How do you alternate Ninject bindings based on user? - c#

This question requires a bit of context before it makes sense so I'll just start with a description of the project.
Project Background
I have an open source project which is a command-prompt style website (U413.com, U413.GoogleCode.com). This project is built in ASP.NET MVC 3 and uses Entity Framework 4. Essentially the site allows you to pass in commands and arguments and then the site returns some data. The concept is fairly simple, but I didn't want to use one giant IF statement to handle the commands. Instead, I decided to do something somewhat unique and build an object that contains all the possible commands as methods on the object.
The site uses reflection to locate methods that correspond to the sent command and execute them. This object is built dynamically based on the current user because some users have access to different commands than other users (e.g. Administrators have more than moderators, and mods have more than users, etc, etc).
I built a custom CommandModuleFactory that would be created in the MVC controller and would call it's BuildCommandModule method to build out a command module object. I am now using Ninject for dependency injection and I want to phase out this CommandModuleFactory, in favor of having the ICommandModule injected into the controller without the controller doing any work.
ICommandModule has one method defined, like this:
public interface ICommandModule
{
object InvokeCommand(string command, List<string> args);
}
InvokeCommand is the method that performs the reflection over itself to find all methods that might match the passed in command.
I then have five different objects that inherit from ICommandModule (some of them inherit from other modules as well so we don't repeat commands):
AdministratorCommandModule inherits from ModeratorCommandModule which inherits from UserCommandModule which inherits from BaseCommandModule.
I then also have VisitorCommandModule which inherits from BaseCommandModule because visitors will not have access to any of the commands in the other three command modules.
Hopefully you can start to see how this works. I'm pretty proud of the way this is all working so far.
The Question
I want Ninject to build my command module for me and bind it to ICommandModule so that I can just make my MVC controller dependent upon ICommandModule and it will receive the correct version of it. Here is what my Ninject module looks like where the binding takes place.
public class BuildCommandModule : NinjectModule
{
private bool _isAuthenticated;
private User _currentUser;
public BuildCommandModule(
bool isAuthenticated,
string username,
IUserRepository userRepository
)
{
this._isAuthenticated = isAuthenticated;
this._currentUser = userRepository.GetUserBy_Username(username);
}
public override void Load()
{
if (_isAuthenticated)
if (_currentUser.Administrator)
//load administrator command module
this.Bind<ICommandModule>().To<AdministratorCommandModule>();
else if (_currentUser.Moderator)
//Load moderator command module
this.Bind<ICommandModule>().To<ModeratorCommandModule>();
else
//Load user command module
this.Bind<ICommandModule>().To<UserCommandModule>();
else
//Load visitor command module
this.Bind<ICommandModule>().To<VisitorCommandModule>();
}
}
A couple things are happening here. Firstly, the Ninject module depends on a few things. It depends on a boolean indicating whether or not the user is authenticated (to determine if it will be one of the logged in command modules, or the visitor command module). Next it depends on a string username and IUserRepository. Here is where my mappings are defined in Global.asax.
protected override IKernel CreateKernel()
{
var kernel = new StandardKernel();
kernel.Bind<IBoardRepository>().To<BoardRepository>();
kernel.Bind<IReplyRepository>().To<ReplyRepository>();
kernel.Bind<ITopicRepository>().To<TopicRepository>();
kernel.Bind<IUserRepository>().To<UserRepository>();
kernel.Load(new BuildCommandModule(User.Identity.IsAuthenticated, User.Identity.Name, kernel.Get<IUserRepository>()));
return kernel;
}
You can see that I map IUserRepository to its concrete type before I load the Ninject module to build my command module (try not to confuse Ninject binding modules with my command modules :S). I then use kernel.Get<IUserRepository>() to resolve my Ninject module's dependency on it.
My problem here is that HttpContext.Current.User is null. I'm not sure how to tell whether or not a user is logged in during the Ninject binding phase. Any ideas?
How might I get reference to the logged in user when I'm doing my Ninject bindings? Or can you think of a better way for me to do conditional binding for my ICommandModule?

