Multithreading in .Net - c#

I've a configuration xml which is being used by a batch module in my .Net 3.5 windows application.
Each node in the xml is mapped to a .Net class. Each class does processing like mathematical calculations, making db calls etc.
The batch module loads the xml, identifies the class associated with each node and then processes it.
Now, we have the following requirements:
1.Lets say there are 3 classes[3 nodes in the xml]...A,B, and C.
Class A can be dependant on class B...ie. we need to execute class B before processing class A. Class C processing should be done on a separare thread.
2.If a thread is running, then we should be able to cancel that thread in the middle of its processing.
We need to implement this whole module using .net multi-threading.
My questions are:
1.Is it possible to implement requirement # 1 above?If yes, how?
2.Given these requirements, is .Net 3.5 a good idea or .Net 4.0 would be a better choice?Would like to know advantages and disadvantages please.
Thanks for reading.

You'd be better off using the Task Parallel Library (TPL) in .NET 4.0. It'll give you lots of nice features for abstracting the actual business of creating threads in the thread pool. You could use the parallel tasks pattern to create a Task for each of the jobs defined in the XML and the TPL will handle the scheduling of those tasks regardless of the hardware. In other words if you move to a machine with more cores the TPL will schedule more threads.
1) The TPL supports the notion of continuation tasks. You can use these to enforce task ordering and pass the result of one Task or future from the antecedent to the continuation. This is the futures pattern.
// The antecedent task. Can also be created with Task.Factory.StartNew.
Task<DayOfWeek> taskA = new Task<DayOfWeek>(() => DateTime.Today.DayOfWeek);
// The continuation. Its delegate takes the antecedent task
// as an argument and can return a different type.
Task<string> continuation = taskA.ContinueWith((antecedent) =>
{
return String.Format("Today is {0}.",
antecedent.Result);
});
// Start the antecedent.
taskA.Start();
// Use the contuation's result.
Console.WriteLine(continuation.Result);
2) Thread cancellation is supported by the TPL but it is cooperative cancellation. In other words the code running in the Task must periodically check to see if it has been cancelled and shut down cleanly. TPL has good support for cancellation. Note that if you were to use threads directly you run into the same limitations. Thread.Abort is not a viable solution in almost all cases.
While you're at it you might want to look at a dependency injection container like Unity for generating configured objects from your XML configuration.
Answer to comment (below)
Jimmy: I'm not sure I understand holtavolt's comment. What is true is that using parallelism only pays off if the amount of work being done is significant, otherwise your program may spend more time managing parallelism that doing useful work. The actual datasets don't have to be large but the work needs to be significant.
For example if your inputs were large numbers and you we checking to see if they were prime then the dataset would be very small but parallelism would still pay off because the computation is costly for each number or block of numbers. Conversely you might have a very large dataset of numbers that you were searching for evenness. This would require a very large set of data but the calculation is still very cheap and a parallel implementation might still not be more efficient.
The canonical example is using Parallel.For instead of for to iterate over a dataset (large or small) but only perform a simple numerical operation like addition. In this case the expected performance improvement of utilizing multiple cores is outweighed by the overhead of creating parallel tasks and scheduling and managing them.

Of course it can be done.
Assuming you're new, I would likely look into multithreading, and you want 1 thread per class then I would look into the backgroundworker class, and basically use it in the different classes to do the processing.
What version you want to use of .NET also depends on if this is going to run on client machines also. But I would go for .NET 4 simply because it's newest, and if you want to split up a single task into multiple threads it has built-in classes for this.

Given your use case, the Thread and BackgroundWorkerThread should be sufficient. As you'll discover in reading the MSDN information regarding these classes, you will want to support cancellation as your means of shutting down a running thread before it's complete. (Thread "killing" is something to be avoided if at all possible)
.NET 4.0 has added some advanced items in the Task Parallel Library (TPL) - where Tasks are defined and managed with some smarter affinity for their most recently used core (to provide better cache behavior, etc.), however this seems like overkill for your use case, unless you expect to be running very large datasets. See these sites for more information:
http://msdn.microsoft.com/en-us/library/dd460717.aspx
http://archive.msdn.microsoft.com/ParExtSamples

