I have a BackgroundWorker DoWork function as follows
private void WorkerGetFeedData(object sender, DoWorkEventArgs args)
{
_feed.FetchUserData(_userNameCollection);
}
The FetchUserData is a function in another class(whose object is _feed) in another project in the same solution. The data fetch process takes considerable time and I'd like for the user to be able to cancel the process if necessary. How do I convey a cancel operation from the user to a function call elsewhere and just stop it?
You can use BackgroundWorker.CancelAsync method. Here's more info with example: MSDN
To be more exact to your problem, pass the worker to FetchUserData. It is the sender parameter. Then in the FetchUserData function you can check if the flag BackgroundWorker.CancellationPending is set and finish your method.
void FetchUserData(IEnumerable<Users> userNameCollection, BackgroundWorker worker)
{
// ...
if(worker.CancellationPending)
{
// Finish method..
}
}
And the WorkerGetFeedData method:
private void WorkerGetFeedData(object sender, DoWorkEventArgs args)
{
var worker = sender as BackgroundWorker;
if(worker != null)
_feed.FetchUserData(_userNameCollection, worker);
}
Send a message (event) to the worker thread that changes a boolean, indicating that the worker thread should end/cancel itself.
Edit: I was a bit quick reading your question, missing the important part. While trying to make up I found this interesting article which might help:
http://ondotnet.com/pub/a/dotnet/2003/02/18/threadabort.html
It does work when simulating a long running process with Thread.Sleep(), being at work I dont have time right now to write code to test it on a proper application/long running task.
class Program
{
static void Main(string[] args)
{
Thread thread = new Thread(new ThreadStart(Foo));
thread.Start();
Console.ReadKey();
thread.Abort(); // cause ThreadAbortException to be thrown
Console.ReadKey();
}
static void Foo()
{
try
{
while( true )
{
Console.WriteLine("Long running process...");
Thread.Sleep(100000);
}
}
catch( ThreadAbortException ex )
{
Console.WriteLine(ex.Message);
}
finally
{
Console.WriteLine("Thread Closing ...");
}
}
}
The problem with this approach is - it uses Thread.Abort() - which interrupts the thread no matter what it is doing. This can lead to left open handles, memory leaks, etc. So while it may help it would most likely be very unwise to use.
Ian Griffiths supposes that another way to (force) cancel a thread would be to run it in its own, seperate process: http://www.interact-sw.co.uk/iangblog/2004/11/12/cancellation which you can kill whenever without affecting your process's internal state.
Related
Can anyone give me a headstart on the topic of threading? I think I know how to do a few things but I need to know how to do the following:
Setup a main thread that will stay active until I signal it to stop(in case you wonder, it will terminate when data is received). Then i want a second thread to start which will capture data from a textbox and should quit when I signal it to that of which occurs when the user presses the enter key.
Cheers!
This is how I do it...
public class ThreadA {
public ThreadA(object[] args) {
...
}
public void Run() {
while (true) {
Thread.sleep(1000); // wait 1 second for something to happen.
doStuff();
if(conditionToExitReceived) // what im waiting for...
break;
}
//perform cleanup if there is any...
}
}
Then to run this in its own thread... ( I do it this way because I also want to send args to the thread)
private void FireThread(){
Thread thread = new Thread(new ThreadStart(this.startThread));
thread.start();
}
private void (startThread){
new ThreadA(args).Run();
}
The thread is created by calling "FireThread()"
The newly created thread will run until its condition to stop is met, then it dies...
You can signal the "main" with delegates, to tell it when the thread has died.. so you can then start the second one...
Best to read through : This MSDN Article
Thread th = new Thread(function1);
th.Start();
th.Abort();
void function1(){
//code here
}
Use a static AutoResetEvent in your spawned threads to call back to the main thread using the Set() method. This guy has a fairly good demo in SO on how to use it.
AutoResetEvent clarification
I want to kill a thread when something very bad happen. What's your suggestion to do thread suicide?
You should never actually "kill" a thread. From your main program, you can abort it using the Thread.Abort method, but this is not recommended, and it is completely unnecessary.
Your thread should be nothing more than a method executing a long loop. If something "really bad" happens, simply return from this method and thread will end.
This would be enough for such a loop:
private void MyThreadLoop()
{
try
{
while (someCondition)
{
// do a lengthy operation
}
}
catch (Exception ex)
{
Log.Error("Something bad happened: ", ex);
}
}
public void Start()
{
Thread t = new Thread(MyThreadLoop);
t.Start()
}
On the other hand, if you need your main program to kill the thread (but this is not a "suicide" as you named it), then you should signal the thread that you want it to end, and not abort it without knowing what is going on in the background.
There's no need to completely kill a thread, all you need to do is have it stop working on the current task.
Inside of thread, its enough to return from its function. Outside of thread, there is method Thread.Abort().
