Just downloaded the new Kinect SDK Beta from Microsoft and am really excited to start working. Only problem, I can't figure out how to run the provided SkeletalViewer sample program (the packaged executable runs fine but not the source code). Whenever I try to run it I get a FileNotFoundException for "INuiInstanceHelper.dll" at
nui = new Runtime(); //Line 78 in MainWindow.xaml.cs
Any ideas on how to fix it?
Update:
Looks like it works now... I did not do much beyond updating Windows and maybe more importantly installing the DirectX Client (thought I already had it).
I had the same problem.
The things you need to take into account for the camera are:
Install the Kinect SDK from Microsoft.
Connect the Kinect sensor to a full powered USB (preferably, one on the back).
Reboot your system at least one time after everything was installed. (My problem was originally fixed with this step)
And for the speech recognition:
If you are using a x64 bits version of Windows, when you install the speech prerequisites (they are listed on the readme), ensure to install the 32 bit version of the Speech library even when you OS is x64.
Related
I've been trying to get my scanner to work in this UWP sample, Windows-universal-samples/Samples/BarcodeScanner/cs/. However, my scanner Honeywell Xenon 1900GHD-2 is not found as a valid scanner. The project reports "Barcode scanner not found. Please connect a barcode scanner."
This particular scanner (Honeywell Xenon 1900G) is listed on the Windows compatibility list, yet doesn't work. I've tried using Honeywell's EZConfig utility to force the scanner into dedicated HID POS mode (I've actually tried all of its available modes) and it makes no difference.
I'm running Windows 10 Anniversary Update, so it should work as noted in the sample project, Windows 10 Version 1703 is the SDK target.
Any idea why it's not working?
I ran into something similar recently, and I found this
barcode while going through Honeywell Voyager 1200g manual. After scanning this, the device is being recognized as a POS Barcode Scanner in my Device Manager. And the UWP Barcode Sample solution was able to recognize the device as well. Apart from that, make sure that PointOfService is mentioned in the Device Capabilities in the appxmanifest file.
I ended up testing this on a different machine with the newest insider build and it worked correctly. I suspect that installing UPOS 1.12 on my development machine might be what caused this issue.
im new in window CE application development. i need to develop a windowCE application using visual studio 2008 professional edition. i have installed windows mobile device center, windowsCE emulator 3.0.the program should allow user to scan a QRcode using MC70(windows mobile 5.0 device). the QR code information will be display and store in to database.
through my research, i downloaded and installed the software needed to develop a window CE program. the next stage now is to program it out. i could not find a complete sample code or complete QR code related library.
any one can help me with this issue? really need help to develop a QR code scanning program in C# to run on Window CE platform.
Thank you in advance.
You asked a very similar question a few days ago where I suggested you should download the Motorola EMDK.
Do not use the emulator - it doesn't work with manufacturer-specific APIs. Debug on the device directly!
The Motorola EMDK for .NET includes several samples that show you how to write programs to scan a barcode. Please note that for your scenario to work, you must use the device's imager, not the 1D laser scanner unit.
On my Win7 64 machine these samples can be found in C:\Users\Public\Motorola EMDK for .NET.
I have made a Kinect Application in Microsoft Visual Studio 2010. I need to make an exe of the application which can run on any windows based system. If I need to do that than is there any requirements that the system should fulfil? and If yes, then how do I do that?
I tried to use the exe in application/bin/debug/application.exe by copying it in another folder but it shows an error but if I run the exe from the bin/debug/application.exe it works. Am I missing something here or is it the only way to do that?
"Any Windows based system" isn't going to work. Assuming you're using the Kinect SDK, it will only run on Windows 7 (and supposedly Windows Server 2008). The computer running the application will need either the Kinect Runtime, which only works with the new Kinect for Windows sensor, or the Kinect SDK, which also works with the Kinect for Xbox. Microsoft wants to sell more Kinect for Windows sensors, so they don't allow the runtime to work with the old Xbox Kinects. Makes sense in a way, but man that bugged me when I first found out about it. There's a short post showing how to test for the existence of the Runtime on application load, so you can show an appropriate error message instead of just crashing out.
You need to copy any files that the program relies on, such as DLL files, along with the executable. There's instructions here for how to embed the DLL files into the executable; I've not tried it but it might be worth a shot.
The correct .NET version should be installed when either the Runtime or the SDK is installed; you shouldn't have to worry about this.
#Coeeffect is right, but you can also publish version 1.0.0.0 of your app by going to project -> properties -> publish -> publishing wizard to publish your application to then use on ther computes ect. Hope this helps!
You need to copy all non-standard DLLs that your program uses.
The target computer needs the appropriate version of .Net.
When I try to run my Mono C# programs in MonoDevelop on an external console, I get the following error.
http://i146.photobucket.com/albums/r248/bobber205/error.jpg
(First time needing to post a pic here on stackoverflow, sorry if this isn't correct to just post a link)
:)
It runs on windows's regular "cmd" console when I debug with input working as well.
I've tested an older version of mono and this feature worked. (Note I get this error on both Windoows Vista, Windows 7, and Mac OS X).
Any ideas on how to give it that "filename"? I thought maybe beta 2 would fix this but I guess not. :P
I'm pretty sure that MonoDevelop uses xterm & bash for the "external console", which won't work on Windows, and might have problems on Mac. It needs to be abstracted out to use native consoles for these different platforms.
Please file a bug: http://monodevelop.com/Developers#Reporting_Bugs
I want to create a windows mobile app (windows mobile 5.0 and above, using CompactFramework [in SharpDevelop]) to capture photos automatically, without user involvement (like it would be with CameraCaptureDialog). After going through google searches I found out a solution that should work (http://blogs.msdn.com/marcpe/archive/2006/03/03/542941.aspx)1 but I cannot compile the source (I guess that is because I use sharpdevelop not MS Visual Studio).
Are there any other options available?
Maybe there is a binary version of that CameraCapture Library somewhere so I can use it without compiling on my own?
Anyone willing to compile the one I linked above and post it somewhere to make binary version available [I tried searching for such in google, but with no success]
The CameraCaptureDialog is part of the Microsoft.WindowsMobile.Forms assembly, which chips in ROM on WinMo 5.0 and later devices. The device SDKs also whip with copies of these assemblies so the apps can build (for example mine is on my PC at C:\Program Files\Windows Mobile 5.0 SDK R2\Managed Libraries). I would assume you should be able to manually add a reference to that assembly in SharpDevelop.