C# Screen resolution and Form display - c#

I have a C# WinForms application and when I give the executable to different users the application displays in different sizes (based on their screen resolution). Some of the parts of the application can't be seen.
Is there anyway to auto-size the window based on the screen resolution, or is there another approach?
EDIT : furthermore it appears in different styles under different Operating systems, is there away to standardize its design ?

It sounds like you have specified your controls with absolute positioning and other layout defaults. In order to make a WinForms application that looks and feels the same and behaves correctly in various resizing scenarios, you need to utilize the Anchor and Dock properties. Arranging controls in WinForms can be a tiring process, but MSDN includes some nice How To's on the subject.
I would also suggest following along with this TechRepublic article, which covers the difference between Anchoring and Docking, and shows you visually what each property accomplishes:

You can use Control.ScaleControl and Control.Scale
private void MainForm_Load( object sender, EventArgs e )
{
float width_ratio = (Screen.PrimaryScreen.Bounds.Width / 1280);
float heigh_ratio = (Screen.PrimaryScreen.Bounds.Height / 800f);
SizeF scale = new SizeF(width_ratio, heigh_ratio);
this.Scale(scale);
//And for font size
foreach (Control control in this.Controls)
{
control.Font = new Font("Microsoft Sans Serif", c.Font.SizeInPoints * heigh_ratio * width_ratio);
}
}
In the case when the development platform resolution is 1280x800
According to #sixlettervariables 's answer Docking and anchoring will help of course.

Try this
private void MainForm_Load( object sender, EventArgs e )
{
this.Size = Screen.PrimaryScreen.WorkingArea.Size
}

Related

How to make a Windows Form responsive [duplicate]

I have read several stack overflow questions without finding a good working solution to my problem. How can I resize my controls whenever the form is resized? I would like them to get larger or smaller when the form becomes larger or smaller.
In visual basic this was quite easy to do with the form.Zoom property (which did't really require resizing controls of course, but solved what I needed). Unfortunately this is not available in C# winforms.
Here is some other things I have tried without luck:
private void formMain_Resize(object sender, EventArgs e)
{/*
double scale;
this.scaleWidth = (float)this.Width / (float)this.origWidth;
this.scaleHeight = (float)this.Height / (float)this.origHeight;
if (this.scaleHeight > this.scaleWidth)
{
scale = this.scaleHeight;
}
else
{
scale = this.scaleWidth;
}
foreach (Control control in this.Controls)
{
control.Height = (int)(control.Height * this.scaleHeight);
control.Width = (int)(control.Width * this.scaleWidth);
this.Refresh();
// control.Font = new Font("Verdana", control.Font.SizeInPoints * heightRatio * widthRatio);
}
///////This scaling didnt work for me either
//this.Scale(new SizeF(this.scaleWidth, this.scaleHeight));
//this.Refresh();
*/
}
If I overlooked an actualy working sample of code on another stack overflow question I would love to see it, but the ones I found were similar to those above which are not working.
Perhaps I was misusing it and someone could post sample code to show for those of us who keep asking this question how to go about solving the problem.
Also, I have tried using some of the anchor/docking tools thinking they would automatically allow it but it didn't.
The best option is to use a TableLayoutPanel. Put TableLayoutPanel on the form, set the Dock property to Fill, create required rows and columns and put the controls inside the cells. Of course you need to set Dock/Anchor on the controls inside the cells, so they respond to changes to the cell size. In some situations you may need to put a Panel into a cell and drop the controls inside it, because every cell can only contain a single control. You may also need to set RowSpan/ColumnSpan on the controls.
By using a TableLayoutPanel, you have complete control over how your cotrols should be arranged. You can set absolute or percentage size for rows and columns.
Use Anchor of the control. There's an option on anchoring the top, bottom, left and right. And you're good to go.
I found an alternative solution that is working well for me, appreciate any negative or positive comments on the solution.
Using several Split Containers and Split Containers inside of Split Containers in different regions I am able to section off the primary pieces of the layout, and within there utilizing Docking and Anchoring I am able to accomplish exactly what I wanted to do - it works beautifully.
I would point out I am aware that some folks online mention split containers use lots of resources.
If your controls are in a group box, be sure to set the group boxes properties to resize. Controls inside the box are controlled by the box. The box size (unless it is inside another box) is controlled by the form.
What you are trying to do in your code is to change the sizes of the controls which isn't so good approach. Generally, the size of the Buttons and TextBoxes shouldn't be changed when you re-size your form, but they often need to move (change location). Some controls do need to change size according to the re-sized form and but in most cases only one dimension. The central controls that are used for working area (if you are developing the tool for drawing for instance) should change sizes of both dimensions. All this you can accomplish by properly setting Dock and/or Anchor properties of the controls.
textBox1.Dock = DockStyle.Bottom;
textBox1.Anchor = AnchorStyles.Bottom & AnchorStyles.Left;
All these are also easily set in the Properties panel when using designer.
But if that isn't enough for you, in rare cases, you will most definitely want to only change the location of the control:
textBox1.Location = new Point(newX, newY);

