FSharpChoice in C# - c#

I am trying to use FSharpChoice type in a C# project. I have created a choice like so
var a = FSharpChoice<T1,T2,T3>.NewChoice1Of3(instofT1);
now how do I get instofT1 out of the choice type.
I see I can do a IsChoice1Of3 but how do i get to the value in the choice object?

I probably wouldn't use the type directly from C# - you can do that, but the resulting code won't be very nice. I'd probably declare my own Choice type that would look like this:
type Choice<'T1, 'T2> private (opt1, opt2) =
member x.TryGetChoice1Of2(arg:byref<'T1>) = //'
match opt1 with
| Some v -> arg <- v; true
| _ -> false
// Similar code for 'TryGetChoice2Of2'
type Choice = // static methods for creating (Choice1Of2, ...)
This uses byref parameters which appear as out parameters in C#, so you could write:
int num;
string str;
if (choice.TryGetChoice1Of2(out num)) // ...
else if (choice.TryGetChoice2Of2(out str)) // ...
else // assert(false)
This is definitely more pleasant way of working with the type from C# (and it uses pattern familiar from, for example, working with Int32.TryParse).

Cast the value to FSharpChoice<T1,T2,T3>.Choice1Of3 and use the Item property.
See Compiled Form of Union Types for Use from Other CLI Languages in the F# spec for more information about how discriminated unions are represented.

I recently started a project to make a "compatibility layer" so that FSharp.Core can be more easily consumed from C#. In particular, it makes generic discriminated unions usable from C#, for example:
var choice = Choice.New1Of3<int,string,string>(100);
int r = choice.Match(i => i + 21, s => s.Length + 1, s => s.Length + 5);
This does pattern matching on the discriminated union, similarly to how you would do it in F#, except there are no names.

Related

C# - F# interoperability, how to get result instead of FSharpFunc

I'm learning F# and would like to write simple F# library which can be consumed from C# application. It works as expected for trivial F# functions e.g.
let Square x = x * x
From C# I can consume it and get the expected value:
var sqaredNumber = MyFSharpLibrary.Square(5);
However when I use a Sequence / IEnumerable<T> as function parameter I got FSharpFunc object instead of the result.
Here is my function:
let FilterEvenNumbers input = Seq.filter(fun x -> x % 2 = 0)
And this is how I try to use it from C# code:
var numbers = new int[] { 1, 2, 3, 4 };
var filteredNumbers = MyFSharpLibrary.FilterEvenNumbers(numbers);
Instead of value filteredNumbers contains FSharpFunc object. I could use method Invoke on that object but would like to avoid extra complexity.
How can I achieve that ?
This is because your function declaration returns a function. If you enter it into dotnet fsi you'll see the signature:
val FilterEvenNumbers: input: 'a -> (seq<int> -> seq<int>)
See the parentheses? That means a single FSharpFunc object is returned, and it is the function that you call with input.
As you can see, input isn't passed to the filtering function, nor is its type associated at all with the inferred parameterized types for Seq.
To fix this, you need to pass input to Seq.filter.