You should use a provider instead of putting the logic in your module. First you can create something like a SecurityInformation class that can tell you whether the user is authenticated and their role. Currently your implementation I think only uses the authorization information of the first user to start the app. However you want to check the current user's permissions every time an instance of this module is requested.
public class CommandModuleProvider : IProvider
{
public Type Type { get { return typeof(ICommandModule); } }
public object Create(IContext context)
{
var securityInfo = context.Kernel.Get<SecurityInformation>();
if (securityInfo.IsAuthenticated)
if (securityInfo.IsCurrentUserAdministrator)
//load administrator command module
return context.Kernel.Get<AdministratorCommandModule>();
else if (securityInfo.IsCurrentUserModerator)
//Load moderator command module
return context.Kernel.Get<ModeratorCommandModule>();
else
//Load user command module
return context.Kernel.Get<UserCommandModule>();
else
//Load visitor command module
return context.Kernel.Get<VisitorCommandModule>();
}
}
The binding would then be specified like
Kernel.Bind<ICommandModule>().ToProvider<CommandModuleProvider>();

There should be a (very) limited number of Kernels running in your application: preferably just one in most cases. Instead of trying to create a new kernel for each user, make your binding produce a different implementation for each user. This can be done using IProviders as Vadim points out. Following is a variation on the same idea:
public override void Load()
{
Bind<ICommandModule>().ToMethod(
c =>
{
var sessionManager = c.Kernel<ISessionManager>();
if (!sessionManager.IsAuthenticated)
return c.Kernel.Get<VisitorCommandModule>();
var currentUser = sessionManager.CurrentUser;
if (currentUser.IsAdministrator)
return c.Kernel.Get<AdministratorCommandModule>();
if (currentUser.IsModerator)
return c.Kernel.Get<ModeratorCommandModule>();
return c.Kernel.Get<UserCommandModule>();
}).InRequestScope();
}
In this implementation, I would expect ISessionManager to be implemented with a class that checks the current HttpContext to determine who is logged in, and provide basic information about this person.
InRequestScope() now resides in the Ninject.Web.Common library, and will help to avoid re-performing all this logic more than once per request.

Related

2 MEF plugins using Entity Framework with different providers

I have a WPF application for which my users can create their own plugins by using MEF. Each plugin implements an interface that allows the main application to perform CRUD operations on some data source, e.g. a database.
I have created 2 plugins:
LocalDatabase - provides data from an SQLite database
RemoteDatabase - provides data from a MySQL database
Both are using Entity Framework to do their job. Each of those plugins needs to have its own implementation of the DbConfiguration class.
Now, the problem is that the WPF application loads those 2 plugins, but fails to assign each of them their own implementation of the DbConfiguration class, because it seems that you can have only one DbConfiguration per AppDomain.
So I always have only one of those plugins working.
I was thinking about having just one implementation of the DbConfiguration class and give each plugin an option to add its required configs to that, but the problem is that it creates some coupling between the WPF application and Entity Framework. I'd like to keep the Entity Framework stuff only inside the plugins without the need of modifying the WPF application. It shouldn't care about what plugins use to access their data source.
Is there any way of making it work this way? Could I maybe somehow create a separate AppDomain per each plugin, so maybe then each could use its own DbConfiguration class?
I've found a solution which is a bit hacky, but it does seem to work, so I thought I'd post it, in an unlikely case that someone would face the same issue somewhere in the future.
After some additional research, I've learnt that you can use the DbConfiguration.Loaded event to register some additional Dependency Resolvers for EF. So, in each plugin's constructor, I subscribe the event and add a new Dependency Resolver: SQLite for the LocalDatabase and MySql for the RemoteDatabase. I got rid of the custom DbConfiguration classes from each plugin.
This looked promising, but actually a new problem appeared - there were cases where LocalDatabase plugin called the MySql resolver and it actually returned the MySql implementation of the requested service type. Obviously the LocalDatabase plugin couldn't work with that, because it expected the SQLite implementation. And vice-versa.
So, each of the Resolvers, would actually need to check who called the GetService method - if it's some method from the same assembly that the custom resolver is in, it tries to resolve. Otherwise it's assumed that a resolver from different plugin should take care of that request and it returns null to actually let it do that.
The problem is that the GetService method doesn't supply any information about the requester. So that's where I came up with the hacky solution, which uses StackTrace to check whether any of the called methods belongs to the same Assembly that the current Resolver resides in.
public class CustomMySqlDbDependencyResolver : IDbDependencyResolver
{
private readonly Assembly _executingAssembly = Assembly.GetExecutingAssembly();
private readonly MySqlDependencyResolver _mySqlResolver = new MySqlDependencyResolver();
public object GetService(Type type, object key)
{
var stackTrace = new StackTrace();
StackFrame[] stackFrames = stackTrace.GetFrames().Skip(1).ToArray();
bool shouldResolve = stackFrames.Any(f => f.GetMethod().DeclaringType.Assembly.Equals(_executingAssembly));
if (!shouldResolve)
{
return null;
}
var resolvedService = _mySqlResolver.GetService(type, key);
return resolvedService;
}
public IEnumerable<object> GetServices(Type type, object key)
{
var service = GetService(type, key);
if (service != null)
{
yield return service;
}
}
}