How to create an 1 pixel wide window using C# and WinForm

I would like to create an application that have a small window displayed at the bottom corner of desktop. On startup, the window shall be very small and ideally, just a couple of pixels in width.
Here is the code I used to do it:
public partial class DurationT64 : Form
{
private Size fullSize;
private Point fullPos;
private Point compactPos;
public DurationT64()
{
InitializeComponent();
var workingArea = Screen.PrimaryScreen.WorkingArea;
this.MinimumSize = new Size(0, this.Height);
this.MaximumSize = new Size(this.Width, this.Height);
// fullPos: the window location when it is in full size form.
fullPos = new Point(workingArea.Right - this.Width, workingArea.Bottom - this.Height);
this.Location = fullPos;
// fullSize: the size of the windown when it is in full size form.
fullSize = new Size(this.Width, this.Height);
this.Size = fullSize;
// compactPos: the window location when it is in compact size form.
compactPos = new Point(workingArea.Right - 30, fullPos.Y);
this.Width = 1;
this.Location = compactPos;
}
}
As you can see that in this example, I intended to create a window of just 1 pixel in width, placed closed to the right edge of the primary monitor.
However, I realized that the window doesn't go as small as I was expected. It goes down to 20 pixels wide but no less than that. Please refer to this screen capture image below for example:
an image shows that the window is wider than it suppose to be
I did some research regards to this problem and noticed that there was a solution proposed by Zach Johnson (#zach-johnson) back in 2009. Here is the link to it Overcome OS Imposed Windows Form Minimum Size Limit.
However, nether methods proposed in that link (the intercepting WM_ message one proposed by Zach and the SetBoundsCore one proposed by #Ace) works for me.
Can anyone please give me some solution to this question? Preferably, a solution purely based on C#/Winform and does not rely on native Win32 window message loop, if possible.
Many thanks!
It is rather straight-forward, Winforms ensures that the window cannot be made smaller than the system-imposed minimum size of a window, exposed as the SystemInformation.MinWindowTrackSize property in .NET. This is a "safety" setting, it ensures that the user cannot make the window too small when he resizes it, thus losing control over it. Same consideration applies to code.
Bypassing this limit requires no magic, you need to do two things:
Set the FormBorderStyle property to None so the user cannot resize the window.
Set the size after the window is created. The Load event is best.
Some comments about your existing code: be careful about tinkering with the Width/Height/Size properties, you are doing too much of it in your constructor and it cannot work correctly. In the constructor they don't yet match the actual size of the window. And will not be close at all on modern machines with high-resolution monitors, auto-scaling to match the DPI of the video adapter is important today. You have to postpone until the window is created and scaling is complete, the Load event is the proper place for code like this. One of the few reasons to actually use Load.
And note that your Location property calculation is inadequate, it does not consider the location of the taskbar. It doesn't work on my machine, I like the taskbar on the right.
Minimum repro:
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
this.FormBorderStyle = FormBorderStyle.None;
}
protected override void OnLoad(EventArgs e) {
this.Width = 1;
base.OnLoad(e);
}
}
Do keep in mind that you'll need hawk-eyes to find it back on the screen :)

