Sockets: Send strings from Java to C#? - c#

I need to send string messages from Java program to C# program in real time.
There are many examples in the Internet but U can't find anything good for my purpose that is (probably) Java client (sockets code) and c# server (sockets code).
Thank you.

Ok i already did this in one of my projects so here it is:
disclaimer: some of the code (only a little bit actually) is based on nakov chat server.
also note that i decode and encode all the messages sent and recived in UTF-8.
Java Code:
Class: Server
import java.net.*;
import java.io.*;
import javax.swing.*;
public class Server
{
private static void createAndShowGUI() {
//Create and set up the window
}
public static final int LISTENING_PORT = 2002;
public static void main(String[] args)
{
// Open server socket for listening
ServerSocket serverSocket = null;
try
{
serverSocket = new ServerSocket(LISTENING_PORT);
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
//System.out.println("Server started on port " + LISTENING_PORT);
}
catch (IOException se)
{
System.err.println("Can not start listening on port " + LISTENING_PORT);
se.printStackTrace();
System.exit(-1);
}
// Start ServerDispatcher thread
ServerDispatcher serverDispatcher = new ServerDispatcher();
// Accept and handle client connections
while (true)
{
try
{
Socket socket = serverSocket.accept();
ClientInfo clientInfo = new ClientInfo();
clientInfo.mSocket = socket;
ClientListener clientListener =
new ClientListener(clientInfo, serverDispatcher);
ClientSender clientSender =
new ClientSender(clientInfo, serverDispatcher);
clientInfo.mClientListener = clientListener;
clientInfo.mClientSender = clientSender;
clientListener.start();
clientSender.start();
serverDispatcher.addClient(clientInfo);
}
catch (IOException ioe)
{
ioe.printStackTrace();
}
}
}
}
Class Message Dispatcher:
import java.io.UnsupportedEncodingException;
import java.net.*;
import java.util.*;
public class ServerDispatcher
{
private Vector mMessageQueue = new Vector();
private Vector<ClientInfo> mClients = new Vector<ClientInfo>();
public synchronized void addClient(ClientInfo aClientInfo) {
mClients.add(aClientInfo);
}
public synchronized void deleteClient(ClientInfo aClientInfo) {
int clientIndex = mClients.indexOf(aClientInfo);
if (clientIndex != -1)
mClients.removeElementAt(clientIndex);
}
private synchronized void sendMessageToAllClients(String aMessage)
{
for (int i = 0; i < mClients.size(); i++) {
ClientInfo infy = (ClientInfo) mClients.get(i);
infy.mClientSender.sendMessage(aMessage);
}
}
public void sendMessage(ClientInfo aClientInfo, String aMessage) {
aClientInfo.mClientSender.sendMessage(aMessage);
}
}
Class: ClientInfo
/**
*
* ClientInfo class contains information about a client, connected to the server.
*/
import java.awt.List;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Vector;
public class ClientInfo
{
public int userID=-1;
public Socket mSocket = null;
public ClientListener mClientListener = null;
public ClientSender mClientSender = null;
}
Class ClientListner:
/**
* ClientListener class is purposed to listen for client messages and
* to forward them to ServerDispatcher.
*/
import java.io.*;
import java.net.*;
public class ClientListener extends Thread {
private ServerDispatcher mServerDispatcher;
private ClientInfo mClientInfo;
private BufferedReader mIn;
private String message;
private String decoded = null;
public ClientListener(ClientInfo aClientInfo,
ServerDispatcher aServerDispatcher) throws IOException {
mClientInfo = aClientInfo;
mServerDispatcher = aServerDispatcher;
Socket socket = aClientInfo.mSocket;
mIn = new BufferedReader(new InputStreamReader(socket.getInputStream()));
}
/**
* Until interrupted, reads messages from the client socket, forwards them
* to the server dispatcher and notifies the server dispatcher.
*/
public void run() {
message = "";
while (!isInterrupted()) {
try {
message = mIn.readLine();
if (message == null)
break;
try {
decoded = URLDecoder.decode(message, "UTF-8");
} catch (UnsupportedEncodingException e)
e.printStackTrace();
}
mServerDispatcher.sendMessage(mClientInfo, decoded);
}
catch (IOException e) {
break;
}
}
// Communication is broken. Interrupt both listener and sender threads
mClientInfo.mClientSender.interrupt();
mServerDispatcher.deleteClient(mClientInfo);
}
}
Class:ClientSender
/**
* Sends messages to the client. Messages are stored in a message queue. When
* the queue is empty, ClientSender falls in sleep until a new message is
* arrived in the queue. When the queue is not empty, ClientSender sends the
* messages from the queue to the client socket.
*/
import java.io.*;
import java.net.*;
import java.util.*;
public class ClientSender extends Thread
{
private Vector mMessageQueue = new Vector();
private ServerDispatcher mServerDispatcher;
private ClientInfo mClientInfo;
private PrintWriter mOut;
public ClientSender(ClientInfo aClientInfo, ServerDispatcher aServerDispatcher)
throws IOException
{
mClientInfo = aClientInfo;
mServerDispatcher = aServerDispatcher;
Socket socket = aClientInfo.mSocket;
mOut = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
}
/**
* Adds given message to the message queue and notifies this thread
* (actually getNextMessageFromQueue method) that a message is arrived.
* sendMessage is called by other threads (ServeDispatcher).
*/
public synchronized void sendMessage(String aMessage)
{
mMessageQueue.add(aMessage);
notify();
}
/**
* #return and deletes the next message from the message queue. If the queue
* is empty, falls in sleep until notified for message arrival by sendMessage
* method.
*/
private synchronized String getNextMessageFromQueue() throws InterruptedException
{
while (mMessageQueue.size()==0)
wait();
String message = (String) mMessageQueue.get(0);
mMessageQueue.removeElementAt(0);
return message;
}
/**
* Sends given message to the client's socket.
*/
private void sendMessageToClient(String aMessage)
{
String encoded;
try {
encoded = URLEncoder.encode(aMessage,"UTF-8");
mOut.println(encoded);
mOut.flush();
} catch (UnsupportedEncodingException e) {
e.printStackTrace();
}
}
/**
* Until interrupted, reads messages from the message queue
* and sends them to the client's socket.
*/
public void run()
{
try {
while (!isInterrupted()) {
String message = getNextMessageFromQueue();
sendMessageToClient(message);
}
} catch (Exception e) {
// Commuication problem
break;
}
// Communication is broken. Interrupt both listener and sender threads
mClientInfo.mClientListener.interrupt();
mServerDispatcher.deleteClient(mClientInfo);
}
}
Ok this is the java code,now to the c# code
c# Code:
Varibales used:
private StreamWriter swSender;
private StreamReader srReceiver;
private TcpClient tcpServer;
private Thread thrMessaging;
private IPAddress ipAddr;
private bool Connected;
Function: Intelize connection:
private void InitializeConnection()
{
// Parse the IP address
string ipAdress = "XXX.XXX.XXX.XXX";
ipAddr = IPAddress.Parse(ipAdress);
// Start a new TCP connections to the chat server
tcpServer = new TcpClient();
try
{
tcpServer.Connect(ipAddr, 2002);
swSender = new StreamWriter(tcpServer.GetStream());
// Start the thread for receiving messages and further communication
thrMessaging = new Thread(new ThreadStart(ReceiveMessages));
thrMessaging.Start();
Connected=true;
}
catch (Exception e2)
{
MessageBox.Show(e2.ToString());
}
}
}
Function: ReciveMessages
private void ReceiveMessages()
{
// Receive the response from the server
srReceiver = new StreamReader(tcpServer.GetStream());
while (Connected)
{
String con = srReceiver.ReadLine();
string StringMessage = HttpUtility.UrlDecode(con, System.Text.Encoding.UTF8);
processMessage(StringMessage);
}
}
Function: proceesMessage:
private void processMessage(String p)
{
// do something with the message
}
Function sendMessage:
private void SendMessage(String p)
{
if (p != "")
{
p = HttpUtility.UrlEncode(p, System.Text.Encoding.UTF8);
swSender.WriteLine(p);
swSender.Flush();
}
}
thats it thats all you need to have communication between java server and c# client. if you have any questions dont hesitate to post them here.

