I want to create a single dll that is merged with a 3rd party dll. This means end consumers will only have to deal with 1 dll instead of 2.
For augments sake lets say that the 3rd party dll is nLog. How do I deal with cases where the consumer of the merged dll already has NLog as a reference in their project?
Ideally what I would like to be able to do is change NLog namespace within my project to "XyzNLog", meaning that the user wouldn't need to do any aliasing... Any idea how I might do this?
Now I know I can add aliases to my project for NLog so that I have to refer to it as XyzNLog, but I want the same to carry over to consumers of the merged dll so that there is never a conflict.
UPDATE - Solution
http://blog.mattbrailsford.com/2010/12/10/avoiding-dependency-conflicts-using-ilmerge/
Bingo! So by using ILMerge, it becomes
possible to merge the third-party
libraries DLLs in with the Providers
own DLL, meaning we will only have one
DLL to deploy. But that’s not all, we
can actually go one step further, and
tell ILMerge to internalize all
dependencies. What this does it
converts all the third party classes
to be declared as internal, meaning
they can only be used from within the
final DLL. Woo hoo! problem solved =)
Given this the problem where the consumer of my dll could also have NLog goes away... as my referenced NLog shifts to being all internal! This is exactly what I want.
Does anyone have any feedback or thoughts on this?
I agree with Hans, I would strongly suggest releasing with registering the DLLs separately.
Otherwise, you could be in DLL hell which would drive your consumers away.
You could then devise some clever deploy methods to detect if the DLL is already registered, etc.
I have to agree with #Hans Passant (and here's some info about the oft-discussed DLL hell), but since you've asked the question, I'll try to answer it.
You can bundle the third-party DLL as a resource. Please see this question for details.
As far as your other questions, I'd just expose the relevant classes from a third-party DLL under your own namespace, and maybe use extension methods to provide whatever additional functionality you want.
For instance, you can provide access to NLog's Log() method using a static method in your class, say XyzNLog.Logger.Log(), taking care of initialization, and whatever else internally, inside your code (static constructor or whatever else you fancy up).
Since you load the NLog assembly using the method above, you'll be the only one having access to the embedded NLog assembly directly and the user won't be able to access it. Now, you don't get the benefit of having all classes autoexposed from NLog, you still have to expose them manually in this case.
EDIT: Another approach would be to try to use ILMerge with /internalize flag as described here. You may not be able to completely resolve the issue, but look at this article to see if you can avoid the pitfalls the author described. Spoiler alert: it's not all peaches'n'cream on this one either, but it may work, with enough extra effort.
Related
I am not sure the best way to explain this so please leave comments if you do not understand.
Basically, I have a few libraries for various tasks to work with different programs - notification is just one example.
Now, I am building a new program, and I want it to be as lightweight as possible. Whilst I would like to include my notification engine, I do not think many people would actually use its functionality, so, I would rather not include it by default - just as an optional download.
How would I program this?
With unmanaged Dlls and P/Invoke, I can basically wrap the whole lot in a try/catch loop, but I am not sure about the managed version.
So far, the best way I can think of is to check if the DLL file exists upon startup then set a field bool or similar, and every time I would like a notification to be fired, I could do an if/check the bool and fire...
I have seen from the debug window that DLL files are only loaded as they are needed. The program would obviously compile as all components will be visible to the project, but would it run on the end users machine without the DLL?
More importantly, is there a better way of doing this?
I would ideally like to have nothing about notifications in my application and somehow have it so that if the DLL file is downloaded, it adds this functionality externally. It really is not the end of the world to have a few extra bytes calling notification("blabla"); (or similar), but I am thinking a lot further down the line when I have much bigger intentions and just want to know best practices for this sort of thing.
I do not think many people would
actually use its functionality, so, I
would rather not include it by default
- just as an optional download.
Such things are typically described as plugins (or add-ons, or extensions).
Since .NET 4, the standard way to do that is with the Managed Exensibility Framework. It is included in the framework as the System.ComponentModel.Composition assembly and namespace. To get started, it is best to read the MSDN article and the MEF programming guide.
You can use System.Reflection.Assembly and its LoadFile method to dynamically load a DLL. You can then use the methods in Assembly to get Classes, types etc. embedded in the DLL and call them.
If you just check if the .dll exists or load every .dll in a plugin directory you can get what you want.