Methods for dynamically creating an array in C#

First, I don't have much experience in .Net - especially within the last 7 years.
I'm trying to develop an application and would to incorporate another library (https://github.com/Giorgi/Math-Expression-Evaluator)
That library allows me to evaluate math expressions like Evaluate("a+b", a: 1,b: 1). The method signature is public decimal Evaluate(string expression, object argument = null)
I would like to understand better how .Net translates comma-separated arguments into a single "argument".
I'm not sure how to create that argument dynamically.. for example, iterating through a list of values and creating an object that will match the appropriate argument for that signature.
I'm really just looking for pointers for documentation and more information.. Thanks for anything.
EDIT: Sorry.. purposely left it broad because I wasn't looking for people to do my work for me.. just can't seem to find a starting point to do my own research.
The method is called like
dynamic engine = new ExpressionEvaluator() ;
engine.Evaluate("(c+b)*a", a: 6, b: 4.5, c: 2.6)) ;
In the body of Evalute() is this code (which turns that argument into a Dictionary of String, Decimal pairs.
if (argument == null)
{
return new Dictionary<string, decimal>();
}
var argumentType = argument.GetType();
var properties = argumentType.GetProperties(BindingFlags.Instance | BindingFlags.Public)
.Where(p => p.CanRead && IsNumeric(p.PropertyType));
var arguments = properties.ToDictionary(property => property.Name,
property => Convert.ToDecimal(property.GetValue(argument, null)));
return arguments;
What I'd like to be able to do is parse a String like "a:1,b:2" and turn it into an object that matches that Evaluate() signature.
That library is using high level magic... Very high level :-)
The trick is that the class is declared as:
public class ExpressionEvaluator : DynamicObject
So it is a class that implements the dynamic magic introduced in .NET 4.0
Now... In the class there are two Evaluate methods:
public decimal Evaluate(string expression, object argument = null)
and
private decimal Evaluate(string expression, Dictionary<string, decimal> arguments)
The only method normally visible and usable is the first one. It is used like:
engine.Evaluate("a + b + c", new { a = 1, b = 2, c = 3 });
The new { ... } creates an anonymous object, that is then "unpacked" here through the use of reflection to a Dictionary<string, decimal> to be fed to the private Evaluate().
If you try to use the other notation, the one like:
engine.Evaluate("a + b + c", a: 1, b: 2, c: 3 });
then the .NET can't match the method to the public Evaluate() that is present, but the class, being a subclass of DynamicObject, causes the C# compiler to write some "magic" code that launches this method (that is still implemented by the ExpressionEvaluator):
public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
That first checks that we want to call Evaluate:
if (nameof(Evaluate) != binder.Name)
and if we are trying to call Evaluate, it unpacks the parameters to a new Dictionary<string, decimal>() and then calls the private Evaluate().
As a sidenote, to use the "dynamic" way of writing Evaluate you have to declare the engine variable like;
dynamic dynamicEngine = new ExpressionEvaluator();
So using the dynamic variable type.
Now... As the library is written you can:
Use an anonymous object, with the problem that anonymous objects must have their "shape" defined at compile time (so at compile time you must know that you will need a a, a b and a c. You can't need a d at runtime if you didn't create a new { a, b, c, d } at compile time). See for example a response I gave three years ago about how to create dynamic anonymous types at runtime. One of the reasons I gave for that block of code was:
there are parts of the .NET framework that heavily use reflection to render objects (for example all the various datagrids). These parts are incompatible with dynamic objects and often don't support object[]. A solution is often to encapsulate the data in a DataTable... or you can use this :-)
Note that in one of the comments to that response there is a link to a modified version of my code used by one of the many implementations of Dynamic.Linq.
Use a non-anonymous object (a new Foo { a = 1, b = 2 c = 3 }). The library doesn't make distinctions between anonymous and non-anonymous objects. So same limitation as before, because at compile time you need a Foo class with the right number of parameters
Use the dynamic notation. Sadly even that is quite static. You can't easily add new parameters, that for the number and name of the "variables" must be defined at compile time.
A possible solution is to modify the source code (it is a single file) and make public this method:
private decimal Evaluate(string expression, Dictionary<string, decimal> arguments)
then you can easily and dynamically populate the Dictionary<string, decimal> arguments