Related

Force TPL Tasks to run on a single core

I have ETL project which has a few processing component. The single component is producer-consumer based on BlockingCollection. All of the components are executed via Task.Run in parallel, wait for items to arrive from other components, process them and put the result to their output collections (think pipelines). All components are executed via Task.Run().
Is it possible to force tasks to run on a single core (I don't want them to take 100% of multi-core CPU) without setting processor affinity for the process (this seems like overkill)?
Please note that I still want tasks to run in parallel fashion - just on a single core.
A Task Executes on a thread,the OS decides on which core it executes.
I don't think there is any other way other than settings Processor Affinity.
see here: https://msdn.microsoft.com/en-us/library/system.diagnostics.processthread.processoraffinity.aspx
Are you sure that running them parallels on one core will benefit you with performance, why do you not want to allow the process to potentially use 100% cpu if it needs to? the os will still prioritize it with other processes and not necceserily allow this
You could also just lower the Thread/Process priority if what worries you is your process straining other OS processes:
Process Priority: https://msdn.microsoft.com/en-us/library/system.diagnostics.process.priorityclass.aspx
Thread Priority: https://msdn.microsoft.com/en-us/library/system.threading.thread.priority(v=vs.110).aspx
Yes, this is entirely possible. You just need to implement your own TaskScheduler.
In fact, the example in the TaskSchduler's API docs illustrates how to accomplish exactly what you want--they implement a LimitedConcurrencyLevelTaskScheduler that lets you set the number of worker threads that you want to use.
The links in the Remarks section of the API docs are are also valuable. The Samples for Parallel Programming with the .NET Framework 4 project contains a slew of alternative thread schedulers, described in detail here. They may inspire you to think of alternative approaches to scheduling these tasks.
The only twist here is that you can't use the Task.Run() shortcut anymore--you'll need to go through a TaskFactory instead.
When using Task.Run(), you have a very low control over job and everything is parallel, except if you use a custom Scheduler.
Rather than this technical solution, I suggest using Task Parallel Library (TPL), that could be viewed as a higher layer of handling threaded jobs.
In TPL, you can choose blocks types to process your data, and even connect blocks between them, so when an item has just finished processing, the result can be enqueued in next TPL Block.
You can use an ActionBlock<T> : you define the code to execute for each item to be processed, and when data is available for ActionBlock with .Post(), it is automatically processed... in parallel. But for your need, you can specify MaxDegreeOfParallelism=1.
So with this method you cannot control the Core on which you execute your code, but you ensure all items will be processed sequentially and won't use more than one core at the time.
var workerBlock = new ActionBlock<int>(
// Simulate work by suspending the current thread.
millisecondsTimeout => Thread.Sleep(millisecondsTimeout),
// Specify a maximum degree of parallelism.
new ExecutionDataflowBlockOptions
{
MaxDegreeOfParallelism = 1
});
// Source: https://learn.microsoft.com/fr-fr/dotnet/api/system.threading.tasks.dataflow.actionblock-1?view=netcore-3.1
You can also read this complete article about TPL, very interesting.

Is it fine to use tasks and thread-pool together?

After reading how the thread pool and tasks work in this article I came up with this question -
If I have a complex program in which some modules use tasks and some use thread pool, is it possible that there will be some scheduling problems due to the different uses?
Task are often implemented using the thread pool (one can of course also have tasks using other types of schedulers that give different behavior, but this is the default). In terms of the actual code being executed (assuming your tasks are representing delegates being run) there really isn't much difference.
Tasks are simply creating a wrapper around that thread pool call to provide additional functionality when it comes to gather information about, and processing the results of, that asynchronous operation. If you want to leverage that additional functionality then use tasks. If you have no need to use it in some particular context, there's nothing wrong with using the thread pool directly.
Mix the two, so long as you don't have trouble getting what you want out of the results of those operations, is not a problem at all.
No. And there actually isn't much in the way of memory or performance inefficiencies when mixing approaches; by default tasks use the same thread pool that thread pool threads use.
The only significant disadvantage of mixing both is lack of consistency in your codebase. If you were to pick one, I would use TPL since it is has a rich API for handling many aspects of multi-threading and takes advantage of async/await language features.
Since your usage is divided down module lines, you don't have much to worry about.
No, there wouldn't be problems - you just would be inefficient in doing both. use what is really needed and stick with the pattern. Remember to be sure that you make your app MT Safe also especially if you are accessing the same resources/variables etc... from different threads, regardless of which threading algorithm you use.
There shouldn't be any scheduling problems as such, but of course it's better to use Tasks and let the Framework decide what to do with the scheduled work. In the current version of the framework (4.5) the work will be queued through the ThreadPool unless the LongRunning option is used, but this behaviour may change in future of course.
Verdict: Mixing Tasks and ThreadPool isn't a problem, but for new applications it's recommended to use Tasks instead of queueing work items directly on the ThreadPool (one reason for that is ThreadPool isn't available in Windows 8 Runtime (Modern UI apps).

