I have used the mouse down event of the treeview control. And I want to set the selected node as the node on which the mouse down event has happened. How can this problem be resolved?
The MouseDown event is fired before the node is selected. Try handling the AfterSelect event instead. If e.Action is set to TreeViewAction.ByMouse then the event was raised by the mouse.
A couple of options come to mind here. Both might well be overkill, but they still solve the problem.
Handle the MouseDown event and use the HitTest method to determine which node the user clicked on. If they clicked on a valid node, manually set the focus to that node via the SelectedNode property.
private void myTreeView_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
myTreeView.SelectedNode = myTreeView.HitTest(e.Location).Node;
}
}
The bazooka-style solution is to override the WndProc method and listen for WM_RBUTTONDOWN messages. I've done this in my own extended version of the TreeView control because it allows me to fix some really minor stuff that normal, non-obsessive people probably wouldn't notice. I go into excruciating detail in my answer here.
Basically, you're doing the same thing as the code above does, but at a lower level, which stops the native control from pulling some shenanigans with the focus. I don't remember if they actually apply here (hence the potential overkill), but I'm too lazy to fire up Visual Studio to see for sure.
public class FixedTreeView : System.Windows.Forms.TreeView
{
protected override void WndProc(ref System.Windows.Forms.Message m)
{
const int WM_RBUTTONDOWN = 0x204;
if (m.Msg == WM_RBUTTONDOWN)
{
Point mousePos = this.PointToClient(Control.MousePosition);
this.SelectedNode = this.GetNodeAt(mousePos);
}
base.WndProc(ref m);
}
}
The first method should work just fine for you. Try that before breaking out bigger weapons.
Related
C# WindowsForms - Hide control after clicking outside of it
I have a picturebox (f.e. picturebox1) which is not visible as default. When I click a button (let's say button1) the picturebox1 will show up. Now -> I need the picturebox1 to become hidden again when I click outside of it (on form itself or any other control). It works the same as a contextmenu would work.
I have no idea how to do it since any "Click_Outside" event doesn't exist. Is there any simple way to do this? Thanks.
Here is a simple solution, albeit not one that is totally easy to fully understand as it does involve catching the WndProc event and using a few constants from the Windows inderds..:
This is the obvious part:
private void button1_Click(object sender, EventArgs e)
{
pictureBox1.Show();
}
Unfortunately we can't use the pictureBox1.LostFocus event to hide the Picturebox.
That is because only some controls can actually receive focus when clicking them; a Button or other interactive controls like a ListBox, a CheckBox etc can, too.
But a Panel, a PictureBox and also the Form itself can't receive focus this way. So we need a more global solution.
As ever so often the solution comes form the depths of the Windows message system:
const int WM_PARENTNOTIFY = 0x210;
const int WM_LBUTTONDOWN = 0x201;
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_LBUTTONDOWN || (m.Msg == WM_PARENTNOTIFY &&
(int)m.WParam == WM_LBUTTONDOWN))
if (!pictureBox1.ClientRectangle.Contains(
pictureBox1.PointToClient(Cursor.Position)))
pictureBox1.Hide();
base.WndProc(ref m);
}
Note that we need to make sure that you can still clcik on the PictureBox itself; so we check if the mouse is inside its ClientRectangle..
Simply add this to the form code and every click outside the PictureBox will hide it.
Use the LostFocus event of the control (in your case, a PictureBox control)
As you said, the ClickOutside doesn't exist, so you have few choices:
Loop through all the controls of your form (Form.Controls) and add a click event that hides the PictureBox excluding your "Show" button.
