unselectable node in TreeView - c#

I have TreeView control on winform. I desire to make several nodes unselectable. How can I achive this.
There is only one idea in my mind - custom drawn nodes, but may be more easier way exists? Please advice me
I have already try such code in BeforeSelect event handler:
private void treeViewServers_BeforeSelect(object sender, TreeViewCancelEventArgs e)
{
if (e.Node.Parent != null)
{
e.Cancel = true;
}
}
But effect it gained is not appropriate. Node temporary get selection when I am holding left mouse button on it.
Thanks in advance!

You could completely disable mouse events in case you click on a not-selectable node.
To do this, you have to override TreeView a shown in the following code
public class MyTreeView : TreeView
{
int WM_LBUTTONDOWN = 0x0201; //513
int WM_LBUTTONUP = 0x0202; //514
int WM_LBUTTONDBLCLK = 0x0203; //515
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_LBUTTONDOWN ||
m.Msg == WM_LBUTTONUP ||
m.Msg == WM_LBUTTONDBLCLK)
{
//Get cursor position(in client coordinates)
Int16 x = (Int16)m.LParam;
Int16 y = (Int16)((int)m.LParam >> 16);
// get infos about the location that will be clicked
var info = this.HitTest(x, y);
// if the location is a node
if (info.Node != null)
{
// if is not a root disable any click event
if(info.Node.Parent != null)
return;//Dont dispatch message
}
}
//Dispatch as usual
base.WndProc(ref m);
}
}

Related

RichTextBox doesn't start selection on mouse down when the form has not focus

I'm using WinForms and on my Form I have a RichTextBox. When my form is out of focus but visible and I try to highlight/select text, it does not allow me to until the form or textbox itself has focus.
I've tried:
txtInput.MouseDown += (s, e) => { txtInput.Focus(); }
but to no avail and I can't seem to find anything online about this issue.
When testing with another program like Notepad, it does possess the desired behavior.
MouseDown is too late.
This is a workaround for sure, but may be all you need:
private void txtInput_MouseMove(object sender, MouseEventArgs e)
{
txtInput.Focus();
}
or of course:
txtInput.MouseMove += (s, e) => { txtInput.Focus(); }
As it is it may steal focus from other controls on your form when you move over the textbox. If this is a problem you could prevent it by checking if your program is active using one the of answers here..
You can make the selection manually using MouseDown and MouseMove events. The answer is based on Taw's first idea:
int start = 0;
private void richTextBox1_MouseDown(object sender, MouseEventArgs e)
{
start = richTextBox1.GetTrueIndexPositionFromPoint(e.Location);
richTextBox1.SelectionStart = start;
}
private void richTextBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button.HasFlag(MouseButtons.Left))
{
var current = richTextBox1.GetTrueIndexPositionFromPoint(e.Location);
richTextBox1.SelectionStart = Math.Min(current, start);
richTextBox1.SelectionLength = Math.Abs(current - start);
}
}
And here is the codes for GetTrueIndexPositionFromPoint method which has taken from Justin:
public static class RichTextBoxExtensions
{
private const int EM_CHARFROMPOS = 0x00D7;
public static int GetTrueIndexPositionFromPoint(this RichTextBox rtb, Point pt)
{
POINT wpt = new POINT(pt.X, pt.Y);
int index = (int)SendMessage(new HandleRef(rtb, rtb.Handle), EM_CHARFROMPOS, 0, wpt);
return index;
}
[DllImport("User32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(HandleRef hWnd, int msg, int wParam, POINT lParam);
}
This worked for me;
Extend RichTextBox and override WindowProc with this
protected override void WndProc(ref Message m) {
const int WM_MOUSEACTIVATE = 0x21;
if (m.Msg == WM_MOUSEACTIVATE) {
// Take focus to enable click-through behavior for setting selection
this.Focus();
}
// Let the base handle the event.
base.WndProc(ref m);
}
This soulution didn't work for me since my child window had a TextBox that would lose focus when I would hover over the RichTextBox. After some trial and error, I've managed to find another solution:
private const int WM_PARENTNOTIFY = 0x0210;
private Form Form = new Form(); // Your Form here!
private RichTextBox RTB = new RichTextBox(); // Your RichTextBox here!
protected override void WndProc(ref Message m)
{
if ((m.Msg == WM_PARENTNOTIFY) && (Form != null) && (Form.Visible) && (GetChildAtPoint(PointToClient(Cursor.Position)) == RTB))
{
RTB.Focus();
}
base.WndProc(ref m);
}
The WM_PARENTNOTIFY message can be sent multiple times (including when the main Form is being initialized) so it is important to check that that your Form isn't null otherwise you'll receive an exception.

