How to use system font settings for a Windows C# app - c#

For a windows application (C#), is it possible to adjust the entire application (including all forms) to use system font settings for size rather than using fixed sizes?
This is for users with visual impairment who have set a bigger font size on their machines. Is it possible for the application to adjust the font according to what the user has.

You should set the AutoScaleMode property of all your forms to the value AutoScaleMode.Font if you want your application to be scaled by system font, or AutoScaleMode.Dpi if you want it to be scaled by windows DPI settings.
Here you can find some more info - http://msdn.microsoft.com/en-us/library/ms229605.aspx

In the constructors of your forms (before calling InitializeComponent()), I would try setting the Font property of your forms equal to System.Drawing.SystemFonts.DefaultFont. If your controls (ex: textboxes) don't specify a specific font then I believe they inherit their font properties from their parent containers (i.e. forms).
There are other more specific system fonts (like the default setting for the Caption's font) in the System.Drawing.SystemFonts class. You may want to investigate those further as well.

// Get dpi width
float x = this.CreateGraphics().DpiX;
// if screen is width
if (x == 120)
// Get big image from Resources
this.BackgroundImage = Properties.Resources.BigImage;
else if (x==96)
{
// Get small image from Resources
this.BackgroundImage = Properties.Resources.loading49;
this.BackColor = ColorTranslator.FromHtml("#E6E6E6");
this.button2.Size = new Size(85, 30);
this.button1.Size = new Size(75, 24);
this.textBox1.Size = new Size(150, 40);
}

Related

Scaling desktop app to various resolutions and text sizes: Is there a tool to see what the user sees?

I am working on a windows desktop application that will be used in various resolutions and text sizes. Before getting to AutoScaling and other ways for the desktop application to work, I need to see what the user sees.
Adjusting the resolution of my development machine is not good enough. The biggest kicker is the text size. Some users have it set to 125% of default which distorts practically everything.
Free tools like this only lets you play with resolutions, not text sizes.
Changing the text size in windows 10 is an ordeal, jumping through a lot of hoops. You have to log off and log back in. Also, when I open the project in Visual Studio with the text size change, the forms are jacked up. The form size is shrunk with all the controls outside.
I'm not 100% sure what your asking about but i think this might help you
yourForm.AutoScaleMode = AutoScaleMode.Dpi;
Also here is more info on Scaling in Windows Forms: https://msdn.microsoft.com/en-us/library/ms229605.aspx
Or more info on writing DPI aware Win32 Applications: https://msdn.microsoft.com/en-us/library/windows/desktop/dn469266%28v=vs.85%29.aspx
You can get the user windows display text size by making a new graphics object
Example:
Graphics graphics = this.CreateGraphics();
flaot windowsFontSize = graphics.DpiX;
string fontSize = string.Empty;
if(windowsFontSize == 96f)
fontSize = "Smaller";
else if (windowsFontSize == 120f)
fontSize = "Medium";
else if (windowsFontSize == 144f)
fontSize = "Larger";
Info found here: How to get Windows Display settings?
The only way to have the program run at 125% text scale without changing you text size in your settings or multiplying everything in your form by 125% is to run a virtual machine. I can personally vouch for Parallels and VMware. If you want to learn more about Virtual Machines you can read this: https://en.wikipedia.org/wiki/Virtual_machine

Font Size issue with a popup shown at design-time in a WinForms UserControl

I've a WinForms custom control with design-time features that shows a popup.
If I change the system font scaling in the Windows settings (Control Panel\All Control Panel Items\Display) then the labels in the popup are cut.
In this video you can see the different behavior with standard font size and with font size changed to 125%.
Here is screenshot of about form when opening from smart tag at design-time:
Here is screenshot of about form when opening at run-time:
How can I fix this issue?
(Source)
I found a workaround by setting the scale factor to the form before showing it.
public void About()
{
float width, height;
using (Graphics graphics = Graphics.FromHwnd(IntPtr.Zero))
{
width = graphics.DpiX / 96;
height = graphics.DpiY / 96;
}
About form = new About();
if (width != 1 || height != 1)
form.Scale(new SizeF(width, height));
form.ShowDialog();
}
It seems to work fine.
The issue in the Visual Studio (VS) designer is that Visual Studio is declared as DPI-aware which means it will handle the different DPI settings by it self. But, the About form does not seem to support different DPI as you have set its AutoScaleModel property to Font.
When About form is used in the WindowsFormsApplication1, it works "fine" because the application is declared non-DPI-aware by default. In this case, the operation system will render the form as a bitmap in a sandbox and scales it up before showing it on screen, so you can see texts are fuzzy.
In order to avoid the issue in the VS designer, you have to make sure your About form can handle different DPI settings. Actually your workaround is one of the solution to support different DPI settings.
Update:
This post has detailed description of DPI awareness in WinForms application.

