What are some good resources for learning json? - c#

does anyone know of any good resources for learning JSON? And preferably, if it even matters, from a .NET point of view? It seems like there aren't any straight forward resources for learning it yet its obviously used extensively (facebook api and twitter api and many, many more). I know I'm not the only one with this question so I'm sure many would benefit from any answers posted.
Thanks.

The most thorough resource is the RFC. That is reasonable to read, but has good examples and will fill in the small gaps left in those tutorials. It does include a little you can probably gloss over, like how to auto-detect the Unicode encoding.
The Wikipedia article is also good now.
Make sure you also look into JSONP, which is a way of padding JSON with a JavaScript function call to get around same-domain restrictions.

http://www.json.org/
http://en.wikipedia.org/wiki/JSON

Related

Image Recognition Intro: Identifying obects on googlemaps

I know, already so many 'how to compare 2 images' question out there.
I have looked at many and could not find anything relevant to my particular need - I apologize if I have missed something I should not have !
So,
Firstly, I am familiar with c#, completely unfamiliar with image processing and recognition.
Secondly, I am not looking for someone to hand me a complete answer, simply seeking to point myself in the right direction to tackle the job in hand.
Objective:
I am seeking to identify the location of certain physical structures on images taken from google maps.
Unfortunately I cannot tell or show what those structures are, but we can use an example, let's say it's a round swimming pool.
Key point maybe, I'm looking to find a small object 'within' a large image.
Considering I've never tackled image processing before, I appear to be completely over whelmed with options of libraries available, names and terminology of functions and capabilities... and I seem to be spending hours going down dead end avenues.
A lot of reading seems to be comparing 1 image with another, rather than an image 'within' an image.
So far AForge & Open CV are the obvious names that have been seen a lot .. but I really can't work out which of them will do this specific job.
Simply, could someone be kind enough to point me in the right direction to get started?
I'm really trying to narrow reading down to subject matter that is relevant to my case.
Basic Principles
Libraries with the required capability.
Any guidance much appreciated.
Many Thanks
Simon
If you want to detect shapes for example, you can use opencv.
Unfortunately opencv is written in c++ and you would have to write your wrapper.
Instead you can use EmguCV. Try to look at this: link

how to use typed DataSets in c#?

I tried to google but didn't find a decent tutorial with snippet code.
Does anyone used typed DataSets\DataTable in c# ?
Is it from .net 3.5 and above?
To answer the second parts of the question (not the "how to..." from the title, but the "does anyone..." and "is it...") - the answer would be a yes, but a yes with a pained expression on my face. For new code, I would strongly recommend looking at a class-based model; pick your poison between the many ORMs, micro-ORMs, and raw ADO.NET. DataTable itself does still have a use, in particular for processing and storing unpredictable data (where you have no idea what the schema is in advance). By the time you are talking about typed data-sets, I would suggest you obviously know enough about the type that this no longer applies, and an object-model is a very valid alternative.
It is still a supported part of the framework, and it is still in use as a technology. It has some nice features like the diff-set. However, most (if not all) of that is also available against an object-based design, with classes and properties (without the added overhead of the DataTable abstraction).
MSDN has guidance. It really hasn't changed since typed datasets were first introduced.
http://msdn.microsoft.com/en-us/library/esbykkzb(v=VS.100).aspx
There are tons of videos available here: http://www.learnvisualstudio.net/series/aspdotnet_2_0_data_access_and_databinding/
And I found one more tutorial here: http://www.15seconds.com/issue/031223.htm
Sparingly.... Unless you need to know to maintain legacy software, learn an ORM or two, particularly in conjunction with LINQ.
Some of my colleagues have them, the software I work on doesn't use them at all, on account of some big mouth developer getting his way again...

Is there any DECAPTCHA library in .NET?

I'm looking for some sample projects to read CAPTCHA images. Is there any in C# or VB ?
pseudo code:
String captchaText = CaptchaDecoder(Image captchaImage);
Take a look to:
Text-based CAPTCHA Strengths and Weaknesses. ACM Computer and Communication security 2011 (CSS’2011). link
The authors present a CAPTCHA breaker and explain a generic algorithm to crack standard CAPTCHAs
In this section we present our captcha breaker, Decaptcha, which is
able to break many popular captchas including eBay, Wikipedia and Digg
[...] Decaptcha implements a refined version of the three stage
approach in 15,000 lines of code in C# [...]
This is easier said than done.
This involves either brute-forcing the captcha or running OCR algorithms on it to try and detect what is written in the captcha.
You might want to check this related question: Has reCaptcha been cracked / hacked / OCR'd / defeated / broken?
It also depends on what techniques were used to produce the CAPTCHA. Some distort the text and some squeeze the text.
Your question is a little vague.
Additional reading here: http://en.wikipedia.org/wiki/CAPTCHA
Christian
There are so many types of Captchas out there that you won't find a single library to read them all. If you are only interested in one type though, you might have more luck. Even then, there are lots of variations on Captchas, and the engines frequently produce (whether on purpose or incidentally) tricky ones which even humans can't figure out. Humans can click the little icon to get a new one; your program might not be able to.

