C# null - is it an object - c#

When I was writing C# code a few days ago I noticed that the compiler complained that I had to cast null to a specific object.
Does this mean that null is simply an uninstantiated version of the type? Or is it a singleton value of a Null class like Java (even though it has special privileges)?
EDIT: an example of the code giving the error would be:
public String duplicate(String toDuplicate)
{
return toDuplicate + toDuplicate;
}
public String duplicate(int? toDuplicate)
{
String asString = toDuplicate.toString();
return asString + asString;
}
public static int Main(string[] args)
{
//This needs to be cast:
duplicate(null);
//To:
duplicate((string)null);
}
The reason I commented on null in Java was after reading this:
There is also a special null type, the
type of the expression null, which has
no name. Because the null type has no
name, it is impossible to declare a
variable of the null type or to cast
to the null type. The null reference
is the only possible value of an
expression of null type. The null
reference can always be cast to any
reference type. In practice, the
programmer can ignore the null type
and just pretend that null is merely a
special literal that can be of any
reference type.
Found here: Is null an Object?

I get the error you refer when i have overloaded methods and the compiler can't resolve which method to call at compile time. Is that it?

According to the MSDN description:
The null keyword is a literal that represents a null reference, one that does not refer to any object. null is the default value of reference-type variables. Ordinary value types cannot be null. However, C# 2.0 introduced nullable value types.

null is the "uninstanciated reference" for any type. It is not a value. null has no defined type.

No - the null is just a literal for the null reference.
The reason you need to "cast" it in this way (I put the word cast in quotes because you are not really casting an instance of anything), is purely to help the compiler resolve which overload of a method you are calling, or the method you are calling even exists.
In your example, you need to specify that you are calling the method "duplicate" that takes a single string argument. If you omit the cast, then the compiler only knows that the method you intended to call is called "duplicate" and has a single argument, but can't tell what type the argument is - did you mean to call duplicate(string) or did you mean to call duplicate(some other type)? Should it compile, or should it error telling you the method you are trying to call does not exist?
You will also get the same issue if you had a duplicate(byte[]) defined, because now your call is ambiguous without the explicit cast.

No its not an object. null is the default value of reference-type variables. Ordinary value types cannot be null. but there is another set called nullable types.

You are probably referring to the fact that the following leads to a compiler error:
int? nullableInt = (somecondition) ? value : null;
Indeed you need to add a cast here:
int? nullableInt = (somecondition) ? value : (int?)null;
Even though I'm not able to explain this in detail, I'd suspect the following:
int? is actually a short form for Nullable<int>, so it is basically an object instance. When assigning an int value to nullableInt, a property of Nullable<int> will be set internally. Directly assigning null would also be ok.
The conditional assignment however, would return two different types: int in case somecondition is true and object (null) otherwise.
Now the compiler doesn't know how to handle this, as the ternary operator needs to return values of the same type. So you need to specify the desired "type for the null value".
Sorry if this is not a very deep technical explanation - I'm sure there's somebody who can elaborate this better, but it might help understand this better.

