BitmapSource to BitmapImage - c#

I need to parse the content of Clipboard.GetImage() (a BitmapSource) to a BitmapImage.
Does anyone knows how can this be done?

I've found a clean solution that works:
BitmapSource bitmapSource = Clipboard.GetImage();
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
MemoryStream memoryStream = new MemoryStream();
BitmapImage bImg = new BitmapImage();
encoder.Frames.Add(BitmapFrame.Create(bitmapSource));
encoder.Save(memoryStream);
memoryStream.Position = 0;
bImg.BeginInit();
bImg.StreamSource = memoryStream;
bImg.EndInit();
memoryStream.Close();
return bImg;

using System.IO; // namespace for using MemoryStream
private static byte[] ReadImageMemory()
{
BitmapSource bitmapSource = BitmapConversion.ToBitmapSource(Clipboard.GetImage());
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
MemoryStream memoryStream = new MemoryStream();
encoder.Frames.Add(BitmapFrame.Create(bitmapSource));
encoder.Save(memoryStream);
return memoryStream.GetBuffer();
}
// and calling by this example........
byte[] buffer = ReadImageMemory();

Related

BitmapImage to byte[] - C# web

I need to convert a BitmapImage in a byte[] but I don't find how to do it in C# web.
I found examples but none of them work (JpegBitmapEncoder doesn't exist, BitmapImageObject.StreamSource doesn't exist, there isn't WriteableBitmap constructor with BitmapImage as parameter, Extensions.SaveJpeg(parameters) doesn't exist ...).
Examples I found:
Constructor new WriteableBitmap(bitmapImage) doesn't exist.
public static byte[] ConvertToBytes(this BitmapImage bitmapImage)
{
byte[] data;
// Get an Image Stream
using (MemoryStream ms = new MemoryStream())
{
WriteableBitmap btmMap = new WriteableBitmap(bitmapImage);
// write an image into the stream
Extensions.SaveJpeg(btmMap, ms,
bitmapImage.PixelWidth, bitmapImage.PixelHeight, 0, 100);
// reset the stream pointer to the beginning
ms.Seek(0, 0);
//read the stream into a byte array
data = new byte[ms.Length];
ms.Read(data, 0, data.Length);
}
//data now holds the bytes of the image
return data;
}
new WriteableBitmap(img), System.Windows.Media.Imaging.Extensions.SaveJpeg don't exist.
public static byte[] ImageToBytes(BitmapImage img)
{
using (MemoryStream ms = new MemoryStream())
{
WriteableBitmap btmMap = new WriteableBitmap(img);
System.Windows.Media.Imaging.Extensions.SaveJpeg(btmMap, ms, img.PixelWidth, img.PixelHeight, 0, 100);
img = null;
return ms.ToArray();
}
}
imageSource.StreamSource doesn't exist.
public static byte[] ImageToByte(BitmapImage imageSource)
{
Stream stream = imageSource.StreamSource;
Byte[] buffer = null;
if (stream != null && stream.Length > 0)
{
using (BinaryReader br = new BinaryReader(stream))
{
buffer = br.ReadBytes((Int32)stream.Length);
}
}
return buffer;
}
JpegBitmapEncoder doesn't exist.
byte[] data;
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmapImage));
using(MemoryStream ms = new MemoryStream())
{
encoder.Save(ms);
data = ms.ToArray();
}
Try with the using statement to a namespace in the beginning of your code.
Otherwise there should be some Nuget packages which you could install to achieve your goal.
using System.Drawing;
In Main method
Image img = Image.FromFile("path to the file");
var byteArray = ImageToByte(img);
public static byte[] ImageToByte(Image img)
{
ImageConverter converter = new ImageConverter();
return (byte[])converter.ConvertTo(img, typeof(byte[]));
}
Try this
I think this will help...
public byte[] ConvertBitMapToByteArray(Bitmap bitmap)
{
byte[] result = null;
if (bitmap != null)
{
MemoryStream stream = new MemoryStream();
bitmap.Save(stream, bitmap.RawFormat);
result = stream.ToArray();
}
return result;
}
byte[] foo = System.IO.File.ReadAllBytes("bitmap path");
Or
byte[] foo;
Object obj = YourBitmap;
BinaryFormatter bf = new BinaryFormatter();
using (var ms = new MemoryStream())
{
bf.Serialize(ms, obj);
foo = ms.ToArray();
}
Or
ImageConverter foocon = new ImageConverter();
byte[] foo = (byte[])foocon.ConvertTo(YourBitmap, typeof(byte[]));
Or
MemoryStream ms = new MemoryStream();
Bitmap.Save(ms, YourBitmap.RawFormat);
byte[] foo = ms.ToArray();
Finally, it seems that, obviously, it missed some libraries but we are limited with our application, so we decided to recover our pictures by another way. Anyway, thank you all.