Choose a protocol for encoding/sending your strings. For instance:
<length of string (4 bytes)><string data (length bytes)>
Write some Java code to send a string that follows whatever protocol you chose in #1. So using the example above, you could do something like:
public static void writeString(String string, OutputStream out) throws IOEXception {
if (string == null || "".equals(string)) {
//nothing to do
return;
}
int length = string.length();
//synchronize so that two threads don't try to write to the same stream at the same time
synchronized(out) {
out.write((length >> 24) & 0xFF);
out.write((length >> 16) & 0xFF);
out.write((length >> 8) & 0xFF);
out.write(length & 0xFF);
out.write(string.getBytes());
out.flush();
}
}
Write some equivalent code in C# to decode the strings that are being sent. It will look a lot like your Java code, except with reads instead of writes.

I think I've found a good, working solution. Using UDP sockets:
Java code
public void runJavaSocket() {
System.out.println("Java Sockets Program has started."); int i=0;
try {
DatagramSocket socket = new DatagramSocket();
System.out.println("Sending the udp socket...");
// Send the Message "HI"
socket.send(toDatagram("HI",InetAddress.getByName("127.0.0.1"),3800));
while (true) {
System.out.println("Sending hi " + i);
Thread.currentThread();
Thread.sleep(1000);
socket.send(toDatagram("HI " +
String.valueOf(i),InetAddress.getByName("127.0.0.1"),3800));
i++;
}
} catch (Exception e) {
e.printStackTrace();
}
}
public DatagramPacket toDatagram(
String s, InetAddress destIA, int destPort) {
// Deprecated in Java 1.1, but it works:
byte[] buf = new byte[s.length() + 1];
s.getBytes(0, s.length(), buf, 0);
// The correct Java 1.1 approach, but it's
// Broken (it truncates the String):
// byte[] buf = s.getBytes();
return new DatagramPacket(buf, buf.length, destIA, destPort);
}
C# code
string returnData;
byte[] receiveBytes;
//ConsoleKeyInfo cki = new ConsoleKeyInfo();
using (UdpClient udpClient =
new UdpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3800)))
{
IPEndPoint remoteIpEndPoint =
new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3800);
while (true)
{
receiveBytes = udpClient.Receive(ref remoteIpEndPoint);
returnData = Encoding.ASCII.GetString(receiveBytes);
Console.WriteLine(returnData);
}
}

I would just use SOAP protocol. You can use WCF on the C# side and JMS (Java messging) on the Java side. Both these technologies are built on SOAP so they can read each other's messages. They both use WSDL.

