how can I implement a user control's method outside user control? - c#

Say I have a user control(SubmitButton) having a submit button that when a user clicked on, I want the control, which contains a SubmitButton instance, decide the behavior of submit button.
I have tried the following in the user control .cs file:
protected void nextPage_Click(object sender, EventArgs e) {
submitData();
Response.Redirect("completed.aspx");
}
protected abstract void submitData();
But I don't know where the submitData method should be implemented.
It's like a place holder for method.

Your control should expose event. For example SubmitClicked. Than in control that contains it You subscribe to that event and do whatever You choose to do. If you have event exposed You can attach to it as many event handlers as you like.
That's what the asp:Button already does. It exposes Click event and in aspx page You just subscribe to that event and implement event handler in Your code behind file.

This will be an abstract class. You can never create an instance of these, you must create your own class that inherits from it and implement the abstract methods and properties.
Eg:
public class MySubmitButton : SubmitButton {
protected override void submitData() {
// do somthing
}
}

Try something like a function delegate:
using System;
namespace ConsoleApplication1
{
public delegate void FunctionToBeCalled();
public class A
{
public FunctionToBeCalled Function;
public void Test()
{
Function();
Console.WriteLine("test 2");
}
}
class Program
{
static void Main(string[] args)
{
A instanceA = new A();
instanceA.Function = TheFunction;
instanceA.Test();
}
static void TheFunction()
{
Console.WriteLine("test 1");
}
}
}

Related

Subscribing to an event of a base class

I am trying to subscribe to an event that is in my base class but the method in my derived class doesn't seem to trigger whenever that event is triggered. Sample code is below.
public abstract class BaseClass
{
public delegate void EventHandler(object sender, EventArgs e);
public event EventHandler Event;
protected virtual void OnEvent(EventArgs ea)
{
if (this.Event!= null)
{
this.Event(null, ea);
}
}
}
public partial class DerivedClass : BaseClass
{
protected override void OnInit(EventArgs e)
{
base.Event+= DoSomething;
}
private void DoSomething(object sender, EventArgs e)
{
//Do Something here.
}
}
BaseClass.OnEvent is called in another control that has the same base class and the derived class where I want to subscribe to is inside another control. Is this possible?
BaseClass.OnEvent is called in another control that has the same base class and the derived class where I want to subscribe to is inside another control. Is this possible?
If you have a derived class and you have two instances of this derived class, the method of instance one won't be called if anything happens in instance two.
In your case you even have two different derived classes, sharing one base class and at runtime you have at least one instance of each derived class, which means, there is no communication between these two.
If you need to link two instances together you have to do something like this:
var instanceOne = new DerivedClassOne();
var instanceTwo = new DerivedClassTwo();
// When something in one happens, let two know:
instanceOne.OnEvent += (sender, e) => instanceTwo.ReactOnOtherChange();

Define custom path for control events

I've been working a lot with WPF, and after awhile the MainWindow class becomes cluttered and unorganized. Is there a way to store all of the control events in a custom class like below? Inheriting doesn't work and i'm guessing its because it has no instance of the new class to go off of.
public partial class MainWindow : Window
{
public class ControlEvents : MainWindow //Custom class
{
private void Abutton_Click(object sender, RoutedEventArgs e)
{
...Stuff
}
}
}
Is there a way to store all of the control events in a custom class like below?
No, the event handlers themselves must be defined in the code-behind of the same view class where the element is defined and the handler is hooked up.
You could move the code inside the event handlers to another class though:
public partial class MainWindow : Window
{
private YourClass _handler = new YourObject();
public class ControlEvents : MainWindow //Custom class
{
private void Abutton_Click(object sender, RoutedEventArgs e)
{
_handler.HandleButtonClick(e);
}
}
}
But you should look into MVVM: https://msdn.microsoft.com/en-us/library/hh848246.aspx. There is a reason why this is the recommended design pattern for developing XAML based UI applications.
If you don't use mvvm:
You can create user control for area of controls and load this user control in your main window.
Also - you can take your code of "do stuff" to another class and call it from the event function.
for example:
functions.cs
dostuff1()
{
...
}
dostuff2()
{
...
}
your usercontrol/mainwindow.xaml.cs:
functions f = new functions();
private void Abutton_Click(object sender, RoutedEventArgs e)
{
f.dostuff1();
}
good luck
You can move all the events to Partial class in separated file.
call the file MainWindowEvents.cs or something. (to remember what is it)

