When to use Multithread? - c#

When do you use threads in a application? For example, in simple CRUD operations, use of smtp, calling webservices that may take a few time if the server is facing bandwith issues, etc.
To be honest, i don't know how to determine if i need to use a thread (i know that it must be when we're excepting that a operation will take a few time to be done).
This may be a "noob" question but it'll be great if you share with me your experience in threads.
Thanks

I added C# and .NET tags to your question because you mention C# in your title. If that is not accurate, feel free to remove the tags.
There are different styles of multithreading. For example, there are asynchronous operations with callback functions. .NET 4 introduces the parallel Linq library. The style of multithreading you would use, or whether to use any at all, depends on what you are trying to accomplish.
Parallel execution, such as what parallel Linq would generally be trying to do, takes advantage of multiple processor cores executing instructions that do not need to wait for data from each other. There are many sources for such algorithms outside Linq, such as this. However, it is possible that parallel execution may be unable to you or that it does not suit your application.
More traditional multithreading takes advantage of threading within the .NET library (in this case) as provided by System.Thread. Remember that there is some overhead in starting processes on threads, so only use threads when the advantages of doing so outweigh this overhead. Generally speaking, you would only want to use this type of single-processor multithreading when the task running under the thread will have long gaps in which the processor could be doing something else. For example, I/O from hard disk (and, consequently, from a database system that uses one) is many orders of magnitude slower than memory access. Network access can also be slow, as another example. Multithreading could allow another process to be running while waiting for these slow (compared to the processor) operations to complete.
Another example when I have used traditional multithreading is to cache some values the first time a particular ASP.NET page is accessed within a session. I kick off a thread so that the user does not have to wait for the caching to complete before interacting with the page. I also regulate the behavior when the caching does not complete before the user requests another page so that, if the caching does not complete, it is not a problem. It simply makes some further requests faster that were previously too slow.
Consider also the cost that multithreading has to the maintainability of your application. Threaded applications can be harder to debug, for example.
I hope this answers your question at least somewhat.

Joseph Albahari summarized it very well here:
Maintaining a responsive user interface
Making efficient use of an otherwise blocked CPU
Parallel programming
Speculative execution
Allowing requests to be processed simultaneously

One reason to use threads is to split large, CPU-bound tasks across a number of CPUs/cores, to finish faster. Another is to let an extended task execute asynchronously, so the foreground can remain responsive while it runs.
Your examples seem to be concentrating on the second of these. While it can be a good reason, if you can use asynchronous I/O instead, that's usually preferable (e.g., almost anything using sockets can/will be better off using the socket(s) asynchronously). Asynchronous I/O is easier to cancel, and it'll usually have lower CPU overhead as well.

You can use threads when you need different execution paths. This leads(when done correctly) to more responsive and/or faster applications but also leads to more complex code and debugging.
In a simple CRUD scenario maybe is not that useful, but maybe your UI is consuming a slow web service. If you your code is tied to your UI thread you will have unresponsive UI between the service calls.
In that case, using System.Threading.Threads maybe be overkill because you don't need so much control. Using a BackgrounWorker maybe a better choice.
Threading is something difficult to master, but the benefits when used correctly are huge, performance is the most common.

Somehow you have answered your question by yourself. Using threads whenever you execute time consuming operations is right choice. Also you should it in situations when you want to make things faster. For example you want to process some amount of files - each file can be processed by different thread.
By using threads you can better utilize power of multi-core/processor machines.
Monitoring some data in background of your application.
There are dozens of such scenarios.

Realising my comment might suffice as an answer ...
I like to view multi-threading scenarios from a resource perspective. In other words, UI (graphics), networking, disk IO, CPU (cores), RAM etc. I find that helps when deciding where to use multi-threading in the general sense at least.
The reasoning behind this is simply that I can take advantage of one resource on a specific thread (eg. Disk IO) while at the same time using another thread to accomplish something else using a different resource.

Related

Using ThreadPool threads in library

I'm working on a .net core library that will get used mostly in web apps. This library is being built with performance in mind as this is the main design decision. There is some code that is fairly heavy and due to this, will get cached so that subsequent calls are quick. As you can imagine, the first call is slower and I don't want that. I want to execute this code at the earliest possible time to warm up the cache without affecting the other operations. I was thinking of using Task.Start() without awaiting to to achieve this.
My question is, is it frowned upon to use threadpool threads in a library, i.e what is the etiquette on this? As this will be mostly used on web apps, I feel I don't want to interfere with the client's threadpool. That being said, the library will only use one background thread and this will be less than a second. Or should I just let the client take the performance hit for first calls?
If I understand you correctly; it's perfectly legitimate to use multi-threading in a library; as a matter of fact: it happens all the time.
Basically, a lot of async Task methods do this in one way or another. (Sometimes there is no thread)
If it's so heavy you need multiple parallel threads for a long period in time, than it's best to create an explicit initialize routine, and warn the caller in the docs.
Task.Run is typically used for such processing.