Related

Is null in c# value type or reference type

Originally I had this impression that NULL is reference type because it is assigned to references, then encountered this concept called nullable value types, this makes my theory in an awkward situation, so is NULL value type of reference type on earth ?
The C# specification is clear on this point: the null keyword represent an expression that has no type. It is neither reference type nor value type nor pointer type. However that expression is convertible to all of those types. There is no requirement that the compiler classify all expressions as having a type, and in fact it does not.
Now you might then ask at runtime what is the type of a null reference, what is the type of a null value of nullable value type, and what is the type of a null pointer. The answers are:
a null reference does not have a type. If you have a box that can hold chocolates it is pointless to ask "what brand of chocolates are in this empty box?" A missing chocolate does not have a brand; a null reference does not have a type.
similarly, the type of a null pointer is, again, not anything; null pointer values don't point to anything. If you have a piece of paper that has the address 1600 Pennsylvania Avenue on it, you can ask "what is the colour of the house at this address", and get the answer: white. If you have a blank piece of paper, asking what the colour of the house at that address is doesn't get you any useful answer.
a null value of a nullable value type is a value of the nullable value type.
null isn't a type.
From msdn:
The null keyword is a literal that represents a null reference, one that does not refer to any object.
Nullable types are instances of the Nullable<T> struct which "Represents a value type that can be assigned null."
Neither. null is the default value for reference types, but it does not have a type itself.
Nullable value types are actually implemented as value types themselves - there are just compiler and library tricks to make them behave as expected when compared to null.
null doesn't have a type by itself in C#, as it was already said here. I think some precise examples showing the implications of this definition are missing from the other answers.
var something = null;
is invalid
string a = null; // valid. Null is implicitely casted to string.
int? b = null; // valid. Null is implicitely casted to Nullable<int>.
var c = "hello" // valid, type of c is infered by the compiler by looking at the right side of the expression.
var d = null; // not valid, compiler can't infer any type from null !
The invalid line in the above example will cause the following compilation error :
Error - CS0815 - Cannot assign to an implicitly-typed variable
and also :
Passing null to overloaded methods might require an explicit cast
void myMethod(int? myParam) { }
void myMethod(string myParam) { }
void test
{
string a = null;
myMethod(a); // no problem here, a is of type string so 2nd overload will be used.
myMethod(null); // not valid ! Compiler can't guess which one you want.
myMethod((string) null); // valid, null is casted to string so 2nd overload is to be used.
}
The invalid line in the above example will cause the following compilation error :
Error - CS0121 - The call is ambiguous between the following methods
or properties: 'myMethod(string)' and 'myMethod(int?)'
null does not reference to anything. It is just a type points to nothing. You people usually use it to de-reference an object.
The null keyword in C# does represent a null reference, so you can consider it a reference type (although technically it indicates not type).
The C# compiler and extra handling of null for use with nullable types. Nullable value types and value types and can never actually be null. When you assign or compare a Nullable value type to null the compiler will replace the code.
For example:
int? i;
if (i == null)
i = 1;
Is replaced by the compiler with:
int? i;
if (!i.HasVaue)
i = 1;

Reference types vs Nullable types ToString()