Pattern matching F# type in a C# code

Suppose there is a F# definitions:
type Either<'a,'b> = | Left of 'a | Right of 'b
let f (i : int) : Either<int, string> =
if i > 0
then Left i
else Right "nothing"
Function f is used in C# code:
var a = Library.f(5);
How the result value a could be pattern matched for data constructors? Something like:
/*
(if a is Left x)
do something with x
(if a is Right y)
do something with y
*/
Using F# discriminated unions from C# is a bit inelegant, because of how they are compiled.
I think the best approach is to define some members (on the F# side) that will simplify using the types from C#. There are multiple options, but the one I prefer is to define TryLeft and TryRight methods that behave similarly to Int32.TryParse (and so they should be familiar to C# developers using your F# API):
open System.Runtime.InteropServices
type Either<'a,'b> =
| Left of 'a
| Right of 'b
member x.TryLeft([<Out>] a:byref<'a>) =
match x with Left v -> a <- v; true | _ -> false
member x.TryRight([<Out>] b:byref<'b>) =
match x with Right v -> b <- v; true | _ -> false
Then you can use the type from C# as follows:
int a;
string s;
if (v.TryLeft(out a)) Console.WriteLine("Number: {0}", a);
else if (v.TryRight(out s)) Console.WriteLine("String: {0}", s);
You lose some of the F# safety by doing this, but that's expected in a language without pattern matching. But the good thing is that anybody familiar with .NET should be able to use the API implemented in F#.
Another alternative would be to define member Match that takes Func<'a> and Func<'b> delegates and invokes the right delegate with the value carried by left/right case. This is a bit nicer from the functional perspective, but it might be less obvious to C# callers.
I'd define a Match member taking the delegates to execute in each scenario. In F# you'd do it like this (but you could do something equivalent in a C# extension method, if desired):
type Either<'a,'b> = | Left of 'a | Right of 'b
with
member this.Match<'t>(ifLeft:System.Func<'a,'t>, ifRight:System.Func<'b,'t>) =
match this with
| Left a -> ifLeft.Invoke a
| Right b -> ifRight.Invoke b
Now you should be able to do something like this in C#:
var result = a.Match(ifLeft: x => x + 1, ifRight: y => 2 * y);
From the 3.0 spec:
8.5.4 Compiled Form of Union Types for Use from Other CLI Languages
A compiled union type U has:
One CLI static getter property U.C for each null union case C. This property gets a singleton object that represents each such case.
One CLI nested type U.C for each non-null union case C. This type has instance properties Item1, Item2.... for each field of the union
case, or a single instance property Item if there is only one field.
However, a compiled union type that has only one case does not have a
nested type. Instead, the union type itself plays the role of the case
type.
One CLI static method U.NewC for each non-null union case C. This method constructs an object for that case.
One CLI instance property U.IsC for each case C. This property returns true or false for the case.
One CLI instance property U.Tag for each case C. This property fetches or computes an integer tag corresponding to the case.
If U has more than one case, it has one CLI nested type U.Tags. The U.Tags typecontains one integer literal for each case, in increasing
order starting from zero.
A compiled union type has the methods that are required to implement its auto-generated interfaces, in addition to any
user-defined properties or methods.
These methods and properties may not be used directly from F#.
However, these types have user-facing List.Empty, List.Cons,
Option.None, and Option.Some properties and/or methods.
A compiled union type may not be used as a base type in another CLI
language, because it has at least one assembly-private constructor and
no public constructors.
If you can't change the F# api, using points 2 and 4 above you could do it something like this:
C#
class Program
{
static void Main(string[] args)
{
PrintToConsole("5");
PrintToConsole("test");
}
static void PrintToConsole(string value)
{
var result = test.getResult(value);
if (result.IsIntValue) Console.WriteLine("Is Int: " + ((test.DUForCSharp.IntValue)result).Item);
else Console.WriteLine("Is Not Int: " + ((test.DUForCSharp.StringValue)result).Item);
}
}
F#
namespace Library1
module test =
open System
type DUForCSharp =
| IntValue of int
| StringValue of string
let getResult x =
match Int32.TryParse x with
| true, value -> IntValue(value)
| _ -> StringValue(x)
This solution is convenient in that it also handles tuple DU cases by creating a new property for each item in the tuple.

What are your favorite little used C# trick? [duplicate]