Resize windows/controls ratio in windows forms

I need to be able to resize the ratio of a windows forms along with each of its controls/text/etc. So the goal is to allow the user to select the size depending of the resolution of the screen.
How can this be achieved?
Help is appreciated
You can achieve this using methods and properties such as
Control.Scale(SizeF)
ContainerControl.AutoScaleFactor
ContainerControl.AutoScaleMode
and others.
You can do this in several ways. One way would be to scale entire form using Control.Scale(SizeF) method.
this.Scale(new SizeF(2, 2));
This will scale entire form and it's child controls by factor of 2 by width and height. However, font sizes will not be scaled.
Another way would be to set AutoScaleMode to Font and change font size of the form. Form and controls will scale accordingly.
AutoScaleMode = AutoScaleMode.Font;
Font = new Font("Helvetica", 20);
You should read more about this in MSDN article called Automatic Scaling in Windows Forms.

Visual Studio Windows Forms Controls are overlapping on different machines [duplicate]

I have a form application in C#. When I change the monitor's DPI, all the controls move.
I used the code this.AutoScaleMode = AutoScaleMode.Dpi, but it didn't avoid the problem.
Does anyone have an idea?
EDIT: As of .NET 4.7, windows forms has improved support for High DPI. Read more about it on learn.microsoft.com It only works for Win 10 Creators Update and higher though, so it might not be feasible to use this yet depending on your user base.
Difficult, but not impossible. Your best option is to move to WPF of course, but that might not be feasible.
I've spent A LOT of time with this problem. Here are some rules/guidelines to make it work correctly without a FlowLayoutPanel or TableLayoutPanel:
Always edit/design your apps in default 96 DPI (100%). If you design in 120DPI (125% f.ex) it will get really bad when you go back to 96 DPI to work with it later.
I've used AutoScaleMode.Font with success, I haven't tried AutoScaleMode.DPI much.
Make sure you use the default font size on all your containers (forms, panels, tabpage, usercontrols etc). 8,25 px. Preferrably it shouldn't be set in the .Designer.cs file at all for all containers so that it uses the default font from the container class.
All containers must use the same AutoScaleMode
Make sure all containers have the below line set in the Designer.cs file:
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); // for design in 96 DPI
If you need to set different font sizes on labels/textboxes etc. set them per control instead of setting the font on the container class because winforms uses the containers font setting to scale it's contents and having f.ex a panel with a different font size than it's containing form is guaranteed to make problems. It might work if the form and all containers on the form use the same font size, but I haven't tried it.
Use another machine or a virtual windows install (VMware, Virtual PC, VirtualBox) with a higher DPI setting to test your design immediatly. Just run the compiled .exe file from the /bin/Debug folder on the DEV machine.
I guarantee that if you follow these guidelines you will be ok, even when you have placed controls with specific anchors and don't use a flowpanel. We have an app built this way deployed on hundreds of machines with different DPI setups and we no longer have any complaints. All forms/containers/grids/buttons/textfield etc sizes are scaled correctly as is the font. Images work too, but they tend to get a little pixellated at high DPI.
EDIT: This link has a lot of good info, especially if you choose to use AutoScaleMode.DPI: link to related stackoverflow question
note: this will not fix the controls moving , when dpi change. this will only fix blurry text!!.
How to fix blurry Windows Forms in high-dpi settings:
Go the the Forms designer, then select your Form (by clicking at
its title bar)
Press F4 to open the Properties window,
then locate the AutoScaleMode property
Change it from Font (default) to Dpi.
Now, go to Program.cs (or the file where your Main method is located) and change it to look like:
namespace myApplication
{
static class Program
{
[STAThread]
static void Main()
{
// ***this line is added***
if (Environment.OSVersion.Version.Major >= 6)
SetProcessDPIAware();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
// ***also dllimport of that function***
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern bool SetProcessDPIAware();
}
}
Save and compile. Now your form should look crispy again.
source:
http://crsouza.com/2015/04/13/how-to-fix-blurry-windows-forms-windows-in-high-dpi-settings/
I finally found solution to problem of both Screen Orientation and DPI handling.
Microsoft has already provided a document explaining it but with a little flaw that will kill DPI handling completely.
Just follow solution provided in the document below under "Creating Separate Layout Code for Each Orientation"
http://msdn.microsoft.com/en-us/library/ms838174.aspx
Then IMPORTANT part!
Inside the code for Landscape() and Portrait() methods at the very end of each add these lines:
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
So, the code for these 2 methods would be like:
protected void Portrait()
{
this.SuspendLayout();
this.crawlTime.Location = new System.Drawing.Point(88, 216);
this.crawlTime.Size = new System.Drawing.Size(136, 16);
this.crawlTimeLabel.Location = new System.Drawing.Point(10, 216);
this.crawlTimeLabel.Size = new System.Drawing.Size(64, 16);
this.crawlStartTime.Location = new System.Drawing.Point(88, 200);
this.crawlStartTime.Size = new System.Drawing.Size(136, 16);
this.crawlStartedLabel.Location = new System.Drawing.Point(10, 200);
this.crawlStartedLabel.Size = new System.Drawing.Size(64, 16);
this.light1.Location = new System.Drawing.Point(208, 66);
this.light1.Size = new System.Drawing.Size(16, 16);
this.light0.Location = new System.Drawing.Point(192, 66);
this.light0.Size = new System.Drawing.Size(16, 16);
this.linkCount.Location = new System.Drawing.Point(88, 182);
this.linkCount.Size = new System.Drawing.Size(136, 16);
this.linkCountLabel.Location = new System.Drawing.Point(10, 182);
this.linkCountLabel.Size = new System.Drawing.Size(64, 16);
this.currentPageBox.Location = new System.Drawing.Point(10, 84);
this.currentPageBox.Size = new System.Drawing.Size(214, 90);
this.currentPageLabel.Location = new System.Drawing.Point(10, 68);
this.currentPageLabel.Size = new System.Drawing.Size(100, 16);
this.addressLabel.Location = new System.Drawing.Point(10, 4);
this.addressLabel.Size = new System.Drawing.Size(214, 16);
this.noProxyCheck.Location = new System.Drawing.Point(10, 48);
this.noProxyCheck.Size = new System.Drawing.Size(214, 20);
this.startButton.Location = new System.Drawing.Point(8, 240);
this.startButton.Size = new System.Drawing.Size(216, 20);
this.addressBox.Location = new System.Drawing.Point(10, 24);
this.addressBox.Size = new System.Drawing.Size(214, 22);
//note! USING JUST AUTOSCALEMODE WILL NOT SOLVE ISSUE. MUST USE BOTH!
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F); //IMPORTANT
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi; //IMPORTANT
this.ResumeLayout(false);
}
protected void Landscape()
{
this.SuspendLayout();
this.crawlTime.Location = new System.Drawing.Point(216, 136);
this.crawlTime.Size = new System.Drawing.Size(96, 16);
this.crawlTimeLabel.Location = new System.Drawing.Point(160, 136);
this.crawlTimeLabel.Size = new System.Drawing.Size(48, 16);
this.crawlStartTime.Location = new System.Drawing.Point(64, 120);
this.crawlStartTime.Size = new System.Drawing.Size(248, 16);
this.crawlStartedLabel.Location = new System.Drawing.Point(8, 120);
this.crawlStartedLabel.Size = new System.Drawing.Size(48, 16);
this.light1.Location = new System.Drawing.Point(296, 48);
this.light1.Size = new System.Drawing.Size(16, 16);
this.light0.Location = new System.Drawing.Point(280, 48);
this.light0.Size = new System.Drawing.Size(16, 16);
this.linkCount.Location = new System.Drawing.Point(80, 136);
this.linkCount.Size = new System.Drawing.Size(72, 16);
this.linkCountLabel.Location = new System.Drawing.Point(8, 136);
this.linkCountLabel.Size = new System.Drawing.Size(64, 16);
this.currentPageBox.Location = new System.Drawing.Point(10, 64);
this.currentPageBox.Size = new System.Drawing.Size(302, 48);
this.currentPageLabel.Location = new System.Drawing.Point(10, 48);
this.currentPageLabel.Size = new System.Drawing.Size(100, 16);
this.addressLabel.Location = new System.Drawing.Point(10, 4);
this.addressLabel.Size = new System.Drawing.Size(50, 16);
this.noProxyCheck.Location = new System.Drawing.Point(168, 16);
this.noProxyCheck.Size = new System.Drawing.Size(152, 24);
this.startButton.Location = new System.Drawing.Point(8, 160);
this.startButton.Size = new System.Drawing.Size(304, 20);
this.addressBox.Location = new System.Drawing.Point(10, 20);
this.addressBox.Size = new System.Drawing.Size(150, 22);
//note! USING JUST AUTOSCALEMODE WILL NOT SOLVE ISSUE. MUST USE BOTH!
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F); //IMPORTANT
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi; //IMPORTANT
this.ResumeLayout(false);
}
Works like charm for me.
It looks like this is a problem with Windows. Taking out these two lines fixed everything.
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
This is where I got the solution:
Anchor not work during changing text size to 125% # Telerik forums
It is really hard to design DPI aware applications in Windows Forms. You would have to use layout containers that resize properly when the DPI is changed (such as TableLayoutPanel or FlowLayoutPanel). All controls need resizing as well. The configuration of those containers can be a challenge.
For simple applications it can be done within a reasonable amount of time, but for big applications it is really alot of work.
From experience:
don't use DPI awareness with windows forms unless critical
to this end always set AutoScaleMode property to None on all forms and user controls in your app
The result: WYSIWYG type of interface when DPI settings change
I struggled with this for a while eventually I found a super simple solution for windows 10 and potentially other systems.
In your WinForms App.config file paste this:
