Manually Activate/Deactivate SnapLines For Custom Controls - c#

At this point, I almost never want to design a control with rich design-time support again. That said...
I am already overriding the SnapLines property in my ControlDesigner-derived class to manually forward out various snaplines from the child controls of my control -- the text baseline (pink) snap from the labels and comboboxes; the text inset snap from the labels; the top, bottom, left and right snaplines from the comboboxes. Those snaplines activate when the control itself is moved around on the form and when other controls are moved around it.
What I need is the ability to tell the designer to activate the snaplines and then deactivate them while I'm doing an internal move or resize of the underlying controls.
My comboboxes are resizable through overrides of OnMouseDragBegin, OnMouseDragMove, and OnMouseDragEnd in my control designer. The magic bullet I'm looking for is something I can call in Begin to tell the designer to show the snaplines and something in End to tell it to stop.
Allowing people to resize and move the internal controls at design time is kind of useless if they don't show snaplines for each other or for external controls.
As with stuff like this, it's incredibly hard to search for. I've found one post on a forum where someone asked this exact question that had (of course) no responses. That's about it.
Obviously the issue of actually snapping to the snaplines when/if they're shown remains. Just being able to see them would be a nice start.
Any ideas?

The best way to do what you want todo is to create a Design Surface MSDN Reference
I've used this to create my own design surface for my application so that the clients can customize the forms.
Hope this helps,
Johan J v Rensburg

Related

How to set Custom control as ToolTip for Button or Label?

I have created a custom control of my own and i am in a need of making this custom control as a ToolTip for the Labels or Buttons.
But i could not find a way to set the Custom control as ToolTip.
Anyone please help me on setting the Custom control as ToolTip.
Note:
I don't need solution with showing the Custom Control in mouse_hover events of controls.
Please suggest me ideas to make the custom control as default ToolTip in standard way.
Regards,
Amal Raj
I assume that you already know about overriding the paint event, so I won't go into that. If you want anything a bit more complicated, deriving from the ToolTip control to extend it for your purposes won't make much sense since you'll run into restrictions quite fast.
What you should do is implement your own ToolTip control by reusing some important bits from the original one. If you're feeling adventurous you could follow these steps to get started. I'm going to refer to your custom control as tooltip from now on:
If you want to show custom text or something else for each control that uses your tooltip, you need to implement IExtenderProvider in your class. Here's more about it.
You need to keep track of controls that are using your tooltip and the custom values you've set for them. Internally, Windows Forms tooltip uses a HashTable for that purpose. Key is the control showing your tooltip and value is the tooltip text (or something else you want to tie to your tooltip).
If you want to have more than just one string to show (title, description, image etc), you can have multiple HashTables.
When adding the tooltip to a control, subscribe to mouse events (enter, move, leave) to keep track of when to show the tooltip. If you want to have a delay before showing the control, you need to use an internal timer to keep track of time.
You'll most likely want the tooltip to extend outside the main form's boundaries. You could wrap your tooltip inside a headerless form or an alpha blended form to allow other shapes than rectangle.
Those are the very generalized first steps. In reality, there's quite a bit more to be done. It's been a few years since I implemented my custom ToolTip control so I might be forgetting something crucial. However, if you spend some time poking around the code of Windows Forms's ToolTip class, you'll get quite a good idea of what's going on behind the curtains.
I haven't reviewed the code myself but judging from the ratings, this article will give you a good starting point too: A ToolTip with Title, Multiline Contents, and Image. It's in VB.NET but you can easily convert it to C# by using Telerik's converter or any other.

Disable cursor During Drag and Drop Operation

I have implemented this WPF drag and drop framework by Jan Karger (2011) https://code.google.com/p/gong-wpf-dragdrop/
However, I cannot seem to change the default cursor which appears during a Drag and Drop operation:
I understand that the cursor is affected somehow by the DragDropEffects.Copy method, however I cannot seem to override or change it at all.
If anyone could shed some light on this problem, it would be greatly appreciated
The answer is right there on the main documentation page: if you follow the exact same model with ViewModels implementing the interfaces, then you need to have an IDropTarget. The drop target controls what icon is displayed, of course - different targets might have different effects.
So in the handler for DragOver, you receive a DropInfo - simply set its Effects property to the value you'd like.
I used that library once and I remember it being really neat - a simple wrapper that brought MVVM to drag/drop. I distinctly remember having different drag icons (and even more complicated stuff like semi-transparent overlay of the stuff being dragged) so I'm sure it's possible. If you're sure you're doing everything right and it still doesn't work, then much more detail will be needed...