You could try something like this. The thread runs until it receives a signal from "outside" and then exists.
private static void Main(string[] args)
{
var shouldExit = new AutoResetEvent(false);
ThreadPool.QueueUserWorkItem(
delegate
{
while (true)
{
Console.WriteLine("Running...");
if (shouldExit.WaitOne(0)) break;
}
Console.WriteLine("Done.");
});
// wait a bit
Thread.Sleep(1000);
shouldExit.Set();
Console.ReadLine();
}
Hello guys I have a question regardless a old code a client needed a update.
This code add a thread.sleep(500) to keep the service alive, is reading from a com port some calls, and sending a alarm to other pcs now this time when I was sending some information to the machine in question this error pops out
Cross-thread operation not valid: Control 'textBox1' accessed from a thread other than the thread it was created on.
private void port_DataReceived(object sender, SerialDataReceivedEventArgs e) {
Thread.Sleep(500);
string data = port.ReadExisting();
//try
//{
if (textBox1.TextLength == 30000)
{
textBox1.Text = "";
}
//}
//catch (Exception) {}
this.BeginInvoke(new setTextDeleg(si_DataRecived), new object[]{
data});
}
This is the function that writes on the com machine, does making a exception to eat the error is ok, or is there another better way to handle it?
PD: Sorry for my bad english, this is on C# 2008 vs
You should modify GUI components like textboxes and labels only from the thread that created them which is the main thread. You may take a look at BackgroundWorker which simplifies this task in WinForms application. And here's another useful article illustrating the usage of the InvokeRequired property and the Invoke method.
It's not a good idea to simply swallow this exception. The exception is occurring because you are not allowed to modify UI components from any thread other than the UI thread (the thread that created them). Instead, check out this MSDN article on how to pass information between worker threads (your thread that sleeps) and UI threads to update the text box in the correct manner.
The problem is because Windows Forms Controls are not thread-safe, and it would seem that the control is not being invoked properly for a thread-safe call. You can use the BackgroundWorker class or you can invoke it yourself. Here is a small code example.
// Delegate used by our worker thread to invoke our control
private delegate void ProgressDelegate(int value);
// Callback method used for our delegate
private void ProgressCallback(int value) {
progressBar1.Value = value;
}
protected override void OnShown(EventArgs e) {
Thread thread = new Thread(new ThreadStart(MyThreadWorker));
thread.IsBackground = true;
thread.Start();
}
// Thread method
private void MyThreadWorker() {
// Setup the delegate
ProgressDelegate mydelegate = new ProgressDelegate(ProgressCallback);
// Do some work
int pos = 0;
do {
pos++;
// Make a thread-safe call to our control and invoke our callback on the original thread
// Original thread: The thread the form and control were created on
progressBar1.Invoke(mydelegate, pos);
} while (pos < 100);
}
I'm guessing what some of your other code looks like, but you could probably move this
if (textBox1.TextLength == 30000)
{
textBox1.Text = "";
}
to the si_DataRecived method, so that it gets executed as part of the BeginInvoke call, the target of which will execute on the main (UI) thread.
I am trying to build a small application that logins into a server and gathers data from it constantly. The problem that I am having is that my GUI is slow to respond even when using either background worker or a thread. When my application tries to login into the server, I see "(Not Responding)" appear in my login form, but it logins in few seconds later without Windows giving the "The program has stopped responding... terminate application" dialog. When I click the start button on my application I noticed by GUI becomes very sluggish and unresponsive. I was wondering how I could improve the response time of my program. Here is the code for the Login form using a background worker and the code for my thread that gathers data from the server. I apologize for the last section of the code not being format correctly, but SO is being non-cooperative.
private void btnLogin_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(txtAccount.Text) || string.IsNullOrEmpty(txtPassword.Text))
{
MessageBox.Show("Must Enter Username and Password");
return;
}
btnLogin.Enabled = false;
account = txtAccount.Text;
password = txtPassword.Text;
accountType = cmbAccountType.SelectedItem.ToString();
loginBackgroundWorker.RunWorkerAsync();
}
private void loginBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
loginSuccess=tradingDesk.Login(account, password, accountType);
}
private void loginBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (loginSuccess)
{
this.DialogResult = DialogResult.OK;
}
btnLogin.Enabled = true;
}
private void btnStart_Click(object sender, EventArgs e)
{
Thread dataThread=new Thread(GetServerData);
dataThread.IsBackground=true;
try
{
dataThread.Start();
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
}}
private void GetServerData()
{
try
{
while (true)
{
lock (myLock)
{
//Perform Server Task with large amounts of data
}
}
}
catch
{
//Handle exception code
}
}
Try using BackgroundWorker for your processing - easier than handling threads yourself unless you're in the business of handling threads in a pool and you like that stuff (or you've been doing it like that since v1.0 as I have - you're just used to it that way).
