I need to create a form with two panels:
1. Destination
2. Source
On the source panel there will be picture boxes. I need to be able to move it from source to point at destination panel with mouse.
I have a problem connected with different coordinates of the panels.
Please, help with advice or an idea what to do.
Moving those controls requires changing their Parent property. That's not easy to do, there is no good time to do this while the user is dragging with the mouse. You'll also get the effect of the panel clipping the control, you cannot display it on both with half of the control on one and the other half on the other panel. And yes, you have to change the Location property of the control when you change the parent or it will jump.
Punt the problem, don't use two panels. It only has to look like a panel, easily done by drawing one in the form's Paint method (or OnPaint override, better). Use e.Graphics.DrawRectangle or FillRectangle.
Related
The questions says it all.
How can I move a control, say a PictureBox between multiple panels, or betwween a panel and a flow layout panel.
I'm aware I can drag and drop controls between multiple panels and such, however this is does not make the control visually movable between the containers. The mouse only changes to a diferent cursor and after you drag to the other control and release the mouse button the control appears on the other container. I require the control to be visually movable.
Can someone provide a simple example, so I can extract the idea to apply to my situation.
NOTE: Runtime of course.
Assuming you need it runtime:
You can save the control as bitmap using Control.SaveToBitmap method
Create cursor from image.
Set the current cursor which we created from control.
Once drag and drop completed reset the cursor.
Let's take a simple example of dragging a button around.
Suppose you have two types of container controls:
1) an X-Y layout
2) a flow layout (assume left to right)
When you click to drag the button, record the x-offset and y-offset from the click to the top left corner of the control. As well, record the index of the control within the Controls collection.
As the mouse moves, first check if the mouse has changed container controls.
If so, then remove the button from its current parent and add it to the new parent.
If the button is added to a flow control, then you need to calculate the new index. To do this, calculate the distance from the mouse to the closest edge of a bounding box of all other controls. Then if the mouse is left of the center of that control, insert to that control's index minus 1, otherwise insert to the right of that control (index + 1).
If the button is added to an X-Y layout, then the index doesn't matter that much. You can simple just set the button's location relative to the mouse plus the x-offset, and y-offset.
As the mouse is dragging, you will need to force the controls to refresh. I think calling Invalidate() on the container control should be sufficient.
This should give you the basic idea that you could use to start coding something.
I am facing a problem that have kind of already been asked here before, as far as I have seen.
I read most of these but didn't find the right answer.
This is what I need:
Complex shaped zone (i.e: countries, states..)
Having possibility to get events on it (especially mouse's)
Possibility to place some conrols in it (i.e: images, buttons)
I saw that some uses usercontrols, controltemplates.. But how should I do for that kind of shape ? Most of questions was for some basic mix of standard shapes.
(I saw with Blend that we can make path object with a pen, is there a way to use this to define the shape of a zone ?)
Thanks.
Create your own control and have its main container be a Canvas. Have the canvas background be transparent and then you can place all the controls you want on it. You can use a Polygon as your main shape inside the Canvas and place all the controls you want on the Canvas (but I guess for your purpose, you would want to make sure to not place them outside of the area covered by the polygon.
Let each object you use handle the mousedown event then you can individually drag them. When mousedown occurs, use the CaptureMouse() method on the object you clicked so that all dragging (on or off of the main window) will still be captured by the object you clicked. Make sure to call ReleaseMouse() in the mouseup event.
You can create as many instances of your control as you need. All with different shapes defined by the polygon each one contains. You can slap all of these objects on a single grid or canvas, and you're good to go.
You can use the PathPanel class that is provided in the Expression Blend SDK.
More information here
I am trying to overlap panels so that whenever I click a button A certain panel will be visible.
However doing this job is very tricky as because the panels doesn't overlap.
for ex. I have panel 1 and panel 2:
I make panel 2 the same as panel 1,
Whenever I position them on the same position...
Sometimes, the panel 2 becomes a member of panel 1 and whenever I set the visibility of panel 1 to true panel 2 also shows up.
What I want is that the two panels to overlap each other.
"Btw, I'm making a vertical tab that's why I thought that hiding, unhiding the panels might be my best approach.
Is it possible to make the panels overlap each other?