Related

Issue with local connection between 2 programs over TCP

So I have a really really weird issue. This is going to take a tiny bit of a wall to explain fully..
I'm running some game servers for a Unity game called SCP: Secret Laboratory, and have a custom-made C# Discord Bot that helps my staff moderate both in-game and on Discord, by controlling bans, logging player warnings, etc, etc.
I'm trying to make the two platforms communicate with each other over a TCP port over the local machine address (127.0.0.1).
I've setup the listener on the bot, to whom the individual servers (there are 7) will connect to when they are ready.
I've also set it up so that if the connection is broken from either side, the servers will close the TcpClient, start a new one, and attempt to connect, while the listener just resumes listening on that port for a connection again, after closing the client on it's side.
I've tested it several times by closing the client, the socket, or just rebooting the program on either end, and they seem to without fail reconnect flawlessly.
Here's my issue..
While the game servers remain empty, everything is fine. After players start to connect, anywhere from 5mins to an hour will go by, then suddenly, seemingly at random, the server no longer 'hears' the bot when it talks across the connection, however, the bot itself does not hit an error when trying to send data, the server just never receives any. What's stranger, is the server will continue to send it's own data over the connection, and the bot does receive that data.
To attempt to 'reset' the connection with a new client when this happens, I make the servers send an initial heartbeat to the bot when they first connect. This tells the bot that the connection is established on the server's end, and begins a looping thread that will send an AYT message to the server every 10s, to which the server must reply.
If the bot sends 3 AYT messages without getting a response back, it will close the TcpClient, and start listening for a new one.
At this time, the server detects the connection was closed, disposes of it's client, instantiates a new one, and tries to connect successfully. The bot then receives it's initial heartbeat, and starts the AYT timer for that client again, but the server continues to not receive them. Or any data whatsoever sent from the bot, even though the bot still receives data from the server during this time.
The only solution to fix the problem at that point, is to fully restart the game server, after which it will connect to the bot and work perfectly fine, until it.. just doesn't anymore.
For reference, pastebins of the code used are below.
The bot "listener" side
public class ProcessSTT
{
private static ConcurrentDictionary<int, TcpClient> bag = new ConcurrentDictionary<int, TcpClient>();
private static ConcurrentDictionary<int, int> heartbeats = new ConcurrentDictionary<int, int>();
public static void SendData(string data, int port, ulong channel = 0)
{
try
{
BinaryFormatter formatter = new BinaryFormatter();
SerializedData.SerializedData serializedData =
new SerializedData.SerializedData { Data = data, Port = port, Channel = channel };
//Console.WriteLine($"Sending {serializedData.Data}");
if (!bag.ContainsKey(port))
{
Console.WriteLine($"STT: Bag does not contain {port}");
return;
}
if (bag[port] != null && bag[port].Connected)
formatter.Serialize(bag[port].GetStream(), serializedData);
else
{
Console.WriteLine($"Error - Bag {port} is null or not connected.");
if (bag.TryRemove(port, out TcpClient client))
client.Dispose();
}
}
catch (IOException s)
{
Console.WriteLine($"STT: Socket exception, removing..");
KeyValuePair<int, TcpClient> thingything = default;
foreach (var thing in bag)
if (thing.Key == port)
thingything = thing;
if (bag.TryRemove(thingything.Key, out TcpClient _client))
{
_client.Close();
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
private static List<TcpListener> listener = new List<TcpListener>();
public static void Init()
{
for (int i = 1; i < 8; i++)
{
TcpListener list = new TcpListener(IPAddress.Loopback, 11900 + i);
Console.WriteLine($"STT: Listener started for port {11900 + i}");
listener.Add(list);
list.Start();
ThreadPool.QueueUserWorkItem(ListenForConn, list);
}
}
public static async Task Heartbeat(int port)
{
await Task.Delay(10000);
for (;;)
{
Console.WriteLine("STT: Starting Heartbeat");
if (heartbeats[port] > 3)
{
Console.WriteLine($"STT: Removing {port} due to heartbeat timeout.");
if (bag.TryRemove(port, out TcpClient client))
client.Close();
heartbeats.TryRemove(port, out int _);
return;
}
heartbeats[port]++;
Console.WriteLine($"STT: Sending heartbeat to: {port}");
if (!bag[port].Connected)
{
Console.WriteLine($"STT: {port} is null, removing.");
if (bag.TryRemove(port, out TcpClient client))
client.Close();
return;
}
SendData("ping", port, 653737934150959115);
await Task.Delay(10000);
}
}
public static void ListenForConn(object token)
{
Console.WriteLine("STT: Listener started.");
TcpListener listen = token as TcpListener;
for (;;)
{
try
{
TcpClient thing = listen.AcceptTcpClient();
ThreadPool.QueueUserWorkItem(ListenOn, thing);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
}
public static async Task ReceiveData(SerializedData.SerializedData data, TcpClient client)
{
try
{
if (data == null)
{
Console.WriteLine("STT: Received data null");
return;
