Windows Forms GUI hangs when calling OpenFileDialog.ShowDialog() - c#

my project a three tier architecture project talking to a WCF service in the backend. When the backend is able to fetch data from the service, it notifies the business layer using publish-subscribe, which in return notifies the GUI layer.
I have added an OpenFileDialog to my UI design using Visual Studios designer. A button event handler calls the ShowDialog message. However, once I click the button, the whole UI hangs.
Having googled around a bit, I found out that using delegates is the preferred way to handle tasks like this. However, with nor without delegate the problem persists.
Currently my code looks like this:
private void bOpen_Click(object sender, EventArgs e)
{
Func<Image> del = delegate
{
OpenFileDialog d = new OpenFileDialog();
if (d.ShowDialog() == DialogResult.OK)
{
return Image.FromFile(d.FileName);
}
return null;
};
Invoke(del);
}
I'm coming from the Java world, so I'm not really familiar with the intricacies of C# UI programming.
Anything I'm missing here?

openFileDialog1->ShowHelp = true;
I put this line in my code then the problem was solved.

I seem to have solved the problem adding the [STAThread] Attribute to the main method. I was told to do so once I ran the program in a debugger - which I hadn't done before because I ran the service from Visual Studio and the client regularly from Windows.
[STAThread]
public static void Main(string[] args)
{
GUI gui = new GUI();
gui.ShowDialog();
}
Can anybody explain what exactly is going on though

This tends to be an environmental problem, when you use OpenFileDialog a lot of shell extensions get loaded into your process. A misbehaving one can easily screw up your program. There are a lot of bad ones out there.
Debugging this is difficult, you need an unmanaged debugger since these shell extensions are unmanaged code. You might be able to tell something from the call stack when you break in after the deadlock. Windows debugging symbols required, enable the Microsoft symbol server. But the most effective approach is to use SysInternals' AutoRuns utility. Start by disabling all of the shell extensions that were not produced by Microsoft. Then start re-enabling the ones you cannot live without one by one.
And, as you found out, these shell extension expect to run on an STA thread and fail miserably when they don't get it. The UI thread of a program must always be STA, also to support the clipboard and drag-and-drop and various kinds of controls like WebBrowser. Normally always taken care of automatically by the [STAThread] attribute on the Main() method, put there by the project template. And the Application.Run() call, required to implement the STA contract. Deadlock when you don't.

I believe the "delegate" prefered way actually refers to using a separate thread.
I'm gonna give you an example using BackgroundWorker.
It would look like this:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
m_Worker.DoWork += new DoWorkEventHandler(m_Worker_DoWork);
m_Worker.ProgressChanged += new ProgressChangedEventHandler(m_Worker_ProgressChanged);
m_Worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(m_Worker_RunWorkerCompleted);
}
void m_Worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
//Usually, used to update a progress bar
}
void m_Worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
//Usually, used to add some code to notify the user that the job is done.
}
void m_Worker_DoWork(object sender, DoWorkEventArgs e)
{
//e.Argument.ToString() contains the path to the file
//Do what you want with the file returned.
}
private void bOpen_Click(object sender, EventArgs e)
{
OpenFileDialog d = new OpenFileDialog();
if (d.ShowDialog() == DialogResult.OK)
{
m_Worker.RunWorkerAsync(d.FileName);
}
}
BackgroundWorker m_Worker = new BackgroundWorker();
}
Now, as for the reason your UI "hangs", it's because by default, your operation runs on the UI thread, so if you run something heavy the UI won't respond.

I also met this problem. And I tried all the solution here and none can solve it. Then I change the target framework from .Net Framework 4.7 to 4.6.2, the problem solved...

I think my problem is different, as none of the above solutions worked for me.
I wrote temporary code to set the OpenFileDialog.FileName property to something not null or empty string (it was empty string when the hang up occured), and I restarted my computer. When I started up Visual Studio again, and ran it, it worked again without hanging up.