The designer is fighting you do get them overlapped. You need to use a little trick to stop the bottom panel from sucking up the overlapping panel. Put it overlapping panel somewhat off towards the upper-left so they are truly overlapped. Then put it in the right spot by adding code to the form constructor:
public Form1() {
InitializeComponent();
panel2.Location = panel1.Location;
panel2.Size = panel1.Size; // optional
}
Another way to do it is with View + Other Windows + Document Layout. You can drag and drop the inner panel to the outer container (form). You will however have to edit the Location property by hand.
It is absolutely possible to have overlapping panels.
The problem you're facing is that the GUI editor treats your panel as containers (that is true) and as long as you place something (including other panel) within a panel it is "nested" in this container.
To avoid this behavior first place one panel and position/size it appropriately. Then right-click on it and choose "Lock controls". That will lock all current form controls and you will be able to put new controls -- including panels -- directly over them, without any fear that something will be nested or somehow placed inside an existing container.
And of course your controls can overlap -- consider only the order or control creation, that will also define the z-order of them in the form -- controls added later and drawn later and thus are positioned on top of those added earlier.
EDIT: Unfortunately I wasn't completely right with my answer. Locking panels does not prevent them from sucking up the controls places entirely within them. But in case of a partial overlap both containers are created on the same level of deepness, so the problem does not exist in case of overlapping panels, as it was asked in the question.
The Panel has a property called Location, which you can modify to fit your needs. As long as you manage to place your Panel so that it is given the correct parent, you can change the position by altering the Location property later. There's really no need to put design code into the constructor or anything such.
And to place the panel in the correct parent, just have the parent selected and double click the Panel control in the toolbar, rather than dragging it into the form manually. There's really no need to try to fight the designer on this one.
I have a large panel with lots of pictureBoxes inside it.
Is it possible to draw on these pictureboxes by drawing on the panel?
What i want is that the actual drawing is on top of the panel.
Is this possible to do, if so, how?
Thanks in advance
You cannot do that if the pictureBoxes are inside the panel, what you may try is adding another panel inside it, above the pictures and drawing in that one. (Not sure if this would work either)
I would suggest rethinking this idea and drawing the pictures directly onto the panel. Then afterwards you could do the actual drawing that you require. You could create a custom class MyPanel or whatever, and inherit from Panel. Then override OnPaint and do all your drawing in there.
The only other way is to draw directly to the screen using link text.
You can't draw on child controls in the parents OnPaint method, what you can do is hook into the OnPaintevent of every child control.
I would not recommend this however, I think it's better to create your own control which manages all the bitmaps.
I feel quite limited by the default ContextMenuStrip, as it only can contain buttons, and no Controls.
I was wondering that for a long time, and I already tried it, using forms, but it never really worked out.
I already have I idea on how to set the whole thing up, with events and items. The only problem I have is the paint method.
When you open a ContextMenu (ContextMenuStrip) you can set its position on the mouse cursor, and it will be there, even if that means that it goes beyond the active form. (So I can't use the Controls Class as inheritance, as they can only draw themself as a part of a form.
Now I thought to use the Form Class as a base for my ContextMenu, but those where placed on the screen randomly.
So what I actually need is a class (or something similar) that can draw itself, without problems, and can be placed accurately on the screen.
Any hint would be nice, thanks.
Greg the Mad
Your first statement is false -- you can have a TextBox or a ComboBox in a ContextMenuStrip.
MSDN ToolStripComboBox
MSDN ToolStripTextBox
From the designer there is a small drop-down arrow when your mouse is in the "Type Here" box (sometimes hard to click) that will allow you to change the type.
If you are looking to allow for any type of control to be displayed in a top down fashion inside of a container to be positionable... you could always make a custom control using FlowLayoutPanel. With it's properties FlowDirection=TopDown and WrapContents=False to keep a vertical approach. This will handle your "menu" basics and your new control can expose whichever events you wish from each Control. You will have to handle the logic of showing the panel and positioning with it's Location property as well.
I forgot to address the issue with drawing outside of the parent form. Notice that ContextMenus are smart and when they reach a boundary of their parent they draw away from it. You should logically be able to draw in the correct direction (Up/Down or Left/Right) from any right mouse click. Per your attempt with a Form, set StartPosition=Manual then prior to calling Show() or ShowDialog() set it's Location property respective to the X and Y parameters provided in the event args of MouseClick.