Compiling mono-2.6 (or later) on Ubuntu? - c#

I am having to building mono from sources, since the Ubuntu package from badgerports is outdated (does not support .Net 4.0)
This is what I have done so far (mostly following instructions here):
cloned mono git repository
switched to branch tagged 2.6 (git checkout mono-2-6)
installed minimal mono on my machine so mono and mcs are available on machine
run ./autogen.sh --prefix=/usr/local
run make
After a few modules compile correctly, I get this error:
make[4]: Entering directory `/home/oompah/work/dev/mono/mono/mini'
CC mini.lo
CC liveness.lo
liveness.c: In function ‘mono_liveness_handle_exception_clauses’:
liveness.c:137: error: ‘MonoCompile’ has no member named ‘header’
make[4]: *** [liveness.lo] Error 1
make[4]: Leaving directory `/home/oompah/work/dev/mono/mono/mini'
make[3]: *** [all] Error 2
I have looked at the offending code, and indeed a header member is being accessed ...
void
mono_liveness_handle_exception_clauses (MonoCompile *cfg)
{
MonoBasicBlock *bb;
GSList *visited = NULL;
MonoMethodHeader *header = cfg->header;
...
}
Has anyone managed to build mono-2.6 (or later) on Ubuntu?

I've used the scripts provided at integratedwebsystems successfully to compile a recent version of mono on my system and run .net 4.0 applications.
an improved version of the script can be found on firegrass' github account

Joe Shields is packaging Mono 2.10 and is patching everything to default to .NET 4.0 for Ubuntu, you might want to poke him on twitter #directhex.

Related

Can i build C# projects on Ubuntu with Jenkins?

We have Jenkins running on an Ubuntu OS 18.04.01 LTS and an older project written in C# / .NET 4.5
The application was always build manually in the past and I would like to use Jenkins to introduce CI so nobody needs to build the project manually anymore. The application does not have to run on Linux or anything like that, we just need the buildfiles (executables and DLL files). Is it possible to build this C# solution with Jenkins on Ubuntu?
I know about MONO and XBUILD but actually I can't manage to build the project under ubuntu because of different issues which do not happen under Windows, e.g. see here:
UserControls/ExpandablePanel.cs(33,35): error CS1043: Invalid accessor body `=>', expecting `;' or `{'
UserControls/ExpandablePanel.cs(33,66): error CS1043: Invalid accessor body `=>', expecting `;' or `{'
UserControls/ExpandablePanel.cs(35,41): error CS1043: Invalid accessor body `=>', expecting `;' or `{'
UserControls/ExpandablePanel.cs(37,40): error CS1043: Invalid accessor body `=>', expecting `;' or `{'
UserControls/ExpandablePanel.cs(133,22): error CS1644: Feature `pattern matching' cannot be used because it is not part of the C# 6.0 language specification
UserControls/PagedDataGridView.cs(441,68): error CS1043: Invalid accessor body `=>', expecting `;' or `{'
1 Warning(s)
6 Error(s)
Is it even possible or do I definitely need to run Jenkins on a Windows machine?
It is possible. You can build C# project on Linux/Ubuntu. Try building using mono. When you will install mono package, one of the binaries that you will get will be xbuild. To build just invoke the following command:
xbuild <path to csproj/solution file>
Try building this manually first and then integrate with jenkins.

.NET project Nunit tests are failing during mono build

I'm pretty new to CI (from a brand new set up point at least). I created a project in Rider, using the default version of NUnit that is provided if you select to 'Create new NUnit Project', and I am now trying to set up an automated build for it using travis-CI.
The target .NET framework version of my project and test projects (confirmed in Project properties in Rider) is 4.5.
The version of Nunit I am using is the default version provided with Rider, 3.5.
Here is my .travis.yml build file:
language: csharp
solution: .sln
install:
- nuget restore FindWordsWithConcatenations.sln
- nuget install NUnit.Runners -Version 3.5.0 -OutputDirectory testrunner
script:
- xbuild /p:Configuration=Debug ./FindWordsWithConcatenations.sln
- mono ./testrunner/NUnit.ConsoleRunner.3.5.0/tools/nunit-agent.exe ./TestFindWordsWithConcatenations/bin/Debug/TestFindWordsWithConcatenations.dll
I confirmed on my own machine by running the nuget command that the test runner path should be correct, when I run the nunit-agent (via agent, agent-x86, or agent-console) I get the following error (locally, and on the server):
Unhandled Exception: System.FormatException: Guid should contain 32 digits with 4 dashes (xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx).
at System.Guid..ctor(String g)
at NUnit.Agent.NUnitTestAgent.Main(String[] args)
I've also tried running with no configuration mode specified, and with configuration mode of Debug and Release specified.
Unfortunately, the normal tactic of googling/stack overflow hasn't helped, I've seen this error in a few questions, but the cause never seems related to what I'm experiencing.
The last build of the pipeline is available to view here, all the builds thus far have failed, previous builds can be seen here.
Thanks in advance, I would be very grateful if someone had any idea about the cause of this issue, or how I could tackle the test running in a different way.
Solved it.
Updated the script section of the travis config to:
script:
- xbuild /p:Configuration=Debug ./FindWordsWithConcatenations.sln
- mono ./testrunner/NUnit.ConsoleRunner.3.5.0/tools/nunit3-console.exe ./TestFindWordsWithConcatenations/bin/Debug/TestFindWordsWithConcatenations.dll
So it's now running the correct console application. Also had to modify the test paths a bit for it to run on the server.