Unity Dependency Injection - How to create the instance to be injected at runtime

Trying to implement Dependency Injection in an ASP.Net Web API project.
I would like to be able to inject an instance of Account into some of my services.
The Account instance should be created with the users Guid and this is not known until runtime.
So in my service I have:
public TransactionService(Account acc)
{
_account = acc;
}
And in my application startup I can do this - where container is a new UnityContainer:
container.RegisterType<Instanet.Engine.Account>(new InjectionConstructor(new Guid("xxxxxx")));
This, of course, isn't any good as it would be using the same Account for every user/request etc.
If I try to use something like :
container.RegisterType<Instanet.Engine.Account>(new InjectionConstructor(GetTheUsersID()));
... where GetTheUsersID() needs to either examine a cookie or the ASP.Net Identity request it's of course not available in the app startup.
So - Where/How (in simple terms please, this DI stuff is hurting my brain) do I implement this so I can inject an instanced Account into any of the services that may need it.
You generally don't want to mix state and behavior for components that get resolved via the container--DI should be used for components that can be modeled as pure services.
That said, sometimes it makes sense to wrap global or context-specific state in a service component.
In your case, if you only need the UserId locally in a one or more services (in other words, not passing it from one service to another). You mentioned being able to get the UserId from a cookie, so maybe it would look something like:
public class CookieService : ICookieService
{
public int GetCurrentUserId()
{
//pseudo code
return HttpContext.Current.GetCookie["UserId"];
}
}
Now you can inject ICookieService where a UserId is needed.
More complex cases may require an Abstract Factory:
http://blog.ploeh.dk/2012/03/15/ImplementinganAbstractFactory/
If there is only one Account instance possible for the session, then I would create an Account instance in the bootstrap code before all your services are running.
Then you can populate the guid and all other data in your account instance, and register the initialized instance of Account class in Unity via container.RegisterInstance method.
Later it will resolve to what you need.
Does it help?