<System.Windows.Forms.ApplicationConfigurationSection>
<add key="DpiAwareness" value="PerMonitorV2" />
</System.Windows.Forms.ApplicationConfigurationSection>
Then create a app.manifest file and paste or comment in this line:
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
After doing the above I was able to get great DPI results on my 4k screens.
Check out this and this for more information.
If you want your WinForms application to be DPI-Aware application, In addition to Trygve good answer, If you have big project you may want to scale your forms and their content automatically, You can do this by creating ScaleByDPI function:
ScaleByDPI function will receive a Control parameter that is usually a form, and than recursively iterate through all sub controls (if (control.HasChildren == true)), and scale location and sizes off your application controls & sizes and sizes of fonts to the OS configured DPI. You can try to implement it also for images, icons & graphics.
Special notes for ScaleByDPI function:
a. For all controls with default Font sizes, you will need to set their Font.Size to 8.25.
b. You can get devicePixelRatioX and devicePixelRatioY values by (control.CreateGraphics().DpiX / 96) and (control.CreateGraphics().DpiY / 96).
c. You will need scale Control.Size & Control.Location by algorithm that based on control.Dock & control.Anchor values. Be noticed that control.Dock may have 1 of 6 possible values and that control.Anchor may have 1 of 16 possible values.
d. this algorithm will need set values to next bool variables isDoSizeWidth, isDoSizeHeight, isDoLocationX, isDoLocationY, isDoRefactorSizeWidth, isDoRefactorSizeHeight, isDoRefactorLocationX, isDoRefactorLocationY, isDoClacLocationXBasedOnRight, isDoClacLocationYBasedOnBottom.
e. If your project uses a control library other then Microsoft controls, this controls may need a special treatment.
More info on above (d.) bool variables:
*Sometimes a group of controls (may be a buttons) need to be placed one after another on same vertical line, and their Anchor value include Right but not Left, or they need to be placed one after another on same horizontal line, and their Anchor value include Bottom but not Top, in this case you need to re-calculate controls Location values.
*In case of controls that Anchor contains Top & Bottom and\or Left & Right, you will need to re-factor controls Size & Location values.
Uses of ScaleByDPI function:
a. Add next command to the end off any Form constructor: ScaleByDPI(this);
b. Also when adding any control dynamically to a Form call to ScaleByDPI([ControlName]).
When you set Size or Location of any control dynamically after constructor ended, create and use one of next functions in order to get the scaled values of Size or Location: ScaleByDPI_X \ ScaleByDPI_Y \ ScaleByDPI_Size \ ScaleByDPI_Point
In order to mark your application as being DPI-aware, add the dpiAware element to your application's assembly manifest.
Set GraphicsUnit of all Control.Font to System.Drawing.GraphicsUnit.Point
In *.Designer.cs files of all containers, set AutoScaleMode value to System.Windows.Forms.AutoScaleMode.None
in controls like ComboBox & TextBox, changing Control.Size.Hieght have no affect. In this case changing Control.Font.Size will fix control's height.
If form StartPosition value is FormStartPosition.CenterScreen, you will need to recalculate the location of the window.
Since a Winform application form may content controls AND images, allowing the system to resize YOUR window is NOT a solution, but if you could manage to have one form per DPI resolution, with properly scaled images... And that's not a good idea, since as the screen size grow, the font size diminishes.
When using a different DPI resolution the system forces your form to redefine its control's size, location and font, BUT NOT IMAGES, the solution is to change the form's DPI at runtime, when loading, so that everything goes back to original size and location.
This is possible solution, which I've tested it with a card game application where I've gott some 80 image buttons, TabControls etc.
In each form form_Load event, add this code snippet:
Dim dpi As Graphics = Me.CreateGraphics
Select Case dpi.DpiX
Case 120
'-- Do nothing if your app has been desigbned with 120 dpi
Case Else
'-- I use 125 AND NOT 120 because 120 is 25% more than 96
Me.Font = New Font(Me.Font.FontFamily, Me.Font.Size * 125 / dpi.DpiX)
End Select
Besides, a quick trick for testing various resolutions on the same computer, without restarting:
From control panel, change the resolution.
Do not restart! Instead close your session and open a new one with same user.
There is another caveat: If you set a control's size and position at runtime, then you should apply the same DPI factor (eg. 125 / Dpi.Dpix) to the new coordinates. So you'd better set up a DPIFactor global variable from application.startup event.
Last but not least:
DO NOT open your application in Visual Studio from another resolution than the original one, or ALL YOUR CONTROLS will move and resize as you open each form, and there is no way back...
Hope this helps, happy programming.

