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c#: why have empty get set properties instead of using a public member variable?
string name;
vs
string name {get; set;}
Assuming your get and set are blank as above, what's the point in specifying them?
It encapsulates the compiler generated field, and provides you, the class or struct developer the ability to update it internally later without breaking your API by simply modifying the get/set part that you care about.
For instance, suddenly never want to return null? You can do that by simply changing the empty get to get { return storedName ?? ""; }. Of course, it means you suddenly need to manually control the variable, but that's a small price to pay for the flexibility.
The first use is an example of a field declaration. The second use is an example of an auto-implemented property.
It is generally bad practice to provide direct access to a field. However, the .NET team noticed that a lot of getters/setters are basically just that. For example, consider the following:
// C#
public string Name
{
get { return name; }
set { name = value; }
}
// Without properties (or a Java implementation)
public void setName(String name)
{
this.name = name;
}
public String getName()
{
return name;
}
Either way, that's a lot verbosity to really just expose a field. However, it is regularly the case that, as a developer, you need to go back and change how a field is handled internally, but you do not want to break or even affect other code if you can get away with it.
That is why using direct access to fields is bad. If you provide direct access to fields, but need to change something about using the field, then all code that uses that field must change as well. If you use a property (or even a method), then you can change the internal code and potentially not effect external code.
Consider the following example:
public string Name
{
get;
set;
}
Later you decide that you need to raise a changing and changed event around the setter. If you exposed a field, then it's time for a potentially big rewrite. If you used properties (or a method), then you can just add the logic there. You suddenly lose the benefit of auto-implementing properties, but you gained the ability to refactor your class without breaking existing code.
private string name;
public event NameChangingEventHandler NameChanging;
public event NameChangedEventHandler NameChanged;
public string Name
{
get { return name; }
set
{
OnNameChanging(/*...*/);
name = value;
OnNameChanged(/*...*/);
}
}
protected virtual void OnNameChanging(/*...*/) { }
protected virtual void OnNameChanged(/*...*/) { }
All of that maintains your public API and requires no work from users of the class (the rest of your code, or external developers using of your API). Breaking changes are not always avoidable, but avoiding direct access to fields is a good step to try to ensure that it won't happen. Auto-implemented properties are a quick, and easy way to do it.
(Unrelated: lost power while typing this and I am very happy that my browser saved most of it!)
The first one is actually a Field, but the second one is an Auto-Implemented property. The difference between them has already been discussed.
The first, assuming it's declared in class scope, is a field name. It's accessed as a field. The second is a property. A Blank get/set is known as an auto-property.
You might need to actually do something in your accessors in the future. Changing a field (which is what your first declaration is) to a property is a breaking change, so specifying accessors in advance is a small investment in the future.
Being able to add logic to a field's accessors without breaking compatibility is the standard explanation, and it's certainly a big one if you're writing a library or an application that's split among several assemblies that might be updated independently. I think it's something that one could dismiss as less of a concern if you're working on any sort of "all-in-one" software, though, since it'll all be recompiled anyway.
But even then, there's still another very compelling reason to only expose properties in your public interfaces: Even if you never need to make any internal updates, using fields can still lead to other problems on down the line because many portions of the .NET framework strongly prefer properties to fields. WPF, for example, does not generally support binding to fields. You can get around that by doing fancy things like implementing ICustomTypeDescriptor, but it's just so much easier to simply type {get; set;}.
string name {get; set;}
This is called auto implemented property. Actually, C# creates variable starting with _ itself, so on get, that variable value is fetched and on set, that variable value is set. Its just like normal properties. Where as string name; is just a field.
The first is a variable, the second is a (shorthanded) property
Properties are very nice, but as a general rule, objects shouldn't expose state to the public; they should be a black box from the perspective of outsiders. And you especially shouldn't state to direct change. State should change as a side effect of asking the object instance to do something useful in the problem domain.
If you are going to expose state, expose it as a read-only property (e.g. public widget Foo { get ; private set ; }).
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Note: This was posted when I was starting out C#. With 2014 knowledge, I can truly say that auto-properties are among the best things that ever happened to the C# language.
I am used to create my properties in C# using a private and a public field:
private string title;
public string Title
{
get { return title; }
set { title = value; }
}
Now, with .NET 3.0, we got auto-properties:
public string Title { get; set; }
I know this is more a philosophical/subjective questions, but is there any reason to use these auto-properties except from saving five lines of code for each field? My personal gripe is that those properties are hiding stuff from me, and I am not a big fan of black magic.
In fact, the hidden private field does not even show up in the debugger, which is OK given the fact that the get/set functions do nothing. But when I want to actually implement some getter/setter logic, I have to use the private/public pair anyway.