Is it fine to use tasks and thread-pool together?

After reading how the thread pool and tasks work in this article I came up with this question -
If I have a complex program in which some modules use tasks and some use thread pool, is it possible that there will be some scheduling problems due to the different uses?
Task are often implemented using the thread pool (one can of course also have tasks using other types of schedulers that give different behavior, but this is the default). In terms of the actual code being executed (assuming your tasks are representing delegates being run) there really isn't much difference.
Tasks are simply creating a wrapper around that thread pool call to provide additional functionality when it comes to gather information about, and processing the results of, that asynchronous operation. If you want to leverage that additional functionality then use tasks. If you have no need to use it in some particular context, there's nothing wrong with using the thread pool directly.
Mix the two, so long as you don't have trouble getting what you want out of the results of those operations, is not a problem at all.
No. And there actually isn't much in the way of memory or performance inefficiencies when mixing approaches; by default tasks use the same thread pool that thread pool threads use.
The only significant disadvantage of mixing both is lack of consistency in your codebase. If you were to pick one, I would use TPL since it is has a rich API for handling many aspects of multi-threading and takes advantage of async/await language features.
Since your usage is divided down module lines, you don't have much to worry about.
No, there wouldn't be problems - you just would be inefficient in doing both. use what is really needed and stick with the pattern. Remember to be sure that you make your app MT Safe also especially if you are accessing the same resources/variables etc... from different threads, regardless of which threading algorithm you use.
There shouldn't be any scheduling problems as such, but of course it's better to use Tasks and let the Framework decide what to do with the scheduled work. In the current version of the framework (4.5) the work will be queued through the ThreadPool unless the LongRunning option is used, but this behaviour may change in future of course.
Verdict: Mixing Tasks and ThreadPool isn't a problem, but for new applications it's recommended to use Tasks instead of queueing work items directly on the ThreadPool (one reason for that is ThreadPool isn't available in Windows 8 Runtime (Modern UI apps).

Do I need a Multi-threaded WPF application for this scenario?

I need an application/service which runs in the background and generate bills on a particular date of every month.
I went through many articles explaining the difference between Windows Service and Scheduled task Application and came to a conclusion that an application would suit my scenario.
Having said this, I wonder if I need to use Multi-threading in my application as I understand Multi-threading is basically to create a responsive UI while doing long running tasks but since my application will have no UI , do I need to have multi-threading actually?
Is there any difference in performance for a single threaded application to get the data from various sources (say database,webservice) and a multi-threaded application where we distribute each task to a thread and finally integrate all the output?
Typically, an application like this will have no user interface at all, in which case your rationale for multi-threading may be meaningless in this case.
That being said, whether or not to use multiple threads for processing your data is another issue entirely. You could, if it makes sense to do so. If this is an application that's going to run once per month, it may be just as easy to leave it single threaded, as there's likely not a time constraint for completion.
If you need to process the items quickly, though, it may make sense to thread portions of the application.
Is there any difference in performance for a single threaded application to get the data from various sources (say database,webservice) and a multi-threaded application where we distribute each task to a thread and finally integrate all the output?
Typically, yes. That's the most common reason to introduce threading - it allows you to do more work in less time. It does add a fair amount of complexity (depends on the scenario), however.
You would, presumably, get a faster response time from a multi-threaded program if these two cases are true: You have a multi core processor, which almost everyone does these days. Pulling data from all of your sources could be done in any order, and accessing that source with one thread would not lock it up from another.
The best reason to use multiple threads in this cause would be if you spend a lot of time blocking; waiting for something else to respond. If you're reading tons of data from your hard drive as fast as the disk can give it, then having two threads that read data shouldn't give you anything faster. In fact, I think it would be a bit slower. But if you're getting a lot of data from, say, sockets (the internet), and your threads spend a fair amount of time waiting for external servers to respond (and you're not using all of your bandwidth), then a multi threaded program would give you a boost in speed.