}
if (data.Data == "ping")
{
if (!bag.ContainsKey(data.Port))
{
Console.WriteLine($"STT: Adding {data.Port}");
bag.TryAdd(data.Port, client);
}
if (!bag[data.Port].Connected || bag[data.Port] == null)
{
Console.WriteLine($"STT: Bag {data.Port} not connected or null, removing.");
if (bag.TryRemove(data.Port, out TcpClient cli))
{
cli?.Close();
}
}
Console.WriteLine($"STT: Received heartbeat for: {data.Port}");
if (!heartbeats.ContainsKey(data.Port))
{
Heartbeat(data.Port);
heartbeats.TryAdd(data.Port, 0);
}
else
heartbeats[data.Port]--;
return;
}
Console.WriteLine(data.Data);
data.Data = data.Data.Substring(data.Data.IndexOf('#') + 1);
//Console.WriteLine("Getting guild.");
SocketGuild guild = Bot.Discord.GetGuild(478381106798788639);
//Console.WriteLine("Getting channel");
SocketTextChannel chan = guild.GetTextChannel(data.Channel);
//Console.WriteLine("Sending message.");
await chan.SendMessageAsync($"Server {data.Port -= 7770}: {data.Data}");
if (data.Port == 7771)
{
DiscordWebhookClient webhook = new DiscordWebhookClient(
"");
await webhook.SendMessageAsync($"{data.Data}");
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
public static void ListenOn(object token)
{
TcpClient client = token as TcpClient;
try
{
BinaryFormatter formatter = new BinaryFormatter();
for (;;)
{
SerializedData.SerializedData serializedData;
if (!client.Connected)
{
Console.WriteLine($"Client not connected..");
client.Close();
continue;
}
serializedData = formatter.Deserialize(client.GetStream()) as SerializedData.SerializedData;
new Thread(() => ReceiveData(serializedData, client)).Start()
}
}
catch (SerializationException s)
{
Console.WriteLine($"STT: Serialization exception, removing..");
KeyValuePair<int, TcpClient> thingything = default;
foreach (var thing in bag)
if (thing.Value == client)
thingything = thing;
if (bag.TryRemove(thingything.Key, out TcpClient _client))
{
_client.Close();
}
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
}
The server "speaker" side
public class ProcessSTT
{
private static TcpClient tcpClient;
public static readonly ConcurrentQueue<SerializedData.SerializedData> dataQueue = new ConcurrentQueue<SerializedData.SerializedData>();
private static Thread _init;
private static bool _locked;
public static void Init()
{
if (_locked)
return;
_locked = true;
Thread.Sleep(1000);
try
{
Plugin.Log($"STT: Starting INIT.");
tcpClient?.Close();
tcpClient = new TcpClient();
while (!tcpClient.Connected)
{
Plugin.Log($"STT: While loop start");
Thread.Sleep(2000);
try
{
tcpClient.Connect("127.0.0.1", ServerConsole.Port + 4130);
}
catch (SocketException)
{
tcpClient.Client.Disconnect(false);
}
catch (Exception e)
{
Plugin.Log($"STT: {e}");
}
}
Thread thread = new Thread(ReceiveData);
thread.Start();
SendData("ping", 0);
_locked = false;
}
catch (IOException i)
{
_init = new Thread(Init);
_init.Start();
}
catch (Exception e)
{
ServerConsole.AddLog(e.ToString());
}
}
public static void SendData(string data, ulong channel)
{
try
{
if (!tcpClient.Connected)
throw new InvalidOperationException("Tcp Client not connected!");
SerializedData.SerializedData serializedData = new SerializedData.SerializedData
{
Data = data, Port = ServerConsole.Port, Channel = channel
};
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(tcpClient.GetStream(), serializedData);
ServerConsole.AddLog($"Sent {data}");
}
catch (IOException i)
{
_init = new Thread(Init);
_init.Start();
}
catch (Exception e)
{
ServerConsole.AddLog(e.ToString());
}
}
public static void ReceiveData()
{
try
{
if (!tcpClient.Connected)
throw new InvalidOperationException("Tcp Client not connected!");
BinaryFormatter formatter = new BinaryFormatter();
for (;;)
{
SerializedData.SerializedData deserialize =
formatter.Deserialize(tcpClient.GetStream()) as SerializedData.SerializedData;
if (deserialize == null)
continue;
dataQueue.Enqueue(deserialize);
}
}
catch (SerializationException s)
{
_init = new Thread(Init);
_init.Start();
}
catch (IOException e)
{
_init = new Thread(Init);
_init.Start();
}
catch (Exception e)
{
ServerConsole.AddLog(e.ToString());
}
}
}
public class HandleQueue
{
public static ulong channelid;
public static void HandleQueuedItems()
{
while (ProcessSTT.dataQueue.TryDequeue(out SerializedData.SerializedData result))
{
string command = result.Data;
Plugin.Log($"STT: Received {result.Data} for {result.Port}");
if (result.Port != ServerConsole.Port)
return;
if (result.Data == "ping")
{
Plugin.Log("STT: BLART Heartbeat received.");
ProcessSTT.SendData("ping", 0);
return;
}
channelid = result.Channel;
try
{
GameCore.Console.singleton.TypeCommand($"/{command}", new BlartSender());
}
catch (Exception e)
{
ServerConsole.AddLog(e.ToString());
}
}
}
public static IEnumerator<float> Handle()
{
for (;;)
{
HandleQueuedItems();
yield return Timing.WaitForSeconds(1f);
}
}
}
public class BlartSender : CommandSender
{
public override void RaReply(string text, bool success, bool logToConsole, string overrideDisplay)
{
ProcessSTT.SendData($"{text}", HandleQueue.channelid);
}
public override void Print(string text)
{
ProcessSTT.SendData($"{text}", HandleQueue.channelid);
}
public override string SenderId => "BLART";
public override string Nickname => "BLART";
public override ulong Permissions => ServerStatic.GetPermissionsHandler().FullPerm;
public override byte KickPower => Byte.MaxValue;
public override bool FullPermissions => true;
}`