Difference between Task (System.Threading.Task) and Thread

From what I understand about the difference between Task & Thread is that task happened in the thread-pool while the thread is something that I need to managed by myself .. ( and that task can be cancel and return to the thread-pool in the end of his mission )
But in some blog I read that if the operating system need to create task and create thread => it will be easier to create ( and destroy ) task.
Someone can explain please why creating task is simple that thread ?
( or maybe I missing something here ... )
I think that what you are talking about when you say Task is a System.Threading.Task. If that's the case then you can think about it this way:
A program can have many threads, but a processor core can only run one Thread at a time.
Threads are very expensive, and switching between the threads that are running is also very expensive.
So... Having thousands of threads doing stuff is inefficient. Imagine if your teacher gave you 10,000 tasks to do. You'd spend so much time cycling between them that you'd never get anything done. The same thing can happen to the CPU if you start too many threads.
To get around this, the .NET framework allows you to create Tasks. Tasks are a bit of work bundled up into an object, and they allow you to do interesting things like capture the output of that work and chain pieces of work together (first go to the store, then buy a magazine).
Tasks are scheduled on a pool of threads. The specific number of threads depends on the scheduler used, but the default scheduler tries to pick a number of threads that is optimal for the number of CPU cores that you have and how much time your tasks are spending actually using CPU time. If you want to, you can even write your own scheduler that does something specific like making sure that all Tasks for that scheduler always operate on a single thread.
So think of Tasks as items in your to-do list. You might be able to do 5 things at once, but if your boss gives you 10000, they will pile up in your inbox until the first 5 that you are doing get done. The difference between Tasks and the ThreadPool is that Tasks (as I mentioned earlier) give you better control over the relationship between different items of work (imagine to-do items with multiple instructions stapled together), whereas the ThreadPool just allows you to queue up a bunch of individual, single-stage items (Functions).
You are hearing two different notions of task. The first is the notion of a job, and the second is the notion of a process.
A long time ago (in computer terms), there were no threads. Each running instance of a program was called a process, since it simply performed one step after another after another until it exited. This matches the intuitive idea of a process as a series of steps, like that of a factory assembly line. The operating system manages the process abstraction.
Then, developers began to add multiple assembly lines to the factories. Now a program could do more than one thing at once, and either a library or (more commonly today) the operating system would manage the scheduling of the steps within each thread. A thread is kind of a lightweight process, but a thread belongs to a process, and all the threads in a process share memory. On the other hand, multiple processes can't mess with each others' memory. So, the multiple threads in your web server can each access the same information about the connection, but Word can't access Excel's in-memory data structures because Word and Excel are running as separate processes. The idea of a process as a series of steps doesn't really match the model of a process with threads, so some people took to calling the "abstraction formerly known as a process" a task. This is the second definition of task that you saw in the blog post. Note that plenty of people still use the word process to mean this thing.
Well, as threads became more commmon, developers added even more abstractions over top of them to make them easier to use. This led to the rise of the thread pool, which is a library-managed "pool" of threads. You pass the library a job, and the library picks a thread and runs the job on that thread. The .NET framework has a thread pool implementation, and the first time you heard about a "task" the documentation really meant a job that you pass to the thread pool.
So in a sense, both the documentation and the blog post are right. The overloading of the term task is the unfortunate source of confusion.
Threads have been a part of .Net from v1.0, Tasks were introduced in the Task Parallel Library TPL which was released in .Net 4.0.
You can consider a Task as a more sophisticated version of a Thread. They are very easy to use and have a lot of advantages over Threads as follows:
You can create return types to Tasks as if they are functions.
You can the "ContinueWith" method, which will wait for the previous task and then start the execution. (Abstracting wait)
Abstracts Locks which should be avoided as per guidlines of my company.
You can use Task.WaitAll and pass an array of tasks so you can wait till all tasks are complete.
You can attach task to the parent task, thus you can decide whether the parent or the child will exist first.
You can achieve data parallelism with LINQ queries.
You can create parallel for and foreach loops
Very easy to handle exceptions with tasks.
*Most important thing is if the same code is run on single core machine it will just act as a single process without any overhead of threads.
Disadvantage of tasks over threads:
You need .Net 4.0
Newcomers who have learned operating systems can understand threads better.
New to the framework so not much assistance available.
Some tips:-
Always use Task.Factory.StartNew method which is semantically perfect and standard.
Take a look at Task Parallel Libray for more information
http://msdn.microsoft.com/en-us/library/dd460717.aspx
Expanding on the comment by Eric Lippert:
Threads are a way that allows your application to do several things in parallel. For example, your application might have one thread that processes the events from the user, like button clicks, and another thread that performs some long computation. This way, you can do two different things “at the same time”. If you didn't do that, the user wouldn't be to click buttons until the computation finished. So, Thread is something that can execute some code you wrote.
Task, on the other hand represents an abstract notion of some job. That job can have a result, and you can wait until the job finishes (by calling Wait()) or say that you want to do something after the job finishes (by calling ContinueWith()).
The most common job that you want to represent is to perform some computation in parallel with the current code. And Task offers you a simple way to do that. How and when the code actually runs is defined by TaskScheduler. The default one uses a ThreadPool: a set of threads that can run any code. This is done because creating and switching threads in inefficient.
But Task doesn't have to be directly associated with some code. You can use TaskCompletionSource to create a Task and then set its result whenever you want. For example, you could create a Task and mark it as completed when the user clicks a button. Some other code could wait on that Task and while it's waiting, there is no code executing for that Task.
If you want to know when to use Task and when to use Thread: Task is simpler to use and more efficient that creating your own Threads. But sometimes, you need more control than what is offered by Task. In those cases, it makese sense to use Thread directly.
Tasks really are just a wrapper for the boilerplate code of spinning up threads manually. At the root, there is no difference. Tasks just make the management of threads easier, as well as they are generally more expressive due to the lessening of the boilerplate noise.