I see the benefit that I save a lot of code (one vs six lines) without losing the ability to change the getter/setter logic later, but then again I can already do that by simply declaring a public field "Public string Title" without the need of the { get; set; } block, thus even saving more code.
So, what am I missing here? Why would anyone actually want to use auto-properties?
We use them all the time in Stack Overflow.
You may also be interested in a discussion of Properties vs. Public Variables. IMHO that's really what this is a reaction to, and for that purpose, it's great.
Yes, it does just save code. It's miles easier to read when you have loads of them. They're quicker to write and easier to maintain. Saving code is always a good goal.
You can set different scopes:
public string PropertyName { get; private set; }
So that the property can only be changed inside the class. This isn't really immutable as you can still access the private setter through reflection.
As of C#6 you can also create true readonly properties - i.e. immutable properties that cannot be changed outside of the constructor:
public string PropertyName { get; }
public MyClass() { this.PropertyName = "whatever"; }
At compile time that will become:
readonly string pName;
public string PropertyName { get { return this.pName; } }
public MyClass() { this.pName = "whatever"; }
In immutable classes with a lot of members this saves a lot of excess code.
The three big downsides to using fields instead of properties are:
You can't databind to a field whereas you can to a property
If you start off using a field, you can't later (easily) change them to a property
There are some attributes that you can add to a property that you can't add to a field
I personally love auto-properties. What's wrong with saving the lines of code? If you want to do stuff in getters or setters, there's no problem to convert them to normal properties later on.
As you said you could use fields, and if you wanted to add logic to them later you'd convert them to properties. But this might present problems with any use of reflection (and possibly elsewhere?).
Also the properties allow you to set different access levels for the getter and setter which you can't do with a field.
I guess it's the same as the var keyword. A matter of personal preference.
From Bjarne Stroustrup, creator of C++:
I particularly dislike classes with a lot of get and set functions. That is often an indication that it shouldn't have been a class in the first place. It's just a data structure. And if it really is a data structure, make it a data structure.
And you know what? He's right. How often are you simply wrapping private fields in a get and set, without actually doing anything within the get/set, simply because it's the "object oriented" thing to do. This is Microsoft's solution to the problem; they're basically public fields that you can bind to.
One thing nobody seems to have mentioned is how auto-properties are unfortunately not useful for immutable objects (usually immutable structs). Because for that you really should do:
private readonly string title;
public string Title
{
get { return this.title; }
}
(where the field is initialized in the constructor via a passed parameter, and then is read only.)
So this has advantages over a simple get/private set autoproperty.
I always create properties instead of public fields because you can use properties in an interface definition, you can't use public fields in an interface definition.
Auto-properties are as much a black magic as anything else in C#. Once you think about it in terms of compiling down to IL rather than it being expanded to a normal C# property first it's a lot less black magic than a lot of other language constructs.
I use auto-properties all the time. Before C#3 I couldn't be bothered with all the typing and just used public variables instead.
The only thing I miss is being able to do this:
public string Name = "DefaultName";
You have to shift the defaults into your constructors with properties. tedious :-(
I think any construct that is intuitive AND reduces the lines of code is a big plus.
Those kinds of features are what makes languages like Ruby so powerful (that and dynamic features, which also help reduce excess code).
Ruby has had this all along as:
attr_accessor :my_property
attr_reader :my_getter
attr_writer :my_setter
The only problem I have with them is that they don't go far enough. The same release of the compiler that added automatic properties, added partial methods. Why they didnt put the two together is beyond me. A simple "partial On<PropertyName>Changed" would have made these things really really useful.
It's simple, it's short and if you want to create a real implementation inside the property's body somewhere down the line, it won't break your type's external interface.
As simple as that.
One thing to note here is that, to my understanding, this is just syntactic sugar on the C# 3.0 end, meaning that the IL generated by the compiler is the same. I agree about avoiding black magic, but all the same, fewer lines for the same thing is usually a good thing.
In my opinion, you should always use auto-properties instead of public fields. That said, here's a compromise:
Start off with an internal field using the naming convention you'd use for a property. When you first either
need access to the field from outside its assembly, or
need to attach logic to a getter/setter
Do this:
rename the field
make it private
add a public property
Your client code won't need to change.
Someday, though, your system will grow and you'll decompose it into separate assemblies and multiple solutions. When that happens, any exposed fields will come back to haunt you because, as Jeff mentioned, changing a public field to a public property is a breaking API change.
I use CodeRush, it's faster than auto-properties.
To do this:
private string title;
public string Title
{
get { return title; }
set { title = value; }
}
Requires eight keystrokes total.
#Domenic : I don't get it.. can't you do this with auto-properties?:
public string Title { get; }
or
public string Title { get; private set; }
Is this what you are referring to?
My biggest gripe with auto-properties is that they are designed to save time but I often find I have to expand them into full blown properties later.
