangling somewhere. But that is not the case.

The RadioButton class contains code to ensure that at least one button in the group is checked when one of them gets the focus and the AutoCheck property is set to True. This implements the standard behavior of radio buttons. If you want non-standard behavior then you have to set their AutoCheck properties to false and implement the checking yourself.

Use a counter mechanism so that you can override the click method the first time. like this
form_load
{
counter=0;
}
private void rb1_Click(object sender, EventArgs e)
{
if (counter == 0) { counter++;}
else {
//Do your stuff
}
}
private void rb2_Click(object sender, EventArgs e)
{
if (counter == 0) { counter++;}
else {
//Do your stuff
}
}
Hope this is helpfull.

There should be no reason for this to happen unless you are setting the property within the designer or via code. Strange.

Related

C# checkbox behavior

I have two checkboxes, and I am trying to make one disable the other based on a certain condition.
private void chkBox1_CheckedChanged(object sender, EventArgs e)
{
if (!chkBox1.Checked && chkBox2.Checked)
{
chkBox2.Checked = false;
}
}
That condition being that chkBox1 is unchecked and chkBox 2 is checked, as per the if statement. What ends up happening is that chkBox1.Checked value also flips from false to true inside of the if despite there being nothing inside of the if to change it. I have debugged and looked at the designer code to see if anything in there is causing issues, but I don't see anything. In designer, there is a wire-up statement of
this.chkBox1.CheckedChanged += new System.EventHandler(this.chkBox1_CheckedChanged);
which is obviously needed to get into the method to check the condition and I want chkBox1's checkChanged event to go into the condition. I'm new to C#, but not new to debugging, however this has stumped me for several days, any suggestions?

C# windows forms handle click spam [duplicate]

This question already has answers here:
Is it possible to avoid multiple button clicks on a Winform?
(3 answers)
Closed 2 years ago.
I have an app with many user controls and many buttons on each, each button has an OnClick event which does some important stuff and then sends to a new user control.
The problem comes when the user clicks really fast multiple times, the event code gets executed more than once before exitting to a new user control, causing problems.
My current solution is to disable the button on the very first line of the event handler, but doing this to every window and handler would be troublesome, what can I do?
EDIT: Would it be a good solution to derive from Button, and override the OnClick event so it always does a check for a "working" variable, and if it is true, it doesnt start the event ? Something like:
public class MyButton : Button
{
private static bool isWorking = false;
protected override void OnClick(EventArgs e)
{
if (!isWorking)
{
isWorking = true;
base.OnClick(e);
isWorking = false;
}
//Else do nothing
}
}
You can use some timeStamp to delay between 2 clicks:
DateTime timeStamp;
//this will handle the clicks with the allowed interval being 0.5 second
//Note that a tick is equal to 1/10,000,000 of second.
private void click_Handler(object sender, EventArgs e) {
if ((DateTime.Now - timeStamp).Ticks < 5000000) return;
timeStamp = DateTime.Now;
//your code goes here ....
}
If you want all buttons to wait until one button's work is done, add a bool isProcessing variable to your form. Wrap the work of each button inside an if (!isProcessing), and set that flag to true in the first line inside the if statement. Then don't forget to set it back to false right before you exit the if.
I'm assuming you're doing all of this asynchronously, since if it's all in the same thread, the form will lock while it's processing the work. This will solve your issue though.
Disabling controls while sensitive operation is on-going is a typical solution that I always apply.
But since there can be quite a few controls on one screen that are affected by some click or change in UI, I typically design forms to have a specialized method which walks through all the affected controls and disables/enables them accordingly.
Something like this:
void EnableControls(bool enable)
{
foreach (Control ctl in this.Controls)
ctl.Enabled = enable;
}
Similarly, you could group controls into related buckets, so to disable/enable only one of them etc. Depends on your precise needs.
There is an alternative solution to use timer - disable the button, but enable it after 1 sec. This prevents nervous users from clicking multiple times if that would cause damage to data (i.e. each click is treated as a new operation).
I would call the same function from every button and then perform the specific task:
private void Button_Click(object sender, EventAgrs e)
{
Button btn = sender;
btn.disable = true;
switch (btn.AccessibleName)
// call specific function for the particular button or do it all here
}
I'm not sure if this would even work, but just an idea...
You could try with aspect oriented approach (with the help of Postsharp for example):
Create two aspects, one for method entry and one for method exit. In the method entry mark the current method as 'processing' (add the method name to a hash set for example). In the method exit mark the method as 'not processing' (remove it from the hash set). Then in the method entry check if the method is processing and if it is, then cancel the method (like this: https://stackoverflow.com/a/2437794/113858)
Mark all of your event handlers with this aspect.