Learning about Hidden Features

Today I found out about an interface I'd never heard of before: IGrouping
IEnumerable<IGrouping<YourCategory, YourDataItem>>
I am fortunate to have access to some of the best programming books available, but seldom do I come across these kinds of gems in those books. Blogs and podcasts work, but that approach is somewhat scattershot. Is there a better way to learn these things, or do I need to sift through the entire MSDN library to discover them?
Eric Lippert's blog. The real guts of C# - why there are some limitations which might seem arbitrary at first sight, how design decisions are made, etc.
Alternatively, for more variety, look at the Visual C# Developer Center - there's a whole range of blogs and articles there.
Oh, and read the C# spec. No, I mean it - some bits can be hard to wade through (I'm looking at you, generic type inference!) but there's some very interesting stuff in there.
The best place to start is Jon Skeet's C# Coding blog: http://msmvps.com/blogs/jon_skeet/
He regularly covers stuff you won't see anywhere else.
How about the Hidden Features series of questions?
Hidden Features of C#
Hidden Features of ASP.NET
And many more...
I personally like the way of discovering hidden features on my own while solving a specific problem. In the end, a hidden feature that you never needed to get something done is of questionable value. It just adds clutter to the brain.
The way to do it is to use the MSDN library to look things up. Then take a little time to look around what you found.
That's especially important with the pure API documentation. For instance, I just browsed to http://msdn.microsoft.com/en-us/library/system.xml.xmlreader.aspx (note how that URL is formed). When I look in the Contents pane on the left, I see everything from XmlDocument (and XmlDocumentFragment) all the way down to XmlReader. In the middle are some things I rarely or never use, like XmlNamespaceScope and XmlNodeOrder.
From time to time, spend a little time on "abstract knowledge". Sometimes, it's good to look up from the trees to learn your way around the forest. You never know when you'll need something you've learned to get you out of the woods.
For the people who don't know IGrouping:
http://msdn.microsoft.com/en-us/library/bb344977.aspx
I often read useful stuff on the Viual Studio Startup page and start clicking around to other keywords/areas. Not too promote StackOverflow too much, but you'll find some hidden gems here as well, simply by looking at how other people write code.
For example:
Hidden Features of C#?

Do you have any good advice/links to a set of coding standards or best practices to follow?