Append image to image.source in wpf

I am trying to append image to image source but after executing the code image is not displaying in my page.
Code:
Bitmap bmp = (Bitmap)data.img;
MemoryStream ms = new MemoryStream();
bmp.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
ms.Position = 0;
BitmapImage bi = new BitmapImage();
bi.BeginInit();
bi.StreamSource = ms;
bi.EndInit();
imgPhoto.Source = bi;
this is data.img specifications that I want to append to imhPhoto.Source.
After working around this issue, the solution for this question is:
call the function to get BitmapImage and save it in photo variable like this:
BitmapImage photo = byteToImage(byte[] buffer)
this functionto convert byte to BitmapImage
public BitmapImage byteToImage(byte[] buffer)
{
using(var ms = new MemoryStream(buffer))
{
var image = new BitmapImage();
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.StreamSource = ms;
image.EndInit();
}
return image;
}
finally, append converted photo to image source like this:
imgPhoto.Source = photo;
You can assign path like this.
//for App folder path
//var path = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location)+"\\Image\\pic.jpg";
//for machine path
var path = #"C:\Users\User1\Pictures\pic.jpg";
Bitmap bmp = new Bitmap(path);
MemoryStream ms = new MemoryStream();
bmp.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
ms.Position = 0;
BitmapImage bi = new BitmapImage();
bi.BeginInit();
bi.StreamSource = ms;
bi.EndInit();
imgPhoto.Source = bi;
If this solves your problem :
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(#"g:\screenshot.png");
BitmapImage bi = new BitmapImage();
bi.BeginInit();
MemoryStream ms = new MemoryStream();
bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
ms.Position = 0;
bi.StreamSource = ms;
bi.EndInit();
imgPhoto.Source = bi;

conversion from BitmapImage to byte array causing high memory usage

I have jpeg.
I convert it to a BitmapImage.
I then reduce the quality (compression).
I then covert to byte array.
I have found the memory escalates very quickly in task manager.
I am certain I am disposing all that I can.
This is my code:
//I am calling this from within a timer set 500ms
byte[] datatest = JpegXr.SaveJpegXrToBytes((Bitmap)frame.Clone(), 40f);
frame.Dispose();
public static class JpegXr
{
public static Bitmap BitmapImage2Bitmap(BitmapImage bitmapImage)
{
// BitmapImage bitmapImage = new BitmapImage(new Uri("../Images/test.png", UriKind.Relative));
using (MemoryStream outStream = new MemoryStream())
{
BitmapEncoder enc = new BmpBitmapEncoder();
enc.Frames.Add(BitmapFrame.Create(bitmapImage));
enc.Save(outStream);
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(outStream);
// return bitmap; <-- leads to problems, stream is closed/closing ...
return new Bitmap(bitmap);
}
}
public static byte[] SaveJpegXrToBytes(Bitmap bitmap, float quality)
{
byte[] data = null;
var stream = new MemoryStream();
SaveJpegXr(bitmap, quality, stream);
stream.Seek(0, SeekOrigin.Begin);
data= stream.ToArray();
stream.Close();
bitmap.Dispose();
return data;
}
private static BitmapImage Bitmap2BitmapImage(Bitmap bitmap)
{
BitmapSource bitmapSource = Imaging.CreateBitmapSourceFromHBitmap(
bitmap.GetHbitmap(),
IntPtr.Zero, System.Windows.Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
//BitmapSource bitmapSource = Clipboard.GetImage();
JpegBitmapEncoder encoder = new JpegBitmapEncoder();
MemoryStream memoryStream = new MemoryStream();
BitmapImage bImg = new BitmapImage();
encoder.Frames.Add(BitmapFrame.Create(bitmapSource));
encoder.Save(memoryStream);
bImg.BeginInit();
bImg.StreamSource = new MemoryStream(memoryStream.ToArray());
bImg.EndInit();
memoryStream.Close();
bitmap.Dispose();
return bImg;
//return (BitmapImage)i;
//return i;
}
private static void SaveJpegXr(Bitmap bitmap, float quality, Stream output)
{
BitmapImage bitmapSource = Bitmap2BitmapImage((Bitmap)bitmap.Clone());
//var bitmapSource = bitmap.ToWpfBitmap();
var bitmapFrame = BitmapFrame.Create(bitmapSource);
var jpegXrEncoder = new WmpBitmapEncoder();
jpegXrEncoder.Frames.Add(bitmapFrame);
jpegXrEncoder.ImageQualityLevel = quality / 100f;
jpegXrEncoder.Save(output);
bitmap.Dispose();
}
}
Is it just the case that doing these conversions is memory consuming by its very nature and as such calling it frequently from within a timer does not give the garbage collector time to dispose objects correctly?
Appreciate peoples wisdom on this...