You can intercept the mouse click message at the source like in this example: intercept
The easiest way is this:
Copy and paste the following method anywhere in your code:
private void mouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left && pictureBox1.Visible == true)
pictureBox1.Visible = false;
}
then inside your form_Load Event copy and paste the following code:
foreach (Control ctrl in this.Controls)
if (ctrl is GroupBox || ctrl is .....)
ctrl.MouseClick += mouseClick;
of course you should repeat this loop for every groupBox within another groupBox and replace the dots with textbox, button, combobox, label, ... according to what controls you have
I'm trying to capture all mouse events in a user control (even the ones that occur in child controls). For that I use the "override WndProc"-approach:
protected override void WndProc(ref Message m)
{
System.Diagnostics.Debug.WriteLine(m.Msg.ToString());
base.WndProc(ref m);
}
I'm especially interested in mouse events, but that does not seem to work. I do get mouse button up/down events, but I don't get mouse move and mouse wheel events.
Any ideas?
Best you could do is implement IMessageFilter in your control.
public class CustomMessageFilter:UserControl,IMessageFilter
{
public bool PreFilterMessage(ref Message m)
{
//Process your message here
throw new NotImplementedException();
}
}
you can write your message filtering logic in PreFilterMessage Method.
Then just install it to the list of Message Filter in Main method.
Application.AddMessageFilter(new CustomMessageFilter());
This is a Application level hook, that means you can control all the Win32 message within application.
The correct way to capture all mouse events in a control is to call that control's Control.Capture method.
Typically this is a temporary state like doing drag n drop, user-drawing, and so forth.
Basically, I have a form with a custom control on it (and nothing else). The custom control is completely empty, and the form has KeyPreview set to true.
With this setup, I am not receiving any KeyDown events for any arrow keys or Tab. Every other key that I have on my keyboard works. I have KeyDown event handlers hooked up to everything that has such events, so I'm sure I'm not missing anything.
Also of note is that if I remove the (completely empty) custom control, I DO get the arrow key events.
What on earth is going on here?
EDIT:
I added this to both the form and the control, but I'm STILL not getting arrow keys:
protected override void WndProc(ref Message m) {
switch (m.Msg) {
case 0x100: //WM_KEYDOWN
//this is the control's version. In the form, it's this.Text
ParentForm.Text = ((Keys)m.WParam).ToString();
break;
}
base.WndProc(ref m);
}
I also checked with Spy++, and determined that the form itself is not getting any WM_KEYDOWN messages, they're all going to the control. However, that said, the control IS getting the arrow key WM_KEYDOWN messages. Sigh.
Edit 2: I've also updated the ZIP file with this version. Please look at it, if you want to help...
Edit 3:
I've figured this out, sort of. The form is eating the arrow keys, probably in an attempt to maintain focus amongst its children. This is proven by the fact that I DO get the events if the form is empty.
Anyway, if I add this code to the form, I start getting the events again:
public override bool PreProcessMessage(ref Message msg) {
switch (msg.Msg) {
case 0x100: //WM_KEYDOWN
return false;
}
return base.PreProcessMessage(ref msg);
}
When I override this, the form doesn't get a chance to do its dirty work, and so I get my KeyDown events as I expect. I assume that a side effect of this is that I can no longer use my keyboard to navigate the form (not a big deal in this case, as it's a game, and the entire purpose of this exercise is to implement keyboard navigation!)
The question still remains about how to disable this "properly", if there is a way...
I've done some extensive testing, and I've figured everything out. I wrote a blog post detailing the solution.
In short, you want to override the ProcessDialogKey method in the form:
protected override bool ProcessDialogKey(Keys keyData) {
return false;
}
This will cause the arrow keys (and tab) to be delivered as normal KeyDown events. HOWEVER! This will also cause the normal dialogue key functionality (using Tab to navigate controls, etc) to fail. If you want to retain that, but still get the KeyDown event, use this instead:
protected override bool ProcessDialogKey(Keys keyData) {
OnKeyDown(new KeyEventArgs(keyData));
return base.ProcessDialogKey(keyData);
}
This will deliver a KeyDown message, while still doing normal dialogue navigation.
If focus is your issue, and you can't get your user control to take a focus and keep it, a simple work-around solution would be to echo the event to your user control on the key event you are concerned about. Subscribe your forms keydown or keypress events and then have that event raise an event to your user control.