Resize Controls with Form Resize

I have read several stack overflow questions without finding a good working solution to my problem. How can I resize my controls whenever the form is resized? I would like them to get larger or smaller when the form becomes larger or smaller.
In visual basic this was quite easy to do with the form.Zoom property (which did't really require resizing controls of course, but solved what I needed). Unfortunately this is not available in C# winforms.
Here is some other things I have tried without luck:
private void formMain_Resize(object sender, EventArgs e)
{/*
double scale;
this.scaleWidth = (float)this.Width / (float)this.origWidth;
this.scaleHeight = (float)this.Height / (float)this.origHeight;
if (this.scaleHeight > this.scaleWidth)
{
scale = this.scaleHeight;
}
else
{
scale = this.scaleWidth;
}
foreach (Control control in this.Controls)
{
control.Height = (int)(control.Height * this.scaleHeight);
control.Width = (int)(control.Width * this.scaleWidth);
this.Refresh();
// control.Font = new Font("Verdana", control.Font.SizeInPoints * heightRatio * widthRatio);
}
///////This scaling didnt work for me either
//this.Scale(new SizeF(this.scaleWidth, this.scaleHeight));
//this.Refresh();
*/
}
If I overlooked an actualy working sample of code on another stack overflow question I would love to see it, but the ones I found were similar to those above which are not working.
Perhaps I was misusing it and someone could post sample code to show for those of us who keep asking this question how to go about solving the problem.
Also, I have tried using some of the anchor/docking tools thinking they would automatically allow it but it didn't.
The best option is to use a TableLayoutPanel. Put TableLayoutPanel on the form, set the Dock property to Fill, create required rows and columns and put the controls inside the cells. Of course you need to set Dock/Anchor on the controls inside the cells, so they respond to changes to the cell size. In some situations you may need to put a Panel into a cell and drop the controls inside it, because every cell can only contain a single control. You may also need to set RowSpan/ColumnSpan on the controls.
By using a TableLayoutPanel, you have complete control over how your cotrols should be arranged. You can set absolute or percentage size for rows and columns.
Use Anchor of the control. There's an option on anchoring the top, bottom, left and right. And you're good to go.
I found an alternative solution that is working well for me, appreciate any negative or positive comments on the solution.
Using several Split Containers and Split Containers inside of Split Containers in different regions I am able to section off the primary pieces of the layout, and within there utilizing Docking and Anchoring I am able to accomplish exactly what I wanted to do - it works beautifully.
I would point out I am aware that some folks online mention split containers use lots of resources.
If your controls are in a group box, be sure to set the group boxes properties to resize. Controls inside the box are controlled by the box. The box size (unless it is inside another box) is controlled by the form.
What you are trying to do in your code is to change the sizes of the controls which isn't so good approach. Generally, the size of the Buttons and TextBoxes shouldn't be changed when you re-size your form, but they often need to move (change location). Some controls do need to change size according to the re-sized form and but in most cases only one dimension. The central controls that are used for working area (if you are developing the tool for drawing for instance) should change sizes of both dimensions. All this you can accomplish by properly setting Dock and/or Anchor properties of the controls.
textBox1.Dock = DockStyle.Bottom;
textBox1.Anchor = AnchorStyles.Bottom & AnchorStyles.Left;
All these are also easily set in the Properties panel when using designer.
But if that isn't enough for you, in rare cases, you will most definitely want to only change the location of the control:
textBox1.Location = new Point(newX, newY);