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Different InvalidOperationException behavior between debug and runtime

I have the following code in WinForm application with one button and one label:
private void button1_Click(object sender, EventArgs e)
{
Task.Run(() => label1.Text = Thread.CurrentThread.ManagedThreadId.ToString());
}
When I started program by VS debugger, the label1.Text = ... will throw a System.InvalidOperationException due to accessing control in working thread. That is no problem.
But if I directly run the exe, I will see the working thread id be shown on label and no exception.
What cause this difference?
update:
If I start it in VS with release mode, there is no exception neither no thread id. So that here is the third result.
Simply: in release mode it isn't managing to detect your broken code as reliably. But: the code is still just as broken either way. You should not attempt to touch UI controls from worker threads, so: don't do that! Are you sure you didn't disable Control.CheckForIllegalCrossThreadCalls somewhere? (note: you should not disable it; I'm just asking if perhaps you have)

How do I prevent two instances of my application from loading after updating using ClickOnce?

I have an application that I am deploying using ClickOnce. I am using the default InstallUpdateUpdateSyncWithInfo() method provided here. I made two changes though; I made the method public and static as I am calling it from a static class. I know bad practices. This is some lazy code just to try out ClickOnce.
Everytime the application updates it loads two instances, the old one and the new one.
Other than that though I am calling the method in my app.xaml.cs like this:
public partial class App : Application
{
private void Application_Startup(object sender, StartupEventArgs e)
{
MainWindow window = new MainWindow();
CheckForUpdates.InstallUpdateSyncWithInfo();
window.Show();
}
}
I thought if I call Window.Show() after checking for an Update it would call the Application.Restart() method in InstallUpdateUpdateSyncWithInfo() before the old version could load, but this is not the case.
Does anyone know how I can prevent two instances of my application from loading after the application is updated?
There was another post on Stack Overflow which from the title, I thought would directly address this question, but I did not see how the poster modified his code to prevent two instances from loading.
There's no need to write the auto-update code yourself. First, I would remove your update code.
Next right-click on your C# project and select Properties. Then go to Publish and click Updates.... Tick the checkbox so your application checks for updates and ClickOnce will handle the rest.

Winforms and Background Worker

I have a console app at the moment, which monitors a folder for files, and then based on rules and the file name, copies any new file to a location on the network.
I have a requirement to make the application more pretty, so decided to go with a simple WinForms single form application which displays status and 'last updated file' type information.
The console app was written in such a way that all Console display information went through a single method, which I called 'Notify', taking two parameters. A string to display the information I want the user to see, and an ErrorLevel Enum, which, if 'Normal' displayed in green text, if Warning, was yellow, and if error, was red. But the point is, all my code just did was use the 'Notify' method to output any text.
I want to change my console app into a normal class, run it as a background worker from the WinForms project, and have the Notify method in the thread send updates to the winforms app, safely. I think it can be done with events, but I am not sure what would be the best way to handle this. Could you propose a method to get this working?
There's the 'Invoke' way of doing things. Is it good? Something like:
this.BeginInvoke (new MethodInvoker(() => UpdateLabel(s));
It seems it would be basic, but I'd like to still make use of my Notify method, and have that send messages to the UI layer.
I also need the console app to send messages to the thread. For example, 'Stop', where I then run code that gracefully quits the thread... and also, 'Refresh', which does some logic within the thread.
Another option is to run the processing class as a service? And then have a UI that somehow connects to the system service and gets updates? I have never done anything like that, but the process is meant to run all the time...
At the moment, I have my code running, but no updated to the UI:
public partial class MainForm : Form
{
BackgroundWorker _bw = new BackgroundWorker();
public MainForm()
{
InitializeComponent();
}
private void MainForm_Load(object sender, EventArgs e)
{
_bw.DoWork += bw_DoWork;
_bw.RunWorkerAsync();
}
private void bw_DoWork(object sender, DoWorkEventArgs e)
{
var bw = sender as BackgroundWorker;
var monitor = new Monitor();
monitor.RunMe();
}
}
I think I just need to find a way to get my Notify method in my thread to send a message or something (An object that I create, with Message String and ErrorCode properties?) back to my UI, and process it safely on the UI.
And here is the code within the class (thread)...
public class Monitor
{
public void RunMe()
{
Notify("Checking for network connectivity...", Constants.ErrorLevel.Information);
if (FileManagement.FolderExists(Constants.FolderToMonitor) == false)
{
Notify("Unable to monitor folder - Aborting.", Constants.ErrorLevel.Error);
Console.ReadKey();
return;
}
Notify("OK", Constants.ErrorLevel.Information);
....
}
Note: Readkey will be removed..
There may be a better approach, but if your Notify method needs to interact with the GUI, try using the ReportProgress event on the BackgroundWorker. You can pas an object as the state parameter, and probably just ignore the progress value.