Disabling a Textbox Using TextChanged Event

The form I am using requires a copy pasted URL. I am trying to have a textChanged event that will check the url as soon as it is pasted, telling the user whether it is valid or invalid. I also want to be able to lock out the textbox when this happens, with a message saying something like "Processing...".
The problem is with the code below, the textbox is never disabled, the program will do the checkUrl() method and the textbox is never disabled even though it is first to execute (I assume it is but the fact there is a function call right underneath it is messing around with something or getting higher priority).
How do I go about making the control visually disabled while the method runs?
private void urlTxtBx_TextChanged(object sender, EventArgs e)
{
urlTxtBx.Enabled = false;
checkUrl();
urlTxtBx.Enabled = true;
}
I think this is happening because the Application needs to complete all the active threads before disabling the TextBox. Please try the following code:
private void urlTxtBx_TextChanged(object sender, EventArgs e)
{
urlTxtBx.Enabled = false;
Application.DoEvents();
checkUrl();
urlTxtBx.Enabled = true;
}
This will let the UI to be updated. For more details check here.

C# .net Make checkboxes to behave as a radio button

I have a group box which has some radio buttons. I am trying to implement serialization with the help of a tutorial from Code Project. That tutorial supports serialization of checkboxes and not radio buttons. So i need to make the radio buttons in my app as checkboxes (that is they should be check boxes but work like a radiobutton).
I tried writing code, but what happens is when I find that a particular checkbox is checked and I go to uncheck or vice versa, it triggers that checked_changed event handler and this goes into an infinite loop.
Can someone help me out with this?
Thanks
UPDATE:
After seeing your replies, I would like to say thanks a lot. Yes, You are all right that we should not be messing with the basic properties. I will work with changing the serialization method.
P.S The link for the tutorial is http://www.codeproject.com/KB/dialog/SavingTheStateOfAForm.aspx
Final Update:
After following the replies posted here, I decided not to change the default properties but to change the serializer code. I did that and it now works perfectly. Thanks a lot, everyone.
I agree with all the commenters: do not make checkboxes that act like radio buttons, it flies in the face of UI conventions and confuses users.
The right way to do this is to fix your code to serialize the radio buttons, but without seeing your code it's hard to know how to help you. For a start, you can fix the CheckedChanged looping by temporarily removing the event handler before you do anything. For example:
myCheckBox.CheckedChanged -= MyCheckedChangedEventHandler;
myCheckBox.Checked = true;
myCheckBox.CheckedChanged += MyCheckedChangedEventHandler;
If this alone doesn't fix your issue, please show us your code and we'll try to help more.
Edit: Based on the tutorial listed in your update, I'm guessing the problem happens when you call FormSerialisor.Deserialise(), which triggers your controls' event handlers to fire? If that's the case, the quick fix is to just do what I mentioned: remove the radio button event handlers before calling FormSerialisor.Deserialise() and then re-add them afterwards. Example:
myRadioButton.CheckedChanged -= MyCheckedChangedEventHandler;
FormSerialisor.Deserialise(this, mySerialisepath);
myRadioButton.CheckedChanged += MyCheckedChangedEventHandler;
You may also need to edit the FormSerialisor class to handle RadioButtons; just copy the code that handles checkboxes but change all the references to RadioButton. It's not clear from your question whether this step will be necessary or not.
Like the comments say, you're better of getting serialisation to work with radio buttons than messing around with checkboxes. Having said that, to get the effect you need, just set a variable that indicates you're already handling a change event, and test for it. Something like this (it's terrible code, but demonstrates the idea):
private bool autoChange = false;
private void ChangeHandler() {
if (!autoChange) {
autoChange = true;
/* Do stuff */
autoChange = false;
}
}
Unregister from the Checkedevent (by using -=) before doing that. And re-register after you're done.
(I'm not arguing with the comments. Just answering the question.)
Hello, here a simple ansewer to transform the CheckBox to a RadioButton:
object clickBox = null;
private void checkBox_Click(object sender, EventArgs e)
{
clickBox = sender;
foreach (Control c in this.Controls)
{
if (c is CheckBox)
{
if (c != clickBox)
{
((CheckBox)c).Checked = false;
}
}
}
And add this Click event o every Checkbox
Finish
Take the CheckedListBox and call ItemCheck Event and use below code It will behave like Radio buttons (It works for me):-
private void chkListBox_ItemCheck(object sender, ItemCheckEventArgs e)
{
if (e.NewValue == CheckState.Checked)
{
for (int item = 0; item < chkListBox.Items.Count; item++)
{
chkListBox.SetItemChecked(item, false);
}
}
}