Is it possible to make a C# form non movable [duplicate]

How would i go about stopping a form from being moved. I have the form border style set as FixedSingle and would like to keep it this way because it looks good in vista :)
Take a look at this link. You might be interested in option #3. It will require you to wrap some native code, but should work. There's also a comment at the bottom of the link that shows an easier way to do it. Taken from the comment (can't take credit for it, but I'll save you some searching):
protected override void WndProc(ref Message message)
{
const int WM_SYSCOMMAND = 0x0112;
const int SC_MOVE = 0xF010;
switch(message.Msg)
{
case WM_SYSCOMMAND:
int command = message.WParam.ToInt32() & 0xfff0;
if (command == SC_MOVE)
return;
break;
}
base.WndProc(ref message);
}
You can set the FormBorderStyle property of the Form to None
this.FormBorderStyle=System.Windows.Forms.FormBorderStyle.None
I found this to stop the form from moving (its in c#)
protected override void WndProc(ref Message m)
{
const int WM_SYSCOMMAND = 0x0112;
const int SC_MOVE = 0xF010;
switch (m.Msg)
{
case WM_SYSCOMMAND:
int command = m.WParam.ToInt32() & 0xfff0;
if (command == SC_MOVE)
return;
break;
}
base.WndProc(ref m);
}
Found here
Try to override WndProc:
protected override void WndProc(ref Message m)
{
const int WM_NCLBUTTONDOWN = 161;
const int WM_SYSCOMMAND = 274;
const int HTCAPTION = 2;
const int SC_MOVE = 61456;
if ((m.Msg == WM_SYSCOMMAND) && (m.WParam.ToInt32() == SC_MOVE))
{
return;
}
if ((m.Msg == WM_NCLBUTTONDOWN) && (m.WParam.ToInt32() == HTCAPTION))
{
return;
}
base.WndProc(ref m);
}
It's not all pretty (there is some flashing going on when you try to move the form), but you can use the LocationChanged property to keep the form where you want it:
private Point _desiredLocation;
// assign the _desiredLocation variable with the form location at some
// point in the code where you know that the form is in the "correct" position
private void Form_LocationChanged(object sender, EventArgs e)
{
if (this.Location != _desiredLocation)
{
this.Location = _desiredLocation;
}
}
Out of curiousity; why would you want to do this?
In Windows, the WS_CAPTION style is the non-client area that allows your window to be moved with a mouse. So the easiest way to do what you want is to remove this style from your window.
However, if you need to have a caption and still achieve what you want, then the next style would be to capture the WM_NCHITTEST message and check for HTCAPTION. If the code is HTCAPTION, return NTNOWHERE instead. This will prevent the default window procedure from executing the default move window thing.
It's not a good practice to make your form immovable. I'd think agfain about it if I were you.
Anyway, you can do this by overridding the WinProc to disable the [Move] menuitem from the system menu.
[DllImport("user32.dll")]
private static extern Int32 EnableMenuItem ( System.IntPtr hMenu , Int32uIDEnableItem, Int32 uEnable);
private const Int32 HTCAPTION = 0×00000002;
private const Int32 MF_BYCOMMAND =0×00000000;
private const Int32 MF_ENABLED =0×00000000;
private const Int32 MF_GRAYED =0×00000001;
private const Int32 MF_DISABLED =0×00000002;
private const Int32 SC_MOVE = 0xF010;
private const Int32 WM_NCLBUTTONDOWN = 0xA1;
private const Int32 WM_SYSCOMMAND = 0×112;
private const Int32 WM_INITMENUPOPUP = 0×117;
protected override void WndProc(ref System.Windows.Forms.Message m )
{
if (m.Msg == WM_INITMENUPOPUP)
{
//handles popup of system menu
if ((m.LParam.ToInt32() / 65536) != 0) // 'divide by 65536 to get hiword
{
Int32 AbleFlags = MF_ENABLED;
if (!Moveable)
{
AbleFlags = MF_DISABLED | MF_GRAYED; // disable the move
}
EnableMenuItem(m.WParam, SC_MOVE, MF_BYCOMMAND | AbleFlags);
}
}
if (!Moveable)
{
if (m.Msg == WM_NCLBUTTONDOWN) //cancels the drag this is IMP
{
if (m.WParam.ToInt32() == HTCAPTION) return;
}
if (m.Msg == WM_SYSCOMMAND) // Cancels any clicks on move menu
{
if ((m.WParam.ToInt32() & 0xFFF0) == SC_MOVE) return;
}
}
base.WndProc(ref m);
}
Also, you can handle OnMove event of your form. But I think this will cause some flickering:
private void Form1_Move(object sender, EventArgs e)
{
this.Location = defaultLocation;
}
Just change the FormBorderStyle property to None.
change the Form property StartPostion to Manual.
Then, handle the LocationChanged event:
private void frmMain_LocationChanged(object sender, EventArgs e)
{
Location = new Point(0, 0);
}
Go to form events-> Location changed
write the following code
Location = new Point(this.Width,this.Height);
I would question your need to make the form unmovable. This doesn't sound nice. You could of course save the location of the window when the window closes and reopen the window into that position. That gives the user some control over where the window should be located.
You can subscribe to the Form.Move event and reposition from it.
Just reset the location on formlocation_changed event to where it was i.e. set the Form.Location to a variable before it's moved and when the user tries to move it, it will go back to the variable location you set it to.
Private Sub MyFormLock()
Me.Location = New Point(0, 0)
End Sub
Private Sub SearchSDR_LocationChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.LocationChanged
Call MyFormLock()
End Sub
You can try:
this.Locked = true;