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This came to my mind after I learned the following from this question:
where T : struct
We, C# developers, all know the basics of C#. I mean declarations, conditionals, loops, operators, etc.
Some of us even mastered the stuff like Generics, anonymous types, lambdas, LINQ, ...
But what are the most hidden features or tricks of C# that even C# fans, addicts, experts barely know?
Here are the revealed features so far:
Keywords
yield by Michael Stum
var by Michael Stum
using() statement by kokos
readonly by kokos
as by Mike Stone
as / is by Ed Swangren
as / is (improved) by Rocketpants
default by deathofrats
global:: by pzycoman
using() blocks by AlexCuse
volatile by Jakub Šturc
extern alias by Jakub Šturc
Attributes
DefaultValueAttribute by Michael Stum
ObsoleteAttribute by DannySmurf
DebuggerDisplayAttribute by Stu
DebuggerBrowsable and DebuggerStepThrough by bdukes
ThreadStaticAttribute by marxidad
FlagsAttribute by Martin Clarke
ConditionalAttribute by AndrewBurns
Syntax
?? (coalesce nulls) operator by kokos
Number flaggings by Nick Berardi
where T:new by Lars Mæhlum
Implicit generics by Keith
One-parameter lambdas by Keith
Auto properties by Keith
Namespace aliases by Keith
Verbatim string literals with # by Patrick
enum values by lfoust
#variablenames by marxidad
event operators by marxidad
Format string brackets by Portman
Property accessor accessibility modifiers by xanadont
Conditional (ternary) operator (?:) by JasonS
checked and unchecked operators by Binoj Antony
implicit and explicit operators by Flory
Language Features
Nullable types by Brad Barker
Anonymous types by Keith
__makeref __reftype __refvalue by Judah Himango
Object initializers by lomaxx
Format strings by David in Dakota
Extension Methods by marxidad
partial methods by Jon Erickson
Preprocessor directives by John Asbeck
DEBUG pre-processor directive by Robert Durgin
Operator overloading by SefBkn
Type inferrence by chakrit
Boolean operators taken to next level by Rob Gough
Pass value-type variable as interface without boxing by Roman Boiko
Programmatically determine declared variable type by Roman Boiko
Static Constructors by Chris
Easier-on-the-eyes / condensed ORM-mapping using LINQ by roosteronacid
__arglist by Zac Bowling
Visual Studio Features
Select block of text in editor by Himadri
Snippets by DannySmurf
Framework
TransactionScope by KiwiBastard
DependantTransaction by KiwiBastard
Nullable<T> by IainMH
Mutex by Diago
System.IO.Path by ageektrapped
WeakReference by Juan Manuel
Methods and Properties
String.IsNullOrEmpty() method by KiwiBastard
List.ForEach() method by KiwiBastard
BeginInvoke(), EndInvoke() methods by Will Dean
Nullable<T>.HasValue and Nullable<T>.Value properties by Rismo
GetValueOrDefault method by John Sheehan
Tips & Tricks
Nice method for event handlers by Andreas H.R. Nilsson
Uppercase comparisons by John
Access anonymous types without reflection by dp
A quick way to lazily instantiate collection properties by Will
JavaScript-like anonymous inline-functions by roosteronacid
Other
netmodules by kokos
LINQBridge by Duncan Smart
Parallel Extensions by Joel Coehoorn
This isn't C# per se, but I haven't seen anyone who really uses System.IO.Path.Combine() to the extent that they should. In fact, the whole Path class is really useful, but no one uses it!
I'm willing to bet that every production app has the following code, even though it shouldn't:
string path = dir + "\\" + fileName;
lambdas and type inference are underrated. Lambdas can have multiple statements and they double as a compatible delegate object automatically (just make sure the signature match) as in:
Console.CancelKeyPress +=
(sender, e) => {
Console.WriteLine("CTRL+C detected!\n");
e.Cancel = true;
};
Note that I don't have a new CancellationEventHandler nor do I have to specify types of sender and e, they're inferable from the event. Which is why this is less cumbersome to writing the whole delegate (blah blah) which also requires you to specify types of parameters.
Lambdas don't need to return anything and type inference is extremely powerful in context like this.
And BTW, you can always return Lambdas that make Lambdas in the functional programming sense. For example, here's a lambda that makes a lambda that handles a Button.Click event:
Func<int, int, EventHandler> makeHandler =
(dx, dy) => (sender, e) => {
var btn = (Button) sender;
btn.Top += dy;
btn.Left += dx;
};
btnUp.Click += makeHandler(0, -1);
btnDown.Click += makeHandler(0, 1);
btnLeft.Click += makeHandler(-1, 0);
btnRight.Click += makeHandler(1, 0);
Note the chaining: (dx, dy) => (sender, e) =>
Now that's why I'm happy to have taken the functional programming class :-)
Other than the pointers in C, I think it's the other fundamental thing you should learn :-)
From Rick Strahl:
You can chain the ?? operator so that you can do a bunch of null comparisons.
string result = value1 ?? value2 ?? value3 ?? String.Empty;
Aliased generics:
using ASimpleName = Dictionary<string, Dictionary<string, List<string>>>;
It allows you to use ASimpleName, instead of Dictionary<string, Dictionary<string, List<string>>>.
Use it when you would use the same generic big long complex thing in a lot of places.
From CLR via C#:
When normalizing strings, it is highly
recommended that you use
ToUpperInvariant instead of
