wiimotelib bug? - c#

I am recently writing a wiimote program:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using WiimoteLib;
namespace WiiTester
{
public partial class Form1 : Form
{
Wiimote wm = new Wiimote();
public Form1()
{
InitializeComponent();
wm.WiimoteChanged += wm_WiimoteChanged;
wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged;
wm.Connect();
wm.SetReportType(InputReport.IRAccel, true);
}
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args)
{
WiimoteState ws = args.WiimoteState;
if (ws.ButtonState.A == true)
{
wm.SetRumble(true);
}
else
{
wm.SetRumble(false);
}
}
void wm_WiimoteExtensionChanged(object sender, WiimoteExtensionChangedEventArgs args)
{
if (args.Inserted)
{
wm.SetReportType(InputReport.IRExtensionAccel, true);
}
else
{
wm.SetReportType(InputReport.IRAccel, true);
}
}
}
}
My wiimote keeps getting disconnected and this error keeps running on wm.Connect();
Timed out waiting for status report
Is there a solution?

I have a lot of experience with this library, and your problem is most likely being caused because you are calling SetRumble so often, this code:
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args)
{
WiimoteState ws = args.WiimoteState;
if (ws.ButtonState.A == true)
{
wm.SetRumble(true);
}
else
{
wm.SetRumble(false);
}
}
Will call SetRumble constantly whether A is down or not, consider using this code instead:
bool rumbleOn = false;
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args)
{
WiimoteState ws = args.WiimoteState;
bool newRumble = (ws.ButtonState.A == true);
if (rumbleOn != newRumble)
{
rumbleOn = newRumble;
wm.SetRumble(rumbleOn);
}
}
This way the set rumble method is only called when required and not constantly sending output reports to the WiiMote which causes the Bluetooth BUS to overload.

Related

Exception Handling in a Windows Forms Application

I'm doing a program for serial communications. To centralize the process of access to serial, created a class.
I am having problem when an exception is lançanda within the class leaves the locked program.
example:
When trying aberir the serial port, can give error and the system is at that point to burst memory.
How should I handle errors?
Put try and catch?
Add another routine?
Error point:
portSerial.Open();
Program
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using PortSerial.Lib;
namespace ProgramPortSerial
{
public partial class Form1 : Form {
public static LibPortaSerial portSerial = new LibPortSerial();
public Form1()
{
InitializeComponent();
portSerial.LineReceived += new LineReceivedEventHandler(sp1_LineReceived);
portSerial.Init(
ref cmbPortas,
ref cmbVelocidade,
ref cmbBitsDeDados,
ref cmbPariedade,
ref cmbBitsDeParada,
ref cmbControleDeFluxo);
}
void sp1_LineReceived(object sender, LineReceivedEventArgs Args)
{
// Tem que ser em uma nova thread para não travar
Invoke(new Action(() =>
{
memDadosRecebidos.Text += "\r\n" + Args.Resposta;
}));
}
private void btnAbrirPorta_Click(object sender, EventArgs e)
{
portSerial.Open();
}
}
}
Class PortSerial
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Ports;
using System.Windows.Forms;
namespace PortSerial.Lib
{
public class LibPortSerial : IDisposable
{
public SerialPort portSerial;
public LibPortSerial()
{
portSerial = new SerialPort();
}
public void Dispose()
{
if (portSerial != null)
portSerial.Dispose();
}
public void Open(
string port,
int veloc,
int bitsData,
string pariedade,
string bitsStop,
string control)
{
portSerial.PortName = port;
portSerial.BaudRate = veloc;
portSerial.DataBits = bitsData;
portSerial.Parity = SetPariedade(pariedade);
portSerial.StopBits = SetBitsStop(bitsStop);
portSerial.Handshake = Setcontrol(control);
portSerial.Open(); // ==> Erro this point
}
}
}
You should write it as:
public void Open(
string port,
int veloc,
int bitsData,
string pariedade,
string bitsStop,
string control)
{
portSerial.PortName = port;
portSerial.BaudRate = veloc;
portSerial.DataBits = bitsData;
portSerial.Parity = SetPariedade(pariedade);
portSerial.StopBits = SetBitsStop(bitsStop);
portSerial.Handshake = Setcontrol(control);
try
{
portSerial.Open(); // ==> Erro this point
}
catch(IOException exp)
{
return exp.Message;
}
}

