Is it possible to specify an operator R where R can be an arithmetic, relational or logical operator ?
For example a function that calculates
c = a R b
where I can specify whether R is +, -, *, /
Can this be done in C# ?
A binary operator is any function which accepts two operands. It is simple to abstract this functionality using delegates, which are basically wrappers around methods (functions).
To make this clearer, we can define a generic method which does nothing more that invoke the delegate using specified parameters, and return its result:
public Tout GetResult<TIn, TOut>(TIn a, TIn b, Func<TIn, TIn, TOut> #operator)
{
return #operator(a, b);
}
And you could use it to pass any combination of parameters and operators:
private bool AreEqual(int a, int b)
{
return a.Equals(b);
}
private int Subtract(int a, int b)
{
return a - b;
}
You can then use the same generic method to do whatever operation you want:
// use the "AreEqual" operator
bool equal = GetResult(10, 10, AreEqual);
// use the "Subtract" operator
int difference = GetResult(10, 10, Subtract);
Using lambda expressions, you can even create the operator "on the fly", by specifying it as an anonymous method:
// define a "Product" operator as an anonymous method
int product = GetResult(10, 10, (a,b) => a*b);
You can do something very close to that using lambda:
Func<int, int, int> op = (x, y) => x + y; // or any other operator
And then use it like any other delegate:
int result = op(1, 2);
If the type in question were user-defined with overloaded operators, you could use reflection, but I'm afraid it's not possible for types like int.
Check out Expression Trees - http://msdn.microsoft.com/en-us/library/bb397951.aspx
It is possible to have operator overloading in C#, check some MSDN
http://msdn.microsoft.com/en-us/library/aa288467(v=vs.71).aspx
Related
I'm trying hard to make sense of delegates and lambda expressions and were reading through some of the questions here on stackoverflow and landed on this post where the second example in this comment got me completely lost. The first thing that confuses me is the list parameter not defined anywhere (I understand that it is the input parameter of the return type yet I find difficult to make sense of this code) but I think that everything would be much more clear by seeing how such a definition could be used in practice (and this is the second thing I'm having a hard time grasping).
How could methods such as the following be used in practice?
public Func<IList<T>, T> SelectionMethod<T>()
{
return list => list.First();
}
public Func<float, float> QuadraticFunctionMaker(float a , float b , float c)
{
return (x) => { return a * x * x + b * x + c; };
}
The parameters are defined, it's just that their types are inferred. The argument definition is the part before the => - list (inferred to be of type IList<T>) and x (inferred to be of type float) respectivelly in your examples.
The first delegate corresponds to a signature of:
T SomeMethod<T>(IList<T> list)
The second is:
float SomeMethod(float x)
Since the compiler knows what the signature of the delegate must be, it can infer the required types automatically. If you were to write out the delegate using the old-school explicit syntax, it would look something like this:
return (Func<IList<T>, T>)(delegate (IList<T> list) { return list.First(); });
If you really want to use explicit typing, you can specify the types as needed:
(IList<T> list) => list.First()
When you actually want to invoke the delegate, you need to pass the argument, e.g.:
SelectionMethod<string>()(new List<string>())
The first lambda expression is very simple. The second additionally closes over the arguments to the "creator" function, which means that you can access the arguments to the "creator" in the body of the delegate. This is entirely safe in purely immutable code, but may be tricky if you're dealing with mutable reference types and side-effects - make sure you understand the semantics properly before you do anything crazy with those.
Depending on your experience with functional programming, it might be helpful to realize that all of this is just compiler trickery. The two methods will compile to the equivalent of something like this:
public Func<IList<T>, T> SelectionMethod<T>()
{
return new Func<IList<T>, T>(__HiddenAnonymousMethod);
}
private T __HiddenAnonymousMethod<T>(IList<T> list)
{
return list.First();
}
The second example is more complicated because of the closure - we need to create a "helper object" to hold the captured locals:
private class __HiddenAnonymousClass
{
float a, b, c;
public __HiddenAnonymousClass(float a, float b, float c)
{
this.a = a; this.b = b; this.c = c;
}
public float __HiddenAnonymousMethod(float x)
{
return a * x * x + b * x + c;
}
}
public Func<float, float> QuadraticFunctionMaker(float a , float b , float c)
{
return new Func<float, float>
(new __HiddenAnonymousClass(a, b, c).__HiddenAnonymousMethod);
}
I would like to create a generic method which performs basic mathematical operations. For eg. If a double is passed to the function, it will return double.
public static T Multiply<T> (T A, int B)
{
//some calculation here
return (T) A * B;
}
This doesn't work for me.
EDIT: I get an error Operator '*' cannot be applied to operands of type 'T' and 'int'
However I am wondering if there are other ways to achieve what I am trying to?