Could someone please be kind enough to explain why calling ToString() on an empty reference type causes an exception (which in my mind makes perfect sense, you cant invoke a method on nothing!) but calling ToString() on an empty Nullable(Of T) returns String.Empty? This was quite a surprise to me as I assumed the behaviour would be consistent across types.
Nullable<Guid> value = null;
Stock stock = null;
string result = value.ToString(); //Returns empty string
string result1 = stock.ToString(); //Causes a NullReferenceException
Nullable<T> is actually a struct that has some compiler support and implementation support to behave like a null without actually being null.
What you are seeing is the collision between the implementation allowing you to treat it naturally as a null as you would any other reference type, but allowing the method call to happen because the Nullable<T> isn't actually null, the value inside it is null.
Visually it looks like it shouldn't work, this is simply because you cannot see what is done in the background for you.
Other such visual trickery can be seen when you call an extension method on a null reference type... the call works (against visual expectation) because under the hood it is resolved into a static method call passing your null instance as a parameter.
How does a Nullable<T> type work behind the scenes?
Nullable is a value type and the assignment to null causes it to be initialized with Value=null and HasValue=false.
Further, Nullable.ToString() is implement as follows:
public override string ToString()
{
if (!this.HasValue)
{
return "";
}
return this.value.ToString();
}
So what you are seeing is expected.
It is a bit tricky with nullable types. When you set it to null it is actualy not null cause it is not reference type (it is value type). When you initialize such variable with null it creates new sctructure instance where HasValue property is false and it's Value is null, so when you call ToString method it works well on structure instance.
The exception raised by calling default(object).ToString() is called NullReferenceException for a reason, it's calling a method on a null reference. default(int?) on the other hand, is not a null reference, because it's not a reference; it is a value type with a value that is equivalent to null.
The big practical point, is that if this was done, then the following would fail:
default(int?).HasValue // should return false, or throw an exception?
It would also screw-up the way we have some ability to mix nullables and non-nullables:
((int?)null).Equals(1) // should return false, or throw an exception?
And the following becomes completely useless:
default(int?).GetValueOrDefault(-1);
We could get rid of HasValue and force comparison with null, but then what if the equality override of the value-type that is made nullable can return true when compared to null in some cases. That may not be a great idea, but it can be done and the language has to cope.
Let's think back to why nullable types are introduced. The possibility that a reference type can be null, is inherent in the concept of reference types unless effort is taken to enforce non-nullability: Reference types are types that refer to something, and that implies the possibility of one not referring to anything, which we call null.
While a nuisance in many cases, we can make use of this in a variety of cases, such as representing "unknown value", "no valid value" and so on (we can use it for what null means in databases, for example).
At this point, we've given null a meaning in a given context, beyond the simple fact that a given reference doesn't refer to any object.
Since this is useful, we could therefore want to set an int or DateTime to null, but we can't because they aren't types that refer to something else, and hence can't be in a state of not referring to anything any more than I as a mammal can lose my feathers.
The nullable types introduced with 2.0 give us a form of value types that can have the semantic null, through a different mechanism than that of reference types. Most of this you could code yourself if it didn't exist, but special boxing and promotion rules allow for more sensible boxing and operator use.
Okay. Now let's consider why NullReferenceExceptions happen in the first place. Two are inevitable, and one was a design decision in C# (and doesn't apply to all of .NET).
You try to call a virtual method or property, or access a field on a null reference. This has to fail, because there's no way to look up what override should be called, and no such field.
You call a non-virtual method or property on a null reference which in turn calls a virtual method or property, or accesses a field. This is obviously a variant on point one, but the design decision we're coming to next has the advantage of guaranteeing this fails at the start, rather than part-way through (which could be confusing and have long-term side-effects).
You call a non-virtual method or property on a null reference which does not call a virtual method or property, or access a field. There's no inherent reason why this should not be allowed, and some languages allow it, but in C# they decided to use callvirt rather than call to force a NullReferenceException for the sake of consistency (can't say I agree, but there you go).
None of these cases apply in any way to a nullable value type. It is impossible to put a nullable value type into a condition in which there is no way to know which field or method override to access. The whole concept of NullReferenceException just doesn't make sense here.
In all, not throwing a NullReferenceException is consistent with the other types - types through it if and only if a null reference is used.
Note that there is a case where calling on a null nullable-type throws, it does so with GetType(), because GetType() is not virtual, and when called on a value-type there is always an implied boxing. This is true of other value types so:
(1).GetType()
is treated as:
((object)1).GetType()
But in the case of nullable types, boxing turns those with a false HasValue into null, and hence:
default(int?).GetType()
being treated as:
((object)default(int?)).GetType()
which results in GetType() being called on a null object, and hence throwing.
This incidentally brings us to why not faking NullReferenceType was the more sensible design decision - people who need that behaviour can always box. If you want it to through then use ((object)myNullableValue).GetString() so there's no need for the language to treat it as a special case to force the exception.
EDIT
Oh, I forgot to mention the mechanics behind NullReferenceException.
The test for NullReferenceException is very cheap, because it mostly just ignores the problem, and then catches the exception from the OS if it happens. In other words, there is no test.
See What is the CLR implementation behind raising/generating a null reference exception? and note how none of that would work with nullable value types.
If you investigate Nullable<> definition, there is an override ToString definition. In this function, ToString is overriden to return String.Empty.
// Summary:
// Returns the text representation of the value of the current System.Nullable<T>
// object.
//
// Returns:
// The text representation of the value of the current System.Nullable<T> object
// if the System.Nullable<T>.HasValue property is true, or an empty string ("")
// if the System.Nullable<T>.HasValue property is false.
public override string ToString();
On the otherhand, Stock is a custom class, which I assume ToString is not overriden. Thus it returns NullReferenceException since it uses default behaviour.
As per MSDN Remarks
Guid.ToSTring() method Returns a string representation of the
value of this Guid instance, according to the provided format
specifier.
As per MSDN Remarks on Nullable
A type is said to be nullable if it can be assigned a value or can be
assigned null, which means the type has no value whatsoever.
Consequently, a nullable type can express a value, or that no value
exists. For example, a reference type such as String is nullable,
whereas a value type such as Int32 is not. A value type cannot be
nullable because it has enough capacity to express only the values
appropriate for that type; it does not have the additional capacity
required to express a value of null.

What is this cast code doing?

What is this code doing? Specifically the default(XX) part. I've never seen it before.
Entities.BizTalkRequestResult result = default(Entities.BizTalkRequestResult);
It's not a cast; it compiles to the default value of Entities.BizTalkRequestResult. For a reference type, e.g., that's probably null. See MSDN: http://msdn.microsoft.com/en-us/library/xwth0h0d(v=vs.80).aspx
There is a misconception; this is not casting at all. The default operator or function returns the default value. ex: 0 for int and null for reference types.
default is often used with generics (default(T)) because we don't know the actual type at compile time.
It gives you the default value for the particular type inside the parentheses. E.g. 0 for primitives numeric types like int or float, or null for reference types. It's useful particularly when the type could vary, and you want to write general code that is applicable for all possible types.