Selenium Nunit addin install exception

I don't have enough rep to comment, so I am posting a question here. I read this question Get list of failing tests from Nunit. I am trying to implement the nunit addin, I used this code:
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using NUnit.Core.Extensibility;
namespace NunitAddin
{
[NUnitAddinAttribute(Type = ExtensionType.Core,
Name = "addin",
Description = "addin")]
public class NunitAddin : IAddin
{
public bool Install(IExtensionHost host)
{
IExtensionPoint listeners = host.GetExtensionPoint("EventListeners");
if (listeners == null)
return false;
listeners.Install(this);
return true;
}
public void TestStarted(NUnit.Core.TestName testName)
{
}
public void TestFinished(NUnit.Core.TestResult result)
{
}
public void RunStarted(NUnit.Core.TestName testName)
{
}
public void RunFinished(NUnit.Core.TestResult result)
{
}
public void UnhandledException(Exception exception)
{
}
public void TestOutput(NUnit.Core.TestOutput testOutput)
{
}
}
}
But when I call it using
var addin = new NunitAddin.NunitAddin();
var a = addin.Install(CoreExtensions.Host);
I get an error
NunitAddin.NunitAddin is not {0} extension point
on
listeners.Install(this);
Does anyone know how to solve this problem?
Never mind, issue solved. Just a stupid mistake, I had NunitAddin : IAddin instead of NunitAddin : IAddin; EventListener

Serial Communication gets back wrong answer when something is running in the background (like browsing the hard drive)