Unity -- using information from request to resolve dependencies

I've recently refactored my MVC application to use Unity dependency injection to resolve dependencies, which is great. It's much more decomposable, etc., etc.
What I'm doing now is adding the capability for multiple tenants to use it. The approach I'm using (so that the rest of the code doesn't have to know much about the tenants) is creating things like a tenant-filtered version of my repository interface (which is just a proxy for another repository... so it will call one of the underlying methods, then check if the record has the right tenant and behave accordingly). This lets me basically emulate having a totally separate store for each tenant even though under the hood the data is not segregated, so relatively little of the client code needs to change.
The problem with all of this is how it fits into the DI way of doing things. What I'm planning to do is, at the beginning of the request, detect the host name, then use that to determine the tenant (each tenant will have a list of hostnames in the DB). Although I'm using per-request lifetimes for most objects Unity is constructing and resolving I don't really get how Unity can "know" what tenant to use since it would need both the data about the request (which I suppose the controller will have, but I don't think is available in my container configuration method) and access to the database to know which host (and it hardly seems desirable to have my container configuration making database calls). I can solve #2 by only passing in a host name and making the classes with tenants go figure out which tenant is being referenced, but that doesn't help with #1.
Right now I'm using "property injection" (also known as "a public property" in less high-falutin' circles), but I don't see how I'm going to avoid having my controller be the one that actually feeds the tenant data in, so now I don't really have just the one composition root controlling everything.
Is there a way I can do this in the composition root, or should I just resign myself to having the controller do this work?
For some reason you seem to forget about injection factories. Registering interface/type against a factory lets you execute arbitrarily complicated code upon resolving, including consulting the request, tenant database, whatever.
container.RegisterType<IRepository>(
new InjectionFactory(
c => {
// whatever, consult the database
// whatever, consult the url
return ...;
} );
The factory composition is transparent so that whenever you need it, the target doesn't even know that the factory code has been executed rather than a type instance from simple mapping.
Somewhere it needs to make a database call. Maybe the simplest place would be in global.ascx if it's needed system wide.
private static ConcurrentDictionary<string, string> _tenantCache = new ConcurrentDictionary<string, string>();
protected virtual void Application_BeginRequest(object sender, EventArgs e)
{
HttpApplication app = (HttpApplication)source;
var tenantId = _tenantCache.GetOrAdd(app.Context.Request.Url.Host, host =>
{
// Make database call in this class
var tenant = new TenantResolver();
return tenant.GetTenantId(host);
})
app.Context.Items["TenantID"] = tenantId ;
}
You will want to cache the result as Application_BeginRequest is called alot. You can then configure Unity to have child containers. Put all the common/default mappings in the parent container then create a child container per tenant and register the correct implementation for each tenant in it's own child container.
Then implement IDependencyResolver to return the correct child container.
public class TenantDependencyResolver : IDependencyResolver
{
private static IUnityContainer _parentContainer;
private static IDictionary<string, IUnityContainer> _childContainers = new Dictionary<string, IUnityContainer>();
public TenantDependencyResolver()
{
var fakeTenentID = "localhost";
var fakeTenentContainer = _parentContainer.CreateChildContainer();
// register any specific fakeTenent Interfaces to classes here
//Add the child container to the dictionary for use later
_childContainers[fakeTenentID] = fakeTenentContainer;
}
private IUnityContainer GetContainer()
{
var tenantID = HttpContext.Current.Items["TenantID"].ToString();
if (_childContainers.ContainsKey(tenantID)
{
return _childContainers[tenantID];
}
return _parentContainer;
}
public object GetService(Type serviceType)
{
var container = GetContainer();
return container.Resolve(serviceType);
}
public IEnumerable<object> GetServices(Type serviceType)
{
var container = GetContainer();
return container.ResolveAll(serviceType);
}
}
Then set ASP.NET MVC DependecyResolver to be the TenantDependencyResolver. I didn't run this code but it should give you an idea of what you would need to do. If your implementations are set then you might be able to do it in the static constructor of TenantDependecyResolver.