ToLowerInvariant because Microsoft has
optimized the code for performing
uppercase comparisons.
I remember one time my coworker always changed strings to uppercase before comparing. I've always wondered why he does that because I feel it's more "natural" to convert to lowercase first. After reading the book now I know why.
My favorite trick is using the null coalesce operator and parentheses to automagically instantiate collections for me.
private IList<Foo> _foo;
public IList<Foo> ListOfFoo
{ get { return _foo ?? (_foo = new List<Foo>()); } }
Avoid checking for null event handlers
Adding an empty delegate to events at declaration, suppressing the need to always check the event for null before calling it is awesome. Example:
public delegate void MyClickHandler(object sender, string myValue);
public event MyClickHandler Click = delegate {}; // add empty delegate!
Let you do this
public void DoSomething()
{
Click(this, "foo");
}
Instead of this
public void DoSomething()
{
// Unnecessary!
MyClickHandler click = Click;
if (click != null) // Unnecessary!
{
click(this, "foo");
}
}
Please also see this related discussion and this blog post by Eric Lippert on this topic (and possible downsides).
Everything else, plus
1) implicit generics (why only on methods and not on classes?)
void GenericMethod<T>( T input ) { ... }
//Infer type, so
GenericMethod<int>(23); //You don't need the <>.
GenericMethod(23); //Is enough.
2) simple lambdas with one parameter:
x => x.ToString() //simplify so many calls
3) anonymous types and initialisers:
//Duck-typed: works with any .Add method.
var colours = new Dictionary<string, string> {
{ "red", "#ff0000" },
{ "green", "#00ff00" },
{ "blue", "#0000ff" }
};
int[] arrayOfInt = { 1, 2, 3, 4, 5 };
Another one:
4) Auto properties can have different scopes:
public int MyId { get; private set; }
Thanks #pzycoman for reminding me:
5) Namespace aliases (not that you're likely to need this particular distinction):
using web = System.Web.UI.WebControls;
using win = System.Windows.Forms;
web::Control aWebControl = new web::Control();
win::Control aFormControl = new win::Control();
I didn't know the "as" keyword for quite a while.
MyClass myObject = (MyClass) obj;
vs
MyClass myObject = obj as MyClass;
The second will return null if obj isn't a MyClass, rather than throw a class cast exception.
Two things I like are Automatic properties so you can collapse your code down even further:
private string _name;
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
becomes
public string Name { get; set;}
Also object initializers:
Employee emp = new Employee();
emp.Name = "John Smith";
emp.StartDate = DateTime.Now();
becomes
Employee emp = new Employee {Name="John Smith", StartDate=DateTime.Now()}
The 'default' keyword in generic types:
T t = default(T);
results in a 'null' if T is a reference type, and 0 if it is an int, false if it is a boolean,
etcetera.
Attributes in general, but most of all DebuggerDisplay. Saves you years.
The # tells the compiler to ignore any
escape characters in a string.
Just wanted to clarify this one... it doesn't tell it to ignore the escape characters, it actually tells the compiler to interpret the string as a literal.
If you have
string s = #"cat
dog
fish"
it will actually print out as (note that it even includes the whitespace used for indentation):
cat
dog
fish
I think one of the most under-appreciated and lesser-known features of C# (.NET 3.5) are Expression Trees, especially when combined with Generics and Lambdas. This is an approach to API creation that newer libraries like NInject and Moq are using.
For example, let's say that I want to register a method with an API and that API needs to get the method name
Given this class:
public class MyClass
{
public void SomeMethod() { /* Do Something */ }
}
Before, it was very common to see developers do this with strings and types (or something else largely string-based):
RegisterMethod(typeof(MyClass), "SomeMethod");
Well, that sucks because of the lack of strong-typing. What if I rename "SomeMethod"? Now, in 3.5 however, I can do this in a strongly-typed fashion:
RegisterMethod<MyClass>(cl => cl.SomeMethod());
In which the RegisterMethod class uses Expression<Action<T>> like this:
void RegisterMethod<T>(Expression<Action<T>> action) where T : class
{
var expression = (action.Body as MethodCallExpression);
if (expression != null)
{
// TODO: Register method
Console.WriteLine(expression.Method.Name);
}
}
This is one big reason that I'm in love with Lambdas and Expression Trees right now.
"yield" would come to my mind. Some of the attributes like [DefaultValue()] are also among my favorites.
The "var" keyword is a bit more known, but that you can use it in .NET 2.0 applications as well (as long as you use the .NET 3.5 compiler and set it to output 2.0 code) does not seem to be known very well.
Edit: kokos, thanks for pointing out the ?? operator, that's indeed really useful. Since it's a bit hard to google for it (as ?? is just ignored), here is the MSDN documentation page for that operator: ?? Operator (C# Reference)
I tend to find that most C# developers don't know about 'nullable' types. Basically, primitives that can have a null value.
double? num1 = null;
double num2 = num1 ?? -100;
Set a nullable double, num1, to null, then set a regular double, num2, to num1 or -100 if num1 was null.