Delegates and Events with multiple classes

This has taken me quite a few days to develop a demo of communicating between classes with delegates and events. I would like to know if this is the best practices way of accomplishing this passing of data between classes or not. If there is a better method please let me know. Specifically, if something happens in a subclass how do you get it back to the main class. This would be particularly useful when doing n-tier architecture by separating out the User Interface from the Business Logic Level, and the Data Access Level.
I have a form that has 3 text boxes: tb1, tb2, and tbAnswer.
I also have a button that says "Add" and it is just button1.
The main form is:
namespace DelegateTest
{
public delegate void ShowMessage(object sender, Form1.AnswerEventArgs e);
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void a_OnShowMessage(object sender, AnswerEventArgs e)
{
tbAnswer.Text = e.answer;
}
public class AnswerEventArgs :EventArgs
{
public string answer { get; set; }
}
private void button1_Click(object sender, EventArgs e)
{
AddClass a = new AddClass();
a.OnShowMessage += new ShowMessage(a_OnShowMessage);
a.AddMe(Convert.ToInt16(tb1.Text), Convert.ToInt16(tb2.Text));
}
}
}
and the subform called AddClass.cs is:
namespace DelegateTest
{
class AddClass
{
public event ShowMessage OnShowMessage;
public void AddMe(int a, int b)
{
Form1.AnswerEventArgs e = new Form1.AnswerEventArgs();
e.answer = (a+b).ToString();
OnShowMessage(this, e);
}
}
}
Your approach is sound except for two details.
First, a NullPointerException will occur if your event is raised before any handlers are added. You can get around this in one of two ways.
1) Make a local copy (to avoid race condition) and check it for null:
var showMessage = OnShowMessage;
if (showMessage != null)
{
showMessage(this, e);
}
2) Initialize your event to an empty delegate:
public event ShowMessage OnShowMessage = delegate { };
Second, you do not need to declare your own delegate in this case. You can simply create a standard EventHandler with your own event args:
public event EventHandler<Form1.AnswerEventArgs> OnShowMessage = delegate { };
See How to: Publish Events that Conform to .NET Framework Guidelines for more information.

No overload for 'My Void' matches delegate 'My Delegate'?

I have a user control with one custom event. This is in a Windows Phone app if it matters. The event in the user control's C# looks like this:
public delegate void TextChangedVoid(string newText)
public event TextChangedVoid TextChanged;
I then add this to my Window's XAML:
<local:ClientList TextChanged="clist_TextChanged"...
And in the Page's C#:
private void clist_TextChanged(string newText)
{
...
}
It looks fine, but every time I build my project I get this error:
No overload for 'clist_TextChanged' matches delegate 'TextChangedVoid'.
Why is this happening? Should I be using a class other than string in my event?
It turned out that I should have been using a class besides string. I created a class inheriting from EventArgs to use to hold the string variable. This fixed the problem. It looked like:
public partial class ClientChangedEventArgs : EventArgs
{
public ClientChangedEventArgs(string mewText)
{
this.NewText = newText;
}
public string NewText;
}
And in my User Control:
public delegate void TextChangedVoid(ClientChangedEventArgs e)
public event TextChangedVoid TextChanged;

Firing events within a plug-in architecture vs single application

I am getting stumped with my plug-in architecture that I am trying to develop with respect to events. I can do this just fine, in a single application: (Obviously this is a very simplified version of what I am trying to accomplish, and if this were my code there are easier ways to accomplish this, just try to follow the logic ;)
public Form1()
{
public event EventHandler OnValueOver5Chars;
Main()
{
OnValueOver5Chars+= new EventHandler(WarnUser);
....
}
private void textBox_Changed( object sender, EventArgs e )
{
if( sender.Text.count() > 5 )
OnValueOver5Chars(sender, e); // WORKS HERE
}
private void WarnUser(object sender, EventArgs e)
{
...
}
}
However, now I have a plug-in architecture, where the plugin implements an interface which houses my event:
// Interface.cs
public interface IPlugin
{
event EventHandler OnValueOver5Chars;
...
}
// Plugin1.cs
public class Plugin1 : IPlugin
{
public event EventHandler OnValueOver5Chars;
Plugin1()
{
OnValueOver5Chars += new EventHandler(Plugin1WarnUser);
}
private void Plugin1WarnUser(object sender, EventArgs e)
{
...
}
}
// Form.cs
public class Form1 : Form
{
public Form1()
{
Assembly SampleAssembly = Assembly.LoadFrom("Plugin1.dll");
Type myType = SampleAssembly.GetTypes()[0];
if (myType.GetInterfaces().Contains(typeof(IPlugin)))
{
IPlugin myInstance = Activator.CreateInstance(myType) as IPlugin;
myInstance.OnValueOver5Chars(this, new EventArgs());
// Compiler Error CS0079 - The event 'event' can only appear on the left hand side of += or -=
}
}
????
You're trying to hook up an event to another event, and that won't work. You need to hook the plug-ins event to a method/delegate. Once you do that, have the method/delegate call the other event.
myInstance.OnValueOver5Chars += OnValueOver5CharsFunc;
...
/*In Form1*/
void OnValueOver5CharsFunc( object sender, EventArgs args )
{
OnValueOver5Chars( sender, args );
}
Events in C# have the property that they are not "callable" directly as methods (or as such as delegates) outside of the class where they are defined.
In your first example you are calling the event from within the class in which you define it. In the second example, however, you are trying to call OnValueOver5Chars from outside the class - hence the error.
To solve this you could consider adding a method to your IPlugin interface (e.g. ValueOver5Chars) that performs OnValueOver5Chars. Note that it is more common to name the event ValueOver5Chars (say), and provide a method OnValueOver5Chars to raise it (i.e. the other way round). See for example the Windows Forms Button class and its Click event.

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