TCP Socket BeginReceive stops after receiving few messages

This is my scenario:
Client :
Send xml data in pieces continuously 24/7 - (It is working fine and it is not in my control).
Server - My Code:
1. Listen continuously.
2. Receive the incoming message, buffer it and create valid xml from buffer.
3. Send it to the MSMQ ( Host will do this )
I wrote a tcp server code (adding pieces of code from google), which will be hosted in windows service. Everything works fine when I run the service in local but when I place it PROD, it listens upto 73K messages and it stops receiving. It is not throwing any exception. It just blocks at BeginReceive function. I have tried using ReceiveTimeOut also. I have seen netstat also and the connections is still in established stat.
When I restart the service, it again works fine. Here I am posting my server code. Please help on this.
StringBuilder content = new StringBuilder();
public event MessageReceiveEventHandler MessageReceived;
// An ArrayList is used to keep track of worker sockets that are designed
// to communicate with each connected client. Make it a synchronized ArrayList
// For thread safety
private System.Collections.ArrayList workerSocketList =
ArrayList.Synchronized(new System.Collections.ArrayList());
private int m_clientCount = 0;
private Socket m_mainSocket = null;
private AsyncCallback ReadCallback;
private AsyncCallback ConnectionCallback;
public MedDeviceListener(string ipAddress, int port, int maxConnections=100)
{
ProfileProvider.Instance.LogInformationIf(_debug);
this._port = port;
this._ipAddress = ipAddress;
this._maxConnections = maxConnections;
ReadCallback = new AsyncCallback(Receive_handler);
ConnectionCallback = new AsyncCallback(Connection_handler);
lenghtofStartMsg = header.Length;
lengthOfEndMsg = footer.Length;
}
public void Start()
{
ProfileProvider.Instance.LogInformationIf(_debug);
// Data buffer for incoming data.
byte[] bytes = new Byte[_bufferSize];
// Establish the local endpoint for the socket.
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(_ipAddress), _port);
// Create a TCP/IP socket.
m_mainSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
m_mainSocket.Bind(localEndPoint);
m_mainSocket.Listen(100);
InstrumentationProvider.Instance.LogInformation("MedDeviceListener successfully connected to IP:" + _ipAddress+"\nPort :"+_port);
m_mainSocket.BeginAccept(ConnectionCallback, m_mainSocket);
}
catch (Exception e)
{
InstrumentationProvider.Instance.LogException("MedDeviceListener.Start", e);
throw e;
}
}
private void Connection_handler(IAsyncResult ar)
{
try
{
ProfileProvider.Instance.LogInformationIf(_debug);
Socket listener = (Socket)ar.AsyncState;
Socket workerSocket = listener.EndAccept(ar);
// Now increment the client count for this client
// in a thread safe manner
Interlocked.Increment(ref m_clientCount);
// Add the workerSocket reference to our ArrayList
workerSocketList.Add(workerSocket);
SendConnectedAck(_clientConnectAckMessage, m_clientCount);
WaitForData(workerSocket, m_clientCount);
//Resume the listening callback loop
listener.BeginAccept(Connection_handler, listener);
}
catch (ObjectDisposedException)
{
InstrumentationProvider.Instance.LogInformation("The listener socket has been closed");
}
catch (Exception ex)
{
InstrumentationProvider.Instance.LogException("Connection_handler", ex);
throw;
}
}
private void Receive_handler(IAsyncResult ar)
{
ProfileProvider.Instance.LogInformationIf(_debug);
StateObject state = (StateObject)ar.AsyncState;
try
{
// Retrieve the state object and the handler socket
// from the asynchronous state object.
Socket workSocket = state.workSocket;
// Read data from the client socket.
int bytesRead = workSocket.EndReceive(ar);
if (bytesRead > 0)
{
//InstrumentationProvider.Instance.LogInformationIf(_debug, bytesRead+" read..");
// There might be more data, so parse the data received so far.
string data= Encoding.ASCII.GetString(state.buffer, 0, bytesRead);
try
{
ParseIncomingMessage(data, workSocket);
}
catch(Exception parseEx)
{
content.Clear();
InstrumentationProvider.Instance.LogException("ParseIncomingMessage", parseEx);
}
}
WaitForData(state.workSocket, state.clientNumber);
}
catch (ObjectDisposedException)
{
InstrumentationProvider.Instance.LogInformation("Receive_handler: The listener socket has been closed");
}
catch (SocketException se)
{
//close the existing connection
CloseSockets();
//restart it again
this.Start();
}
}
private void WaitForData(Socket workerSocket, int clientNumber)
{
ProfileProvider.Instance.LogInformationIf(_debug);
try
{
StateObject theSocPkt = new StateObject(workerSocket, clientNumber);
workerSocket.ReceiveTimeout = 2000;
workerSocket.BeginReceive(theSocPkt.buffer, 0,
theSocPkt.buffer.Length,
SocketFlags.None,
Receive_handler,
theSocPkt);
}
catch(TimeoutException ex)
{
InstrumentationProvider.Instance.LogException("WaitForData - TimeOutException", ex);
}
catch (SocketException se)
{