Appropriate Multi-Threading Option

Scenario
I have a very heavy number-crunching process that pools large datasets from 3 different databases and then does a bit of processing on each to eventually produce a result.
This process is fine if it is only used by a single asset. However I now have 3500 assets that I need to process, which takes about 1hr30mins in the state of the current process.
Question
What is my best option for speeding this process up in terms of a multi-threaded c# application? Realistically I don't have to share anything between the processing of each asset, so I'm confident that being able to run process multiple assets at a time shouldn't cause too many issues.
Thoughts
I've heard good things about thread pools, but I guess realistically I want something that isn't too huge to implement, is easily understandable and can run off a decent number of threads at a time.
Help would be greatly appreciated.
In .net you can use the existing Thread Pool, no need to implement one yourself. Here is the relevant MSDN.
You should take care not to run too many processes at once (3500 are a bit much), but using the supplied queuing mechanism should get you started in the right direction.
Another thing to try is using PLINQ.
If you don't have a multi-core processor, multiple machines, and/or the thread processes are not I/O bound, multithreading will not help. Start by profiling the current processing to see where the time is going.
Thread pools are fine, and you can use a task queue to do simple load-balancing, but if there's no spare CPU cycles in the current application this would be a waste of time.
The nicest option would be to use the new Task Parallel Library in .NET 4, if you can do this using VS 2010 RC. This has built-in load balancing and work stealing queues, so it will make this task easy to thread, and very scalable.
However, if you need to do this in .NET 3.5, I would recommend using the ThreadPool, and just using ThreadPool.QueueUserWorkItem to start each task.
If your tasks are all very computationally intensive for their entire lifetime, you may want to prevent having too many running concurrently. Some form of queue, which you pull work from and execute, can be beneficial in this case. Just place all of your work items into a queue, and have threads pull work from the queue (with appropriate locking), and process.
If you have a multi-core system, and CPU cycles are your bottleneck, this should scale very well.
The .Net built in ThreadPool will solve both of your requirements of running a decent number of threads as well as being simple to work with. I have previously written an article on the subject which you can find here.
With using SQL Server 2005 or later, you can create user-defined functions in C# and use them from within T-SQL procedures, which can give a marked speedup for number crunching. SQL Server is multi-threaded and does a good job with it, so consider keeping as much of the processing in the database engine as you can.