http://msdn.microsoft.com/en-us/library/1t3y8s4s(VS.80).aspx
one more thing about Nullable type:
DateTime? tmp = new DateTime();
tmp = null;
return tmp.ToString();
it is return String.Empty. Check this link for more details
Here are some interesting hidden C# features, in the form of undocumented C# keywords:
__makeref
__reftype
__refvalue
__arglist
These are undocumented C# keywords (even Visual Studio recognizes them!) that were added to for a more efficient boxing/unboxing prior to generics. They work in coordination with the System.TypedReference struct.
There's also __arglist, which is used for variable length parameter lists.
One thing folks don't know much about is System.WeakReference -- a very useful class that keeps track of an object but still allows the garbage collector to collect it.
The most useful "hidden" feature would be the yield return keyword. It's not really hidden, but a lot of folks don't know about it. LINQ is built atop this; it allows for delay-executed queries by generating a state machine under the hood. Raymond Chen recently posted about the internal, gritty details.
Unions (the C++ shared memory kind) in pure, safe C#
Without resorting to unsafe mode and pointers, you can have class members share memory space in a class/struct. Given the following class:
[StructLayout(LayoutKind.Explicit)]
public class A
{
[FieldOffset(0)]
public byte One;
[FieldOffset(1)]
public byte Two;
[FieldOffset(2)]
public byte Three;
[FieldOffset(3)]
public byte Four;
[FieldOffset(0)]
public int Int32;
}
You can modify the values of the byte fields by manipulating the Int32 field and vice-versa. For example, this program:
static void Main(string[] args)
{
A a = new A { Int32 = int.MaxValue };
Console.WriteLine(a.Int32);
Console.WriteLine("{0:X} {1:X} {2:X} {3:X}", a.One, a.Two, a.Three, a.Four);
a.Four = 0;
a.Three = 0;
Console.WriteLine(a.Int32);
}
Outputs this:
2147483647
FF FF FF 7F
65535
just add
using System.Runtime.InteropServices;
Using # for variable names that are keywords.
var #object = new object();
var #string = "";
var #if = IpsoFacto();
If you want to exit your program without calling any finally blocks or finalizers use FailFast:
Environment.FailFast()
Returning anonymous types from a method and accessing members without reflection.
// Useful? probably not.
private void foo()
{
var user = AnonCast(GetUserTuple(), new { Name = default(string), Badges = default(int) });
Console.WriteLine("Name: {0} Badges: {1}", user.Name, user.Badges);
}
object GetUserTuple()
{
return new { Name = "dp", Badges = 5 };
}
// Using the magic of Type Inference...
static T AnonCast<T>(object obj, T t)
{
return (T) obj;
}
Here's a useful one for regular expressions and file paths:
"c:\\program files\\oldway"
#"c:\program file\newway"
The # tells the compiler to ignore any escape characters in a string.
Mixins. Basically, if you want to add a feature to several classes, but cannot use one base class for all of them, get each class to implement an interface (with no members). Then, write an extension method for the interface, i.e.
public static DeepCopy(this IPrototype p) { ... }
Of course, some clarity is sacrificed. But it works!
Not sure why anyone would ever want to use Nullable<bool> though. :-)
True, False, FileNotFound?
This one is not "hidden" so much as it is misnamed.
A lot of attention is paid to the algorithms "map", "reduce", and "filter". What most people don't realize is that .NET 3.5 added all three of these algorithms, but it gave them very SQL-ish names, based on the fact that they're part of LINQ.
"map" => Select Transforms data
from one form into another
"reduce" => Aggregate Aggregates
values into a single result
"filter" => Where Filters data
based on a criteria
The ability to use LINQ to do inline work on collections that used to take iteration and conditionals can be incredibly valuable. It's worth learning how all the LINQ extension methods can help make your code much more compact and maintainable.
Environment.NewLine
for system independent newlines.
If you're trying to use curly brackets inside a String.Format expression...
int foo = 3;
string bar = "blind mice";
String.Format("{{I am in brackets!}} {0} {1}", foo, bar);
//Outputs "{I am in brackets!} 3 blind mice"
?? - coalescing operator
using (statement / directive) - great keyword that can be used for more than just calling Dispose
readonly - should be used more
netmodules - too bad there's no support in Visual Studio
#Ed, I'm a bit reticent about posting this as it's little more than nitpicking. However, I would point out that in your code sample:
MyClass c;
if (obj is MyClass)
c = obj as MyClass
If you're going to use 'is', why follow it up with a safe cast using 'as'? If you've ascertained that obj is indeed MyClass, a bog-standard cast:
c = (MyClass)obj
...is never going to fail.
Similarly, you could just say:
MyClass c = obj as MyClass;
if(c != null)
{
...
}
I don't know enough about .NET's innards to be sure, but my instincts tell me that this would cut a maximum of two type casts operations down to a maximum of one. It's hardly likely to break the processing bank either way; personally, I think the latter form looks cleaner too.
Maybe not an advanced technique, but one I see all the time that drives me crazy:
if (x == 1)
{
x = 2;
}
else
{
x = 3;
}
can be condensed to:
x = (x==1) ? 2 : 3;