To your question if the program will run on the user's machine without the dlls already being present - yes , the program would run. As long as you dont do something that needs the runtime to load the classes defined in the dll , it does not matter if the dll is missing from the machine. To the aspect you are looking for regarding loading the dll on demand , I think you are well of using some sort of a configuration and Reflection ( either directly or by some IoC strategy. )
Try to load the plugin at startup.
Instead of checking a boolean all over the place, you can create a delegate field for the notification and initialize it to a no-op function. If loading the plugin succeeds, assign the delegate to the plugin implementation. Then everywhere the event occurs can just call the delegate, without worrying about the fact that the plugin might or might not be available.
Let me clarify:
I have built a class library to be used in several projects. As part of this DLL I want to add a few different custom providers for Owin Cookies by extending CookieAuthenticationProvider so I need to include a reference to Microsoft.Owin.Security.Cookies. This is safe because the newer projects that will use my library also use Microsoft.Owin.Security.Cookies.
However some of the projects are older and dont use Owin etc... Will they blow up if I include the library for other use? Or will they only blow up if I try to use the provider (which I wouldn't since they cant use it).
I want to put some commonly used things in my library without having to reference every one of it's dependent DLL's to every project that uses them. I'm pretty sure what I'm doing is ok but I was hoping somone could tell me before I waste many hours going forward with this. Also if there is a better way I'm all ears.
The rules:
All types which are visible to a given assembly must be declared in assemblies referenced by that assembly.As long as your class library does not actually expose in its public API the types found in the Microsoft.Owin.Security.Cookies assembly, then other assemblies can safely compile with your DLL without referencing that assembly.
A referenced assembly need not be present at runtime, except when code in that assembly is actually needed, i.e. some other code attempts to call that code.
In general, this means that as long as other assemblies which are referencing your assembly and which don't reference Microsoft.Owin.Security.Cookies also don't call any code in your assembly that would then in turn attempt to call code in Microsoft.Owin.Security.Cookies, that assembly need not be present at runtime.
The tricky part on that second point is that what constitutes "calling code in Microsoft.Owin.Security.Cookies" is not always clear. Typically, as long as you don't access the types in the assembly at all, .NET won't try to execute any code in that assembly. But it's not hard to accidently access the types even when they are not necessarily needed (e.g. in initializers, static or otherwise, code that checks for interface implementations, etc.).
If you really want your clients to be able to use your DLL, which references Microsoft.Owin.Security.Cookies, without necessarily needing that DLL to be present at runtime, you will need to be very careful to ensure you've fully supported that scenario. It is possible to do, but it's also not hard to make a mistake.
(I have to admit, I'm surprised that this useful question hasn't already been addressed on Stack Overflow. Seems like it would have come up before by now. But I was unable to find a duplicate, hence the answer above. If anyone is aware of a duplicate I've overlooked, I welcome any suitable notice of that.)
I have a dll library that I use in one of my projects. I don't want others to be able to link and access the methods in the library. Is it possible to protect it? Thanks!
EDIT: Is there a way to 'hide' method names or make them random inside dll?
You can attempt to limit its use by requireing a key. If a wrong key is passed, your library will not work.
This however can be easily circumvented by decompiling your application and check what key you supply and simply use the same key.
Another possibility would be to add a check to every public method on every public class. That check would verify that the calling assembly is one of yours.
Depending on the implementation of this check, it is easily circumvented by creating a small proxy assembly that is named the same as one of yours.
In general: It is not possible to prevent it. Just like with copy protection, everything can be circumvented if the other party has access to your assembly - and I mean the compiled assembly, not the source code.
Short answer is no. If somebody wants access to your library they will find a way.
You can obfuscate your library to make things harder for them however, but there is no sure-fire way of preventing them.
One way is Friend Assemblies
You can mark your assembly internal and only specified assemblies can access your library.
But it just forbids to use your library in "easy way".
You can protect your libraries and executables from anuthorized using with help of third party products like Sentinel Hasp, but it will cost to your application in performance, cost to you some money and it is not garanteed that nobody will break it.
But to break protection pirates should work hard.
This is similar to a few other threads i have found, but I haven't found the answer I need yet. I would appreciate a direct answer, even if it is "no, you can't do that".
Is there a way to use one block of code if a class/type exists and another if it doesn't. The result would be the same as using preprocessor directives but without the need to #define and manually comment or un-comment something in a file.