Convert bitmap to ImageSource give NullReference exception

I've got WCF service to send image as a stream to client app.
My client app gets the stream :
Stream imageStream = client.GetImage();
When I use this code:
imageStream.CopyTo(stream);
int size = (int)stream.Length;
stream.Seek(0, SeekOrigin.Begin);
BitmapFrame bf = BitmapFrame.Create(stream,
BitmapCreateOptions.None,
BitmapCacheOption.OnLoad);
cam_img.Source = bf;
It work's fine but I need apply some filters to image before assign to source.
So I need bitmap. First, I convert Stream imageStream to byte array and then I use some code I find on forums:
byte[] tab_img;
using (var memoryStream = new MemoryStream())
{
imageStream.CopyTo(memoryStream);
tab_img= memoryStream.ToArray();
}
Bitmap bm;
using (MemoryStream mStream = new MemoryStream())
{
mStream.Write (tab_img, 0, tab_img.Length);
mStream.Seek(0, SeekOrigin.Begin);
bm = new Bitmap(mStream);
Grayscale filter = new Grayscale(0.2125, 0.7154, 0.0721);
Bitmap bm_post = filter.Apply(bm);
ImageSourceConverter c = new ImageSourceConverter();
object source = new ImageSourceConverter().ConvertFrom(bm_post);
ImageSource is1 = (ImageSource)source;
cam_img.Source = is1;
}
but I still get NullReferenceException in line
object source = new ImageSourceConverter().ConvertFrom(bm_post);

Bitmap to Base64String

i am trying to convert a bitmap to a base64 string.i can convert to from string to bitmap...but it seems like there is a problem when converting from bitmap to string.I was hoping you guys could give me a hand
public static string BitmapToString(BitmapImage image)
{
Stream stream = image.StreamSource ;
Byte[] buffer = null;
if (stream != null && stream.Length > 0)
{
using (BinaryReader br = new BinaryReader(stream))
{
buffer = br.ReadBytes((Int32)stream.Length);
}
}
return Convert.ToBase64String(buffer);
}
it gets a ArgumentNullException was unhandled
Value cannot be null.
Parameter name: inArray
when returning Convert.ToBase64String(buffer)
Help?
Try this alternative:
public string BitmapToBase64(BitmapImage bi)
{
MemoryStream ms = new MemoryStream();
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bi));
encoder.Save(ms);
byte[] bitmapdata = ms.ToArray();
return Convert.ToBase64String(bitmapdata);
}
In your solution, it is not necessary that StreamSource will always have value if it is loaded using a Uri.
First of all, it is necessary to save BitmapImage data into memory using some bitmap encoder (PngBitmapEncoder for example).
public static byte[] EncodeImage(BitmapImage bitmapImage)
{
using (MemoryStream memoryStream = new MemoryStream())
{
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmapImage));
encoder.Save(memoryStream);
return memoryStream.ToArray();
}
}
Then just encode the binary data with Base64-encoding.
const string filePath = #"...";
const string outFilePath = #"...";
const string outBase64FilePath = #"...";
// Constuct test BitmapImage instance.
BitmapImage bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = File.OpenRead(filePath);
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.EndInit();
// Convert BitmapImage to byte array.
byte[] imageData = EncodeImage(bitmapImage);
File.WriteAllBytes(outFilePath, imageData);
// Encode with Base64.
string base64String = Convert.ToBase64String(imageData);
// Write to file (for example).
File.WriteAllText(outBase64FilePath, base64String);

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