So essentially, Form1_KeyPress would Call UserControl1_KeyPress with the sender and event args from Form1_KeyPress e.g.
protected void Form1_KeyPress(object sender, KeyEventArgs e)
{
UserControl1_KeyPress(sender, e);
}
Otherwise, you may have to take the long route and override your WndProc events to get the functionality you desire.
This is a Windows Forms / .Net C# question.
I have a borderless windows whose transparency key and background color make it completely transparent. Inside the window are a couple of user controls.
I want to be able to move the window. I know how to do this on the parent window, but my problem is that the child controls are the only thing visible and thus the only thing click-able.
The question is: how can I pass certain messages up to the Parent so the Parent can move when the right mouse button is down and the mouse is moving on any one of the child controls?
Or maybe you can suggest another way?
Thanks for the help.
Mark
You can achieve your goal even without SendMessage using System.Windows.Forms.Message class. If you have done dragging I guess you are familiar with WM_NCLBUTTONDOWN message. Send it to you parent from your control's MouseDown event.
Here is an example for moving the form clicking on control label1. Note the first line where sender is used to release the capture from clicked control. This way you can set this handler to all controls intended to move your form.
This is complete code to move the form. Nothing else is needed.
public const int WM_NCLBUTTONDOWN = 0xA1;
public const int HT_CAPTION = 0x2;
private void label1_MouseDown(object sender, MouseEventArgs e)
{
(sender as Control).Capture = false;
Message msg = Message.Create(Handle, WM_NCLBUTTONDOWN, (IntPtr)HT_CAPTION, IntPtr.Zero);
base.WndProc(ref msg);
}
Hope this helps.
I think the easiest way is to add this event to your child controls:
/// <summary>
/// The event that you will throw when the mouse hover the control while being clicked
/// </summary>
public event EventHandler MouseRightClickedAndHoverChildControl;
After, all the parent have to do is to subscribe to those events and make the operations to move the Parent:
ChildControl.MouseRightClickedAndHoverChildControl += OnMouseHoverChildControl;
private void OnMouseHoverChildControl(object sender, EventArgs e)
{
//do foo...
}
You need to call the SendMessage API function to send mouse messages to your parent control.
It would probably be easiest to do this by overriding your control's WndProc method.
I had exactly this question... but came up with a different answer.
If you have the Message in your WndProc, you can just change the handle to your Parent's handle and then pass it along.
I needed to do this in our derived TextBox... TextBox eats scroll wheel events even when its ScrollBars are set to None. I wanted those to propagate on up to the Form. So, I simply put this inside the WndProc for my derived TextBox:
case 0x020A: // WM_MOUSEWHEEL
case 0x020E: // WM_MOUSEHWHEEL
if (this.ScrollBars == ScrollBars.None && this.Parent != null)
m.HWnd = this.Parent.Handle; // forward this to your parent
base.WndProc(ref m);
break;
default:
base.WndProc(ref m);
break;
Is there any way to capture the MouseDown even from the .NET 2.0 TextBox control?
I know the inherited Control class has the event, but it's not exposed in TextBox.
Is there a way to override the event handler?
I also tried the OpenNETCF TextBox2 control which does have the MouseDown event exposed, but no matter what I do, it doesn't fire the handler.
Any suggestions?
What kind of crazy mobile device do
you have that has a mouse? :)
Yes, windows mobile does not have an actual mouse, but you are mistaken that Windows Mobile .NET do not support the Mouse events. A click or move on the screen is still considered a "Mouse" event. It was done this way so that code could port over from full Windows easily. And this is not a Windows Mobile specific issue. The TextBox control on Windows does not have native mouse events either. I just happened to be using Windows Mobile in this case.
Edit: And on a side note...as Windows Mobile is built of the WindowsCE core which is often used for embedded desktop systems and Slim Terminal Services clients or "WinTerms" it has support for a hardware mouse and has for a long time. Most devices just don't have the ports to plug one in.
According to the .Net Framework, the
MouseDown Event Handler on a TextBox
is supported. What happens when you
try to run the code?
Actually, that's only there because it inherits it from "Control", as does every other Form control. It is, however, overridden (and changed to private I believe) in the TextBox class. So it will not show up in IntelliSense in Visual Studio.