Windows mobile autoresize with panels

I've got an app which will run on two different devices - one with a screen size of 240x320, the other 480x640.
For all forms bar one the VS generated code is fine:
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.AutoScroll = true;
For one form i'm capturing a signature. I'm doing this by a panel with a graphics handler; capturing mouse down and move events; this generates a list of vector points which I can draw lines with.
On the smaller res screen this is fine. On the higher res, I can't display my lines.. and I think this is because the panel is beyond the windows form size.
The form is created with a size of 240 x 268; a standard size I think - i've not manually set it, VS does this for me.
In order to get the panel in the right spot on the high res device, the co-ordinates are 3, 290; ie, 290 is past 268. Also the width of the panel is 448 which is somewhat larger than 240.
I'm using .net 2.0 (can't use later). I think I need to resize the form to make it larger but I do want to keep the existing re-sizing for the other controls on the form.
I'm not sure how to do this.
Make the form dock to fill, then use the Anchor properties to ensure controls inside the form resize as expected.
If you want the option of customizing how an individual control resizes, then DONT set the anchor properties on it, and instead handle the Resize event and perform custom resizing/repositioning within code there.
eg
private void form_Resize(object sender, EventArgs e)
{
// Center the control without changing width. Other controls are anchored.
this.control.Left = (this.Width - this.control.Width) / 2;
}
I'm writing this answer for the benefit of those who may have a similar problem in the future. PaulG pointed me in the right direction but I found the root cause to be something else.
The PDA project i've got uses "FormFactor WindowsMobile 6 Classic" which has a default size of 240 x 268.
Changing this to "Windows Mobile 6 Professional VGA" created a much larger form size.
This allowed me to get things positioned correctly for the larger size; then AutoScaleMode to DPI; and manually resizing the panel smaller made it all work.
IE, going from larger to smaller was easy; I didn't get smaller to larger working.

Why do my WinForms controls flicker and resize slowly?