Nullable parameter checking

Let's suppose I write public API in C#:
public void Method(object param)
{
if(param == null)
{
throw new ArgumentNullException("Specified 'param' can not be null");
}
// ... other business logic
}
I wonder is there any guarantees that I do not need to check parameter for null value if I have NOT nullable parameter (object? param) as method parameter? In other words is above example's checking for null redundant?
No, reference types are always nullable. Just try it: call Method(null); and you will get a runtime ArgumentNullException, exactly where you throw it in the code. You don't get a compiler error, because null is a valid value for reference types.
For value types it's a different story. If you have a parameter of type int, it cannot be null. In fact, if (i == null) won't even be accepted by the compiler.
If your parameter is typed to a reference type then it's always possible for null to be passed as a value. Hence this check, when only considering Method is never redundant.
It is possible for a context specific analysis of a given method to prove null is never used. For example
sealed class Example {
void Method(object p) {
...
}
void Other() {
Method("hello");
}
}
In this specific context you can demonstrate that Method can't ever be called with a null value (excluding of course reflection based invocation). But this type of determination can only be done with context specific analysis
If this is redundant or not, can not be defined in the scope of this single method, but inside your program domain. Where this method used? What does it supose to do? What should happen in the program when it fails ?
Answering this question you will find yourself answering your own.
It isn't redundant, because a variable of type object can be set to null, because it's a reference type. The type object? doesn't exist.

Why can't I use the as keyword for a struct?

I defined the following struct:
public struct Call
{
public SourceFile caller;
public SourceFile callee;
public Call(SourceFile caller, SourceFile callee)
{
this.caller = caller;
this.callee = callee;
}
}
Later, I assign it to the Tag property of another object:
line.Tag = new Call(sf1, sf2);
But when I try to retrieve the Tag property like so,
Call call = line.Tag as Call;
Visual Studio gives the following compile-time error:
The operator as must be used within a
reference type or nullable type
What is the meaning of that? And how can I solve it?
Some of the existing answers aren't quite right. You can't use non-nullable types with as, because the result of as is the null value of the type if the first operand isn't actually of an appropriate type.
However, you can use as with value types... if they're nullable:
int a = 10;
object o = a;
int? x = o as int?; // x is a Nullable<int> with value 10
long? y = o as long?; // y is a Nullable<long> with the null value
So you could use:
Call? call = line.Tag as Call?;
Then you can use it as:
if (call != null)
{
// Do stuff with call.Value
}
Two caveats though:
In my experience this is slower than just using is followed by a cast
You should seriously reconsider your current Call type:
It's exposing public fields, which is generally poor encapsulation
It's a mutable value type, which is almost certainly a mistake
I would strongly suggest you make it a class instead - at which point this problem goes away anyway.
Another thought: if the tag should always be a Call, then it's better to cast it:
Call call = (Call) line.Tag;
That way, if the data doesn't match your expectation (i.e. there's some bug such that the Tag isn't a Call) then you get to find out about it early, rather than after you've potentially done some other work. Note that this cast will behave differently depending on whether Call is a struct or a class, if Tag is null - you can cast a null value to a variable of a reference type (or a nullable value type), but not to a non-nullable value type.
A struct is a value type, so it cannot be used with the as operator. The as operator must be able to assign a value of null if the cast fails. This is only possible with a reference type or a nullable value type.
There are a couple ways to solve this, but your best bet is to change your Call type from a struct to a class. This will essentially change your type from a value type to a reference type, which allows the as operator to assign a value of null if the cast fails.
For more information on value types vs. reference types, this is a decent article. Also, have a look on MSDN:
value types
reference types
as-operator
nullable types.
From the C# Spec
§7.10.11 The as operator is used to
explicitly convert a value to a given
reference type or nullable type. Unlike a cast expression
(§7.7.6), the as operator never throws
an exception. Instead, if the
indicated conversion is not possible,
the resulting value is null.
References and nullable types can be null. Stucts are value types so they can't be null.
Call? call = line.Tag as Call?;
It's a limitation of C#. If the type were a reference type, then if the cast failed it would simply return 'null', but since it's a value type, it doesn't know what to return when the cast fails.
You must replace your use of as with two: 'is' and 'as'
if (line.Tag is Call) {
call = (Call)line.Tag;
} else {
// Do whatever you would do if as returned null.
}
What is the meaning - As stated, structures are value types.
How can I solve it - Change it to
Call call = line.Tag;

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