I have some big trouble with serial requests.
Description from what i want:
establish a serial connection, send serial requests to 6 temperature
sensors one by one (this is done every 0,5 second in a loop)
the question and answer-destination is stored in a List array
every request is started in a separate thread so the gui does not bug
while the programme waits for the sensor-hardware to answer
My problem:
The connection and the request is working fine, but if I am browsing data at the local hard drive the answer from the sensor-unit gets destroyed (negative algebraic sign or value from other sensor or simply wrong value).
How does this happen or how can I solve this?
Where I guess the problem might be:
In the private void ReceiveThread() of class SerialCommunication
Here is my code:
Class CommunicationArray:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Hardwarecommunication
{
public class CommunicationArray
{
public string request { get; set; }
public object myObject { get; set; }
public string objectType { get; set; }
}
}
Class SerialCommunication
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.IO;
using System.IO.Ports;
using System.Windows.Forms;
namespace Hardwarecommunication
{
class SerialCommunication
{
Thread t2;
Thread t;
private SerialPort serialPort = new SerialPort("COM2", 115200, Parity.Even, 8, StopBits.One);
string serialAnswer = "";
private volatile bool _shouldStop;
private int counter;
List<CommunicationArray> ar = new List<CommunicationArray>();
object[] o = new object[3];
public void addListener(string request, object myObject, string objectType)
{
CommunicationArray sa = new CommunicationArray();
sa.request = request;
sa.myObject = myObject;
sa.objectType = objectType;
ar.Add(sa);
}
public void startListen()
{
t2 = new Thread(() => writeSerialPortThread());
t2.Start();
}
public void startSerialPort2()
{
try
{
serialPort.Open();
//MessageBox.Show("Connection opend!");
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
public void stopSerialPort2()
{
try
{
if (serialPort.IsOpen == true)
// Connection closed
serialPort.Close();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void writeSerialPortThread()
{
string request = "";
for (int i = 0; i < ar.Count(); i++)
{
request = ar[i].request;
//request = ((object[])ar[0])[0].ToString();
//if (!t.IsAlive)
//{
try
{
t = new Thread(ReceiveThread);
_shouldStop = false;
//MessageBox.Show("start thread");
t.Start();
serialPort.Write(request);
Thread.Sleep(50);
_shouldStop = true;
t.Join();
}
catch
{
}
Label tmpLabelObject = (Label)ar[i].myObject;
serialAnswer = serialAnswer.Replace("=", "");
if (tmpLabelObject.InvokeRequired)
{
MethodInvoker UpdateLabel = delegate
{
tmpLabelObject.Text = serialAnswer;
};
try
{
tmpLabelObject.Invoke(UpdateLabel);
}
catch
{
}
}
}
}
private void ReceiveThread()
{
//MessageBox.Show("in thread");
while (!_shouldStop)
{
serialAnswer = "";
try
{
//MessageBox.Show("in thread");
serialAnswer = serialPort.ReadTo("\r");
if (serialAnswer != "")
{
}
return;
}
catch (TimeoutException) { }
}
}
}
}
Class Form1 //to establish the connection and to start the Sensor request
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Hardwarecommunication
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private SerialCommunication serialCommunication1 = new SerialCommunication();
private void Form1_Load(object sender, EventArgs e)
{
//start up serial connection
serialCommunication1.startSerialPort2();
}
private void buttonStart_Click(object sender, EventArgs e)
{
timerRecord.Enabled = true;
if (this.buttonStart.Text == "Start")
this.buttonStart.Text = "Stop";
else
this.buttonStart.Text = "Start";
}
private void timerRecord_Tick(object sender, EventArgs e)
{
if (this.buttonStart.Text == "Stop")
{
this.serialCommunication1.startListen();
}
}
private void buttonFillRequestArray_Click(object sender, EventArgs e)
{
this.serialCommunication1.addListener("$0BR00\r" + "\r", this.labelResult0, "label0"); //request to the hardware
this.serialCommunication1.addListener("$0BR01\r" + "\r", this.labelResult1, "label1");
this.serialCommunication1.addListener("$01R00\r" + "\r", this.labelResult2, "label2");
this.serialCommunication1.addListener("$01R01\r" + "\r", this.labelResult3, "label3");
this.serialCommunication1.addListener("$01R02\r" + "\r", this.labelResult4, "label4");
}
}
}
I woud be happy about any try to fix the problem.
I coud also upload the solution as .zip but you can't test it at all because you do not have the sensor hardware.
Note: serialPort.Write(string) is a non-blocking store into the output buffer.
That means the following won't guarantee you've even finished writing your request before you stop listening for a response:
serialPort.Write(request);
Thread.Sleep(50);
_shouldStop = true;
You could add:
while( serialPort.BytesToWrite > 0 ) Thread.Sleep(1); // force blocking
but it's ill advised.
One thing I'm wondering. There is only a single serial port here. Why do you want many different threads to work with it when you could manage the entire serial port interaction with a single thread? (Or at worse, 1 thread for input 1 thread for output)
To me it makes a lot more sense to store up requests into a queue of some kind and then peel them off one at a time for processing in a single thread. Responses could be similarly queued up or fired as events back to the caller.
EDIT: If you don't mind one read/write cycle at a time you could try:
string response;
lock(serialPort) {
// serialPort.DiscardInBuffer(); // only if garbage in buffer.
serialPort.Write(request);
response = serialPort.ReadTo("\r"); // this call will block till \r is read.
// be sure \r ends response (only 1)
}