This may be a special use-case. I'm not sure. I'm working in an environment where sets of files can be installed, or not, before anything is compiled. So someone could buy a plugin which gets "installed" (files added to the project) which makes classes/types available for use (like extending an API). I need to provide a workaround if someone doesn't have one of our other plugin packages. I hope that makes sense.
It just wouldn't be user-friendly to ask someone to open up one of our files, if they have another plug-in, to un-comment a preprocessor directive, unless we have to.
e.g. I know this doesn't work because it only tests boolean if #define is used, but it illustrates what I am trying to do...
#if SomeType
SomeType.DoSomething();
#else
DefaultWay.DoSomething();
EDIT: I added this as a C# feature suggestion. Please vote here:
http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2297494-add-type-testing-as-preprocessor-directive
I don't see how reflection would be able to do this, but I am new to C#, so examples using relection, if it is possible, would be great.
Instead of using pre-compiler statements (which I don't know if they would work anyway if the client didn't have to recompile after installing your plug-in), I would suggest querying the assembly and trying to instantiate an instance of the class by string as seen here:
C# - Correct Way to Load Assembly, Find Class and Call Run() Method
Assembly assembly = Assembly.LoadFile(#"C:\dyn.dll");
Type type = assembly.GetType("TestRunner");
if (type != null)
//Do Something
Editing to show Activator call
if type is not null then use this to create an instance of the type you want.
var obj = Activator.CreateInstance(type);
You could define interfaces for your types/services that your evaluation-provided code supports, but doesn't provide. Then you could use a plugin framework like MEF, which is built into the .Net Framework (v4.0).
MEF will do the reflection and assembly enumeration for you. You just have to define simple extension points in your code.
Here is some basic documentation for MEF. It might be specific to the Codeplex version of the code (not sure) but it shouldn't be too old, and should give you a good idea of how it works:
http://mef.codeplex.com/wikipage?title=Guide&referringTitle=Documentation
Alternative ideas
You might want to solve this with licensing rather than distribution.
You're going to have to solve the licensing problem anyhow, so you can collect money from users, and so you can sue people who grievously violate your copyright.
If your code is worth distributing, you won't be able to prevent distribution. Piracy is not preventable.
And most licensed code I've used recently have full-featured but timed trials, and phone home. They install all the code, but simply disable parts of it if they aren't licensed. It is hard for someone to know if they want to pay for your advanced features if they can't try them out :)
Do you really care what is present at compile-time, or at run-time? You might be able to use a Factory pattern to encapsulate the logic for which class to instantiate assuming that polymorphism is possible (they both share an interface or base class).
I have got a dll placed in a shared folder over development server. Is there any way to use that dll without adding reference in my application and without installing the same in GAC.
Thanks in advance.
Assembly asm = Assembly.LoadFrom(path);
See MSDN for late binding, reflection etc.
Small edit: A variable with the keyword "as" is asking for trouble. So "Assembly as" changed to "Assembly asm" should be safer.
You may want to look at the Managed Extensibility Framework or at Assembly.Load... in the base framework.
Why would you want to do this, though? You'd need to call any code within the Assembly via reflection (hence the suggestion that the MEF may be what you're really after).
Yes, it is possible...somehow. Have a look at the Assembly-Class. With it you can load assemblies from a file without knowing what you exactly load.
Using Assembly.LoadFrom would be the only way to have zero references, but you'd still need to share contracts.
What's the problem with adding a reference?
What are you going to do when someone wants to work on a laptop and the WiFi goes down?
Yes,
you can call Assembly.Load() and then make use of Reflection to call into the public interface (lowercase "interface" - what I mean is the methods, fields and properties) exposed by the assembbly.
But in order to do that you need to know what methods to call. It helps if you can be certain that the assembly includes classes that do conform to a known .NET interface.
This idea is the basis for "plug-in" architectures in many tools, where the tool loads any assembly in its "plugin" directory, instantiates classes, casts the result to an ISomething, and then invokes methods via that interface.
I also would read Suzanne Cook's .NET CLR Notes.
http://blogs.msdn.com/suzcook/default.aspx
If this assembly is in a shared folder, you may find that .NET security restrictions stop you working with classes in that assembly in quite the way you'd expect.
Rather than storing on a shared folder, you may want to consider checking in the assembly to your source code repository. (I've seen a "/lib" folder used to good effect for this). Then you can reference the assembly directly.
(There are also repository solutions such as Maven that can more properly control this. However, they don't play well with .NET, unfortunately.)