Thanks
You can do it by constructing and compiling a LINQ expression for the specific type, like this:
private static IDictionary<Type,object> MultByType = new Dictionary<Type,object>();
public static T Multiply<T>(T a, int b) {
Func<T,int,T> mult;
object tmp;
if (!MultByType.TryGetValue(typeof (T), out tmp)) {
var lhs = Expression.Parameter(typeof(T));
var rhs = Expression.Parameter(typeof(int));
mult = (Func<T,int,T>) Expression.Lambda(
Expression.Multiply(lhs, Expression.Convert(rhs, typeof(T)))
, lhs
, rhs
).Compile();
MultByType.Add(typeof(T), mult);
} else {
mult = (Func<T,int,T>)tmp;
}
return mult(a, b);
}
To avoid recompiling the expression each time it is used, one could cache it in a dictionary.
Note that this approach has certain limitations:
Multiplication of T by T is expected to be defined,
The output of multiplication is expected to be T without conversion. This is not true for types smaller than int,
The type must support conversion from int.
None of this is checked at compile time.
This is the simplest to implement, but is not efficient:
public static T Multiply<T>(T A, int B)
{
T val = default(T);
try
{
val = (dynamic)A * B;
}
catch
{ }
return val;
}
Depending on your needs it might be fine for you. You may consider not handling the exception in the method, or using an out value so that you can return both the answer and a success value.
Being stuck on an on older .Net version, without access to dynamic, I have a very simple class that does very much what you're looking for, and allows for use of actual operators: Numeric It may be worth a look on current .Net as well.
Method declaration:
public static T LerpMinMax<T>(Numeric<T> input, Numeric<T> inputMin, Numeric<T> inputMax, Numeric<T> outputMin, Numeric<T> outputMax)
{
if (input <= inputMin)
{
return outputMin;
}
else if (input >= inputMax)
{
return outputMax;
}
return outputMin + ((input - inputMin) / (inputMax - inputMin)) * (outputMax - outputMin);
}
And then use:
float lerp = LerpMinMax<float>(0.55f, 0.0f, 0.1f, 0.0f, 1000.0f);
It's definitely not as flexible as MiscUtil's Operator, but was intended to be simple and (relatively) fast. It's still significantly slower than using operations directly (say by using T4 templates that spit out non-generic type-specific implementations) but used in the above way it's equivalent to MiscUtil's Operator class. It also obviously has the benefit of generally more readable algorithm implementations, and can support custom classes that implement operators.
You should add Dynamic in front of the A
and the conversion to T must be done on the full calculation
public static T Multiply<T>(T A, int B)
{
return (T)((dynamic)A * B);
}
Here's my example for using generics to compare to numbers:
public bool TIsEqual<T>(T f1, T f2, T margin)
{
T diff = default(T);
T error = default(T);
diff = Math.Abs((dynamic)f1 - f2);
error = (dynamic)margin * f1;
return (dynamic) diff < error;
}
I recently saw an example where the following was demonstrated to work:
T Add<T>(dynamic a, dynamic b)
{
return a + b;
}
Add<string>("hello", "world"); // Returns "helloworld"
However, if I were to attempt to use expressions to create a "generic" Add function:
ParameterExpression left = Expression.Parameter(typeof(T), "left");
ParameterExpression right = Expression.Parameter(typeof(T), "right");
var add = Expression.Lambda<Func<T, T, T>>(Expression.Add(left, right), left, right).Compile(); // Fails with System.InvalidOperationException : The binary operator Add is not defined for the types 'System.String' and 'System.String' when T == String.
and then used this function with strings, it fails because the String type does not actually implement the + operator, but is simply syntactic sugar for String.Concat().
How then, does dynamic allow this to work? I figured that at runtime it is past the point where + would be rewritten using String.Concat().
dynamic uses runtime helper functions that replicate C# compiler rules. One of these rules allows + on string objects even when no operator is defined by the framework. The standard numeric types such as int have no custom operator overload either, that too is done by the compiler and needs to be performed at runtime when using dynamic. This is why you need a reference to Microsoft.CSharp.dll: dynamic cannot work without those helper functions.
Based on the documentation, maybe instead of Expression.Add(left, right) you could say Expression.Add(left, right, method) where method is the MethodInfo of the static String.Concat(String, String).
var method = typeof(string).GetMethod("Concat", new[] { typeof(string), typeof(string), });
EDIT: Hmm, my answer sort of misses the point. The interesting question is: What operations does the runtime consider when it tries to resolve a + that the compiler has let through without type-checking? Bulit-in addition for numeric types? String concatenation? Delegate concatenation? User-defined operator overloads?