Alternative to Threads

I've read that threads are very problematic. What alternatives are available? Something that handles blocking and stuff automatically?
A lot of people recommend the background worker, but I've no idea why.
Anyone care to explain "easy" alternatives? The user will be able to select the number of threads to use (depending on their speed needs and computer power).
Any ideas?
To summarize the problems with threads:
if threads share memory, you can get
race conditions
if you avoid races by liberally using locks, you
can get deadlocks (see the dining philosophers problem)
An example of a race: suppose two threads share access to some memory where a number is stored. Thread 1 reads from the memory address and stores it in a CPU register. Thread 2 does the same. Now thread 1 increments the number and writes it back to memory. Thread 2 then does the same. End result: the number was only incremented by 1, while both threads tried to increment it. The outcome of such interactions depend on timing. Worse, your code may seem to work bug-free but once in a blue moon the timing is wrong and bad things happen.
To avoid these problems, the answer is simple: avoid sharing writable memory. Instead, use message passing to communicate between threads. An extreme example is to put the threads in separate processes and communicate via TCP/IP connections or named pipes.
Another approach is to share only read-only data structures, which is why functional programming languages can work so well with multiple threads.
This is a bit higher-level answer, but it may be useful if you want to consider other alternatives to threads. Anyway, most of the answers discussed solutions based on threads (or thread pools) or maybe tasks from .NET 4.0, but there is one more alternative, which is called message-passing. This has been successfuly used in Erlang (a functional language used by Ericsson). Since functional programming is becoming more mainstream in these days (e.g. F#), I thought I could mention it. In genral:
Threads (or thread pools) can usually used when you have some relatively long-running computation. When it needs to share state with other threads, it gets tricky (you have to correctly use locks or other synchronization primitives).
Tasks (available in TPL in .NET 4.0) are very lightweight - you can split your program into thousands of tasks and then let the runtime run them (it will use optimal number of threads). If you can write your algorithm using tasks instead of threads, it sounds like a good idea - you can avoid some synchronization when you run computation using smaller steps.
Declarative approaches (PLINQ in .NET 4.0 is a great option) if you have some higher-level data processing operation that can be encoded using LINQ primitives, then you can use this technique. The runtime will automatically parallelize your code, because LINQ doesn't specify how exactly should it evaluate the results (you just say what results you want to get).
Message-passing allows you two write program as concurrently running processes that perform some (relatively simple) tasks and communicate by sending messages to each other. This is great, because you can share some state (send messages) without the usual synchronization issues (you just send a message, then do other thing or wait for messages). Here is a good introduction to message-passing in F# from Robert Pickering.
Note that the last three techniques are quite related to functional programming - in functional programming, you desing programs differently - as computations that return result (which makes it easier to use Tasks). You also often write declarative and higher-level code (which makes it easier to use Declarative approaches).
When it comes to actual implementation, F# has a wonderful message-passing library right in the core libraries. In C#, you can use Concurrency & Coordination Runtime, which feels a bit "hacky", but is probably quite powerful too (but may look too complicated).
Won't the parallel programming options in .Net 4 be an "easy" way to use threads? I'm not sure what I'd suggest for .Net 3.5 and earlier...
This MSDN link to the Parallel Computing Developer Center has links to lots of info on Parellel Programming including links to videos, etc.
I can recommend this project. Smart Thread Pool
Project Description
Smart Thread Pool is a thread pool written in C#. It is far more advanced than the .NET built-in thread pool.
Here is a list of the thread pool features:
The number of threads dynamically changes according to the workload on the threads in the pool.
Work items can return a value.
A work item can be cancelled.
The caller thread's context is used when the work item is executed (limited).
Usage of minimum number of Win32 event handles, so the handle count of the application won't explode.
The caller can wait for multiple or all the work items to complete.
Work item can have a PostExecute callback, which is called as soon the work item is completed.
The state object, that accompanies the work item, can be disposed automatically.
Work item exceptions are sent back to the caller.
Work items have priority.
Work items group.
The caller can suspend the start of a thread pool and work items group.
Threads have priority.
Can run COM objects that have single threaded apartment.
Support Action and Func delegates.
Support for WindowsCE (limited)
The MaxThreads and MinThreads can be changed at run time.
Cancel behavior is imporved.
"Problematic" is not the word I would use to describe working with threads. "Tedious" is a more appropriate description.
If you are new to threaded programming, I would suggest reading this thread as a starting point. It is by no means exhaustive but has some good introductory information. From there, I would continue to scour this website and other programming sites for information related to specific threading questions you may have.
As for specific threading options in C#, here's some suggestions on when to use each one.
Use BackgroundWorker if you have a single task that runs in the background and needs to interact with the UI. The task of marshalling data and method calls to the UI thread are handled automatically through its event-based model. Avoid BackgroundWorker if (1) your assembly does not already reference the System.Windows.Form assembly, (2) you need the thread to be a foreground thread, or (3) you need to manipulate the thread priority.
Use a ThreadPool thread when efficiency is desired. The ThreadPool helps avoid the overhead associated with creating, starting, and stopping threads. Avoid using the ThreadPool if (1) the task runs for the lifetime of your application, (2) you need the thread to be a foreground thread, (3) you need to manipulate the thread priority, or (4) you need the thread to have a fixed identity (aborting, suspending, discovering).
Use the Thread class for long-running tasks and when you require features offered by a formal threading model, e.g., choosing between foreground and background threads, tweaking the thread priority, fine-grained control over thread execution, etc.
Any time you introduce multiple threads, each running at once, you open up the potential for race conditions. To avoid these, you tend to need to add synchronization, which adds complexity, as well as the potential for deadlocks.
Many tools make this easier. .NET has quite a few classes specifically meant to ease the pain of dealing with multiple threads, including the BackgroundWorker class, which makes running background work and interacting with a user interface much simpler.
.NET 4 is going to do a lot to ease this even more. The Task Parallel Library and PLINQ dramatically ease working with multiple threads.
As for your last comment:
The user will be able to select the number of threads to use (depending on their speed needs and computer power).
Most of the routines in .NET are built upon the ThreadPool. In .NET 4, when using the TPL, the work load will actually scale at runtime, for you, eliminating the burden of having to specify the number of threads to use. However, there are ways to do this now.
Currently, you can use ThreadPool.SetMaxThreads to help limit the number of threads generated. In TPL, you can specify ParallelOptions.MaxDegreesOfParallelism, and pass an instance of the ParallelOptions into your routine to control this. The default behavior scales up with more threads as you add more processing cores, which is usually the best behavior in any case.
Threads are not problematic if you understand what causes problems with them.
For ex. if you avoid statics, you know which API's to use (e.g. use synchronized streams), you will avoid many of the issues that come up for their bad utilization.
If threading is a problem (this can happen if you have unsafe/unmanaged 3rd party dll's that cannot support multithreading. In this can an option is to create a meachism to queue the operations. ie store the parameters of the action to a database and just run through them one at a time. This can be done in a windows service. Obviously this will take longer but in some cases is the only option.
Threads are indispensable tools for solving many problems, and it behooves the maturing developer to know how to effectively use them. But like many tools, they can cause some very difficult-to-find bugs.
Don't shy away from some so useful just because it can cause problems, instead study and practice until you become the go-to guy for multi-threaded apps.
A great place to start is Joe Albahari's article: http://www.albahari.com/threading/.

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