How to handle the user changing his mind without boolean flags?

I have a NumericUpDown in my application but it is dangerous. When the value is changed the entire document is erased. Because of this, I'd like to give the user a warning (even if he accidentally hits OK he can undo it.)
The problem is that it seems that the only event I could handle would be the ValueChanged event and I'd end up with code like this.
private bool ignoreValueChanged = false;
private void numFoobar_ValueChanged(object sender, EventArgs e)
{
if (ignoreValueChanged)
{
ignoreValueChanged = false;
return;
}
if (MessageBox.Show("This will erase the entire document. Are you sure?", "Confirmation", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
{
ignoreValueChanged = true;
numFoobar.Value = oldValue; // The ValueChanged event gets called again =/
return;
}
// More code
}
There has got to be a better way. I was hoping Validating would help but it is only called when closing the form it seems.
Oh well you could remove the event subscribed to the numericUpdown control before resetting its value, after resetting it then again subscribe it back. This way, the event is not called when you reset the value.
But i am also thinking about how to check if the event is already subscribed or not. But above said method shall give you half the solution.
Here i tried this a bit and it seems to work but i cant seem to figure out how to check if already that same event is subscribed or not.
void NumericUpDown1ValueChanged(object sender, EventArgs e)
{
if(numericUpDown1.Value > 10)
{numericUpDown1.ValueChanged -= new System.EventHandler(this.NumericUpDown1ValueChanged);
numericUpDown1.Text = "5";
}
else numericUpDown1.ValueChanged += NumericUpDown1ValueChanged;//Here i need to first check if already it is subscribed or not before such that i dont want to subscribe double time
}
Did some Googling, and here's something that might work:
private void numFoobar_ValueChanged(object sender, EventArgs e)
{
this.ValidateChildren();
}
private void numFoobar_Validating(object sender, CancelEventArgs e)
{
if (MessageBox.Show("This will erase the entire document. Are you sure?", "Confirmation", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
{
e.Cancel = true;
}
}
Note that you'll need to reset the value as canceling the validation doesn't change the value. But this is the only way I was able to get the Validating event to fire.
ContainerControl.ValidateChildren Method
There are couple of issues to work out with this, however:
When exiting the program, it will fire the Validating event again; probably need to handle it in one of the closing events for the form or application.
I played with resetting the value in the ValueChanged event, but that trigged the Validating event again.
I'll keep playing with it for a bit and see if I can come up with a more solid solution for you.
This is really a usability issue. I guess what you are trying to do is to ignore the valueChanged event when the value has changed to the current persistent value. One option is to compare with the current value the document is based on.
Been googling a bit. First, I came up with this:
typeof(NumericUpDown).GetField("currentValue", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(numericUpDown1, 5m);
Which works but it is reflection and it seems a little over the top so I decided against it. Then I found this:
C# winforms numericupdown control
And based my solution on the second answer, which isn't so bad to be honest.

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