DomainUpDown (spinner) control is cutting off the bottom pixel of displayed text

I'm using winforms and the DomainUpDown control's height is locked at 20 pixels, which results in "y"'s and other characters with descenders cut off on the bottom.
My initial thought about how to fix the problem was to change the controls height, but I couldn't do so. In the designer I only have controls to drag it's size by width. The property page immediately reverts any change to height I make. Attempts to change the value in code silently fail; no error, no exception, but no change to the value either.
In this sample form the "g" in the DomainUpDown will be cut.
public partial class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.DomainUpDown domainUpDown1 = new System.Windows.Forms.DomainUpDown();
public Form1()
{
this.domainUpDown1.Location = new System.Drawing.Point(16, 8);
this.domainUpDown1.Size = new System.Drawing.Size(212, 20);
this.domainUpDown1.Text = "why are descenders like g cut?";
this.ClientSize = new System.Drawing.Size(328, 64);
this.Controls.Add(this.domainUpDown1);
}
}
I see the same fixed height behaviour when using DomainUpDown controls. You can adjust the size of the font that is used, which changes the height of the control to match the text. Perhaps adjusting the size of your text slightly can help with the clipping of the characters with "descenders". I see no clipping using the default 8.25pt font.
EDIT:
After replicating on XP running the classic theme and with Dan's testing, the problem appears to be the thickness of the borders and padding, which cut off the g.
Setting the BorderStyle to either FixedSingle or None fixes the problem.
domainUpDown1.BorderStyle = BorderStyle.FixedSingle;
or
domainUpDown1.BorderStyle = BorderStyle.None;
You will need to see what looks best in your application. Oh, and setting your theme to XP (rather than classic) will work too.

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