How can I evaluate C# code dynamically?

I can do an eval("something()"); to execute the code dynamically in JavaScript. Is there a way for me to do the same thing in C#?
An example of what I am trying to do is: I have an integer variable (say i) and I have multiple properties by the names: "Property1", "Property2", "Property3", etc.
Now, I want to perform some operations on the " Propertyi " property depending on the value of i.
This is really simple with Javascript. Is there any way to do this with C#?
Using the Roslyn scripting API (more samples here):
// add NuGet package 'Microsoft.CodeAnalysis.Scripting'
using Microsoft.CodeAnalysis.CSharp.Scripting;
await CSharpScript.EvaluateAsync("System.Math.Pow(2, 4)") // returns 16
You can also run any piece of code:
var script = await CSharpScript.RunAsync(#"
class MyClass
{
public void Print() => System.Console.WriteLine(1);
}")
And reference the code that was generated in previous runs:
await script.ContinueWithAsync("new MyClass().Print();");
DISCLAIMER: This answer was written back in 2008. The landscape has changed drastically since then.
Look at the other answers on this page, especially the one detailing Microsoft.CodeAnalysis.CSharp.Scripting.
Rest of answer will be left as it was originally posted but is no longer accurate.
Unfortunately, C# isn't a dynamic language like that.
What you can do, however, is to create a C# source code file, full with class and everything, and run it through the CodeDom provider for C# and compile it into an assembly, and then execute it.
This forum post on MSDN contains an answer with some example code down the page somewhat:
create a anonymous method from a string?
I would hardly say this is a very good solution, but it is possible anyway.
What kind of code are you going to expect in that string? If it is a minor subset of valid code, for instance just math expressions, it might be that other alternatives exists.
Edit: Well, that teaches me to read the questions thoroughly first. Yes, reflection would be able to give you some help here.
If you split the string by the ; first, to get individual properties, you can use the following code to get a PropertyInfo object for a particular property for a class, and then use that object to manipulate a particular object.
String propName = "Text";
PropertyInfo pi = someObject.GetType().GetProperty(propName);
pi.SetValue(someObject, "New Value", new Object[0]);
Link: PropertyInfo.SetValue Method
Not really. You can use reflection to achieve what you want, but it won't be nearly as simple as in Javascript. For example, if you wanted to set the private field of an object to something, you could use this function:
protected static void SetField(object o, string fieldName, object value)
{
FieldInfo field = o.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic);
field.SetValue(o, value);
}
This is an eval function under c#. I used it to convert anonymous functions (Lambda Expressions) from a string.
Source: http://www.codeproject.com/KB/cs/evalcscode.aspx
public static object Eval(string sCSCode) {
CSharpCodeProvider c = new CSharpCodeProvider();
ICodeCompiler icc = c.CreateCompiler();
CompilerParameters cp = new CompilerParameters();
cp.ReferencedAssemblies.Add("system.dll");
cp.ReferencedAssemblies.Add("system.xml.dll");
cp.ReferencedAssemblies.Add("system.data.dll");
cp.ReferencedAssemblies.Add("system.windows.forms.dll");
cp.ReferencedAssemblies.Add("system.drawing.dll");
cp.CompilerOptions = "/t:library";
cp.GenerateInMemory = true;
StringBuilder sb = new StringBuilder("");
sb.Append("using System;\n" );
sb.Append("using System.Xml;\n");
sb.Append("using System.Data;\n");
sb.Append("using System.Data.SqlClient;\n");
sb.Append("using System.Windows.Forms;\n");
sb.Append("using System.Drawing;\n");
sb.Append("namespace CSCodeEvaler{ \n");
sb.Append("public class CSCodeEvaler{ \n");
sb.Append("public object EvalCode(){\n");
sb.Append("return "+sCSCode+"; \n");
sb.Append("} \n");
sb.Append("} \n");
sb.Append("}\n");
CompilerResults cr = icc.CompileAssemblyFromSource(cp, sb.ToString());
if( cr.Errors.Count > 0 ){
MessageBox.Show("ERROR: " + cr.Errors[0].ErrorText,
"Error evaluating cs code", MessageBoxButtons.OK,
MessageBoxIcon.Error );
return null;
}
System.Reflection.Assembly a = cr.CompiledAssembly;
object o = a.CreateInstance("CSCodeEvaler.CSCodeEvaler");
Type t = o.GetType();
MethodInfo mi = t.GetMethod("EvalCode");
object s = mi.Invoke(o, null);
return s;
}
I have written an open source project, Dynamic Expresso, that can convert text expression written using a C# syntax into delegates (or expression tree). Expressions are parsed and transformed into Expression Trees without using compilation or reflection.
You can write something like:
var interpreter = new Interpreter();
var result = interpreter.Eval("8 / 2 + 2");
or
var interpreter = new Interpreter()
.SetVariable("service", new ServiceExample());
string expression = "x > 4 ? service.SomeMethod() : service.AnotherMethod()";
Lambda parsedExpression = interpreter.Parse(expression,
new Parameter("x", typeof(int)));
parsedExpression.Invoke(5);
My work is based on Scott Gu article http://weblogs.asp.net/scottgu/archive/2008/01/07/dynamic-linq-part-1-using-the-linq-dynamic-query-library.aspx .
All of that would definitely work. Personally, for that particular problem, I would probably take a little different approach. Maybe something like this:
class MyClass {