Windows form loads then quits

I'm creating a checkout system for a supermarket. It consists of a checkout, server and MIS program an operates WCF services between them. The problem I have is that the checkout program, which is a windows form, does a few neccessaries in it's application_load method and then just quits.
Here's the code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using CheckoutLibrary;
using Checkout.ServerLibraryService;
using Checkout.MarketService;
namespace Checkout
{
public partial class theForm : Form
{
private static int checkoutID = 3;
private Product[] allProducts;
public theForm()
{
InitializeComponent();
}
private void theForm_Load(object sender, EventArgs e)
{
// First cache all products
SupermarketServiceSoapClient marketService = new SupermarketServiceSoapClient();
allProducts = marketService.GetAllProducts();
// Load the service provided by the server
ServiceClient serverService = new ServiceClient();
// Load the event handlers for the bar code scanner
BarcodeScanner scanner = new BarcodeScanner();
scanner.ItemScanned += new BarcodeScanner.ItemScannedHandler(scanner_ItemScanned);
scanner.AllItemsScanned += new BarcodeScanner.AllItemsScannedHandler(scanner_AllItemsScanned);
scanner.Start(checkoutID);
}
void scanner_AllItemsScanned(EventArgs args)
{
throw new NotImplementedException();
}
void scanner_ItemScanned(ScanEventArgs args)
{
itemTextBox.Text = "Scanned " + GetItemName(args.Barcode);
}
private void scanItemButton_Click(object sender, EventArgs e)
{
scanner_ItemScanned(new ScanEventArgs(GetRandBarcode()));
}
// A barcode -> product name look up method
public string GetItemName(int barcode)
{
return allProducts[barcode].Description + " # " + allProducts[barcode].Price;
}
// Method to grab a random barcode for simulation
private int GetRandBarcode()
{
Random rand = new Random();
return rand.Next(0,500);
}
}
}
And program.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Checkout
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new theForm());
}
}
}
Thanks for any insight.
In WinForms, if your form_load throws an exception, it quits without displaying anything. Annoying, but I'm guessing that's the problem.
You can try a try/catch, or you can hit CTRL+ALT+E and check the Thrown Column for Common Language Runtime Exceptions to see the error.
UPDATE:
Based on comments, here's a sample way to execute something on another thread.
ThreadStart ts = new ThreadStart(() => {
try {
scanner.Start(checkoutID);
} catch {
// Log error
}
});
Thread t = new Thread(ts);
t.Start();

Does WqlEventQuery contain a constructor with 1 argument?

I am trying to create a simple service in C# using VS2008 that creates a text file when the computer goes into sleep mode. My current code throws out the following error:
'SleepNotifierService.WqlEventQuery' does not contain a constructor that takes '1' arguments
Now I looked in the Object browser, and it looks like it does take in one argument. This is what the browser had to say:
public WqlEventQuery(string queryOrEventClassName)
Here is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Management;
using System.IO;
namespace SleepNotifierService
{
public class WqlEventQuery : EventQuery { }
public partial class Service1 : ServiceBase
{
ManagementEventWatcher _watcher;
public Service1()
{
InitializeComponent();
}
protected override void OnStart(string[] args)
{
WqlEventQuery query = new WqlEventQuery("Win32_PowerManagementEvent");
_watcher = new ManagementEventWatcher(query);
_watcher.EventArrived += new EventArrivedEventHandler(watcher_EventArrived);
_watcher.Start();
}
protected override void OnStop()
{
_watcher.Stop();
}
void watcher_EventArrived(object sender, EventArrivedEventArgs e)
{
try
{
int eventType = Convert.ToInt32(e.NewEvent.Properties["EventType"].Value);
switch (eventType)
{
case 4:
Sleep();
break;
case 7:
Resume();
break;
}
}
catch (Exception ex)
{
//Log(ex.Message);
}
}
public void Sleep()
{
StreamWriter SW;
SW = File.CreateText("c:\\MyTextFile.txt");
SW.WriteLine("Sleep mode initiated");
SW.Close();
}
public void Resume()
{
}
}
}
Am I interpreting that object browser wrong? I'm new to creating services and C#/.NET in general so it might be something trivial.
Appreciate any help,
Tomek
You're using wrong WqlEventQuery. There's one defined in System.Management and it indeed has a one-argument constructor, but there's also your custom WqlEventQuery class.
If you want to use .NET BCL's class, you'll have to fully qualify it:
var query = new System.Management.WqlEventQuery("Win32_PowerManagementEvent");
or even prefix it with global keyword:
var query = new global::System.Management.WqlEventQuery("Win32_PowerManagementEvent");

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