However, you actually can write the code:
textBox1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.textBox1_MouseDown);
and it will compile and run just fine, the only problem is that textBox1_MouseDown() will not be fired when you tap the TextBox control. I assume this is because of the Event being overridden internally. I don't even want to change what's happening on the event internally, I just want to add my own event handler to that event so I can fire some custom code as you could with any other event.
I know this answer is way late, but hopefully it ends up being useful for someone who finds this. Also, I didn't entirely come up with it myself. I believe I originally found most of the info on the OpenNETCF boards, but what is typed below is extracted from one of my applications.
You can get a mousedown event by implementing the OpenNETCF.Windows.Forms.IMessageFilter interface and attaching it to your application's message filter.
static class Program {
public static MouseUpDownFilter mudFilter = new MouseUpDownfilter();
public static void Main() {
Application2.AddMessageFilter(mudFilter);
Application2.Run(new MainForm());
}
}
This is how you could implement the MouseUpDownFilter:
public class MouseUpDownFilter : IMessageFilter {
List ControlList = new List();
public void WatchControl(Control buttonToWatch) {
ControlList.Add(buttonToWatch);
}
public event MouseEventHandler MouseUp;
public event MouseEventHandler MouseDown;
public bool PreFilterMessage(ref Microsoft.WindowsCE.Forms.Message m) {
const int WM_LBUTTONDOWN = 0x0201;
const int WM_LBUTTONUP = 0x0202;
// If the message code isn't one of the ones we're interested in
// then we can stop here
if (m.Msg != WM_LBUTTONDOWN && m.Msg != WM_LBUTTONDOWN) {
return false;
}
// see if the control is a watched button
foreach (Control c in ControlList) {
if (m.HWnd == c.Handle) {
int i = (int)m.LParam;
int x = i & 0xFFFF;
int y = (i >> 16) & 0xFFFF;
MouseEventArgs args = new MouseEventArgs(MouseButtons.Left, 1, x, y, 0);
if (m.Msg == WM_LBUTTONDOWN)
MouseDown(c, args);
else
MouseUp(c, args);
// returning true means we've processed this message
return true;
}
}
return false;
}
}
Now this MouseUpDownFilter will fire an MouseUp/MouseDown event when they occur on a watched control, for example your textbox. To use this filter you add some watched controls and assign to the events it might fire in your form's load event:
private void MainForm_Load(object sender, EventArgs e) {
Program.mudFilter.WatchControl(this.textBox1);
Program.mudFilter.MouseDown += new MouseEventHandler(mudFilter_MouseDown);
Program.mudFilter.MouseUp += new MouseEventHandler(mudFilter_MouseUp);
}
void mudFilter_MouseDown(object sender, MouseEventArgs e) {
if (sender == textBox1) {
// do what you want to do in the textBox1 mouse down event :)
}
}
Looks like you're right. Bummer. No MouseOver event.
One of the fallbacks that always works with .NET, though, is P/Invoke. Someone already took the time to do this for the .NET CF TextBox. I found this on CodeProject:
http://www.codeproject.com/KB/cs/TextBox_subclassing.aspx
Hope this helps
Fair enough. You probably know more than I do about Windows Mobile. :) I just started programming for it. But in regular WinForms, you can override the OnXxx event handler methods all you want. A quick look in Reflector with the CF shows that Control, TextBoxBase and TextBox don't prevent you from overriding the OnMouseDown event handler.
Have you tried this?:
public class MyTextBox : TextBox
{
public MyTextBox()
{
}
protected override void OnMouseDown(MouseEventArgs e)
{
//do something specific here
base.OnMouseDown(e);
}
}
is there an 'OnEnter' event that you could capture instead?
it'd presumably also capture when you tab into the textbox as well as enter the text box by tapping/clicking on it, but if that isn't a problem, then this may be a more straightforward work-around
According to the .Net Framework, the MouseDown Event Handler on a TextBox is supported. What happens when you try to run the code?