InstrumentationProvider.Instance.LogException("MedDeviceListener.WaitForData", se);
//close the existing connection
CloseSockets();
//restart it again
this.Start();
}
catch (Exception ex)
{
InstrumentationProvider.Instance.LogException("WaitForData",ex);
//close the existing connection
CloseSockets();
//restart it again
this.Start();
}
}
private void ParseIncomingMessage(string msg,Socket wrkSocket)
{
Socket workSocket = wrkSocket;
bool hasStartTag = isMsgContainsStartTag(msg);
bool hasEndTag = isMsgContainsEndTag(msg);
int startTagIndex = indexOfStartTag(msg);
int endTagIndex = indexOfEndTag(msg);
// If the incomming message dont have either start or end tag
if (hasStartTag == false && hasEndTag == false)
{
content.Append(msg);
}
//check for the starttag first
//if message contains startTag
else if (hasStartTag)
{
if (startTagIndex != 0)//there is something before starttag
{
string subStr = msg.Substring(0, startTagIndex);
content.Append(subStr);
//Check and send the content
CheckSendMessage(workSocket);
//Parse the remaining message from start tag to end of the message
ParseIncomingMessage(msg.Substring(startTagIndex, msg.Length - subStr.Length), wrkSocket);
}
else if (startTagIndex == 0)
{
content.Clear();
if (hasEndTag)
{
int endOfEndTag = endTagIndex + lengthOfEndMsg;
string subStr = msg.Substring(0, endOfEndTag); //message statrs with start tag and ends contains full end tag so first get that string and send that.
content.Append(subStr);
CheckSendMessage(workSocket);
//Parse the remaining message from endtag+1 to end
ParseIncomingMessage(msg.Substring(endOfEndTag, msg.Length - endOfEndTag), wrkSocket);
}
else
{
content.Append(msg);
}
}
}
//if message contains EndTag ALONE
else if (hasEndTag)
{
int endOfEndTag = endTagIndex + lengthOfEndMsg;
string subStr = msg.Substring(0, endOfEndTag);
content.Append(subStr);
CheckSendMessage(workSocket);
//Parse remaining message after end tag
ParseIncomingMessage(msg.Substring(endOfEndTag, msg.Length - endOfEndTag), wrkSocket);
}
}
private void CheckSendMessage(Socket workSocket)
{
string msg=content.ToString().Trim();
//if content contains both start and end tag then send the content
if (isMsgContainsStartTag(msg) && isMsgContainsEndTag(msg) &&
indexOfStartTag(msg) == 0 && indexOfEndTag(msg) + lengthOfEndMsg == msg.Length)
{
//Send the message
using (MedDeviceListenerEventArgs e = new MedDeviceListenerEventArgs(msg))
{
OnReceiveComplete(e);
SendReceiveAck(workSocket, _receiveAckMessage);
}
}
}
private void SendReceiveAck(Socket handler, String data)
{
try
{
ProfileProvider.Instance.LogInformationIf(_debug);
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
handler.Send(byteData);
InstrumentationProvider.Instance.LogInformationIf(_debug, "Message received acknowledgement:" + _receiveAckMessage + " has been sent successfully");
}
catch (Exception ex)
{
InstrumentationProvider.Instance.LogException("SendReceiveAck", ex);
}
}
private void SendConnectedAck(string msg, int clientNumber)
{
ProfileProvider.Instance.LogInformationIf(_debug);
try
{
// Convert the reply to byte array
byte[] byData = System.Text.Encoding.ASCII.GetBytes(msg);
Socket workerSocket = (Socket)workerSocketList[clientNumber - 1];
workerSocket.Send(byData);
InstrumentationProvider.Instance.LogInformationIf(_debug, "Client Connected acknowledgement:" + _clientConnectAckMessage + " has been sent successfully");
}
catch (Exception ex)
{
InstrumentationProvider.Instance.LogException("SendConnectedAck", ex);
throw;
}
}
public void CloseSockets()
{
try
{
ProfileProvider.Instance.LogInformationIf(_debug);
if (m_mainSocket != null)
{
if (m_mainSocket.Connected)
{
m_mainSocket.Shutdown(SocketShutdown.Both);
m_mainSocket.Close();
m_mainSocket = null;
}
}
Socket workerSocket = null;
for (int i = 0; i < workerSocketList.Count; i++)
{
workerSocket = (Socket)workerSocketList[i];
if (workerSocket != null)
{
workerSocket.Shutdown(SocketShutdown.Both);
workerSocket.Close();
workerSocket = null;
}
}
}
catch(Exception ex)
{
InstrumentationProvider.Instance.LogException("CloseSockets",ex);
}
}
protected virtual void OnReceiveComplete(MedDeviceListenerEventArgs e)
{
if (MessageReceived != null)
{
MessageReceived(this, e);
}
}
private int indexOfStartTag(string msg)
{
return msg.IndexOf(header);
}
private int indexOfEndTag(string msg)
{
return msg.IndexOf(footer);
}
private bool isMsgContainsStartTag(string msg)
{
return msg.Contains(header);
}
private bool isMsgContainsEndTag(string msg)
{
return msg.Contains(footer);
}
public delegate void MessageReceiveEventHandler(object sender,MedDeviceListenerEventArgs e);
public class MedDeviceListenerEventArgs : EventArgs,IDisposable
{
private string _receivedData;
public MedDeviceListenerEventArgs(string receivedData)
{
_receivedData = receivedData;
}
public string ReceivedData
{
get
{
return _receivedData;
}
}
public void Dispose()
{ }
}
}
I have read similar posts, tried everything but with no luck. Please help :)
Thanks
-MM