Keep a Form running after COM visible DLL terminates

I created a COM Visible DLL in C# that should show a Form after some inputs from the User in the host application (unmanaged). It works fine with ShowDialog(), but ideally the Form should keep running even after the DLL finishes. Because the Form need some Data a separated Project with Main(string[] args) is not an option.
How can I accomplish this? I tried something like that but it didn't worked.
public class FormManager : ApplicationContext
{
FormMain frmMain;
public FormManager()
:base(new FormMain())
{
frmMain = (FormMain)this.MainForm;
frmMain.Closed += new EventHandler(OnFormClosed);
}
public void SetData(object o1, object o2)
{
if (frmMain != null)
{
frmMain.SetData(o1, o2);
frmMain.Show();
}
}
private void OnFormClosed(object sender, EventArgs e)
{
ExitThread();
}
}
I have no idea where Application.Run should be inserted.
I, too, am a little unclear as to what exactly you are trying to do here... but normally, if you are placing the Application.Run somewhere in that code, it would be in place of this line:
frmMain.Show();
Of course, by using Application.Run you will be freezing this code (the thread that calls Application.Run) until the form in question closes... So maybe that doesn't really accomplish what you want (it is, indeed, unclear).
Edit After Clarification of Question
Here's the thing about COM in .NET that was not true about previous iterations of Microsoft languages. When you call an assembly in .NET via COM (OLE) the calling assembly subsumes the COM exposed code into its runtime. In other words, when you look in the Task Manager, you won't see both of your assemblies running! You'll only see the one that did the calling. Thus, when you close the main assembly, you close any running code attached to it, including your COM code.
There is one way around this, but it's not simple. In short, you would need to:
Launch your second process (you could, for instance, use a Process.Start())
Use the first process to look inside the ROT (Running Objects Table) and locate the second assembly
Communicate freely via COM (OLE) and pass your data
At this point, the two assemblies are running in separate runtimes, which will allow you to produce forms in the second assembly that will not close when the first assembly closes. That, as I understand it, is what you're looking for.
If you want to try this route, do a little Googling for the ROT and try some sample code. If you have questions about that let me know!

Receiving CrossThreadMessagingException while Debugging WinForms Application

I am using Wndows XP SP3 x86 + VSTS 2008 to write a simple Windows Forms application using C#. There is a button called button1 and here is the event handler for its click event, when executing the if statement, there is Microsoft.VisualStudio.Debugger.Runtime.CrossThreadMessagingException. Does anyone have any good ideas what is wrong?
private void button1_Click(object sender, EventArgs e)
{
string recording = ConfigurationSettings.AppSettings["recording"];
// exception thrown when executing the following if statement
if (recording.Equals("enable", StringComparison.InvariantCultureIgnoreCase))
{
CameraEncoder.Stop();
}
}
Some more code:
static WMEncoder CameraEncoder = new WMEncoder();
EDIT1:
I am confused how to apply Marc's idea of using Invoke in my code. Should I use the following code segment?
CameraEncoder.Invoke((MethodInvoker) delegate
{
CameraEncoder.Stop();
});
Normally, the problem when we see this (regularly) is something like a worker thread or a timer updating the UI - but a button click should be raised through the UI thread, so I don't think it is the "usual problem".
So: what is camera? And what is Recording? Neither is explained, and we can't guess without introducing extra variables...
Depending on what they are, maybe this'll work...
camera.Invoke((MethodInvoker) delegate
{
if (camera.Equals("enable", StringComparison.InvariantCultureIgnoreCase))
{
Recording.Stop();
}
});
But without knowing what canera is, I'm clutching at straws...
Maybe the camera object is created and managed by another thread.. Could you expose more code regarding the camera object?
I know WMEncoder is a COM object. You might try creating CameraEncoder in the GUI thread instead of a different thread.

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