Proper use of [Import] attribute in MEF

I'm learning MEF and I wanted to create a simple example (application) to see how it works in action. Thus I thought of a simple translator. I created a solution with four projects (DLL files):
Contracts
Web
BingTranslator
GoogleTranslator
Contracts contains the ITranslate interface. As the name applies, it would only contain contracts (interfaces), thus exporters and importers can use it.
public interface ITranslator
{
string Translate(string text);
}
BingTranslator and GoogleTranslator are both exporters of this contract. They both implement this contract and provide (export) different translation services (one from Bing, another from Google).
[Export(typeof(ITranslator))]
public class GoogleTranslator: ITranslator
{
public string Translate(string text)
{
// Here, I would connect to Google translate and do the work.
return "Translated by Google Translator";
}
}
and the BingTranslator is:
[Export(typeof(ITranslator))]
public class BingTranslator : ITranslator
{
public string Translate(string text)
{
return "Translated by Bing";
}
}
Now, in my Web project, I simply want to get the text from the user, translate it with one of those translators (Bing and Google), and return the result back to the user. Thus in my Web application, I'm dependent upon a translator. Therefore, I've created a controller this way:
public class GeneralController : Controller
{
[Import]
public ITranslator Translator { get; set; }
public JsonResult Translate(string text)
{
return Json(new
{
source = text,
translation = Translator.Translate(text)
});
}
}
and the last piece of the puzzle should be to glue these components (parts) together (to compose the overall song from smaller pieces). So, in Application_Start of the Web project, I have:
var parts = new AggregateCatalog
(
new DirectoryCatalog(Server.MapPath("/parts")),
new DirectoryCatalog(Server.MapPath("/bin"))
);
var composer = new CompositionContainer(parts);
composer.ComposeParts();
in which /parts is the folder where I drop GoogleTranslator.dll and BingTranslator.dll files (exporters are located in these files), and in the /bin folder
I simply have my Web.dll file which contains importer. However, my problem is that, MEF doesn't populate Translator property of the GeneralController with the required translator. I read almost every question related to MEF on this site, but I couldn't figure out what's wrong with my example. Can anyone please tell me what I've missed here?
OK what you need to do is (without prescribing for performance, this is just to see it working)
public class GeneralController : Controller
{
[Import]
public ITranslator Translator { get; set; }
public JsonResult Translate(string text)
{
var container = new CompositionContainer(
new DirectoryCatalog(Path.Combine(HttpRuntime.BinDirectory, "Plugins")));
CompositionBatch compositionBatch = new CompositionBatch();
compositionBatch.AddPart(this);
Container.Compose(compositionBatch);
return Json(new
{
source = text,
translation = Translator.Translate(text)
});
}
}
I am no expert in MEF, and to be frank for what I use it for, it does not do much for me since I only use it to load DLLs and then I have an entry point to dependency inject and from then on I use DI containers and not MEF.
MEF is imperative - as far as I have seen. In your case, you need to pro-actively compose what you need to be MEFed, i.e. your controller. So your controller factory need to compose your controller instance.
Since I rarely use MEFed components in my MVC app, I have a filter for those actions requiring MEF (instead of MEFing all my controllers in my controller facrory):
public class InitialisePluginsAttribute : ActionFilterAttribute
{
public override void OnActionExecuting(ActionExecutingContext filterContext)
{
CompositionBatch compositionBatch = new CompositionBatch();
compositionBatch.AddPart(filterContext.Controller);
UniversalCompositionContainer.Current.Container.Compose(
compositionBatch);
base.OnActionExecuting(filterContext);
}
}
Here UniversalCompositionContainer.Current.Container is a singleton container initialised with my directory catalogs.
My personal view on MEF
MEF, while not a DI framework, it does a lot of that. As such, there is a big overlap with DI and if you already use DI framework, they are bound to collide.
MEF is powerful in loading DLLs in runtime especially when you have WPF app where you might be loading/unloading plugins and expect everything else to work as it was, adding/removing features.
For a web app, this does not make a lot of sense, since you are really not supposed to drop a DLL in a working web application. Hence, its uses are very limited.
I am going to write a post on plugins in ASP.NET MVC and will update this post with a link.
MEF will only populate imports on the objects which it constructs itself. In the case of ASP.NET MVC, it is ASP.NET which creates the controller objects. It will not recognize the [Import] attribute, so that's why you see that the dependency is missing.
To make MEF construct the controllers, you have to do the following:
Mark the controller class itself with [Export].
Implement a IDependencyResolver implementation which wraps the MEF container. You can implement GetService by asking the MEF container for a matching export. You can generate a MEF contract string from the requested type with AttributedModelServices.GetContractName.
Register that resolver by calling DependencyResolver.SetResolver in Application_Start.
You probably also need to mark most of your exported parts with [PartCreationPolicy(CreationPolicy.NonShared)] to prevent the same instance from being reused in several requests concurrently. Any state kept in your MEF parts would be subject to race conditions otherwise.
edit: this blog post has a good example of the whole procedure.
edit2: there may be another problem. The MEF container will hold references to any IDisposable object it creates, so that it can dispose those objects when the container itself is disposed. However, this is not appropriate for objects with a "per request" lifetime! You will effectively have a memory leak for any services which implement IDisposable.
It is probably easier to just use an alternative like AutoFac, which has a NuGet package for ASP.NET MVC integration and which has support for per-request lifetimes.
As #Aliostad mentioned, you do need to have the composition initialise code running during/after controller creation for it to work - simply having it in the global.asax file will not work.
However, you will also need to use [ImportMany] instead of just [Import], since in your example you could be working with any number of ITranslator implementations from the binaries that you discover. The point being that if you have many ITranslator, but are importing them into a single instance, you will likely get an exception from MEF since it won't know which implementation you actually want.
So instead you use:
[ImportMany]
public IEnumerable<ITranslator> Translator { get; set; }
Quick example:
http://dotnetbyexample.blogspot.co.uk/2010/04/very-basic-mef-sample-using-importmany.html