I'm making a program where I have a lot of panels and panels in panels.
I have a few custom drawn controls in these panels.
The resize function of 1 panel contains code to adjust the size and position of all controls in that panel.
Now as soon as I resize the program, the resize of this panel gets actived. This results in a lot of flickering of the components in this panel.
All user drawn controls are double buffered.
Can some one help me solve this problem?
To get rid of the flicker while resizing the win form, suspend the layout while resizing. Override the forms resizebegin/resizeend methods as below.
protected override void OnResizeBegin(EventArgs e) {
SuspendLayout();
base.OnResizeBegin(e);
}
protected override void OnResizeEnd(EventArgs e) {
ResumeLayout();
base.OnResizeEnd(e);
}
This will leave the controls intact (as they where before resizing) and force a redraw when the resize operation is completed.
Looking at the project you posted, the flickering is really bad when you have the first tab selected, with the gradient-filled group boxes. With the second or third tab showing, there's hardly any flicker, if at all.
So clearly the problem has something to do with the controls you're showing on that tab page. A quick glance at the code for the custom gradient-filled group box class gives away the more specific cause. You're doing a lot of really expensive processing each time you draw one of the groupbox controls. Because each groupbox control has to repaint itself each time the form is resized, that code is getting executed an unbelievable number of times.
Plus, you have the controls' background set to "Transparent", which has to be faked in WinForms by asking the parent window to draw itself first inside the control window to produce the background pixels. The control then draws itself on top of that. This is also more work than filling the control's background with a solid color like SystemColors.Control, and it's causing you to see the form's pixels being drawn while you resize the form, before the groupboxes have a chance to paint themselves.
Here's the specific code I'm talking about from your custom gradient-filled groupbox control class:
protected override void OnPaint(PaintEventArgs e)
{
if (Visible)
{
Graphics gr = e.Graphics;
Rectangle clipRectangle = new Rectangle(new Point(0, 0), this.Size);
Size tSize = TextRenderer.MeasureText(Text, this.Font);
Rectangle r1 = new Rectangle(0, (tSize.Height / 2), Width - 2, Height - tSize.Height / 2 - 2);
Rectangle r2 = new Rectangle(0, 0, Width, Height);
Rectangle textRect = new Rectangle(6, 0, tSize.Width, tSize.Height);
GraphicsPath gp = new GraphicsPath();
gp.AddRectangle(r2);
gp.AddRectangle(r1);
gp.FillMode = FillMode.Alternate;
gr.FillRectangle(new SolidBrush(Parent.BackColor), clipRectangle);
LinearGradientBrush gradBrush;
gradBrush = new LinearGradientBrush(clipRectangle, SystemColors.GradientInactiveCaption, SystemColors.InactiveCaptionText, LinearGradientMode.BackwardDiagonal);
gr.FillPath(gradBrush, RoundedRectangle.Create(r1, 7));
Pen borderPen = new Pen(BorderColor);
gr.DrawPath(borderPen, RoundedRectangle.Create(r1, 7));
gr.FillRectangle(gradBrush, textRect);
gr.DrawRectangle(borderPen, textRect);
gr.DrawString(Text, base.Font, new SolidBrush(ForeColor), 6, 0);
}
}
protected override void OnPaintBackground(PaintEventArgs pevent)
{
if (this.BackColor == Color.Transparent)
base.OnPaintBackground(pevent);
}
And now that you've seen the code, red warning flags ought to go up. You're creating a bunch of GDI+ objects (brushes, pens, regions, etc.), but failing to Dispose any of them! Almost all of that code should be wrapped in using statements. That's just sloppy coding.
Doing all of that work costs something. When the computer is forced to devote so much time to rendering controls, other things lag behind. You see a flicker as it strains to keep up with the resize. It's no different than anything else that overloads a computer (like a computing the value of pi), it's just really easy to do so when you use as many custom drawn controls like you do here. Transparency is hard in Win32, and so is a lot of custom 3D painting. It makes the UI look and feel clunky to the user. Yet another reason that I don't understand the rush away from native controls.
You really only have three options:
Deal with the flicker. (I agree, this is not a good option.)
Use different controls, like the standard, built-in ones. Sure, they may not have a fancy gradient effect, but that's going to look broken half of the time anyway if the user has customized their Windows theme. It's also reasonably hard to read black text on a dark gray background.
Change the painting code within your custom controls to do less work. You may be able to get by with some simple "optimizations" that don't cost you any of the visual effects, but I suspect this is unlikely. It's a tradeoff between speed and eye candy. Doing nothing is always faster.
I successfully eliminate flicker when form resize using this code. Thanks.
VB.NET
Public Class Form1
Public Sub New()
Me.SetStyle(ControlStyles.UserPaint Or ControlStyles.OptimizedDoubleBuffer Or ControlStyles.AllPaintingInWmPaint Or ControlStyles.SupportsTransparentBackColor, True)
End Sub
Private Sub Form1_Resize(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Resize
Me.Update()
End Sub
End Class
C#
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Resize += Form1_Resize;
this.SetStyle(ControlStyles.UserPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.SupportsTransparentBackColor, true);
}
private void Form1_Resize(object sender, System.EventArgs e)
{
this.Update();
}
}
So I ran into this same problem - my control with a transparent background was repainting like 34 times, and what worked for me was:
On my form that contained the control
protected override void OnResize(EventArgs e)
{
myControl.Visible = false;
base.OnResize(e);
myControl.Visible = true;
}
And the same in the control:
protected override void OnResize(EventArgs e)
{
this.Visible = false;
base.OnResize(e);
this.Visible = true;
}
This reduced the amount of repainting to 4, which effectively eliminated any flicker when the control was being resized.
Maybe a good solution for you will be to use Form.ResizeBegin and Form.ResizeEnd events.
On ResizeBegin set main panel visibility to false, on ResizeEnd set main panel visibility to true.
This way panels will not be redrawn while someone is resizing your form.
While hooking into ResizeBegin and ResizeEnd is the right idea, instead of hiding the main panel's visibility I'd instead delay any resize calculations until ResizeEnd. In this case, you don't even need to hook into ResizeBegin or Resize - all the logic goes into ResizeEnd.
I say this for two reasons. One, even though the panel is hidden, the resize operation will likely still be expensive and so the form won't feel as responsive as it should unless the resize calculations are delayed. Two, hiding the pane's contents while resizing can be jarring to the user.
I had the same problem.
It seams that this is happening because you are using rounded corners. When I set CornerRadius property to 0, the flickering was gone.
So far I have only found the following workaround. Not the nicest one, but it stops the flickering.
private void Form_ResizeBegin(object sender, EventArgs e)
{
rectangleShape.CornerRadius = 0;
}
private void Form_ResizeEnd(object sender, EventArgs e)
{
rectangleShape.CornerRadius = 15;
}
I Had A Similar Issue Like This. My Entire Form Was Resizing Slowly And The Controls Painted Them In An Ugly Manner. So This Helped Me:
//I Added This To The Designer File, You Can Still Change The WindowState In Designer View If You Want. This Helped Me Though.
this.WindowState = FormWindowState.Maximized;
And In The Resize Event, Add This Code To The Beginning
this.Refresh();

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