In your first example a and be are still strings (try this):
// Define other methods and classes here
T Add<T>(dynamic a, dynamic b)
{
Console.WriteLine(a.GetType());
Console.WriteLine(b.GetType());
return a + b;
}
Maybe this makes more sense?
void Main()
{
var x = Add<string>(new { val = "hello"},new { val = "world"}); // Returns "hello world"
Console.WriteLine(x);
}
// Define other methods and classes here
T Add<T>(dynamic a, dynamic b)
{
return a.val + b.val;
}
I'm trying to make a function where I can give it an operation > < == != etc.
I was wondering if it is possible to set one of these as a parameter to a function,
ie: UseOperator("test", >, 0)
If not what would be the best way to handle something like this? Maybe an enum?
The most natural approach would be to pass a delegate, IMO, e.g. of type Func<int, int, bool>. Unfortunately you can't convert an operator directly to a delegate - but you could write methods pretty simply and use method group conversions:
public void UseOperator(string name, Func<int, int, bool> op, int value)
{
...
}
public static bool GreaterThan(int x, int y, value)
{
return x > y;
}
UseOperator("test", GreaterThan, 0);
Marc Gravell's work on generic operators in MiscUtil may be useful to you.
This is not possible but you could use function delegates:
UseOperator("test", (x, y) => x > y, 0);
How about parsing the operator as a string value?
UseOperator("Test", ">", 0)
private void UseOperator(string str1, string operator, int intVlue)
{
switch(operator)
{
case ">":
//.....
}
}
This question already has answers here:
Closed 12 years ago.
Possible Duplicate:
Function overloading by return type?
Hi,
In overloading we say that the parameter list has to be different either by number or by type, but doesn't matter on the return type, Why is that so???
The function
//Function 1
int Add(int a, int b)
{return a+b;}
//Function 2
Double Add(Double a, Double b)
{return a+b;}
//Function 3
Double Add(int a, int b)
{return (Double)a+b;}
The functions 1 2 are overloaded, where as functions 1 and 3 are not ??? Reasons ???
Any help is really appreciated.
The compiler needs to know at compile time which function you are trying to call. If they differ only by return type, this is usually not possible. Consider, for example:
var result = Add(1, 2);
or
Console.WriteLine(Add(1, 2));
the compiler would not be able to know whether you want to execute function 1 or 3. And even if you did
double x = Add(1, 2);
the compiler would not know if you (a) want to call function 3 or (b) call function 1 and do an implicit widening conversion from int to double.
There are to many cases where that kind of overloading would not work. Here is two of them:
You don't care about the result of the method, and call it like this:
Add(3, 4);
Should this call method 1 or 3?
You use varto assign the result
var result = Add(3, 4);
This kind of overloading would be ambiguous at best, so therefore it's not allowed.
The other answers deal with why, but an aside: in C# you can simulate return-type based overloading by using (abusing?) implicit conversion operators (and deferring the operation):
using System;
class Program {
static void Main() {
int i = Add(3, 5); // prints: int overload called
double d = Add(3, 5); // prints: double overload called
}
static SuperMagicAdder Add(int a, int b)
{ return new SuperMagicAdder(a, b); }
}
struct SuperMagicAdder {
private readonly int a,b;
public SuperMagicAdder(int a, int b) { this.a = a; this.b = b; }
public override string ToString() { return a + "+" + b; }
public static implicit operator int (SuperMagicAdder value) {
Console.WriteLine("int overload called");
return value.a + value.b;
}
public static implicit operator double (SuperMagicAdder value) {
Console.WriteLine("double overload called");
return (double)value.a + value.b;
}
}
Note that interestingly, Anonymous Function Literals in C# are overloaded on their result type and it doesn't seem to pose any problems.
In C#, a lambda can be two very different things:
a piece of executable code (a subclass of Delegate actually)
an abstract representation of an operation (basically, an abstract syntax tree)
This is distinguished purely by the result type of the lambda literal:
Func<int, int> l = (i) => i + i * i;
is a piece of executable code. I can say
Console.WriteLine(l(3));
and I will get 12.
Expression<Func<int, int>> e = (i) => i + i * i;
is an abstract representation of that operation. I can say
Console.WriteLine(e);
and I will get
i => (i + (i * i))
Note that this is not just the original text. It really is an rendering of the abstract representation. The extra parentheses around the expression and inside it are there, because ToString() did an actual tree traversal of the AST and rendered it. The AST looks roughly like this:
And this
var v = (i) => i + i * i;
is simply illegal, because lambdas are overloaded on their result type, but the var keyword says "use the result type to figure out the type of v".
Allowing return types to be part of the signature would create major ambiguities in overload resolution.
For example, consider:
Add(2,3);
We are "throwing away" the value returned by the method, but which overload should be invoked?
It doesn't work well with implicit-typing, or with assigning the value to a variable that is compatible with either return-type. E.g.:
var sum = Add(2,3);
object sum = Add(2,3);