public Point point1, point2, point3;
private Point[] points;
public MyClass() {
//...
this.points = new Point[] {point1, point2, point3};
}
public void DoSomethingWith(int i) {
Point target = this.points[i+1];
// do stuff to target
}
}
When using patterns like this, you have to be careful that your data is stored by reference and not by value. In other words, don't do this with primitives. You have to use their big bloated class counterparts.
I realized that's not exactly the question, but the question has been pretty well answered and I thought maybe an alternative approach might help.
I don't now if you absolutely want to execute C# statements, but you can already execute Javascript statements in C# 2.0. The open-source library Jint is able to do it. It's a Javascript interpreter for .NET. Pass a Javascript program and it will run inside your application. You can even pass C# object as arguments and do automation on it.
Also if you just want to evaluate expression on your properties, give a try to NCalc.
You can use reflection to get the property and invoke it. Something like this:
object result = theObject.GetType().GetProperty("Property" + i).GetValue(theObject, null);
That is, assuming the object that has the property is called "theObject" :)
You also could implement a Webbrowser, then load a html-file wich contains javascript.
Then u go for the document.InvokeScript Method on this browser. The return Value of the eval function can be catched and converted into everything you need.
I did this in several Projects and it works perfectly.
Hope it helps
Uses reflection to parse and evaluate a data-binding expression against an object at run time.
DataBinder.Eval Method
I have written a package, SharpByte.Dynamic, to simplify the task of compiling and executing code dynamically. The code can be invoked on any context object using extension methods as detailed further here.
For example,
someObject.Evaluate<int>("6 / {{{0}}}", 3))
returns 3;
someObject.Evaluate("this.ToString()"))
returns the context object's string representation;
someObject.Execute(#
"Console.WriteLine(""Hello, world!"");
Console.WriteLine(""This demonstrates running a simple script"");
");
runs those statements as a script, etc.
Executables can be gotten easily using a factory method, as seen in the example here--all you need is the source code and list of any expected named parameters (tokens are embedded using triple-bracket notation, such as {{{0}}}, to avoid collisions with string.Format() as well as Handlebars-like syntaxes):
IExecutable executable = ExecutableFactory.Default.GetExecutable(executableType, sourceCode, parameterNames, addedNamespaces);
Each executable object (script or expression) is thread-safe, can be stored and reused, supports logging from within a script, stores timing information and last exception if encountered, etc. There is also a Copy() method compiled on each to allow creating cheap copies, i.e. using an executable object compiled from a script or expression as a template for creating others.
Overhead of executing an already-compiled script or statement is relatively low, at well under a microsecond on modest hardware, and already-compiled scripts and expressions are cached for reuse.
You could do it with a prototype function:
void something(int i, string P1) {
something(i, P1, String.Empty);
}
void something(int i, string P1, string P2) {
something(i, P1, P2, String.Empty);
}
void something(int i, string P1, string P2, string P3) {
something(i, P1, P2, P3, String.Empty);
}
and so on...
I was trying to get a value of a structure (class) member by it's name. The structure was not dynamic. All answers didn't work until I finally got it:
public static object GetPropertyValue(object instance, string memberName)
{
return instance.GetType().GetField(memberName).GetValue(instance);
}
This method will return the value of the member by it's name. It works on regular structure (class).
You might check the Heleonix.Reflection library. It provides methods to get/set/invoke members dynamically, including nested members, or if a member is clearly defined, you can create a getter/setter (lambda compiled into a delegate) which is faster than reflection:
var success = Reflector.Set(instance, null, $"Property{i}", value);
Or if number of properties is not endless, you can generate setters and chache them (setters are faster since they are compiled delegates):
var setter = Reflector.CreateSetter<object, object>($"Property{i}", typeof(type which contains "Property"+i));
setter(instance, value);
Setters can be of type Action<object, object> but instances can be different at runtime, so you can create lists of setters.
Unfortunately, C# doesn't have any native facilities for doing exactly what you are asking.
However, my C# eval program does allow for evaluating C# code. It provides for evaluating C# code at runtime and supports many C# statements. In fact, this code is usable within any .NET project, however, it is limited to using C# syntax. Have a look at my website, http://csharp-eval.com, for additional details.
the correct answer is you need to cache all the result to keep the mem0ry usage low.
an example would look like this
TypeOf(Evaluate)
{
"1+1":2;
"1+2":3;
"1+3":5;
....
"2-5":-3;
"0+0":1
}
and add it to a List
List<string> results = new List<string>();
for() results.Add(result);
save the id and use it in the code
hope this helps

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