How to resolve dependencies with aspnet vnext on a mac?

In trying to build NuGet3, I'm getting the following error:
~/Projects/NuGet3-dev/src/NuGet.CommandLine/project.json(22,46): error: The dependency fx/Microsoft.Build.Framework >= 14.0.0 could not be resolved.
I have no idea why it wouldn't be resolved, since according to
gacutil -l
I have it:
Microsoft.Build.Framework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
I looked at everything I could find about this issue, but it's almost entirely Visual Studio and Windows based resolutions, and nothing seems to apply to my situation...
How to make this resolve?
(Assuming you are working on https://github.com/NuGet/NuGet.CommandLine ...)
How to resolve?
Use Windows. This project is not designed to be built on Mono. It is integrated with Windows tooling.
Under POSIX systems (thought, some true operating system):
In short, the dependency is resolved using DNX or dotnet (said M$ .Net Core), and its restore command.
The fx/ stands for framework, just drop the prefix, it should be the same. I sow these kind of notations disappear, when passing to DNX. Just try and install it using the DNX process.
since MSBuild targets and props for DNX are not available, the xbuild script from Mono won't work.
You'll have to use one of
the "deprecated" dnvm.sh script and dnx/dnu commands to restore and then build each sub project.
Note: that yet isn't anymore available at download, and the call to dnvm update-self relaces the script by a "404" ...
The "Microsoft .NET Core Shared Framework Host", "dotnet" (that I don't use)
It should mostly work, if you've got Dnx, try this command line, from the src sub-dir of the NuGet3 source code:
(for d in *; do (cd $d && dnu restore && dnu build); done)2>&1|tee build-all.log
For me, using Debian-8, there are build failures:
NuGet.CommandLine.XPlat
NuGet.Configuration, but it succeeds for the "net451" framework
NuGet.Packaging.Core
NuGet.Packaging
NuGet.Protocol.Core.v3, but it's OK #dnxcore50 (don't ask me why) ...
YANote: If code cannot be transformed anywhere but by M$, this is cannot be source code for me : I cannot not use it as a source. This is a secret code, a private code ... something to throw away, and that probably no one cares.

Does Coverity support xbuild (mono)?

I've a C# project: https://github.com/Pro/dkim-exchange
It uses Travis CI: https://travis-ci.org/Pro/dkim-exchange
Travis successfully builds my project.
I wanted to set up Coverity to do automatic code quality measurements. For this I configured my .travis.yml as follows:
language: objective-c
env:
global:
- EnableNuGetPackageRestore=true
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: "kC7O0CWm9h4g+tzCwhIZEGwcdiLrb1/1PijeOKGbIWGuWS7cIksAkj2tRNMgtxxcE9CFQr8W7xDv2YzflCIlqN1nGkFjbyD4CrNg6+V1j0fZjPOQ6ssdBBVPrfrvecsAUJ0/48Tqa9VTkEpZSlwOF/VS1sO2ob36FVyWjtxvG9s="
matrix:
- MONO_VERSION="3.10.0"
install:
# Fetch Mono
- wget "http://download.mono-project.com/archive/${MONO_VERSION}/macos-10-x86/MonoFramework-MDK-${MONO_VERSION}.macos10.xamarin.x86.pkg"
- sudo installer -pkg "MonoFramework-MDK-${MONO_VERSION}.macos10.xamarin.x86.pkg" -target /
script:
- xbuild travis.proj
addons:
coverity_scan:
project:
name: "Pro/dkim-exchange"
description: "Build submitted via Travis CI"
notification_email: mail#example.com
build_command_prepend: "xbuild /t:CleanAll travis.proj"
build_command: "xbuild /t:Build travis.proj"
branch_pattern: coverity_scan
If I execute the coverity build commands as indicated here (using msbuild): https://scan.coverity.com/download?tab=csharp the uploaded archive is analyzed correctly, but in combination with travis, the coverity analysis fails (see e.g. this build log: https://travis-ci.org/Pro/dkim-exchange/builds/42295611).
There's this warning:
[WARNING] No files were emitted. This may be due to a problem with your configuration
or because no files were actually compiled by your build command.
Please make sure you have configured the compilers actually used in the compilation.
I think this may be related to xbuild from Mono. Unfortunately Dr. Google didn't find anythin about Coverity+xbuild. Does Coverity support xbuild? If yes, how can I correctly setup the project?
When it comes to C#, Coverity actually only supports msbuild.
You can find some more official information about this in the following
http://www.coverity.com/library/pdf/CoverityStaticAnalysis.pdf
https://communities.coverity.com/message/6251#6251
The last link explicitly states
Our C# analysis only supports the Visual Studio C# compilers
So, no xbuild support as of now.
Update:
When you download the Coverity build tool, the doc/en/help/cov-build.txt explicitly states the following:
C# build capture is only supported on Windows.