Ninject bound CustomMembershipProvider not calling Initialize method

I have created a custom membership provider that takes an instance of IUsersRepository in it's constructor.
private IUsersRepository usersRepository;
public CustomMembershipProvider(IUsersRepository usersRepository)
{
this.usersRepository = usersRepository;
}
This dependency is bound using Ninject
Bind<IUsersRepository>().To<SqlUsersRepository>().WithConstructorArgument("connectionString", ConfigurationManager.ConnectionStrings["AppDb"].ConnectionString);
Bind<MembershipProvider>().To<CustomMembershipProvider>();
and used in my AccountController like so
CustomMembershipProvider provider;
public AccountController(MembershipProvider membershipProvider)
{
this.provider = (CustomMembershipProvider)membershipProvider;
}
[HttpPost]
public ActionResult Register(User user)
{
MembershipCreateStatus status = new MembershipCreateStatus();
provider.CreateUser(user.FirstName, user.LastName, user.Email, user.Password, out status);
return View(user);
}
The problem with this is that when CustomMembershipProvider is instantiated the Initialize method is not called and thus my modified Web.Config is not read.
As a side to this, I've noticed that CustomMembershipProvider is being instantiated twice - the first time as I explained above, and then again when my [HttpPost] action method is called. The second time it's instantiated using a parameterless constructor and it calls the Initialize method. I don't know what happens to the second CustomMembershipProvider as provider.CreateUser() uses my un-Initialized CustomMembershipProvider.
I hope I've explained this well enough, any help would be appreciated.
I can't tell if you're using the Ninject.Mvc3 extension (which you probably should), but that will allow you to have a single instance of your MembershipProvider per web request. You'll have to do the binding like so:
Bind<MembershipProvider>().To<CustomMembershipProvider>().InRequestScope();
If you want to return the same instance every time you can use InSingletonScope.
Accessing web.config is not possible at the time bindings tend to be done in Mvc apps, but I usually get around that by having a custom configuration section and binding that to a method. By doing that the method will not get evaluated until the kernel is asked for a configuration section, and at that time web.config can be accessed. Something similar might work for your connection string.
Bind<MyConfigurationSection>().ToMethod(context => (MyConfigurationSection)ConfigurationManager.GetSection("mysection")).InSingletonScope();
Public Class SomeRolProvider
Inherits RoleProvider
Implements IProvider
'this service needs to get initialized
<Inject()>
Public Property _memberhip As IMemberschipService
Sub New()
'only this constructor is called
End Sub
Protected Overrides Function CreateKernel() As Ninject.IKernel
Dim modules = New NinjectModule() {New Anipmodule()}
Dim kernel = New StandardKernel(modules)
kernel.Inject(Roles.Provider)
kernel.Inject(Membership.Provider)
Return kernel
End Function
This will force the kernel to bind properties of the memberschip provider
Thanks for everybody's help on this question. I was unable to find a solution that would work well for this applications situation without the need for masses of code.
To get around the issue I looked at the default MVC 2 project and copied some of Microsoft's code. My project is probably not very testable but I needed a quick solution. I've set it up so that if I do have time to find a solution in the future, I'll be able to replace it with the current code.

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