What VS2008 is missing is an Explode Auto-Property refactor.
The fact we have an encapsulate field refactor makes the way I work quicker to just use public fields.
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c#: why have empty get set properties instead of using a public member variable?
C#: Public Fields versus Automatic Properties
I am using "automatic" properties in my code,
and I wonder what is the actual difference between
this code:
public class foo{
public int i;
}
and
public class foo{
public int i {get; set;}
}
I know there is a difference, as sine 3rd parties that I've used missed the public members but found them once adding the {get; set;}.
AS there is no private field behind that, what is going behind the scene ?
A private field gets generated by the compiler when using automatic properties.
When you declare a property as shown in the following example, the compiler creates a private, anonymous backing field that can only be accessed through the property's get and set accessors.
In regards to the difference between the two examples - the first one exposes the field directly for manipulation. This is considered bad practice (think information hiding, loss of encapsulation).
With the second example, you must use the getter and setter and you can add any kind of validation and other logic around these actions.
See this blog post:
If I have a field with no special behavior, should I write a "just in case" property (with trivial get/set), or should I expose a public field?
The reason that the library design guidelines suggest you write a property here is that it is important that libraries be easily versioned. If you put a property in there ahead of time, you can change the property implementation without requiring users to recompile their code.
The first is a field and could be described as POD. The second is a property and allow for derived classes to overload and Shadow while the first does not. Also the second is a nicety since the complier silently creates a backing store.
That's an auto property, not an anonymous property. There is, in fact, a private backing field for it, it's just generated automatically by the compiler and isn't available to you at compile time. If you run your class through something like Reflector (or examine it at runtime with reflection), you'll see the backing field.
To answer your question of "What's the difference?", the obvious answer is that one is a field, whereas one is a property. The advantage to using auto properties is that it gives you the flexibility to move to traditional properties later, should the need arise, without changing your API. As far as third party code being able to "reach" one but not the other, that would be a question best answered by the other developer. That being said, most API's are designed to work on properties, not fields (since conventional wisdom is that you do not expose fields outside of the declaring class). If the third-party library is reflectively scanning your class, then it's likely only looking for properties.
The important thing to remember is that:
private string backingField;
public string Data
{
get { return backingField; }
set { backingField = value; }
}
and
public string Data { get; set; }
Are compiled to essentially the same code. The only substantive difference is the name of the backing field.
In most of the cases we usually creates a private variable and its corresponding public properties and uses them for performing our functionalities.
Everyone has different approach like some people uses properties every where and some uses private variables within a same class as they are private and opens it to be used by external environment by using properties.
Suppose I takes a scenario say insertion in a database.
I creates some parameters that need to be initialized.
I creates 10 private variables and their corresp public properties
which are given as
private string name;
public string Name
{
get{return name;}
set{name=value;}
}
and so on. In these cases mentioned above, what should be used internal variables or properties.
And in those cases like
public string Name
{
get{return name;}
set{name=value>5?5:0;} //or any action can be done. this is just an eg.
}
In such cases what should be done.
What is the conclusion
I actually meant to ask this.
Should we use variables within that class or not or should we use properties everywhere within same class as well.
If you use auto-implemented properties, then the field will be hidden, so you are forced to use the property, even in the class where the property is defined. Auto-implemented properties are a good idea, unless you need to add some logic to the getter/setter.
If the only use for the private variable is as a storage container, you might use:
public string Name {get; set;}
IMHO one should never make variables public - always use properties so you can add constraints or change behaviours later on whitout changing the interface.
Made things more readable:
I expose my data always through properties.
If I do not need additional logic (e.g. validation) I use implicit properties. This way there is no backing field and I cannot access it by accident. If I need to add some additional logic I can easily change the implicit property to a "traditional" one. As I use the property everywhere I do not have to worry that my extra logic is not called.
If I need something extra (like validation) then I have a private backing field, but I access this field only in the property body (get/set accessors). Again I do not need to worry if I change something in the property: My code will always use the same logic.
The only reason for not calling the property in my opinion would be if for some reason I really do not want any additional logic to be called, but this seems a dangerous thing so I rather avoid it...
I never expose public variables. Why? Because I can't lay constraints on them, whereas I can when I'm using properties. I can first check the value if it meets my constraints (e.g. an email address) and then I save it. Otherwise I throw an Exception.
You should never expose public variables without a very good reason. It is tough to say never, because if you trying to interop with comm type components you might be required too.
Anything publicly exposed should be a property. Why is that?
The reason is if you need to change the source of the value, or add some business logic checking if it is a public member you are going to require anything using the code to change. If it is a property you can change the internal logic and not require anybody using it to change the code.
I personally use properties and only create members variables when I want a property to do more than getting or setting (since this is easy with C# 3.0 with shortcut properties).
If I want to keep a property from being publicly exposed I make it as private, and only expose it when I have too.