Multithreading improvements in .NET 4

I have heard that the .NET 4 team has added new classes in the framework that make working with threads better and easier.
Basically the question is what are the new ways to run multithreaded tasks added in .NET 4 and what are they designed to be used for?
UPD: Just to make it clear, I'm not looking for a single way of running parallel tasks in .NET 4, I want to find out which are the new ones added, and if possible what situation would each of them be best suited for..
With the lack of responses, I decided to evaluate on the answers below with that I've learned..
As #Scott stated, .NET 4 added the Task Parallel Library which adds a number of innovations, new methods and approaches to parallelism.
One of the first things to mention is the Parallel.For and Parallel.ForEach methods, which allow the developer to process multiple items in multiple threads. The Framework in this case will decide how many threads are necessary, and when to create new threads, and when not to.
This is a very simple and straightforward way to parallelize existing code, and add some performance boost.
Another way, somewhat similar to the previous approaches is using the PLINQ extenders. They take an existing enumeration, and extend it with parallel linq extenders. So if you have an existing linq query, you can easily convert it to PLINQ. What this means is all the operations on the PLINQ enumerable will also take advantage of multiple threads, and filtering your list of objects using a .Where clause, for example, will run in multiple threads now!
One of the bigger innovations in the TPL is the new Task class. In some ways it may look like the already well known Thread class, but it takes advantage of the new Thread Pool in .NET 4 (which has been improved a lot compared on previous versions), and is much more functional than the regular Thread class. For example you can chain Tasks where tasks in the middle of the chain will only start when the previous ones finish. Examples and in-depth explanation in a screencast on Channel 9
To enhance the work with Task classes, we can use the BlockingCollection<>. This works perfectly in situations where you have a producer-consumer scenario. You can have multiple threads producing some objects, that will then be consumed and processed by consumer methods. This can be easily parallelised and controlled with the Task factory and the blocking collection. Useful screencast with examples from Channel 9
These can also use different backing storage classes (ConcurrentQueue, ConcurentStack, ConcurrentBag), which are all thread safe, and are different in terms of element ordering and performance. Examples and explanations of them in a different video here
One more new thing that has been added (which probably isn't part of the TPL, but helps us here anyway) is the CountdownEvent class, which can help us in "task coordination scenarios" (c). Basically allows us to wait until all parallel tasks are finished. Screencast with example usage on Channel 9
You can see a number of screencasts and videos on Channel 9 that are tagged with "Parallel Computing"
Yes, .NET 4 added the Task Parallel Library which, at a high level, adds support for:
running parallel loops with Parallel.For and Parallel.ForEach
create or run tasks using Parallel.Invoke or the Task class
PLINQ (parallel LINQ to Objects)
Answering the update to the original question...
The TPL is the preferred way of writing parallel tasks using .NET 4. You can still create threadpool items yourself, and do all of the same "manual" threading techniques you could before. The thing to keep in mind is that the entire threadpool (and pretty much everything threading related) has been rewritten to take advantage of the TPL. This means that even if you create a threadpool item yourself you still end up using the TPL, even if you don't know it. The other thing to keep in mind is that the TPL is much more optimized, and will scale more appropriately based on the number of available processors.
As for knowing what situation each of them would be best suited for, there is no "silver bullet" answer. If you were previously queueing your own threadpool item (or otherwise doing something multi-threaded) you can modify that portion of your code to use the TPL without any consequences.
For things like parallel loops or parallel queries, you will need to analyze the code and the execution of that code to determine if it is appropriate to be parallelized.
Strictly speaking this is C# 4.0 and not a new class, but events now have a smarter form of locking which if I've understood the change correctly, removes the need for reems of locking code as shown below (taken from this article by Jon Skeet):
SomeEventHandler someEvent;
readonly object someEventLock = new object();
public event SomeEventHandler SomeEvent
{
add
{
lock (someEventLock)
{
someEvent += value;
}
}
remove
{
lock (someEventLock)
{
someEvent -= value;
}
}
}