Balloon pop up over control mouse enter/exit

Hello,
Above is the program I am writing. On the right panel is basically two custom controls (the blue rectangle area) I created and just added them as controls to the background panel control when this winform program loads.
I used MS paint to draw out the pop up balloon that I want to see when my mouse enter this control's area. I want to do the following:
1. If mouse enter the control area, the yellow area balloon pop up and populate with the information of that specific control
2. If mouse move out of the control area, the pop up balloon disappear.
Can this be done with Winform application? I looked around and found out about Tooltip class but so far from researching I don't know if it does what I want to do.
I could be wrong but googling around gave me the impress that Tooltip offers very little in term of style. Ideally I want to make this pop up balloon into almost like a border-less pop up window where I can put image , font ect.....at will. Also Tooltip works if you hover over a button or specific field whereas I want the entire control area.
Can this be done? I appreciate if you can point me to any work around if there is one.
I wrote a comment, but I figure I'll expand it into a full answer. This is assuming you want a new control, which isn't a tooltip, for maximum customizability. I did something similar to this for work recently, to act as a non-modal info popup that disappears when clicked.
Creating a Custom Popup Form
What you want is essentially a floating popup that appears over your form, which means you'll want to define a new Form object, rather than a UserControl, as it won't actually be embedded within your other form.
Give it a multiline, non-editable textbox that you can fill with the information you want to populate, then simply call a new instance of the form on your Mouse_Enter event. Close it upon Mouse_Leave.
Adjusting The Style
You'll have to play with it a bit to get it to actually act like a popup and not just a window. I'd recommend setting it to a non-modal popup, and removing the border. You can write a function to automatically size it to its contents. I don't imagine you'll want the user manually resizing it.
Some other things to look into would be overriding the CreateParams property that comes with the basic Form object. You can force DropShadows and TopMost forms without making the form modal. Overriding ShowWithoutActivation to always return true will prevent the form from stealing focus when it pops up.
I'm not sure if you can pull off rounded edges like you have in your mockup. Perhaps you can pull it off with some wizardry in the OnPaint() function, but I couldn't tell you how to do it.
It might be a bit of a pain for fiddling around with, but you can get some good functionality and appearance out of it. If you think you can pull it off acceptably with the ToolTip class, go for it. It took me about a week to get my notifications where I wanted them (though I added several features that you probably don't need to worry about).
Examples
Some keywords to look up in related searches would be Toast Notification and Non-Modal Popup. This might be some use:
http://www.codeproject.com/Articles/442983/Android-Style-Toast-Notification-for-NET
Since you already have implemented custom user controls you might want to try it again. Make a control that is that style and color, changes it's size based on it's text. You can feed it information (such as the text to display) from your existing user control object. You can also have the mouse enter/leave code reside in your first user control.
If you're not sure how to make a rectangle with round corners you can either make it on the fly using a graphics object (which will turn into a bitmap on the screen) or make it how you want it to look in GIMP (or photoshop if you have it) then use that image as the background on your user control. Make the default background transparent (so your voids above the round corners are not grey). If you make a pre loaded image you'll need to be aware you will only be able to scale it equally in Y and X directions. unequal scaling will make it look distorted.
Can you use the Mouse_Enter event on the control?

Need design advice for custom list control in .NET Windows Forms

First of all, here's some concept art for how this custom list control must look:
http://img816.imageshack.us/img816/1088/customlistctrl.png
Each list item is fairly complex and turns into an "edit interface" when the mouse hovers over it. I also have PNG image files for every skinning detail of this thing, including the scroll bar.
What is the best approach to get started implementing this? Would I create a custom control and simply render all of this in GDI?
Could I make the list control a transparent clip region with a scroll bar? For the individual list items, would I simply use a textured panel as the backdrop for each item and place existing .NET forms (like combo boxes, buttons, edit fields, etc) as children of that?
I've never had to create something this detailed before.
If you want your control to look exactly like the given picture (which is nice), you will end up drawing much of it, if not all of it, yourself. One possibility is to subclass each control being used and override the OnPaint method to do your custom drawing. This assumes a design where everything in your picture is an individual control.
I myself might make each row a separate UserControl-derived class, perhaps with an internal constructor so users of your control can't create the row directly. Within your SkinnedListRow class (or whatever name), you could have each of the subcontrols. By the looks of things, the row contains three controls that display numbers and one that displays any kind of text.
For the editing portion, derive another UserControl that contains all the controls you picture. Both the display controls and the editing control are owned by the SkinnedListRow from above, so it knows how to load data from one set into another.
You have a good amount of work in front of you, but your idea looks nice. Good luck.

How can I write my own ContextMenu? C#

I feel quite limited by the default ContextMenuStrip, as it only can contain buttons, and no Controls.
I was wondering that for a long time, and I already tried it, using forms, but it never really worked out.
I already have I idea on how to set the whole thing up, with events and items. The only problem I have is the paint method.
When you open a ContextMenu (ContextMenuStrip) you can set its position on the mouse cursor, and it will be there, even if that means that it goes beyond the active form. (So I can't use the Controls Class as inheritance, as they can only draw themself as a part of a form.
Now I thought to use the Form Class as a base for my ContextMenu, but those where placed on the screen randomly.
So what I actually need is a class (or something similar) that can draw itself, without problems, and can be placed accurately on the screen.
Any hint would be nice, thanks.
Greg the Mad
Your first statement is false -- you can have a TextBox or a ComboBox in a ContextMenuStrip.
MSDN ToolStripComboBox
MSDN ToolStripTextBox
From the designer there is a small drop-down arrow when your mouse is in the "Type Here" box (sometimes hard to click) that will allow you to change the type.
If you are looking to allow for any type of control to be displayed in a top down fashion inside of a container to be positionable... you could always make a custom control using FlowLayoutPanel. With it's properties FlowDirection=TopDown and WrapContents=False to keep a vertical approach. This will handle your "menu" basics and your new control can expose whichever events you wish from each Control. You will have to handle the logic of showing the panel and positioning with it's Location property as well.
I forgot to address the issue with drawing outside of the parent form. Notice that ContextMenus are smart and when they reach a boundary of their parent they draw away from it. You should logically be able to draw in the correct direction (Up/Down or Left/Right) from any right mouse click. Per your attempt with a Form, set StartPosition=Manual then prior to calling Show() or ShowDialog() set it's Location property respective to the X and Y parameters provided in the event args of MouseClick.

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