How to convert a .NET exe to native Win32 exe?

How can I convert a .NET exe to Win32 exe? (I don't have the code)
The purpose is to run the application in Linux using wine. I presume that .NET exe cannot be run in wine and I don't want to use mono.
depending on what version of .NET it is and what libraries it makes use of you could try running it under Mono without compiling the IL down to native code.
most Linux distributions have it available under their package management systems.
see: http://www.mono-project.com/Main_Page for more details
the alternative is to use NGen to do the compiling (http://blogs.msdn.com/clrcodegeneration/archive/2007/09/15/to-ngen-or-not-to-ngen.aspx). but i'm not sure that would work under WINE.
Depending on your framework version it might work with Wine
.Net Framework compability in Wine
This is probably a difficult solution for you, but I mention it here in the interest of completeness.
You can supposedly wrap a .net application with VMWare's Thinapp. I believe this results in a win32 executable.
https://www.vmware.com/products/thinapp
Perhaps it will run under mono?
Use the ahead-of-time compiler with static libraries. A.k.a. mkbundle on mono
Mono comes with a commandline interface to the mono JIT compiler to compile AOT (ahead of time). You can use this to create a statically linked .o that you can then run with a trivial wrapper that invokes the mono runtime embedder with the object file. If you then statically link to the mono libraries, you won't have any external dependencies to an installed .NET framework.
Of course, you will have to ship all the statically linked libraries or end up with a hughe exe but hey, it's what you asked for
mono --aot=static
static Create an ELF object file (.o) which can be statically linked into an executable when embedding the mono runtime. When this option is used, the object
file needs to be registered with the embedded runtime using the mono_aot_register_module function which takes as its argument the mono_aot_module_<ASSEM‐
BLY NAME>_info global symbol from the object file:
extern void *mono_aot_module_hello_info;
mono_aot_register_module (mono_aot_module_hello_info);
While I used this on linux, I'm not completely sure it works on windows equally well.
Update Remembered the mkbundle tool:
sehe#sehelap:~$ mkbundle --static test.exe -o hello
OS is: Linux
Note that statically linking the LGPL Mono runtime has more licensing restrictions than dynamically linking.
See http://www.mono-project.com/Licensing for details on licensing.
Sources: 1 Auto-dependencies: False
embedding: /home/sehe/test.exe
Compiling:
as -o temp.o temp.s
cc -o hello -Wall `pkg-config --cflags mono` temp.c `pkg-config --libs-only-L mono` -Wl,-Bstatic -lmono -Wl,-Bdynamic `pkg-config --libs-only-l mono | sed -e "s/\-lmono //"` temp.o
Done
sehe#sehelap:~$ ./hello
hello world
sehe#sehelap:~$ ldd hello
linux-gate.so.1 => (0xb7875000)
libdl.so.2 => /lib/libdl.so.2 (0xb785f000)
libpthread.so.0 => /lib/libpthread.so.0 (0xb7845000)
libm.so.6 => /lib/libm.so.6 (0xb781e000)
libgthread-2.0.so.0 => /usr/lib/libgthread-2.0.so.0 (0xb7819000)
librt.so.1 => /lib/librt.so.1 (0xb7810000)
libglib-2.0.so.0 => /lib/libglib-2.0.so.0 (0xb7741000)
libc.so.6 => /lib/libc.so.6 (0xb75e4000)
/lib/ld-linux.so.2 (0xb7876000)
libpcre.so.3 => /lib/libpcre.so.3 (0xb75af000)
Simply not possible. For managed code, you need some kind of VM to run in. In Linux you can use Mono or dotgnu portable.net. Maybe some hyper-advanced version of wine will once be able to run the MS .net framework?

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