C# Client and Android Listener

i am new to this website but have been reading alot since long.
I am little confused with this IP stuff, i am reasonable programmer but very poor at IP thing.
I want to implement C# client with Android Server[Android device moves around the world so first thing is to get its IP address].
I have written[copied] following android code from stackOverflow question and trying to use it.
public static String getLocalIpAddress() {
try {
for (Enumeration<NetworkInterface> en = NetworkInterface.getNetworkInterfaces(); en.hasMoreElements();) {
NetworkInterface intf = en.nextElement();
for (Enumeration<InetAddress> enumIpAddr = intf.getInetAddresses(); enumIpAddr.hasMoreElements();) {
InetAddress inetAddress = enumIpAddr.nextElement();
if (!inetAddress.isLoopbackAddress()) {
String ip = Formatter.formatIpAddress(inetAddress.hashCode());
Log.i("IP", "***** IP="+ ip);
return ip;
}
}
}
} catch (SocketException ex) {
Log.e("EXCPTN", ex.toString());
}
return null;
}
Question 1: It gives me some Ip lets say 142.171.13.206 , but when i check my Ip by googling 'what is my ip' from my andoird decide, i totally get new IP [120.100.78.14]. What wrong i am doing? I am running on Wifi, no edge no 3g or something.
Question 2: If i have a C# client, which android IP should i try to connect ? Becuase i am unable to connect to android server.
My C# Client code is something like this
try
{
const int Port = 4321;
TcpClient ourMagicClient = new TcpClient();
//Connect to the server - change this IP address to match your server's IP!
ourMagicClient.Connect("192.177.111.200", Port);
//Use a NetworkStream object to send and/or receive some data
NetworkStream ourStream = ourMagicClient.GetStream();
//Let's set up some data!
byte[] data = Encoding.ASCII.GetBytes("Plz recieve this msg!");
//Everyone ready? Send that bad-boy!
ourStream.Write(data, 0, data.Length); //Start at the 0'th position in our string and send until the end of the string, but we can stop there...
}
catch (Exception ex)
{
textBox1.Text = ex.ToString();
}
And finally here is the code for my android listener running 4.4 Kitkat
private class SocketServerThread extends Thread {
static final int SocketServerPORT = 4321;
int count = 0;
#Override
public void run() {
try {
serverSocket = new ServerSocket(SocketServerPORT);
MainActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
info.setText("I'm waiting here: "
+ serverSocket.getLocalPort());
;
}
});
while (true) {
Socket socket = serverSocket.accept();
count++;
message += "#" + count + " from " + socket.getInetAddress()
+ ":" + socket.getPort() + "\n";
MainActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
msg.setText(message);
}
});
SocketServerReplyThread socketServerReplyThread = new SocketServerReplyThread(
socket, count);
socketServerReplyThread.run();
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
private class SocketServerReplyThread extends Thread {
private Socket hostThreadSocket;
int cnt;
SocketServerReplyThread(Socket socket, int c) {
hostThreadSocket = socket;
cnt = c;
}
#Override
public void run() {
OutputStream outputStream;
String msgReply = "Hello from Android, you are #" + cnt;
try {
outputStream = hostThreadSocket.getOutputStream();
PrintStream printStream = new PrintStream(outputStream);
printStream.print(msgReply);
printStream.close();
message += "replayed: " + msgReply + "\n";
MainActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
msg.setText(message);
}
});
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
message += "Something wrong! " + e.toString() + "\n";
}
MainActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
msg.setText(message);
}
});
}
}
I have googles alot, searched this website too, but i am unable to connect C# client with Andoird server. Plz help me with the code what n where to fix. Or if you have totally different working code plz share that with me.
Note: Thx to all those from which i have copied above code [unfortunately i dont have referece to thier websites]. Thx!