For those of us that have programmed enough I’m sure we have come across many different flavours of coding standards that you can use when it comes to programming.
e.g. http://msdn.microsoft.com/en-us/library/ms229042.aspx
You might derive your coding standards for the current company you work for or from the original author of the code you’re working on. Coding styles are often used for specific program languages and some styles in one coding language might not be considered appropriate for others. Of course some coding standards can be applied across many different program languages.
Thank you for your time.
EDIT: As we know there are many related articles on this subject, but C# Coding standard / Best practices in SO has some very useful links in there which is worth a visit. (Check out the 2 links on .NET/C# guidelines by ESV - Accepted Answer)
Google has a posted style guide for C++ here which I consult sometimes. Just reading through the explanations and reasoning, despite whether you end up agreeing with some of the styles or not, may teach you some things you might not have thought about.
My best advice regarding coding standards: don't let them get in the way when trying to get work done.
A big bureaucracy might actually hinder progress in projects instead of helping to achieve better team work. When people complain about not following coding standards instead of the actual quality of the code, then it is too much regulation.
Other than that, pick one from the many suggestions and try to stick with it for as long as possible to build a code base following a single standard that you are used to.
Coding standards are good, but coding standards written from scratch in which the company reinvents the wheel, or coding standards imposed by a single "prophet", can be worse than having no coding standards at all.
This means:
Coding standards should be discussed and agreed upon.
The coding standards document should include the reasons behind each rule.
Coding standards should be at least partially based on reliable sources.
The sources I know of for the languages in your tags are:
For C++: The book C++ Coding Standards by Sutter/Alexandrescu.
For C#: 4 or 5 PDF's I found googling for C# Coding Standards :)
Adam Cogan has a great set of rules on his web site. There are coding guidelines, but there is much more there also.
Adam Cogan's Rules to Better...
Coding standards are great. We've been using Lance Hunt's C# Coding Standards for .NET almost without modifications
If you are maintaining code that continue to use the same standard as the original code was developed in (there is nothing worse then trying to debug a problem when the code looks all higgildy piggeldy)
Some comment to the post suggesting looking at the Google C++ guidelines. Detailed discussion about some aspects of these guidelines are posted at comp.lang.c++.moderated.
Some weird or controversial points include:
We don't believe that the available
alternatives to exceptions, such as
error codes and assertions, introduce
a significant burden.
As if assertions were a viable alternative... Assertions are usually for programming errors and situations that should never happen, while exceptions can happen (are somewhat anticipated) in the execution flow.
Reference Arguments: All parameters
passed by reference must be labeled
const. ... In fact it is a very strong
convention that input arguments are
values or const references while
output arguments are pointers.
No comment, about weasel phrase a very strong convention.
Doing Work in Constructors: Do only
trivial initialization in a
constructor. If at all possible, use
an Init() method for non-trivial
initialization.  ... If your object
requires non-trivial initialization,
consider having an explicit Init()
method and/or adding a member flag
that indicates whether the object was
successfully initialized.
Yes... 2-phase init to make things simpler... What if I have const fields? This rule is probably the effect of attitude towards exceptions.
Use streams only for logging
Which streams? IOStreams, standard C streams, other?
On one hand they advise to use macros only in exceptional situations, while they recommend using DISALLOW_COPY_AND_ASSIGN to prohibit copy/assign. They could have advised the approach with special class (like in Boost)
Do not overload operators except in rare, special circumstances.
What about assignment, or arithmetic operators for numeric calculations, etc?
Default parameters are more difficult to maintain because copy-and-
paste from previous code may not reveal all the parameters. Copy-and-
pasting of code segments can cause major problems when the default
arguments are not appropriate for the new code.
The what? Copy/paste from previous code?
Remember that reading any of the guidelines can introduce a bias to your way of thinking. And sometimes it won't be beneficial for you or your code. I agree with some other posts advising reading good books by good authors beforehand. When you have sufficient amount of knowledge, then you are able to look at the guidelines and find good and weak points easily, without creating a mess in your brain ;)
If you plan to introduce a code-formatting standard to an existing programming team, get input from each member of the team so they'll have "buy in" and be more likely to write code to that standard.
Programming styles are as difficult to change as habits, and you'll have to accept that some people won't make their code 100% compliant 100% of the time. It would be worth your time to find (or write your own) pretty-printer program and periodically run all your code through it to enforce consistency. (I always felt uneasy when manually checking in source code changes that only consisted of formatting corrections for other peoples' code; I worried that others would label me a nitpicker.)
Sun Java Code Conventions
Python Style Guide
Zend Coding Standard for PHP
Having asked this question. I found that the accepted answer proved to be sufficient for my needs.
However, I realise that this is not a 'one-size-fits-all' scenario, so there is a large quantity of information within the thread that you may find more or less useful. Weel worth a read!
For Java and other C-family languages I recommend Sofware Monkey's coding standards (of course, since they're mine).
In general, keep them simple, and provide examples and justification for every requirement.
What's in the standard doesn't really matter all that much. What matters is that you have one, and that your developers follow it.
It doesn't quite answer the question, but it's worth a mention...
I read Steve McConnell's Code Complete. Whilst it doesn't give you a pre-baked set of coding standards it does set out a lot of good arguments for the various approaches. It'll make you think about things you'd not thought of before.
It changed my little world for the better.
Coding standards themselves are great and all, but what I think is much, much, MUCH more important is keeping with the style of whatever code you're maintaining. I've seen people add a function to some class written one way and forcing their coding standard on just that function. It's inconsistent, it sticks out, and, in my opinion, it makes it harder to enjoy the class "as a whole".
Whenever you're maintaining code, look at the code around it. See what the style is. K&R braces? Capital Camel Case methods? Hungarian? Double-line comment blocks between every function? Whatever it is, you should do it too in that specific area.
Before I leave, one thing I'd like to note that's related - naming files. I'm mainly a C++ guy, so this may not apply to whatever else, but basically it goes _.h or .cpp. So, Foo::Bar would be in Foo_Bar.h. Common things (i.e. a precompiled header) for the Foo namespace would be in Foo_common.h (note the lowercase common). Of course, that's a taste thing, but everybody who has worked with this has come out in favor of this.
i think Code Craft - The Practice of Writing Excellent Code pretty much sums it all up
Very popular are Ellemtel rules for C++.
For C# I recommend Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries (2nd Edition) (Microsoft .NET Development Series).
Mono Coding Guidelines
The answers here a pretty complete, thus I am not pointing to another coding standard document. However, once you decided to stick to one style you should use an automated coding style enforcer throughout your team.
For Java there is checkstyle and for .NET Microsoft Style Cop.
Here is a similar discussion on Stackoverflow: C# Coding standard / Best practices
Camel and pascal casing alone solves a lot of coding standard problems

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