Alternative to Threads

I've read that threads are very problematic. What alternatives are available? Something that handles blocking and stuff automatically?
A lot of people recommend the background worker, but I've no idea why.
Anyone care to explain "easy" alternatives? The user will be able to select the number of threads to use (depending on their speed needs and computer power).
Any ideas?
To summarize the problems with threads:
if threads share memory, you can get
race conditions
if you avoid races by liberally using locks, you
can get deadlocks (see the dining philosophers problem)
An example of a race: suppose two threads share access to some memory where a number is stored. Thread 1 reads from the memory address and stores it in a CPU register. Thread 2 does the same. Now thread 1 increments the number and writes it back to memory. Thread 2 then does the same. End result: the number was only incremented by 1, while both threads tried to increment it. The outcome of such interactions depend on timing. Worse, your code may seem to work bug-free but once in a blue moon the timing is wrong and bad things happen.
To avoid these problems, the answer is simple: avoid sharing writable memory. Instead, use message passing to communicate between threads. An extreme example is to put the threads in separate processes and communicate via TCP/IP connections or named pipes.
Another approach is to share only read-only data structures, which is why functional programming languages can work so well with multiple threads.
This is a bit higher-level answer, but it may be useful if you want to consider other alternatives to threads. Anyway, most of the answers discussed solutions based on threads (or thread pools) or maybe tasks from .NET 4.0, but there is one more alternative, which is called message-passing. This has been successfuly used in Erlang (a functional language used by Ericsson). Since functional programming is becoming more mainstream in these days (e.g. F#), I thought I could mention it. In genral:
Threads (or thread pools) can usually used when you have some relatively long-running computation. When it needs to share state with other threads, it gets tricky (you have to correctly use locks or other synchronization primitives).
Tasks (available in TPL in .NET 4.0) are very lightweight - you can split your program into thousands of tasks and then let the runtime run them (it will use optimal number of threads). If you can write your algorithm using tasks instead of threads, it sounds like a good idea - you can avoid some synchronization when you run computation using smaller steps.
Declarative approaches (PLINQ in .NET 4.0 is a great option) if you have some higher-level data processing operation that can be encoded using LINQ primitives, then you can use this technique. The runtime will automatically parallelize your code, because LINQ doesn't specify how exactly should it evaluate the results (you just say what results you want to get).
Message-passing allows you two write program as concurrently running processes that perform some (relatively simple) tasks and communicate by sending messages to each other. This is great, because you can share some state (send messages) without the usual synchronization issues (you just send a message, then do other thing or wait for messages). Here is a good introduction to message-passing in F# from Robert Pickering.
Note that the last three techniques are quite related to functional programming - in functional programming, you desing programs differently - as computations that return result (which makes it easier to use Tasks). You also often write declarative and higher-level code (which makes it easier to use Declarative approaches).
When it comes to actual implementation, F# has a wonderful message-passing library right in the core libraries. In C#, you can use Concurrency & Coordination Runtime, which feels a bit "hacky", but is probably quite powerful too (but may look too complicated).
Won't the parallel programming options in .Net 4 be an "easy" way to use threads? I'm not sure what I'd suggest for .Net 3.5 and earlier...
This MSDN link to the Parallel Computing Developer Center has links to lots of info on Parellel Programming including links to videos, etc.
I can recommend this project. Smart Thread Pool
Project Description
Smart Thread Pool is a thread pool written in C#. It is far more advanced than the .NET built-in thread pool.
Here is a list of the thread pool features:
The number of threads dynamically changes according to the workload on the threads in the pool.
Work items can return a value.
A work item can be cancelled.
The caller thread's context is used when the work item is executed (limited).
Usage of minimum number of Win32 event handles, so the handle count of the application won't explode.