Android bluetooth in a service stops sending data after 561K

I wrote a service to send sensor data over bluetooth on android. Although I got no errors my C# client stops getting data after I sent exactly 561K data. At this moment it seems like my android continues to send data but my client doesn't get any. After a while, android also stops sending data. I tried different configurations. My program always stops sending data after "Service->Server". I don't get any errors but it stops sending. Here is android program.
#Override
public synchronized int onStartCommand(Intent intent, int flags, int startId) {
Log.i(EXTRA_MESSAGE,"onStartCommand");
if(isRunning)
Log.e(EXTRA_MESSAGE, "I am already running");
else
{
isRunning = true;
BluetoothDevice selectedDevice = (BluetoothDevice) intent.getParcelableExtra(EXTRA_MESSAGE);
if(selectedDevice == null)
{Log.i(EXTRA_MESSAGE,"null it is "); return -1;}
connect = new ConnectThread(selectedDevice);
connect.start();
mHandler =new Handler(){
#Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch(msg.what){
case SUCCESS_CONNECT:
connected = new ConnectedThread((BluetoothSocket) msg.obj);
Toast.makeText(getApplicationContext(), "Connected", 0).show();
//connected.write(("Connected").getBytes());
Log.i(EXTRA_MESSAGE, "we are connected");
isConnected = true;
break;
case MESSAGE_READ:
Toast.makeText(getApplicationContext(), ((byte[]) msg.obj).toString(), 0).show();
break;
}
}
};
mSensor = (SensorManager) getSystemService(SENSOR_SERVICE);
sSensor = mSensor.getDefaultSensor(Sensor.TYPE_ORIENTATION);
mSensor.registerListener(this, sSensor,SensorManager.SENSOR_DELAY_NORMAL);
// sSensor = mSensor.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
// mSensor.registerListener(this, sSensor,SensorManager.SENSOR_DELAY_NORMAL);
sSensor = mSensor.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
mSensor.registerListener(this, sSensor,SensorManager.SENSOR_DELAY_NORMAL);
}
return super.onStartCommand(intent, flags, startId);
}
#Override
#Override
public void onSensorChanged(SensorEvent event) {
Log.i(EXTRA_MESSAGE, "Sensor data arrived");
if(isConnected )
{
String toSend = Integer.toString(event.sensor.getType())+ ":" + Long.toString(event.timestamp)+ ":";
for(float f : event.values){
toSend = toSend + Float.toString(f)+":";
}
//
connected.write(toSend.getBytes());
}
}
private class ConnectThread extends Thread {
private final BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
public ConnectThread(BluetoothDevice device) {
// Use a temporary object that is later assigned to mmSocket,
// because mmSocket is final
BluetoothSocket tmp = null;
mmDevice = device;
// Get a BluetoothSocket to connect with the given BluetoothDevice
try {
// MY_UUID is the app's UUID string, also used by the server code
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
Log.i(EXTRA_MESSAGE,"connectThread started successfully");
} catch (IOException e) { }
mmSocket = tmp;
}
public void run() {
// Cancel discovery because it will slow down the connection
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
mmSocket.connect();
Log.i(EXTRA_MESSAGE,"connectThread connect successfully");
} catch (IOException connectException) {
// Unable to connect; close the socket and get out
Log.i(EXTRA_MESSAGE,"connectThread connect exception");
try {
mmSocket.close();
} catch (IOException closeException) { }
}
// Do work to manage the connection (in a separate thread)
mHandler.obtainMessage(SUCCESS_CONNECT, mmSocket).sendToTarget();
}
/** Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) { }
}
}
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public boolean shouldContinue = true;
int nBytes =0;
public ConnectedThread(BluetoothSocket socket) {
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the input and output streams, using temp objects because
// member streams are final
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
Log.i(EXTRA_MESSAGE,"connectedThread sockets");
} catch (IOException e) { }
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
byte[] buffer; // buffer store for the stream
int bytes; // bytes returned from read()
// Keep listening to the InputStream until an exception occurs
while(shouldContinue) {
try {
// Read from the InputStream
buffer = new byte[1024];
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI activity
Log.e(EXTRA_MESSAGE, " We read");
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
} catch (IOException e) {
break;
}
}
}
/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
Log.i(EXTRA_MESSAGE,"Service->Server");
mmOutStream.write(bytes);
nBytes += bytes.length;
Log.i(EXTRA_MESSAGE,"ok" + String.valueOf(nBytes ));
} catch (IOException e) {
Log.i(EXTRA_MESSAGE,"exception");
}
}
/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
shouldContinue = false;
mmSocket.close();
} catch (IOException e) { }
}
}
Also my c# thread is as follows
public void ServerConnectThread()
{
serverStarted = true;
int counter = 0;
updateUI("Server started, waiting for clients");
BluetoothListener blueListener = new BluetoothListener(mUUID);
blueListener.Start();
BluetoothClient conn = blueListener.AcceptBluetoothClient();
updateUI("Client has connected");
Stream mStream = conn.GetStream();
while (true)
{
try
{
//handle server connection
byte[] received = new byte[1024];
mStream.Read(received, 0, received.Length);
counter += Encoding.ASCII.GetString(received).Length;
String[] fields = Encoding.ASCII.GetString(received).Split(':');
double[] data = new double[3];
for (int i = 2; i < 5; i++) data[i-2] = double.Parse(fields[i]);
//mSource.notifyObserver(Int16.Parse(fields[0]), data);
updateUI(counter.ToString() + " "+ fields[2]+ ":" + fields[3] + ":" + fields[4]);
byte[] sent = Encoding.ASCII.GetBytes("Hello World");
mStream.Write(sent, 0, sent.Length);
}
catch (IOException exception)`enter code here`
{
updateUI("Client has disconnected!!!!");
}
}
}
One final thing is I've found thousands of 561K android program which sounded a little interesting.
Ok I found my own problem. Basically I m sending a reply from my client when I got the sensor data and It is not handled by android app.

question about port

i have a problem
i am writing a code in C#
i wanna receive a byte from serial port
but when i wanna receive data from port that sounds my program is hang
and doesnt work any more
SerialPort port = new SerialPort("COM3");
port.Open();
byte[] b = new byte[10];
port.Read(b, 0, 1);
port.Close();
please help me
This is because SerialPort reads data synchronously and blocks current thread until the data would be available.
You can use separate thread for this:
public class SerialPort : IDisposable
{
public SerialPort(byte comNum, int baudRate)
{
this.comNum = comNum;
serialPort = new System.IO.Ports.SerialPort("COM" + comNum.ToString(), baudRate);
serialPort.Open();
thread = new System.Threading.Thread(ThreadFn);
thread.Start();
}
public void Dispose()
{
if (thread != null)
thread.Abort();
if (serialPort != null)
serialPort.Dispose();
}
private void OnReceiveByte(byte b)
{
//handle received byte
}
private void ThreadFn(object obj)
{
Byte[] inputBuffer = new Byte[inputBufferSize];
while (true)
{
try
{
int availibleBytes = serialPort.BytesToRead;
if (availibleBytes > 0)
{
int bytesToRead = availibleBytes < inputBufferSize ? availibleBytes : inputBufferSize;
int readedBytes = serialPort.Read(inputBuffer, 0, bytesToRead);
for (int i = 0; i < readedBytes; i++)
OnReceiveByte(inputBuffer[i]);
}
System.Threading.Thread.Sleep(1);
}
catch (System.Threading.ThreadAbortException)
{
break;
}
catch (Exception e)
{
System.Diagnostics.Debug.Assert(false, e.Message);
}
}
}
private Byte comNum;
private System.IO.Ports.SerialPort serialPort;
private System.Threading.Thread thread;
private const int inputBufferSize = 1024;
}
Is there actually any data being sent over the serial port? The call to Read might just be waiting to receive some data before returning. Make sure that you have set a value for the ReadTimeout property. This will make the call to Read throw a TimeoutException if no data was read from the port.
Reference:
http://msdn.microsoft.com/en-us/library/system.io.ports.serialport.readtimeout.aspx
Also make sure you set the serial speed right (if you're reading too fast you'll miss some data, etc)

Categories

Resources