We require explicit private variables in some situation like validation before set.Sometime we also need to conversion of input, for instance , formatting the input.
If I have a simple class setup like this:
class MyClass
{
private string _myName = string.Empty;
public string MyName
{
get
{
return _myName;
}
}
public void DoSomething()
{
// Get the name...
string name = string.Empty;
name = _myName;
// OR
name = MyName;
// ...and do something with it...
}
}
Which should I use, the public property, or the data member?
Obviously, in this example it doesn't make a difference, since they both just reference the same variable. But what about real world uses of Public Properties?
In general, do Public Properties perform very little, in which case it is OK to call them? Or do people put a lot of functionality into their Public Properties that should not be called by internal class references?
I saw something in another post about NOT putting lots of functionality into Properties, since examining them in the Debugger can perform unexpected results. Is that true?
Use the property - any logic that may be encapsulated within the setters and getters ought to apply, even within the class itself. If there is no logic within the getters and setters it is still not safe to use the fields themselves because if at any point you wish to add logic around the access to those fields you will have to refactor much more.
I believe that you should reference the property as a general practice. While in this particular example it really doesn't make much of a difference, the get/set accessors offer the ability to do a bit more work when grabbing a property. For example, many of our property "get" accessors perform some lookup within a more complex data structure or set default values if nothing has been defined. So that the rest of the class can take advantage of this logic, we make a habit of using the properties. Just so we don't have to think too hard about it, we try to generalize the practice.
There may be instances in which we want to directly access the underlying data member, but then that is a conscious decision with a specific reason and it tends to be the exception.
I prefer properties because they easily handle read-only situations and it's easy to wrap them with any basic validation you might need to do.
If I'm just returning the value of the internal variable, I make the variable public - there's no harm to doing so. I've always used Public Properties when I want to do something in response to either a viewing or a changing of the value - ie, write it to a database, set something else too (as in the second part of your example).
The question you have to ask is whether you want what happens inside your class to trigger these events. If you do, the same way an external caller would, then access the values via the property. If you just want to read the value, use the internal variable.
To answer your question, there's no harm to doing it either way - just consideration of the potential side-effects.
If you have a Property that gets and sets to an instance variable then normally you always use the Property from outside that class to access it.
My question is should you also always do so within the class? I've always used the Property if there is one, even within the class, but would like to hear some arguments for and against as to which is the most correct and why.
Or is it just a matter of coding standards being used on the project?
One of the stronger argument for accessing local (class scope) variables through properties is that you add a level of abstraction in your class. If you change any logic concerning how that field is stored then the rest of your code will be left unaffected.
For example you might change that from a local variable to a property of a child object, to a database call, to a webservice call, to a static property on a class and so on. When making the change it gives you a single point of change, the property, and you do not have to update the rest of your class since they all use the property.
Also using the property enables you to apply business rules on the value of the property instead of having to enforce the same rule at each location where you'd directly access the field. Again, encapsulation
With the introduction of automatic properties there's even less reason to explicitly have a local variable, unless you need to apply business rules on the get/set
It depends on whether you want to apply any logic implemented within the property setter, and so you really have to decide on a case by case basis.
When you go directly to the private field, you know that the field is being set to exactly what you say.
When you go through the Property, the value gets set according to the setter logic, so you get any business rules or validation you want over values assigned to that field.
Pretty hard to come up with a rule about when doing either is 'correct', about the only one I'd say I follow is that in constructor initialisation I'd pretty much never use the Property.
Yes I think you should use properties internally in your classes whenever possible. Properties are more flexible and allows you to add logic for validating it's value at a central place.
You can also delay the initialization of the the field to whenever the property is used instead of being forced to do it in the constructor (or everywhere the field is used). Example:
class Test {
private int _checksum = -1;
private int Checksum {
get {
if (_checksum == -1)
_checksum = calculateChecksum();
return checksum;
}
}
}
I think it's purely preference.
Though, I find myself using the properties a lot more in C# 3.0 with the auto-property support:
class Foo {
public string Value { get; set; }
public void Write() {
Console.Write(Value);
}
}
Generally depending on the project coding standards I use a "_" or "m" preceding the name for my private class attributes. (Like below)
private int mVariable;
private int _Variable;
With those in front of the variable I recognize right away that I'm dealing with an internal variable for the class. Then when it comes to debugging later myself or someone else can immediately recognize that the code is dealing with an internal private variable and make an adjustment. So it comes down to readability for me.
Always Use Properties, Here are some of the reasons
Easy to Use. In visual Studio you can use "Prop Tab Tab". You will get the property snippet
Properties are language elements that are accessed as though they are data members
.Net framework classes uses it, the data binding code classes in the .NET Framework support properties,
Properties have all the language features of methods. Properties can be virtual