The caller can wait for multiple or all the work items to complete.
Work item can have a PostExecute callback, which is called as soon the work item is completed.
The state object, that accompanies the work item, can be disposed automatically.
Work item exceptions are sent back to the caller.
Work items have priority.
Work items group.
The caller can suspend the start of a thread pool and work items group.
Threads have priority.
Can run COM objects that have single threaded apartment.
Support Action and Func delegates.
Support for WindowsCE (limited)
The MaxThreads and MinThreads can be changed at run time.
Cancel behavior is imporved.
"Problematic" is not the word I would use to describe working with threads. "Tedious" is a more appropriate description.
If you are new to threaded programming, I would suggest reading this thread as a starting point. It is by no means exhaustive but has some good introductory information. From there, I would continue to scour this website and other programming sites for information related to specific threading questions you may have.
As for specific threading options in C#, here's some suggestions on when to use each one.
Use BackgroundWorker if you have a single task that runs in the background and needs to interact with the UI. The task of marshalling data and method calls to the UI thread are handled automatically through its event-based model. Avoid BackgroundWorker if (1) your assembly does not already reference the System.Windows.Form assembly, (2) you need the thread to be a foreground thread, or (3) you need to manipulate the thread priority.
Use a ThreadPool thread when efficiency is desired. The ThreadPool helps avoid the overhead associated with creating, starting, and stopping threads. Avoid using the ThreadPool if (1) the task runs for the lifetime of your application, (2) you need the thread to be a foreground thread, (3) you need to manipulate the thread priority, or (4) you need the thread to have a fixed identity (aborting, suspending, discovering).
Use the Thread class for long-running tasks and when you require features offered by a formal threading model, e.g., choosing between foreground and background threads, tweaking the thread priority, fine-grained control over thread execution, etc.
Any time you introduce multiple threads, each running at once, you open up the potential for race conditions. To avoid these, you tend to need to add synchronization, which adds complexity, as well as the potential for deadlocks.
Many tools make this easier. .NET has quite a few classes specifically meant to ease the pain of dealing with multiple threads, including the BackgroundWorker class, which makes running background work and interacting with a user interface much simpler.
.NET 4 is going to do a lot to ease this even more. The Task Parallel Library and PLINQ dramatically ease working with multiple threads.
As for your last comment:
The user will be able to select the number of threads to use (depending on their speed needs and computer power).
Most of the routines in .NET are built upon the ThreadPool. In .NET 4, when using the TPL, the work load will actually scale at runtime, for you, eliminating the burden of having to specify the number of threads to use. However, there are ways to do this now.
Currently, you can use ThreadPool.SetMaxThreads to help limit the number of threads generated. In TPL, you can specify ParallelOptions.MaxDegreesOfParallelism, and pass an instance of the ParallelOptions into your routine to control this. The default behavior scales up with more threads as you add more processing cores, which is usually the best behavior in any case.
Threads are not problematic if you understand what causes problems with them.
For ex. if you avoid statics, you know which API's to use (e.g. use synchronized streams), you will avoid many of the issues that come up for their bad utilization.
If threading is a problem (this can happen if you have unsafe/unmanaged 3rd party dll's that cannot support multithreading. In this can an option is to create a meachism to queue the operations. ie store the parameters of the action to a database and just run through them one at a time. This can be done in a windows service. Obviously this will take longer but in some cases is the only option.
Threads are indispensable tools for solving many problems, and it behooves the maturing developer to know how to effectively use them. But like many tools, they can cause some very difficult-to-find bugs.
Don't shy away from some so useful just because it can cause problems, instead study and practice until you become the go-to guy for multi-threaded apps.
A great place to start is Joe Albahari's article: http://www.albahari.com/threading/.

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