C#: How to avoid TreeNode check from happening on a double click event

So I have a TreeView in a C# windows form app. What I need is for some nodes to be "locked" so that they cannot be checked (or unchecked), based on a parameter.
What I am doing now is this:
private void tv_local_BeforeCheck(object sender, TreeViewCancelEventArgs e) {
TNode node = (TNode)e.Node;
//if a part node, cancel the action.
if (node.Type == "Part") {
e.Cancel = true;
}
//if a locked node, cancel the action
if (node.Locked == true) {
e.Cancel = true;
}
}
This code works great on a single click of the checkbox, but if the user double clicks on a checkbox, it still checks/unchecks.
I have tried playing with the nodeMouseDoubleClick event, but that doesnt really help, since I cannot cancel the event...
Is there any ideas out there how to cancel a double click event on a node?... or anything else?
Thanks
This is a bug in the TreeView I think (http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/9d717ce0-ec6b-4758-a357-6bb55591f956/). You need to subclass the tree view and disable the double-click message in order to fix it. Like this:
public class NoClickTree : TreeView
{
protected override void WndProc(ref Message m)
{
// Suppress WM_LBUTTONDBLCLK
if (m.Msg == 0x203) { m.Result = IntPtr.Zero; }
else base.WndProc(ref m);
}
};
Of course if you do this you'll no longer be able to use the double-click metaphor in the tree-view for other things (such as double click a node to launch a property page, or something).
If you want your double click to actually toggle the check box then try:
protected override void WndProc(ref Message m)
{
// Filter WM_LBUTTONDBLCLK when we're showing check boxes
if (m.Msg == 0x203 && CheckBoxes)
{
// See if we're over the checkbox. If so then we'll handle the toggling of it ourselves.
int x = m.LParam.ToInt32() & 0xffff;
int y = (m.LParam.ToInt32() >> 16) & 0xffff;
TreeViewHitTestInfo hitTestInfo = HitTest(x, y);
if (hitTestInfo.Node != null && hitTestInfo.Location == TreeViewHitTestLocations.StateImage)
{
OnBeforeCheck(new TreeViewCancelEventArgs(hitTestInfo.Node, false, TreeViewAction.ByMouse));
hitTestInfo.Node.Checked = !hitTestInfo.Node.Checked;
OnAfterCheck(new TreeViewEventArgs(hitTestInfo.Node, TreeViewAction.ByMouse));
m.Result = IntPtr.Zero;
return;
}
}
base.WndProc(ref m);
}
I managed it with the following code, which prevents checking root nodes:
private void MyTreeView_MouseUp(object sender, MouseEventArgs e)
{
// HACK: avoid to check root nodes (mr)
var node = ((TreeView)sender).GetNodeAt(new Point(e.X, e.Y));
if (node != null && node.Parent == null)
BeginInvoke(new MouseEventHandler(TreeView_MouseUpAsync), sender, e);
}
private void TreeView_MouseUpAsync(object sender, MouseEventArgs e)
{
if (IsDisposed)
return;
var node = ((TreeView)sender).GetNodeAt(new Point(e.X, e.Y));
node.Checked = false;
}
Try extending the TreeNode class and add a boolean property that maintains the proper checkedState. That way, when someone double-clicks a node, you can reset the node's checked state back to the value stored in the property. There might be a more elegant solution, but this is the best I can think of.