I also put all my UI interactions into a background thread and marshall the calls back through to the UI thread. This article should help you out on both: Tools for Updating Windows Forms UI from Background Threads
Another test is to swap out your call to tradingDesk.Login with a simple sleep to see if that changes anything. And how's your CPU? Happen to notice if the thread or process spikes in CPU usage? Even a multi-threaded app that eats up all your CPU will stutter - Flash comes to mind - slows down my entire system even other processes.
Try setting Thread.Priority to something lower than the GUI.
Also, your thread is on the same cpu/core as the app (same process) so if it uses 100% then even with a lowered priority you might notice a difference.
There is a library I can't recall off the top of my head for parallel processing across cpus/cores - try that if priority doesn't fix it
This seems strange to me...:
private void btnStart_Click(object sender, EventArgs e)
{
Thread dataThread = new Thread(GetServerData); // Won't this go out of scope?
dataThread.IsBackground = true;
try
{
dataThread.Start(); // Isn't this asynchronous (i.e. doesn't block)?
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
}
}
Seems to me that either dataThread.Start() is a blocking call, thus causing your UI thread to stall, or it's a non-blocking call, in which case the local reference dataThread goes out of scope almost immediately (presumably before the thread has had time to finish it's work)?
This is a perfect example of why ThreadPool exists. Please note, when you pass the delegate to the method you want threaded to the ThreadPool, the main UI thread (the one that drives the message pump) is free and clear, waiting for the next UI event. Unless you are communicating frequently with the UI thread, there should be no reason that the UI thread is bogged down to the point of becoming unresponsive.
private void btnStart_Click(object sender, EventArgs e)
{
// spawn the GetServerData() method on the ThreadPool
ThreadPool.QueueUserWorkItem(new WaitCallback(GetServerData));
// after the above is called, you'll immediately get here because
// the UI thread is free from having to process GetServerData()
return;
}
Note: WaitCallback delegate requires a single parameter of an object. Also, note the comment on the "lock" statement below.
private void GetServerData(object o)
{
try
{
while (true)
{
// if ANYTHING in the UI thread requires this lock (recurring timer),
// you've just eliminated ANY benefit to having this on a separate thread
lock (myLock)
{
// processor intensive code
}
}
}
catch
{
// handle exceptions
}
}
In case of BackgroundWorker, a cancel can be reported by the e.Cancel - property of the DoWork - event handler.
How can I achieve the same thing with a Thread object?
Here is a full example of one way of doing it.
private static bool _runThread;
private static object _runThreadLock = new object();
private static void Main(string[] args)
{
_runThread = true;
Thread t = new Thread(() =>
{
Console.WriteLine("Starting thread...");
bool _localRunThread = true;
while (_localRunThread)
{
Console.WriteLine("Working...");
Thread.Sleep(1000);
lock (_runThreadLock)
{
_localRunThread = _runThread;
}
}
Console.WriteLine("Exiting thread...");
});
t.Start();
// wait for any key press, and then exit the app
Console.ReadKey();
// tell the thread to stop
lock (_runThreadLock)
{
_runThread = false;
}
// wait for the thread to finish
t.Join();
Console.WriteLine("All done.");
}
In short; the thread checks a bool flag, and keeps runing as long as the flag is true. I prefer this approach over calling Thread.Abort becuase it seems a bit nicer and cleaner.
Generally you do it by the thread's execute being a delegate to a method on an object, with that object exposing a Cancel property, and the long-running operation periodically chercking that property for tru to determine whether to exit.
for example
public class MyLongTunningTask
{
public MyLongRunninTask() {}
public volatile bool Cancel {get; set; }
public void ExecuteLongRunningTask()
{
while(!this.Cancel)
{
// Do something long running.
// you may still like to check Cancel periodically and exit gracefully if its true
}
}
}
Then elsewhere:
var longRunning = new MyLongTunningTask();
Thread myThread = new Thread(new ThreadStart(longRunning.ExecuteLongRunningTask));
myThread.Start();
// somewhere else
longRunning.Cancel = true;
A blocked thread can be stopped prematurely in one of two ways:
Thread.Interrupt
Thread.Abort
The main question is if the thread works on any ressources which need to be released correctly - in this case - you need to work with a property on the actual object which runs the thread.
There's Thread.Abort, which works by injecting a ThreadAbortException into the thread. It's a little risky because:
Your thread can get stuck if it's executing native code at the time
The code in the thread better be exception-safe, because this ThreadAbortException could happen on any line of code within it, even something innocent like i = i + 1
You're better off coding your own signalling mechanism between your GUI thread and the background thread. It's hard to recommend something without knowing what's going on inside that thread, but where I have a thread that works by waiting on some object in a loop, I use an AutoResetEvent and wait on that too.