how to disable copy, Paste and delete features on a textbox using C#

Can anybody please suggest how to handle Cut,Copy and Paste events on a Text Box in WinForms using C#?
In WinForms, the easiest way to disable cut, copy and paste features on a textbox is to set the ShortcutsEnabled property to false.
You'd have to subclass the textbox and then override the WndProc method to intercept the windows messages before the control does.
Here's an example that illustrates a TextBox that intercepts the WM_PASTE message.
And for reference, here's the definition of the message constants:
WM_PASTE
WM_COPY
WM_CUT
You'd simply ignore the inbound message, like so:
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_PASTE || m.Msg == WM_COPY || m.Msg == WM_CUT)
{
// ignore input if it was from a keyboard shortcut
// or a Menu command
}
else
{
// handle the windows message normally
base.WndProc(ref m);
}
}
Suppose you have a TextBox named textbox1. It sounds like you want to disable the cut, copy and paste functionality of a TextBox.
Try this quick and dirty proof of concept snippet:
private void Form1_Load(object sender, EventArgs e)
{
ContextMenu _blankContextMenu = new ContextMenu();
textBox1.ContextMenu = _blankContextMenu;
}
private const Keys CopyKeys = Keys.Control | Keys.C;
private const Keys PasteKeys = Keys.Control | Keys.V;
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if ((keyData == CopyKeys) || (keyData == PasteKeys))
{
return true;
}
else
{
return base.ProcessCmdKey(ref msg, keyData);
}
}
To prevent users to copy/paste using the keyboard set ShortcutsEnabled property to false.
To prevent users to copy/paste from the context menu set ContextMenu property to new ContextMenu().
if (copyPasteEnabled) {
textBox1.ShortcutsEnabled = true;
textBox1.ContextMenu = null;
} else {
textBox1.ShortcutsEnabled = false;
textBox1.ContextMenu = new ContextMenu();
}
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
e.SuppressKeyPress = true;
}
if (e.Control == true)
{
switch (e.KeyCode)
{
case Keys.C:
case Keys.P:
case Keys.X:
e.Handled = true;
textBox1.SelectionLength = 0;
break;
}
}
}
private void textBox1_Enter(object sender, EventArgs e)
{
System.Windows.Forms.Clipboard.Clear();
}
int cusorposition = m_TextBox1.SelectionStart;
if (TextBox1.Text[0] == ' ')
{
//Trim Spaces at beginning.
m_TextBox1.Text = m_TextBox1.Text.TrimStart(' ');
m_TextBox1.Text = m_TextBox1.Text.TrimEnd(' ');
m_TextBox1.SelectionStart = cusorposition ;
}
Hi I found a way how to get the current cursor position instead of handling cut, copy and Paste event in a text box named TextBox1.Here in the above I am keeping the backup of current Cursor Position and after trimming the extra spaces from the starting and from end position I am reassigning the current cursor position.
Thanks to all who helped me to fix this problem.

How to override the minimize control?

I want to override the minimize control to instead of sending the window to the taskbar it would do what ever I write it to do.
Basicly this is what I wanted my new minimized and restored effects to be:
private void ChangeForm(object sender, EventArgs e)
{
if (this.WindowState == FormWindowState.Minimized)
{
this.Height = 80;
iDebug.Visible = false;
mainMenu.Visible = false;
}
else
{
this.Height = 359;
iDebug.Visible = true;
mainMenu.Visible = true;
}
}
I have tried to fire an Event on the Resize to do this but without success
this.Resize += new EventHandler(ChangeForm);
Cancel A WinForm Minimize?
Just tested this and it will make the form 100 pixels shorter when minimize is clicked without flicker.
private const int WM_SYSCOMMAND = 0x0112;
private const int SC_MINIMIZE = 0xf020;
protected override void WndProc(ref Message m) {
if (m.Msg == WM_SYSCOMMAND) {
if (m.WParam.ToInt32() == SC_MINIMIZE) {
m.Result = IntPtr.Zero;
Height -= 100;
return;
}
}
base.WndProc(ref m);
}
The Minimize command has a very well defined meaning to a user, it shouldn't be messed with. Winforms accordingly doesn't have an event for it. But not a real problem, you can detect any Windows message by overriding WndProc(). Like tihs:
private void OnMinimize() {
this.Close(); // Do your stuff
}
protected override void WndProc(ref Message m) {
// Trap WM_SYSCOMMAND, SC_MINIMIZE
if (m.Msg == 0x112 && m.WParam.ToInt32() == 0xf020) {
OnMinimize();
return; // NOTE: delete if you still want the default behavior
}
base.WndProc(ref m);
}

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